2. Rationale:
❖ It’s Fun!
-Games and engaging
quizzes
make students excited to use
the app
❖ Allows teachers to reinforce their
curriculum
❖ Engages students critical thinking
skills
❖ Students can receive instant
feedback
https://kahoot.it/
3. Rationale:
❖ Generates math games
❖ Teaches the fundamentals of
addition and subtraction
❖ Kids don’t want to stop playing!
❖ Allows teachers to reinforce basic
math curriculum
http://motionmathgames.com/motion-
math-cupcake/
4. Rationale:
❖ Duolingo provides students a fun way to
learn a new language
❖ Lesson include speaking, listening,
translation and multiple choice fun.
❖ Motivates students to push and stay
engaged with streaks.
https://www.duolingo.com/
5. Rationale:
❖ Creates a sense of oneness
between the teachers, students,
and student's parents by engaging
in classroom agenda.
❖ In a student’s class dojo portfolio,
teachers can share the curriculum
standards that are being met with
each individual assignment
❖ Students are provided with
encouragement from both their
parents and teachers.Feedback
from both sides can be huge in
student success.
https://www.classdojo.com/
6. ❖ Allows students to use other types
of visual learning.
❖ Allows students to create pictures
out of everyday items through
backgrounds the app provides
❖ Students can share their creations
with peers, teachers and parents
anonymously
❖ Engages the students
https://apps.apple.com/us/app/faces
-imake-right-brain-
creativity/id439641851
Rationale:
7. ❖ Allows students to use
collaborative tools that can help
them to organize learning.
❖ Allows students to create using
tools that express their method of
learning.
❖ Students can express their style of
learning through creations
teachers and parents can view.
❖ Helps students to express their
thought and what they learn
through various tools.
https://web.seesaw.me/creative-
tools
Rationale:
8. ❖ Allows teachers to create online
assessments that are challenging and
fun for students.
❖ The app assesses students through
various ways whether it is a standardized
test or through a competitive game that
students can play with other students.
❖ This can be a fun way to do bellwork,
checking for understanding, or an exit
ticket.
https://socrative.com/
Rationale:
9. ❖ Poll Everywhere is an app that allows
students to vote and see it virtually on the
screen.
❖ This can be useful in discussions,
evaluations, and assessing understanding.
Students can vote anonymously or put their
name on the voting.
❖ This can be a fun way to do bellwork,
checking for understanding, or an exit ticket.
https://www.polleverywhere.com/
Rationale:
10. ❖ This app allows students to engage in
interactive exercise on a smartphone or any
device.
❖ This app can be used for worksheets,
assessments, and jigsaws to incorporate any
form of learning within the classroom.
❖ Learning can be a diverse experience for all
students to meet their learning needs.
https://www.bookwidgets.com/
Rationale:
11. ❖ Padlet is an app that is used to submit ideas
to a group anonymously or with your name.
❖ This app is good for having students
brainstorm ideas with the rest of the class.
❖ This app would be great for group projects
and allow students to interact and record
ideas with other students using technology.
https://padlet.com/
Rationale: