This document provides summaries of 10 educational apps, including Kahoot, Motion Math, Duolingo, ClassDojo, Faces, Seesaw, Socrative, Poll Everywhere, BookWidgets, and Padlet. For each app, a rationale is given in 1-2 sentences about how the app engages students, allows reinforcement of curriculum, and provides an interactive learning experience. The full name and URL is also listed for each app.