The document discusses how humans are naturally drawn to finding patterns and will get bored once a pattern is mastered. It argues that all games involve pattern recognition and will become boring once the patterns are solved. The author suggests game designers should focus on increasing complexity and possibility spaces in games to avoid players optimizing and simplifying patterns, which leads to games becoming boring. The gap between those who want games for entertainment and those who want games as art is an illusion, as both require posing challenging puzzles and questions without single right answers.