This is a presentation of my MA Product Design project for the Product Analysis module at Birmingham Institute of Art and Design. Any copiers note - This work was marked as fail.
Overview of my work on ethical design showing how products and services script or score experiences but that in use improvisation can lead to unanticipated use cases. First presented at the Ethicomp conference in 2005 and then expanded as a journal article in ICES.
Based on an extensive literature review, just when usability was emerging as a business critical function, this presentation summarises research on common misconceptions of usability from 2002.
Slides form 2012 covering - Getting the right insights at the right time, Research in a vacuum, Going leaner, Going Deeper, Socialising findings, Forensics over proof, Focus on impact, Focus on extremes and finally the experience design framework
Designers shape products, services, and experiences through intentional design decisions that can have both intended and unintended social consequences. Design often reflects broader societal forces and consumption patterns rather than just the designer's intentions. Effective design considers how products will be used in real-world contexts and ecosystems, aiming to meet latent needs in novel and compelling ways.
This is a presentation of my MA Product Design project for the Product Analysis module at Birmingham Institute of Art and Design. Any copiers note - This work was marked as fail.
Overview of my work on ethical design showing how products and services script or score experiences but that in use improvisation can lead to unanticipated use cases. First presented at the Ethicomp conference in 2005 and then expanded as a journal article in ICES.
Based on an extensive literature review, just when usability was emerging as a business critical function, this presentation summarises research on common misconceptions of usability from 2002.
Slides form 2012 covering - Getting the right insights at the right time, Research in a vacuum, Going leaner, Going Deeper, Socialising findings, Forensics over proof, Focus on impact, Focus on extremes and finally the experience design framework
Designers shape products, services, and experiences through intentional design decisions that can have both intended and unintended social consequences. Design often reflects broader societal forces and consumption patterns rather than just the designer's intentions. Effective design considers how products will be used in real-world contexts and ecosystems, aiming to meet latent needs in novel and compelling ways.
Vera Molnar considered the computer to have four artistic purposes: 1) widening the possibilities of artistic production, 2) aiding artistic production, 3) forcing new ways of thinking about art, and 4) measuring audience reception, perhaps most interestingly. The document discusses how electronic art has become too focused on technology alone rather than relating it to everyday life. Exceptions include works that use electronic systems rather than standalone objects, such as the work of Roy Ascott. The document also lists several artists and their approaches to production, presentation, distribution, and engagement with technology in art.
The document discusses the need for a new approach called "Design Science" in light of changes in how technology is used and designed. It notes that we now have much more user data to inform design through studies, designs are increasingly made through reusing and repurposing existing solutions rather than from scratch, and digital design pervades many fields. It argues this shifts the nature and scope of design disciplines, requiring a new approach focused on science.
Design (especially in highly technical sectors) is at a crossroads, with traditional boundaries breaking and new fields opening, our profession needs to address:
The democratisation of design
The growth of design automation
The merging of related disciplines
In essence:
WE NEED BETTER DESIGN
Design Automation
https://medium.com/@worldofknight/the-design-science-manifesto-2-design-automation-522493d5f151#.fc9asvdoh
Design Democratisation
https://medium.com/@worldofknight/ux-is-dead-long-live-design-ergonomics-c6bdd1fe6abe#.kbsmj8zfk
10 Digital Trends that will define 2016 by @ServiceDesign_John Knight
Key insights for the next year in digital from a service design perspective.
1 - Workforce automation
2 - Cash Cannibalization
3 - Micro Customer Co-creation
4 - Mind the service gap
5 - Enterprise is where the action is
6 - Security appeal
7 - Vanilla adoption
8 - UX Commoditisation
9 - Service Design
10 - True insight
Slides for running a two hour group ideation workshop to help generate new ideas, build creativity in teams, plug into the startup culture and accelerate innovation using design thinking techniques.
This document summarizes the results of a survey of 105 UX practitioners on their experiences with Agile methodology. The survey found that most respondents believed Agile fosters collaboration, knowledge sharing, creativity, and reflexivity. However, many also felt Agile hinders efficiency, decision-making, quality of deliverables, and client engagement. The document discusses using these survey results to further explore how Agile impacts various aspects of design work through additional case studies and expanding the scope of inquiry.
Vera Molnar considered the computer to have four artistic purposes: 1) widening the possibilities of artistic production, 2) aiding artistic production, 3) forcing new ways of thinking about art, and 4) measuring audience reception, perhaps most interestingly. The document discusses how electronic art has become too focused on technology alone rather than relating it to everyday life. Exceptions include works that use electronic systems rather than standalone objects, such as the work of Roy Ascott. The document also lists several artists and their approaches to production, presentation, distribution, and engagement with technology in art.
The document discusses the need for a new approach called "Design Science" in light of changes in how technology is used and designed. It notes that we now have much more user data to inform design through studies, designs are increasingly made through reusing and repurposing existing solutions rather than from scratch, and digital design pervades many fields. It argues this shifts the nature and scope of design disciplines, requiring a new approach focused on science.
Design (especially in highly technical sectors) is at a crossroads, with traditional boundaries breaking and new fields opening, our profession needs to address:
The democratisation of design
The growth of design automation
The merging of related disciplines
In essence:
WE NEED BETTER DESIGN
Design Automation
https://medium.com/@worldofknight/the-design-science-manifesto-2-design-automation-522493d5f151#.fc9asvdoh
Design Democratisation
https://medium.com/@worldofknight/ux-is-dead-long-live-design-ergonomics-c6bdd1fe6abe#.kbsmj8zfk
10 Digital Trends that will define 2016 by @ServiceDesign_John Knight
Key insights for the next year in digital from a service design perspective.
1 - Workforce automation
2 - Cash Cannibalization
3 - Micro Customer Co-creation
4 - Mind the service gap
5 - Enterprise is where the action is
6 - Security appeal
7 - Vanilla adoption
8 - UX Commoditisation
9 - Service Design
10 - True insight
Slides for running a two hour group ideation workshop to help generate new ideas, build creativity in teams, plug into the startup culture and accelerate innovation using design thinking techniques.
This document summarizes the results of a survey of 105 UX practitioners on their experiences with Agile methodology. The survey found that most respondents believed Agile fosters collaboration, knowledge sharing, creativity, and reflexivity. However, many also felt Agile hinders efficiency, decision-making, quality of deliverables, and client engagement. The document discusses using these survey results to further explore how Agile impacts various aspects of design work through additional case studies and expanding the scope of inquiry.
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World trade center live proposal in kerala.
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