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Transforming L&D Professionals  for the Content Curation Era
Transforming L&D Professionals  for the Content Curation Era
Transforming L&D Professionals  for the Content Curation Era
Transforming L&D Professionals  for the Content Curation Era
Transforming L&D Professionals  for the Content Curation Era
Transforming L&D Professionals  for the Content Curation Era
Transforming L&D Professionals  for the Content Curation Era
Transforming L&D Professionals  for the Content Curation Era
Transforming L&D Professionals  for the Content Curation Era
Transforming L&D Professionals  for the Content Curation Era
Transforming L&D Professionals  for the Content Curation Era
Transforming L&D Professionals  for the Content Curation Era
Transforming L&D Professionals  for the Content Curation Era
Transforming L&D Professionals  for the Content Curation Era
Transforming L&D Professionals  for the Content Curation Era
Transforming L&D Professionals  for the Content Curation Era
Transforming L&D Professionals  for the Content Curation Era
Transforming L&D Professionals  for the Content Curation Era
Transforming L&D Professionals  for the Content Curation Era
Transforming L&D Professionals  for the Content Curation Era
Transforming L&D Professionals  for the Content Curation Era
Transforming L&D Professionals  for the Content Curation Era

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Editor's Notes

  1. There’s some shiny new toy every year, though. This year, everyone is talking about micro-learning and gamification. Last year, it was MOOCs and big data analytics. Before that, it was social learning. And before that, it was mobile. Next year, it'll probably be wearables and xAPI. Unfortunately, few of these new tools seem to make it past that experimental phase to become a core part of L&D. Mobile is a prime example. Even though 64% of the workforce uses smartphones now, barely a third of employers have any mobile learning program yet, only 19% of LMS shoppers say mobile is a primary consideration and only a tiny fraction of content is accessible on mobile devices. That’s because technology and content are just tools. They don’t solve problems by themselves. That takes people. And only 6% of L&D people rate themselves as very good at providing mobile learning -- about the same number who say they’re ready to use video, MOOCs, simulations or other new forms of learning content.
  2. There’s some shiny new toy every year, though. This year, everyone is talking about micro-learning and gamification. Last year, it was MOOCs and big data analytics. Before that, it was social learning. And before that, it was mobile. Next year, it'll probably be wearables and xAPI. Unfortunately, few of these new tools seem to make it past that experimental phase to become a core part of L&D. Mobile is a prime example. Even though 64% of the workforce uses smartphones now, barely a third of employers have any mobile learning program yet, only 19% of LMS shoppers say mobile is a primary consideration and only a tiny fraction of content is accessible on mobile devices. That’s because technology and content are just tools. They don’t solve problems by themselves. That takes people. And only 6% of L&D people rate themselves as very good at providing mobile learning -- about the same number who say they’re ready to use video, MOOCs, simulations or other new forms of learning content.
  3. There’s some shiny new toy every year, though. This year, everyone is talking about micro-learning and gamification. Last year, it was MOOCs and big data analytics. Before that, it was social learning. And before that, it was mobile. Next year, it'll probably be wearables and xAPI. Unfortunately, few of these new tools seem to make it past that experimental phase to become a core part of L&D. Mobile is a prime example. Even though 64% of the workforce uses smartphones now, barely a third of employers have any mobile learning program yet, only 19% of LMS shoppers say mobile is a primary consideration and only a tiny fraction of content is accessible on mobile devices. That’s because technology and content are just tools. They don’t solve problems by themselves. That takes people. And only 6% of L&D people rate themselves as very good at providing mobile learning -- about the same number who say they’re ready to use video, MOOCs, simulations or other new forms of learning content.
  4. There’s some shiny new toy every year, though. This year, everyone is talking about micro-learning and gamification. Last year, it was MOOCs and big data analytics. Before that, it was social learning. And before that, it was mobile. Next year, it'll probably be wearables and xAPI. Unfortunately, few of these new tools seem to make it past that experimental phase to become a core part of L&D. Mobile is a prime example. Even though 64% of the workforce uses smartphones now, barely a third of employers have any mobile learning program yet, only 19% of LMS shoppers say mobile is a primary consideration and only a tiny fraction of content is accessible on mobile devices. That’s because technology and content are just tools. They don’t solve problems by themselves. That takes people. And only 6% of L&D people rate themselves as very good at providing mobile learning -- about the same number who say they’re ready to use video, MOOCs, simulations or other new forms of learning content.
  5. There’s some shiny new toy every year, though. This year, everyone is talking about micro-learning and gamification. Last year, it was MOOCs and big data analytics. Before that, it was social learning. And before that, it was mobile. Next year, it'll probably be wearables and xAPI. Unfortunately, few of these new tools seem to make it past that experimental phase to become a core part of L&D. Mobile is a prime example. Even though 64% of the workforce uses smartphones now, barely a third of employers have any mobile learning program yet, only 19% of LMS shoppers say mobile is a primary consideration and only a tiny fraction of content is accessible on mobile devices. That’s because technology and content are just tools. They don’t solve problems by themselves. That takes people. And only 6% of L&D people rate themselves as very good at providing mobile learning -- about the same number who say they’re ready to use video, MOOCs, simulations or other new forms of learning content.
  6. There’s some shiny new toy every year, though. This year, everyone is talking about micro-learning and gamification. Last year, it was MOOCs and big data analytics. Before that, it was social learning. And before that, it was mobile. Next year, it'll probably be wearables and xAPI. Unfortunately, few of these new tools seem to make it past that experimental phase to become a core part of L&D. Mobile is a prime example. Even though 64% of the workforce uses smartphones now, barely a third of employers have any mobile learning program yet, only 19% of LMS shoppers say mobile is a primary consideration and only a tiny fraction of content is accessible on mobile devices. That’s because technology and content are just tools. They don’t solve problems by themselves. That takes people. And only 6% of L&D people rate themselves as very good at providing mobile learning -- about the same number who say they’re ready to use video, MOOCs, simulations or other new forms of learning content.
  7. There’s some shiny new toy every year, though. This year, everyone is talking about micro-learning and gamification. Last year, it was MOOCs and big data analytics. Before that, it was social learning. And before that, it was mobile. Next year, it'll probably be wearables and xAPI. Unfortunately, few of these new tools seem to make it past that experimental phase to become a core part of L&D. Mobile is a prime example. Even though 64% of the workforce uses smartphones now, barely a third of employers have any mobile learning program yet, only 19% of LMS shoppers say mobile is a primary consideration and only a tiny fraction of content is accessible on mobile devices. That’s because technology and content are just tools. They don’t solve problems by themselves. That takes people. And only 6% of L&D people rate themselves as very good at providing mobile learning -- about the same number who say they’re ready to use video, MOOCs, simulations or other new forms of learning content.
  8. There’s some shiny new toy every year, though. This year, everyone is talking about micro-learning and gamification. Last year, it was MOOCs and big data analytics. Before that, it was social learning. And before that, it was mobile. Next year, it'll probably be wearables and xAPI. Unfortunately, few of these new tools seem to make it past that experimental phase to become a core part of L&D. Mobile is a prime example. Even though 64% of the workforce uses smartphones now, barely a third of employers have any mobile learning program yet, only 19% of LMS shoppers say mobile is a primary consideration and only a tiny fraction of content is accessible on mobile devices. That’s because technology and content are just tools. They don’t solve problems by themselves. That takes people. And only 6% of L&D people rate themselves as very good at providing mobile learning -- about the same number who say they’re ready to use video, MOOCs, simulations or other new forms of learning content.
  9. There’s some shiny new toy every year, though. This year, everyone is talking about micro-learning and gamification. Last year, it was MOOCs and big data analytics. Before that, it was social learning. And before that, it was mobile. Next year, it'll probably be wearables and xAPI. Unfortunately, few of these new tools seem to make it past that experimental phase to become a core part of L&D. Mobile is a prime example. Even though 64% of the workforce uses smartphones now, barely a third of employers have any mobile learning program yet, only 19% of LMS shoppers say mobile is a primary consideration and only a tiny fraction of content is accessible on mobile devices. That’s because technology and content are just tools. They don’t solve problems by themselves. That takes people. And only 6% of L&D people rate themselves as very good at providing mobile learning -- about the same number who say they’re ready to use video, MOOCs, simulations or other new forms of learning content.
  10. There’s some shiny new toy every year, though. This year, everyone is talking about micro-learning and gamification. Last year, it was MOOCs and big data analytics. Before that, it was social learning. And before that, it was mobile. Next year, it'll probably be wearables and xAPI. Unfortunately, few of these new tools seem to make it past that experimental phase to become a core part of L&D. Mobile is a prime example. Even though 64% of the workforce uses smartphones now, barely a third of employers have any mobile learning program yet, only 19% of LMS shoppers say mobile is a primary consideration and only a tiny fraction of content is accessible on mobile devices. That’s because technology and content are just tools. They don’t solve problems by themselves. That takes people. And only 6% of L&D people rate themselves as very good at providing mobile learning -- about the same number who say they’re ready to use video, MOOCs, simulations or other new forms of learning content.
  11. There’s some shiny new toy every year, though. This year, everyone is talking about micro-learning and gamification. Last year, it was MOOCs and big data analytics. Before that, it was social learning. And before that, it was mobile. Next year, it'll probably be wearables and xAPI. Unfortunately, few of these new tools seem to make it past that experimental phase to become a core part of L&D. Mobile is a prime example. Even though 64% of the workforce uses smartphones now, barely a third of employers have any mobile learning program yet, only 19% of LMS shoppers say mobile is a primary consideration and only a tiny fraction of content is accessible on mobile devices. That’s because technology and content are just tools. They don’t solve problems by themselves. That takes people. And only 6% of L&D people rate themselves as very good at providing mobile learning -- about the same number who say they’re ready to use video, MOOCs, simulations or other new forms of learning content.
  12. There’s some shiny new toy every year, though. This year, everyone is talking about micro-learning and gamification. Last year, it was MOOCs and big data analytics. Before that, it was social learning. And before that, it was mobile. Next year, it'll probably be wearables and xAPI. Unfortunately, few of these new tools seem to make it past that experimental phase to become a core part of L&D. Mobile is a prime example. Even though 64% of the workforce uses smartphones now, barely a third of employers have any mobile learning program yet, only 19% of LMS shoppers say mobile is a primary consideration and only a tiny fraction of content is accessible on mobile devices. That’s because technology and content are just tools. They don’t solve problems by themselves. That takes people. And only 6% of L&D people rate themselves as very good at providing mobile learning -- about the same number who say they’re ready to use video, MOOCs, simulations or other new forms of learning content.
  13. There’s some shiny new toy every year, though. This year, everyone is talking about micro-learning and gamification. Last year, it was MOOCs and big data analytics. Before that, it was social learning. And before that, it was mobile. Next year, it'll probably be wearables and xAPI. Unfortunately, few of these new tools seem to make it past that experimental phase to become a core part of L&D. Mobile is a prime example. Even though 64% of the workforce uses smartphones now, barely a third of employers have any mobile learning program yet, only 19% of LMS shoppers say mobile is a primary consideration and only a tiny fraction of content is accessible on mobile devices. That’s because technology and content are just tools. They don’t solve problems by themselves. That takes people. And only 6% of L&D people rate themselves as very good at providing mobile learning -- about the same number who say they’re ready to use video, MOOCs, simulations or other new forms of learning content.
  14. There’s some shiny new toy every year, though. This year, everyone is talking about micro-learning and gamification. Last year, it was MOOCs and big data analytics. Before that, it was social learning. And before that, it was mobile. Next year, it'll probably be wearables and xAPI. Unfortunately, few of these new tools seem to make it past that experimental phase to become a core part of L&D. Mobile is a prime example. Even though 64% of the workforce uses smartphones now, barely a third of employers have any mobile learning program yet, only 19% of LMS shoppers say mobile is a primary consideration and only a tiny fraction of content is accessible on mobile devices. That’s because technology and content are just tools. They don’t solve problems by themselves. That takes people. And only 6% of L&D people rate themselves as very good at providing mobile learning -- about the same number who say they’re ready to use video, MOOCs, simulations or other new forms of learning content.
  15. There’s some shiny new toy every year, though. This year, everyone is talking about micro-learning and gamification. Last year, it was MOOCs and big data analytics. Before that, it was social learning. And before that, it was mobile. Next year, it'll probably be wearables and xAPI. Unfortunately, few of these new tools seem to make it past that experimental phase to become a core part of L&D. Mobile is a prime example. Even though 64% of the workforce uses smartphones now, barely a third of employers have any mobile learning program yet, only 19% of LMS shoppers say mobile is a primary consideration and only a tiny fraction of content is accessible on mobile devices. That’s because technology and content are just tools. They don’t solve problems by themselves. That takes people. And only 6% of L&D people rate themselves as very good at providing mobile learning -- about the same number who say they’re ready to use video, MOOCs, simulations or other new forms of learning content.
  16. There’s some shiny new toy every year, though. This year, everyone is talking about micro-learning and gamification. Last year, it was MOOCs and big data analytics. Before that, it was social learning. And before that, it was mobile. Next year, it'll probably be wearables and xAPI. Unfortunately, few of these new tools seem to make it past that experimental phase to become a core part of L&D. Mobile is a prime example. Even though 64% of the workforce uses smartphones now, barely a third of employers have any mobile learning program yet, only 19% of LMS shoppers say mobile is a primary consideration and only a tiny fraction of content is accessible on mobile devices. That’s because technology and content are just tools. They don’t solve problems by themselves. That takes people. And only 6% of L&D people rate themselves as very good at providing mobile learning -- about the same number who say they’re ready to use video, MOOCs, simulations or other new forms of learning content.
  17. There’s some shiny new toy every year, though. This year, everyone is talking about micro-learning and gamification. Last year, it was MOOCs and big data analytics. Before that, it was social learning. And before that, it was mobile. Next year, it'll probably be wearables and xAPI. Unfortunately, few of these new tools seem to make it past that experimental phase to become a core part of L&D. Mobile is a prime example. Even though 64% of the workforce uses smartphones now, barely a third of employers have any mobile learning program yet, only 19% of LMS shoppers say mobile is a primary consideration and only a tiny fraction of content is accessible on mobile devices. That’s because technology and content are just tools. They don’t solve problems by themselves. That takes people. And only 6% of L&D people rate themselves as very good at providing mobile learning -- about the same number who say they’re ready to use video, MOOCs, simulations or other new forms of learning content.
  18. There’s some shiny new toy every year, though. This year, everyone is talking about micro-learning and gamification. Last year, it was MOOCs and big data analytics. Before that, it was social learning. And before that, it was mobile. Next year, it'll probably be wearables and xAPI. Unfortunately, few of these new tools seem to make it past that experimental phase to become a core part of L&D. Mobile is a prime example. Even though 64% of the workforce uses smartphones now, barely a third of employers have any mobile learning program yet, only 19% of LMS shoppers say mobile is a primary consideration and only a tiny fraction of content is accessible on mobile devices. That’s because technology and content are just tools. They don’t solve problems by themselves. That takes people. And only 6% of L&D people rate themselves as very good at providing mobile learning -- about the same number who say they’re ready to use video, MOOCs, simulations or other new forms of learning content.
  19. There’s some shiny new toy every year, though. This year, everyone is talking about micro-learning and gamification. Last year, it was MOOCs and big data analytics. Before that, it was social learning. And before that, it was mobile. Next year, it'll probably be wearables and xAPI. Unfortunately, few of these new tools seem to make it past that experimental phase to become a core part of L&D. Mobile is a prime example. Even though 64% of the workforce uses smartphones now, barely a third of employers have any mobile learning program yet, only 19% of LMS shoppers say mobile is a primary consideration and only a tiny fraction of content is accessible on mobile devices. That’s because technology and content are just tools. They don’t solve problems by themselves. That takes people. And only 6% of L&D people rate themselves as very good at providing mobile learning -- about the same number who say they’re ready to use video, MOOCs, simulations or other new forms of learning content.
  20. There’s some shiny new toy every year, though. This year, everyone is talking about micro-learning and gamification. Last year, it was MOOCs and big data analytics. Before that, it was social learning. And before that, it was mobile. Next year, it'll probably be wearables and xAPI. Unfortunately, few of these new tools seem to make it past that experimental phase to become a core part of L&D. Mobile is a prime example. Even though 64% of the workforce uses smartphones now, barely a third of employers have any mobile learning program yet, only 19% of LMS shoppers say mobile is a primary consideration and only a tiny fraction of content is accessible on mobile devices. That’s because technology and content are just tools. They don’t solve problems by themselves. That takes people. And only 6% of L&D people rate themselves as very good at providing mobile learning -- about the same number who say they’re ready to use video, MOOCs, simulations or other new forms of learning content.
  21. There’s some shiny new toy every year, though. This year, everyone is talking about micro-learning and gamification. Last year, it was MOOCs and big data analytics. Before that, it was social learning. And before that, it was mobile. Next year, it'll probably be wearables and xAPI. Unfortunately, few of these new tools seem to make it past that experimental phase to become a core part of L&D. Mobile is a prime example. Even though 64% of the workforce uses smartphones now, barely a third of employers have any mobile learning program yet, only 19% of LMS shoppers say mobile is a primary consideration and only a tiny fraction of content is accessible on mobile devices. That’s because technology and content are just tools. They don’t solve problems by themselves. That takes people. And only 6% of L&D people rate themselves as very good at providing mobile learning -- about the same number who say they’re ready to use video, MOOCs, simulations or other new forms of learning content.
  22. There’s some shiny new toy every year, though. This year, everyone is talking about micro-learning and gamification. Last year, it was MOOCs and big data analytics. Before that, it was social learning. And before that, it was mobile. Next year, it'll probably be wearables and xAPI. Unfortunately, few of these new tools seem to make it past that experimental phase to become a core part of L&D. Mobile is a prime example. Even though 64% of the workforce uses smartphones now, barely a third of employers have any mobile learning program yet, only 19% of LMS shoppers say mobile is a primary consideration and only a tiny fraction of content is accessible on mobile devices. That’s because technology and content are just tools. They don’t solve problems by themselves. That takes people. And only 6% of L&D people rate themselves as very good at providing mobile learning -- about the same number who say they’re ready to use video, MOOCs, simulations or other new forms of learning content.