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Organiza(on	Periodic	Table	(OPT)	for	Greater	World	Peace,	Understanding,	and	Prosperity	
“Universally	Classify	the	World’s	Objects.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
STEMCELL	Innova-on	Pyramid	for	Crea-ng	a	Value	Innova-on	Economy	(VIE)	
	
		
		S.T.E.M.	
q  Future	 q  Present	 q  Past	
u  Science	
u  Technology	
u  Engineering	
u  Mathema=cs
Organiza(on	Periodic	Table	(OPT)	for	Greater	World	Peace,	Understanding,	and	Prosperity	
“Universally	Classify	the	World’s	Objects.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
STEMCELL	Innova-on	Pyramid	for	Crea-ng	a	Value	Innova-on	Economy	(VIE)	
	
		
		
C.E.L.L.	
S.T.E.M.	
q  Future	 q  Present	 q  Past	
u  Science	
u  Technology	
u  Engineering	
u  Mathema=cs	
u  Culture	(Habit;	Values)	
u  Entertainment	(Value)	
u  Language	(Communica=on)	
u  Literature	(StoryModeling)
“Every	Project	or	Task	is	
A	Game	of	End,	Ways,	and	Means	
in	Space	and	Time.”	
PROJECT	GAMIFICATION
WHEN	
Time	
WHERE	
Space/	
Context	
STEMCELL	
INNOVATION	
PYRAMID	
6	Ques(on	(6Q)-Roadmap	for	the	STEMCELL	Innova(on	Pyramid	
Visually	Document,	Organize,	Manage,	and	Evaluate	as	well	as	Gamify	[STEMCELL]	Projects	
Organiza(on	Periodic	Table	(OPT)	for	Greater	World	Peace,	Understanding,	and	Prosperity	
“Universally	Classify	the	World’s	Objects.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing
WHO	
WHEN	
Time	
WHY	(End)	
WHERE	
Space/	
Context	
WHAT	(Ways)	
STEMCELL	
INNOVATION	
PYRAMID	
6	Ques(on	(6Q)-Roadmap	for	the	STEMCELL	Innova(on	Pyramid	
Visually	Document,	Organize,	Manage,	and	Evaluate	as	well	as	Gamify	[STEMCELL]	Projects	
Organiza(on	Periodic	Table	(OPT)	for	Greater	World	Peace,	Understanding,	and	Prosperity	
“Universally	Classify	the	World’s	Objects.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
HOW	(Means)
WHO	
WHEN	
Time	
WHY	(End)	
WHERE	
Space/	
Context	
WHAT	(Ways)	
STEMCELL	
INNOVATION	
PYRAMID	
6	Ques(on	(6Q)-Roadmap	for	the	STEMCELL	Innova(on	Pyramid	
Visually	Document,	Organize,	Manage,	and	Evaluate	as	well	as	Gamify	[STEMCELL]	Projects	
Organiza(on	Periodic	Table	(OPT)	for	Greater	World	Peace,	Understanding,	and	Prosperity	
“Universally	Classify	the	World’s	Objects.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
HOW	(Means)	
When	to	gamify?	
Where	to	gamify?
WHO	
WHEN	
Time	
WHY	(End)	
WHERE	
Space/	
Context	
WHAT	(Ways)	
STEMCELL	
INNOVATION	
PYRAMID	
6	Ques(on	(6Q)-Roadmap	for	the	STEMCELL	Innova(on	Pyramid	
Visually	Document,	Organize,	Manage,	and	Evaluate	as	well	as	Gamify	[STEMCELL]	Projects	
Organiza(on	Periodic	Table	(OPT)	for	Greater	World	Peace,	Understanding,	and	Prosperity	
“Universally	Classify	the	World’s	Objects.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
HOW	(Means)	
When	to	gamify?	
Where	to	gamify?	
Who	to	gamify	for?	
Why	gamify?	
What	to	gamify?	
How	to	gamify?
Organiza(on	Periodic	Table	(OPT)	for	Greater	World	Peace,	Understanding,	and	Prosperity	
“Universally	Classify	the	World’s	Objects.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
(Blank/Organic)	Project	Plan	Galaxy	for	…....................................	
q  Future	 q  Present	 q  Past	
WHERE	(Context/Environment):	.................................................................................................	
Pain/Delight	(-/+):	….....	
876
4
1
5
32
Problem/Job	To	Get	Done	(JTGD):	......................................................	
…............WHO................	
	
0
W
H	
Y	
W
H	
A	
T	
H	
O	
W
Organiza(on	Periodic	Table	(OPT)	for	Greater	World	Peace,	Understanding,	and	Prosperity	
“Universally	Classify	the	World’s	Objects.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
STEMCELL	Innova-on	Pyramid	for	Crea-ng	a	Value	Innova-on	Economy	(VIE)	
	
	
		
		
C.E.L.L.	
S.T.E.M.	
q  Future	 q  Present	 q  Past	
u  Science	
u  Technology	
u  Engineering	
u  Mathema=cs	
u  Culture	(Habit;	Values)	
u  Entertainment	(Value)	
u  Language	(Communica=on)	
u  Literature	(StoryModeling)	
WHEN
Organiza(on	Periodic	Table	(OPT)	for	Greater	World	Peace,	Understanding,	and	Prosperity	
“Universally	Classify	the	World’s	Objects.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
STEMCELL	Innova-on	Pyramid	for	Crea-ng	a	Value	Innova-on	Economy	(VIE)	
	
	
		
		
C.E.L.L.	
S.T.E.M.	
q  Future	 q  Present	 q  Past	
u  Science	
u  Technology	
u  Engineering	
u  Mathema=cs	
u  Culture	(Habit;	Values)	
u  Entertainment	(Value)	
u  Language	(Communica=on)	
u  Literature	(StoryModeling)	
WHEN	
WHERE
Organiza(on	Periodic	Table	(OPT)	for	Greater	World	Peace,	Understanding,	and	Prosperity	
“Universally	Classify	the	World’s	Objects.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
STEMCELL	Innova-on	Pyramid	for	Crea-ng	a	Value	Innova-on	Economy	(VIE)	
	
	
		
		
C.E.L.L.	
S.T.E.M.	
q  Future	 q  Present	 q  Past	
WHO	
u  Science	
u  Technology	
u  Engineering	
u  Mathema=cs	
u  Culture	(Habit;	Values)	
u  Entertainment	(Value)	
u  Language	(Communica=on)	
u  Literature	(StoryModeling)
Organiza(on	Periodic	Table	(OPT)	for	Greater	World	Peace,	Understanding,	and	Prosperity	
“Universally	Classify	the	World’s	Objects.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
STEMCELL	Innova-on	Pyramid	for	Crea-ng	a	Value	Innova-on	Economy	(VIE)	
	
	
	
		
		
C.E.L.L.	
S.T.E.M.	
HOW	
WHO	
WHY	(End)	 HOW	(Means)	
q  Future	 q  Present	 q  Past	
u  Science	
u  Technology	
u  Engineering	
u  Mathema=cs	
u  Culture	(Habit;	Values)	
u  Entertainment	(Value)	
u  Language	(Communica=on)	
u  Literature	(StoryModeling)	
WHAT	(Ways/Strategy:	Value	Innova=on	PlaZorm)
Organiza(on	Periodic	Table	(OPT)	for	Greater	World	Peace,	Understanding,	and	Prosperity	
“Universally	Classify	the	World’s	Objects.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
STEMCELL	Innova-on	Pyramid	for	Crea-ng	a	Value	Innova-on	Economy	(VIE)	
	
	
		
		
C.E.L.L.	
S.T.E.M.	
HOW	
WHO	
WHY	(End)	 HOW	(Means)	
q  Future	 q  Present	 q  Past	
u  Science	
u  Technology	
u  Engineering	
u  Mathema=cs	
u  Culture	(Habit;	Values)	
u  Entertainment	(Value)	
u  Language	(Communica=on)	
u  Literature	(StoryModeling)	
WHAT	(Ways/Strategy:	Value	Innova=on	PlaZorm)
Organiza(on	Periodic	Table	(OPT)	for	Greater	World	Peace,	Understanding,	and	Prosperity	
“Universally	Classify	the	World’s	Objects.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
STEMCELL	Innova-on	Pyramid	for	Crea-ng	a	Value	Innova-on	Economy	(VIE)	
	
	
		
		
C.E.L.L.	
S.T.E.M.	
HOW	
WHO	
WHY	(End)	 HOW	(Means)	
q  Future	 q  Present	 q  Past	
Universal	Problem	Solving	&	Project	Mngt	P.I.E.S.	Happiness	Hierarchy	(in	Community)	
u  Science	
u  Technology	
u  Engineering	
u  Mathema=cs	
u  Culture	(Habit;	Values)	
u  Entertainment	(Value)	
u  Language	(Communica=on)	
u  Literature	(StoryModeling)	
WHAT	(Ways/Strategy:	Value	Innova=on	PlaZorm)
Organiza(on	Periodic	Table	(OPT)	for	Greater	World	Peace,	Understanding,	and	Prosperity	
“Universally	Classify	the	World’s	Objects.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
STEMCELL	Innova-on	Pyramid	for	Crea-ng	a	Value	Innova-on	Economy	(VIE)	
	
	
	
		
		
C.E.L.L.	
S.T.E.M.	
Universal	Problem	Solving	&	Project	Mngt	
HOW	
WHO	
WHY	(End)	 HOW	(Means)	
q  Future	 q  Present	 q  Past	
P.I.E.S.	Happiness	Hierarchy	(in	Community)	
q  Spiritual	Needs,	Goals,	Jobs,	and	
Happiness	Criteria	
q  Intellectual	Needs,	Goals,	
Jobs,	and	Happiness	Criteria	
q  Physical	Needs,	Goals,		
Jobs,	and	Happiness	Criteria	
q  Emo(onal	Needs,	Goals,	Jobs,	and	
Happiness	Criteria	
u  Science	
u  Technology	
u  Engineering	
u  Mathema=cs	
u  Culture	(Habit;	Values)	
u  Entertainment	(Value)	
u  Language	(Communica=on)	
u  Literature	(StoryModeling)	
WHAT	(Ways/Strategy:	Value	Innova=on	PlaZorm)
Organiza(on	Periodic	Table	(OPT)	for	Greater	World	Peace,	Understanding,	and	Prosperity	
“Universally	Classify	the	World’s	Objects.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
STEMCELL	Innova-on	Pyramid	for	Crea-ng	a	Value	Innova-on	Economy	(VIE)	
	
	
	
		
		
C.E.L.L.	
S.T.E.M.	
Universal	Problem	Solving	&	Project	Mngt	
HOW	
WHO	
WHY	(End)	 HOW	(Means)	
q  Future	 q  Present	 q  Past	
P.I.E.S.	Happiness	Hierarchy	(Generic)	
q  Spiritual	Needs,	Goals,	Jobs,	and	
Happiness	Criteria	
q  Intellectual	Needs,	Goals,	
Jobs,	and	Happiness	Criteria	
q  Physical	Needs,	Goals,		
Jobs,	and	Happiness	Criteria	
q  Emo(onal	Needs,	Goals,	Jobs,	and	
Happiness	Criteria	
u  Science	
u  Technology	
u  Engineering	
u  Mathema=cs	
u  Culture	(Habit;	Values)	
u  Entertainment	(Value)	
u  Language	(Communica=on)	
u  Literature	(StoryModeling)	
WHAT	(Ways/Strategy:	Value	Innova=on	PlaZorm)	
•  Status	
•  Enlightenment	
•  Spirituality	
•  Atonement	
•  Entertainment	
•  Networking	
•  Socializa_on	
•  Community	
•  Wisdom;	Order	
•  Knowledge	
•  Ideas/Crea_vity	
•  Informa_on/Data	
•  Problem-Solving	
•  Rhetoric	
•  Trading	
•  Decisions	
•  Travel	
•  Finance/Wealth	
•  Health	
•  Safety/Protec_on	
•  Clothing	
•  Housing	
•  Food	
•  Energy	
•  Peace	of	Mind	
•  Self-expression	
•  Autonomy/Power	
•  Oneness/Altruism	
•  Crowdsourcing	
•  Romance	
•  Loyalty	
•  Sex;	Beauty
Organiza(on	Periodic	Table	(OPT)	for	Greater	World	Peace,	Understanding,	and	Prosperity	
“Universally	Classify	the	World’s	Objects.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
STEMCELL	Innova-on	Pyramid	for	Crea-ng	a	Value	Innova-on	Economy	(VIE)	
	
	
	
		
		
C.E.L.L.	
S.T.E.M.	
Universal	Problem	Solving	&	Project	Mngt	
HOW	
WHO	
WHY	(End)	 HOW	(Means)	
q  Future	 q  Present	 q  Past	
P.I.E.S.	Happiness	Hierarchy	(Maslow’s)	
q  Spiritual	Needs,	Goals,	Jobs,	and	
Happiness	Criteria	
q  Intellectual	Needs,	Goals,	
Jobs,	and	Happiness	Criteria	
q  Physical	Needs,	Goals,		
Jobs,	and	Happiness	Criteria	
q  Emo(onal	Needs,	Goals,	Jobs,	and	
Happiness	Criteria	
u  Science	
u  Technology	
u  Engineering	
u  Mathema=cs	
u  Culture	(Habit;	Values)	
u  Entertainment	(Value)	
u  Language	(Communica=on)	
u  Literature	(StoryModeling)	
WHAT	(Ways/Strategy:	Value	Innova=on	PlaZorm)	
•  Wisdom	
•  Knowledge	
•  Facts	
•  Problem-Solving	
•  Food	
•  Water	
•  Health	
•  Protec_on	
•  Breathing	
•  Sleep	
•  Safety	
•  Security	
•  Self-actualiza_on	
•  Self	Esteem	
•  Status	
•  Pres_ge	
•  Reputa_on	
•  Morality	
•  Spontaneity	
•  Mastery	
•  Belonging	
•  Love	
•  Family	
•  Sexual	In_macy	
•  Aesthe_cs	
•  Friendship	
•  Community	
•  Empathy
Organiza(on	Periodic	Table	(OPT)	for	Greater	World	Peace,	Understanding,	and	Prosperity	
“Universally	Classify	the	World’s	Objects.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
STEMCELL	Innova-on	Pyramid	for	Crea-ng	a	Value	Innova-on	Economy	(VIE)	
	
	
	
		
		
C.E.L.L.	
S.T.E.M.	
Universal	Problem	Solving	&	Project	Mngt	
HOW	
WHO	
WHY	(End)	 HOW	(Means)	
q  Future	 q  Present	 q  Past	
P.I.E.S.	Happiness	Hierarchy	(Reiss’s)	
q  Spiritual	Needs,	Goals,	Jobs,	and	
Happiness	Criteria	
q  Intellectual	Needs,	Goals,	
Jobs,	and	Happiness	Criteria	
q  Physical	Needs,	Goals,		
Jobs,	and	Happiness	Criteria	
q  Emo(onal	Needs,	Goals,	Jobs,	and	
Happiness	Criteria	
u  Science	
u  Technology	
u  Engineering	
u  Mathema=cs	
u  Culture	(Habit;	Values)	
u  Entertainment	(Value)	
u  Language	(Communica=on)	
u  Literature	(StoryModeling)	
WHAT	(Ways/Strategy:	Value	Innova=on	PlaZorm)	
•  Teachers;	Educa_onal	Policies;	Literature	
•  Curiosity;	Intui_on;	Cri_cal	Capacity	
•  Analyze;	Study;	Inves_gate;	Meditate	
•  Imagina_on;	Boldness;	Inven_veness	
•  Invent;	Design;	Compose;	Interpret		
•  Food;	Shelter;	Health	
•  Physical	Health;	Mental	Health	
•  Feed;	Clothe;	Work;	Rest	
•  Social	Security;	Finance	
•  Take	care;	Plan;	Help	
•  Equal	Rights	
•  Autonomy;	Self	Esteem;	Passion	
•  Open-mindedness	
•  Idealism/Social	Jus_ce	
•  Family;	Friendships;	Rela_onships	
•  Respect;	Humor;	Generosity;	Sensuality	
•  Love;	Emo_onally	Express;	Share;	Care		
•  Values;	Norms;	Customs	
•  Self-awareness/growth	
•  Self-esteem;	Belonging	
•  Commitment
Organiza(on	Periodic	Table	(OPT)	for	Greater	World	Peace,	Understanding,	and	Prosperity	
“Universally	Classify	the	World’s	Objects.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
STEMCELL	Innova-on	Pyramid	for	Crea-ng	a	Value	Innova-on	Economy	(VIE)	
	
	
	
		
		
C.E.L.L.	
S.T.E.M.	
Universal	Problem	Solving	&	Project	Mngt	
HOW	
WHO	
WHY	(End)	 HOW	(Means)	
q  Future	 q  Present	 q  Past	
P.I.E.S.	Happiness	Hierarchy	(Aspira_ons)	
q  Spiritual	Needs,	Goals,	Jobs,	and	
Happiness	Criteria	
q  Intellectual	Needs,	Goals,	
Jobs,	and	Happiness	Criteria	
q  Physical	Needs,	Goals,		
Jobs,	and	Happiness	Criteria	
q  Emo(onal	Needs,	Goals,	Jobs,	and	
Happiness	Criteria	
u  Science	
u  Technology	
u  Engineering	
u  Mathema=cs	
u  Culture	(Habit;	Values)	
u  Entertainment	(Value)	
u  Language	(Communica=on)	
u  Literature	(StoryModeling)	
WHAT	(Ways/Strategy:	Value	Innova=on	PlaZorm)	
•  Gain	Recogni_on	
•  Gain	Mastery	
•  Be	Enlightened	
•  Customize	Object	
•  Entertain	
•  Network	
•  Socialize	
•  Be	Emo_onal	
•  Gain	Wisdom	
•  Gain	Knowledge	
•  Organize	Ideas	
•  Discover	Objects	
•  Solve	Problems	
•  Predict		
•  Trade	
•  Decide/Learn	
•  Travel	
•  Be	Wealthy	
•  Be	Healthy	
•  Be	Safe	
•  Have	Clothing	
•  Have	House	
•  Have	Food	
•  Have	Energy	
•  Be	a	Hero;	Win	
•  Improve	Society	
•  Obtain	Jus_ce	
•  Tell	Epic	Story	
•  Bond/Team	
•  Be	Roman_c	
•  Be	Loyal	
•  Be	Sexy
Organiza(on	Periodic	Table	(OPT)	for	Greater	World	Peace,	Understanding,	and	Prosperity	
“Universally	Classify	the	World’s	Objects.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
STEMCELL	Innova-on	Pyramid	for	Crea-ng	a	Value	Innova-on	Economy	(VIE)	
		
		
C.E.L.L.	
S.T.E.M.	
Universal	Problem	Solving	&	Project	Mngt	
HOW	
WHO	
WHY	(End)	 HOW	(Means)	
q  Future	 q  Present	 q  Past	
P.I.E.S.	Happiness	Hierarchy	(in	Community)	
q  Spiritual	Needs,	Goals,	Jobs,	and	
Happiness	Criteria	
-  Peace	of	Mind	(Stress-free;	Enlightenment;	Freedom;	
Empowerment;	Self-actualiza_on;	Legacy)	
	
q  Intellectual	Needs,	Goals,	
Jobs,	and	Happiness	Criteria	
-  Simplicity	(Complexity)	
-  Time	(Delay)	
-  Risk	
q  Physical	Needs,	Goals,		
Jobs,	and	Happiness	Criteria		
-  Performance	(Func_onality)	
-  Quality	(Defects)	
-  Cost	(Revenue;	Size)	
-  Accessibility	(Convenience)	
q  Emo(onal	Needs,	Goals,	Jobs,	and	
Happiness	Criteria	
-  Social	Aura	(Brand/Status);	Novelty/Aesthe_cs	
-  Interac_vity	(Customiza_on;	Socializa_on;	Fun)	
u  Science	
u  Technology	
u  Engineering	
u  Mathema=cs	
u  Culture	(Habit;	Values)	
u  Entertainment	(Value)	
u  Language	(Communica=on)	
u  Literature	(StoryModeling)	
WHAT	(Ways/Strategy:	Value	Innova=on	PlaZorm)
Organiza(on	Periodic	Table	(OPT)	for	Greater	World	Peace,	Understanding,	and	Prosperity	
“Universally	Classify	the	World’s	Objects.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
STEMCELL	Innova-on	Pyramid	for	Crea-ng	a	Value	Innova-on	Economy	(VIE)	
	
	
		
		
P.I.E.S.	Happiness	Hierarchy	(in	Community)	
C.E.L.L.	
S.T.E.M.	
Universal	Problem	Solving	&	Project	Mngt	
HOW	
WHO	
WHY	(End)	 HOW	(Means)	
q  Future	 q  Present	 q  Past	
q  Intellectual	Needs,	Goals,	
Jobs,	and	Happiness	Criteria	
-  Simplicity	(Complexity)	
-  Time	(Delay)	
-  Risk	
q  Physical	Needs,	Goals,		
Jobs,	and	Happiness	Criteria		
-  Performance	(Func_onality)	
-  Quality	(Defects)	
-  Cost	(Revenue;	Size)	
-  Accessibility	(Convenience)	
q  Emo(onal	Needs,	Goals,	Jobs,	and	
Happiness	Criteria	
-  Social	Aura	(Brand/Status);	Novelty/Aesthe_cs	
-  Interac_vity	(Customiza_on;	Socializa_on;	Fun)	
u  Science	
u  Technology	
u  Engineering	
u  Mathema=cs	
q  Spiritual	Needs,	Goals,	Jobs,	and	
Happiness	Criteria	
-  Peace	of	Mind	(Stress-free;	Enlightenment;	Freedom;	
Empowerment;	Self-actualiza_on;	Legacy)	
	
u  Culture	(Habit;	Values)	
u  Entertainment	(Value)	
u  Language	(Communica=on)	
u  Literature	(StoryModeling)	
PROBLEM/CHALLENGE:	
Trade-off	(Delight/Pain:	+/-);	Constraints	
WHAT	(Ways/Strategy:	Value	Innova=on	PlaZorm)
Organiza(on	Periodic	Table	(OPT)	for	Greater	World	Peace,	Understanding,	and	Prosperity	
“Universally	Classify	the	World’s	Objects.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
STEMCELL	Innova-on	Pyramid	for	Crea-ng	a	Value	Innova-on	Economy	(VIE)	
		
		
C.E.L.L.	
S.T.E.M.	
Universal	Problem	Solving	&	Project	Mngt	
HOW	
WHO	
WHY	(End)	 HOW	(Means)	
q  Future	 q  Present	 q  Past	
P.I.E.S.	Happiness	Hierarchy	(in	Community)	
q  Intellectual	Needs,	Goals,	
Jobs,	and	Happiness	Criteria	
-  Simplicity	(Complexity)	
-  Time	(Delay)	
-  Risk	
q  Physical	Needs,	Goals,		
Jobs,	and	Happiness	Criteria		
-  Performance	(Func_onality)	
-  Quality	(Defects)	
-  Cost	(Revenue;	Size)	
-  Accessibility	(Convenience)	
q  Emo(onal	Needs,	Goals,	Jobs,	and	
Happiness	Criteria	
-  Social	Aura	(Brand/Status);	Novelty/Aesthe_cs	
-  Interac_vity	(Customiza_on;	Socializa_on;	Fun)	
u  Science	
u  Technology	
u  Engineering	
u  Mathema=cs	
q  Spiritual	Needs,	Goals,	Jobs,	and	
Happiness	Criteria	
-  Peace	of	Mind	(Stress-free;	Enlightenment;	Freedom;	
Empowerment;	Self-actualiza_on;	Legacy)	
	
u  Culture	(Habit;	Values)	
u  Entertainment	(Value)	
u  Language	(Communica=on)	
u  Literature	(StoryModeling)	
PROBLEM/CHALLENGE:	
Trade-off	(Delight/Pain:	+/-);	Constraints	
WHAT	(Ways/Strategy:	Value	Innova=on	PlaZorm)	
Strategic	Problem		
Discovery	&	Solving	
(Games)/	
Resources	(Int./Ext.)	
Tac(cal	Problem	
Discovery	&	Solving	
(Games)/	
Resources	(Int./Ext.)
Organiza(on	Periodic	Table	(OPT)	for	Greater	World	Peace,	Understanding,	and	Prosperity	
“Universally	Classify	the	World’s	Objects.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
STEMCELL	Innova-on	Pyramid	for	Crea-ng	a	Value	Innova-on	Economy	(VIE)	
		
		
C.E.L.L.	
S.T.E.M.	
Universal	Problem	Solving	&	Project	Mngt	
HOW	
WHO	
WHY	(End)	 HOW	(Means)	
q  Future	 q  Present	 q  Past	
P.I.E.S.	Happiness	Hierarchy	(in	Community)	
q  Intellectual	Needs,	Goals,	
Jobs,	and	Happiness	Criteria	
-  Simplicity	(Complexity)	
-  Time	(Delay)	
-  Risk	
q  Physical	Needs,	Goals,		
Jobs,	and	Happiness	Criteria		
-  Performance	(Func_onality)	
-  Quality	(Defects)	
-  Cost	(Revenue;	Size)	
-  Accessibility	(Convenience)	
q  Emo(onal	Needs,	Goals,	Jobs,	and	
Happiness	Criteria	
-  Social	Aura	(Brand/Status);	Novelty/Aesthe_cs	
-  Interac_vity	(Customiza_on;	Socializa_on;	Fun)	
u  Science	
u  Technology	
u  Engineering	
u  Mathema=cs	
q  Spiritual	Needs,	Goals,	Jobs,	and	
Happiness	Criteria	
-  Peace	of	Mind	(Stress-free;	Enlightenment;	Freedom;	
Empowerment;	Self-actualiza_on;	Legacy)	
	
Strategic	Problem		
Discovery	&	Solving	
(Games)/	
Resources	(Int./Ext.)	
u  Culture	(Habit;	Values)	
u  Entertainment	(Value)	
u  Language	(Communica=on)	
u  Literature	(StoryModeling)	
Tac(cal	Problem	
Discovery	&	Solving	
(Games)/	
Resources	(Int./Ext.)	
PROBLEM/CHALLENGE:	
Trade-off	(Delight/Pain:	+/-);	Constraints	
WHAT	(Ways/Strategy:	Value	Innova=on	PlaZorm)
Organiza(on	Periodic	Table	(OPT)	for	Greater	World	Peace,	Understanding,	and	Prosperity	
“Universally	Classify	the	World’s	Objects.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
STEMCELL	Innova-on	Pyramid	for	Crea-ng	a	Value	Innova-on	Economy	(VIE)	
		
		
C.E.L.L.	
S.T.E.M.	
Universal	Problem	Solving	&	Project	Mngt	
HOW	
WHO	
WHY	(End)	 HOW	(Means)	
q  Future	 q  Present	 q  Past	
P.I.E.S.	Happiness	Hierarchy	(in	Community)	
q  Intellectual	Needs,	Goals,	
Jobs,	and	Happiness	Criteria	
-  Simplicity	(Complexity)	
-  Time	(Delay)	
-  Risk	
q  Physical	Needs,	Goals,		
Jobs,	and	Happiness	Criteria		
-  Performance	(Func_onality)	
-  Quality	(Defects)	
-  Cost	(Revenue;	Size)	
-  Accessibility	(Convenience)	
q  Emo(onal	Needs,	Goals,	Jobs,	and	
Happiness	Criteria	
-  Social	Aura	(Brand/Status);	Novelty/Aesthe_cs	
-  Interac_vity	(Customiza_on;	Socializa_on;	Fun)	
u  Science	
u  Technology	
u  Engineering	
u  Mathema=cs	
q  Spiritual	Needs,	Goals,	Jobs,	and	
Happiness	Criteria	
-  Peace	of	Mind	(Stress-free;	Enlightenment;	Freedom;	
Empowerment;	Self-actualiza_on;	Legacy)	
	
u  Culture	(Habit;	Values)	
u  Entertainment	(Value)	
u  Language	(Communica=on)	
u  Literature	(StoryModeling)	
PROBLEM/CHALLENGE:	
Trade-off	(Delight/Pain:	+/-);	Constraints	
WHAT	(Ways/Strategy:	Value	Innova=on	PlaZorm)	
Strategic	Problem		
Discovery	&	Solving	
(Games)/	
Resources	(Int./Ext.)	
Tac(cal	Problem	
Discovery	&	Solving	
(Games)/	
Resources	(Int./Ext.)
Organiza(on	Periodic	Table	(OPT)	for	Greater	World	Peace,	Understanding,	and	Prosperity	
“Universally	Classify	the	World’s	Objects.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
STEMCELL	Innova-on	Pyramid	for	Crea-ng	a	Value	Innova-on	Economy	(VIE)	
	
	
		
		
Universal	Problem	Solving	&	Project	Mngt	
HOW	
WHO	
WHY	(End)	 HOW	(Means)	
q  Future	 q  Present	 q  Past	
PROBLEM/CHALLENGE:	
Trade-off	(Delight/Pain:	+/-);	Constraints	
P.I.E.S.	Happiness	Hierarchy	(in	Community)	
q  Intellectual	Needs,	Goals,	
Jobs,	and	Happiness	Criteria	
-  Simplicity	(Complexity)	
-  Time	(Delay)	
-  Risk	
q  Physical	Needs,	Goals,		
Jobs,	and	Happiness	Criteria		
-  Performance	(Func_onality)	
-  Quality	(Defects)	
-  Cost	(Revenue;	Size)	
-  Accessibility	(Convenience)	
q  Emo(onal	Needs,	Goals,	Jobs,	and	
Happiness	Criteria	
-  Social	Aura	(Brand/Status);	Novelty/Aesthe_cs	
-  Interac_vity	(Customiza_on;	Socializa_on;	Fun)	
u  Science	
u  Technology	
u  Engineering	
u  Mathema=cs	
q  Spiritual	Needs,	Goals,	Jobs,	and	
Happiness	Criteria	
-  Peace	of	Mind	(Stress-free;	Enlightenment;	Freedom;	
Empowerment;	Self-actualiza_on;	Legacy)	
	
u  Culture	(Habit;	Values)	
u  Entertainment	(Value)	
u  Language	(Communica=on)	
u  Literature	(StoryModeling)	
Value	
Capture/	
Delivery	
Value	Crea(on	
WHAT	(Ways/Strategy:	Value	Innova=on	PlaZorm)	
Strategic	Problem		
Discovery	&	Solving	
(Games)/	
Resources	(Int./Ext.)	
Tac(cal	Problem	
Discovery	&	Solving	
(Games)/	
Resources	(Int./Ext.)
Organiza(on	Periodic	Table	(OPT)	for	Greater	World	Peace,	Understanding,	and	Prosperity	
“Universally	Classify	the	World’s	Objects.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
STEMCELL	Innova-on	Pyramid	for	Crea-ng	a	Value	Innova-on	Economy	(VIE)	
		
		
Universal	Problem	Solving	&	Project	Mngt	
HOW	
WHO	
WHY	(End)	 HOW	(Means)	
q  Future	 q  Present	 q  Past	
P.I.E.S.	Happiness	Hierarchy	(in	Community)	
q  Intellectual	Needs,	Goals,	
Jobs,	and	Happiness	Criteria	
-  Simplicity	(Complexity)	
-  Time	(Delay)	
-  Risk	
q  Physical	Needs,	Goals,		
Jobs,	and	Happiness	Criteria		
-  Performance	(Func_onality)	
-  Quality	(Defects)	
-  Cost	(Revenue;	Size)	
-  Accessibility	(Convenience)	
q  Emo(onal	Needs,	Goals,	Jobs,	and	
Happiness	Criteria	
-  Social	Aura	(Brand/Status);	Novelty/Aesthe_cs	
-  Interac_vity	(Customiza_on;	Socializa_on;	Fun)	
q  Spiritual	Needs,	Goals,	Jobs,	and	
Happiness	Criteria	
-  Peace	of	Mind	(Stress-free;	Enlightenment;	Freedom;	
Empowerment;	Self-actualiza_on;	Legacy)	
	
Value	
Capture	
(Sharing)	
Value	Crea(on	
Demand	Genera(on	
&	Value	Delivery	
PROBLEM/CHALLENGE:	
Trade-off	(Delight/Pain:	+/-);	Constraints	
WHAT	(Ways/Strategy:	Value	Innova=on	PlaZorm)	
Strategic	Problem		
Discovery	&	Solving	
(Games)/	
Resources	(Int./Ext.)	
Tac(cal	Problem	
Discovery	&	Solving	
(Games)/	
Resources	(Int./Ext.)
Organiza(on	Periodic	Table	(OPT)	for	Greater	World	Peace,	Understanding,	and	Prosperity	
“Universally	Classify	the	World’s	Objects.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
STEMCELL	Innova-on	Pyramid	for	Crea-ng	a	Value	Innova-on	Economy	(VIE)	
	
	
		
		
Value	
Capture	
(Sharing)	
Value	Crea(on	
Universal	Problem	Solving	&	Project	Mngt	
HOW	
WHO	
WHY	(End)	 HOW	(Means)	
q  Future	 q  Present	 q  Past	
P.I.E.S.	Happiness	Hierarchy	(in	Community)	
q  Intellectual	Needs,	Goals,	
Jobs,	and	Happiness	Criteria	
-  Simplicity	(Complexity)	
-  Time	(Delay)	
-  Risk	
q  Physical	Needs,	Goals,		
Jobs,	and	Happiness	Criteria		
-  Performance	(Func_onality)	
-  Quality	(Defects)	
-  Cost	(Revenue;	Size)	
-  Accessibility	(Convenience)	
q  Emo(onal	Needs,	Goals,	Jobs,	and	
Happiness	Criteria	
-  Social	Aura	(Brand/Status);	Novelty/Aesthe_cs	
-  Interac_vity	(Customiza_on;	Socializa_on;	Fun)	
q  Spiritual	Needs,	Goals,	Jobs,	and	
Happiness	Criteria	
-  Peace	of	Mind	(Stress-free;	Enlightenment;	Freedom;	
Empowerment;	Self-actualiza_on;	Legacy)	
	
²  Key	Resources	(KR)	
²  Key	Ac-vi-es	(KA);	Processing	
²  Key	Partners	(KP);	Input/Suppliers	
²  Profit	(P$);	Value	
²  Revenue	(R$);	Delight	
²  Cost	(C$);	Pain	
²  Customer	Segments	(CS)	
²  Channels	(CH)	
²  Customer	Rela=onships	(CR)	
²  Value	Proposi-on	(VP);	Output	
PROBLEM/CHALLENGE:	
Trade-off	(Delight/Pain:	+/-);	Constraints	
WHAT	(Ways/Strategy:	Value	Innova=on	PlaZorm)	
Demand	Genera(on	
&	Value	Delivery	
Strategic	Problem		
Discovery	&	Solving	
(Games)/	
Resources	(Int./Ext.)	
Tac(cal	Problem	
Discovery	&	Solving	
(Games)/	
Resources	(Int./Ext.)
Organiza(on	Periodic	Table	(OPT)	for	Greater	World	Peace,	Understanding,	and	Prosperity	
“Universally	Classify	the	World’s	Objects.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
Tradi-onal	STEM	vs.	STEMCELL	Innova-on	Pyramid	Educa-on	
Strategies	&	Tac=cs	for	Gaining	Global	Compe==ve	Advantage	(in	Ins=tu=onal	Capital)	
ITEM	 Tradi(onal	STEM		
Educa_on/Framework	
STEMCELL	Innova(on	Pyramid	
Educa_on/Framework	
DISCIPLINES/
ACRONYM	
Science;	Technology;	Engineering;	
Mathema_cs	(STEM)		
Science;	Technology;	Engineering;	
Mathema_cs;	Culture;	Entertainment;	
Language;	Literature	(STEMCELL)		
PROBLEM	TO	BE	
SOLVED/CRISIS	
Growing	deficit	of	professionals	in	
STEM	disciplines;	Compe--ve	Disadv.	
Underdevelopment/Poverty;	Fragmented	
&	Boring	Educa-on;	Slow	Value	Innova-on	
DESIRED	OUTCOME	 More	Technologists	(“Techies”);	
Bemer	Test	Result	in	Int.	STEM	Tes_ng	
High	Growth	Value	Innova_on	Economy;	
More	Genius	Innovators	&	Polymaths	(GIPs)	
TRAINING	STRATEGY	 Tradi_onal	(Didac_c)	Teaching;	
Tradi_onal	Problem	Solving	&	
Learning	
Problem	&	Project-Based	Learning;	
Accelerated	Learning;	Universal	Problem	
Solving	&	Project	Management	(UPSPM)	
LEARNING	STRATEGY	 Rote	Memoriza_on	 Value	Innova_on	Planorm	(VIP)	
LEARNING	TACTICS	 Rote	Learning;	Reproduc_ve	Thinking;	
Tests;	Exams	
Discovery-Driven	Learning;	GIP	(Holis_c)	
Thinking;	Games;	Contests;	Projects	
TOOLS	 Tradi_onal	Learning	Tools	for	
Mastering	STEM	
Accelerated	Learning	Tools	for	Mastering	
STEMCELL;	OTHER	Loop;	OPT;	Galaxy	
GAMIFICATION	 Implicit	and	Incidental	Games	 Explicit	and	Designed	Games	(for	Teams)	
RESOURCES	 Tradi_onally	Available	Resources	 Innova_ve	&	Gamifica_on	Resources	
DIS/ADVANTAGES	 Neglect	of	the	“Arts”;	Fragmenta_on	 Simpler;	Faster;	Funner;	Scalable	Tools
Organiza(on	Periodic	Table	(OPT)	for	Greater	World	Peace,	Understanding,	and	Prosperity	
“Universally	Classify	the	World’s	Objects.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
Tradi-onal	STEM	vs.	STEMCELL	Innova-on	Pyramid	Educa-on	
Strategies	&	Tac=cs	for	Gaining	Global	Compe==ve	Advantage	(in	Ins=tu=onal	Capital)	
ITEM	 Tradi(onal	STEM		
Educa_on/Framework	
STEMCELL	Innova(on	Pyramid	
Educa_on/Framework	
DISCIPLINES/
ACRONYM	
Science;	Technology;	Engineering;	
Mathema_cs	(STEM)		
Science;	Technology;	Engineering;	
Mathema_cs;	Culture;	Entertainment;	
Language;	Literature	(STEMCELL)		
PRE-SCHOOL	
LEVEL	
PRIMARY		
LEVEL	
SECONDARY		
LEVEL	
	
TERTIARY	
LEVEL	
PROFESSIONAL	
LEVEL
Organiza(on	Periodic	Table	(OPT)	for	Greater	World	Peace,	Understanding,	and	Prosperity	
“Universally	Classify	the	World’s	Objects.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
Happiness	Canvas	for	Categories	of	Industry	
What	Customers	Really	Want	
INDUSTRY	
(JOB	TO	GET	
DONE/Tools)	
M	I	N	I	M	I	Z	E	(Eliminate;	Reduce)	 M	A	X	I	M	I	Z	E	(Increase;	Create)	
Cost	 Inaccessi-
bility	
Comple-
xity	
Time	
(Delay)	
Risk	 Perform-
ance	
Quality	 Social	
Aura	
Inter-
ac(vity	
Peace	of	
Mind	
APPAREL	
RETAIL	
ü  		 ü  		 ü  		 ü  		 ü  		
AUTO	
INSURANCE	
ü  		 ü  		 ü  		 ü  		 ü  		
BROKERAGE	 ü  		 ü  		 ü  		 ü  		 ü  		
CONSUMER	
BANKING	
ü  		 ü  		 ü  		 ü  		
CREDIT	CARDS	 ü  		 ü  		 ü  		 ü  		 ü  		
DISCOUNT	
RETAIL	
ü  		 ü  		 ü  			 ü  		 ü  		
FOOD	&	
BEVERAGES	
ü  		 ü  		 ü  		
GROCERY	 ü  		 ü  		 ü  		 ü  		
SMARTPHONES	 ü  		 ü  		 ü  		
TV	SERVICE	
PROVIDERS	
ü  		 ü  		 ü  		 ü  		
Based	on:	“The	Elements	of	Value”	by	Eric	Almquist	et	al	in:	Harvard	Business	Review	September	2016,	pp.	47-53
Organiza(on	Periodic	Table	(OPT)	for	Greater	World	Peace,	Understanding,	and	Prosperity	
“Universally	Classify	the	World’s	Objects.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
Happiness	Canvas	for	Categories	of	Impacts	
What	Customers	Really	Want	
IMPACTS	
(JOB	TO	GET	
DONE/Tools)	
M	I	N	I	M	I	Z	E	(Eliminate;	Reduce)	 M	A	X	I	M	I	Z	E	(Increase;	Create)	
Cost	 Inaccessi-
bility	
Comple-
xity	
Time	
(Delay)	
Risk	 Perform-
ance	
Quality	 Social	
Aura	
Inter-
ac(vity	
Peace	of	
Mind	
CUSTOMER	
ENGAGEMENT	
CUSTOMER	
SATISFACTION	
CUSTOMER	
LOYALTY	
COST	
REDUCTION	
REVENUE	
INCREASE	
PROFITABILITY	
Based	on:	“The	Elements	of	Value”	by	Eric	Almquist	et	al	in:	Harvard	Business	Review	September	2016,	pp.	47-53
Organiza(on	Periodic	Table	(OPT)	for	Greater	World	Peace,	Understanding,	and	Prosperity	
“Universally	Classify	the	World’s	Objects.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
I.C.E.	Stakeholders	of	STEMCELL	Innova-on	Pyramid	
	
q  Future	 q  Present	 q  Past	
CUSTOMER	ENTERPRISE	
INVESTOR
Organiza(on	Periodic	Table	(OPT)	for	Greater	World	Peace,	Understanding,	and	Prosperity	
“Universally	Classify	the	World’s	Objects.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
I.C.E.	Stakeholders	of	STEMCELL	Innova-on	Pyramid	
	
q  Future	 q  Present	 q  Past	
CUSTOMER	ENTERPRISE	
INVESTOR	
WHO
Organiza(on	Periodic	Table	(OPT)	for	Greater	World	Peace,	Understanding,	and	Prosperity	
“Universally	Classify	the	World’s	Objects.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
I.C.E.	Stakeholders	of	STEMCELL	Innova-on	Pyramid	
	
q  Future	 q  Present	 q  Past	
CUSTOMER	
(Demand	Resources)	
ENTERPRISE	
(Supply	Resources)	
INVESTOR	
(Value	Resources)	
WHO
Organiza(on	Periodic	Table	(OPT)	for	Greater	World	Peace,	Understanding,	and	Prosperity	
“Universally	Classify	the	World’s	Objects.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
I.C.E.	Stakeholders	of	STEMCELL	Innova-on	Pyramid	
	
q  Future	 q  Present	 q  Past	
CUSTOMER	
(Demand	Resources:	
Value	Delivery)	
ENTERPRISE	
(Supply	Resources:	
Value	Crea=on)	
INVESTOR	
(Value	Resources:	Value	Capture/Sharing)	
WHO
SMALL	MULTIPLICATION	
GALAXY	
M:	MATHEMATICS
Organiza(on	Periodic	Table	(OPT)	for	Greater	World	Peace,	Understanding,	and	Prosperity	
“Universally	Classify	the	World’s	Objects.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
TRADITIONAL	MULTIPLICATION	TABLE	vs.	SMALL	MULTIPLICATION	GALAXY	
STEMCELL	Strategies	for	Gaining	Global	Compe==ve	Advantage	(in	Ins=tu=onal	Capital)	
ITEM	 TRADITIONAL		
MULTIPLICATION	TABLE	
SMALL	MULTIPLICATION	GALAXY	
	
DISCIPLINES/
ACRONYM	
Mathema(cs:	Mul_plica_on	
	
Mathema(cs:	Mul_plica_on	as	well	as		
Addi_on	and	Division	
PROBLEM	TO	BE	
SOLVED/CRISIS	
Inability	to	mul-ply	single	digit	
numbers	and	selected	double	digits	
Inability	to	(rapidly)	mul-ply	single,	
double,	and	mul-ple	digit-numbers	
DESIRED	OUTCOME	 Mastery	of	mul=plica=on:		
1	to	12	
Mastery	of	mul=plica=on,	addi=on,	and	
division:	1-10;	11-19;	1,	2,	and	3-digit	nos.	
TRAINING	STRATEGY	 Didac=c	Teaching;	
Reproduc=ve	Learning	
Problem	&	Project-Based	Learning;	
Accelerated	Learning	
LEARNING	STRATEGY	 Rote	Memoriza=on	And	Reproduc=on	 Pakern	And	Object	Thinking;	Deduc=on	
LEARNING	TACTICS	 Mini-quizzes	 Discovery-Driven	Learning	&	Produc=ve	
Thinking;	Games;	Contests;	Projects	
TOOLS	 Mul=plica=on	charts;	“Hot	mental”	
for	Mastering	Mul=plica=on	(1	to	12)	
Accelerated	Learning	&	Gamified	Tools	for	
Mastering	Mul=plica=on;	Addi=on;	Division	
GAMIFICATION	 Quizzes;	Tests	 Team	Games/Puzzles;	Quizzes/Contests	
RESOURCES	 Tradi=onal	Mul=plica=on	Table	 Small	Mul=plica=on	Galaxy:	Games/Puzzles	
DIS/ADVANTAGES	 Slow	and	Difficult	to	Learn	 Simpler;	Faster;	Funner;	Scalable	Games
CUSTOMER	PERSPECTIVE	
	
	
	
	
	
PROVIDER’S	PERSPECTIVE	
q  “[w]ill	give	kids	the	opportunity	to	
build	their	self	efficacy,	become	
role	models	...”	
q  “[o]pportunity	to	interact	with	
technology	…”		
q  “[e]ngage(d)	between	600	-	100	
kids	in	both	Bo	and	Kenema			
a[er	the	end	of	six	months.”	
STEM	Gamifica(on	
q  S:	Science	
q  T:	Technology	
q  E:	Engineering	
q  M:	Mathema(cs	
	
CELL	Gamifica_on	
q  C:	Culture	
q  E:	Entertainment	
q  L:	Language	
q  L:	Literature	
	
	
	
	
	
	
ACTIVITIES/TEAM	GAMES	
1.  Learning	GAMES	
2.  Making	GAMES	
3.  Connec=ng	GAMES	
4.  Quiz	compe==ons	
5.  ROLE	PLAY/ACTING	
6.  Field	trip	(GAMES)	
	
	
	
	
	
	
SPONSOR’S	PERSPECTIVE	
	
	
	
	
	
Organiza(on	Periodic	Table	(OPT)	for	Greater	World	Peace,	Understanding,	and	Prosperity	
“Universally	Classify	the	World’s	Objects.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
Project	Gamifica(on	Galaxy	for	“STEM	for	Change	in	Sierra	Leone”	
ü  Future	 q  Present	 q  Past	
WHERE	(Context/Environment):	Sierra	Leone	(Bo/Kenema)	
Pain/Delight	(-/+):	….....	
876
4
1
5
32
Problem/Job	To	Get	Done	(JTGD):	Play	STEM	Games	24x7?	
…............WHO................	
YOUNG	GIRLS	(Ages	3-6)	
	
	
	
	 0
W
H	
Y	
W
H	
A	
T	
H	
O	
W	
WHEN
A	Simpler,	Faster,	and	Scalable	Method	to	Mul=ply	Small	Numbers	
x	(of)	 1	 2	 3	 4	 5	 6	 7	 8	 9	 10	
1	 	
	
	
	
	
	
2	
3	
4	
5	
6	 	
	
	
	
	
	
7	
8	
9	
10
A	Simpler,	Faster,	and	Scalable	Method	to	Mul=ply	Small	Numbers	
x	(of)	 1	 2	 3	 4	 5	 6	 7	 8	 9	 10	
1	 	
	
	
	
	
	
2	
3	
4	
5	
6	 	
	
	
	
	
	
7	
8	
9	
10	
5	Fingers	
of	HAND	
5	Fingers	
of	HAND
A	Simpler,	Faster,	and	Scalable	Method	to	Mul=ply	Small	Numbers	
x	(of)	 1	 2	 3	 4	 5	 6	 7	 8	 9	 10	
1	 	
	
	
	
	
	
2	
3	
4	
5	
6	 	
	
	
	
	
	
7	
8	
9	
10	
5	Fingers	
of	HAND	
5	Fingers	
of	HAND
A	Simpler,	Faster,	and	Scalable	Method	to	Mul=ply	Small	Numbers	
x	(of)	 1	 2	 3	 4	 5	 6	 7	 8	 9	 10	
1	
2	
3	
4	
5	
6	
7	
8	
9	
10
A	Simpler,	Faster,	and	Scalable	Method	to	Mul=ply	Small	Numbers	
x	(of)	 1	 2	 3	 4	 5	 6	 7	 8	 9	 10	
1	
2	
3	
4	
5	
6	
7	
8	
9	
10
A	Simpler,	Faster,	and	Scalable	Method	to	Mul=ply	Small	Numbers	
x	(of)	 1	 2	 3	 4	 5	 6	 7	 8	 9	 10	
1	 01	 02	 03	 04	 05	 06	 07	 08	 09	 10	
2	 02	 04	 06	 08	 10	 12	 14	 16	 18	 20	
3	 03	 06	 09	 12	 15	 18	 21	 24	 27	 30	
4	 04	 08	 12	 16	 20	 24	 28	 32	 36	 40	
5	 05	 10	 15	 20	 25	 30	 35	 40	 45	 50	
6	 06	 12	 18	 24	 30	 36	 42	 48	 54	 60	
7	 07	 14	 21	 28	 35	 42	 49	 56	 63	 70	
8	 08	 16	 24	 32	 40	 48	 56	 64	 72	 80	
9	 09	 18	 27	 36	 45	 54	 63	 72	 81	 90	
10	 10	 20	 30	 40	 50	 60	 70	 80	 90	 100
A	Simpler,	Faster,	and	Scalable	Method	to	Mul=ply	Small	Numbers	
x	(of)	 1	 2	 3	 4	 5	 6	 7	 8	 9	 10	
1	 01	 02	 03	 04	 05	 06	 07	 08	 09	 10	
2	 02	 04	 06	 08	 10	 12	 14	 16	 18	 20	
3	 03	 06	 09	 12	 15	 18	 21	 24	 27	 30	
4	 04	 08	 12	 16	 20	 24	 28	 32	 36	 40	
5	 05	 10	 15	 20	 25	 30	 35	 40	 45	 50	
6	 06	 12	 18	 24	 30	 36	 42	 48	 54	 60	
7	 07	 14	 21	 28	 35	 42	 49	 56	 63	 70	
8	 08	 16	 24	 32	 40	 48	 56	 64	 72	 80	
9	 09	 18	 27	 36	 45	 54	 63	 72	 81	 90	
10	 10	 20	 30	 40	 50	 60	 70	 80	 90	 100	
2	x	2	=	?	 2	x	5	=	?	 2	x	7	=	?	
One-Digit	Mul_plica_on
A	Simpler,	Faster,	and	Scalable	Method	to	Mul=ply	Small	Numbers	
x	(of)	 1	 2	 3	 4	 5	 6	 7	 8	 9	 10	
1	 01	 02	 03	 04	 05	 06	 07	 08	 09	 10	
2	 02	 04	 06	 08	 10	 12	 14	 16	 18	 20	
3	 03	 06	 09	 12	 15	 18	 21	 24	 27	 30	
4	 04	 08	 12	 16	 20	 24	 28	 32	 36	 40	
5	 05	 10	 15	 20	 25	 30	 35	 40	 45	 50	
6	 06	 12	 18	 24	 30	 36	 42	 48	 54	 60	
7	 07	 14	 21	 28	 35	 42	 49	 56	 63	 70	
8	 08	 16	 24	 32	 40	 48	 56	 64	 72	 80	
9	 09	 18	 27	 36	 45	 54	 63	 72	 81	 90	
10	 10	 20	 30	 40	 50	 60	 70	 80	 90	 100	
2	x	45	=	?	 7	x	45	=	?	 2	x	89	=	?	 7	x	89	=	?	
Two-Digit	“HORIZONTAL”	Mul_plica_on
A	Simpler,	Faster,	and	Scalable	Method	to	Mul=ply	Small	Numbers	
x	(of)	 1	 2	 3	 4	 5	 6	 7	 8	 9	 10	
1	 01	 02	 03	 04	 05	 06	 07	 08	 09	 10	
2	 02	 04	 06	 08	 10	 12	 14	 16	 18	 20	
3	 03	 06	 09	 12	 15	 18	 21	 24	 27	 30	
4	 04	 08	 12	 16	 20	 24	 28	 32	 36	 40	
5	 05	 10	 15	 20	 25	 30	 35	 40	 45	 50	
6	 06	 12	 18	 24	 30	 36	 42	 48	 54	 60	
7	 07	 14	 21	 28	 35	 42	 49	 56	 63	 70	
8	 08	 16	 24	 32	 40	 48	 56	 64	 72	 80	
9	 09	 18	 27	 36	 45	 54	 63	 72	 81	 90	
10	 10	 20	 30	 40	 50	 60	 70	 80	 90	 100	
32	x	2	=	?	 32	x	45	=	?	 32	x	7	=	?	 32	x	89	=	?	 7	x	89	=	?	
One	&	Two-Digit	Mul_plica_on
A	Simpler,	Faster,	and	Scalable	Method	to	Mul=ply	Small	Numbers	
x	(of)	 1	 2	 3	 4	 5	 6	 7	 8	 9	 10	
1	 01	 02	 03	 04	 05	 06	 07	 08	 09	 10	
2	 02	 06	 12	 20	
3	 03	 09	 18	 30	
4	 04	 08	 12	 16	 20	 24	 28	 32	 36	 40	
5	 05	 10	 15	 20	 25	 30	 35	 40	 45	 50	
6	 06	 12	 18	 24	 30	 36	 42	 48	 54	 60	
7	 07	 14	 21	 28	 35	 42	 49	 70	
8	 08	 16	 24	 32	 40	 48	 56	 64	 72	 80	
9	 09	 18	 27	 36	 45	 54	 63	 72	 81	 90	
10	 10	 20	 30	 40	 50	 60	 70	 80	 90	 100	
32	x	2	=	?	 32	x	45	=	?	 32	x	7	=	?	 32	x	89	=	?	 7	x	89	=	?	
One	&	Two-Digit	Mul_plica_on
A	Simpler,	Faster,	and	Scalable	Method	to	Mul=ply	Small	Numbers	
x	(of)	 1	 2	 3	 4	 5	 6	 7	 8	 9	 10	
1	 01	 02	 03	 04	 05	 06	 07	 08	 09	 10	
2	 02	 06	 12	 20	
3	 03	 09	 18	 30	
4	 04	 08	 12	 16	 20	 24	 28	 32	 36	 40	
5	 05	 10	 15	 20	 25	 30	 35	 40	 45	 50	
6	 06	 12	 18	 24	 30	 36	 42	 48	 54	 60	
7	 07	 14	 21	 28	 35	 42	 49	 70	
8	 08	 16	 24	 32	 40	 48	 56	 64	 72	 80	
9	 09	 18	 27	 36	 45	 54	 63	 72	 81	 90	
10	 10	 20	 30	 40	 50	 60	 70	 80	 90	 100	
32	x	2	=	?	 32	x	45	=	?	 32	x	7	=	?	 32	x	89	=	?	 7	x	89	=	?	
One	&	Two-Digit	Mul_plica_on	
$100	
for	
32x2	
$200	
for	
32x45	
$150	
for	
32x7	
$300	
for	
32x89	
$175		
for	7x89
2	x	45	=		
x	(of)	 4	 5	
2	 08	 10	
9	
0	
0	
9	 0	0	
A	Simpler,	Faster,	and	Scalable	Method	to	Mul=ply	Small	Numbers	
5	Steps	for	Using	Ecy’s	Mul_plica_on	Galaxy	
1.  Draw	a	square	grid:	3x3,	4x4,	5x5,	…	
2.  Write	the	digits	to	be	mul_plied	in	the	
direc_on	indicated	by	the	x	and	y	axes	
3.  Fill	in	cells	by	mul_plying	digits	
4.  Add	result	of	cell	along	each	diagonal	arrow	
to	obtain	a	total	for	each	circle	
5.  Product	is	number	defined	by	a	sequence	of	
digits	going	in	an	an_-clockwise	direc_on	
One	&	Two-Digit	“HORIZONTAL”	Mul_plica_on:	Right-to-les	Addi=on	(vs.	Les-to-right	Addi=on)	
7	x	89	=		
x	(of)	 8	 9	
7	 56	 63	
2	
3	
6	
2	 3	6	
Faster	Alterna_ve	
2	x	45	=	(08)	(10)	=	0	90	
	
	
	
	
Faster	Alterna_ve	
7	x	89	=	(56)	(63)	=	6	23	
	
	
	
	8+1=	9	 6+6=	12
32	x	2	=		
x	(of)	 0	 2	
2	 0	 4	
3	 0	 6	
6	
4	
0	
6	 4	0	
2x2	Mul_plica_on	
A	Simpler,	Faster,	and	Scalable	Method	to	Mul=ply	Small	Numbers	
5	Steps	for	Using	Ecy’s	Mul_plica_on	Galaxy	
1.  Draw	a	square	grid:	3x3,	4x4,	5x5,	…	
2.  Write	the	digits	to	be	mul_plied	in	the	
direc_on	indicated	by	the	x	and	y	axes	
3.  Fill	in	cells	by	mul_plying	digits	
4.  Add	result	of	cell	along	each	diagonal	arrow	
to	obtain	a	total	for	each	circle	
5.  Product	is	number	defined	by	a	sequence	of	
digits	going	in	an	an_-clockwise	direc_on	
One	&	Two-Digit	“VERTICAL”	Mul_plica_on:	Right-to-les	Addi=on	(vs.	Les-to-right	Addi=on)	
32	x	45	=		
x	(of)	 4	 5	
2	 8	 10	
3	 12	 15	
4	
0	
14	
4	 0	14
CLASSIC	MULTIPLICATION	
GALAXY	
M:	MATHEMATICS
32	x	21	=		
x	 2	 1	
2	 4	 2	
3	 6	 3	
7	
2	
6	
7	 2	6	 212	x	231	=		
x	 2	 3	 1	
2	 4	 6	 2	
1	 2	 3	 1	
2	 4	 6	 2	
7	
2	
9	
8	 9	4	
8	4	
2	7	
2x2	Mul_plica_on	 3x3	Mul_plica_on	
A	Simpler,	Faster,	and	Scalable	Method	to	Mul=ply	Small	Numbers	
5	Steps	for	Using	Ecy’s	Mul_plica_on	Galaxy	
1.  Draw	a	square	grid:	3x3,	4x4,	5x5,	…	
2.  Write	the	digits	to	be	mul_plied	in	the	
direc_on	indicated	by	the	x	and	y	axes	
3.  Fill	in	cells	by	mul_plying	digits	
4.  Add	result	of	cell	along	each	diagonal	arrow	
to	obtain	a	total	for	each	circle	
5.  Product	is	number	defined	by	a	sequence	of	
digits	going	in	an	an_-clockwise	direc_on
…….	x	….…		=		
x	
…..…	x	…….	=		
x	
2x2	Mul_plica_on	 3x3	Mul_plica_on	
5	Steps	for	Using	Ecy’s	Mul_plica_on	Galaxy	
1.  Draw	a	square	grid:	3x3,	4x4,	5x5,	…	
2.  Write	the	digits	to	be	mul_plied	in	the	
direc_on	indicated	by	the	x	and	y	axes	
3.  Fill	in	cells	by	mul_plying	digits	
4.  Add	result	of	cell	along	each	diagonal	arrow	
to	obtain	a	total	for	each	circle	
5.  Product	is	number	defined	by	a	sequence	of	
digits	going	in	an	an_-clockwise	direc_on	
A	Simpler,	Faster,	and	Scalable	Method	to	Mul=ply	Small	Numbers
1263	x	5974	=	7,545,162		
x	 5	 9	 7	 4	
3	 15	 27	 21	 12	
6	 30	 54	 42	 24	
2	 10	 18	 14	 8	
1	 5	 9	 7	 4	
6	
2	
1	
25,781	x	12,457	=	321,153,917		
x	 1	 2	 4	 5	 7	
1	 1	 2	 4	 5	 7	
8	 8	 16	 32	 40	 56	
7	 7	 14	 28	 35	 49	
5	 5	 10	 20	 25	 35	
2	 2	 4	 8	 10	 14	
1	
7	
9	
5	4	5	7	
4x4	Digit	Mul_plica_on	 5x5	Mul_plica_on	
2	3	 5	
5	Steps	for	Using	Ecy’s	Mul_plica_on	Galaxy	
1.  Draw	a	square	grid:	3x3,	4x4,	5x5,	…	
2.  Write	the	digits	to	be	mul_plied	in	the	
direc_on	indicated	by	the	x	and	y	axes	
3.  Fill	in	cells	by	mul_plying	digits	
4.  Add	result	of	cell	along	each	diagonal	
arrow	to	obtain	a	total	for	each	circle	
5.  Product	is	number	defined	by		sequence	
of	digits	going	in	an_-clockwise	direc_on	
3	
1	1	
A	Simpler,	Faster,	and	Scalable	Method	to	Mul=ply	Large	Numbers
…………	x	………..	=	………………	
x	
…………..	x	…………..	=	…………..…………..	
x	
4x4	Digit	Mul_plica_on	 5x5	Mul_plica_on	
A	Simpler,	Faster,	and	Scalable	Method	to	Mul=ply	Large	Numbers	
5	Steps	for	Using	Ecy’s	Mul_plica_on	Galaxy	
1.  Draw	a	square	grid:	3x3,	4x4,	5x5,	…	
2.  Write	the	digits	to	be	mul_plied	in	the	
direc_on	indicated	by	the	x	and	y	axes	
3.  Fill	in	cells	by	mul_plying	digits	
4.  Add	result	of	cell	along	each	diagonal	
arrow	to	obtain	a	total	for	each	circle	
5.  Product	is	number	defined	by		sequence	
of	digits	going	in	an_-clockwise	direc_on
Ecy’s	Mul(plica(on	Galaxy	
Is	a	Discovery	and	Presenta_on	by	
Dr.	Rod	King	
(rodkuhnhking@gmail.com)	
This	Discovery	is	Dedicated	to	Our	Daughter,	Ecy	King
x	 6	
30	
2	 4	
x	 2	 1	
9	 6	
2	
3	
2x2	Mul_plica_on	 3x3	Mul_plica_on	
Challenge:	Complete,	without	using	a	calculator,	the	Mul=plica=on	Galaxy	to	obtain	the	product	of					
the	original	two	numbers.		
25	x				6	=		 2				x											=		
5	Steps	for	Using	Ecy’s	Mul_plica_on	Galaxy	
1.  Draw	a	square	grid:	3x3,	4x4,	5x5,	…	
2.  Write	the	digits	to	be	mul_plied	in	the	
direc_on	indicated	by	the	x	and	y	axes	
3.  Fill	in	cells	by	mul_plying	digits	
4.  Add	result	of	cell	along	each	diagonal	arrow	
to	obtain	a	total	for	each	circle	
5.  Product	is	number	defined	by	a	sequence	of	
digits	going	in	an	an_-clockwise	direc_on
……….	x	……….	=	…………….	
x	 3	 2	 1	 1	
3	 9	 6	 3	 3	
4	 12	 8	 4	 4	
1	 3	 2	 1	 1	
2	 6	 4	 2	 2	
…………		x	………….	=	………………..	
x	 2	 0	 1	 4	 3	
1	 2	 0	 1	 4	 3	
4	 8	 0	 4	 16	 12	
2	 4	 0	 2	 8	 6	
3	 6	 0	 3	 12	 9	
1	 2	 0	 1	 4	 3	
4x4	Digit	Mul_plica_on	 5x5	Mul_plica_on	
5	Steps	for	Using	Ecy’s	Mul_plica_on	Galaxy	
1.  Draw	a	square	grid:	3x3,	4x4,	5x5,	…	
2.  Write	the	digits	to	be	mul_plied	in	the	
direc_on	indicated	by	the	x	and	y	axes	
3.  Fill	in	cells	by	mul_plying	digits	
4.  Add	result	of	cell	along	each	diagonal	
arrow	to	obtain	a	total	for	each	circle	
5.  Product	is	number	defined	by		sequence	
of	digits	going	in	an_-clockwise	direc_on	
Challenge:	Find,	without	using	a	calculator,	the	original	two	numbers	that	are	mul=plied	as	well	as					
the	product	for	the	Mul=plica=on	Galaxies	below.
……….	x	……….	=	…………….	
x	
6	 3	 3	
12	 8	 4	
3	 1	 1	
4	 2	 2	
…………		x	………….	=	………………..	
x	
2	 1	 4	 3	
8	 0	 4	
0	 2	 8	
6	 12	 9	
1	 4	
4x4	Digit	Mul_plica_on	 5x5	Mul_plica_on	
5	Steps	for	Using	Ecy’s	Mul_plica_on	Galaxy	
1.  Draw	a	square	grid:	3x3,	4x4,	5x5,	…	
2.  Write	the	digits	to	be	mul_plied	in	the	
direc_on	indicated	by	the	x	and	y	axes	
3.  Fill	in	cells	by	mul_plying	digits	
4.  Add	result	of	cell	along	each	diagonal	
arrow	to	obtain	a	total	for	each	circle	
5.  Product	is	number	defined	by		sequence	
of	digits	going	in	an_-clockwise	direc_on	
Challenge:	Find,	without	using	a	calculator,	the	original	two	numbers	that	are	mul=plied	as	well	as					
the	product	for	the	Mul=plica=on	Galaxies	below.

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