The document discusses using Groovy to create a turtle graphics domain specific language (DSL). Key points:
- Turtle graphics is a vector-based graphics concept using a relative cursor called a "turtle" to draw.
- The author created a Turtle class in Groovy to allow drawing on a canvas via turtle commands. A Groovy shell is used to execute scripts with bindings to provide the Turtle object.
- Various techniques are discussed to customize the language, including adding imports, defining a base script class, and routing method calls through the Turtle object to enable turtle commands.
- The author demonstrates how to execute scripts securely by removing dangerous language features like loops or increment operators.