Introduction to Second Life, Part 1 session for SLA (Special Libraries Association) members. Provides an overview of virtual worlds, reasons for participating in virtual worlds, and specifics about getting started in Second Life.
The Mozilla Developer Network is an open-source documentation wiki for web developers, which is written by really passionate, smart, and inspiring people. Most are not paid employees of Mozilla. All of them are helping make the web a better place by writing, editing, and reviewing articles. How do you support a diverse community, acknowledge many different voices and perspectives, be open and inclusive, and still get things done (especially when you can’t force anyone to do anything)? In this session, I’ll share what I’ve learned (and keep learning) by working with, in, and for volunteer communities; including how to be more transparent, create opportunity, and broadly share ownership.
Introduction to Second Life, Part 1 session for SLA (Special Libraries Association) members. Provides an overview of virtual worlds, reasons for participating in virtual worlds, and specifics about getting started in Second Life.
The Mozilla Developer Network is an open-source documentation wiki for web developers, which is written by really passionate, smart, and inspiring people. Most are not paid employees of Mozilla. All of them are helping make the web a better place by writing, editing, and reviewing articles. How do you support a diverse community, acknowledge many different voices and perspectives, be open and inclusive, and still get things done (especially when you can’t force anyone to do anything)? In this session, I’ll share what I’ve learned (and keep learning) by working with, in, and for volunteer communities; including how to be more transparent, create opportunity, and broadly share ownership.
Technology Mediated Socialization for Children with Autism, Advancement to Ph...Kate Ringland
Committee: Gillian Hayes (Chair), Rebecca Black, Mimi Ito, Josh Tanenbaum, and Tom Boellstorff
Abstract: Traditional face-to-face social interactions can be challenging for individuals with autism, leading some to perceive and categorize these individuals as less social than their peers. For example, autism can be accompanied by difficulty making eye contact, interpreting some nonverbal cues, and performing coherent verbal utterances. While these challenges can be interpreted as an inability or lack of desire for social interactions, researchers have begun to explore how to expand the definition of sociality for those with autism. My research explores how technology can support alternative means of sociality, particularly for children with autism engaged in social play. In this advancement talk, I will present two research studies: SensoryPaint and Autcraft. SensoryPaint is a multimodal sensory environment built to enable whole-body interaction with the Kinect. Evaluation of SensoryPaint was conducted in two stages: a lab-based study and a deployment study. Results from this study show how these systems can promote socialization. My second research project explores Autcraft, a Minecraft community for children with autism and their allies. I will present results from on-going ethnographic work exploring the community’s Minecraft server and other community affiliated social media. Results from this study highlight ways in which community members use technology to create a safe environment for children with autism to explore alternative forms of social expression. Findings suggest an expansion of how sociality has traditionally been conceptualized for individuals with autism and how technology plays a key role in facilitating this new sociality.
Presenter: June Holley, Network Weaver
Topic: Are You A Network Weaver?
Date: Tuesday, August 23rd 11:00-12:00 Noon PDT (2:00-3:00PM EDT)
This interactive session will introduce the term Network Weaver as a way of understanding how leadership is shifting in a networked world. You will have access to a simple checklist so that you can identify your strengths and challenges as a Network Weaver. June will explain four roles -- connector, facilitator, coach and network guardian — filled by Network Weavers and share activities that you can implement with your networks.
Ephemeral Knowledge - the Shift to Disposable CultureChris Dancy
In 1870, *Harper's Bazaar* was filled with information from cover to cover, each page overflowing with photos, text, and diagrams.
In the early 1900s, the shift to white space in periodicals radically changed not only the printed page, but also our very culture. Plummeting printing prices had allowed designers to remove content from the pages. The age of white space was upon us. Culturally, white spaces say to the world - we are wealthy, we are abundant in resources, and can literally throw away precious space and information.
The 2000s brought us the constrained knowledge culture. Shorts from blogs, character limited messaging, even videos that only last seven seconds.
Fast forward to the 2010s. Today’s information consumer is presented with something radically different - ephemeral media. It marks a shift in how we create, consume, and respect knowledge.
For 30 years, IT has been struggling with knowledge management. In an information-rich age, this struggle has led us to the age of the disposables. From Snapchat, Workshifting, Car2Go, and even URL's that expire, couch surfing apps to API’s that direct you to Meetup for free meals.
Quantifying Well-Being: Big Mother, Big BrotherChris Dancy
SXSW 2015 session.
Well-being isn’t only about health or even the absence of sickness. Today, it’s about purpose, social support, community, financial security and physical health. But is it possible to quantify your own personal well-being? And if so, what does the data mean and what should you do with it? This session brings one of the world’s most well-known leaders in personal data to explore the convergence of forces that combine high tech personal health tracking devices with fundamental lifestyle changes to empower people to achieve their optimal well-being. Chris Dancy, named the “The Most Connected Man on Earth” by Mashable, Fox News and the BBC. This interactive session will feature a session demonstration of "Smart phone" palmistry" where we will look at how we are embedding our lives into our devices
Facebook of the Dead - The Future of DeathChris Dancy
Watch the keynote here: http://www.servicesphere.com/blog/2014/2/13/facebook-of-the-dead-the-keynote-video.html?SSScrollPosition=0
We are immortal! Each day we see our friends and family organically cease to function, whereas their digital footprint remains very active. As the first fully digitized species starts to retire or expire from corporate culture, how will we deal with their legacy data.
The Egyptian "Book of the Dead" circa 1550 BCE, chronicled the magic spells and rituals assisting the passage of the dead to another plane. Preservation, afterlife, and judgement are translated into an information rich culture of storage/security, access and algorithms.
In this age of information and ephemeral data, how do we protect, celebrate, and respect this transition?
The Human Information System -Wearable Computing, Quantified Self and Ethical...Chris Dancy
Parts of this deck are available as part of a TEDx Talk here: https://www.youtube.com/watch?v=-FSrxBMblAk
What if you received information about your health and living habits in the same way it was made available to a world class researcher or scientist? What could mountains of actionable data do for your life, and how might it inform the way you live?
The movement started with life logging and the quantified self. Now the first data-driven health “prosumers” are rapidly emerging. From measuring the decay of their DNA to adjusting the humidity in their homes, citizen scientists of this decade will radically redefine healthcare as we understand it and daily life as they experience it.
In this session, we will explore:
How the role of clinician, physician, and facility evolve in this world
The role of data collection in understanding present choices and future health outcomes
How to correlate environmental conditions with our biological systems
How emerging trends in genetics and home health will transform the world in the next few years
The top five things we can do with mobile devices to begin taking charge of our health experience
I am Library: an ode to self-discovery and collective creativity in Second Li...Bernadette Daly Swanson
http://www.bridgingworlds.sg/index.html
Accompanying video on YouTube:
I am Library: an ode to self-discovery and collective creativity in Second Life®
Video (machinima):
Watch the video on YouTube at: http://www.youtube.com/watch?v=cM5ze9M3AJ4
(be sure to watch the High Quality version – see the link at the bottom of the YouTube video window on the lower right side)
Abstract:
This paper and its accompanying presentation and video explore the library experience in Second Life and takes us on a visual journey through the virtual environment; meeting some of the librarians and educators, collaborators and partners. It introduces virtual worlds and their increasing significance to the library and educational communities, show-casing the work of the Alliance Virtual Library (AVL) founded and coordinated by the Alliance Library System of Peoria, Illinois, USA. Over the last 2.5 years, AVL has explored what it would be like to provide library services in virtual worlds, beginning with one librarian on a parcel of virtual land to a footprint that now comprises 50 islands, the virtual equivalent of 1.26 square miles, the size of Angel Island, standing proud and strong in the San Francisco Bay.
What are some of the issues and ongoing challenges facing libraries as they consider the creation of a virtual presence? What does a library “feel like” in a virtual world? (see accompanying video) How are libraries integrating Second Life with social networking sites such as FaceBook, Twitter, Delicious, YouTube, blogs and their existing web sites? Join us for this virtual world exploration and new media demonstration, I am Library.
Life after privacy addicted to convenience in a world filled with big data a...Chris Dancy
The interface has vanished. People and their behavior are now the standard for how developers and mega corporations create attention sucking services, apps, wearable devices and sensors.
How can we avoid the pitfalls of "Shamification" and move toward a world where we design ethically.
Coders and corporations should be mandated through government action to create technology that is healthy for the populations.
Time and Attention create a new definition for privacy.
New interface based on behavior
New experiences based on convenience
Paid for through loyalty, advertising to data
The fix a five step plan do dialog, design and develop code for a world where privacy no longer matters.
Thank you Shutterstock for the amazing images.
CSCW 2015 Presentation: Making "Safe": Community-Centered Practices in a Virt...Kate Ringland
The use of online games and virtual worlds is becoming increasingly prominent, particularly in children and young adults. Parents have concerns about risks their children might encounter in these online spaces. Parents dynamically manage the boundaries between safe and unsafe spaces online through both explicit and implicit means. In this work, we use empirical data gathered from a digital ethnography of a Minecraft server, Autcraft, to explore how parents of children with autism continually create a “safe” virtual world through both implicit and explicit means. In particular, we demonstrate how their actions in these spaces define and produce “safety,” shedding light on our theoretical understanding of child safety in online spaces.
How do we get beyond "blah blah blah?" How can non-profits use the web to get more done -- instead of drowning in chatter, overload, and distraction? How do we empower our supporters to participate and engage in depth, instead of just talking at them? How do we use the web as a smart collaboration engine, instead of just another communications medium?
In this keynote presentation and discussion, Matt Thompson, Chief Storyteller for the Mozilla Foundation, will share what he's learned from successes and failures in the space. His new mantra -- "think small, do less, work open" -- is a six-word manifesto for organizations seeking smarter collaboration, greater focus and agility, and reduced mental clutter and transaction cost.
In a world of overflowing inboxes and shrinking attention spans, content is no longer king -- meaningful engagement and participation is. So what can we learn from how leading organizations are using open web tools and thinking to let their audiences in, tap greater human potential, and unlock hidden superpowers? Join us for a lively exploration into where the web is headed.
A Brief Overview of a Possible Digital Near Future Antoine Dubuquoy
Digital has impacted our lives.
The presentation aims to explain how we can use digital devices and tools for our own good.
Future is Now! The tools are there, things are going fast! And only the fittest and most versatile will survive! :)
Over the summer, Google+, a new social network, was launched to much fanfare. While some have touted it as a Facebook-killer, others wonder whether we need (and have time for) yet another social site.
Today, Google+ can provide SEO benefits, in-depth conversations and high-quality content sharing. In the near future, it may be useful for CRM, analytics, blogging, key intranet functions and more. But it may fade out as earlier Google social software has done. In this session, we’ll look at the features that distinguish Google+, particularly for businesses. We’ll also discuss reasons to be cautious in adopting it.
Technology Mediated Socialization for Children with Autism, Advancement to Ph...Kate Ringland
Committee: Gillian Hayes (Chair), Rebecca Black, Mimi Ito, Josh Tanenbaum, and Tom Boellstorff
Abstract: Traditional face-to-face social interactions can be challenging for individuals with autism, leading some to perceive and categorize these individuals as less social than their peers. For example, autism can be accompanied by difficulty making eye contact, interpreting some nonverbal cues, and performing coherent verbal utterances. While these challenges can be interpreted as an inability or lack of desire for social interactions, researchers have begun to explore how to expand the definition of sociality for those with autism. My research explores how technology can support alternative means of sociality, particularly for children with autism engaged in social play. In this advancement talk, I will present two research studies: SensoryPaint and Autcraft. SensoryPaint is a multimodal sensory environment built to enable whole-body interaction with the Kinect. Evaluation of SensoryPaint was conducted in two stages: a lab-based study and a deployment study. Results from this study show how these systems can promote socialization. My second research project explores Autcraft, a Minecraft community for children with autism and their allies. I will present results from on-going ethnographic work exploring the community’s Minecraft server and other community affiliated social media. Results from this study highlight ways in which community members use technology to create a safe environment for children with autism to explore alternative forms of social expression. Findings suggest an expansion of how sociality has traditionally been conceptualized for individuals with autism and how technology plays a key role in facilitating this new sociality.
Presenter: June Holley, Network Weaver
Topic: Are You A Network Weaver?
Date: Tuesday, August 23rd 11:00-12:00 Noon PDT (2:00-3:00PM EDT)
This interactive session will introduce the term Network Weaver as a way of understanding how leadership is shifting in a networked world. You will have access to a simple checklist so that you can identify your strengths and challenges as a Network Weaver. June will explain four roles -- connector, facilitator, coach and network guardian — filled by Network Weavers and share activities that you can implement with your networks.
Ephemeral Knowledge - the Shift to Disposable CultureChris Dancy
In 1870, *Harper's Bazaar* was filled with information from cover to cover, each page overflowing with photos, text, and diagrams.
In the early 1900s, the shift to white space in periodicals radically changed not only the printed page, but also our very culture. Plummeting printing prices had allowed designers to remove content from the pages. The age of white space was upon us. Culturally, white spaces say to the world - we are wealthy, we are abundant in resources, and can literally throw away precious space and information.
The 2000s brought us the constrained knowledge culture. Shorts from blogs, character limited messaging, even videos that only last seven seconds.
Fast forward to the 2010s. Today’s information consumer is presented with something radically different - ephemeral media. It marks a shift in how we create, consume, and respect knowledge.
For 30 years, IT has been struggling with knowledge management. In an information-rich age, this struggle has led us to the age of the disposables. From Snapchat, Workshifting, Car2Go, and even URL's that expire, couch surfing apps to API’s that direct you to Meetup for free meals.
Quantifying Well-Being: Big Mother, Big BrotherChris Dancy
SXSW 2015 session.
Well-being isn’t only about health or even the absence of sickness. Today, it’s about purpose, social support, community, financial security and physical health. But is it possible to quantify your own personal well-being? And if so, what does the data mean and what should you do with it? This session brings one of the world’s most well-known leaders in personal data to explore the convergence of forces that combine high tech personal health tracking devices with fundamental lifestyle changes to empower people to achieve their optimal well-being. Chris Dancy, named the “The Most Connected Man on Earth” by Mashable, Fox News and the BBC. This interactive session will feature a session demonstration of "Smart phone" palmistry" where we will look at how we are embedding our lives into our devices
Facebook of the Dead - The Future of DeathChris Dancy
Watch the keynote here: http://www.servicesphere.com/blog/2014/2/13/facebook-of-the-dead-the-keynote-video.html?SSScrollPosition=0
We are immortal! Each day we see our friends and family organically cease to function, whereas their digital footprint remains very active. As the first fully digitized species starts to retire or expire from corporate culture, how will we deal with their legacy data.
The Egyptian "Book of the Dead" circa 1550 BCE, chronicled the magic spells and rituals assisting the passage of the dead to another plane. Preservation, afterlife, and judgement are translated into an information rich culture of storage/security, access and algorithms.
In this age of information and ephemeral data, how do we protect, celebrate, and respect this transition?
The Human Information System -Wearable Computing, Quantified Self and Ethical...Chris Dancy
Parts of this deck are available as part of a TEDx Talk here: https://www.youtube.com/watch?v=-FSrxBMblAk
What if you received information about your health and living habits in the same way it was made available to a world class researcher or scientist? What could mountains of actionable data do for your life, and how might it inform the way you live?
The movement started with life logging and the quantified self. Now the first data-driven health “prosumers” are rapidly emerging. From measuring the decay of their DNA to adjusting the humidity in their homes, citizen scientists of this decade will radically redefine healthcare as we understand it and daily life as they experience it.
In this session, we will explore:
How the role of clinician, physician, and facility evolve in this world
The role of data collection in understanding present choices and future health outcomes
How to correlate environmental conditions with our biological systems
How emerging trends in genetics and home health will transform the world in the next few years
The top five things we can do with mobile devices to begin taking charge of our health experience
I am Library: an ode to self-discovery and collective creativity in Second Li...Bernadette Daly Swanson
http://www.bridgingworlds.sg/index.html
Accompanying video on YouTube:
I am Library: an ode to self-discovery and collective creativity in Second Life®
Video (machinima):
Watch the video on YouTube at: http://www.youtube.com/watch?v=cM5ze9M3AJ4
(be sure to watch the High Quality version – see the link at the bottom of the YouTube video window on the lower right side)
Abstract:
This paper and its accompanying presentation and video explore the library experience in Second Life and takes us on a visual journey through the virtual environment; meeting some of the librarians and educators, collaborators and partners. It introduces virtual worlds and their increasing significance to the library and educational communities, show-casing the work of the Alliance Virtual Library (AVL) founded and coordinated by the Alliance Library System of Peoria, Illinois, USA. Over the last 2.5 years, AVL has explored what it would be like to provide library services in virtual worlds, beginning with one librarian on a parcel of virtual land to a footprint that now comprises 50 islands, the virtual equivalent of 1.26 square miles, the size of Angel Island, standing proud and strong in the San Francisco Bay.
What are some of the issues and ongoing challenges facing libraries as they consider the creation of a virtual presence? What does a library “feel like” in a virtual world? (see accompanying video) How are libraries integrating Second Life with social networking sites such as FaceBook, Twitter, Delicious, YouTube, blogs and their existing web sites? Join us for this virtual world exploration and new media demonstration, I am Library.
Life after privacy addicted to convenience in a world filled with big data a...Chris Dancy
The interface has vanished. People and their behavior are now the standard for how developers and mega corporations create attention sucking services, apps, wearable devices and sensors.
How can we avoid the pitfalls of "Shamification" and move toward a world where we design ethically.
Coders and corporations should be mandated through government action to create technology that is healthy for the populations.
Time and Attention create a new definition for privacy.
New interface based on behavior
New experiences based on convenience
Paid for through loyalty, advertising to data
The fix a five step plan do dialog, design and develop code for a world where privacy no longer matters.
Thank you Shutterstock for the amazing images.
CSCW 2015 Presentation: Making "Safe": Community-Centered Practices in a Virt...Kate Ringland
The use of online games and virtual worlds is becoming increasingly prominent, particularly in children and young adults. Parents have concerns about risks their children might encounter in these online spaces. Parents dynamically manage the boundaries between safe and unsafe spaces online through both explicit and implicit means. In this work, we use empirical data gathered from a digital ethnography of a Minecraft server, Autcraft, to explore how parents of children with autism continually create a “safe” virtual world through both implicit and explicit means. In particular, we demonstrate how their actions in these spaces define and produce “safety,” shedding light on our theoretical understanding of child safety in online spaces.
How do we get beyond "blah blah blah?" How can non-profits use the web to get more done -- instead of drowning in chatter, overload, and distraction? How do we empower our supporters to participate and engage in depth, instead of just talking at them? How do we use the web as a smart collaboration engine, instead of just another communications medium?
In this keynote presentation and discussion, Matt Thompson, Chief Storyteller for the Mozilla Foundation, will share what he's learned from successes and failures in the space. His new mantra -- "think small, do less, work open" -- is a six-word manifesto for organizations seeking smarter collaboration, greater focus and agility, and reduced mental clutter and transaction cost.
In a world of overflowing inboxes and shrinking attention spans, content is no longer king -- meaningful engagement and participation is. So what can we learn from how leading organizations are using open web tools and thinking to let their audiences in, tap greater human potential, and unlock hidden superpowers? Join us for a lively exploration into where the web is headed.
A Brief Overview of a Possible Digital Near Future Antoine Dubuquoy
Digital has impacted our lives.
The presentation aims to explain how we can use digital devices and tools for our own good.
Future is Now! The tools are there, things are going fast! And only the fittest and most versatile will survive! :)
Over the summer, Google+, a new social network, was launched to much fanfare. While some have touted it as a Facebook-killer, others wonder whether we need (and have time for) yet another social site.
Today, Google+ can provide SEO benefits, in-depth conversations and high-quality content sharing. In the near future, it may be useful for CRM, analytics, blogging, key intranet functions and more. But it may fade out as earlier Google social software has done. In this session, we’ll look at the features that distinguish Google+, particularly for businesses. We’ll also discuss reasons to be cautious in adopting it.
How to stop sucking and be awesome insteadcodinghorror
If you're reading this abstract, you're not awesome enough. Attend this session to unlock the secrets of Jeff Atwood, world famous blogger and industry leading co-founder of Stack Overflow and Stack Exchange. Learn how you too can determine clear goals for your future and turn your dreams into reality through positive-minded conceptualization techniques.* Within six to eight weeks, you'll realize the positive effects of Jeff Atwood's wildly popular Coding Horror blog in your own life, transporting you to an exciting new world of wealth, happiness and political power.
Role play - The internet of things - NanotechnologyNANOYOU
Role play to engage students on a dialogue about the ethical, legal and social aspects of nanotechnologies.
For more resources on nanotechnologies visit: www.nanoyou.eu
In 1971, David Parnas wrote the great paper, "On the criteria to be used decomposing the system into parts," and yet the problem of breaking down big projects into small parts that work well together remains a struggle in the industry. The ability to decompose a problem space and in turn, compose a solution is essential to our work.
Things have gotten worse since 1971. With microservices, big data, and streaming systems, we're all going to be distributed systems engineers sooner or later. In distributed systems, effective decomposition has an even greater impact on the reliability, performance, and availability of our systems as it determines the frequency and weight of communication in the system.
This talk speaks to the essential considerations for defining and evaluating boundaries and behaviors in large-scale distributed systems. It will touch on topics such as bulkhead design and architectural evolution.
What Is Web 2.0 April 2006 Fraser Valley Technology Networktroyangrignon
Web 2.0:
What is it? Why should you care?
How do you make it work for you?
Ean Jackson
Troy Angrignon
Presented at the Fraser Valley Technology Network
May 11, 2006
User-Modifiable Software: Smalltalk and HyperCardJosh Justice
When software doesn’t fully meet the needs of its user, what are the user’s options? For commercial software, the user can lobby the manufacturer for the feature they need—but the manufacturer may not respond. For open-source software, the user can fork the repo and add the feature themselves—but this requires becoming a developer on the platform the app is written in.
But there have been better options in the past history of computing: software platforms that allow users to inspect the code of their software and modify it in the same environment the software runs in. With these software platforms, anyone using the application already has all the tooling they need to see how the application works and modify it. Platforms like this have played a significant role in the advancement of personal computing; can they do so again? This talk presents two such user-modifiable software systems: Smalltalk and HyperCard. Based on research into these systems’ origins, properties, and impact, it offers seven insights from them that can be applied to current and future user-modifiable systems.
Similar to 2012 02 Gnunify - 7 lessons from mozilla (20)
Essentials of Automations: Optimizing FME Workflows with ParametersSafe Software
Are you looking to streamline your workflows and boost your projects’ efficiency? Do you find yourself searching for ways to add flexibility and control over your FME workflows? If so, you’re in the right place.
Join us for an insightful dive into the world of FME parameters, a critical element in optimizing workflow efficiency. This webinar marks the beginning of our three-part “Essentials of Automation” series. This first webinar is designed to equip you with the knowledge and skills to utilize parameters effectively: enhancing the flexibility, maintainability, and user control of your FME projects.
Here’s what you’ll gain:
- Essentials of FME Parameters: Understand the pivotal role of parameters, including Reader/Writer, Transformer, User, and FME Flow categories. Discover how they are the key to unlocking automation and optimization within your workflows.
- Practical Applications in FME Form: Delve into key user parameter types including choice, connections, and file URLs. Allow users to control how a workflow runs, making your workflows more reusable. Learn to import values and deliver the best user experience for your workflows while enhancing accuracy.
- Optimization Strategies in FME Flow: Explore the creation and strategic deployment of parameters in FME Flow, including the use of deployment and geometry parameters, to maximize workflow efficiency.
- Pro Tips for Success: Gain insights on parameterizing connections and leveraging new features like Conditional Visibility for clarity and simplicity.
We’ll wrap up with a glimpse into future webinars, followed by a Q&A session to address your specific questions surrounding this topic.
Don’t miss this opportunity to elevate your FME expertise and drive your projects to new heights of efficiency.
JMeter webinar - integration with InfluxDB and GrafanaRTTS
Watch this recorded webinar about real-time monitoring of application performance. See how to integrate Apache JMeter, the open-source leader in performance testing, with InfluxDB, the open-source time-series database, and Grafana, the open-source analytics and visualization application.
In this webinar, we will review the benefits of leveraging InfluxDB and Grafana when executing load tests and demonstrate how these tools are used to visualize performance metrics.
Length: 30 minutes
Session Overview
-------------------------------------------
During this webinar, we will cover the following topics while demonstrating the integrations of JMeter, InfluxDB and Grafana:
- What out-of-the-box solutions are available for real-time monitoring JMeter tests?
- What are the benefits of integrating InfluxDB and Grafana into the load testing stack?
- Which features are provided by Grafana?
- Demonstration of InfluxDB and Grafana using a practice web application
To view the webinar recording, go to:
https://www.rttsweb.com/jmeter-integration-webinar
Neuro-symbolic is not enough, we need neuro-*semantic*Frank van Harmelen
Neuro-symbolic (NeSy) AI is on the rise. However, simply machine learning on just any symbolic structure is not sufficient to really harvest the gains of NeSy. These will only be gained when the symbolic structures have an actual semantics. I give an operational definition of semantics as “predictable inference”.
All of this illustrated with link prediction over knowledge graphs, but the argument is general.
UiPath Test Automation using UiPath Test Suite series, part 3DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 3. In this session, we will cover desktop automation along with UI automation.
Topics covered:
UI automation Introduction,
UI automation Sample
Desktop automation flow
Pradeep Chinnala, Senior Consultant Automation Developer @WonderBotz and UiPath MVP
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Connector Corner: Automate dynamic content and events by pushing a buttonDianaGray10
Here is something new! In our next Connector Corner webinar, we will demonstrate how you can use a single workflow to:
Create a campaign using Mailchimp with merge tags/fields
Send an interactive Slack channel message (using buttons)
Have the message received by managers and peers along with a test email for review
But there’s more:
In a second workflow supporting the same use case, you’ll see:
Your campaign sent to target colleagues for approval
If the “Approve” button is clicked, a Jira/Zendesk ticket is created for the marketing design team
But—if the “Reject” button is pushed, colleagues will be alerted via Slack message
Join us to learn more about this new, human-in-the-loop capability, brought to you by Integration Service connectors.
And...
Speakers:
Akshay Agnihotri, Product Manager
Charlie Greenberg, Host
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...DanBrown980551
Do you want to learn how to model and simulate an electrical network from scratch in under an hour?
Then welcome to this PowSyBl workshop, hosted by Rte, the French Transmission System Operator (TSO)!
During the webinar, you will discover the PowSyBl ecosystem as well as handle and study an electrical network through an interactive Python notebook.
PowSyBl is an open source project hosted by LF Energy, which offers a comprehensive set of features for electrical grid modelling and simulation. Among other advanced features, PowSyBl provides:
- A fully editable and extendable library for grid component modelling;
- Visualization tools to display your network;
- Grid simulation tools, such as power flows, security analyses (with or without remedial actions) and sensitivity analyses;
The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
What you will learn during the webinar:
- For beginners: discover PowSyBl's functionalities through a quick general presentation and the notebook, without needing any expert coding skills;
- For advanced developers: master the skills to efficiently apply PowSyBl functionalities to your real-world scenarios.
State of ICS and IoT Cyber Threat Landscape Report 2024 previewPrayukth K V
The IoT and OT threat landscape report has been prepared by the Threat Research Team at Sectrio using data from Sectrio, cyber threat intelligence farming facilities spread across over 85 cities around the world. In addition, Sectrio also runs AI-based advanced threat and payload engagement facilities that serve as sinks to attract and engage sophisticated threat actors, and newer malware including new variants and latent threats that are at an earlier stage of development.
The latest edition of the OT/ICS and IoT security Threat Landscape Report 2024 also covers:
State of global ICS asset and network exposure
Sectoral targets and attacks as well as the cost of ransom
Global APT activity, AI usage, actor and tactic profiles, and implications
Rise in volumes of AI-powered cyberattacks
Major cyber events in 2024
Malware and malicious payload trends
Cyberattack types and targets
Vulnerability exploit attempts on CVEs
Attacks on counties – USA
Expansion of bot farms – how, where, and why
In-depth analysis of the cyber threat landscape across North America, South America, Europe, APAC, and the Middle East
Why are attacks on smart factories rising?
Cyber risk predictions
Axis of attacks – Europe
Systemic attacks in the Middle East
Download the full report from here:
https://sectrio.com/resources/ot-threat-landscape-reports/sectrio-releases-ot-ics-and-iot-security-threat-landscape-report-2024/
Software Delivery At the Speed of AI: Inflectra Invests In AI-Powered QualityInflectra
In this insightful webinar, Inflectra explores how artificial intelligence (AI) is transforming software development and testing. Discover how AI-powered tools are revolutionizing every stage of the software development lifecycle (SDLC), from design and prototyping to testing, deployment, and monitoring.
Learn about:
• The Future of Testing: How AI is shifting testing towards verification, analysis, and higher-level skills, while reducing repetitive tasks.
• Test Automation: How AI-powered test case generation, optimization, and self-healing tests are making testing more efficient and effective.
• Visual Testing: Explore the emerging capabilities of AI in visual testing and how it's set to revolutionize UI verification.
• Inflectra's AI Solutions: See demonstrations of Inflectra's cutting-edge AI tools like the ChatGPT plugin and Azure Open AI platform, designed to streamline your testing process.
Whether you're a developer, tester, or QA professional, this webinar will give you valuable insights into how AI is shaping the future of software delivery.
Securing your Kubernetes cluster_ a step-by-step guide to success !KatiaHIMEUR1
Today, after several years of existence, an extremely active community and an ultra-dynamic ecosystem, Kubernetes has established itself as the de facto standard in container orchestration. Thanks to a wide range of managed services, it has never been so easy to set up a ready-to-use Kubernetes cluster.
However, this ease of use means that the subject of security in Kubernetes is often left for later, or even neglected. This exposes companies to significant risks.
In this talk, I'll show you step-by-step how to secure your Kubernetes cluster for greater peace of mind and reliability.
Key Trends Shaping the Future of Infrastructure.pdfCheryl Hung
Keynote at DIGIT West Expo, Glasgow on 29 May 2024.
Cheryl Hung, ochery.com
Sr Director, Infrastructure Ecosystem, Arm.
The key trends across hardware, cloud and open-source; exploring how these areas are likely to mature and develop over the short and long-term, and then considering how organisations can position themselves to adapt and thrive.
The Art of the Pitch: WordPress Relationships and SalesLaura Byrne
Clients don’t know what they don’t know. What web solutions are right for them? How does WordPress come into the picture? How do you make sure you understand scope and timeline? What do you do if sometime changes?
All these questions and more will be explored as we talk about matching clients’ needs with what your agency offers without pulling teeth or pulling your hair out. Practical tips, and strategies for successful relationship building that leads to closing the deal.
14. • Mozilla project started in 1998 within Netscape
• Mozilla Foundation started in 2003
• approximately 600 paid staff in 20 countries
• ~40% of code contributed by volunteers
• Testing community of 60,000+
• More than 400 million users
• Global browser market share 25~30%
Factoids
26. 1. exhibit characteristics of both chaos & order
2. regularly yield surprising innovation
3. highly robust & scalable systems
(examples include the Internet itself, Wikipedia, Visa)
Characteristics of Chaords
28. 1. high agreement on core values
2. decision-making rests with module owners
3. groups have distinct ways of working
4. many decision-makers outside the “official” org
5. communication is central
Mozilla is a Chaord
54. THEY ARE US – WE ARE THEM – THEY ARE US – WE ARE THEM
THEY ARE US – WE ARE THEM – THEY ARE US – WE ARE THEM
THEY ARE US – WE ARE THEM – THEY ARE US – WE ARE THEM
THEY ARE US – WE ARE THEM – THEY ARE US – WE ARE THEM
THEY ARE US – WE ARE THEM – THEY ARE US – WE ARE THEM
THEY ARE US – WE ARE THEM – THEY ARE US – WE ARE THEM
THEY ARE US – WE ARE THEM – THEY ARE US – WE ARE THEM
THEY ARE US – WE ARE THEM – THEY ARE US – WE ARE THEM
THEY ARE US – WE ARE THEM – THEY ARE US – WE ARE THEM
THEY ARE US – WE ARE THEM – THEY ARE US – WE ARE THEM
THEY ARE US – WE ARE THEM – THEY ARE US – WE ARE THEM
THEY ARE US – WE ARE THEM – THEY ARE US – WE ARE THEM
THEY ARE US – WE ARE THEM – THEY ARE US – WE ARE THEM
THEY ARE US – WE ARE THEM – THEY ARE US – WE ARE THEM
THEY ARE US – WE ARE THEM – THEY ARE US – WE ARE THEM
55. The best citizens challenge the
status quo, propose improvements
and make the conversation richer
56. They don’t just make products better.
They make them what they are.
59. The key is the art of figuring
out whether & how to apply
each of these ideas
60. 1. Superior Products Matter
2. Push (most) decision-making to the edges
3. Communication will happen - make it reusable
4. Make it easy to do the important things
5. Surprise is overrated
6. Communities are not Markets
7. Figure out whether & how to apply these ideas
63. “Fitts’ says bigger
“The URL bar should buttons are better.”
be removed.” “What’s with the
dirty house?”
“There should be
“My mom doesn’t a preference setting.” “Nobody uses the “Add support for
understand tabs.” ‘Go’ button.” BitTorrent.”
“OpenID is the future!”
“Everyone uses tags, “That’s great!”
not bookmarks.”
“I love tabs!”
“The profile manager
should be redesigned.”
“Add support for
Ogg Vorbis.”
“That’s awful”
“Closebuttons are better at
the end of the tabstrip.”
83. Thanks!
John Lilly, Pascal Finette,
Mike Beltzner, Chris Beard,
Matt Thompson, Mitchell Baker
Mozilla communities worldwide
all content CC-Attribution