our employees are distracted, burnt out and overwhelmed! But you need to train. Games are the solution. Gamified training engages learners, increases attention, improves confidence and, ultimately, drives success.
The Game Agency has invited Harry Friedman, Emmy® Award-winning Executive Producer of Jeopardy!Ⓡ and Wheel of Fortune to discuss how the Jeopardy! format is perfect for assessing knowledge. Christina Lorenzo of CHEST will demonstrate how she uses simulation games to train pulmonologists.
In this webinar you’ll:
- Be inspired by trainers who have successfully incorporated games into their training
- Understand how easy it is to create a game with your content and deploy it anywhere
- Identify ways to unveil patterns of individual and group engagement with your material, knowledge gaps, and personality behaviors with player analytics
2. Featuring our Partners:
Harry Friedman
Executive Producer, Jeopardy!® and Wheel of Fortune
Christina Lorenzo
Senior eLearning Instructional Designer, CHEST
Michael Sidebottom
Program Manager, Learning and Development, Comcast
James Pappas
Program Manager, Learning and Development, Comcast
CONFIDENTIAL
3. Special Offer:
CONFIDENTIAL
Purchase The Training Arcade’s®
8 Games and Receive:
Unlimited Admins for Life
Subscribe online by 11/17/19
Use Promo Code: AdminPromo
4. Agenda
In this webinar we will...
CONFIDENTIAL
Discuss the
importance of
implementing
games into your
training strategy
Talk about Sony’s
move into the L&D
space via The
Training Arcade®
with Jeopardy!
Review
game-based
training success
stories by Comcast
and CHEST
5. CONFIDENTIAL
About The Game Agency
About Us
TGA is an award-winning
digital agency, game and
software development studio.
Engage
Using the power of play, we
create experiences to drive
awareness + retention.
Educate
We capture people’s attention
and keep them actively engaged
through games with fun and
relevant content.
Analyze
We capture rich data through
games and measure usage and
outcomes to optimize learning
effectiveness, maximize
campaign success, & provide
actionable next steps.
7. CONFIDENTIAL
Game-Based Training vs. Gamification
Gamification
Goals / Challenges
Progress
Points
Badges
Leaderboards
Rewards
Game-Based Training
Controlled environment
where learners test
their knowledge and
practice behaviors to
achieve a specific goal
8. DIY Game Authoring Tool + Game Library + Analytics
Anyone can build games with their own learning content in minutes, drive fun and
engagement, track knowledge retention, and encourage friendly competition
The Training Arcade®
9. Jeopardy!®
● Jeopardy!® was added to The Training Arcade® library one year ago
● It’s the only “official” Jeopardy! training game in the world
● The game follows the classic rules and all the fun of America’s Favorite Quiz
Show® with rounds for Jeopardy!, Double Jeopardy!, Final Jeopardy! & “Daily
Doubles”
● We just added an Instructor Led mode for live events and classroom training
10. Executive Producer, Sony Productions Television
Harry Friedman
As Executive Producer of
JEOPARDY! and Wheel of
Fortune, (the longest
lasting and most
successful syndicated
programs ever).
Harry has produced over
9,000 episodes.
11. What has been the
magic that has made
Jeopardy!® so
successful for 36
years as America’s
Favorite Quiz Show®?
Jeopardy!
12. Jeopardy!
There are many
parallels between
successful television
shows and successful
training initiatives.
Can you share your
thoughts on this
topic?
14. Jeopardy!
Jeopardy! has been a
successful TV game show for
36 years. Why has Sony
decided to now bring your
brand into corporate training
and education and to enable
instructional designers and
educators to add their own
content into the game?
16. About Comcast University
● Who is Comcast?
● Who is Comcast University?
● Our mission
● Our role
Comcast
17. The Importance of Gamification
COMCAST
Why we think gamified
learning is so important
to our success.
18. Gamified Training Michael Sidebottom & James Pappas
COMCAST
How do we use
Jeopardy for training?
● Jeopardy is used as a
comprehensive reinforcement
of content within a given
learning program/training
How do we use
games for training?
● Self-Directed Training
● Instructor-Led Training
● Huddle & Group Sessions
● New Hire & Incumbent
Learning; Internal Employees
& Business Partners
19. Gamified Training Michael Sidebottom & James Pappas
COMCAST
Instructor-Led
Leader-Led (Huddles)
Self-Directed
20. The Benefits of The Training
Arcade®
Why do we like using
The Training Arcade®?
● Encourages engagement and interactivity
● Fosters competition among learners
● Increases knowledge retention /
application
● Provides a unique content delivery method
Michael Sidebottom & James
Pappas
COMCAST
21. The Future of Training Michael Sidebottom & James Pappas
What are our future plans
with The Training Arcade®
and game-based learning?
● Scenarios/Branching Path Training
● Continuation/Expansion of
game-based learning
COMCAST
22. Christina Lorenzo, Senior eLearning Instructional Designer, CHEST
CHEST
What is CHEST?
What is your role at CHEST?
23. Christina Lorenzo, Senior eLearning Instructional Designer, CHEST
CHEST
What do CHEST learners look like?
● Complex patients
● Electronic charts
● Long hours and on call
● High performers
● Exponential information
● Short attention span
● Less learning time
● Stress and burnout
24. Christina Lorenzo, Senior eLearning Instructional Designer, CHEST
CHEST
Why game-based training?
● Escape from reality
● Fun and engaging
● Practice in safe space
● Visual information
● Bite-size
● Addictive
● Competitive
25. Christina Lorenzo, Senior eLearning Instructional Designer, CHEST
CHEST
Why do you like using The Training Arcade®
?
● Variety of game mechanics
● Rapid development
● Mobile friendly output
● Internal results dashboard
26. Christina Lorenzo, Senior eLearning Instructional Designer, CHEST
CHEST
How has CHEST leveraged The Training Arcade®
?
● Dr. Neb - Customized Scenarios Game
Supported by an unrestricted educational grant from Mylan NV and Theravance Biopharma, Inc.
27. Christina Lorenzo, Senior eLearning Instructional Designer, CHEST
CHEST
Why did you choose Scenarios Branching Path Game?
● Soft skills
● Deductive reasoning
● Communication skills
● Simulation
● Scoring
● Rationales
28. Christina Lorenzo, Senior eLearning Instructional Designer, CHEST
CHEST
What logic did you use to approach branching?
● Parallel branching
○ “Choose your own adventure” non-linear learning
○ Different scoring for each path
○ Retain key teaching points
○ Reduces script writing
○ Simplifies endings
A C C E
B B
D D G
F
29. Christina Lorenzo, Senior eLearning Instructional Designer, CHEST
CHEST
Did you launch Dr. Neb and was it successful?
I prefer learning through gaming as opposed to
traditional lecture based education? What is your overall rating?
30. Christina Lorenzo, Senior eLearning Instructional Designer, CHEST
CHEST
What are your future plans
with game-based training?
● Expand learner audience
and cases
● Player Hub
31. by The Game Agency
The Training Arcade®
Questions?
32. Special Offer:
CONFIDENTIAL
Purchase The Training Arcade’s®
8 Games and Receive:
Unlimited Admins for Life
Subscribe online by 11/17/19
Use Promo Code: AdminPromo