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WHERE	(Context/Environment):	.................................................................................................	
Problem/Job	To	Get	Done	(JTGD):	..............................................	 Pain/Delight	(-/+):	….....	
BUSINESS	MODEL	SCORECARD	(BMS)		
						Visualize	How	Every	S.C.O.P.E.S.	(Scene;	Community;	Organiza?on;	Project;	Enterprise;	Supply	Chain)	Works	
	q  FUTURE	(To	Do)	 q  PRESENT	(Doing)	 q  PAST	(Done)	
VISION	(End):	.........................................	 STRATEGY	(Ways):	..................................	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
MISSION	
(Leap	of	
Faith)	
VISION	
(Goal/Objec?ve)	
STRATEGY	
BUSINESS	MODEL	ENGINE							
(Engine/Project/Game																								
including	DESIGN	THINKING	CYCLE:																																											
How;	What;	Who;	Why)	
P:	Problem	(Job	To	Get	Done)	
E:	End	
W:	Ways	
M:	Means	
P.E.W.M.	Pyramid	for	Business	Model	InnovaIon	AccounIng	
WHO	
WHY		
WHAT	
HOW	
DESIGN	THINKING	CYCLE	(Means)	
E:	Empathize;	D:	Define;	I:	Ideate;	
P:	Prototype;	T:	Test;	R:	Review	
FRACTAL	PROBLEM	
SOLVING	(FPS)	CYCLE	
PROBLEM	
Space	
	
	
	
	
SOLUTION	
Space
ApplicaIon	of	P.E.W.M.	Pyramid	
BUSINESS	MODEL	SCORECARD	INNOVATION	ACCOUNTING	(BMIA)
BUSINESS	MODEL	SCORECARD	(BMS)		
						Visualize	How	Every	S.C.O.P.E.S.	(Scene;	Community;	Organiza?on;	Project;	Enterprise;	Supply	Chain)	Works	
	q  FUTURE	(To	Do)	 q  PRESENT	(Doing)	 q  PAST	(Done)	
PROBLEM	
Space	
	
FRACTAL	PROBLEM	
SOLVING	(FPS)	CYCLE
BUSINESS	MODEL	SCORECARD	(BMS)		
						Visualize	How	Every	S.C.O.P.E.S.	(Scene;	Community;	Organiza?on;	Project;	Enterprise;	Supply	Chain)	Works	
	q  FUTURE	(To	Do)	 q  PRESENT	(Doing)	 q  PAST	(Done)	
PROBLEM	
Space	
	
Problem/Job	To	Get	Done	(JTGD):	..............................................	
FRACTAL	PROBLEM	
SOLVING	(FPS)	CYCLE
BUSINESS	MODEL	SCORECARD	(BMS)		
						Visualize	How	Every	S.C.O.P.E.S.	(Scene;	Community;	Organiza?on;	Project;	Enterprise;	Supply	Chain)	Works	
	q  FUTURE	(To	Do)	 q  PRESENT	(Doing)	 q  PAST	(Done)	
PROBLEM	
Space	
	
Problem/Job	To	Get	Done	(JTGD):	..............................................	 Pain/Delight	(-/+):	….....	
FRACTAL	PROBLEM	
SOLVING	(FPS)	CYCLE
BUSINESS	MODEL	SCORECARD	(BMS)		
						Visualize	How	Every	S.C.O.P.E.S.	(Scene;	Community;	Organiza?on;	Project;	Enterprise;	Supply	Chain)	Works	
	q  FUTURE	(To	Do)	 q  PRESENT	(Doing)	 q  PAST	(Done)	
PROBLEM	
Space	
	
Problem/Job	To	Get	Done	(JTGD):	..............................................	 Pain/Delight	(-/+):	….....	
WHERE	(Context/Environment):	.................................................................................................	
FRACTAL	PROBLEM	
SOLVING	(FPS)	CYCLE
BUSINESS	MODEL	SCORECARD	(BMS)		
						Visualize	How	Every	S.C.O.P.E.S.	(Scene;	Community;	Organiza?on;	Project;	Enterprise;	Supply	Chain)	Works	
	q  FUTURE	(To	Do)	 q  PRESENT	(Doing)	 q  PAST	(Done)	
Problem/Job	To	Get	Done	(JTGD):	..............................................	 Pain/Delight	(-/+):	….....	
WHERE	(Context/Environment):	.................................................................................................	
PROBLEM	
Space	
	
	
	
	
SOLUTION	
Space	
	
	
	
	
FRACTAL	PROBLEM	
SOLVING	(FPS)	CYCLE
BUSINESS	MODEL	SCORECARD	(BMS)		
						Visualize	How	Every	S.C.O.P.E.S.	(Scene;	Community;	Organiza?on;	Project;	Enterprise;	Supply	Chain)	Works	
	q  FUTURE	(To	Do)	 q  PRESENT	(Doing)	 q  PAST	(Done)	
Problem/Job	To	Get	Done	(JTGD):	..............................................	 Pain/Delight	(-/+):	….....	
WHERE	(Context/Environment):	.................................................................................................	
PROBLEM	
Space	
	
	
	
	
SOLUTION	
Space	
	
	
	
	
FRACTAL	PROBLEM	
SOLVING	(FPS)	CYCLE
BUSINESS	MODEL	SCORECARD	(BMS)		
						Visualize	How	Every	S.C.O.P.E.S.	(Scene;	Community;	Organiza?on;	Project;	Enterprise;	Supply	Chain)	Works	
	q  FUTURE	(To	Do)	 q  PRESENT	(Doing)	 q  PAST	(Done)	
Problem/Job	To	Get	Done	(JTGD):	..............................................	 Pain/Delight	(-/+):	….....	
WHERE	(Context/Environment):	.................................................................................................	
VISION	(End):	.........................................	
PROBLEM	
Space	
	
	
	
	
SOLUTION	
Space	
	
	
	
	
FRACTAL	PROBLEM	
SOLVING	(FPS)	CYCLE
BUSINESS	MODEL	SCORECARD	(BMS)		
						Visualize	How	Every	S.C.O.P.E.S.	(Scene;	Community;	Organiza?on;	Project;	Enterprise;	Supply	Chain)	Works	
	q  FUTURE	(To	Do)	 q  PRESENT	(Doing)	 q  PAST	(Done)	
Problem/Job	To	Get	Done	(JTGD):	..............................................	 Pain/Delight	(-/+):	….....	
WHERE	(Context/Environment):	.................................................................................................	
VISION	(End):	.........................................	 STRATEGY	(Ways):	..................................	
PROBLEM	
Space	
	
	
	
	
SOLUTION	
Space	
	
	
	
	
FRACTAL	PROBLEM	
SOLVING	(FPS)	CYCLE
BUSINESS	MODEL	SCORECARD	(BMS)		
						Visualize	How	Every	S.C.O.P.E.S.	(Scene;	Community;	Organiza?on;	Project;	Enterprise;	Supply	Chain)	Works	
	q  FUTURE	(To	Do)	 q  PRESENT	(Doing)	 q  PAST	(Done)	
Problem/Job	To	Get	Done	(JTGD):	..............................................	 Pain/Delight	(-/+):	….....	
WHERE	(Context/Environment):	.................................................................................................	
VISION	(End):	.........................................	 STRATEGY	(Ways):	..................................	
DESIGN	THINKING	CYCLE	(Means)	
E:	Empathize;	D:	Define;	I:	Ideate;	
P:	Prototype;	T:	Test;	R:	Review	
PROBLEM	
Space	
	
	
	
	
SOLUTION	
Space	
	
	
	
	
FRACTAL	PROBLEM	
SOLVING	(FPS)	CYCLE
BUSINESS	MODEL	SCORECARD	(BMS)		
						Visualize	How	Every	S.C.O.P.E.S.	(Scene;	Community;	Organiza?on;	Project;	Enterprise;	Supply	Chain)	Works	
	q  FUTURE	(To	Do)	 q  PRESENT	(Doing)	 q  PAST	(Done)	
Problem/Job	To	Get	Done	(JTGD):	..............................................	 Pain/Delight	(-/+):	….....	
WHERE	(Context/Environment):	.................................................................................................	
VISION	(End):	.........................................	 STRATEGY	(Ways):	..................................	
DESIGN	THINKING	CYCLE	(Means)	
E:	Empathize;	D:	Define;	I:	Ideate;	
P:	Prototype;	T:	Test;	R:	Review	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
PROBLEM	
Space	
	
	
	
	
SOLUTION	
Space	
	
	
	
	
FRACTAL	PROBLEM	
SOLVING	(FPS)	CYCLE
BUSINESS	MODEL	SCORECARD	(BMS)		
						Visualize	How	Every	S.C.O.P.E.S.	(Scene;	Community;	Organiza?on;	Project;	Enterprise;	Supply	Chain)	Works	
	q  FUTURE	(To	Do)	 q  PRESENT	(Doing)	 q  PAST	(Done)	
Problem/Job	To	Get	Done	(JTGD):	..............................................	 Pain/Delight	(-/+):	….....	
WHERE	(Context/Environment):	.................................................................................................	
VISION	(End):	.........................................	 STRATEGY	(Ways):	..................................	
DESIGN	THINKING	CYCLE	(Means)	
E:	Empathize;	D:	Define;	I:	Ideate;	
P:	Prototype;	T:	Test;	R:	Review	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
P.E.W.M.	Pyramid	for	Business	Model	InnovaIon	AccounIng	
PROBLEM	
Space	
	
	
	
	
SOLUTION	
Space	
	
	
	
	
FRACTAL	PROBLEM	
SOLVING	(FPS)	CYCLE
BUSINESS	MODEL	SCORECARD	(BMS)		
						Visualize	How	Every	S.C.O.P.E.S.	(Scene;	Community;	Organiza?on;	Project;	Enterprise;	Supply	Chain)	Works	
	q  FUTURE	(To	Do)	 q  PRESENT	(Doing)	 q  PAST	(Done)	
Problem/Job	To	Get	Done	(JTGD):	..............................................	 Pain/Delight	(-/+):	….....	
WHERE	(Context/Environment):	.................................................................................................	
VISION	(End):	.........................................	 STRATEGY	(Ways):	..................................	
DESIGN	THINKING	CYCLE	(Means)	
E:	Empathize;	D:	Define;	I:	Ideate;	
P:	Prototype;	T:	Test;	R:	Review	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
P.E.W.M.	Pyramid	for	Business	Model	InnovaIon	AccounIng	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
P:	Problem	(Job	To	Get	Done)	
E:	End	
W:	Ways	
M:	Means	
PROBLEM	
Space	
	
	
	
	
SOLUTION	
Space	
	
	
	
	
FRACTAL	PROBLEM	
SOLVING	(FPS)	CYCLE
WHERE	(Context/Environment):	.................................................................................................	
Problem/Job	To	Get	Done	(JTGD):	..............................................	 Pain/Delight	(-/+):	….....	
BUSINESS	MODEL	SCORECARD	(BMS)		
						Visualize	How	Every	S.C.O.P.E.S.	(Scene;	Community;	Organiza?on;	Project;	Enterprise;	Supply	Chain)	Works	
	q  FUTURE	(To	Do)	 q  PRESENT	(Doing)	 q  PAST	(Done)	
VISION	(End):	.........................................	 STRATEGY	(Ways):	..................................	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
MISSION	
(Leap	of	
Faith)	
VISION	
(Goal/Objec?ve)	
STRATEGY	
BUSINESS	MODEL	ENGINE									
(Engine/Project/Game																								
including	DESIGN	THINKING	CYCLE:																																											
How;	What;	Who;	Why)	
P:	Problem	(Job	To	Get	Done)	
E:	End	
W:	Ways	
M:	Means	
P.E.W.M.	Pyramid	for	Business	Model	InnovaIon	AccounIng	
DESIGN	THINKING	CYCLE	(Means)	
E:	Empathize;	D:	Define;	I:	Ideate;	
P:	Prototype;	T:	Test;	R:	Review	
PROBLEM	
Space	
	
	
	
	
SOLUTION	
Space	
	
	
	
	
FRACTAL	PROBLEM	
SOLVING	(FPS)	CYCLE
WHERE	(Context/Environment):	.................................................................................................	
Problem/Job	To	Get	Done	(JTGD):	..............................................	 Pain/Delight	(-/+):	….....	
BUSINESS	MODEL	SCORECARD	(BMS)		
						Visualize	How	Every	S.C.O.P.E.S.	(Scene;	Community;	Organiza?on;	Project;	Enterprise;	Supply	Chain)	Works	
	q  FUTURE	(To	Do)	 q  PRESENT	(Doing)	 q  PAST	(Done)	
VISION	(End):	.........................................	 STRATEGY	(Ways):	..................................	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
MISSION	
(Leap	of	
Faith)	
VISION	
(Goal/Objec?ve)	
STRATEGY	
BUSINESS	MODEL	ENGINE							
(Engine/Project/Game																								
including	DESIGN	THINKING	CYCLE:																																											
How;	What;	Who;	Why)	
P:	Problem	(Job	To	Get	Done)	
E:	End	
W:	Ways	
M:	Means	
P.E.W.M.	Pyramid	for	Business	Model	InnovaIon	AccounIng	
WHO	
WHY		
WHAT	
HOW	
DESIGN	THINKING	CYCLE	(Means)	
E:	Empathize;	D:	Define;	I:	Ideate;	
P:	Prototype;	T:	Test;	R:	Review	
PROBLEM	
Space	
	
	
	
	
SOLUTION	
Space	
	
	
	
	
FRACTAL	PROBLEM	
SOLVING	(FPS)	CYCLE
WHERE	(Context/Environment):	.................................................................................................	
Problem/Job	To	Get	Done	(JTGD):	..............................................	 Pain/Delight	(-/+):	….....	
BUSINESS	MODEL	SCORECARD	(BMS)		
						Visualize	How	Every	S.C.O.P.E.S.	(Scene;	Community;	Organiza?on;	Project;	Enterprise;	Supply	Chain)	Works	
	q  FUTURE	(To	Do)	 q  PRESENT	(Doing)	 q  PAST	(Done)	
VISION	(End):	.........................................	 STRATEGY	(Ways):	..................................	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
BUSINESS	MODEL	TOOL	
(Means/System/Engine)	
DESIGN	THINKING	CYCLE	(Means)	
E:	Empathize;	D:	Define;	I:	Ideate;	
P:	Prototype;	T:	Test;	R:	Review
WHERE	(Context/Environment):	.................................................................................................	
Problem/Job	To	Get	Done	(JTGD):	..............................................	 Pain/Delight	(-/+):	….....	
BUSINESS	MODEL	SCORECARD	(BMS)		
						Visualize	How	Every	S.C.O.P.E.S.	(Scene;	Community;	Organiza?on;	Project;	Enterprise;	Supply	Chain)	Works	
	q  FUTURE	(To	Do)	 q  PRESENT	(Doing)	 q  PAST	(Done)	
VISION	(End):	.........................................	 STRATEGY	(Ways):	..................................	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
BUSINESS	MODEL	TOOL	
(Means/System/Engine)	
WHAT	IS	A	BUSINESS	MODEL?		
	
	
DESIGN	THINKING	CYCLE	(Means)	
E:	Empathize;	D:	Define;	I:	Ideate;	
P:	Prototype;	T:	Test;	R:	Review
WHERE	(Context/Environment):	.................................................................................................	
Problem/Job	To	Get	Done	(JTGD):	..............................................	 Pain/Delight	(-/+):	….....	
BUSINESS	MODEL	SCORECARD	(BMS)		
						Visualize	How	Every	S.C.O.P.E.S.	(Scene;	Community;	Organiza?on;	Project;	Enterprise;	Supply	Chain)	Works	
	q  FUTURE	(To	Do)	 q  PRESENT	(Doing)	 q  PAST	(Done)	
VISION	(End):	.........................................	 STRATEGY	(Ways):	..................................	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
BUSINESS	MODEL	TOOL	
(Means/System/Engine)	
WHAT	IS	A	BUSINESS	MODEL?	A	business	model	(engine/
project)	is	a	system	of	4	“engines”	that	sustainably	creates,	
delivers,	and	captures/shares	value	or	happiness.	
DESIGN	THINKING	CYCLE	(Means)	
E:	Empathize;	D:	Define;	I:	Ideate;	
P:	Prototype;	T:	Test;	R:	Review
WHERE	(Context/Environment):	.................................................................................................	
Problem/Job	To	Get	Done	(JTGD):	..............................................	 Pain/Delight	(-/+):	….....	
BUSINESS	MODEL	SCORECARD	(BMS)		
						Visualize	How	Every	S.C.O.P.E.S.	(Scene;	Community;	Organiza?on;	Project;	Enterprise;	Supply	Chain)	Works	
	q  FUTURE	(To	Do)	 q  PRESENT	(Doing)	 q  PAST	(Done)	
VISION	(End):	.........................................	 STRATEGY	(Ways):	..................................	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
BUSINESS	MODEL	TOOL	
(Means/System/Engine)	
WHAT	IS	BUSINESS	MODEL	
INNOVATION	ACCOUNTING?	
Business	Model	InnovaEon	
AccounEng	(BMIA)	refers	to	
real-Eme	performance	manage-
ment	of	a	business	model	
(engine)	in	each	of	the	5	phases	
of	a	business	model	lifecycle.	
DESIGN	THINKING	CYCLE	(Means)	
E:	Empathize;	D:	Define;	I:	Ideate;	
P:	Prototype;	T:	Test;	R:	Review	
WHAT	IS	A	BUSINESS	MODEL?	A	business	model	(engine/
project)	is	a	system	of	4	“engines”	that	sustainably	creates,	
delivers,	and	captures/shares	value	or	happiness.
WHERE	(Context/Environment):	.................................................................................................	
Problem/Job	To	Get	Done	(JTGD):	..............................................	 Pain/Delight	(-/+):	….....	
BUSINESS	MODEL	SCORECARD	(BMS)		
						Visualize	How	Every	S.C.O.P.E.S.	(Scene;	Community;	Organiza?on;	Project;	Enterprise;	Supply	Chain)	Works	
	q  FUTURE	(To	Do)	 q  PRESENT	(Doing)	 q  PAST	(Done)	
VISION	(End):	.........................................	 STRATEGY	(Ways):	..................................	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
BUSINESS	MODEL	TOOL	
(Means/System/Engine)	
5	Phases	of	a	Business	Model	
InnovaQon	AccounQng	(BMIA)	
Project:	Business	Model	Lifecycle	
i.  Customer-Problem	Fitness	
ii.  Problem-SoluIon	Fitness	
iii.  Product-Market	Fitness	
iv.  Business	Model	Scaling	
	
v.  Business	Model	Renewal	
WHAT	IS	BUSINESS	MODEL	
INNOVATION	ACCOUNTING?	
Business	Model	InnovaEon	
AccounEng	(BMIA)	refers	to	
real-Eme	performance	manage-
ment	of	a	business	model	
(engine)	in	each	of	the	5	phases	
of	a	business	model	lifecycle.	
DESIGN	THINKING	CYCLE	(Means)	
E:	Empathize;	D:	Define;	I:	Ideate;	
P:	Prototype;	T:	Test;	R:	Review	
WHAT	IS	A	BUSINESS	MODEL?	A	business	model	(engine/
project)	is	a	system	of	4	“engines”	that	sustainably	creates,	
delivers,	and	captures/shares	value	or	happiness.
4	Visual	Templates	of	
Business	Model	Engine
WHERE	(Context/Environment):	.................................................................................................	
Problem/Job	To	Get	Done	(JTGD):	..............................................	 Pain/Delight	(-/+):	….....	
BUSINESS	MODEL	SCORECARD	(BMS)		
						Visualize	How	Every	S.C.O.P.E.S.	(Scene;	Community;	Organiza?on;	Project;	Enterprise;	Supply	Chain)	Works	
	q  FUTURE	(To	Do)	 q  PRESENT	(Doing)	 q  PAST	(Done)	
VISION	(End):	.........................................	 STRATEGY	(Ways):	..................................	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
BUSINESS	MODEL	TOOL	
(Means/System/Engine)	
WHAT	IS	A	BUSINESS	MODEL?	A	business	model	(engine/
project)	is	a	system	of	4	“engines”	that	sustainably	creates,	
delivers,	and	captures/shares	value	or	happiness.
WHERE	(Context/Environment):	.................................................................................................	
Problem/Job	To	Get	Done	(JTGD):	..............................................	 Pain/Delight	(-/+):	….....	
BUSINESS	MODEL	SCORECARD	(BMS)		
						Visualize	How	Every	S.C.O.P.E.S.	(Scene;	Community;	Organiza?on;	Project;	Enterprise;	Supply	Chain)	Works	
	q  FUTURE	(To	Do)	 q  PRESENT	(Doing)	 q  PAST	(Done)	
VISION	(End):	.........................................	 STRATEGY	(Ways):	..................................	
				 		 		
Business	Model	Chain	(List;	Stack)	1
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
OrganizaIon	
BUSINESS	MODEL	TOOL	
(Means/System/Engine)	
WHAT	IS	A	BUSINESS	MODEL?	A	business	model	(engine/
project)	is	a	system	of	4	“engines”	that	sustainably	creates,	
delivers,	and	captures/shares	value	or	happiness.
WHERE	(Context/Environment):	.................................................................................................	
Problem/Job	To	Get	Done	(JTGD):	..............................................	 Pain/Delight	(-/+):	….....	
BUSINESS	MODEL	SCORECARD	(BMS)		
						Visualize	How	Every	S.C.O.P.E.S.	(Scene;	Community;	Organiza?on;	Project;	Enterprise;	Supply	Chain)	Works	
	q  FUTURE	(To	Do)	 q  PRESENT	(Doing)	 q  PAST	(Done)	
VISION	(End):	.........................................	 STRATEGY	(Ways):	..................................	
HOW	 WHAT	 WHO	
	
	
				Business	Model	Macro-Canvas	
(Theater;	House;	Grid;	Jigsaw;	Brain)	
				 		 		
Business	Model	Chain	(List;	Stack)	 WHY	1
2
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
OrganizaIon	
BUSINESS	MODEL	TOOL	
(Means/System/Engine)	
WHAT	IS	A	BUSINESS	MODEL?	A	business	model	(engine/
project)	is	a	system	of	4	“engines”	that	sustainably	creates,	
delivers,	and	captures/shares	value	or	happiness.
WHERE	(Context/Environment):	.................................................................................................	
Problem/Job	To	Get	Done	(JTGD):	..............................................	 Pain/Delight	(-/+):	….....	
BUSINESS	MODEL	SCORECARD	(BMS)		
						Visualize	How	Every	S.C.O.P.E.S.	(Scene;	Community;	Organiza?on;	Project;	Enterprise;	Supply	Chain)	Works	
	q  FUTURE	(To	Do)	 q  PRESENT	(Doing)	 q  PAST	(Done)	
VISION	(End):	.........................................	 STRATEGY	(Ways):	..................................	
HOW	 WHAT	 WHO	
	
	
				Business	Model	Macro-Canvas	
(Theater;	House;	Grid;	Jigsaw;	Brain)	
				 		 		
Business	Model	Chain	(List;	Stack)	
Business	Model	Tree									
(Mind	Map;	Hub;	Fractal	Brain)	
HOW	
	
	
WHAT	
	
	
WHO	
	
	
WHY	
	
	
WHY	
OrganizaIon	
1
3
2
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
OrganizaIon	
BUSINESS	MODEL	TOOL	
(Means/System/Engine)	
WHAT	IS	A	BUSINESS	MODEL?	A	business	model	(engine/
project)	is	a	system	of	4	“engines”	that	sustainably	creates,	
delivers,	and	captures/shares	value	or	happiness.
WHERE	(Context/Environment):	.................................................................................................	
Problem/Job	To	Get	Done	(JTGD):	..............................................	 Pain/Delight	(-/+):	….....	
BUSINESS	MODEL	SCORECARD	(BMS)		
						Visualize	How	Every	S.C.O.P.E.S.	(Scene;	Community;	Organiza?on;	Project;	Enterprise;	Supply	Chain)	Works	
	q  FUTURE	(To	Do)	 q  PRESENT	(Doing)	 q  PAST	(Done)	
VISION	(End):	.........................................	 STRATEGY	(Ways):	..................................	
HOW	 WHAT	 WHO	
	
	
				Business	Model	Macro-Canvas	
(Theater;	House;	Grid;	Jigsaw;	Brain)	
Business	Model	Network	
(Molecule;	Diamond;	Pyramid;	
Periodic	Table;	Neural	Brain)	
				 		 		
Business	Model	Chain	(List;	Stack)	
Business	Model	Tree									
(Mind	Map;	Hub;	Fractal	Brain)	
HOW	
	
	
WHAT	
	
	
WHO	
	
	
WHY	
	
	
WHY	
OrganizaIon	
1
3
4
2
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
OrganizaIon	
BUSINESS	MODEL	TOOL	
(Means/System/Engine)	
WHAT	IS	A	BUSINESS	MODEL?	A	business	model	(engine/
project)	is	a	system	of	4	“engines”	that	sustainably	creates,	
delivers,	and	captures/shares	value	or	happiness.
Business	Model	Morphological	Deck	
PLATFORM	OF	BUSINESS	MODEL	SCORECARD:	“Plug-and-Play”	Tools
WHERE	(Context/Environment):	.................................................................................................	
Problem/Job	To	Get	Done	(JTGD):	..............................................	 Pain/Delight	(-/+):	….....	
BUSINESS	MODEL	SCORECARD	(BMS)		
						Visualize	How	Every	S.C.O.P.E.S.	(Scene;	Community;	Organiza?on;	Project;	Enterprise;	Supply	Chain)	Works	
	q  FUTURE	(To	Do)	 q  PRESENT	(Doing)	 q  PAST	(Done)	
VISION	(End):	.........................................	 STRATEGY	(Ways):	..................................	
HOW	 WHAT	 WHO	
	
	
				Business	Model	Macro-Canvas	
(Theater;	House;	Grid;	Jigsaw;	Brain)	
Business	Model	Network	
(Molecule;	Diamond;	Pyramid;	
Periodic	Table;	Neural	Brain)	
				 		 		
Business	Model	Chain	(List;	Stack)	
Business	Model	Tree									
(Mind	Map;	Hub;	Fractal	Brain)	
HOW	
	
	
WHAT	
	
	
WHO	
	
	
WHY	
	
	
WHY	
OrganizaIon	
1
3
4
2
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
OrganizaIon	
BUSINESS	MODEL	TOOL	
(Means/System/Engine)	
WHAT	IS	A	BUSINESS	MODEL?	A	business	model	(engine/
project)	is	a	system	of	4	“engines”	that	sustainably	creates,	
delivers,	and	captures/shares	value	or	happiness.
WHERE	(Context/Environment):	.................................................................................................	
Problem/Job	To	Get	Done	(JTGD):	..............................................	 Pain/Delight	(-/+):	….....	
BUSINESS	MODEL	SCORECARD	(BMS)		
						Visualize	How	Every	S.C.O.P.E.S.	(Scene;	Community;	Organiza?on;	Project;	Enterprise;	Supply	Chain)	Works	
	q  FUTURE	(To	Do)	 q  PRESENT	(Doing)	 q  PAST	(Done)	
VISION	(End):	.........................................	 STRATEGY	(Ways):	..................................	
HOW	 WHAT	 WHO	
	
	
				Business	Model	Macro-Canvas	
(Theater;	House;	Grid;	Jigsaw;	Brain)	
Business	Model	Network	
(Molecule;	Diamond;	Pyramid;	
Periodic	Table;	Neural	Brain)	
				 		 		
Business	Model	Chain	(List;	Stack)	
Business	Model	Tree									
(Mind	Map;	Hub;	Fractal	Brain)	
HOW	
	
	
WHAT	
	
	
WHO	
	
	
WHY	
	
	
WHY	
OrganizaIon	
1
3
4
2
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
OrganizaIon	
BUSINESS	MODEL		
MORPHOLOGICAL	DECK	
BUSINESS	MODEL	TOOL	
(Morphological	Deck)	
WHAT	IS	A	BUSINESS	MODEL?	A	business	model	(engine/
project)	is	a	system	of	4	“engines”	that	sustainably	creates,	
delivers,	and	captures/shares	value	or	happiness.
WHERE	(Context/Environment):	.................................................................................................	
Problem/Job	To	Get	Done	(JTGD):	..............................................	 Pain/Delight	(-/+):	….....	
BUSINESS	MODEL	SCORECARD	(BMS)		
						Visualize	How	Every	S.C.O.P.E.S.	(Scene;	Community;	Organiza?on;	Project;	Enterprise;	Supply	Chain)	Works	
	q  FUTURE	(To	Do)	 q  PRESENT	(Doing)	 q  PAST	(Done)	
VISION	(End):	.........................................	 STRATEGY	(Ways):	..................................	
HOW	 WHAT	 WHO	
	
	
				Business	Model	Macro-Canvas	
(Theater;	House;	Grid;	Jigsaw;	Brain)	
Business	Model	Network	
(Molecule;	Diamond;	Pyramid;	
Periodic	Table;	Neural	Brain)	
				 		 		
Business	Model	Chain	(List;	Stack)	
Business	Model	Tree									
(Mind	Map;	Hub;	Fractal	Brain)	
HOW	
	
	
WHAT	
	
	
WHO	
	
	
WHY	
	
	
WHY	
OrganizaIon	
1
3
4
2
			Engines	
Elements	
OPERATIONS	
HOW	
PRODUCTION	
WHAT	
MARKETING	
WHO	
FINANCE	
WHY	
Create	Value	1	 Create	Value	2	 Capture/Share	Value		
OrganizaIon	
Deliver	Value	(Buy-in)		
BUSINESS	MODEL	TOOL	
(Morphological	Deck)	
WHAT	IS	A	BUSINESS	MODEL?	A	business	model	(engine/
project)	is	a	system	of	4	“engines”	that	sustainably	creates,	
delivers,	and	captures/shares	value	or	happiness.
WHERE	(Context/Environment):	.................................................................................................	
Problem/Job	To	Get	Done	(JTGD):	..............................................	 Pain/Delight	(-/+):	….....	
BUSINESS	MODEL	SCORECARD	(BMS)		
						Visualize	How	Every	S.C.O.P.E.S.	(Scene;	Community;	Organiza?on;	Project;	Enterprise;	Supply	Chain)	Works	
	q  FUTURE	(To	Do)	 q  PRESENT	(Doing)	 q  PAST	(Done)	
VISION	(End):	.........................................	 STRATEGY	(Ways):	..................................	
HOW	 WHAT	 WHO	
	
	
				Business	Model	Macro-Canvas	
(Theater;	House;	Grid;	Jigsaw;	Brain)	
Business	Model	Network	
(Molecule;	Diamond;	Pyramid;	
Periodic	Table;	Neural	Brain)	
				 		 		
Business	Model	Chain	(List;	Stack)	
Business	Model	Tree									
(Mind	Map;	Hub;	Fractal	Brain)	
HOW	
	
	
WHAT	
	
	
WHO	
	
	
WHY	
	
	
WHY	
OrganizaIon	
1
3
4
2
			Engines	
Elements	
OPERATIONS	
HOW	
PRODUCTION	
WHAT	
MARKETING	
WHO	
FINANCE	
WHY	
Create	Value	1	 Create	Value	2	 Capture/Share	Value		
OrganizaIon	
Deliver	Value	(Buy-in)		
BUSINESS	MODEL	TOOL	
(Morphological	Deck)	
WHAT	IS	A	BUSINESS	MODEL?	A	business	model	(engine/
project)	is	a	system	of	4	“engines”	that	sustainably	creates,	
delivers,	and	captures/shares	value	or	happiness.
WHERE	(Context/Environment):	.................................................................................................	
Problem/Job	To	Get	Done	(JTGD):	..............................................	 Pain/Delight	(-/+):	….....	
BUSINESS	MODEL	SCORECARD	(BMS)		
						Visualize	How	Every	S.C.O.P.E.S.	(Scene;	Community;	Organiza?on;	Project;	Enterprise;	Supply	Chain)	Works	
	q  FUTURE	(To	Do)	 q  PRESENT	(Doing)	 q  PAST	(Done)	
VISION	(End):	.........................................	 STRATEGY	(Ways):	..................................	
HOW	 WHAT	 WHO	
	
	
				Business	Model	Macro-Canvas	
(Theater;	House;	Grid;	Jigsaw;	Brain)	
Business	Model	Network	
(Molecule;	Diamond;	Pyramid;	
Periodic	Table;	Neural	Brain)	
				 		 		
Business	Model	Chain	(List;	Stack)	
Business	Model	Tree									
(Mind	Map;	Hub;	Fractal	Brain)	
HOW	
	
	
WHAT	
	
	
WHO	
	
	
WHY	
	
	
WHY	
OrganizaIon	
1
3
4
2
			Engines	
Elements	
OPERATIONS	
HOW	
PRODUCTION	
WHAT	
MARKETING	
WHO	
FINANCE	
WHY	
K	
Q	
J	
A	
2	
3	
4	
5	
6	
7	
8	
9	
10	
Create	Value	1	 Create	Value	2	 Capture/Share	Value		
OrganizaIon	
Deliver	Value	(Buy-in)		
BUSINESS	MODEL	TOOL	
(Morphological	Deck)	
WHAT	IS	A	BUSINESS	MODEL?	A	business	model	(engine/
project)	is	a	system	of	4	“engines”	that	sustainably	creates,	
delivers,	and	captures/shares	value	or	happiness.
WHERE	(Context/Environment):	.................................................................................................	
Problem/Job	To	Get	Done	(JTGD):	..............................................	 Pain/Delight	(-/+):	….....	
BUSINESS	MODEL	SCORECARD	(BMS)		
						Visualize	How	Every	S.C.O.P.E.S.	(Scene;	Community;	Organiza?on;	Project;	Enterprise;	Supply	Chain)	Works	
	q  FUTURE	(To	Do)	 q  PRESENT	(Doing)	 q  PAST	(Done)	
VISION	(End):	.........................................	 STRATEGY	(Ways):	..................................	
HOW	 WHAT	 WHO	
	
	
				Business	Model	Macro-Canvas	
(Theater;	House;	Grid;	Jigsaw;	Brain)	
Business	Model	Network	
(Molecule;	Diamond;	Pyramid;	
Periodic	Table;	Neural	Brain)	
				 		 		
Business	Model	Chain	(List;	Stack)	
Business	Model	Tree									
(Mind	Map;	Hub;	Fractal	Brain)	
HOW	
	
	
WHAT	
	
	
WHO	
	
	
WHY	
	
	
WHY	
OrganizaIon	
1
3
4
2
			Engines	
Elements	
OPERATIONS	
HOW	
PRODUCTION	
WHAT	
MARKETING	
WHO	
FINANCE	
WHY	
K	
Q	
J	
A	
2	
3	
4	
5	
6	
7	
8	
9	
10	
Create	Value	1	 Create	Value	2	 Capture/Share	Value		
OrganizaIon	
Deliver	Value	(Buy-in)		
BUSINESS	MODEL	TOOL	
(Morphological	Deck)	
WHAT	IS	A	BUSINESS	MODEL?	A	business	model	(engine/
project)	is	a	system	of	4	“engines”	that	sustainably	creates,	
delivers,	and	captures/shares	value	or	happiness.
WHERE	(Context/Environment):	.................................................................................................	
Problem/Job	To	Get	Done	(JTGD):	..............................................	 Pain/Delight	(-/+):	….....	
BUSINESS	MODEL	SCORECARD	(BMS)		
						Visualize	How	Every	S.C.O.P.E.S.	(Scene;	Community;	Organiza?on;	Project;	Enterprise;	Supply	Chain)	Works	
	q  FUTURE	(To	Do)	 q  PRESENT	(Doing)	 q  PAST	(Done)	
VISION	(End):	.........................................	 STRATEGY	(Ways):	..................................	
HOW	 WHAT	 WHO	
	
	
				Business	Model	Macro-Canvas	
(Theater;	House;	Grid;	Jigsaw;	Brain)	
Business	Model	Network	
(Molecule;	Diamond;	Pyramid;	
Periodic	Table;	Neural	Brain)	
				 		 		
Business	Model	Chain	(List;	Stack)	
Business	Model	Tree									
(Mind	Map;	Hub;	Fractal	Brain)	
HOW	
	
	
WHAT	
	
	
WHO	
	
	
WHY	
	
	
WHY	
OrganizaIon	
1
3
4
2
			Engines	
Elements	
OPERATIONS	
HOW	
PRODUCTION	
WHAT	
MARKETING	
WHO	
FINANCE	
WHY	
K	
Q	
J	
A	
2	
3	
4	
5	
6	
7	
8	
9	
10	
Create	Value	1	 Create	Value	2	 Capture/Share	Value		
OrganizaIon	
Deliver	Value	(Buy-in)		
BUSINESS	MODEL	TOOL	
(Morphological	Deck)	
WHAT	IS	A	BUSINESS	MODEL?	A	business	model	(engine/
project)	is	a	system	of	4	“engines”	that	sustainably	creates,	
delivers,	and	captures/shares	value	or	happiness.
WHERE	(Context/Environment):	.................................................................................................	
Problem/Job	To	Get	Done	(JTGD):	..............................................	 Pain/Delight	(-/+):	….....	
BUSINESS	MODEL	SCORECARD	(BMS)		
						Visualize	How	Every	S.C.O.P.E.S.	(Scene;	Community;	Organiza?on;	Project;	Enterprise;	Supply	Chain)	Works	
	q  FUTURE	(To	Do)	 q  PRESENT	(Doing)	 q  PAST	(Done)	
VISION	(End):	.........................................	 STRATEGY	(Ways):	..................................	
HOW	 WHAT	 WHO	
	
	
				Business	Model	Macro-Canvas	
(Theater;	House;	Grid;	Jigsaw;	Brain)	
Business	Model	Network	
(Molecule;	Diamond;	Pyramid;	
Periodic	Table;	Neural	Brain)	
				 		 		
Business	Model	Chain	(List;	Stack)	
Business	Model	Tree									
(Mind	Map;	Hub;	Fractal	Brain)	
HOW	
	
	
WHAT	
	
	
WHO	
	
	
WHY	
	
	
WHY	
OrganizaIon	
1
3
4
2
			Engines	
Elements	
OPERATIONS	
HOW	
PRODUCTION	
WHAT	
MARKETING	
WHO	
FINANCE	
WHY	
K	 SUPPLIER/
PROVIDER	
OUTPUT/TOOL	
(SOLUTION)	
CUSTOMERS/	
STAKEHOLDERS	
VALUE	(HAPPINESS)	
Q	 INPUT/RESOURCES	 PRODUCT	 CHANNELS	 DELIGHT	(Revenue)	
J	 PROCESSING	 SERVICE	 PROBLEM	 PAIN	(Cost;	Waste)	
A	
2	
3	
4	
5	
6	
7	
8	
9	
10	
Create	Value	1	 Create	Value	2	 Capture/Share	Value		
OrganizaIon	
Deliver	Value	(Buy-in)		
BUSINESS	MODEL	ENGINE	
(Business	Model	System:	12	Topics)	
WHAT	IS	A	BUSINESS	MODEL?	A	business	model	(engine/
project)	is	a	system	of	4	“engines”	that	sustainably	creates,	
delivers,	and	captures/shares	value	or	happiness.
WHERE	(Context/Environment):	.................................................................................................	
Problem/Job	To	Get	Done	(JTGD):	..............................................	 Pain/Delight	(-/+):	….....	
BUSINESS	MODEL	SCORECARD	(BMS)		
						Visualize	How	Every	S.C.O.P.E.S.	(Scene;	Community;	Organiza?on;	Project;	Enterprise;	Supply	Chain)	Works	
	q  FUTURE	(To	Do)	 q  PRESENT	(Doing)	 q  PAST	(Done)	
VISION	(End):	.........................................	 STRATEGY	(Ways):	..................................	
HOW	 WHAT	 WHO	
	
	
				Business	Model	Macro-Canvas	
(Theater;	House;	Grid;	Jigsaw;	Brain)	
Business	Model	Network	
(Molecule;	Diamond;	Pyramid;	
Periodic	Table;	Neural	Brain)	
				 		 		
Business	Model	Chain	(List;	Stack)	
Business	Model	Tree									
(Mind	Map;	Hub;	Fractal	Brain)	
HOW	
	
	
WHAT	
	
	
WHO	
	
	
WHY	
	
	
WHY	
OrganizaIon	
1
3
4
2
			Engines	
Elements	
OPERATIONS	
HOW	
PRODUCTION	
WHAT	
MARKETING	
WHO	
FINANCE	
WHY	
K	 SUPPLIER/
PROVIDER	
OUTPUT/TOOL	
(SOLUTION)	
CUSTOMERS/	
STAKEHOLDERS	
VALUE	(HAPPINESS)	
Q	 INPUT/RESOURCES	 PRODUCT	 CHANNELS	 DELIGHT	(Revenue)	
J	 PROCESSING	 SERVICE	 PROBLEM	 PAIN	(Cost;	Waste)	
A	
2	
3	
4	
5	
6	
7	
8	
9	
10	
Create	Value	1	 Create	Value	2	 Capture/Share	Value		
OrganizaIon	
BUSINESS	MODEL	ENGINE	
(Business	Model	System:	12	Topics)	
Deliver	Value	(Buy-in)		
BUSINESS	MODEL	SYSTEM	(BMS):	
12	System	Topics	
WHAT	IS	A	BUSINESS	MODEL?	A	business	model	(engine/
project)	is	a	system	of	4	“engines”	that	sustainably	creates,	
delivers,	and	captures/shares	value	or	happiness.
WHERE	(Context/Environment):	.................................................................................................	
Problem/Job	To	Get	Done	(JTGD):	..............................................	 Pain/Delight	(-/+):	….....	
BUSINESS	MODEL	SCORECARD	(BMS)		
						Visualize	How	Every	S.C.O.P.E.S.	(Scene;	Community;	Organiza?on;	Project;	Enterprise;	Supply	Chain)	Works	
	q  FUTURE	(To	Do)	 q  PRESENT	(Doing)	 q  PAST	(Done)	
VISION	(End):	.........................................	 STRATEGY	(Ways):	..................................	
HOW	 WHAT	 WHO	
	
	
				Business	Model	Macro-Canvas	
(Theater;	House;	Grid;	Jigsaw;	Brain)	
Business	Model	Network	
(Molecule;	Diamond;	Pyramid;	
Periodic	Table;	Neural	Brain)	
				 		 		
Business	Model	Chain	(List;	Stack)	
Business	Model	Tree									
(Mind	Map;	Hub;	Fractal	Brain)	
HOW	
	
	
WHAT	
	
	
WHO	
	
	
WHY	
	
	
WHY	
OrganizaIon	
1
3
4
2
			Engines	
Elements	
OPERATIONS	
HOW	
PRODUCTION	
WHAT	
MARKETING	
WHO	
FINANCE	
WHY	
K	 SUPPLIER/
PROVIDER	
OUTPUT/TOOL	
(SOLUTION)	
CUSTOMERS/	
STAKEHOLDERS	
VALUE	(HAPPINESS)	
Q	 INPUT/RESOURCES	 PRODUCT	 CHANNELS	 DELIGHT	(Revenue)	
J	 PROCESSING	 SERVICE	 PROBLEM	 PAIN	(Cost;	Waste)	
A	
2	
3	
4	
5	
6	
7	
8	
9	
10	
OrganizaIon	
BUSINESS	MODEL	ENGINE	
(Business	Model	System:	12	Topics)	
BUSINESS	MODEL	SYSTEM	(BMS):	
12	System	Topics	
Feasibility	 Sustainability	 Viability	Desirability	
WHAT	IS	A	BUSINESS	MODEL?	A	business	model	(engine/
project)	is	a	system	of	4	“engines”	that	sustainably	creates,	
delivers,	and	captures/shares	value	or	happiness.
WHERE	(Context/Environment):	.................................................................................................	
Problem/Job	To	Get	Done	(JTGD):	..............................................	 Pain/Delight	(-/+):	….....	
BUSINESS	MODEL	SCORECARD	(BMS)		
						Visualize	How	Every	S.C.O.P.E.S.	(Scene;	Community;	Organiza?on;	Project;	Enterprise;	Supply	Chain)	Works	
	q  FUTURE	(To	Do)	 q  PRESENT	(Doing)	 q  PAST	(Done)	
VISION	(End):	.........................................	 STRATEGY	(Ways):	..................................	
HOW	 WHAT	 WHO	
	
	
				Business	Model	Macro-Canvas	
(Theater;	House;	Grid;	Jigsaw;	Brain)	
Business	Model	Network	
(Molecule;	Diamond;	Pyramid;	
Periodic	Table;	Neural	Brain)	
				 		 		
Business	Model	Chain	(List;	Stack)	
Business	Model	Tree									
(Mind	Map;	Hub;	Fractal	Brain)	
HOW	
	
	
WHAT	
	
	
WHO	
	
	
WHY	
	
	
WHY	
OrganizaIon	
1
3
4
2
			Engines	
Elements	
OPERATIONS	
HOW	
PRODUCTION	
WHAT	
MARKETING	
WHO	
FINANCE	
WHY	
K	 SUPPLIER/
PROVIDER	
OUTPUT/TOOL	
(SOLUTION)	
CUSTOMERS/	
STAKEHOLDERS	
VALUE	(HAPPINESS)	
Q	 INPUT/RESOURCES	 PRODUCT	 CHANNELS	 DELIGHT	(Revenue)	
J	 PROCESSING	 SERVICE	 PROBLEM	 PAIN	(Cost;	Waste)	
A	
2	
3	
4	
5	
6	
7	
8	
9	
10	
Feasibility	 Sustainability	 Viability	
OrganizaIon	
BUSINESS	MODEL	ENGINE	
(Business	Model	System:	12	Topics)	
Desirability	
WHAT	IS	A	BUSINESS	MODEL?	A	business	model	(engine/
project)	is	a	system	of	4	“engines”	that	sustainably	creates,	
delivers,	and	captures/shares	value	or	happiness.
Topics	&	Blueprints	
for	
	Business	Model	Engines	
PLATFORM	OF	BUSINESS	MODEL	SCORECARD:	“Plug-and-Play”	Tools
WHERE	(Context/Environment):	.................................................................................................	
Problem/Job	To	Get	Done	(JTGD):	..............................................	 Pain/Delight	(-/+):	….....	
4BBM-BUSINESS	MODEL	SCORECARD	(BMS)		
						Visualize	How	Every	S.C.O.P.E.S.	(Scene;	Community;	Organiza?on;	Project;	Enterprise;	Supply	Chain)	Works	
	q  FUTURE	(To	Do)	 q  PRESENT	(Doing)	 q  PAST	(Done)	
VISION	(End):	.........................................	 STRATEGY	(Ways):	..................................	
HOW	 WHAT	 WHO	
	
	
				Business	Model	Macro-Canvas	
(Theater;	House;	Grid;	Jigsaw;	Brain)	
Business	Model	Network	
(Molecule;	Diamond;	Pyramid;	
Periodic	Table;	Neural	Brain)	
				 		 		
Business	Model	Chain	(List;	Stack)	
Business	Model	Tree									
(Mind	Map;	Hub;	Fractal	Brain)	
HOW	
	
	
WHAT	
	
	
WHO	
	
	
WHY	
	
	
WHY	
OrganizaIon	
1
3
4
2
			Engines	
Elements	
OPERATIONS	
HOW	
PRODUCTION	
WHAT	
MARKETING	
WHO	
FINANCE	
WHY	
K	 SUPPLIER/
PROVIDER	
OUTPUT/TOOL	
(SOLUTION)	
CUSTOMERS/	
STAKEHOLDERS	
VALUE	(HAPPINESS)	
Q	 INPUT/RESOURCES	 PRODUCT	 CHANNELS	 DELIGHT	(Revenue)	
J	 PROCESSING	 SERVICE	 PROBLEM	 PAIN	(Cost;	Waste)	
A	 Internal	
Business	Process	
Customer	
2	
3	 Learning	&	
Growth	
Financial	
4	
5	
6	
7	
8	
9	
10	
OrganizaIon	
BUSINESS	MODEL	ENGINE:	
Balanced	Scorecard-4	Topics	
BALANCED	SCORECARD:	
4	Topics	
Feasibility	 Sustainability	 Viability	Desirability	
WHAT	IS	A	BUSINESS	MODEL?	A	business	model	(engine/
project)	is	a	system	of	4	“engines”	that	sustainably	creates,	
delivers,	and	captures/shares	value	or	happiness.
WHERE	(Context/Environment):	.................................................................................................	
Problem/Job	To	Get	Done	(JTGD):	..............................................	 Pain/Delight	(-/+):	….....	
4BBM-BUSINESS	MODEL	SCORECARD	(BMS)		
						Visualize	How	Every	S.C.O.P.E.S.	(Scene;	Community;	Organiza?on;	Project;	Enterprise;	Supply	Chain)	Works	
	q  FUTURE	(To	Do)	 q  PRESENT	(Doing)	 q  PAST	(Done)	
VISION	(End):	.........................................	 STRATEGY	(Ways):	..................................	
HOW	 WHAT	 WHO	
	
	
				Business	Model	Macro-Canvas	
(Theater;	House;	Grid;	Jigsaw;	Brain)	
Business	Model	Network	
(Molecule;	Diamond;	Pyramid;	
Periodic	Table;	Neural	Brain)	
				 		 		
Business	Model	Chain	(List;	Stack)	
Business	Model	Tree									
(Mind	Map;	Hub;	Fractal	Brain)	
HOW	
	
	
WHAT	
	
	
WHO	
	
	
WHY	
	
	
WHY	
OrganizaIon	
1
3
4
2
			Engines	
Elements	
OPERATIONS	
HOW	
PRODUCTION	
WHAT	
MARKETING	
WHO	
FINANCE	
WHY	
K	 SUPPLIER/
PROVIDER	
OUTPUT/TOOL	
(SOLUTION)	
CUSTOMERS/	
STAKEHOLDERS	
VALUE	(HAPPINESS)	
Q	 INPUT/RESOURCES	 PRODUCT	 CHANNELS	 DELIGHT	(Revenue)	
J	 PROCESSING	 SERVICE	 PROBLEM	 PAIN	(Cost;	Waste)	
A	 Key	Processes	 Customer	
Value	Prop.	
2	
3	 Key	Resources	 Profit	Formula	
4	
5	
6	
7	
8	
9	
10	
OrganizaIon	
BUSINESS	MODEL	ENGINE:	
4-Box	Business	Model-4	Topics	
4-BOX	BUSINESS	MODEL	(4BBM):	
4	Topics	
Feasibility	 Sustainability	 Viability	Desirability	
WHAT	IS	A	BUSINESS	MODEL?	A	business	model	(engine/
project)	is	a	system	of	4	“engines”	that	sustainably	creates,	
delivers,	and	captures/shares	value	or	happiness.
WHERE	(Context/Environment):	.................................................................................................	
Problem/Job	To	Get	Done	(JTGD):	..............................................	 Pain/Delight	(-/+):	….....	
BMC-BUSINESS	MODEL	SCORECARD	(BMS)		
						Visualize	How	Every	S.C.O.P.E.S.	(Scene;	Community;	Organiza?on;	Project;	Enterprise;	Supply	Chain)	Works	
	q  FUTURE	(To	Do)	 q  PRESENT	(Doing)	 q  PAST	(Done)	
VISION	(End):	.........................................	 STRATEGY	(Ways):	..................................	
HOW	 WHAT	 WHO	
	
	
				Business	Model	Macro-Canvas	
(Theater;	House;	Grid;	Jigsaw;	Brain)	
Business	Model	Network	
(Molecule;	Diamond;	Pyramid;	
Periodic	Table;	Neural	Brain)	
				 		 		
Business	Model	Chain	(List;	Stack)	
Business	Model	Tree									
(Mind	Map;	Hub;	Fractal	Brain)	
HOW	
	
	
WHAT	
	
	
WHO	
	
	
WHY	
	
	
WHY	
OrganizaIon	
1
3
4
2
			Engines	
Elements	
OPERATIONS	
HOW	
PRODUCTION	
WHAT	
MARKETING	
WHO	
FINANCE	
WHY	
K	 SUPPLIER/
PROVIDER	
OUTPUT/TOOL	
(SOLUTION)	
CUSTOMERS/	
STAKEHOLDERS	
VALUE	(HAPPINESS)	
Q	 INPUT/RESOURCES	 PRODUCT	 CHANNELS	 DELIGHT	(Revenue)	
J	 PROCESSING	 SERVICE	 PROBLEM	 PAIN	(Cost;	Waste)	
A	 Key	AcEviEes	 Value	
ProposiEon	
Customer	Segment	 Cost	Structure	
2	 Customer	RelaEonship	 Revenue	Streams	
3	 Key	Resources	 Channels	
4	
5	 Key	Partners	
6	
7	
8	
9	
10	
OrganizaIon	
BUSINESS	MODEL	ENGINE:	
Business	Model	Canvas-9	Topics	
BUSINESS	MODEL	CANVAS	(BMC):	
9	Topics	
Feasibility	 Sustainability	 Viability	Desirability	
WHAT	IS	A	BUSINESS	MODEL?	A	business	model	(engine/
project)	is	a	system	of	4	“engines”	that	sustainably	creates,	
delivers,	and	captures/shares	value	or	happiness.
WHERE	(Context/Environment):	.................................................................................................	
Problem/Job	To	Get	Done	(JTGD):	..............................................	 Pain/Delight	(-/+):	….....	
LC-BUSINESS	MODEL	SCORECARD	(BMS)		
						Visualize	How	Every	S.C.O.P.E.S.	(Scene;	Community;	Organiza?on;	Project;	Enterprise;	Supply	Chain)	Works	
	q  FUTURE	(To	Do)	 q  PRESENT	(Doing)	 q  PAST	(Done)	
VISION	(End):	.........................................	 STRATEGY	(Ways):	..................................	
HOW	 WHAT	 WHO	
	
	
				Business	Model	Macro-Canvas	
(Theater;	House;	Grid;	Jigsaw;	Brain)	
Business	Model	Network	
(Molecule;	Diamond;	Pyramid;	
Periodic	Table;	Neural	Brain)	
				 		 		
Business	Model	Chain	(List;	Stack)	
Business	Model	Tree									
(Mind	Map;	Hub;	Fractal	Brain)	
HOW	
	
	
WHAT	
	
	
WHO	
	
	
WHY	
	
	
WHY	
OrganizaIon	
1
3
4
2
			Engines	
Elements	
OPERATIONS	
HOW	
PRODUCTION	
WHAT	
MARKETING	
WHO	
FINANCE	
WHY	
K	 SUPPLIER/
PROVIDER	
OUTPUT/TOOL	
(SOLUTION)	
CUSTOMERS/	
STAKEHOLDERS	
VALUE	(HAPPINESS)	
Q	 INPUT/RESOURCES	 PRODUCT	 CHANNELS	 DELIGHT	(Revenue)	
J	 PROCESSING	 SERVICE	 PROBLEM	 PAIN	(Cost;	Waste)	
A	 Unique	Value	
ProposiEon	
Customer	Segments	 Cost	Structure	
2	 Key	Metrics	 SoluEon	 Revenue	Streams	
3	 Channels	
4	 Unfair	
Advantage	
Problem	
5	
6	
7	
8	
9	
10	
OrganizaIon	
LEAN	CANVAS	(LC):	
9	Topics	 BUSINESS	MODEL	ENGINE:	
Lean	Canvas-9	Topics	
Feasibility	 Sustainability	 Viability	Desirability	
WHAT	IS	A	BUSINESS	MODEL?	A	business	model	(engine/
project)	is	a	system	of	4	“engines”	that	sustainably	creates,	
delivers,	and	captures/shares	value	or	happiness.
WHERE	(Context/Environment):	.................................................................................................	
Problem/Job	To	Get	Done	(JTGD):	..............................................	 Pain/Delight	(-/+):	….....	
BMM-BUSINESS	MODEL	SCORECARD	(BMS)		
						Visualize	How	Every	S.C.O.P.E.S.	(Scene;	Community;	Organiza?on;	Project;	Enterprise;	Supply	Chain)	Works	
	q  FUTURE	(To	Do)	 q  PRESENT	(Doing)	 q  PAST	(Done)	
VISION	(End):	.........................................	 STRATEGY	(Ways):	..................................	
HOW	 WHAT	 WHO	
	
	
				Business	Model	Macro-Canvas	
(Theater;	House;	Grid;	Jigsaw;	Brain)	
Business	Model	Network	
(Molecule;	Diamond;	Pyramid;	
Periodic	Table;	Neural	Brain)	
				 		 		
Business	Model	Chain	(List;	Stack)	
Business	Model	Tree									
(Mind	Map;	Hub;	Fractal	Brain)	
HOW	
	
	
WHAT	
	
	
WHO	
	
	
WHY	
	
	
WHY	
OrganizaIon	
1
3
4
2
			Engines	
Elements	
OPERATIONS	
HOW	
PRODUCTION	
WHAT	
MARKETING	
WHO	
FINANCE	
WHY	
K	 SUPPLIER/
PROVIDER	
OUTPUT/TOOL	
(SOLUTION)	
CUSTOMERS/	
STAKEHOLDERS	
VALUE	(HAPPINESS)	
Q	 INPUT/RESOURCES	 PRODUCT	 CHANNELS	 DELIGHT	(Revenue)	
J	 PROCESSING	 SERVICE	 PROBLEM	 PAIN	(Cost;	Waste)	
A	 Value	Prop.	 Target	Customers	 Costs	
2	 Product	Road-
map;	Pricing	
Sales	Plan;		
MarkeEng	Plan	
Revenue	Streams	
3	
4	 CompeEEve	
Advantages	
5	
6	
7	
8	
9	
10	
OrganizaIon	
BUSINESS	MODEL	MATRIX	(BMM):	
9	Topics	 BUSINESS	MODEL	ENGINE:	
Business	Model	Matrix-9	Topics	
Feasibility	 Sustainability	 Viability	Desirability	
WHAT	IS	A	BUSINESS	MODEL?	A	business	model	(engine/
project)	is	a	system	of	4	“engines”	that	sustainably	creates,	
delivers,	and	captures/shares	value	or	happiness.
WHERE	(Context/Environment):	.................................................................................................	
Problem/Job	To	Get	Done	(JTGD):	..............................................	 Pain/Delight	(-/+):	….....	
BMD-BUSINESS	MODEL	SCORECARD	(BMS)		
						Visualize	How	Every	S.C.O.P.E.S.	(Scene;	Community;	Organiza?on;	Project;	Enterprise;	Supply	Chain)	Works	
	q  FUTURE	(To	Do)	 q  PRESENT	(Doing)	 q  PAST	(Done)	
VISION	(End):	.........................................	 STRATEGY	(Ways):	..................................	
HOW	 WHAT	 WHO	
	
	
				Business	Model	Macro-Canvas	
(Theater;	House;	Grid;	Jigsaw;	Brain)	
Business	Model	Network	
(Molecule;	Diamond;	Pyramid;	
Periodic	Table;	Neural	Brain)	
				 		 		
Business	Model	Chain	(List;	Stack)	
Business	Model	Tree									
(Mind	Map;	Hub;	Fractal	Brain)	
HOW	
	
	
WHAT	
	
	
WHO	
	
	
WHY	
	
	
WHY	
OrganizaIon	
1
3
4
2
			Engines	
Elements	
OPERATIONS	
HOW	
PRODUCTION	
WHAT	
MARKETING	
WHO	
FINANCE	
WHY	
K	 SUPPLIER/
PROVIDER	
OUTPUT/TOOL	
(SOLUTION)	
CUSTOMERS/	
STAKEHOLDERS	
VALUE	(HAPPINESS)	
Q	 INPUT/RESOURCES	 PRODUCT	 CHANNELS	 DELIGHT	(Revenue)	
J	 PROCESSING	 SERVICE	 PROBLEM	 PAIN	(Cost;	Waste)	
A	 Key	Ac?vi?es	 Value	Prop.	 Customers/Stakeholders	 Cost	(Structure)	
2	 Key	Metrics	 Solu?on/
Product/Price	
Sales/Marke?ng/	
Rela?onship	
Revenue	(Streams)	
3	 Key	Resources	 Channels	
4	 Unfair/Compe?-
?ve	Advantage	
Problem/Defect/				
Trade-off	
5	
6	
7	
8	
9	
10	
OrganizaIon	
BUSINESS	MODEL	DECK	(BMD):	
Generic	Topics	 BUSINESS	MODEL	ENGINE:	
Business	Model	Deck-Topics	
Feasibility	 Sustainability	 Viability	Desirability	
WHAT	IS	A	BUSINESS	MODEL?	A	business	model	(engine/
project)	is	a	system	of	4	“engines”	that	sustainably	creates,	
delivers,	and	captures/shares	value	or	happiness.
WHERE	(Context/Environment):	.................................................................................................	
Problem/Job	To	Get	Done	(JTGD):	..............................................	 Pain/Delight	(-/+):	….....	
BMD-BUSINESS	MODEL	SCORECARD	(BMS)		
						Visualize	How	Every	S.C.O.P.E.S.	(Scene;	Community;	Organiza?on;	Project;	Enterprise;	Supply	Chain)	Works	
	q  FUTURE	(To	Do)	 q  PRESENT	(Doing)	 q  PAST	(Done)	
VISION	(End):	.........................................	 STRATEGY	(Ways):	..................................	
HOW	 WHAT	 WHO	
	
	
				Business	Model	Macro-Canvas	
(Theater;	House;	Grid;	Jigsaw;	Brain)	
Business	Model	Network	
(Molecule;	Diamond;	Pyramid;	
Periodic	Table;	Neural	Brain)	
				 		 		
Business	Model	Chain	(List;	Stack)	
Business	Model	Tree									
(Mind	Map;	Hub;	Fractal	Brain)	
HOW	
	
	
WHAT	
	
	
WHO	
	
	
WHY	
	
	
WHY	
OrganizaIon	
1
3
4
2
			Engines	
Elements	
OPERATIONS	
HOW	
PRODUCTION	
WHAT	
MARKETING	
WHO	
FINANCE	
WHY	
K	 SUPPLIER/
PROVIDER	
OUTPUT/TOOL	
(SOLUTION)	
CUSTOMERS/	
STAKEHOLDERS	
VALUE	(HAPPINESS)	
Q	 INPUT/RESOURCES	 PRODUCT	 CHANNELS	 DELIGHT	(Revenue)	
J	 PROCESSING	 SERVICE	 PROBLEM	 PAIN	(Cost;	Waste)	
A	 Key	Ac?vi?es	 Value	Prop.	 Customers/Stakeholders	 Cost	(Structure)	
2	 Key	Metrics	 Solu?on/
Product/Price	
Sales/Marke?ng/	
Rela?onship	
Revenue	(Streams)	
3	 Key	Resources	 Channels	
4	 Unfair/Compe?-
?ve	Advantage	
Problem/Defect/				
Trade-off	
5	
6	
7	
8	
9	
10	
OrganizaIon	
TOTAL	BUSINESS	MODEL	(TBM):	
Generic	Topics	 BUSINESS	MODEL	ENGINE:	
Total	Business	Model-Topics	
Feasibility	Metrics	Sustainability	Metrics	 Viability	Metrics	Desirability	Metrics	
WHAT	IS	A	BUSINESS	MODEL?	A	business	model	(engine/
project)	is	a	system	of	4	“engines”	that	sustainably	creates,	
delivers,	and	captures/shares	value	or	happiness.
Business	Model	“States”
WHERE	(Context/Environment):	.................................................................................................	
Problem/Job	To	Get	Done	(JTGD):	..............................................	 Pain/Delight	(-/+):	….....	
BUSINESS	MODEL	SCORECARD	(BMS)		
						Visualize	How	Every	S.C.O.P.E.S.	(Scene;	Community;	Organiza?on;	Project;	Enterprise;	Supply	Chain)	Works	
	q  FUTURE	(To	Do)	 q  PRESENT	(Doing)	 q  PAST	(Done)	
VISION	(End):	.........................................	 STRATEGY	(Ways):	..................................	
HOW	 WHAT	 WHO	
	
	
				Business	Model	Macro-Canvas	
(Theater;	House;	Grid;	Jigsaw;	Brain)	
Business	Model	Network	
(Molecule;	Diamond;	Pyramid;	
Periodic	Table;	Neural	Brain)	
				 		 		
Business	Model	Chain	(List;	Stack)	
Business	Model	Tree									
(Mind	Map;	Hub;	Fractal	Brain)	
HOW	
	
	
WHAT	
	
	
WHO	
	
	
WHY	
	
	
WHY	
OrganizaIon	
1
3
4
2
			Engines	
Elements	
OPERATIONS	
HOW	
PRODUCTION	
WHAT	
MARKETING	
WHO	
FINANCE	
WHY	
K	 SUPPLIER/
PROVIDER	
OUTPUT/TOOL	
(SOLUTION)	
CUSTOMERS/	
STAKEHOLDERS	
VALUE	(HAPPINESS)	
Q	 INPUT/RESOURCES	 PRODUCT	 CHANNELS	 DELIGHT	(Revenue)	
J	 PROCESSING	 SERVICE	 PROBLEM	 PAIN	(Cost;	Waste)	
A	 Agriculture	 Whole	product	 1-sided	market/need	 Asset	sale;	Pre-order	
2	 Mining	 Part(s)	of	product	 2-sided	market/needs	 Usage	fee;	Licensing	
3	 Manufacturing	
(Processing)	
FuncIonality			
(Un/Bundled)	
MulE-sided	market/needs	
(Plaorm);	Community	
SubscripEon;	Installment	
Payment;	Lump	Sum	
4	 Service/Experience	 Quality/Perf.	 Luxury	(High	end)	market	 Leasing/RenEng;	Broker	
5	 Values/Culture	 Novelty/Beauty	 Mass	(Low	end)	market	 Crowdsource/fund:	Prize	
6	 Physical	 InteracIvity;	Fun	 Niche;	Non-customers	 Ad;	AucEon;	Subsidy	
7	 Intellectual	 Cost;	Price;	Size	 High	touch;	Self-service	 Brokerage;	Royalty	Fee	
8	 EmoEonal/Social	 Simplicity	 Online/Automated/Direct	 Shared	infrastructure	
9	 Spiritual	 Accessibility	 Partners/Collaborators	 Open	InnovaEon;	Barter	
10	 Zero	Time	(Cycle);		
Zero	Space	(Infra)	
Time/Speed;	
Convenience	
Complementors/Affiliates;	
Shareholders;	Members	
Flat/Fixed	Price;	Tiered	
Pricing	(Free/Premium)	
OrganizaIon	
BUSINESS	MODEL	ENGINE	
(“States”)	
Feasibility	 Sustainability	 Viability	Desirability	
WHAT	IS	A	BUSINESS	MODEL?	A	business	model	(engine/
project)	is	a	system	of	4	“engines”	that	sustainably	creates,	
delivers,	and	captures/shares	value	or	happiness.
Templates	for	
Innovate	Salone	Projects
Engines	
Elements	
OPERATIONS	
HOW	
PRODUCTION	
WHAT	
MARKETING	
WHO	
FINANCE	
WHY	
K	 SUPPLIER/
PROVIDER	
OUTPUT/TOOL	
(SOLUTION)	
CUSTOMERS/	
STAKEHOLDERS	
VALUE	(HAPPINESS)	
Q	 INPUT/RESOURCES	 PRODUCT	 CHANNELS	 DELIGHT	(Revenue)	
J	 PROCESSING	 SERVICE	 PROBLEM	 PAIN	(Cost;	Waste)	
A	 Plan	of	AcQon/		
AcQviQes	
Proposed	
SoluQon	
Customers/	
Stakeholders	
Problem	MoQvaQon/
Benefit	
2	 Resources	
Needed	
Other	SoluQons	 Problem/	
Challenge	
Budget/	
Cost	
3	
4	
5	
6	
7	
8	
9	
10	
HOW	 WHAT	 WHO	
	
	
				Business	Model	Macro-Canvas	
(Theater;	House;	Grid;	Jigsaw;	Brain)	
Business	Model	Network	
(Molecule;	Diamond;	Pyramid;	
Periodic	Table;	Neural	Brain)	
				 		 		
Business	Model	Tree									
(Mind	Map;	Hub;	Fractal	Brain)	
HOW	
	
	
WHAT	
	
	
OrganizaIon	
1
3
4
2
WHO	
	
	
WHY	
	
	
Business	Model	Chain	(List;	Stack)	
OrganizaIon	
WHY	
WHERE	(Context/Environment):	.................................................................................................	
Problem/Job	To	Get	Done	(JTGD):	..............................................	 Pain/Delight	(-/+):	….....	
LIST	BUSINESS	MODEL	SCORECARD	(BMS)		
						Visualize	How	Every	S.C.O.P.E.S.	(Scene;	Community;	Organiza?on;	Project;	Enterprise;	Supply	Chain)	Works	
	q  FUTURE	(To	Do)	 q  PRESENT	(Doing)	 q  PAST	(Done)	
VISION	(End):	.........................................	 STRATEGY	(Ways):	..................................	
List	of	Innovate	Salone	Topics	(LIST):		
8	Topics	
Feasibility	 Sustainability	 Viability	Desirability	
BUSINESS	MODEL	ENGINE	
(LIST:	List	of	Innovate	Salone	Topics)	
WHAT	IS	A	BUSINESS	MODEL?	A	business	model	(engine/
project)	is	a	system	of	4	“engines”	that	sustainably	creates,	
delivers,	and	captures/shares	value	or	happiness.
Engines	
Elements	
OPERATIONS	
HOW	
PRODUCTION	
WHAT	
MARKETING	
WHO	
FINANCE	
WHY	
K	 SUPPLIER/
PROVIDER	
OUTPUT/TOOL	
(SOLUTION)	
CUSTOMERS/	
STAKEHOLDERS	
VALUE	(HAPPINESS)	
Q	 INPUT/RESOURCES	 PRODUCT	 CHANNELS	 DELIGHT	(Revenue)	
J	 PROCESSING	 SERVICE	 PROBLEM	 PAIN	(Cost;	Waste)	
A	 Plan	of	AcQon/		
AcQviQes	
Proposed	
SoluQon	
Customers/	
Stakeholders	
Problem	MoQvaQon/
Benefit	
2	 Resources	
Needed	
Other	SoluQons	 Problem/	
Challenge	
Budget/	
Cost	
3	
4	
5	
6	
7	
8	
9	
10	
HOW	 WHAT	 WHO	
	
	
				Business	Model	Macro-Canvas	
(Theater;	House;	Grid;	Jigsaw;	Brain)	
Business	Model	Network	
(Molecule;	Diamond;	Pyramid;	
Periodic	Table;	Neural	Brain)	
				 		 		
Business	Model	Tree									
(Mind	Map;	Hub;	Fractal	Brain)	
HOW	
	
	
WHAT	
	
	
OrganizaIon	
1
3
4
2
WHO	
	
	
WHY	
	
	
Business	Model	Chain	(List;	Stack)	
OrganizaIon	
WHY	
WHERE	(Context/Environment):	.................................................................................................	
Problem/Job	To	Get	Done	(JTGD):	..............................................	 Pain/Delight	(-/+):	….....	
LIST	BUSINESS	MODEL	SCORECARD	(BMS)		
						Visualize	How	Every	S.C.O.P.E.S.	(Scene;	Community;	Organiza?on;	Project;	Enterprise;	Supply	Chain)	Works	
	q  FUTURE	(To	Do)	 q  PRESENT	(Doing)	 q  PAST	(Done)	
VISION	(End):	.........................................	 STRATEGY	(Ways):	..................................	
Feasibility	 Sustainability	 Viability	Desirability	
BUSINESS	MODEL	ENGINE	
(LIST:	List	of	Innovate	Salone	Topics)	
WHAT	IS	A	BUSINESS	MODEL?	A	business	model	(engine/
project)	is	a	system	of	4	“engines”	that	sustainably	creates,	
delivers,	and	captures/shares	value	or	happiness.
Engines	
Elements	
OPERATIONS	
HOW	
PRODUCTION	
WHAT	
MARKETING	
WHO	
FINANCE	
WHY	
K	 SUPPLIER/
PROVIDER	
OUTPUT/TOOL	
(SOLUTION)	
CUSTOMERS/	
STAKEHOLDERS	
VALUE	(HAPPINESS)	
Q	 INPUT/RESOURCES	 PRODUCT	 CHANNELS	 DELIGHT	(Revenue)	
J	 PROCESSING	 SERVICE	 PROBLEM	 PAIN	(Cost;	Waste)	
A	 	
	
	
	
	
	
	
	
2	 	
	
	
	
	
	
Feasibility	 Sustainability	 Viability	Desirability	
WHERE	(Context/Environment):	.................................................................................................	
Problem/Job	To	Get	Done	(JTGD):	..............................................	 Pain/Delight	(-/+):	….....	
LIST	BUSINESS	MODEL	SCORECARD	(BMS)		
						Visualize	How	Every	S.C.O.P.E.S.	(Scene;	Community;	Organiza?on;	Project;	Enterprise;	Supply	Chain)	Works	
	q  FUTURE	(To	Do)	 q  PRESENT	(Doing)	 q  PAST	(Done)	
VISION	(End):	.........................................	 STRATEGY	(Ways):	..................................	
SOLUTION	SPACE	 TRADE-OFF	SPACE	
BUSINESS	MODEL	ENGINE	
(LIST:	List	of	Innovate	Salone	Topics)	
DESIGN	THINKING	CYCLE	(Means)	
E:	Empathize;	D:	Define;	I:	Ideate;	
P:	Prototype;	T:	Test;	R:	Review
Engines	
Elements	
OPERATIONS	
HOW	
PRODUCTION	
WHAT	
MARKETING	
WHO	
FINANCE	
WHY	
K	 SUPPLIER/
PROVIDER	
OUTPUT/TOOL	
(SOLUTION)	
CUSTOMERS/	
STAKEHOLDERS	
VALUE	(HAPPINESS)	
Q	 INPUT/RESOURCES	 PRODUCT	 CHANNELS	 DELIGHT	(Revenue)	
J	 PROCESSING	 SERVICE	 PROBLEM	 PAIN	(Cost;	Waste)	
A	 	
	
	
	
	
	
	
	
2	 	
	
	
	
	
	
	
Feasibility	 Sustainability	 Viability	Desirability	
WHERE	(Context/Environment):	.................................................................................................	
Problem/Job	To	Get	Done	(JTGD):	..............................................	 Pain/Delight	(-/+):	….....	
LIST	BUSINESS	MODEL	SCORECARD	(BMS)		
						Visualize	How	Every	S.C.O.P.E.S.	(Scene;	Community;	Organiza?on;	Project;	Enterprise;	Supply	Chain)	Works	
	q  FUTURE	(To	Do)	 q  PRESENT	(Doing)	 q  PAST	(Done)	
VISION	(End):	.........................................	 STRATEGY	(Ways):	..................................	
BUSINESS	MODEL	ENGINE	
(LIST:	List	of	Innovate	Salone	Topics)	
DESIGN	THINKING	CYCLE	(Means)	
E:	Empathize;	D:	Define;	I:	Ideate;	
P:	Prototype;	T:	Test;	R:	Review
Engines	
Elements	
OPERATIONS	
HOW	
PRODUCTION	
WHAT	
MARKETING	
WHO	
FINANCE	
WHY	
K	 SUPPLIER/
PROVIDER	
OUTPUT/TOOL	
(SOLUTION)	
CUSTOMERS/	
STAKEHOLDERS	
VALUE	(HAPPINESS)	
Q	 INPUT/RESOURCES	 PRODUCT	 CHANNELS	 DELIGHT	(Revenue)	
J	 PROCESSING	 SERVICE	 PROBLEM	 PAIN	(Cost;	Waste)	
A	 Plan	of	AcQon/		
AcQviQes	
	
	
	
	
	
	
Proposed	
SoluQon	
Customers/	
Stakeholders	
Problem	MoQvaQon/
Benefit	
2	 Resources	
Needed:		
	
	
	
	
	
Other		
SoluQons	
Problem/Challenge	 Detailed	Budget/Cost	
Feasibility	 Sustainability	 Viability	Desirability	
WHERE	(Context/Environment):	.................................................................................................	
Problem/Job	To	Get	Done	(JTGD):	..............................................	 Pain/Delight	(-/+):	….....	
LIST	BUSINESS	MODEL	SCORECARD	(BMS)		
						Visualize	How	Every	S.C.O.P.E.S.	(Scene;	Community;	Organiza?on;	Project;	Enterprise;	Supply	Chain)	Works	
	q  FUTURE	(To	Do)	 q  PRESENT	(Doing)	 q  PAST	(Done)	
VISION	(End):	.........................................	 STRATEGY	(Ways):	..................................	
BUSINESS	MODEL	ENGINE	
(LIST:	List	of	Innovate	Salone	Topics)	
DESIGN	THINKING	CYCLE	(Means)	
E:	Empathize;	D:	Define;	I:	Ideate;	
P:	Prototype;	T:	Test;	R:	Review
Engines	
Elements	
OPERATIONS	
HOW	
PRODUCTION	
WHAT	
MARKETING	
WHO	
FINANCE	
WHY	
K	 SUPPLIER/
PROVIDER	
OUTPUT/TOOL	
(SOLUTION)	
CUSTOMERS/	
STAKEHOLDERS	
VALUE	(HAPPINESS)	
Q	 INPUT/RESOURCES	 PRODUCT	 CHANNELS	 DELIGHT	(Revenue)	
J	 PROCESSING	 SERVICE	 PROBLEM	 PAIN	(Cost;	Waste)	
A	 Plan	of	AcQon/		
AcQviQes:	
What	steps	are	
you	planning	on	
taking	to	make	
this	project	a	
reality?	
	
Proposed	
SoluQon:		
How	are	you	
planning	on	
fixing	this	
problem?		
Customers/
Stakeholders:	
Who	are	most	important	
customers/stakeholders?	
Problem	MoQvaQon/
Benefit:		
Why	is	this	problem	
important	to	you?	
2	 Resources	
Needed:		
What	are	
resources	needed	
for	solving	
problem?	
	
Other	
SoluQons:		
What	other	
solu?ons	exist	
for	solving	the	
problem?	
Problem/Challenge:	
What	is	problem	that	
you	are	trying	to	solve?		
Detailed	Budget/Cost:	
What	would	the	costs	
be	for	comple?ng	your	
project?	
Feasibility	 Sustainability	 Viability	Desirability	
WHERE	(Context/Environment):	.................................................................................................	
Problem/Job	To	Get	Done	(JTGD):	..............................................	 Pain/Delight	(-/+):	….....	
LIST	BUSINESS	MODEL	SCORECARD	(BMS)		
						Visualize	How	Every	S.C.O.P.E.S.	(Scene;	Community;	Organiza?on;	Project;	Enterprise;	Supply	Chain)	Works	
	q  FUTURE	(To	Do)	 q  PRESENT	(Doing)	 q  PAST	(Done)	
VISION	(End):	.........................................	 STRATEGY	(Ways):	..................................	
BUSINESS	MODEL	ENGINE	
(LIST:	List	of	Innovate	Salone	Topics)	
DESIGN	THINKING	CYCLE	(Means)	
E:	Empathize;	D:	Define;	I:	Ideate;	
P:	Prototype;	T:	Test;	R:	Review
Engines	
Elements	
OPERATIONS	
HOW	
PRODUCTION	
WHAT	
MARKETING	
WHO	
FINANCE	
WHY	
K	 SUPPLIER/
PROVIDER	
OUTPUT/TOOL	
(SOLUTION)	
CUSTOMERS/	
STAKEHOLDERS	
VALUE	(HAPPINESS)	
Q	 INPUT/RESOURCES	 PRODUCT	 CHANNELS	 DELIGHT	(Revenue)	
J	 PROCESSING	 SERVICE	 PROBLEM	 PAIN	(Cost;	Waste)	
A	 Plan	of	AcQon/		
AcQviQes:	
What	steps	are	
you	planning	on	
taking	to	make	
this	project	a	
reality?	
	
Proposed	
SoluQon:		
How	are	you	
planning	on	
fixing	this	
problem?		
Customers/
Stakeholders:	
Who	are	most	important	
customers/stakeholders?	
Problem	MoQvaQon/
Benefit:		
Why	is	this	problem	
important	to	you?	
2	 Resources	
Needed:		
What	are	
resources	needed	
for	solving	
problem?	
	
Other	
SoluQons:		
What	other	
solu?ons	exist	
for	solving	the	
problem?	
Problem/Challenge:	
What	is	problem	that	
you	are	trying	to	solve?		
Detailed	Budget/Cost:	
What	would	the	costs	
be	for	comple?ng	your	
project?	
WHERE	(Context/Environment):	.................................................................................................	
Problem/Job	To	Get	Done	(JTGD):	..............................................	 Pain/Delight	(-/+):	….....	
LIST	BUSINESS	MODEL	SCORECARD	(BMS)		
						Visualize	How	Every	S.C.O.P.E.S.	(Scene;	Community;	Organiza?on;	Project;	Enterprise;	Supply	Chain)	Works	
	q  FUTURE	(To	Do)	 q  PRESENT	(Doing)	 q  PAST	(Done)	
VISION	(End):	.........................................	 STRATEGY	(Ways):	..................................	
TEAM	 CREATIVITY	 IMPACT	SCALABILITY	
BUSINESS	MODEL	ENGINE	
(LIST:	List	of	Innovate	Salone	Topics)	
DESIGN	THINKING	CYCLE	(Means)	
E:	Empathize;	D:	Define;	I:	Ideate;	
P:	Prototype;	T:	Test;	R:	Review
Engines	
Elements	
OPERATIONS	
HOW	
PRODUCTION	
WHAT	
MARKETING	
WHO	
FINANCE	
WHY	
K	 SUPPLIER/
PROVIDER	
OUTPUT/TOOL	
(SOLUTION)	
CUSTOMERS/	
STAKEHOLDERS	
VALUE	(HAPPINESS)	
Q	 INPUT/RESOURCES	 PRODUCT	 CHANNELS	 DELIGHT	(Revenue)	
J	 PROCESSING	 SERVICE	 PROBLEM	 PAIN	(Cost;	Waste)	
A	 Plan	of	AcQon/		
AcQviQes:	
What	steps	are	
you	planning	on	
taking	to	make	
this	project	a	
reality?	
	
Proposed	
SoluQon:		
How	are	you	
planning	on	
fixing	this	
problem?		
Customers/
Stakeholders:	
Who	are	most	important	
customers/stakeholders?	
Problem	MoQvaQon/
Benefit:		
Why	is	this	problem	
important	to	you?	
2	 Resources	
Needed:		
What	are	
resources	needed	
for	solving	
problem?	
	
Other	
SoluQons:		
What	other	
solu?ons	exist	
for	solving	the	
problem?	
Problem/Challenge:	
What	is	problem	that	
you	are	trying	to	solve?		
Detailed	Budget/Cost:	
What	would	the	costs	
be	for	comple?ng	your	
project?	
WHERE	(Context/Environment):	.................................................................................................	
Problem/Job	To	Get	Done	(JTGD):	..............................................	 Pain/Delight	(-/+):	….....	
LIST	BUSINESS	MODEL	SCORECARD	(BMS)		
						Visualize	How	Every	S.C.O.P.E.S.	(Scene;	Community;	Organiza?on;	Project;	Enterprise;	Supply	Chain)	Works	
	q  FUTURE	(To	Do)	 q  PRESENT	(Doing)	 q  PAST	(Done)	
VISION	(End):	.........................................	 STRATEGY	(Ways):	..................................	
TEAM	 CREATIVITY	 IMPACT	SCALABILITY	
7
6
1
5
34
8 2
BUSINESS	MODEL	ENGINE	
(LIST:	List	of	Innovate	Salone	Topics)	
DESIGN	THINKING	CYCLE	(Means)	
E:	Empathize;	D:	Define;	I:	Ideate;	
P:	Prototype;	T:	Test;	R:	Review
Engines	
Elements	
OPERATIONS	
HOW	
PRODUCTION	
WHAT	
MARKETING	
WHO	
FINANCE	
WHY	
K	 SUPPLIER/
PROVIDER	
OUTPUT/TOOL	
(SOLUTION)	
CUSTOMERS/	
STAKEHOLDERS	
VALUE	(HAPPINESS)	
Q	 INPUT/RESOURCES	 PRODUCT	 CHANNELS	 DELIGHT	(Revenue)	
J	 PROCESSING	 SERVICE	 PROBLEM	 PAIN	(Cost;	Waste)	
A	 Plan	of	AcQon/		
AcQviQes:	
	
	
	
	
	
	
Proposed	
SoluQon	
Customers/	
Stakeholders	
	
Problem	MoQvaQon/
Benefit	
2	 Resources	
Needed	
	
	
	
	
	
Other		
SoluQons	
Problem/Challenge	 Detailed	Budget/Cost	
WHERE	(Context/Environment):	.................................................................................................	
Problem/Job	To	Get	Done	(JTGD):	..............................................	 Pain/Delight	(-/+):	….....	
LIST	BUSINESS	MODEL	SCORECARD	(BMS)		
						Visualize	How	Every	S.C.O.P.E.S.	(Scene;	Community;	Organiza?on;	Project;	Enterprise;	Supply	Chain)	Works	
	q  FUTURE	(To	Do)	 q  PRESENT	(Doing)	 q  PAST	(Done)	
VISION	(End):	.........................................	 STRATEGY	(Ways):	..................................	
TEAM	 CREATIVITY	 IMPACT	SCALABILITY	
7
6
1
5
34
8 2
BUSINESS	MODEL	ENGINE	
(LIST:	List	of	Innovate	Salone	Topics)	
DESIGN	THINKING	CYCLE	(Means)	
E:	Empathize;	D:	Define;	I:	Ideate;	
P:	Prototype;	T:	Test;	R:	Review
Engines	
Elements	
OPERATIONS	
HOW	
PRODUCTION	
WHAT	
MARKETING	
WHO	
FINANCE	
WHY	
K	 SUPPLIER/
PROVIDER	
OUTPUT/TOOL	
(SOLUTION)	
CUSTOMERS/	
STAKEHOLDERS	
VALUE	(HAPPINESS)	
Q	 INPUT/RESOURCES	 PRODUCT	 CHANNELS	 DELIGHT	(Revenue)	
J	 PROCESSING	 SERVICE	 PROBLEM	 PAIN	(Cost;	Waste)	
A	 Plan	of	AcQon/		
AcQviQes:	
	
	
	
	
	
	
Proposed	
SoluQon	
Customers/	
Stakeholders	
	
Problem	MoQvaQon/
Benefit	
2	 Resources	
Needed	
	
	
	
	
	
Other		
SoluQons	
Problem/Challenge	 Detailed	Budget/Cost	
WHERE	(Context/Environment):	.................................................................................................	
Problem/Job	To	Get	Done	(JTGD):	..............................................	 Pain/Delight	(-/+):	….....	
LIST	BUSINESS	MODEL	SCORECARD	(BMS)		
						Visualize	How	Every	S.C.O.P.E.S.	(Scene;	Community;	Organiza?on;	Project;	Enterprise;	Supply	Chain)	Works	
	q  FUTURE	(To	Do)	 q  PRESENT	(Doing)	 q  PAST	(Done)	
VISION	(End):	.........................................	 STRATEGY	(Ways):	..................................	
TEAM	 CREATIVITY	 IMPACT	SCALABILITY	
7
6
1
5
34
8 2
BUSINESS	MODEL	ENGINE	
(LIST:	List	of	Innovate	Salone	Topics)	
5	Phases	of	a	Business	Model	
InnovaQon	AccounQng	(BMIA)	
Project:	Business	Model	Lifecycle	
i.  Customer-Problem	Fitness	
ii.  Problem-SoluIon	Fitness	
iii.  Product-Market	Fitness	
iv.  Business	Model	Scaling	
	
v.  Business	Model	Renewal	
DESIGN	THINKING	CYCLE	(Means)	
E:	Empathize;	D:	Define;	I:	Ideate;	
P:	Prototype;	T:	Test;	R:	Review
Engines	
Elements	
OPERATIONS	
HOW	
PRODUCTION	
WHAT	
MARKETING	
WHO	
FINANCE	
WHY	
K	 SUPPLIER/
PROVIDER	
OUTPUT/TOOL	
(SOLUTION)	
CUSTOMERS/	
STAKEHOLDERS	
VALUE	(HAPPINESS)	
Q	 INPUT/RESOURCES	 PRODUCT	 CHANNELS	 DELIGHT	(Revenue)	
J	 PROCESSING	 SERVICE	 PROBLEM	 PAIN	(Cost;	Waste)	
A	 Plan	of	AcQon/		
AcQviQes:	
	
	
	
	
	
	
Proposed	
SoluQon	
Customers/	
Stakeholders	
	
Problem	MoQvaQon/
Benefit	
2	 Resources	
Needed	
	
	
	
	
	
Other		
SoluQons	
Problem/Challenge	 Detailed	Budget/Cost	
WHERE	(Context/Environment):	.................................................................................................	
Problem/Job	To	Get	Done	(JTGD):	..............................................	 Pain/Delight	(-/+):	….....	
LIST	BUSINESS	MODEL	SCORECARD	(BMS)		
						Visualize	How	Every	S.C.O.P.E.S.	(Scene;	Community;	Organiza?on;	Project;	Enterprise;	Supply	Chain)	Works	
	q  FUTURE	(To	Do)	 q  PRESENT	(Doing)	 q  PAST	(Done)	
VISION	(End):	.........................................	 STRATEGY	(Ways):	..................................	
TEAM	 CREATIVITY	 IMPACT	SCALABILITY	
7
6
1
5
34
8 2
5	Phases	of	a	Business	Model	
InnovaQon	AccounQng	(BMIA)	
Project:	Business	Model	Lifecycle	
i.  Customer-Problem	Fitness	
ii.  Problem-SoluIon	Fitness	
iii.  Product-Market	Fitness	
iv.  Business	Model	Scaling	
	
v.  Business	Model	Renewal	i.	
BUSINESS	MODEL	ENGINE	
(LIST:	List	of	Innovate	Salone	Topics)	
DESIGN	THINKING	CYCLE	(Means)	
E:	Empathize;	D:	Define;	I:	Ideate;	
P:	Prototype;	T:	Test;	R:	Review
Engines	
Elements	
OPERATIONS	
HOW	
PRODUCTION	
WHAT	
MARKETING	
WHO	
FINANCE	
WHY	
K	 SUPPLIER/
PROVIDER	
OUTPUT/TOOL	
(SOLUTION)	
CUSTOMERS/	
STAKEHOLDERS	
VALUE	(HAPPINESS)	
Q	 INPUT/RESOURCES	 PRODUCT	 CHANNELS	 DELIGHT	(Revenue)	
J	 PROCESSING	 SERVICE	 PROBLEM	 PAIN	(Cost;	Waste)	
A	 Plan	of	AcQon/		
AcQviQes	
	
	
	
	
	
	
Proposed	
SoluQon	
Customers/	
Stakeholders	
	
Problem	MoQvaQon/
Benefit	
2	 Resources	
Needed	
	
	
	
	
	
Other		
SoluQons	
Problem/Challenge	 Detailed	Budget/Cost	
WHERE	(Context/Environment):	.................................................................................................	
Problem/Job	To	Get	Done	(JTGD):	..............................................	 Pain/Delight	(-/+):	….....	
LIST	BUSINESS	MODEL	SCORECARD	(BMS)		
						Visualize	How	Every	S.C.O.P.E.S.	(Scene;	Community;	Organiza?on;	Project;	Enterprise;	Supply	Chain)	Works	
	q  FUTURE	(To	Do)	 q  PRESENT	(Doing)	 q  PAST	(Done)	
VISION	(End):	.........................................	 STRATEGY	(Ways):	..................................	
TEAM	 CREATIVITY	 IMPACT	SCALABILITY	
7
6
1
5
34
8 2
5	Phases	of	a	Business	Model	
InnovaQon	AccounQng	(BMIA)	
Project:	Business	Model	Lifecycle	
i.  Customer-Problem	Fitness	
ii.  Problem-SoluQon	Fitness	
iii.  Product-Market	Fitness	
iv.  Business	Model	Scaling	
	
v.  Business	Model	Renewal	i.	
ii.	
BUSINESS	MODEL	ENGINE	
(LIST:	List	of	Innovate	Salone	Topics)	
DESIGN	THINKING	CYCLE	(Means)	
E:	Empathize;	D:	Define;	I:	Ideate;	
P:	Prototype;	T:	Test;	R:	Review
Engines	
Elements	
OPERATIONS	
HOW	
PRODUCTION	
WHAT	
MARKETING	
WHO	
FINANCE	
WHY	
K	 SUPPLIER/
PROVIDER	
OUTPUT/TOOL	
(SOLUTION)	
CUSTOMERS/	
STAKEHOLDERS	
VALUE	(HAPPINESS)	
Q	 INPUT/RESOURCES	 PRODUCT	 CHANNELS	 DELIGHT	(Revenue)	
J	 PROCESSING	 SERVICE	 PROBLEM	 PAIN	(Cost;	Waste)	
A	 Plan	of	AcQon/		
AcQviQes	
	
	
	
	
	
	
Proposed	
SoluQon	
Customers/	
Stakeholders	
	
Problem	MoQvaQon/
Benefit	
2	 Resources	
Needed	
	
	
	
	
	
Other		
SoluQons	
Problem/Challenge	 Detailed	Budget/Cost	
WHERE	(Context/Environment):	.................................................................................................	
Problem/Job	To	Get	Done	(JTGD):	..............................................	 Pain/Delight	(-/+):	….....	
LIST	BUSINESS	MODEL	SCORECARD	(BMS)		
						Visualize	How	Every	S.C.O.P.E.S.	(Scene;	Community;	Organiza?on;	Project;	Enterprise;	Supply	Chain)	Works	
	q  FUTURE	(To	Do)	 q  PRESENT	(Doing)	 q  PAST	(Done)	
VISION	(End):	.........................................	 STRATEGY	(Ways):	..................................	
TEAM	 CREATIVITY	 IMPACT	SCALABILITY	
7
6
1
5
34
8 2
5	Phases	of	a	Business	Model	
InnovaQon	AccounQng	(BMIA)	
Project:	Business	Model	Lifecycle	
i.  Customer-Problem	Fitness	
ii.  Problem-SoluIon	Fitness	
iii.  Product-Market	Fitness	
iv.  Business	Model	Scaling	
	
v.  Business	Model	Renewal	i.	
ii.	
iii.	
BUSINESS	MODEL	ENGINE	
(LIST:	List	of	Innovate	Salone	Topics)	
DESIGN	THINKING	CYCLE	(Means)	
E:	Empathize;	D:	Define;	I:	Ideate;	
P:	Prototype;	T:	Test;	R:	Review
Engines	
Elements	
OPERATIONS	
HOW	
PRODUCTION	
WHAT	
MARKETING	
WHO	
FINANCE	
WHY	
K	 SUPPLIER/
PROVIDER	
OUTPUT/TOOL	
(SOLUTION)	
CUSTOMERS/	
STAKEHOLDERS	
VALUE	(HAPPINESS)	
Q	 INPUT/RESOURCES	 PRODUCT	 CHANNELS	 DELIGHT	(Revenue)	
J	 PROCESSING	 SERVICE	 PROBLEM	 PAIN	(Cost;	Waste)	
A	 Plan	of	AcQon/		
AcQviQes	
	
	
	
	
	
	
Proposed	
SoluQon	
Customers/	
Stakeholders	
	
Problem	MoQvaQon/
Benefit	
2	 Resources	
Needed	
	
	
	
	
	
Other		
SoluQons	
Problem/Challenge	 Detailed	Budget/Cost	
WHERE	(Context/Environment):	.................................................................................................	
Problem/Job	To	Get	Done	(JTGD):	..............................................	 Pain/Delight	(-/+):	….....	
LIST	BUSINESS	MODEL	SCORECARD	(BMS)		
						Visualize	How	Every	S.C.O.P.E.S.	(Scene;	Community;	Organiza?on;	Project;	Enterprise;	Supply	Chain)	Works	
	q  FUTURE	(To	Do)	 q  PRESENT	(Doing)	 q  PAST	(Done)	
VISION	(End):	.........................................	 STRATEGY	(Ways):	..................................	
TEAM	 CREATIVITY	 IMPACT	SCALABILITY	
7
6
1
5
34
8 2
5	Phases	of	a	Business	Model	
InnovaQon	AccounQng	(BMIA)	
Project:	Business	Model	Lifecycle	
i.  Customer-Problem	Fitness	
ii.  Problem-SoluIon	Fitness	
iii.  Product-Market	Fitness	
iv.  Business	Model	Scaling	
	
v.  Business	Model	Renewal	i.	
ii.	
iii.	
BUSINESS	MODEL	ENGINE	
(LIST:	List	of	Innovate	Salone	Topics)	
DESIGN	THINKING	CYCLE	(Means)	
E:	Empathize;	D:	Define;	I:	Ideate;	
P:	Prototype;	T:	Test;	R:	Review
Engines	
Elements	
OPERATIONS	
HOW	
PRODUCTION	
WHAT	
MARKETING	
WHO	
FINANCE	
WHY	
K	 SUPPLIER/
PROVIDER	
OUTPUT/TOOL	
(SOLUTION)	
CUSTOMERS/	
STAKEHOLDERS	
VALUE	(HAPPINESS)	
Q	 INPUT/RESOURCES	 PRODUCT	 CHANNELS	 DELIGHT	(Revenue)	
J	 PROCESSING	 SERVICE	 PROBLEM	 PAIN	(Cost;	Waste)	
A	 Plan	of	AcQon/		
AcQviQes	
	
	
	
	
	
	
Proposed	
SoluQon	
Customers/	
Stakeholders	
	
Problem	MoQvaQon/
Benefit	
2	 Resources	
Needed	
	
	
	
	
	
Other		
SoluQons	
Problem/Challenge	 Detailed	Budget/Cost	
WHERE	(Context/Environment):	.................................................................................................	
Problem/Job	To	Get	Done	(JTGD):	..............................................	 Pain/Delight	(-/+):	….....	
LIST	BUSINESS	MODEL	SCORECARD	(BMS)		
						Visualize	How	Every	S.C.O.P.E.S.	(Scene;	Community;	Organiza?on;	Project;	Enterprise;	Supply	Chain)	Works	
	q  FUTURE	(To	Do)	 q  PRESENT	(Doing)	 q  PAST	(Done)	
VISION	(End):	.........................................	 STRATEGY	(Ways):	..................................	
TEAM	 CREATIVITY	 IMPACT	SCALABILITY	
7
6
1
5
34
8 2
5	Phases	of	a	Business	Model	
InnovaQon	AccounQng	(BMIA)	
Project:	Business	Model	Lifecycle	
i.  Customer-Problem	Fitness	
ii.  Problem-SoluIon	Fitness	
iii.  Product-Market	Fitness	
iv.  Business	Model	Scaling	
	
v.  Business	Model	Renewal	i.	
ii.	
iii.	
BUSINESS	MODEL	ENGINE	
(LIST:	List	of	Innovate	Salone	Topics)	
DESIGN	THINKING	CYCLE	(Means)	
E:	Empathize;	D:	Define;	I:	Ideate;	
P:	Prototype;	T:	Test;	R:	Review
Engines	
Elements	
OPERATIONS	
HOW	
PRODUCTION	
WHAT	
MARKETING	
WHO	
FINANCE	
WHY	
K	 SUPPLIER/
PROVIDER	
OUTPUT/TOOL	
(SOLUTION)	
CUSTOMERS/	
STAKEHOLDERS	
VALUE	(HAPPINESS)	
Q	 INPUT/RESOURCES	 PRODUCT	 CHANNELS	 DELIGHT	(Revenue)	
J	 PROCESSING	 SERVICE	 PROBLEM	 PAIN	(Cost;	Waste)	
A	 Plan	of	AcQon/		
AcQviQes	
	
	
	
	
	
	
Proposed	
SoluQon	
Customers/	
Stakeholders	
	
Problem	MoQvaQon/
Benefit	
2	 Resources	
Needed	
	
	
	
	
	
Other		
SoluQons	
Problem/Challenge	 Detailed	Budget/Cost	
BUSINESS	MODEL	ENGINE	
(LIST:	List	of	Innovate	Salone	Topics)	
WHERE	(Context/Environment):	.................................................................................................	
Problem/Job	To	Get	Done	(JTGD):	..............................................	 Pain/Delight	(-/+):	….....	
LIST	BUSINESS	MODEL	SCORECARD	(BMS)		
						Visualize	How	Every	S.C.O.P.E.S.	(Scene;	Community;	Organiza?on;	Project;	Enterprise;	Supply	Chain)	Works	
	q  FUTURE	(To	Do)	 q  PRESENT	(Doing)	 q  PAST	(Done)	
VISION	(End):	.........................................	 STRATEGY	(Ways):	..................................	
TEAM	 CREATIVITY	 IMPACT	SCALABILITY	
7
6
1
5
34
8 2
5	Phases	of	a	Business	Model	
InnovaQon	AccounQng	(BMIA)	
Project:	Business	Model	Lifecycle	
i.  Customer-Problem	Fitness	
ii.  Problem-SoluIon	Fitness	
iii.  Product-Market	Fitness	
iv.  Business	Model	Scaling	
	
v.  Business	Model	Renewal	i.	
ii.	
iii.	
T:	Test	
	(Measure)	
D:	Define	
P:	Prototype	
(Build/Do)	
I:	Ideate	
(Plan)	
E:	Empathize	
R:	Review		
(Learn)	
DESIGN	THINKING	CYCLE	(Means)	
E:	Empathize;	D:	Define;	I:	Ideate;	
P:	Prototype;	T:	Test;	R:	Review
Engines	
Elements	
OPERATIONS	
HOW	
PRODUCTION	
WHAT	
MARKETING	
WHO	
FINANCE	
WHY	
K	 SUPPLIER/
PROVIDER	
OUTPUT/TOOL	
(SOLUTION)	
CUSTOMERS/	
STAKEHOLDERS	
VALUE	(HAPPINESS)	
Q	 INPUT/RESOURCES	 PRODUCT	 CHANNELS	 DELIGHT	(Revenue)	
J	 PROCESSING	 SERVICE	 PROBLEM	 PAIN	(Cost;	Waste)	
A	 Plan	of	AcQon/		
AcQviQes	
	
	
	
	
	
	
Proposed	
SoluQon	
Customers/	
Stakeholders	
	
Problem	MoQvaQon/
Benefit	
2	 Resources	
Needed	
	
	
	
	
	
Other		
SoluQons	
Problem/Challenge	 Detailed	Budget/Cost	
BUSINESS	MODEL	ENGINE	
(LIST:	List	of	Innovate	Salone	Topics)	
WHERE	(Context/Environment):	.................................................................................................	
Problem/Job	To	Get	Done	(JTGD):	..............................................	 Pain/Delight	(-/+):	….....	
LIST	BUSINESS	MODEL	SCORECARD	(BMS)		
						Visualize	How	Every	S.C.O.P.E.S.	(Scene;	Community;	Organiza?on;	Project;	Enterprise;	Supply	Chain)	Works	
	q  FUTURE	(To	Do)	 q  PRESENT	(Doing)	 q  PAST	(Done)	
VISION	(End):	.........................................	 STRATEGY	(Ways):	..................................	
7
6
1
5
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5	Phases	of	a	Business	Model	
InnovaQon	AccounQng	(BMIA)	
Project:	Business	Model	Lifecycle	
i.  Customer-Problem	Fitness	
ii.  Problem-SoluIon	Fitness	
iii.  Product-Market	Fitness	
iv.  Business	Model	Scaling	
	
v.  Business	Model	Renewal	
q  R:	Revenue	q  E:	Engagement	
q  A:	Acquisi?on	
q  A:	Ac?va?on	
q  R:	Reten?on	
q  R:	Referral	
TEAM	 CREATIVITY	 IMPACT	SCALABILITY	
cf.	“Pirate	Metrics”:	AARRR	
DESIGN	THINKING	CYCLE	(Means)	
E:	Empathize;	D:	Define;	I:	Ideate;	
P:	Prototype;	T:	Test;	R:	Review	
i.	ii.	
iii.
Engines	
Elements	
OPERATIONS	
HOW	
PRODUCTION	
WHAT	
MARKETING	
WHO	
FINANCE	
WHY	
K	 SUPPLIER/
PROVIDER	
OUTPUT/TOOL	
(SOLUTION)	
CUSTOMERS/	
STAKEHOLDERS	
VALUE	(HAPPINESS)	
Q	 INPUT/RESOURCES	 PRODUCT	 CHANNELS	 DELIGHT	(Revenue)	
J	 PROCESSING	 SERVICE	 PROBLEM	 PAIN	(Cost;	Waste)	
A	 Plan	of	AcQon/		
AcQviQes	
	
	
	
	
	
	
Proposed	
SoluQon	
Customers/	
Stakeholders	
	
Problem	MoQvaQon/
Benefit	
2	 Resources	
Needed	
	
	
	
	
	
Other		
SoluQons	
Problem/Challenge	 Detailed	Budget/Cost	
BUSINESS	MODEL	ENGINE	
(LIST:	List	of	Innovate	Salone	Topics)	
WHERE	(Context/Environment):	.................................................................................................	
Problem/Job	To	Get	Done	(JTGD):	..............................................	 Pain/Delight	(-/+):	….....	
LIST	BUSINESS	MODEL	SCORECARD	(BMS)		
						Visualize	How	Every	S.C.O.P.E.S.	(Scene;	Community;	Organiza?on;	Project;	Enterprise;	Supply	Chain)	Works	
	q  FUTURE	(To	Do)	 q  PRESENT	(Doing)	 q  PAST	(Done)	
VISION	(End):	.........................................	 STRATEGY	(Ways):	..................................	
7
6
1
5
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8 2
5	Phases	of	a	Business	Model	
InnovaQon	AccounQng	(BMIA)	
Project:	Business	Model	Lifecycle	
i.  Customer-Problem	Fitness	
ii.  Problem-SoluIon	Fitness	
iii.  Product-Market	Fitness	
iv.  Business	Model	Scaling	
	
v.  Business	Model	Renewal	
q  R:	Revenue	q  E:	Engagement	
q  A:	Acquisi?on	
q  A:	Ac?va?on	
q  R:	Reten?on	
q  R:	Referral	
q  C:	Customer	Acquisi?on	
(Life?me)	Cost	
TEAM	 CREATIVITY	 IMPACT	SCALABILITY	
cf.	“Pirate	Metrics”:	AARRR	
DESIGN	THINKING	CYCLE	(Means)	
E:	Empathize;	D:	Define;	I:	Ideate;	
P:	Prototype;	T:	Test;	R:	Review	
i.	ii.	
iii.
Engines	
Elements	
OPERATIONS	
HOW	
PRODUCTION	
WHAT	
MARKETING	
WHO	
FINANCE	
WHY	
K	 SUPPLIER/
PROVIDER	
OUTPUT/TOOL	
(SOLUTION)	
CUSTOMERS/	
STAKEHOLDERS	
VALUE	(HAPPINESS)	
Q	 INPUT/RESOURCES	 PRODUCT	 CHANNELS	 DELIGHT	(Revenue)	
J	 PROCESSING	 SERVICE	 PROBLEM	 PAIN	(Cost;	Waste)	
A	 Plan	of	AcQon/		
AcQviQes	
	
	
	
	
	
	
Proposed	
SoluQon	
Customers/	
Stakeholders	
	
Problem	MoQvaQon/
Benefit	
2	 Resources	
Needed	
	
	
	
	
	
Other		
SoluQons	
Problem/Challenge	 Detailed	Budget/Cost	
BUSINESS	MODEL	ENGINE	
(LIST:	List	of	Innovate	Salone	Topics)	
WHERE	(Context/Environment):	.................................................................................................	
Problem/Job	To	Get	Done	(JTGD):	..............................................	 Pain/Delight	(-/+):	….....	
LIST	BUSINESS	MODEL	SCORECARD	(BMS)		
						Visualize	How	Every	S.C.O.P.E.S.	(Scene;	Community;	Organiza?on;	Project;	Enterprise;	Supply	Chain)	Works	
	q  FUTURE	(To	Do)	 q  PRESENT	(Doing)	 q  PAST	(Done)	
VISION	(End):	.........................................	 STRATEGY	(Ways):	..................................	
7
6
1
5
34
8 2
5	Phases	of	a	Business	Model	
InnovaQon	AccounQng	(BMIA)	
Project:	Business	Model	Lifecycle	
i.  Customer-Problem	Fitness	
ii.  Problem-SoluIon	Fitness	
iii.  Product-Market	Fitness	
iv.  Business	Model	Scaling	
	
v.  Business	Model	Renewal	
q  R:	Revenue	q  E:	Engagement	
q  A:	Acquisi?on	
q  A:	Ac?va?on	
q  R:	Reten?on	
q  R:	Referral	
q  C:	Customer	Acquisi?on	
(Life?me)	Cost	
~	10	users/customers	in	X	wks	
~	100	users/customers	in	Y	mnths	
~	1000	users/customers	in	Z	yrs	
TEAM	 CREATIVITY	 IMPACT	SCALABILITY	
cf.	“Pirate	Metrics”:	AARRR	
DESIGN	THINKING	CYCLE	(Means)	
E:	Empathize;	D:	Define;	I:	Ideate;	
P:	Prototype;	T:	Test;	R:	Review	
i.	ii.	
iii.
Engines	
Elements	
OPERATIONS	
HOW	
PRODUCTION	
WHAT	
MARKETING	
WHO	
FINANCE	
WHY	
K	 SUPPLIER/
PROVIDER	
OUTPUT/TOOL	
(SOLUTION)	
CUSTOMERS/	
STAKEHOLDERS	
VALUE	(HAPPINESS)	
Q	 INPUT/RESOURCES	 PRODUCT	 CHANNELS	 DELIGHT	(Revenue)	
J	 PROCESSING	 SERVICE	 PROBLEM	 PAIN	(Cost;	Waste)	
A	 Plan	of	AcQon/		
AcQviQes	
	
	
	
	
	
	
Proposed	
SoluQon	
Customers/	
Stakeholders	
	
Problem	MoQvaQon/
Benefit	
2	 Resources	
Needed	
	
	
	
	
	
Other		
SoluQons	
Problem/Challenge	 Detailed	Budget/Cost	
BUSINESS	MODEL	ENGINE	
(LIST:	List	of	Innovate	Salone	Topics)	
WHERE	(Context/Environment):	.................................................................................................	
Problem/Job	To	Get	Done	(JTGD):	..............................................	 Pain/Delight	(-/+):	….....	
LIST	BUSINESS	MODEL	SCORECARD	(BMS)		
						Visualize	How	Every	S.C.O.P.E.S.	(Scene;	Community;	Organiza?on;	Project;	Enterprise;	Supply	Chain)	Works	
	q  FUTURE	(To	Do)	 q  PRESENT	(Doing)	 q  PAST	(Done)	
VISION	(End):	.........................................	 STRATEGY	(Ways):	..................................	
7
6
1
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8 2
i.	ii.	
iii.	
q  R:	Revenue	q  E:	Engagement	
q  A:	Acquisi?on	
q  A:	Ac?va?on	
q  R:	Reten?on	
q  R:	Referral	
q  C:	Customer	Acquisi?on	
(Life?me)	Cost	
cf.	“Pirate	Metrics”:	AARRR	
DESIGN	THINKING	CYCLE	(Means)	
E:	Empathize;	D:	Define;	I:	Ideate;	
P:	Prototype;	T:	Test;	R:	Review	
T:	Test;	(Measure)	D:	Define	
P:	Prototype	
(Build/Do)	
I:	Ideate	
(Plan)	
E:	Empathize	
R:	Review		
(Learn)	
5	Phases	of	a	Business	Model	
InnovaQon	AccounQng	(BMIA)	
Project:	Business	Model	Lifecycle	
i.  Customer-Problem	Fitness	
ii.  Problem-SoluIon	Fitness	
iii.  Product-Market	Fitness	
iv.  Business	Model	Scaling	
	
v.  Business	Model	Renewal	
~	10	users/customers	in	X	wks	
~	100	users/customers	in	Y	mnths	
~	1000	users/customers	in	Z	yrs	
TEAM	 CREATIVITY	 IMPACT	SCALABILITY
Engines	
Elements	
OPERATIONS	
HOW	
PRODUCTION	
WHAT	
MARKETING	
WHO	
FINANCE	
WHY	
K	 SUPPLIER/
PROVIDER	
OUTPUT/TOOL	
(SOLUTION)	
CUSTOMERS/	
STAKEHOLDERS	
VALUE	(HAPPINESS)	
Q	 INPUT/RESOURCES	 PRODUCT	 CHANNELS	 DELIGHT	(Revenue)	
J	 PROCESSING	 SERVICE	 PROBLEM	 PAIN	(Cost;	Waste)	
A	 Plan	of	AcQon/		
AcQviQes:	
What	steps	are	
you	planning	on	
taking	to	make	
this	project	a	
reality?	
	
Proposed	
SoluQon:		
How	are	you	
planning	on	
fixing	this	
problem?		
Customers/
Stakeholders:	
Who	are	most	important	
customers/stakeholders?	
Problem	MoQvaQon/
Benefit:		
Why	is	this	problem	
important	to	you?	
2	 Resources	
Needed:		
What	are	
resources	needed	
for	solving	
problem?	
	
Other	
SoluQons:		
What	other	
solu?ons	exist	
for	solving	the	
problem?	
Problem/Challenge:	
What	is	problem	that	
you	are	trying	to	solve?		
Detailed	Budget/Cost:	
What	would	the	costs	
be	for	comple?ng	your	
project?	
WHERE	(Context/Environment):	.................................................................................................	
Problem/Job	To	Get	Done	(JTGD):	..............................................	 Pain/Delight	(-/+):	….....	
LIST	BUSINESS	MODEL	SCORECARD	(BMS)		
						Visualize	How	Every	S.C.O.P.E.S.	(Scene;	Community;	Organiza?on;	Project;	Enterprise;	Supply	Chain)	Works	
	q  FUTURE	(To	Do)	 q  PRESENT	(Doing)	 q  PAST	(Done)	
VISION	(End):	.........................................	 STRATEGY	(Ways):	..................................	
TEAM	 CREATIVITY	 IMPACT	SCALABILITY	
7
6
1
5
34
8 2
BUSINESS	MODEL	ENGINE	
(LIST:	List	of	Innovate	Salone	Topics)	
5	Phases	of	a	Business	Model	
InnovaQon	AccounQng	(BMIA)	
Project:	Business	Model	Lifecycle	
i.  Customer-Problem	Fitness	
ii.  Problem-SoluIon	Fitness	
iii.  Product-Market	Fitness	
iv.  Business	Model	Scaling	
	
v.  Business	Model	Renewal	
DESIGN	THINKING	CYCLE	(Means)	
E:	Empathize;	D:	Define;	I:	Ideate;	
P:	Prototype;	T:	Test;	R:	Review
Engines	
Elements	
OPERATIONS	
HOW	
PRODUCTION	
WHAT	
MARKETING	
WHO	
FINANCE	
WHY	
K	 SUPPLIER/
PROVIDER	
OUTPUT/TOOL	
(SOLUTION)	
CUSTOMERS/	
STAKEHOLDERS	
VALUE	(HAPPINESS)	
Q	 INPUT/RESOURCES	 PRODUCT	 CHANNELS	 DELIGHT	(Revenue)	
J	 PROCESSING	 SERVICE	 PROBLEM	 PAIN	(Cost;	Waste)	
A	 Plan	of	AcQon/		
AcQviQes:	
What	steps	are	
you	planning	on	
taking	to	make	
this	project	a	
reality?	
	
Proposed	
SoluQon:		
How	are	you	
planning	on	
fixing	this	
problem?		
Customers/
Stakeholders:	
Who	are	most	important	
customers/stakeholders?	
Problem	MoQvaQon/
Benefit:		
Why	is	this	problem	
important	to	you?	
2	 Resources	
Needed:		
What	are	
resources	needed	
for	solving	
problem?	
	
Other	
SoluQons:		
What	other	
solu?ons	exist	
for	solving	the	
problem?	
Problem/Challenge:	
What	is	problem	that	
you	are	trying	to	solve?		
Detailed	Budget/Cost:	
What	would	the	costs	
be	for	comple?ng	your	
project?	
WHERE	(Context/Environment):	.................................................................................................	
Problem/Job	To	Get	Done	(JTGD):	..............................................	 Pain/Delight	(-/+):	….....	
LIST	BUSINESS	MODEL	SCORECARD	(BMS)		
						Visualize	How	Every	S.C.O.P.E.S.	(Scene;	Community;	Organiza?on;	Project;	Enterprise;	Supply	Chain)	Works	
	q  FUTURE	(To	Do)	 q  PRESENT	(Doing)	 q  PAST	(Done)	
VISION	(End):	.........................................	 STRATEGY	(Ways):	..................................	
TEAM	 CREATIVITY	 IMPACT	SCALABILITY	
7
6
1
5
34
8 2
BUSINESS	MODEL	ENGINE	
(LIST:	List	of	Innovate	Salone	Topics)	
5	Phases	of	a	Business	Model	
InnovaQon	AccounQng	(BMIA)	
Project:	Business	Model	Lifecycle	
i.  Customer-Problem	Fitness	
ii.  Problem-SoluIon	Fitness	
iii.  Product-Market	Fitness	
iv.  Business	Model	Scaling	
	
v.  Business	Model	Renewal	
WHAT	IS	BUSINESS	MODEL	
INNOVATION	ACCOUNTING?	
Business	Model	InnovaEon	
AccounEng	(BMIA)	refers	to	
real-Eme	performance	manage-
ment	of	a	business	model	
(engine)	in	each	of	the	5	phases	
of	a	business	model	lifecycle.	
DESIGN	THINKING	CYCLE	(Means)	
E:	Empathize;	D:	Define;	I:	Ideate;	
P:	Prototype;	T:	Test;	R:	Review	
WHAT	IS	A	BUSINESS	MODEL?	A	business	model	(engine/
project)	is	a	system	of	4	“engines”	that	sustainably	creates,	
delivers,	and	captures/shares	value	or	happiness.
Example	
Electric	Hoist	Project
LIST	BUSINESS	MODEL	SCORECARD	(BMS)	for	Electric	Hoist	Project	
					Visualize	How	Every	S.C.O.P.E.S.	(Scene;	Community;	Organiza?on;	Project;	Enterprise;	Supply	Chain)	Works	
	ü  FUTURE	(To	Do)	–	Short	term	 q  PRESENT	(Doing)	 q  PAST	(Done)	
Pain/Delight	(-/+):	….....	Problem/Job	To	Get	Done	(JTGD):	Safely	and	cheaply	get	clean	water:	24x7?	
WHERE	(Context/Environment):	Water	Well	in	Freetown,	Sierra	Leone;	WATER	&	SANITATION	
VISION	(End):	Instantly	Get	Potable	Water	24x7	 STRATEGY	(Ways):	Develop	Electric	Hoist	
			Engines	
Elements	
OPERATIONS	
HOW	
PRODUCTION	
WHAT	
MARKETING	
WHO	
FINANCE	
WHY	
K	 SUPPLIER/
PROVIDER	
OUTPUT/TOOL	
(SOLUTION)	
CUSTOMERS/	
STAKEHOLDERS	
VALUE	(HAPPINESS)	
Q	 INPUT/RESOURCES	 PRODUCT	 CHANNELS	 DELIGHT	(Revenue)	
J	 PROCESSING	 SERVICE	 PROBLEM	 PAIN	(Cost;	Waste)	
A	 Plan	of	AcQon/		
AcQviQes	
	
	
	
	
	
	
Proposed	
SoluQon	
Customers/	
Stakeholders	
Problem	MoQvaQon/
Benefit	
2	 Resources	
Needed		
	
	
	
	
	
Other		
SoluQons	
Problem/Challenge	 Detailed	Budget/Cost	
BUSINESS	MODEL	ENGINE	
(LIST:	List	of	Innovate	Salone	Topics)	
Feasibility	 Sustainability	 Viability	Desirability	
DESIGN	THINKING	CYCLE	(Means)	
E:	Empathize;	D:	Define;	I:	Ideate;	
P:	Prototype;	T:	Test;	R:	Review
LIST	BUSINESS	MODEL	SCORECARD	(BMS)	for	Electric	Hoist	Project	
					Visualize	How	Every	S.C.O.P.E.S.	(Scene;	Community;	Organiza?on;	Project;	Enterprise;	Supply	Chain)	Works	
	ü  FUTURE	(To	Do)	–	Short	term	 q  PRESENT	(Doing)	 q  PAST	(Done)	
Pain/Delight	(-/+):	….....	Problem/Job	To	Get	Done	(JTGD):	Safely	and	cheaply	get	clean	water:	24x7?	
WHERE	(Context/Environment):	Water	Well	in	Freetown,	Sierra	Leone;	WATER	&	SANITATION	
VISION	(End):	Instantly	Get	Potable	Water	24x7	 STRATEGY	(Ways):	Develop	Electric	Hoist	
			Engines	
Elements	
OPERATIONS	
HOW	
PRODUCTION	
WHAT	
MARKETING	
WHO	
FINANCE	
WHY	
K	 SUPPLIER/
PROVIDER	
OUTPUT/TOOL	
(SOLUTION)	
CUSTOMERS/	
STAKEHOLDERS	
VALUE	(HAPPINESS)	
Q	 INPUT/RESOURCES	 PRODUCT	 CHANNELS	 DELIGHT	(Revenue)	
J	 PROCESSING	 SERVICE	 PROBLEM	 PAIN	(Cost;	Waste)	
A	 Plan	of	AcQon/		
AcQviQes	
	
	
	
	
	
	
Proposed	
SoluQon	
Customers/	
Stakeholders	
Problem	MoQvaQon/
Benefit	
2	 Resources	
Needed		
	
	
	
	
	
Other		
SoluQons	
Problem/Challenge	 Detailed	Budget/Cost	
BUSINESS	MODEL	ENGINE	
(LIST:	List	of	Innovate	Salone	Topics)	
TEAM	 CREATIVITY	 IMPACT	SCALABILITY	
DESIGN	THINKING	CYCLE	(Means)	
E:	Empathize;	D:	Define;	I:	Ideate;	
P:	Prototype;	T:	Test;	R:	Review
LIST	BUSINESS	MODEL	SCORECARD	(BMS)	for	Electric	Hoist	Project	
					Visualize	How	Every	S.C.O.P.E.S.	(Scene;	Community;	Organiza?on;	Project;	Enterprise;	Supply	Chain)	Works	
	ü  FUTURE	(To	Do)	–	Short	term	 q  PRESENT	(Doing)	 q  PAST	(Done)	
Pain/Delight	(-/+):	….....	Problem/Job	To	Get	Done	(JTGD):	Safely	and	cheaply	get	clean	water:	24x7?	
WHERE	(Context/Environment):	Water	Well	in	Freetown,	Sierra	Leone;	WATER	&	SANITATION	
VISION	(End):	Instantly	Get	Potable	Water	24x7	 STRATEGY	(Ways):	Develop	Electric	Hoist	
			Engines	
Elements	
OPERATIONS	
HOW	
PRODUCTION	
WHAT	
MARKETING	
WHO	
FINANCE	
WHY	
K	 SUPPLIER/
PROVIDER	
OUTPUT/TOOL	
(SOLUTION)	
CUSTOMERS/	
STAKEHOLDERS	
VALUE	(HAPPINESS)	
Q	 INPUT/RESOURCES	 PRODUCT	 CHANNELS	 DELIGHT	(Revenue)	
J	 PROCESSING	 SERVICE	 PROBLEM	 PAIN	(Cost;	Waste)	
A	 Plan	of	AcQon/		
AcQviQes	
	
	
	
	
	
	
Proposed	
SoluQon	
Customers/	
Stakeholders	
Problem	MoQvaQon/
Benefit	
2	 Resources	
Needed		
	
	
	
	
	
Other		
SoluQons	
Problem/Challenge	 Detailed	Budget/Cost	
BUSINESS	MODEL	ENGINE	
(LIST:	List	of	Innovate	Salone	Topics)	
TEAM	 CREATIVITY	 IMPACT	SCALABILITY	
5	Phases	of	a	Business	Model	
InnovaQon	AccounQng	(BMIA)	
Project:	Business	Model	Lifecycle	
i.  Customer-Problem	Fitness	
ii.  Problem-SoluIon	Fitness	
iii.  Product-Market	Fitness	
iv.  Business	Model	Scaling	
	
v.  Business	Model	Renewal	
DESIGN	THINKING	CYCLE	(Means)	
E:	Empathize;	D:	Define;	I:	Ideate;	
P:	Prototype;	T:	Test;	R:	Review
LIST	BUSINESS	MODEL	SCORECARD	(BMS)	for	Electric	Hoist	Project	
					Visualize	How	Every	S.C.O.P.E.S.	(Scene;	Community;	Organiza?on;	Project;	Enterprise;	Supply	Chain)	Works	
	ü  FUTURE	(To	Do)	–	Short	term	 q  PRESENT	(Doing)	 q  PAST	(Done)	
Pain/Delight	(-/+):	….....	Problem/Job	To	Get	Done	(JTGD):	Safely	and	cheaply	get	clean	water:	24x7?	
WHERE	(Context/Environment):	Water	Well	in	Freetown,	Sierra	Leone;	WATER	&	SANITATION	
VISION	(End):	Instantly	Get	Potable	Water	24x7	 STRATEGY	(Ways):	Develop	Electric	Hoist	
			Engines	
Elements	
OPERATIONS	
HOW	
PRODUCTION	
WHAT	
MARKETING	
WHO	
FINANCE	
WHY	
K	 SUPPLIER/
PROVIDER	
OUTPUT/TOOL	
(SOLUTION)	
CUSTOMERS/	
STAKEHOLDERS	
VALUE	(HAPPINESS)	
Q	 INPUT/RESOURCES	 PRODUCT	 CHANNELS	 DELIGHT	(Revenue)	
J	 PROCESSING	 SERVICE	 PROBLEM	 PAIN	(Cost;	Waste)	
A	 Plan	of	AcQon/		
AcQviQes	
What	steps	are	
you	planning	on	
taking	to	make	
this	project	a	
reality?	
	
Proposed	
SoluQon:		
How	are	you	
planning	on	
fixing	this	
problem?		
Customers/
Stakeholders:	
Who	are	most	important	
customers/stakeholders?	
Problem	MoQvaQon/
Benefit:		
Why	is	this	problem	
important	to	you?	
2	 Resources	
Needed:		
What	are	
resources	needed	
for	solving	
problem?	
	
Other	
SoluQons:		
What	other	
solu?ons	exist	
for	solving	the	
problem?	
Problem/Challenge:	
What	is	problem	that	
you	are	trying	to	solve?		
Detailed	Budget/Cost:	
What	would	the	costs	
be	for	comple?ng	your	
project?	
BUSINESS	MODEL	ENGINE	
(LIST:	List	of	Innovate	Salone	Topics)	
TEAM	 CREATIVITY	 IMPACT	SCALABILITY	
5	Phases	of	a	Business	Model	
InnovaQon	AccounQng	(BMIA)	
Project:	Business	Model	Lifecycle	
i.  Customer-Problem	Fitness	
ii.  Problem-SoluIon	Fitness	
iii.  Product-Market	Fitness	
iv.  Business	Model	Scaling	
	
v.  Business	Model	Renewal	
DESIGN	THINKING	CYCLE	(Means)	
E:	Empathize;	D:	Define;	I:	Ideate;	
P:	Prototype;	T:	Test;	R:	Review
LIST	BUSINESS	MODEL	SCORECARD	(BMS)	for	Electric	Hoist	Project	
					Visualize	How	Every	S.C.O.P.E.S.	(Scene;	Community;	Organiza?on;	Project;	Enterprise;	Supply	Chain)	Works	
	ü  FUTURE	(To	Do)	–	Short	term	 q  PRESENT	(Doing)	 q  PAST	(Done)	
Pain/Delight	(-/+):	….....	Problem/Job	To	Get	Done	(JTGD):	Safely	and	cheaply	get	clean	water:	24x7?	
WHERE	(Context/Environment):	Water	Well	in	Freetown,	Sierra	Leone;	WATER	&	SANITATION	
VISION	(End):	Instantly	Get	Potable	Water	24x7	 STRATEGY	(Ways):	Develop	Electric	Hoist	
			Engines	
Elements	
OPERATIONS	
HOW	
PRODUCTION	
WHAT	
MARKETING	
WHO	
FINANCE	
WHY	
K	 SUPPLIER/
PROVIDER	
OUTPUT/TOOL	
(SOLUTION)	
CUSTOMERS/	
STAKEHOLDERS	
VALUE	(HAPPINESS)	
Q	 INPUT/RESOURCES	 PRODUCT	 CHANNELS	 DELIGHT	(Revenue)	
J	 PROCESSING	 SERVICE	 PROBLEM	 PAIN	(Cost;	Waste)	
A	 Plan	of	AcQon/		
AcQviQes:	
What	steps	are	
you	planning	on	
taking	to	make	
this	project	a	
reality?	
	
Proposed	
SoluQon:		
How	are	you	
planning	on	
fixing	this	
problem?		
Customers/
Stakeholders:	
Who	are	most	important	
customers/stakeholders?	
Problem	MoQvaQon/
Benefit:		
Why	is	this	problem	
important	to	you?	
2	 Resources	
Needed:		
What	are	
resources	needed	
for	solving	
problem?	
	
Other	
SoluQons:		
What	other	
solu?ons	exist	
for	solving	the	
problem?	
Problem/Challenge:	
What	is	problem	that	
you	are	trying	to	solve?		
Detailed	Budget/Cost:	
What	would	the	costs	
be	for	comple?ng	your	
project?	
BUSINESS	MODEL	ENGINE	
(LIST:	List	of	Innovate	Salone	Topics)	
TEAM	 CREATIVITY	 IMPACT	SCALABILITY	
7
6
1
5
3
2
4
8
5	Phases	of	a	Business	Model	
InnovaQon	AccounQng	(BMIA)	
Project:	Business	Model	Lifecycle	
i.  Customer-Problem	Fitness	
ii.  Problem-SoluIon	Fitness	
iii.  Product-Market	Fitness	
iv.  Business	Model	Scaling	
	
v.  Business	Model	Renewal	
DESIGN	THINKING	CYCLE	(Means)	
E:	Empathize;	D:	Define;	I:	Ideate;	
P:	Prototype;	T:	Test;	R:	Review
LIST	BUSINESS	MODEL	SCORECARD	(BMS)	for	Electric	Hoist	Project	
					Visualize	How	Every	S.C.O.P.E.S.	(Scene;	Community;	Organiza?on;	Project;	Enterprise;	Supply	Chain)	Works	
	ü  FUTURE	(To	Do)	–	Short	term	 q  PRESENT	(Doing)	 q  PAST	(Done)	
Pain/Delight	(-/+):	….....	Problem/Job	To	Get	Done	(JTGD):	Safely	and	cheaply	get	clean	water:	24x7?	
WHERE	(Context/Environment):	Water	Well	in	Freetown,	Sierra	Leone;	WATER	&	SANITATION	
VISION	(End):	Instantly	Get	Potable	Water	24x7	 STRATEGY	(Ways):	Develop	Electric	Hoist	
			Engines	
Elements	
OPERATIONS	
HOW	
PRODUCTION	
WHAT	
MARKETING	
WHO	
FINANCE	
WHY	
K	 SUPPLIER/
PROVIDER	
OUTPUT/TOOL	
(SOLUTION)	
CUSTOMERS/	
STAKEHOLDERS	
VALUE	(HAPPINESS)	
Q	 INPUT/RESOURCES	 PRODUCT	 CHANNELS	 DELIGHT	(Revenue)	
J	 PROCESSING	 SERVICE	 PROBLEM	 PAIN	(Cost;	Waste)	
A	 Plan	of	AcQon/		
AcQviQes	
	
	
	
	
	
	
Proposed	
SoluQon	
Customers/	
Stakeholders	
Problem	MoQvaQon/
Benefit	
2	 Resources	
Needed		
	
	
	
	
	
Other		
SoluQons	
Problem/Challenge	 Detailed	Budget/Cost	
BUSINESS	MODEL	ENGINE	
(LIST:	List	of	Innovate	Salone	Topics)	
TEAM	 CREATIVITY	 IMPACT	SCALABILITY	
7
6
1
5
3
2
4
8
5	Phases	of	a	Business	Model	
InnovaQon	AccounQng	(BMIA)	
Project:	Business	Model	Lifecycle	
i.  Customer-Problem	Fitness	
ii.  Problem-SoluIon	Fitness	
iii.  Product-Market	Fitness	
iv.  Business	Model	Scaling	
	
v.  Business	Model	Renewal	
DESIGN	THINKING	CYCLE	(Means)	
E:	Empathize;	D:	Define;	I:	Ideate;	
P:	Prototype;	T:	Test;	R:	Review
LIST	BUSINESS	MODEL	SCORECARD	(BMS)	for	Electric	Hoist	Project	
					Visualize	How	Every	S.C.O.P.E.S.	(Scene;	Community;	Organiza?on;	Project;	Enterprise;	Supply	Chain)	Works	
	ü  FUTURE	(To	Do)	–	Short	term	 q  PRESENT	(Doing)	 q  PAST	(Done)	
Pain/Delight	(-/+):	….....	Problem/Job	To	Get	Done	(JTGD):	Safely	and	cheaply	get	clean	water:	24x7?	
WHERE	(Context/Environment):	Water	Well	in	Freetown,	Sierra	Leone;	WATER	&	SANITATION	
VISION	(End):	Instantly	Get	Potable	Water	24x7	 STRATEGY	(Ways):	Develop	Electric	Hoist	
			Engines	
Elements	
OPERATIONS	
HOW	
PRODUCTION	
WHAT	
MARKETING	
WHO	
FINANCE	
WHY	
K	 SUPPLIER/
PROVIDER	
OUTPUT/TOOL	
(SOLUTION)	
CUSTOMERS/	
STAKEHOLDERS	
VALUE	(HAPPINESS)	
Q	 INPUT/RESOURCES	 PRODUCT	 CHANNELS	 DELIGHT	(Revenue)	
J	 PROCESSING	 SERVICE	 PROBLEM	 PAIN	(Cost;	Waste)	
A	 Plan	of	AcQon/		
AcQviQes:	
q  Build	electric	
hoist	system	
(for	lieing		
buckets	from	
water	well)	
	
	
Proposed	
SoluQon:	
q  Safely	and	
cheaply	get	
clean	water:	
					Electric	Hoist				
					System	
	
Customers/	
Stakeholders:		
q  Water-gefers/
bearers/carriers	
(from	water	well)	
	
Problem	MoQvaQon/
Benefit:	
q  Accidents,	high	
cost,	and	pain	of	
lieing	buckets	
	
2	 Resources	
Needed:	
q  Khadija	
Daramy	
	
	
	
Other	
SoluQons:	
q  Rope	for	
lieing	bucket	
from	well	
Problem/Challenge:	
q  Risky	way	of	lieing	
full	bucket	of	water	
from	well	
	
Detailed	Budget/Cost:	
q  High	cost	
	
BUSINESS	MODEL	ENGINE	
(LIST:	List	of	Innovate	Salone	Topics)	
TEAM	 CREATIVITY	 IMPACT	SCALABILITY	
7
6
1
5
3
2
4
8
5	Phases	of	a	Business	Model	
InnovaQon	AccounQng	(BMIA)	
Project:	Business	Model	Lifecycle	
i.  Customer-Problem	Fitness	
ii.  Problem-SoluIon	Fitness	
iii.  Product-Market	Fitness	
iv.  Business	Model	Scaling	
	
v.  Business	Model	Renewal	
DESIGN	THINKING	CYCLE	(Means)	
E:	Empathize;	D:	Define;	I:	Ideate;	
P:	Prototype;	T:	Test;	R:	Review
FROM TRADITIONAL ACCOUNTING TO BUSINESS MODEL IMPROVEMENT & INNOVATION ACCOUNTING (BMIIA): A Visual Toolkit
FROM TRADITIONAL ACCOUNTING TO BUSINESS MODEL IMPROVEMENT & INNOVATION ACCOUNTING (BMIIA): A Visual Toolkit
FROM TRADITIONAL ACCOUNTING TO BUSINESS MODEL IMPROVEMENT & INNOVATION ACCOUNTING (BMIIA): A Visual Toolkit
FROM TRADITIONAL ACCOUNTING TO BUSINESS MODEL IMPROVEMENT & INNOVATION ACCOUNTING (BMIIA): A Visual Toolkit
FROM TRADITIONAL ACCOUNTING TO BUSINESS MODEL IMPROVEMENT & INNOVATION ACCOUNTING (BMIIA): A Visual Toolkit
FROM TRADITIONAL ACCOUNTING TO BUSINESS MODEL IMPROVEMENT & INNOVATION ACCOUNTING (BMIIA): A Visual Toolkit
FROM TRADITIONAL ACCOUNTING TO BUSINESS MODEL IMPROVEMENT & INNOVATION ACCOUNTING (BMIIA): A Visual Toolkit
FROM TRADITIONAL ACCOUNTING TO BUSINESS MODEL IMPROVEMENT & INNOVATION ACCOUNTING (BMIIA): A Visual Toolkit
FROM TRADITIONAL ACCOUNTING TO BUSINESS MODEL IMPROVEMENT & INNOVATION ACCOUNTING (BMIIA): A Visual Toolkit
FROM TRADITIONAL ACCOUNTING TO BUSINESS MODEL IMPROVEMENT & INNOVATION ACCOUNTING (BMIIA): A Visual Toolkit
FROM TRADITIONAL ACCOUNTING TO BUSINESS MODEL IMPROVEMENT & INNOVATION ACCOUNTING (BMIIA): A Visual Toolkit
FROM TRADITIONAL ACCOUNTING TO BUSINESS MODEL IMPROVEMENT & INNOVATION ACCOUNTING (BMIIA): A Visual Toolkit
FROM TRADITIONAL ACCOUNTING TO BUSINESS MODEL IMPROVEMENT & INNOVATION ACCOUNTING (BMIIA): A Visual Toolkit
FROM TRADITIONAL ACCOUNTING TO BUSINESS MODEL IMPROVEMENT & INNOVATION ACCOUNTING (BMIIA): A Visual Toolkit
FROM TRADITIONAL ACCOUNTING TO BUSINESS MODEL IMPROVEMENT & INNOVATION ACCOUNTING (BMIIA): A Visual Toolkit
FROM TRADITIONAL ACCOUNTING TO BUSINESS MODEL IMPROVEMENT & INNOVATION ACCOUNTING (BMIIA): A Visual Toolkit
FROM TRADITIONAL ACCOUNTING TO BUSINESS MODEL IMPROVEMENT & INNOVATION ACCOUNTING (BMIIA): A Visual Toolkit
FROM TRADITIONAL ACCOUNTING TO BUSINESS MODEL IMPROVEMENT & INNOVATION ACCOUNTING (BMIIA): A Visual Toolkit

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