Computers In Libraries - Big Ideas on A Small Budget (Cybertour)Brian Pichman
Is your budget tight? Space limited? Have great ideas but just need help getting them going? The library world is full of great thinkers and creative people. Through talking with other libraries across the country, here are some great ideas that were done on a small or no budget at all. Attend this session for tips on how to get your next BIG idea implemented. We will discuss everything from program ideas to cool tech solutions.
The success of libraries in the future will be determined by its ability to create stories rather than provide them. One way to accomplish this is by putting technology and people together so patrons become creators in makerspaces or other learning environments. Discover great new learning technologies and techniques for patrons, and how to build your new fablab or hackerspace. Arm yourself with facts for having interactive spaces to get buy-in from everyone from staff to public to the IT teams. Lastly, we will discuss ways to continually train and engage the staff so that your environment will constantly evolve.
A snapshot inside one elementary school and their Maker Lab Experience to share with other educators about what it is and why it's empowering to students.
Computers In Libraries - Big Ideas on A Small Budget (Cybertour)Brian Pichman
Is your budget tight? Space limited? Have great ideas but just need help getting them going? The library world is full of great thinkers and creative people. Through talking with other libraries across the country, here are some great ideas that were done on a small or no budget at all. Attend this session for tips on how to get your next BIG idea implemented. We will discuss everything from program ideas to cool tech solutions.
The success of libraries in the future will be determined by its ability to create stories rather than provide them. One way to accomplish this is by putting technology and people together so patrons become creators in makerspaces or other learning environments. Discover great new learning technologies and techniques for patrons, and how to build your new fablab or hackerspace. Arm yourself with facts for having interactive spaces to get buy-in from everyone from staff to public to the IT teams. Lastly, we will discuss ways to continually train and engage the staff so that your environment will constantly evolve.
A snapshot inside one elementary school and their Maker Lab Experience to share with other educators about what it is and why it's empowering to students.
Designers, ux, ui, visual, information architect, what are they all. With varying titles it is tough to discern what someone is doing at a particular company. Here is a visual depiction using job postings
Designing Interactive Library Spaces on Limited Budgets - ISLMABrian Pichman
In this session we will discuss the importance of redesigning library spaces to make them more interactive and collaborative. The Evolve Project is a collaborative platform that aims to change the way people see libraries through the injection of technology that fosters collaboration and exploration. See what other libraries have done to build maker spaces, fab labs, and other creative concepts that you can start today!
A practical, UX-driven approach to designing in the browser. Based on a real life case we share our experiences with incorporating a tightly integrated, iterative and co-creative process between UX designer, frontend developer and client.
NEFLIN 13: Engaging the Next Generation of Library Users Through Innovative T...Brian Pichman
This session focuses on unique innovative technologies that are readily available on the market and rolling out in the future. Engage the next generation of users by allowing these technologies to position your library as a community anchor that can provide homework assistance, social growth, and exploration of reading. Get a sense and feel for new age technology and feel confident that you can bring these new gadgets into your community to increase circulation, patron usage, or offer more programs. Through this, you will allow your patrons to learn through discovery, interaction, and collaboration and turn them into permanent library users.
IL13 - Design My Library Space WorkshopBrian Pichman
This interactive workshop shares what libraries have done to renovate their spaces, and participants are expected to share their experiences. It discusses the reasons to renovate and change, different innovative methods to do such things, uses statistics, and facts about why and how changing and renovating spaces can improve the collection including forward-facing books shelves, remapping layouts/moving furniture, the need for sitting, and the need for fab labs or hacker spaces. Bring photos of your library, and help us brainstorm ways to improve and change our structures, hopefully all at low costs!
This interactive workshop shares what libraries have done to renovate their spaces and participants are expected to share their experiences. It discusses the reasons to renovate and change, different innovative methods to do such things, uses statistics and facts about why and how changing and renovating spaces can improve the collection including the forward facing books shelves, remapping layouts/moving furniture, the need for sitting, and the need for fab labs or hacker spaces. Bring photos of your library and help us brainstorm ways to improve and change our structures, hopefully all at low costs!
Why is a player willing to spend 30 minutes collecting virtual coins with no real value in the real world? Because they see genuine, tangible value the virtual goods and benefits in your game! Creating demand for your virtual goods, and engaging players with your virtual money translates to retention, conversion, and…yes…monetization.
Interested in creating a Makerspace in your library? This program will discuss what a Makerspace is, how libraries of all types create and share Makerspaces with library customers and the community and feedback from users. Libraries are a much needed and often used third space, which are ideal for community Makerspaces to collaborate and encourage creativity among all users. There will be gadgets, hands-on demos and group discussion on the nuts & bolts necessary for Makerspace in the library as well as what products should be found in successful Makerspaces. Gordon Wyant will share how his library successfully wrote a grant for a 3D printer, and Michael Sauers will demo a range of new gadgets including a Raspberry Pi and LibraryBox.
Presenters: Marcia Dority Baker, University of Nebraska College of Law Library, Lincoln; Michael Sauers, Nebraska Library Commission; Gordon Wyant, Bellevue Public Library.
Join Brian Pichman of the Evolve Project on an adventure of laughs, thrills, and an opportunity to experiment and build with some of the latest and greatest gadgets in the market place. This workshop will guide you through the whys and hows of building environments that allow creativity through the use of innovative technology. At the end of this session, you will be building circuits, programming robots, and more, during this jam packed information and hands on session. There will be something for everyone at this event and will leave you with new ideas that you can implement the very next day in your library.
Better User Experience for WordPress Sitesaungstad
An introduction to a handful of universal principles of User Experience (UX) design with tips on how to implement them on a WordPress site. Many of the ideas are easy to implement and will be useful for any site really - large or small, wordpress or not.
Presented to the WordPress Geneva group on April 23, 2013. Thanks & enjoy!
I'll Take Content Creation for 100, Alexalexretiak
Using library programs, community group partnerships and DIY values to foster content creation and interactive lifelong learning for adult library users
CIL Tech Gadget Goodness - Learning from CESBrian Pichman
Hear what our information industry and gadget geek learned when he recently attended the Consumer Electronics Show (CES) promoting libraries to the exhibitors. The CES show is one of the largest technology shows in the industry; it’s where companies from around the world release new products, unveil innovative ideas, and do hands-on demonstrations. Pichman brings all the action to you in this jammed-pack session of tech gadget goodness. Learn what new technology is out there and how it affects libraries and their communities. Discover what tech we should implement in our makerspaces and fablabs. Pick up lots of ideas and insights from our ambassador to CES!
Access control in CESP is performed by CESP-Access. Once the user
has been uniquely identified his/her ability to access data or application
is checked. The PEP (policy Enforcement Point) is the gatekeeper that
collects data about the caller and the request. This data is the sent to
the Authorization Engine that performs this check. The Authorization
Engine uses the Axiomatic Policy Server to evaluate the policies.
Designers, ux, ui, visual, information architect, what are they all. With varying titles it is tough to discern what someone is doing at a particular company. Here is a visual depiction using job postings
Designing Interactive Library Spaces on Limited Budgets - ISLMABrian Pichman
In this session we will discuss the importance of redesigning library spaces to make them more interactive and collaborative. The Evolve Project is a collaborative platform that aims to change the way people see libraries through the injection of technology that fosters collaboration and exploration. See what other libraries have done to build maker spaces, fab labs, and other creative concepts that you can start today!
A practical, UX-driven approach to designing in the browser. Based on a real life case we share our experiences with incorporating a tightly integrated, iterative and co-creative process between UX designer, frontend developer and client.
NEFLIN 13: Engaging the Next Generation of Library Users Through Innovative T...Brian Pichman
This session focuses on unique innovative technologies that are readily available on the market and rolling out in the future. Engage the next generation of users by allowing these technologies to position your library as a community anchor that can provide homework assistance, social growth, and exploration of reading. Get a sense and feel for new age technology and feel confident that you can bring these new gadgets into your community to increase circulation, patron usage, or offer more programs. Through this, you will allow your patrons to learn through discovery, interaction, and collaboration and turn them into permanent library users.
IL13 - Design My Library Space WorkshopBrian Pichman
This interactive workshop shares what libraries have done to renovate their spaces, and participants are expected to share their experiences. It discusses the reasons to renovate and change, different innovative methods to do such things, uses statistics, and facts about why and how changing and renovating spaces can improve the collection including forward-facing books shelves, remapping layouts/moving furniture, the need for sitting, and the need for fab labs or hacker spaces. Bring photos of your library, and help us brainstorm ways to improve and change our structures, hopefully all at low costs!
This interactive workshop shares what libraries have done to renovate their spaces and participants are expected to share their experiences. It discusses the reasons to renovate and change, different innovative methods to do such things, uses statistics and facts about why and how changing and renovating spaces can improve the collection including the forward facing books shelves, remapping layouts/moving furniture, the need for sitting, and the need for fab labs or hacker spaces. Bring photos of your library and help us brainstorm ways to improve and change our structures, hopefully all at low costs!
Why is a player willing to spend 30 minutes collecting virtual coins with no real value in the real world? Because they see genuine, tangible value the virtual goods and benefits in your game! Creating demand for your virtual goods, and engaging players with your virtual money translates to retention, conversion, and…yes…monetization.
Interested in creating a Makerspace in your library? This program will discuss what a Makerspace is, how libraries of all types create and share Makerspaces with library customers and the community and feedback from users. Libraries are a much needed and often used third space, which are ideal for community Makerspaces to collaborate and encourage creativity among all users. There will be gadgets, hands-on demos and group discussion on the nuts & bolts necessary for Makerspace in the library as well as what products should be found in successful Makerspaces. Gordon Wyant will share how his library successfully wrote a grant for a 3D printer, and Michael Sauers will demo a range of new gadgets including a Raspberry Pi and LibraryBox.
Presenters: Marcia Dority Baker, University of Nebraska College of Law Library, Lincoln; Michael Sauers, Nebraska Library Commission; Gordon Wyant, Bellevue Public Library.
Join Brian Pichman of the Evolve Project on an adventure of laughs, thrills, and an opportunity to experiment and build with some of the latest and greatest gadgets in the market place. This workshop will guide you through the whys and hows of building environments that allow creativity through the use of innovative technology. At the end of this session, you will be building circuits, programming robots, and more, during this jam packed information and hands on session. There will be something for everyone at this event and will leave you with new ideas that you can implement the very next day in your library.
Better User Experience for WordPress Sitesaungstad
An introduction to a handful of universal principles of User Experience (UX) design with tips on how to implement them on a WordPress site. Many of the ideas are easy to implement and will be useful for any site really - large or small, wordpress or not.
Presented to the WordPress Geneva group on April 23, 2013. Thanks & enjoy!
I'll Take Content Creation for 100, Alexalexretiak
Using library programs, community group partnerships and DIY values to foster content creation and interactive lifelong learning for adult library users
CIL Tech Gadget Goodness - Learning from CESBrian Pichman
Hear what our information industry and gadget geek learned when he recently attended the Consumer Electronics Show (CES) promoting libraries to the exhibitors. The CES show is one of the largest technology shows in the industry; it’s where companies from around the world release new products, unveil innovative ideas, and do hands-on demonstrations. Pichman brings all the action to you in this jammed-pack session of tech gadget goodness. Learn what new technology is out there and how it affects libraries and their communities. Discover what tech we should implement in our makerspaces and fablabs. Pick up lots of ideas and insights from our ambassador to CES!
Access control in CESP is performed by CESP-Access. Once the user
has been uniquely identified his/her ability to access data or application
is checked. The PEP (policy Enforcement Point) is the gatekeeper that
collects data about the caller and the request. This data is the sent to
the Authorization Engine that performs this check. The Authorization
Engine uses the Axiomatic Policy Server to evaluate the policies.
IPRs had never been an important issue within CPFRD, due to the general belief among its staff that all research findings and innovation generated in the centre ought to remain in the public domain. Through intensive discussions among the research managers, scientists and supporting staff within the CPFRD, a clearer understanding about IPRs and its potential role in stimulating research and innovation has evolved, and IPRs are now becoming one of the priority issues within the CPFRD. The centre has now developed some initial “IPRs Policy Guidelines”, a manual of procedures for IPRs application, and has initiated a Forestry IP Forum among forestry research institutions and practitioners in Indonesia.
These case studies aim to share country experiences from developing countries in the areas surrounding IP policy making, policy implementation and use of IPRs by researchers for leveraging more benefits to the stakeholders, people, institutions and countries.
Presented an abridged version of my "What is data science" talk at #websummit 2013.
This talk goes over the required skillset as defined by Drew Conway and his famous venn diagram, and also outlines the Data Scientific Method brought by Dr. Patil. The talk is mainly two parts and the second part goes over some of the packages and technologies we use — minus the storage part.
Cybercom Enhanced Security Platform, CESP, is an integrated platform
that provides comprehensive security functions for high assurance
applications that require high level of security and protection.
CESP has been developed based on the latest technology to be able
to create a robust and flexible solution that conforms to the highest
standard of performance and security.
22 Deadly Sins, that causes people to Walk Out, Ask for Their Money Rack, Send Letters of Complaint and in Other Ways Torpedo Your Speaking, and Training Efforts.
Lecture on Advanced Human Computer Interaction given by Mark Billinghurst on July 28th 2016. This is the first lecture in the COMP 4026 Advanced HCI course.
Putting Personas to Work at IIBA ClevelandCarol Smith
Putting Personas to Work: Getting Personas Adopted Throughout Your Organization.
Presented by Carol Smith at the Cleveland IIBA Chapter meeting on March 12, 2013.
Personas need to be recognized and relied on by the entire team and creating a successful persona program can be a huge challenge. This session covers strategies for making sure that the personas you create become essential to your team.
Mad*Pow webinar: Discovering Unmet Needs & New Solutions Through Participator...Mad*Pow
As organizations embrace design-led innovation, they sometimes struggle to reap the full value of human-centered design. Teams can find their interactions with customers limited only to the early research and late evaluation phases of the design process.
The work in between–when ideas are being generated–is often left to the internal team alone, and we risk missing the opportunity to discover some of the most valuable and customer-centered solutions.
A talk presented on 12 Dec in the Asia-Pacific International Schools Conference on Making and Design (http://www.ltexpo.com.hk/aisc/portfolio/clifford-choy/)
Putting Personas to Work at UX PittsburghCarol Smith
Putting Personas to Work: Getting Personas Adopted Throughout Your Organization.
Presented by Carol Smith at the User Experience Designers Pittsburgh MeetUp on February 6, 2014.
Personas need to be recognized and relied on by the entire team and creating a successful persona program can be a huge challenge. This session covers strategies for making sure that the personas you create become essential to your team.
Presentation by Louellen S. Coker about creating professional portfolios at the October 8-9, 2010 Professional Conference on Communication in Nashville held by the Middle Tennessee Community of the Society for Technical Communication.
Presentation given at User Experience Edmonton meetup in January 2015. Gives an overview of how you can sell User Experience design methodologies to your boss or company. Talks about starting small, return on investment and not asking permission.
3. Thesis Concept
An effective customization tool must empower
the user to make something they personally
connect with.
Customization that incorporates some element
of the user’s feelings or persona fosters a
sense of ownership.
4. Proposition
A web-based customization tool that allows
users to design plush creatures or soft
objects using…
– A selection of base body shapes
– Facial features like eyes, mouths
– Appendages like legs, arms, tails, etc.
– Skins from existing color/print
selection & from custom uploads (custom
digital printing)
5. Why I Am Doing This
• There is currently nothing like this
– Closest things = Build-a-Bear Workshop
(shudder) and super-expensive monster
kit
• People feel an affinity for soft, plush
things
– they’re comforting and can assume many
identities
– they can have a personal value separate
from your public persona
6. Design Questions
• Why do people customize things?
• Who customizes things?
• What kinds of things do people customize?
• What makes a customization tool fulfilling
or satisfying to use?
• What makes people like what they’ve made?
• What gives people a sense of ownership
over something they’ve customized?
11. Why People Customize Stuff
• to make things they care about or are
proud of
• to make something that reflects something
about themselves
• to feel rich
• to have something unique
• because it’s fun
Goal: to design a joyful interactive
experience in which everything the
user chooses to do feels like the
right thing to do
22. Considerations
• Make it easy to “try things on”
• Making the creation process less
structured
• More options for everything to enable more
personalities
– More flair
– Ears and noses
– Themes?
• Color
23. For Symposium
• Demo of customization tool
• 5 examples of objects created with tool
• Project vision
24. Schedule
Week of:
March 21 – create forms and MCs for
all forms in Flash
March 28 – make more forms, concept
testing + program selection tool
April 4 – program selection tool,
visualization tool
April 11 – scale/rotation + QA testing
April 18 – QA testing, fine-tune site,
make more demo products
April 26 – QA for site + Symposium
25. Life After Symposium
• Online customization tool
• Ability to order your creation
and have it made and sent to
you
• Interactive environment for the
community of user creations
• Crowdsource to make the most
popular creations available