For Transmedia, Multiplatform & Convergent PropertiesFor Transmedia, Multiplatform & Convergent Properties
conducttr
TMC RESOURCE KITSPOTLIGHT
Conducttr: ‘a pervasive entertainment platform’
In July 2012, Rob Pratten gave a talk on Conducttr for a packed Transmedia 101 meetup
in Toronto & we were all wowed with what the platform can do.
One year on, TMC Resource Kit sat down with Rob to get an update on Conducttr & how
it might work for Canadian transmedia & multiplatform creators.
TMCRK Interview
with Rob Pratten
What is Conducttr?
RP: Conducttr is a pervasive entertainment platform: think FinalCut for
interactive, cross-platform stories & games told on social media, mobile and
elsewhere – live events, TV, print etc. And of course it’s industry-agnostic.
It can be a difficult concept for some people to grasp because Conducttr is
quite unique in terms of both aims and functionality. Sometimes it’s easier to
imagine it as a mashup of interactive storytelling platform and marketing
automation system. What’s important to know is that Conducttr is invisible to
audiences – it’s a story engine that runs in the cloud orchestrating,
personalizing and connecting user experience across platforms.
RP {cont}: Conducttr is a professional tool for content creators and writers
that creates a conduit between the storyteller and the audience, it’s not a
destination for the audience.
We call our clients Conducttr Composers – they load our composing tool
into any web browser and then create cross-platform experiences by
dragging and dropping social media and other events onto a digital
whiteboard. Conducttr makes life easier for creative people to deliver
participatory stories without coding which means they get their projects to
market faster and cheaper.
What is Conducttr?
Have you worked with
Canadian projects?
RP: Well we’re a technology company, not a studio. So our aim is to support
a range of creative clients from indies to solution partners who deliver
projects to their clients. If we are asked to deliver a turnkey solution then
we’ll do it – we’ll develop the creative, manage the project, implement and
test it and then hand it over. But that’s not our business purpose which
remains licensing the technology.
Have you worked with
Canadian projects?
RP: So to answer the question about working on Canadian projects, of
course we’re very proud to be delivering the interactive experiences behind
the amazing Ruby Skye PI! And we support many other clients in the
Canadian marketplace. For example, in Toronto, Crisis Match is a solution
partner that delivers crisis management simulations using Conducttr – you
can check out this video we created recently. We’re also working with
Sagaworld in Montreal on projects we can’t yet reveal but we’re the
technology partner and all creative is from Sagaworld.
RP: Everything we’re doing is really exciting to be honest because it’s all pushing the
envelope in one way or another. One such example is a film project in the UK where the
producers plan to give away the movie for free in order to generate interest in a range of
mobile apps. Conducttr is delivering the backend to all the apps and unlocking personalized
content inside the app based on how people interact with characters on Twitter, Facebook,
email & SMS. So the film is really a feature length teaser – it’s just an entry point into a huge
immersive storyworld financed by app sales.
We’re also working with a TV production company to provide all the social drama
components – fictional characters on Twitter, Tumblr, Facebook – plus, using our “story
locker” feature provide a catch-up service accessible online and via mobile to registered
audience members.
What are you working
on that’s exciting?
RP {cont}: We’re  re-­‐staging  the  London  riots  on  Twi3er  and  text  messaging  for  the  
launch  of  a  book  called  Feral  Youth.  At  the  book  launch,  guests  are  invited  to  become  part  
of  gang  that’s  about  to  go  on  a  rampage.  What’s  interesCng  is  that  through  the  interacCve  
choices  offered  to  guests  they  start  to  see  the  social  issues  and  conflicCng  loyalCes  
underneath  the  surface  and  away  from  the  press  headlines.  The  event  has  a  large  TV  screen  
which  will  display  guest’s  text  messages  –  so  that  when  they’re  asked  an  open-­‐ended  
quesCon  (by  a  ficConal  character)  their  responses  will  be  shared  anonymously  with  
everyone.  
This  open-­‐ended  audience  parCcipaCon  is  a  good  example  of  something  that  doesn’t  
change  the  course  of  the  narraCve  but  is  incredibly  engaging  because  it’s  social  –  people  
want  to  know  how  other  people  answered  that  quesCon  or  reacted  to  that  situaCon.  All  of  
this  parCcipatory  storytelling  is  available  with  no  coding  –  even  the  TV  component  that  uses  
a  standard  Conduc3r  web  output  report.
What are you working
on that’s exciting?
What are you working on
that’s exciting?
RP: Finally we recently delivered our first Spanish-language project in
Mexico which is teaching 15 yr olds empathy through the interactive
retelling of the Prometheus story (the Greek myth, not the movie!). This is a
week-long classroom project and allows the teacher not only to set
interactive homework but to review the metrics in class – decisions made,
enquiries asked – all of which generate classroom discussion and
engagement.
What key trends are
you aware of?
RP: UniversiCes,  film  and  arts  schools  are  beginning  to  realize  that  the  world  has  changed  
and  they’re  starCng  to  introduce  training  in  transmedia,  in  social  media,  in  entrepreneurial  
skills  in  order  to  prepare  students  for  a  new  post-­‐graduaCon  reality.  The  old  industry  
structures  and  career  paths  aren’t  there  anymore.    
Many  students  can  be  resistant  or  disinterested  at  first  actually  and  in  this  regard  the  
lecturers  are  ahead  of  the  students.  So  it’s  not  an  age-­‐related  myopia  but  one  based  on  the  
desire  to  be  a  just  a  feature  filmmaker.  Fortunately  the  old  world  is  crumbling  and  a  new  
egalitarian  world  is  emerging  where  anyone  can  become  a  content  creator  and  anyone  can  
become  a  content  financier.    
Some  people  find  the  need  to  build  social  engagement  and  parCcipatory  storytelling  into  
their  creaCve  process  to  be  frustraCng  and  “distracCng”  but  if  you  embrace  the  changes  
then  it’s  incredibly  rewarding  and  fulfilling  to  have  a  direct  relaConship  with  your  audience.  
This  is  an  important  and  growing  trend.
What stories work best?
RP: The  best  stories  are  those  with  depth  and  different  points  of  view  –  stories  that  
warrant  discussion  and  debate.  One-­‐dimensional  characters  are  boring  in  any  media  and  
trying  to  layer  and  expand  a  one  dimensional  idea  across  mulCple  plaUorms  just  mulCplies  
the  boredom!
How do you assess success?
What does it look like?
RP: There’s  no  gold  standard  of  what  success  looks  like  because  every  project  has  its  own  
goals.  For  some  it  will  be  just  straight  forward  number  of  audience  records  while  for  others  
it’s  the  volume  of  advocacy  or  the  depth  of  engagement  (e.g.  conversaCons  on  social  media).  
Maybe  it’s  a  change  in  senCment  or  preference.
Conduc3r  has  a  number  of  reports  available  off-­‐the-­‐shelf  but  for  some  clients  we’ve  wri3en  
specific  data  mining  scripts  to  pull  out  the  informaCon  perCnent  to  their  project.
Check  out  the  TStoryteller  website  here:  www.tstoryteller.com
Don’t  miss  Rob’s  detail  &  strategy  rich  presentaCons  on  Slideshare  here:
www.slideshare.net/ZenFilms
STORY
EXPERIENCE
STORY
GAMING
REAL WORLD
CO-CREATION
Importance of
narrative
Audience ability to change or
contribute to story
Extent to which experience
pervades real locations &
times, real people &
events
Audience has goal, use of puzzles,
use of game mechanics (trophies,
levels, leader boards etc.);
AUDIENCE PLATFORMS
PREMISE
www.ActiveStorySystem.com @robpratten
The Transmedia Project
Pitch Sheet is a:
‘Simple two-sheet to help
transmedia storytellers
present their projects.
The aim is to get some
consistency of presentation
so that those listening can
"get it" more quickly’.
Transmedia Project Pitch Sheet
Fantastic Resources from Rob Pratten
Active Story System for Transmedia Storytelling
Design methodology for creating
participatory transmedia stories.
For $1.25 you can buy an
interactive PDF of the
worksheets shown in this
presentation. This allows you to
complete the fields for your own
projects and print.
Here's the link:
http://an.cr/sa/jH0In
Fantastic Resources from Rob Pratten
Robert Pratten is a Transmedia Treasure! An exceptionally prolific &
generous creator of resources for transmedia & multiplatform
producers, if you aren’t familiar with Rob already, you’re in for a treat.
‘Robert's experience uniquely places him at the intersection of
entertainment, social media marketing and telecommunications. He is
an experienced marketing consultant with more than 20 years
experience and has been an internationally recognized expert in the
field of Intelligent Networks having advised clients such as Ericsson and
Lucent on international pricing, positioning and market entry strategies.
Robert left the board of a leading European consultancy in 1999 to
attend the London Film School. He has since written, produced and
directed two award-winning, critically acclaimed feature films - London
Voodoo (2004) and Mindflesh (2008).
Robert has established himself as a thought-leader in the field of
transmedia storytelling through major contributions to the evolving
field in the areas of new business models, development processes and
documentation. He is author of the book Getting Started in Transmedia
Storytelling: A Practical Guide for Beginners.’
TMCRK Interview
RobertPratten BIO
Big thanks to Rob for sharing these terrific resources
with TMC Resource Kit!
All image & document credits are Robert Pratten’s &
TStoryteller.com
You can learn more about Conducctr & find many
more resources created by Rob on the following sites:
http://www.tstoryteller.com/
http://www.slideshare.net/ZenFilms/presentations
TMCRK Interview
RobertPratten BIO
TMC Resource Kit
info@tmcresourcekit.com
tmcresourcekit.com
Rob Pratten Interview prepared by:
Dr. Siobhan O’Flynn
& Anthea Foyer
siobhanoflynn.com @Sioflynn
redsquidlab.com @redsquidlab
thank you! get in touch

TMCRK Spotlight Interview: Robert Pratten & Conducttr

  • 1.
    For Transmedia, Multiplatform& Convergent PropertiesFor Transmedia, Multiplatform & Convergent Properties conducttr TMC RESOURCE KITSPOTLIGHT
  • 2.
    Conducttr: ‘a pervasiveentertainment platform’ In July 2012, Rob Pratten gave a talk on Conducttr for a packed Transmedia 101 meetup in Toronto & we were all wowed with what the platform can do. One year on, TMC Resource Kit sat down with Rob to get an update on Conducttr & how it might work for Canadian transmedia & multiplatform creators. TMCRK Interview with Rob Pratten
  • 3.
    What is Conducttr? RP:Conducttr is a pervasive entertainment platform: think FinalCut for interactive, cross-platform stories & games told on social media, mobile and elsewhere – live events, TV, print etc. And of course it’s industry-agnostic. It can be a difficult concept for some people to grasp because Conducttr is quite unique in terms of both aims and functionality. Sometimes it’s easier to imagine it as a mashup of interactive storytelling platform and marketing automation system. What’s important to know is that Conducttr is invisible to audiences – it’s a story engine that runs in the cloud orchestrating, personalizing and connecting user experience across platforms.
  • 4.
    RP {cont}: Conducttris a professional tool for content creators and writers that creates a conduit between the storyteller and the audience, it’s not a destination for the audience. We call our clients Conducttr Composers – they load our composing tool into any web browser and then create cross-platform experiences by dragging and dropping social media and other events onto a digital whiteboard. Conducttr makes life easier for creative people to deliver participatory stories without coding which means they get their projects to market faster and cheaper. What is Conducttr?
  • 5.
    Have you workedwith Canadian projects? RP: Well we’re a technology company, not a studio. So our aim is to support a range of creative clients from indies to solution partners who deliver projects to their clients. If we are asked to deliver a turnkey solution then we’ll do it – we’ll develop the creative, manage the project, implement and test it and then hand it over. But that’s not our business purpose which remains licensing the technology.
  • 6.
    Have you workedwith Canadian projects? RP: So to answer the question about working on Canadian projects, of course we’re very proud to be delivering the interactive experiences behind the amazing Ruby Skye PI! And we support many other clients in the Canadian marketplace. For example, in Toronto, Crisis Match is a solution partner that delivers crisis management simulations using Conducttr – you can check out this video we created recently. We’re also working with Sagaworld in Montreal on projects we can’t yet reveal but we’re the technology partner and all creative is from Sagaworld.
  • 7.
    RP: Everything we’redoing is really exciting to be honest because it’s all pushing the envelope in one way or another. One such example is a film project in the UK where the producers plan to give away the movie for free in order to generate interest in a range of mobile apps. Conducttr is delivering the backend to all the apps and unlocking personalized content inside the app based on how people interact with characters on Twitter, Facebook, email & SMS. So the film is really a feature length teaser – it’s just an entry point into a huge immersive storyworld financed by app sales. We’re also working with a TV production company to provide all the social drama components – fictional characters on Twitter, Tumblr, Facebook – plus, using our “story locker” feature provide a catch-up service accessible online and via mobile to registered audience members. What are you working on that’s exciting?
  • 8.
    RP {cont}: We’re re-­‐staging  the  London  riots  on  Twi3er  and  text  messaging  for  the   launch  of  a  book  called  Feral  Youth.  At  the  book  launch,  guests  are  invited  to  become  part   of  gang  that’s  about  to  go  on  a  rampage.  What’s  interesCng  is  that  through  the  interacCve   choices  offered  to  guests  they  start  to  see  the  social  issues  and  conflicCng  loyalCes   underneath  the  surface  and  away  from  the  press  headlines.  The  event  has  a  large  TV  screen   which  will  display  guest’s  text  messages  –  so  that  when  they’re  asked  an  open-­‐ended   quesCon  (by  a  ficConal  character)  their  responses  will  be  shared  anonymously  with   everyone.   This  open-­‐ended  audience  parCcipaCon  is  a  good  example  of  something  that  doesn’t   change  the  course  of  the  narraCve  but  is  incredibly  engaging  because  it’s  social  –  people   want  to  know  how  other  people  answered  that  quesCon  or  reacted  to  that  situaCon.  All  of   this  parCcipatory  storytelling  is  available  with  no  coding  –  even  the  TV  component  that  uses   a  standard  Conduc3r  web  output  report. What are you working on that’s exciting?
  • 9.
    What are youworking on that’s exciting? RP: Finally we recently delivered our first Spanish-language project in Mexico which is teaching 15 yr olds empathy through the interactive retelling of the Prometheus story (the Greek myth, not the movie!). This is a week-long classroom project and allows the teacher not only to set interactive homework but to review the metrics in class – decisions made, enquiries asked – all of which generate classroom discussion and engagement.
  • 10.
    What key trendsare you aware of? RP: UniversiCes,  film  and  arts  schools  are  beginning  to  realize  that  the  world  has  changed   and  they’re  starCng  to  introduce  training  in  transmedia,  in  social  media,  in  entrepreneurial   skills  in  order  to  prepare  students  for  a  new  post-­‐graduaCon  reality.  The  old  industry   structures  and  career  paths  aren’t  there  anymore.     Many  students  can  be  resistant  or  disinterested  at  first  actually  and  in  this  regard  the   lecturers  are  ahead  of  the  students.  So  it’s  not  an  age-­‐related  myopia  but  one  based  on  the   desire  to  be  a  just  a  feature  filmmaker.  Fortunately  the  old  world  is  crumbling  and  a  new   egalitarian  world  is  emerging  where  anyone  can  become  a  content  creator  and  anyone  can   become  a  content  financier.     Some  people  find  the  need  to  build  social  engagement  and  parCcipatory  storytelling  into   their  creaCve  process  to  be  frustraCng  and  “distracCng”  but  if  you  embrace  the  changes   then  it’s  incredibly  rewarding  and  fulfilling  to  have  a  direct  relaConship  with  your  audience.   This  is  an  important  and  growing  trend.
  • 11.
    What stories workbest? RP: The  best  stories  are  those  with  depth  and  different  points  of  view  –  stories  that   warrant  discussion  and  debate.  One-­‐dimensional  characters  are  boring  in  any  media  and   trying  to  layer  and  expand  a  one  dimensional  idea  across  mulCple  plaUorms  just  mulCplies   the  boredom!
  • 12.
    How do youassess success? What does it look like? RP: There’s  no  gold  standard  of  what  success  looks  like  because  every  project  has  its  own   goals.  For  some  it  will  be  just  straight  forward  number  of  audience  records  while  for  others   it’s  the  volume  of  advocacy  or  the  depth  of  engagement  (e.g.  conversaCons  on  social  media).   Maybe  it’s  a  change  in  senCment  or  preference. Conduc3r  has  a  number  of  reports  available  off-­‐the-­‐shelf  but  for  some  clients  we’ve  wri3en   specific  data  mining  scripts  to  pull  out  the  informaCon  perCnent  to  their  project. Check  out  the  TStoryteller  website  here:  www.tstoryteller.com Don’t  miss  Rob’s  detail  &  strategy  rich  presentaCons  on  Slideshare  here: www.slideshare.net/ZenFilms
  • 13.
    STORY EXPERIENCE STORY GAMING REAL WORLD CO-CREATION Importance of narrative Audienceability to change or contribute to story Extent to which experience pervades real locations & times, real people & events Audience has goal, use of puzzles, use of game mechanics (trophies, levels, leader boards etc.); AUDIENCE PLATFORMS PREMISE www.ActiveStorySystem.com @robpratten The Transmedia Project Pitch Sheet is a: ‘Simple two-sheet to help transmedia storytellers present their projects. The aim is to get some consistency of presentation so that those listening can "get it" more quickly’. Transmedia Project Pitch Sheet Fantastic Resources from Rob Pratten
  • 14.
    Active Story Systemfor Transmedia Storytelling Design methodology for creating participatory transmedia stories. For $1.25 you can buy an interactive PDF of the worksheets shown in this presentation. This allows you to complete the fields for your own projects and print. Here's the link: http://an.cr/sa/jH0In Fantastic Resources from Rob Pratten
  • 15.
    Robert Pratten isa Transmedia Treasure! An exceptionally prolific & generous creator of resources for transmedia & multiplatform producers, if you aren’t familiar with Rob already, you’re in for a treat. ‘Robert's experience uniquely places him at the intersection of entertainment, social media marketing and telecommunications. He is an experienced marketing consultant with more than 20 years experience and has been an internationally recognized expert in the field of Intelligent Networks having advised clients such as Ericsson and Lucent on international pricing, positioning and market entry strategies. Robert left the board of a leading European consultancy in 1999 to attend the London Film School. He has since written, produced and directed two award-winning, critically acclaimed feature films - London Voodoo (2004) and Mindflesh (2008). Robert has established himself as a thought-leader in the field of transmedia storytelling through major contributions to the evolving field in the areas of new business models, development processes and documentation. He is author of the book Getting Started in Transmedia Storytelling: A Practical Guide for Beginners.’ TMCRK Interview RobertPratten BIO
  • 16.
    Big thanks toRob for sharing these terrific resources with TMC Resource Kit! All image & document credits are Robert Pratten’s & TStoryteller.com You can learn more about Conducctr & find many more resources created by Rob on the following sites: http://www.tstoryteller.com/ http://www.slideshare.net/ZenFilms/presentations TMCRK Interview RobertPratten BIO
  • 17.
    TMC Resource Kit info@tmcresourcekit.com tmcresourcekit.com RobPratten Interview prepared by: Dr. Siobhan O’Flynn & Anthea Foyer siobhanoflynn.com @Sioflynn redsquidlab.com @redsquidlab thank you! get in touch