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Research shows that online surveys often only have a mere 10/15 % response rate
After one negative experience, 86% of your customers will never do business with your
company again
The majority (66%) of adults feel that valuing their time is the most important thing a company
can do to provide them with good online customer experience. (Forrester)
2
State of the art
Poor survey design gives bad results
Bad Customer Experience and Customer Service costs
Relationship and value is key
Our model is based on the user experience, the
gamification of the feedback process and the
implementation of a win-win situation, in order to fully
optimize the response rate and delight your customers.
3
#1 Homework
4
#3 Mistakes to avoid
#4 Use the data
Define your goal, find the right audience, spot on the right
channel and timing, come up with the right questions
Why Gamification, survey incentive types and benefits
Keep the timing in mind, segment and funnel, test, ask for
feedback and optimize for every devices
Analyse, use your promoters as a marketing asset, create a
loop / watch out for frequency though
#2 Gamification & UX
5
Homework1
No goal = No actual Return On Investment
Fluffy goal = No measure possible
Goal = More relevant and smoother survey
6
Define your goals
Specific
Measurable
Achievable
Relevant
Time-Based
- Why are you running it? (context, channel, etc.)
- What are you expecting from it, or in other words, what do I want to learn? What kinds of
reports or data do I need?
- Why do I want to know this?
- Who is the ideal customer / prospect you want to hear from? Which segment am I going
to talk to and is likely to respond? How are we going to access that target audience?
7
Questions to define your goals
Defining your goal is only the first
Finding the right channel with the right audience is the second step
This is key to success and to a good response rate
Don’t put all of your eggs into one basket
8
Define your audience and channel
Asking the right question to the right person at the right time in the
right way would give you the exact stepping stone that you were looking
for.
Coming up with the right the questions is part of your homework, and must
be done before setting up anything in the software
Length is a determining factor
9
Create the questions
questions
10
Survey duration
Feedback Program #1 Feedback Program #2
20
0
2000
users targeted
segmentation
10%
response rate
questions
10
5
500
users targeted
segments
50%
response rate
Rule 1: Avoid biased questions
11
Questions recommendations
Rule 2: Use skip logic based on previous answer and satisfaction
Biased: How good is our onboarding sequence at Twitter?
Unbiased: What do you think of our onboarding sequence at Feedier?
Rule 3: Ask question like you would talk to people
Rule 4: Use one question at a time
Bad: How did you like our food and service?
Good: What would you tell about our food?
12
Gamification
2
Applying fun and engaging elements found in games to non-leisure contexts.
The goal is to entice users to complete specific tasks that can be boring or
non-attractive and offer fun.
Don’t do gamification because it’s trendy, it can be distracting and gimmicky.
Do it properly and find the right trade-off.
Gamification is also a good way to improve your brand loyalty and awareness
13
What is gamification?
14
Why gamification for your surveys?
Value the time
Fun and rewarding
Increase retention
More qualitative data
Financial Incentives: most effective way to increase the response rate, but
also the most expensive (eg. voucher, cash, donation).
Non-financial incentives: Ebook, access to a specific course or content,
invitation to an event..
15
Reward your customers
Types of rewards
Timing of the reward
Pre-Paid: better ROI because it has a higher impact on the response rate
Promised: could be interpreted as “payment for the service”
Method of delivery
Lottery: More engaging
Guaranteed: Same results as the lottery
16
Leaderboard
Badge
Ranking
Loyalty points
The respondent receives a badge or some points for completing the surveys
Those points are then fueled into a ranking system
Put a timer against your question
Focus on the design and add animations
Change the wording or use rules for the answers
17
Additional way of using gamification
18
Common mistakes
to avoid3
Do not ask for demographics or
personal information at the start
19
The demographics
Tips #1
Leverage and don’t ask for the data
you already have
20
The demographics
Tips #2
Test and optimize for every devices
21
The demographics
Tips #3
Be transparent and
use the right wording
22
The demographics
Tips #4
23
Data analysis
4
24
Analyse the data
What are your important metrics?
How can you apply the findings?
Communicate with your team
Plug the data in your other tools
25
Implement a process
26
Engage with your respondents
27
Ready to take your feedback to a new level?
28
Get in touch
feedier.com
facebook.com/feedier @FeedierApp Alkalab
Feedier is a product of Alkalab
29
State of the art
Questions ?
● https://blog.capterra.com/steps-for-getting-actionable-customer-feedback/
● https://www.linkedin.com/pulse/roi-customer-feedback-roberta-o-keith/
● https://www.genroe.com/
● https:/feedier.com/blog/guides
● https://feedier.com/
● https://moderncomment.com/customer-feedback-stats
● https://www.theguardian.com/media-network/media-network-blog/2012/aug/15/online-market-resear
ch-gamification
30
Sources

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Tips to make you better at collecting customer feedback

  • 1.
  • 2. Research shows that online surveys often only have a mere 10/15 % response rate After one negative experience, 86% of your customers will never do business with your company again The majority (66%) of adults feel that valuing their time is the most important thing a company can do to provide them with good online customer experience. (Forrester) 2 State of the art Poor survey design gives bad results Bad Customer Experience and Customer Service costs Relationship and value is key
  • 3. Our model is based on the user experience, the gamification of the feedback process and the implementation of a win-win situation, in order to fully optimize the response rate and delight your customers. 3
  • 4. #1 Homework 4 #3 Mistakes to avoid #4 Use the data Define your goal, find the right audience, spot on the right channel and timing, come up with the right questions Why Gamification, survey incentive types and benefits Keep the timing in mind, segment and funnel, test, ask for feedback and optimize for every devices Analyse, use your promoters as a marketing asset, create a loop / watch out for frequency though #2 Gamification & UX
  • 6. No goal = No actual Return On Investment Fluffy goal = No measure possible Goal = More relevant and smoother survey 6 Define your goals Specific Measurable Achievable Relevant Time-Based
  • 7. - Why are you running it? (context, channel, etc.) - What are you expecting from it, or in other words, what do I want to learn? What kinds of reports or data do I need? - Why do I want to know this? - Who is the ideal customer / prospect you want to hear from? Which segment am I going to talk to and is likely to respond? How are we going to access that target audience? 7 Questions to define your goals
  • 8. Defining your goal is only the first Finding the right channel with the right audience is the second step This is key to success and to a good response rate Don’t put all of your eggs into one basket 8 Define your audience and channel
  • 9. Asking the right question to the right person at the right time in the right way would give you the exact stepping stone that you were looking for. Coming up with the right the questions is part of your homework, and must be done before setting up anything in the software Length is a determining factor 9 Create the questions
  • 10. questions 10 Survey duration Feedback Program #1 Feedback Program #2 20 0 2000 users targeted segmentation 10% response rate questions 10 5 500 users targeted segments 50% response rate
  • 11. Rule 1: Avoid biased questions 11 Questions recommendations Rule 2: Use skip logic based on previous answer and satisfaction Biased: How good is our onboarding sequence at Twitter? Unbiased: What do you think of our onboarding sequence at Feedier? Rule 3: Ask question like you would talk to people Rule 4: Use one question at a time Bad: How did you like our food and service? Good: What would you tell about our food?
  • 13. Applying fun and engaging elements found in games to non-leisure contexts. The goal is to entice users to complete specific tasks that can be boring or non-attractive and offer fun. Don’t do gamification because it’s trendy, it can be distracting and gimmicky. Do it properly and find the right trade-off. Gamification is also a good way to improve your brand loyalty and awareness 13 What is gamification?
  • 14. 14 Why gamification for your surveys? Value the time Fun and rewarding Increase retention More qualitative data
  • 15. Financial Incentives: most effective way to increase the response rate, but also the most expensive (eg. voucher, cash, donation). Non-financial incentives: Ebook, access to a specific course or content, invitation to an event.. 15 Reward your customers Types of rewards Timing of the reward Pre-Paid: better ROI because it has a higher impact on the response rate Promised: could be interpreted as “payment for the service” Method of delivery Lottery: More engaging Guaranteed: Same results as the lottery
  • 16. 16 Leaderboard Badge Ranking Loyalty points The respondent receives a badge or some points for completing the surveys Those points are then fueled into a ranking system
  • 17. Put a timer against your question Focus on the design and add animations Change the wording or use rules for the answers 17 Additional way of using gamification
  • 19. Do not ask for demographics or personal information at the start 19 The demographics Tips #1
  • 20. Leverage and don’t ask for the data you already have 20 The demographics Tips #2
  • 21. Test and optimize for every devices 21 The demographics Tips #3
  • 22. Be transparent and use the right wording 22 The demographics Tips #4
  • 24. 24 Analyse the data What are your important metrics? How can you apply the findings? Communicate with your team Plug the data in your other tools
  • 26. 26 Engage with your respondents
  • 27. 27 Ready to take your feedback to a new level?
  • 28. 28 Get in touch feedier.com facebook.com/feedier @FeedierApp Alkalab Feedier is a product of Alkalab
  • 29. 29 State of the art Questions ?
  • 30. ● https://blog.capterra.com/steps-for-getting-actionable-customer-feedback/ ● https://www.linkedin.com/pulse/roi-customer-feedback-roberta-o-keith/ ● https://www.genroe.com/ ● https:/feedier.com/blog/guides ● https://feedier.com/ ● https://moderncomment.com/customer-feedback-stats ● https://www.theguardian.com/media-network/media-network-blog/2012/aug/15/online-market-resear ch-gamification 30 Sources