There’s an App for That!
10 Best Apps for
the Classroom
GROUP 4: SAMANTHA MASSARA & MORGAN COTTA
1. Seesaw
 Seesaw is an app that simulates a social media platform but for the
classroom. In this app students can post questions, pictures of their
assignments as well as making videos and conversing with others.
Parents can even see their child’s work that gets posted to Seesaw.
 Seesaw allows students to integrate their normal classwork into a similar
platform that adults use on a daily basis. It helps prepare them for the real
world which is very digitized. It also helps take their thinking to the next level
by giving them the opportunity to experiment with things like stop motion
videos and slide shows of their work.
 Ease of Use
 Students: This app may be too hard for kindergarten or first graders to use,
but any grades higher than that should be able to use it just fine. The app
guides you through how to use it for both teachers and students.
 Teachers: The app walks teachers through with tips and videos how to put
together their classroom page and also how to use it. It is very easy and
effective.
 Privacy: The teacher is completely in control of the class' page. They can delete
any posts that are made. They can also make posts of students work so only they
can see them. Parents can only see their child’s work and only after the teacher
approves that work for parent viewing.
 Skills Connected to Standards: This app's purpose is more the encouragement of
learning and taking pride in your work and community building rather than
content. It does not teach a specific content area, but serves as an exciting way
for students to work together and grow as a class.
2. Google Classroom
 Google Classroom is a digital classroom set up where students and teachers can
ask questions and talk like on social media. Students can also submit assignments
and get instruction from their teachers.
 Students can integrate their classroom learning with the ever progressing online world.
Every job out there uses some sort of online communication and processing systems.
This puts students into that world now so they are prepared for the future.
 Ease of Use
 Students: This app is very straight forward and is very familiar since most students have
had access to google and the google format for their whole lives.
 Teachers: This app is very easy since we as a society are very familiar with googles
formatting. However, giving student access to the classroom and having so many
different things on google may become confusing when tryinig to find things you
need.
 Privacy: Although teachers do have total control over the app, the privacy level
is not high since it is through google.
 Skills Connected to Standards: This app's purpose is communication and
submitting of assignments and less on instruction. However teachers can post
videos and help on their classroom page.
3. Learning.com
 The goal of this app is to give students the opportunity to learn and develop
digital literacy skills – starting as early as Kindergarten. From keyboarding and
word processing, to coding and computational thinking, digital literacy skills are
needed more than ever. Learning.com makes it easy to teach students the
critical digital literacy skills they must have to succeed. Feedback is given to
teachers and administrators about each student's current skill level.
 Learning.com provides an intuitive, flexible, and personalized digital education
experience – built for educators by educators.
 Ease of Use
 Students: Learning.com makes it easy to engage students while offering a
comprehensive and reliable educational platform that supports districts by
empowering teachers, track results and get a return on their educational investment.
The lessons are delivered online and can be easily accessed anywhere by students
and teachers, whenever they need it.
 Teacher: The skill-based modules are self-paced or can be teacher guided. The
instructions are thorough and easy to follow.
 Privacy: Learning.com is a paid subscription so there are no pop-up ads, links to
other sites, and no paid advertising. This is a secure learning website for all
students. This app equips students with the online safety skills they need to
combat cyberbullying, and to determine what information is credible on the
internet to make ethical and informed decisions.
 Skills Connected to Standards: Learning.com's digital literacy solutions were
created by educators who understand the challenge of bringing technology
curriculum into the classroom. All of the lessons have been tested and vetted by
teachers, students and administrators in classrooms and districts around the
country. EasyTech is a self-paced digital literacy curriculum for grades K-8.
4. Freckle Education
 Freckle empowers teachers to differentiate instruction across Math, ELA,
Social Studies and Science. This app provides teachers with the first and
only Differentiation Platform so they can teach all of their students at
the level that’s best for them. easy-to-use reports, you can quickly see
how all of your students are performing across standards and skills.
 Freckle is an individualized learning app that allows teachers to set students
learning at their current level. This allows students to master skills and
continue growing at their own pace.
 Ease of Use
 Students: Freckle is easy for students to use and follow the learning modules.
With the individualized learning modules students are always engaged and
challenged, never facing material that is too difficult or easy for them.
 Teachers: Freckle provides easy to follow instructions with voice directions for
even the littlest learners.
 Privacy: Freckle is committed to providing a safe and secure learning experience
for students, educators, and parents who use their websites, services, and
software.
 Skills Connected to Standards: Students automatically work on the Math, ELA,
Social Studies and Science lessons that are perfect for them. Freckle is fully
aligned to educational standards, including the Common Core, U.S. state
standards, and the Next Generation Science Standards.
5. Prodigy
 Prodigy is another math and videogame combination. It combines a
virtual world and games for students to learn math. It also keeps track of
their work and has the ability to give teacher created assessments.
There is also a feature where students can use virtual manipulatives if
they are struggling with a concept.
 Prodigy meets students where they are at and gives them virual curriculum
based help in math. Students are able to move at their own pace and play
games, but are also given mini lessons if they are not succeeding in a topic.
 Ease of Use
 Students: Prodigy is easy for students because it is a similar layout to a
videogame and also has video tutorials if they are struggling.
 Teachers: This game has many step by step instructions for teachers as well
as high quality tutorials. It may look like a videogame on the end of the
student, but it looks very professional and easy on the end of the teacher.
 Privacy: Teachers have full control over what their students are doing and
working on in the game. They must have the teachers class code to log in and
can only stay in that specific game. Teachers can see all statistics of their
students progress as well as ask their own questions to students in the game while
they are playing.
 Skills Connected to Standards: The questions and games in Prodigy are all math
curriculum based. They can also be changed by the teacher if needed based
on their specific needs.
6. Kahoot
 Kahoot is an app that turns your class into an interactive game
show. There are many different set ups for different styles of games
and questions that can serve a variety of subjects and classrooms.
 Kahoot is a way of checking your students progress without necessarily
giving them an exam or a test.
 Ease of Use
 Students: This app is easy for students. All they need is the teachers
code for the quiz to join. However, it may be a bit more complicated for
teachers who are less familiar with technology.
 Teachers: They instructions are easy for students to comprehend since it
is like a game show. It also only allows one way through the activity so
there is less confusion.
 Privacy: Kahoot is good for privacy because students cannot go to any other
page besides the quiz/game that they are playing as a class while on the app.
Since you have to type in a class code when logging on, it keeps them in the
same place as everyone else. There are also no pop-up adds during the games
since it is made for mass use in the classroom.
 Skills Connected to Standards: Since each quiz/game is made by the teacher it is
up to them to connect it to their standards. There are already preloaded quizzes
and games that teachers can use, but they are able to pick and choose what
they would like to use.
7. GoNoodle
 GoNoodle's mission is to get kids moving to be their strongest, bravest,
silliest, smartest, best selves. The video content in GoNoodle is designed
to encourage and inspire that movement. The content is age-
appropriate (age 5-12) and promotes a healthy lifestyle through
movement videos.
 GoNoodle supports higher learning by allowing students to strech their brains
through movement. The videos are fun for kids and appeal to kid sensibilities.
The topic of the video could be related to any of the common core content
areas.
 Ease of Use
 Students: GoNoodle is easy to navigate for teachers to find a movement
video that matches their lesson. The app is kid-friendly with fun videos to
keep students engaged in learning.
 Teachers: GoNoodle has easy to follow instructions and the app is very user-
friendly. You can search for videos based on subject content.
 Privacy: GoNoodle is committed to safety for students. All of the content is rated
G and does not include specific endorsements of religious or political views.
Sponsored content is always labeled and teachers have the ability to choose
whether or not to show those videos.
 Skills Connected to Standards: GoNoodle is not necessarily built on common
core standards but is research based on exercise science to give students
activities that are healthy for the body, engaging for attention, and beneficial to
the brain in specific ways.
8. Stop Motion Studio
 Stop Motion Studio is a great app for teachers who are looking for
something new and creative for students to do in their classroom. This
allows students to easily create stop motion videos on any topic. It is
great for a station during small group time in class and even as a
homework assignment.
 Stop Motion Studio gives the student a chance to show their creativity and
knowledge in a new and fun way. They can be as straight forward or as
creative as they want with this app. They can then share it with their friends
and teachers.
 Ease to Use
 Students: This app is very simple and easy to use. It is suitable for first grade
and up.
 Teachers: This app is very easy for teacher because it is very much up to the
student. The format is also very straight forward if the student needs any
help.
 Privacy: The app is a creation app so there is no need to worry about students
doing anything that they aren't supposed to. They have no way of
communicating through the app itself.
 Skills Connected to Standards: This app can take the place of an assessment or
activity in any subject. It would be a great activity to put into stations during small
groups.
9. Unimersiv
 Unimersiv is a virtual reality app that shows students things that they
may never get to see in their lifetime. Whether that be the pyramids
in Egypt, Rome or the Titanic. This app takes learning about history to
the next level.
 Unimersiv takes students knowledge of hisory to the next level. History
can often become boring and forgettable, but with virtual reality on the
side of education it will be hard to forget. It gives students the
opportunity to experience amazing things without ever leaving the
classroom.
 Ease of Use
 Students: Unimersiv is very easy to use, but does require some extra
technology since you are using virtual reality.
 Teachers: This app might take some playing with for the teacher who is
unfamiliar with virtual reality, but can be a lot of fun and very simple.
 Privacy: Since students are in a virtual reality they have to stay in the path laid
ahead for them. They can't stray from the preplanned lesson.
 Skills Connected to Standards: Unimersiv is preplanned and curriculum based. It
also has a constanly growing archive of lessons and experiences for students.
10. Stack the States/Stack the
Countries
 Stack the States/Countries is a game used for students learning
about geography. It helps students learn about the shapes of states
and countries, where they are in the world and what they are
known for.
 This app is a great alternative to using just a map to teach geography.
 Ease of Use
 Students: These two apps are super easy to use and give students fun
games with the same goal in mind of learning their states/countries
 Teachers: This app is very hands off and easy for teachers to use. They
do not have to worry about creating or monitoring anything within the
game.
 Privacy: Both of these apps are played by just the individual and don't have any
in app purchases for teachers to worry about.
 Skills Connected to Standards: Geography and the names of the states is a
standard in elementary school. This app can help teach that in a new and
exciting way.

There's an app for that!

  • 1.
    There’s an Appfor That! 10 Best Apps for the Classroom GROUP 4: SAMANTHA MASSARA & MORGAN COTTA
  • 2.
    1. Seesaw  Seesawis an app that simulates a social media platform but for the classroom. In this app students can post questions, pictures of their assignments as well as making videos and conversing with others. Parents can even see their child’s work that gets posted to Seesaw.  Seesaw allows students to integrate their normal classwork into a similar platform that adults use on a daily basis. It helps prepare them for the real world which is very digitized. It also helps take their thinking to the next level by giving them the opportunity to experiment with things like stop motion videos and slide shows of their work.  Ease of Use  Students: This app may be too hard for kindergarten or first graders to use, but any grades higher than that should be able to use it just fine. The app guides you through how to use it for both teachers and students.  Teachers: The app walks teachers through with tips and videos how to put together their classroom page and also how to use it. It is very easy and effective.
  • 3.
     Privacy: Theteacher is completely in control of the class' page. They can delete any posts that are made. They can also make posts of students work so only they can see them. Parents can only see their child’s work and only after the teacher approves that work for parent viewing.  Skills Connected to Standards: This app's purpose is more the encouragement of learning and taking pride in your work and community building rather than content. It does not teach a specific content area, but serves as an exciting way for students to work together and grow as a class.
  • 4.
    2. Google Classroom Google Classroom is a digital classroom set up where students and teachers can ask questions and talk like on social media. Students can also submit assignments and get instruction from their teachers.  Students can integrate their classroom learning with the ever progressing online world. Every job out there uses some sort of online communication and processing systems. This puts students into that world now so they are prepared for the future.  Ease of Use  Students: This app is very straight forward and is very familiar since most students have had access to google and the google format for their whole lives.  Teachers: This app is very easy since we as a society are very familiar with googles formatting. However, giving student access to the classroom and having so many different things on google may become confusing when tryinig to find things you need.
  • 5.
     Privacy: Althoughteachers do have total control over the app, the privacy level is not high since it is through google.  Skills Connected to Standards: This app's purpose is communication and submitting of assignments and less on instruction. However teachers can post videos and help on their classroom page.
  • 6.
    3. Learning.com  Thegoal of this app is to give students the opportunity to learn and develop digital literacy skills – starting as early as Kindergarten. From keyboarding and word processing, to coding and computational thinking, digital literacy skills are needed more than ever. Learning.com makes it easy to teach students the critical digital literacy skills they must have to succeed. Feedback is given to teachers and administrators about each student's current skill level.  Learning.com provides an intuitive, flexible, and personalized digital education experience – built for educators by educators.  Ease of Use  Students: Learning.com makes it easy to engage students while offering a comprehensive and reliable educational platform that supports districts by empowering teachers, track results and get a return on their educational investment. The lessons are delivered online and can be easily accessed anywhere by students and teachers, whenever they need it.  Teacher: The skill-based modules are self-paced or can be teacher guided. The instructions are thorough and easy to follow.
  • 7.
     Privacy: Learning.comis a paid subscription so there are no pop-up ads, links to other sites, and no paid advertising. This is a secure learning website for all students. This app equips students with the online safety skills they need to combat cyberbullying, and to determine what information is credible on the internet to make ethical and informed decisions.  Skills Connected to Standards: Learning.com's digital literacy solutions were created by educators who understand the challenge of bringing technology curriculum into the classroom. All of the lessons have been tested and vetted by teachers, students and administrators in classrooms and districts around the country. EasyTech is a self-paced digital literacy curriculum for grades K-8.
  • 8.
    4. Freckle Education Freckle empowers teachers to differentiate instruction across Math, ELA, Social Studies and Science. This app provides teachers with the first and only Differentiation Platform so they can teach all of their students at the level that’s best for them. easy-to-use reports, you can quickly see how all of your students are performing across standards and skills.  Freckle is an individualized learning app that allows teachers to set students learning at their current level. This allows students to master skills and continue growing at their own pace.  Ease of Use  Students: Freckle is easy for students to use and follow the learning modules. With the individualized learning modules students are always engaged and challenged, never facing material that is too difficult or easy for them.  Teachers: Freckle provides easy to follow instructions with voice directions for even the littlest learners.
  • 9.
     Privacy: Freckleis committed to providing a safe and secure learning experience for students, educators, and parents who use their websites, services, and software.  Skills Connected to Standards: Students automatically work on the Math, ELA, Social Studies and Science lessons that are perfect for them. Freckle is fully aligned to educational standards, including the Common Core, U.S. state standards, and the Next Generation Science Standards.
  • 10.
    5. Prodigy  Prodigyis another math and videogame combination. It combines a virtual world and games for students to learn math. It also keeps track of their work and has the ability to give teacher created assessments. There is also a feature where students can use virtual manipulatives if they are struggling with a concept.  Prodigy meets students where they are at and gives them virual curriculum based help in math. Students are able to move at their own pace and play games, but are also given mini lessons if they are not succeeding in a topic.  Ease of Use  Students: Prodigy is easy for students because it is a similar layout to a videogame and also has video tutorials if they are struggling.  Teachers: This game has many step by step instructions for teachers as well as high quality tutorials. It may look like a videogame on the end of the student, but it looks very professional and easy on the end of the teacher.
  • 11.
     Privacy: Teachershave full control over what their students are doing and working on in the game. They must have the teachers class code to log in and can only stay in that specific game. Teachers can see all statistics of their students progress as well as ask their own questions to students in the game while they are playing.  Skills Connected to Standards: The questions and games in Prodigy are all math curriculum based. They can also be changed by the teacher if needed based on their specific needs.
  • 12.
    6. Kahoot  Kahootis an app that turns your class into an interactive game show. There are many different set ups for different styles of games and questions that can serve a variety of subjects and classrooms.  Kahoot is a way of checking your students progress without necessarily giving them an exam or a test.  Ease of Use  Students: This app is easy for students. All they need is the teachers code for the quiz to join. However, it may be a bit more complicated for teachers who are less familiar with technology.  Teachers: They instructions are easy for students to comprehend since it is like a game show. It also only allows one way through the activity so there is less confusion.
  • 13.
     Privacy: Kahootis good for privacy because students cannot go to any other page besides the quiz/game that they are playing as a class while on the app. Since you have to type in a class code when logging on, it keeps them in the same place as everyone else. There are also no pop-up adds during the games since it is made for mass use in the classroom.  Skills Connected to Standards: Since each quiz/game is made by the teacher it is up to them to connect it to their standards. There are already preloaded quizzes and games that teachers can use, but they are able to pick and choose what they would like to use.
  • 14.
    7. GoNoodle  GoNoodle'smission is to get kids moving to be their strongest, bravest, silliest, smartest, best selves. The video content in GoNoodle is designed to encourage and inspire that movement. The content is age- appropriate (age 5-12) and promotes a healthy lifestyle through movement videos.  GoNoodle supports higher learning by allowing students to strech their brains through movement. The videos are fun for kids and appeal to kid sensibilities. The topic of the video could be related to any of the common core content areas.  Ease of Use  Students: GoNoodle is easy to navigate for teachers to find a movement video that matches their lesson. The app is kid-friendly with fun videos to keep students engaged in learning.  Teachers: GoNoodle has easy to follow instructions and the app is very user- friendly. You can search for videos based on subject content.
  • 15.
     Privacy: GoNoodleis committed to safety for students. All of the content is rated G and does not include specific endorsements of religious or political views. Sponsored content is always labeled and teachers have the ability to choose whether or not to show those videos.  Skills Connected to Standards: GoNoodle is not necessarily built on common core standards but is research based on exercise science to give students activities that are healthy for the body, engaging for attention, and beneficial to the brain in specific ways.
  • 16.
    8. Stop MotionStudio  Stop Motion Studio is a great app for teachers who are looking for something new and creative for students to do in their classroom. This allows students to easily create stop motion videos on any topic. It is great for a station during small group time in class and even as a homework assignment.  Stop Motion Studio gives the student a chance to show their creativity and knowledge in a new and fun way. They can be as straight forward or as creative as they want with this app. They can then share it with their friends and teachers.  Ease to Use  Students: This app is very simple and easy to use. It is suitable for first grade and up.  Teachers: This app is very easy for teacher because it is very much up to the student. The format is also very straight forward if the student needs any help.
  • 17.
     Privacy: Theapp is a creation app so there is no need to worry about students doing anything that they aren't supposed to. They have no way of communicating through the app itself.  Skills Connected to Standards: This app can take the place of an assessment or activity in any subject. It would be a great activity to put into stations during small groups.
  • 18.
    9. Unimersiv  Unimersivis a virtual reality app that shows students things that they may never get to see in their lifetime. Whether that be the pyramids in Egypt, Rome or the Titanic. This app takes learning about history to the next level.  Unimersiv takes students knowledge of hisory to the next level. History can often become boring and forgettable, but with virtual reality on the side of education it will be hard to forget. It gives students the opportunity to experience amazing things without ever leaving the classroom.  Ease of Use  Students: Unimersiv is very easy to use, but does require some extra technology since you are using virtual reality.  Teachers: This app might take some playing with for the teacher who is unfamiliar with virtual reality, but can be a lot of fun and very simple.
  • 19.
     Privacy: Sincestudents are in a virtual reality they have to stay in the path laid ahead for them. They can't stray from the preplanned lesson.  Skills Connected to Standards: Unimersiv is preplanned and curriculum based. It also has a constanly growing archive of lessons and experiences for students.
  • 20.
    10. Stack theStates/Stack the Countries  Stack the States/Countries is a game used for students learning about geography. It helps students learn about the shapes of states and countries, where they are in the world and what they are known for.  This app is a great alternative to using just a map to teach geography.  Ease of Use  Students: These two apps are super easy to use and give students fun games with the same goal in mind of learning their states/countries  Teachers: This app is very hands off and easy for teachers to use. They do not have to worry about creating or monitoring anything within the game.
  • 21.
     Privacy: Bothof these apps are played by just the individual and don't have any in app purchases for teachers to worry about.  Skills Connected to Standards: Geography and the names of the states is a standard in elementary school. This app can help teach that in a new and exciting way.