Based on an extensive literature review, just when usability was emerging as a business critical function, this presentation summarises research on common misconceptions of usability from 2002.
These slides are from a visiting lecture I gave to the University of York HCI MSc students for the Advanced Topics in HCI module in February 2013. In the lecture I touched on the history of participatory design, and talked about the specific challenges of planning, organising and facilitating design workshops with older people (but also the great insights that this can bring). At the end I talk about some examples of the work I have done on the Banking for the Older Old project. Great bunch of students!
Participatory Design with Older People (Feb 2014)John Vines
Talk given to the University of York HCI Masters on 3rd February 2014. In the lecture I touched on the history of participatory design, and talked about the specific challenges of planning, organising and facilitating design workshops with older people (but also the great insights that this can bring). At the end I talk about some examples of the work I have done on the Banking for the Older Old project.
This is a slight adaptation of the talk given to the same course in 2013.
uKinect Gesture Recognition Games for Disabled PeopleJonathan Hassell
Can games technologies like Kinect prove useful in helping people with learning difficulties to communicate?
In this presentation from Digital Shoreditch (#ds12) Jonathan Hassell - co-lead of uKinect - gives a brief glimpse into how uKinect is helping young people who use Makaton to improve their signing, and helping other people who do not sign to understand signing.
He also highlights the potential for technologies that are designed to help disabled people to often break into the mainstream as innovative new directions in product design.
Talk given to Edinburgh College of Art Design Informatics group on 7th November 2013. The talk focused on giving a very brief intro to participatory design, and then talked through three case studies of participatory design with older citizens.
2010: MyDisplay - Accessibility Preferences Aren't for SissiesJonathan Hassell
Presentation given by Jonathan Hassell (Head of Audience Experience & Usability) at IMS Global Learning Impact Awards, Long Beach CA; Unitech 2010, Oslo; Interagency Dialogue on Cloud Computing and Auto-Personalization, Washington DC; BCS HCI workshop on
Accessibility, User Profiling & Adaptation, Dundee; and Access to digital content for education workshop, Tromsø in 2010.
Covers: how disabled people might be excluded from digital participation; disabled people's use of the web, compared to what it could be; if there's so much to gain, what's getting in the way; how current inclusion models don't help; how the BBC have learnt from our past attempts to provide information on assistive technologies and accessibility settings of browsers and operating systems; how the BBC have learnt from our attempts to provide site-based accessibility personalisation; how we've researched other people's 'AAA' tools and found 5 guidelines which successful tools need to follow; how we used those guidelines to direct the creation of our new 'MyDisplay' accessibility personalisation system which we have rolled out across bbc.co.uk; what early users think about MyDisplay and how we are testing it more widely; how global collaboration initiatives like GPII can help adoption of such tools and enable more disabled and elderly people to participate in the digital economy
Presentation shared by author at the 2019 EDEN Annual Conference "Connecting through Educational Technology" held on 16-19 June, 2019 in Bruges, Belgium.
Find out more on #eden19 here: http://www.eden-online.org/2019_bruges/
Accessibility innovation through gestural and sign-language interfacesJonathan Hassell
CSUN 2014 talk by Professor Jonathan Hassell describing how Hassell Inclusion, Gamelab UK, and Reflex Arc are using Natural User Interface technologies like Microsoft Kinect to create a whole new generation of assistive technologies based around the movements, gestures and signs different groups of disabled people make.
Two projects are described:
Nepalese Necklace movement games for blind and partially-sighted children that encourage blind and partially-sighted children to engage more readily with their early mobility training through making the body- and spatial-awareness exercises they have to perform the controls for motivational 3D audio-games;
uKinect sign language eLearning games to help people who use sign language to more easily transition into employment by enabling them to learn workplace-specific sign vocabularies using instructive video and our innovative Kinect sign-language recognition system.
NB. All videos in my CSUN presentation had captions, but it's not currently possible to caption the embedded videos in this slideshare. If you need access to the captioned videos, email jonathan@hassellinclusion.com
ELearning is often touted as the way to ensure that everyone, irrespective of their geographical location, can participate in education and the learning management system is usually what enables this. The learning management system houses multi-media, assessments of all stripes, resources, wikis and social forums. But what happens when there is no internet? Do those without access have to forgo the opportunities and rich interaction afforded by the learning management system? This presentation, describes a project underway at the University of Southern Queensland to create a version of Moodle that doesn’t require internet access. And explores its possible application to a host of alternative contexts and uses.
These slides are from a visiting lecture I gave to the University of York HCI MSc students for the Advanced Topics in HCI module in February 2013. In the lecture I touched on the history of participatory design, and talked about the specific challenges of planning, organising and facilitating design workshops with older people (but also the great insights that this can bring). At the end I talk about some examples of the work I have done on the Banking for the Older Old project. Great bunch of students!
Participatory Design with Older People (Feb 2014)John Vines
Talk given to the University of York HCI Masters on 3rd February 2014. In the lecture I touched on the history of participatory design, and talked about the specific challenges of planning, organising and facilitating design workshops with older people (but also the great insights that this can bring). At the end I talk about some examples of the work I have done on the Banking for the Older Old project.
This is a slight adaptation of the talk given to the same course in 2013.
uKinect Gesture Recognition Games for Disabled PeopleJonathan Hassell
Can games technologies like Kinect prove useful in helping people with learning difficulties to communicate?
In this presentation from Digital Shoreditch (#ds12) Jonathan Hassell - co-lead of uKinect - gives a brief glimpse into how uKinect is helping young people who use Makaton to improve their signing, and helping other people who do not sign to understand signing.
He also highlights the potential for technologies that are designed to help disabled people to often break into the mainstream as innovative new directions in product design.
Talk given to Edinburgh College of Art Design Informatics group on 7th November 2013. The talk focused on giving a very brief intro to participatory design, and then talked through three case studies of participatory design with older citizens.
2010: MyDisplay - Accessibility Preferences Aren't for SissiesJonathan Hassell
Presentation given by Jonathan Hassell (Head of Audience Experience & Usability) at IMS Global Learning Impact Awards, Long Beach CA; Unitech 2010, Oslo; Interagency Dialogue on Cloud Computing and Auto-Personalization, Washington DC; BCS HCI workshop on
Accessibility, User Profiling & Adaptation, Dundee; and Access to digital content for education workshop, Tromsø in 2010.
Covers: how disabled people might be excluded from digital participation; disabled people's use of the web, compared to what it could be; if there's so much to gain, what's getting in the way; how current inclusion models don't help; how the BBC have learnt from our past attempts to provide information on assistive technologies and accessibility settings of browsers and operating systems; how the BBC have learnt from our attempts to provide site-based accessibility personalisation; how we've researched other people's 'AAA' tools and found 5 guidelines which successful tools need to follow; how we used those guidelines to direct the creation of our new 'MyDisplay' accessibility personalisation system which we have rolled out across bbc.co.uk; what early users think about MyDisplay and how we are testing it more widely; how global collaboration initiatives like GPII can help adoption of such tools and enable more disabled and elderly people to participate in the digital economy
Presentation shared by author at the 2019 EDEN Annual Conference "Connecting through Educational Technology" held on 16-19 June, 2019 in Bruges, Belgium.
Find out more on #eden19 here: http://www.eden-online.org/2019_bruges/
Accessibility innovation through gestural and sign-language interfacesJonathan Hassell
CSUN 2014 talk by Professor Jonathan Hassell describing how Hassell Inclusion, Gamelab UK, and Reflex Arc are using Natural User Interface technologies like Microsoft Kinect to create a whole new generation of assistive technologies based around the movements, gestures and signs different groups of disabled people make.
Two projects are described:
Nepalese Necklace movement games for blind and partially-sighted children that encourage blind and partially-sighted children to engage more readily with their early mobility training through making the body- and spatial-awareness exercises they have to perform the controls for motivational 3D audio-games;
uKinect sign language eLearning games to help people who use sign language to more easily transition into employment by enabling them to learn workplace-specific sign vocabularies using instructive video and our innovative Kinect sign-language recognition system.
NB. All videos in my CSUN presentation had captions, but it's not currently possible to caption the embedded videos in this slideshare. If you need access to the captioned videos, email jonathan@hassellinclusion.com
ELearning is often touted as the way to ensure that everyone, irrespective of their geographical location, can participate in education and the learning management system is usually what enables this. The learning management system houses multi-media, assessments of all stripes, resources, wikis and social forums. But what happens when there is no internet? Do those without access have to forgo the opportunities and rich interaction afforded by the learning management system? This presentation, describes a project underway at the University of Southern Queensland to create a version of Moodle that doesn’t require internet access. And explores its possible application to a host of alternative contexts and uses.
This was a talk delivered to MA students of Cultural Policy and Management at City University in November 2011 - essentially an introductory summary of the phenomenon of 'internet of things'.
Social Media Week Sydney - Master Class Kai RiemerKai Riemer
This is a slide deck with selected slides from my Master Class at Social Media Week in Sydney. The deck contains the most important frameworks and links to the full report or videos that provide further background on my talk.
Talking is (virtual) work -supporting online argumentation--2013-09-18 Malta ...jodischneider
In open collaboration systems, work gets done through talking. We support a particular kind of talk-based work -- deletion discussions in Wikipedia -- by categorizing and summarizing discussions. In a user test, 84% find benefit from this.
This talk about my thesis was given 2013-09-18 in Malta at the Virtual Work training school:
http://dynamicsofvirtualwork.com/malta-training-school/
part of the COST action on Virtual Work
http://cost.eu/domains_actions/isch/Actions/IS1202
FOSSASIA'16: Exploring How Designer Can Contribute to Open Source Software Victoria Bondarchuk
This talk was given at FOSSASIA 2016 (http://2016.fossasia.org/)
This presentation consist of two parts: a review of existing academic research on usability and open source culture, and some beginning steps on how to make a start in contributing to OSS projects.
This was a talk delivered to MA students of Cultural Policy and Management at City University in November 2011 - essentially an introductory summary of the phenomenon of 'internet of things'.
Social Media Week Sydney - Master Class Kai RiemerKai Riemer
This is a slide deck with selected slides from my Master Class at Social Media Week in Sydney. The deck contains the most important frameworks and links to the full report or videos that provide further background on my talk.
Talking is (virtual) work -supporting online argumentation--2013-09-18 Malta ...jodischneider
In open collaboration systems, work gets done through talking. We support a particular kind of talk-based work -- deletion discussions in Wikipedia -- by categorizing and summarizing discussions. In a user test, 84% find benefit from this.
This talk about my thesis was given 2013-09-18 in Malta at the Virtual Work training school:
http://dynamicsofvirtualwork.com/malta-training-school/
part of the COST action on Virtual Work
http://cost.eu/domains_actions/isch/Actions/IS1202
FOSSASIA'16: Exploring How Designer Can Contribute to Open Source Software Victoria Bondarchuk
This talk was given at FOSSASIA 2016 (http://2016.fossasia.org/)
This presentation consist of two parts: a review of existing academic research on usability and open source culture, and some beginning steps on how to make a start in contributing to OSS projects.
Improving Organizational Efficiency with Wiki-based IntranetsThomas Siegers
Wikis are excellent tools to improve efficiency within organizations. They are easy to use as tools for collaboration, communication and documentation.
Show me the Data! Seminar on Innovative Approaches to Turn Statistics into K...2Paths
At the 2009 Seminar on Innovative Approaches to Turn Statistics into Knowledge (http://www.oecd.org/progress/ict/statknowledge), jointly organized by the OECD, US Census Bureau and World Bank, we proposed and demo'd a proof of concept on data sharing between international organizations. We demonstrated how open source tools could sit on top of existing infrastructure and reused visualization tools to show how data could be pulled and combined from the various organizations on the fly.
Slides form 2012 covering - Getting the right insights at the right time, Research in a vacuum, Going leaner, Going Deeper, Socialising findings, Forensics over proof, Focus on impact, Focus on extremes and finally the experience design framework
Design (especially in highly technical sectors) is at a crossroads, with traditional boundaries breaking and new fields opening, our profession needs to address:
The democratisation of design
The growth of design automation
The merging of related disciplines
In essence:
WE NEED BETTER DESIGN
Design Automation
https://medium.com/@worldofknight/the-design-science-manifesto-2-design-automation-522493d5f151#.fc9asvdoh
Design Democratisation
https://medium.com/@worldofknight/ux-is-dead-long-live-design-ergonomics-c6bdd1fe6abe#.kbsmj8zfk
10 Digital Trends that will define 2016 by @ServiceDesign_John Knight
Key insights for the next year in digital from a service design perspective.
1 - Workforce automation
2 - Cash Cannibalization
3 - Micro Customer Co-creation
4 - Mind the service gap
5 - Enterprise is where the action is
6 - Security appeal
7 - Vanilla adoption
8 - UX Commoditisation
9 - Service Design
10 - True insight
Slides for running a two hour group ideation workshop to help generate new ideas, build creativity in teams, plug into the startup culture and accelerate innovation using design thinking techniques.
Overview of my work on ethical design showing how products and services script or score experiences but that in use improvisation can lead to unanticipated use cases. First presented at the Ethicomp conference in 2005 and then expanded as a journal article in ICES.
This is a presentation of my MA Product Design project for the Product Analysis module at Birmingham Institute of Art and Design. Any copiers note - This work was marked as fail.
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
Unleash Your Inner Demon with the "Let's Summon Demons" T-Shirt. Calling all fans of dark humor and edgy fashion! The "Let's Summon Demons" t-shirt is a unique way to express yourself and turn heads.
https://dribbble.com/shots/24253051-Let-s-Summon-Demons-Shirt
Dive into the innovative world of smart garages with our insightful presentation, "Exploring the Future of Smart Garages." This comprehensive guide covers the latest advancements in garage technology, including automated systems, smart security features, energy efficiency solutions, and seamless integration with smart home ecosystems. Learn how these technologies are transforming traditional garages into high-tech, efficient spaces that enhance convenience, safety, and sustainability.
Ideal for homeowners, tech enthusiasts, and industry professionals, this presentation provides valuable insights into the trends, benefits, and future developments in smart garage technology. Stay ahead of the curve with our expert analysis and practical tips on implementing smart garage solutions.
vernacular architecture in response to climate.pdf
Top 10 Usability Myths
1. The top 10 usability myths
John Knight & Marie Jefsioutine
User-Lab
Birmingham Institute of Art & Design
Knight & Jefsioutine, HCI and EUPA Conference 2002
2. •Usability is top 10 lists
“What’s great about the web is that we
don’t yet know the rules” Dale Dougherty
“I’m really wary of creating standards that
everyone needs to live by” Valerie Casey
Knight & Jefsioutine, HCI and EUPA Conference 2002
3. •Usability is Jakob Nielsen
“Usability gurus are 99% bad” Paul Wigely
“there are extremists and I say that the
extremists’ time is over” Valerie Casey
Knight & Jefsioutine, HCI and EUPA Conference 2002
4. •Usability is common sense
“While some of the book’s guidelines are
common sense others are banal” Martyn
Perks (of Homepage Usability)
“Lack of research time and money in the
design industry has made people hungry
for simple solutions” Ann Light
Knight & Jefsioutine, HCI and EUPA Conference 2002
5. •Usability is about stupid users
“stupid people skew results” Dale Dougherty
“Don’t Make Me Think exemplifies the
diminished view of the user, … an
impatient, harassed imbecile unable to
cope with the slightest cognitive stress ”
Ben Eliot
Knight & Jefsioutine, HCI and EUPA Conference 2002
6. •Usability limits innovation
“the usability movement on the web [almost]
censors original content” Valerie Casey
“innovations can all too often be dismissed
as contrary to agreed standards ” James
Woudhuysen
Knight & Jefsioutine, HCI and EUPA Conference 2002
7. •Usability is about download times
“speed must be the overriding design
criterion” Jakob Nielsen
“the web has been so heavily criticised for
download time…[it has] led to
standardising the way Web pages are
made” Valerie Casey
Knight & Jefsioutine, HCI and EUPA Conference 2002
8. •Usability is dominating design
“Usability rules the web” Jakob Nielsen
“there’s a perception that usability gets in the
way of development. That is a perception
that kills usability” John Rhodes
Knight & Jefsioutine, HCI and EUPA Conference 2002
9. •Usability focuses on problems
“Usability is often about generating or
fighting Fear, Uncertainty, and Doubt”
John Rhodes
“..at the expense of breakthroughs in
content, concept or technology” Martyn
Perks
Knight & Jefsioutine, HCI and EUPA Conference 2002
10. •Usability is a luxury
“The first things to get cut in the
development process are documentation,
testing and usability” John Rhodes
“agencies.. with their .. usability department
and fancy espresso machines all housed in
swanky offices dripping in overheads “
Chris Tomlinson
Knight & Jefsioutine, HCI and EUPA Conference 2002
11. •Usability is a fad
“I think that usability was a hot issue, and it’s
fading because people are getting used to
computers “ Valerie Casey
“Usability as we know it is dying. It is
outdated, misunderstood, and it faces very
serious challenges in web and software
development circles.” John Rhodes
Knight & Jefsioutine, HCI and EUPA Conference 2002