Traditionally, businesses or business models are managed using financial metrics. However, financial metrics such as profit and revenue are lagging indicators that are available at the end of a financial period. In today's volatile, uncertain, complex, and ambiguous environment, real-time metrics are needed for (corrective) actions to be taken in real time and in particular, before the end of a financial period. Also, for innovation projects by startups, financial metrics are not useful in early stages of the project such as when discovering (paying) customers and finding product-market fit. Leading metrics are therefore required especially for startups.
This presentation offers a tool - Business Model Scorecard - that can be used to monitor the progress of a project throughout its lifecycle: from idea through startup to established company. The Business Model Scorecard focuses on four categories of success metrics: Viability; Desirability; Sustainability; Feasibility. These metrics, which directly relate to the 4 engines of a business model, can be used to holistically monitor the performance of a business model throughout its lifecyle.
Developed by Dr. Rod King, the Kanban-LIST Game seamlessly integrates the tool of the Kanban Board with the "List of Innovate Salone Topics (LIST)." This presentation contains alternative gameboards for visually organizing and presenting ideas especially of the LIST. These gameboards can be used for rapidly discovering and solving community problems everywhere especially while playing the Kanban-LIST Game.
The conceptual framework of of the Kanban-LIST Game is Albert Einstein's SpaceTime Grid. In the Kanban-List Game, the dimension of time is represented by the three phases on a Kanban Board: To Do (Future); Doing (Present); Done (Past). These phases of time are respectively referred to as Blue, Red, and Black Oceans in the Kanban-LIST Game.
Space in the Kanban-List Game is equivalent to a "System." For projects, the system can be described using the 1-Page LIST which consists of 8 elements, topics, or topic-cards. The "original" LIST for project proposals can be found in GMin's website: www.gmin.org. The classic SpaceTime Grid of the Kanban-LIST Game is a 8x4 matrix. Additional elements or rows such as for "Miscellaneous" can be created to accommodate finer or alternative descriptions for the building blocks of a system.
Should We Burn the BUSINESS MODEL CANVAS and LEAN CANVAS?Rod King, Ph.D.
The Business Model Canvas and Lean Canvas are "staple business tools" that are used the world over by entrepreneurs, startups, and established companies. But the question is: Should we burn the Business Model Canvas as well as the Lean Canvas?
Burning a business tool may be strange. And admittedly, "burning a business tool" is a gimmick to stir up controversy especially with practitioners and fans of a business tool. Alexander Osterwalder stirred up fans and ardent practitioners of the Business Plan when on November 26, 2012 he wrote an article in the online Wall Street Journal, "Burn Your Business Plan - Before it Burns You;" see http://blogs.wsj.com/accelerators/2012/11/26/burn-your-business-plan-before-it-burns-you/
I present the issue of burning the Business Model Canvas and Lean Canvas because they have rather irreparable structural problems. And, in my view, the structural problems of the Business Model Canvas and Lean Canvas are limiting creativity and innovation in business modeling tools. Many cannot escape the box of the Business Model Canvas or Lean Canvas.
In this document, I present a case on why the Business Model Canvas and Lean Canvas should be burnt. An alternative tool of the Business Model Strip is introduced. Luckily the Business Model Strip is compatible with both the Business Model Canvas and Lean Canvas.
THE STRATEGIC BUSINESS MODEL CANVAS DESCRIBES THE CORRELATIONS BETWEEN THE COMPONENTS OF OUR STRATEGY. A JOURNEY FROM OUR CURRENT [TRANSIENT] COMPETITIVE ADVANTAGE TOWARDS THE STRATEGIC DESTINATION, WHERE OUR NEW [TRANSIENT] COMPETITIVE ADVANTAGE WILL BECOME EFFECTIVE.
Developed by Dr. Rod King, the Kanban-LIST Game seamlessly integrates the tool of the Kanban Board with the "List of Innovate Salone Topics (LIST)." This presentation contains alternative gameboards for visually organizing and presenting ideas especially of the LIST. These gameboards can be used for rapidly discovering and solving community problems everywhere especially while playing the Kanban-LIST Game.
The conceptual framework of of the Kanban-LIST Game is Albert Einstein's SpaceTime Grid. In the Kanban-List Game, the dimension of time is represented by the three phases on a Kanban Board: To Do (Future); Doing (Present); Done (Past). These phases of time are respectively referred to as Blue, Red, and Black Oceans in the Kanban-LIST Game.
Space in the Kanban-List Game is equivalent to a "System." For projects, the system can be described using the 1-Page LIST which consists of 8 elements, topics, or topic-cards. The "original" LIST for project proposals can be found in GMin's website: www.gmin.org. The classic SpaceTime Grid of the Kanban-LIST Game is a 8x4 matrix. Additional elements or rows such as for "Miscellaneous" can be created to accommodate finer or alternative descriptions for the building blocks of a system.
Should We Burn the BUSINESS MODEL CANVAS and LEAN CANVAS?Rod King, Ph.D.
The Business Model Canvas and Lean Canvas are "staple business tools" that are used the world over by entrepreneurs, startups, and established companies. But the question is: Should we burn the Business Model Canvas as well as the Lean Canvas?
Burning a business tool may be strange. And admittedly, "burning a business tool" is a gimmick to stir up controversy especially with practitioners and fans of a business tool. Alexander Osterwalder stirred up fans and ardent practitioners of the Business Plan when on November 26, 2012 he wrote an article in the online Wall Street Journal, "Burn Your Business Plan - Before it Burns You;" see http://blogs.wsj.com/accelerators/2012/11/26/burn-your-business-plan-before-it-burns-you/
I present the issue of burning the Business Model Canvas and Lean Canvas because they have rather irreparable structural problems. And, in my view, the structural problems of the Business Model Canvas and Lean Canvas are limiting creativity and innovation in business modeling tools. Many cannot escape the box of the Business Model Canvas or Lean Canvas.
In this document, I present a case on why the Business Model Canvas and Lean Canvas should be burnt. An alternative tool of the Business Model Strip is introduced. Luckily the Business Model Strip is compatible with both the Business Model Canvas and Lean Canvas.
THE STRATEGIC BUSINESS MODEL CANVAS DESCRIBES THE CORRELATIONS BETWEEN THE COMPONENTS OF OUR STRATEGY. A JOURNEY FROM OUR CURRENT [TRANSIENT] COMPETITIVE ADVANTAGE TOWARDS THE STRATEGIC DESTINATION, WHERE OUR NEW [TRANSIENT] COMPETITIVE ADVANTAGE WILL BECOME EFFECTIVE.
BUSINESS DESIGN MAP: A Visual Platform for 1-Page Business Planning and Proje...Rod King, Ph.D.
The days of the traditional and voluminous business plan are almost over, especially for entrepreneurs and startups. Today, many startups prefer and use a 1-page document to present their business ideas and plans as well as business models. Popular 1-Page business documents include the Balanced Scorecard, Strategy Map, One Page Business Plan, Business Model Canvas, and Lean Canvas. However, these 1-Page documents do not use a common framework and language to present their ideas. It is not easy to know similarities and differences between the different 1-page documents. In addition, the approaches appear fragmented.
In this presentation, the visual tool of the Business Design Map is presented as a tool for universal problem solving and project/platform management. The Business Design Map is a visual platform that can be used to present or "plug and play" any business tool including a 1-Page Business Plan, Balanced Scorecard, Strategy Map, Business Model Canvas, and Lean Canvas as well as 10 Investor Questions and 10 Consultant Questions.
This presentation features the activity of "Diverge," which is the second stage of Google Ventures' Design Sprint (DS) Methodology. The presentation contains visual checklists as well as three case studies to facilitate application of the Design Sprint (DS) Methodology when solving big problems as well as testing new ideas.
BUSINESS DESIGN PERIODIC TABLE (BDPT): The Amazing Global Race to Achieve Uni...Rod King, Ph.D.
There is an amazing but apparently invisible race going on in the world of business problem solving and project management. Global corporate giants such as IBM, GE, and Samsung are massively acquiring talent and other resources for the pending cognitive war of “Universal Problem Solving & Project Management (UPSPM).” Global corporations want to rapidly develop and deploy frameworks for UPSPM, the three main legs of which are Business Planning, Business Model/Design Thinking, and Lean Startup Method.
In today’s volatile, uncertain, complex, and ambiguous environment, there is increasing consensus that complex or “wicked” problems are best solved holistically in one tent rather than in a piecemeal manner in several silos. In other words, there is increasing agreement that Holistic Thinking, Collaboration, and Wisdom of the Crowd trump Mechanistic Thinking, Individualism, and the Lone Genius.
Although traditionally bespoke tools have been used for creative problem solving and project management, there is a need - in the name of greater efficiency and effectiveness - to integrate paradigms and tools for problem solving solving and project management. Today, integrated approaches and tools are subsumed under the heading of “Business Design.” Educational institutions such as the University of Toronto’s Rotman School of Management and Domus Academy in Milan (Italy) offer postgraduate degrees in Business Design. Companies, which embrace Business Design, include P & G, GE, Samsung, SAP, and Airbnb. Long-term practitioners of business design include the world's most innovative companies such as Apple and Google.
Basically, there are two polarizing schools of thought regarding the holistic paradigm of UPSPM. On the one hand, there is the school of UPSPM. It is fair to say that UPSPMers believe one methodology can be used to solve both "tame" and "wicked" problems. On the other hand, there is the school of Anti-UPSPMers who believe that "one size does not fit all:" each class of business problems is unique and demands bespoke or customized tools and solutions. Although business has been dominated by Anti-UPSPMers, the number of UPSPMers is on the rise especially as the paradigms of Business Design and Ambidexterity gains more prominence.
More and more books are being published regarding the paradigm of UPSPM and in particular, Business Design. However, the tools are sparse and poorly integrated. Integrated frameworks for Business Design include the following: IDEO's Design Thinking, Dan Roam's SQVID, Simon Sinek's Golden Circle, Steve Blank's Customer Development Stack, Ash Maurya's Lean Stack, and Kevin Boudreau's Framework of Frameworks. With the exception of Boudreau's Framework of Frameworks, there's no other framework that ties together apparently disparate tools of Business Design. However, Boudreau's Framework of Frameworks is conceptual unlike in this presentation that features a visual and scalable framework for UPSPM.
The main deliverable of Event 3 ("Decide") is a storyboard that would be subsequently used for prototyping the desired customer experience of pre-qualified customers. Before preparing a storyboard, however, the best conceptual solution (sketch) has to be selected and, if necessary, remixed with the best features of alternatives to produce an "ideal (strongest) solution." This presentation visually summarizes the required process while providing three case studies to facilitate understanding of the process of "Decide."
The connected consumer expects a personalized experience, and they are not going to pick up the phone and talk to sales to get it. That’s where marketing personalization comes in. Join us as we break down your options for creating more relevant and timely experiences for your target audience.
Attendees Will Leave With
- A clear understanding of what marketing personalization is
- The different ways we can personalize an experience for our customers and prospects
- What tools are needed to get the job done
- Top tips and tricks for keeping your personalization strategy simple, yet effective
Experiment (XP) Gameboard: How Great Organizations Rapidly Solve Problems, Le...Rod King, Ph.D.
This presentation features the Experiment or "XP" Gameboard, the function of which is to help organizations rapidly solve problems, learn, and get (risky) projects done. Two formats of the XP gameboard are presented: circular and tabular formats.
The XP Gameboard is shown to be a visual platform that seamlessly integrates several tool for solving problems as well as documenting, organizing, managing, and planning projects. Use of the XP Gameboard is demonstrated with examples of projects in Sierra Leone as well as the USA.
Insight-Led Selling: Taking Theory and Making It Reality (Welch Allyn)SAVO
Nowadays, customers identify their own problems, solutions, and requirements before contacting a sales pro, leaving little else to the seller other than sourcing a price quote. Watch Paul Liberatore’s presentation and learn how a sales person can reframe the entire sales conversation using insight-led selling. See how Welch Allyn is using SAVO’s Sales Content Pro and Mobile Sales Pro to help their sales pros reframe the conversation.
Business Model Canvas: GOOD TOOL with BAD INSTRUCTIONSRod King, Ph.D.
Alexander Osterwalder's Business Model Canvas is widely used by entrepreneurs around the world. It is a good tool. However, the Business Model Canvas is not great because it does not explicitly focus on solving the pain of stakeholders. In short, the Business Model Canvas is not a direct tool for pain (problem) solving.
The Business Model Canvas was originally conceived as a 'scorecard' for visually documenting a business model. Consequently, the Business Model Canvas is 'time agnostic:' it can be used for documenting past, present, and future business models. In theory, the Business Model Canvas is a visual synthesis of topics for comprehensively describing a business model or project.
Recognizing the deficit of the Business Model Canvas with regard to pain (problem) solving, several practitioners have tried to modify it as well as add complementary tools and processes. In his Customer Development Stack, Steve Blank adds the process of Customer Development to facilitate pain discovery. He also adds Agile Development (Lean Startup) Method to facilitate experimentation using hypotheses from a "Future (Hypothetical) Canvas."
Ash Maurya has modified building blocks of the Business Model Canvas to suit the mindset and language of "Lean Startup" entrepreneurs as well as directly include the paradigm of pain (problem) solving. Maurya includes building blocks such as for "Problem," "Solution," and "Key Metrics." However, Maurya's building blocks such as "Unfair Advantage" violate the system logic of the Business Model Canvas.
To date, many entrepreneurs are busy completing building blocks of the Business Model Canvas without a clear pain (problem) solving process. The Build-Measure-Learn Loop of the Lean Startup Method can be used with the Lean Canvas. However, to date the process has not been seamlessly integrated with the logic of the Business Model Canvas. So, what are we to do?
This presentation introduces the Pain-Plan-Do-Review (PPDR) Cycle which can be used with or without the Business Model Canvas. Housing the PPDR Cycle is the Community Happiness Canvas which focuses presenting a Pain Solving Question (PSQ) which is answered by using 8 topics of LIST: List of Innovate Salone Topics. The presentation shows correspondences between topics of the Business Model Canvas and Community Happiness Canvas. By using the PPDR Cycle of the Community Happiness Canvas in conjunction with the topics of the Business Model Canvas, entrepreneurs can rapidly solve the pains of stakeholders especially customers.
Studies and results show that Challengers are much more performant than relation builders, problem solvers or any of the other typical sales types. How can you finetune your challenger skills and become a high value sales pro?
Event 5, which focuses on the activity of "Validate," is the final task of a 5-Day Lean Design Sprint. This presentation provides visual checklists and templates that can be used to facilitate the activity of "Validate."
Lecture, organisation and structure of sales activities and controlling sales...Rahat Kazmi
This lecture was prepared for BTEC Business Studies Level 4, but can also be useful for other business studies students, Sales Managers, Sales Team Leaders and Supervisors
Cheat Sheet for LEAN STARTUP METHODOLOGY: One-Page Template and Illustration ...Rod King, Ph.D.
The Lean Startup Methodology is a fast growing "organism." Everyday, tools are emerging on how to translate into reality the ideas and principles in Eric Ries's book, "The Lean Startup." The Cheat Sheet for the Lean Startup Methodology presents a single template that illustrates key ideas, principles, and emerging tools of the Lean Startup Methodology. The Cheat Sheet is the only tool that can simultaneously be used as an "Experiment Board", "Business Model Canvas", and "Lean Canvas." The Cheat Sheet also seamlessly integrates ideas from Blue Ocean Strategy and Design Thinking.
Using the Cheat Sheet saves Lean Startup Practitioners enormous amount of time, money, and other resources when undertaking Lean Startup projects. The Cheat Sheet for the Lean Startup Methodology can also be used, in place of a traditional business plan, to visually tell the story of a Lean Startup as uses the "Business Model Yacht" to journey from the Red Ocean to the Blue Ocean.
http://goo.gl/Mrq92d
Facilitating STEM Gamification & Business Model Gamification Projects: Some V...Rod King, Ph.D.
This presentation contains some visual templates for facilitating STEM Gamification as well as Business Model Gamification projects. STEM is an acronym for Science; Technology; Engineering; Mathematics.
Family of 4 Visual Templates for the TOTAL HAPPINESS CANVASRod King, Ph.D.
The first 'canvas' tool, which I encountered in business, was the Strategy Canvas in the toolkit of Blue Ocean Strategy. The Strategy Canvas involves the plot of Value Curves for organizations (businesses) in the Red Ocean as well as Blue Ocean. After the Strategy Canvas came the tessellation of the "Business Model Canvas that was developed by Alexander Osterwalder.
The Business Model Canvas is a 'phenomenon' in the business community especially for startups. The Business Model Canvas is used worldwide and has spawned countless variations of its tessellation. The Lean Canvas by Ash Maurya is the most popular variant of the Business Model Canvas.
The tessellated format of the Business Model Canvas has many advantages including the facilitation of collaborative visual presentation of business model ideas both horizontally (on a table) and vertically (on a wall). However, the tessellated template has 'straight-jacketed' how people think about the visual structure of a business model. A large majority of people now think that a tessellation is the only format for visually presenting a business model. Such thinking has serious disadvantages, for the topics of a business model are "nodes" that can be expressed in a wide variety of graphical formats such as in a chain, tree (Mind Map), and network.
In this presentation, the four nodes (Pain-Plan-Do-Review) of the Total Happiness Canvas or Pain-Plan-Do (PPDR) Cycle are presented using a family of visual templates: Chain; Macro-canvas; Tree; Network. The format of the Macro-canvas consists of 5 macro-blocks. There is strong structural correspondence between the visual format of the Macro-canvas and that of the Business Model Canvas which consists of 9 building blocks. The "Pain" block of the Macro-canvas can be decomposed into three blocks of the Business Model Canvas: Customer Segments; Customer Relationships; Channels. In a similar manner, the "Do" block can be decomposed into three blocks of the Business Model Canvas: Key Partners; Key Activities; Key Resources. The same decomposition principle applies to the Lean Canvas as well as other canvases.
By introducing flexibility and variation in visually presenting the topics that describe a business model, we can take advantage of the strengths of other visual templates while minimizing the inherent weakness of a tessellated format. Further, we can develop agility in visual communication by freely having conversations using different visual templates for business models.
The One-Page Strategy & Execution (OPSE) Map: A New Way to Rapidly Achieve Ta...Rod King, Ph.D.
The world of personal and business development is awash with books about how to achieve goals. Yet, many people fail to achieve their goals using the suggested approaches and tools in those books as well as training courses. Why?
In this presentation, a new approach is presented, which is based on the art and science of how systems (and in particular, business model engines) work. King's Universal Business Model Equation (UBME) is presented for explaining why and how people and organizations fail to achieve their goals. UBME can also be used as a framework for setting, achieving, and managing goals using the simple but extremely versatile tool of the One-Page Strategy & Execution (OPSE) Map. Benefits of using the OPSE Map include the delight of rapidly achieving your goals as well as enormous savings in time, money, and energy in projects in the WE_Economy.
BUSINESS DESIGN MAP: A Visual Platform for 1-Page Business Planning and Proje...Rod King, Ph.D.
The days of the traditional and voluminous business plan are almost over, especially for entrepreneurs and startups. Today, many startups prefer and use a 1-page document to present their business ideas and plans as well as business models. Popular 1-Page business documents include the Balanced Scorecard, Strategy Map, One Page Business Plan, Business Model Canvas, and Lean Canvas. However, these 1-Page documents do not use a common framework and language to present their ideas. It is not easy to know similarities and differences between the different 1-page documents. In addition, the approaches appear fragmented.
In this presentation, the visual tool of the Business Design Map is presented as a tool for universal problem solving and project/platform management. The Business Design Map is a visual platform that can be used to present or "plug and play" any business tool including a 1-Page Business Plan, Balanced Scorecard, Strategy Map, Business Model Canvas, and Lean Canvas as well as 10 Investor Questions and 10 Consultant Questions.
This presentation features the activity of "Diverge," which is the second stage of Google Ventures' Design Sprint (DS) Methodology. The presentation contains visual checklists as well as three case studies to facilitate application of the Design Sprint (DS) Methodology when solving big problems as well as testing new ideas.
BUSINESS DESIGN PERIODIC TABLE (BDPT): The Amazing Global Race to Achieve Uni...Rod King, Ph.D.
There is an amazing but apparently invisible race going on in the world of business problem solving and project management. Global corporate giants such as IBM, GE, and Samsung are massively acquiring talent and other resources for the pending cognitive war of “Universal Problem Solving & Project Management (UPSPM).” Global corporations want to rapidly develop and deploy frameworks for UPSPM, the three main legs of which are Business Planning, Business Model/Design Thinking, and Lean Startup Method.
In today’s volatile, uncertain, complex, and ambiguous environment, there is increasing consensus that complex or “wicked” problems are best solved holistically in one tent rather than in a piecemeal manner in several silos. In other words, there is increasing agreement that Holistic Thinking, Collaboration, and Wisdom of the Crowd trump Mechanistic Thinking, Individualism, and the Lone Genius.
Although traditionally bespoke tools have been used for creative problem solving and project management, there is a need - in the name of greater efficiency and effectiveness - to integrate paradigms and tools for problem solving solving and project management. Today, integrated approaches and tools are subsumed under the heading of “Business Design.” Educational institutions such as the University of Toronto’s Rotman School of Management and Domus Academy in Milan (Italy) offer postgraduate degrees in Business Design. Companies, which embrace Business Design, include P & G, GE, Samsung, SAP, and Airbnb. Long-term practitioners of business design include the world's most innovative companies such as Apple and Google.
Basically, there are two polarizing schools of thought regarding the holistic paradigm of UPSPM. On the one hand, there is the school of UPSPM. It is fair to say that UPSPMers believe one methodology can be used to solve both "tame" and "wicked" problems. On the other hand, there is the school of Anti-UPSPMers who believe that "one size does not fit all:" each class of business problems is unique and demands bespoke or customized tools and solutions. Although business has been dominated by Anti-UPSPMers, the number of UPSPMers is on the rise especially as the paradigms of Business Design and Ambidexterity gains more prominence.
More and more books are being published regarding the paradigm of UPSPM and in particular, Business Design. However, the tools are sparse and poorly integrated. Integrated frameworks for Business Design include the following: IDEO's Design Thinking, Dan Roam's SQVID, Simon Sinek's Golden Circle, Steve Blank's Customer Development Stack, Ash Maurya's Lean Stack, and Kevin Boudreau's Framework of Frameworks. With the exception of Boudreau's Framework of Frameworks, there's no other framework that ties together apparently disparate tools of Business Design. However, Boudreau's Framework of Frameworks is conceptual unlike in this presentation that features a visual and scalable framework for UPSPM.
The main deliverable of Event 3 ("Decide") is a storyboard that would be subsequently used for prototyping the desired customer experience of pre-qualified customers. Before preparing a storyboard, however, the best conceptual solution (sketch) has to be selected and, if necessary, remixed with the best features of alternatives to produce an "ideal (strongest) solution." This presentation visually summarizes the required process while providing three case studies to facilitate understanding of the process of "Decide."
The connected consumer expects a personalized experience, and they are not going to pick up the phone and talk to sales to get it. That’s where marketing personalization comes in. Join us as we break down your options for creating more relevant and timely experiences for your target audience.
Attendees Will Leave With
- A clear understanding of what marketing personalization is
- The different ways we can personalize an experience for our customers and prospects
- What tools are needed to get the job done
- Top tips and tricks for keeping your personalization strategy simple, yet effective
Experiment (XP) Gameboard: How Great Organizations Rapidly Solve Problems, Le...Rod King, Ph.D.
This presentation features the Experiment or "XP" Gameboard, the function of which is to help organizations rapidly solve problems, learn, and get (risky) projects done. Two formats of the XP gameboard are presented: circular and tabular formats.
The XP Gameboard is shown to be a visual platform that seamlessly integrates several tool for solving problems as well as documenting, organizing, managing, and planning projects. Use of the XP Gameboard is demonstrated with examples of projects in Sierra Leone as well as the USA.
Insight-Led Selling: Taking Theory and Making It Reality (Welch Allyn)SAVO
Nowadays, customers identify their own problems, solutions, and requirements before contacting a sales pro, leaving little else to the seller other than sourcing a price quote. Watch Paul Liberatore’s presentation and learn how a sales person can reframe the entire sales conversation using insight-led selling. See how Welch Allyn is using SAVO’s Sales Content Pro and Mobile Sales Pro to help their sales pros reframe the conversation.
Business Model Canvas: GOOD TOOL with BAD INSTRUCTIONSRod King, Ph.D.
Alexander Osterwalder's Business Model Canvas is widely used by entrepreneurs around the world. It is a good tool. However, the Business Model Canvas is not great because it does not explicitly focus on solving the pain of stakeholders. In short, the Business Model Canvas is not a direct tool for pain (problem) solving.
The Business Model Canvas was originally conceived as a 'scorecard' for visually documenting a business model. Consequently, the Business Model Canvas is 'time agnostic:' it can be used for documenting past, present, and future business models. In theory, the Business Model Canvas is a visual synthesis of topics for comprehensively describing a business model or project.
Recognizing the deficit of the Business Model Canvas with regard to pain (problem) solving, several practitioners have tried to modify it as well as add complementary tools and processes. In his Customer Development Stack, Steve Blank adds the process of Customer Development to facilitate pain discovery. He also adds Agile Development (Lean Startup) Method to facilitate experimentation using hypotheses from a "Future (Hypothetical) Canvas."
Ash Maurya has modified building blocks of the Business Model Canvas to suit the mindset and language of "Lean Startup" entrepreneurs as well as directly include the paradigm of pain (problem) solving. Maurya includes building blocks such as for "Problem," "Solution," and "Key Metrics." However, Maurya's building blocks such as "Unfair Advantage" violate the system logic of the Business Model Canvas.
To date, many entrepreneurs are busy completing building blocks of the Business Model Canvas without a clear pain (problem) solving process. The Build-Measure-Learn Loop of the Lean Startup Method can be used with the Lean Canvas. However, to date the process has not been seamlessly integrated with the logic of the Business Model Canvas. So, what are we to do?
This presentation introduces the Pain-Plan-Do-Review (PPDR) Cycle which can be used with or without the Business Model Canvas. Housing the PPDR Cycle is the Community Happiness Canvas which focuses presenting a Pain Solving Question (PSQ) which is answered by using 8 topics of LIST: List of Innovate Salone Topics. The presentation shows correspondences between topics of the Business Model Canvas and Community Happiness Canvas. By using the PPDR Cycle of the Community Happiness Canvas in conjunction with the topics of the Business Model Canvas, entrepreneurs can rapidly solve the pains of stakeholders especially customers.
Studies and results show that Challengers are much more performant than relation builders, problem solvers or any of the other typical sales types. How can you finetune your challenger skills and become a high value sales pro?
Event 5, which focuses on the activity of "Validate," is the final task of a 5-Day Lean Design Sprint. This presentation provides visual checklists and templates that can be used to facilitate the activity of "Validate."
Lecture, organisation and structure of sales activities and controlling sales...Rahat Kazmi
This lecture was prepared for BTEC Business Studies Level 4, but can also be useful for other business studies students, Sales Managers, Sales Team Leaders and Supervisors
Cheat Sheet for LEAN STARTUP METHODOLOGY: One-Page Template and Illustration ...Rod King, Ph.D.
The Lean Startup Methodology is a fast growing "organism." Everyday, tools are emerging on how to translate into reality the ideas and principles in Eric Ries's book, "The Lean Startup." The Cheat Sheet for the Lean Startup Methodology presents a single template that illustrates key ideas, principles, and emerging tools of the Lean Startup Methodology. The Cheat Sheet is the only tool that can simultaneously be used as an "Experiment Board", "Business Model Canvas", and "Lean Canvas." The Cheat Sheet also seamlessly integrates ideas from Blue Ocean Strategy and Design Thinking.
Using the Cheat Sheet saves Lean Startup Practitioners enormous amount of time, money, and other resources when undertaking Lean Startup projects. The Cheat Sheet for the Lean Startup Methodology can also be used, in place of a traditional business plan, to visually tell the story of a Lean Startup as uses the "Business Model Yacht" to journey from the Red Ocean to the Blue Ocean.
http://goo.gl/Mrq92d
Facilitating STEM Gamification & Business Model Gamification Projects: Some V...Rod King, Ph.D.
This presentation contains some visual templates for facilitating STEM Gamification as well as Business Model Gamification projects. STEM is an acronym for Science; Technology; Engineering; Mathematics.
Family of 4 Visual Templates for the TOTAL HAPPINESS CANVASRod King, Ph.D.
The first 'canvas' tool, which I encountered in business, was the Strategy Canvas in the toolkit of Blue Ocean Strategy. The Strategy Canvas involves the plot of Value Curves for organizations (businesses) in the Red Ocean as well as Blue Ocean. After the Strategy Canvas came the tessellation of the "Business Model Canvas that was developed by Alexander Osterwalder.
The Business Model Canvas is a 'phenomenon' in the business community especially for startups. The Business Model Canvas is used worldwide and has spawned countless variations of its tessellation. The Lean Canvas by Ash Maurya is the most popular variant of the Business Model Canvas.
The tessellated format of the Business Model Canvas has many advantages including the facilitation of collaborative visual presentation of business model ideas both horizontally (on a table) and vertically (on a wall). However, the tessellated template has 'straight-jacketed' how people think about the visual structure of a business model. A large majority of people now think that a tessellation is the only format for visually presenting a business model. Such thinking has serious disadvantages, for the topics of a business model are "nodes" that can be expressed in a wide variety of graphical formats such as in a chain, tree (Mind Map), and network.
In this presentation, the four nodes (Pain-Plan-Do-Review) of the Total Happiness Canvas or Pain-Plan-Do (PPDR) Cycle are presented using a family of visual templates: Chain; Macro-canvas; Tree; Network. The format of the Macro-canvas consists of 5 macro-blocks. There is strong structural correspondence between the visual format of the Macro-canvas and that of the Business Model Canvas which consists of 9 building blocks. The "Pain" block of the Macro-canvas can be decomposed into three blocks of the Business Model Canvas: Customer Segments; Customer Relationships; Channels. In a similar manner, the "Do" block can be decomposed into three blocks of the Business Model Canvas: Key Partners; Key Activities; Key Resources. The same decomposition principle applies to the Lean Canvas as well as other canvases.
By introducing flexibility and variation in visually presenting the topics that describe a business model, we can take advantage of the strengths of other visual templates while minimizing the inherent weakness of a tessellated format. Further, we can develop agility in visual communication by freely having conversations using different visual templates for business models.
The One-Page Strategy & Execution (OPSE) Map: A New Way to Rapidly Achieve Ta...Rod King, Ph.D.
The world of personal and business development is awash with books about how to achieve goals. Yet, many people fail to achieve their goals using the suggested approaches and tools in those books as well as training courses. Why?
In this presentation, a new approach is presented, which is based on the art and science of how systems (and in particular, business model engines) work. King's Universal Business Model Equation (UBME) is presented for explaining why and how people and organizations fail to achieve their goals. UBME can also be used as a framework for setting, achieving, and managing goals using the simple but extremely versatile tool of the One-Page Strategy & Execution (OPSE) Map. Benefits of using the OPSE Map include the delight of rapidly achieving your goals as well as enormous savings in time, money, and energy in projects in the WE_Economy.
Kanban Innovation Dashboard (KID): Part 1 - The Fastest Way to Learn & Master...Rod King, Ph.D.
Throughout history, organizations that continuously learn and solve problems the fastest have enjoyed sustainable competitive advantage. The most valuable skill in today's unpredictable environment may be Supersmart Learning and Mastery (SLaM) especially of how business models and ecosystems work. However, tools for learning about business models and ecosystems are sparse and relatively complex.
This presentation introduces the Kanban Innovation Dashboard (KID), which is a simple visual platform for rapidly learning and mastering any subject, business tool, or project. The KID contains four columns or screens: one space-screen and three time-screens. These four screens may be used to describe any system, business model, and ecosystem especially using topics from existing business tools. The time-screens cover the areas of Planning, Experimentation/Execution, and Reflection (PEER).
In this presentation, some customized templates of the KID are presented. The rationale is to provide easy-to-use tools for rapidly discovering and solving problems in Lean Startups as well as established organizations.
A corrective maintenance work order form to be used in executing maintenance in cases of breakdowns, emergencies and when an immediate action is required.
This is a report detailing my industrial placement year at Tomo Motor Parts Ltd. This report was submitted to Brunel University and formed the majority of my A+ result for the year.
While things on Mars have been going well, since we now have multiple options for our infrastructure, the fact remains that we are working on the colonization of a foreign planet.
9 THINKING CAPS: How Great Leaders, Strategists, and Innovators Like Steve Jo...Rod King, Ph.D.
This presentation introduces the tool of "9 Thinking Caps." Based on the gaming platform of Business TicTacToe, the 9 Thinking Caps refer to the 9 cells of the Business TicTacToe.
The tool of the 9 Thinking Caps can be used to comprehensively explain why some projects achieve extraordinary success while others fail. By uniquely labeling each cell, one can visually organize and manage ideas for projects in any domain especially Strategic Planning, Business Strategy, Business Model Innovation, and Product Innovation.
PEOPLE FIRST ORGANIZATION & DESIGN (PFOD) for Startups & Established Organiza...Rod King, Ph.D.
This presentation features the visual tool of People First Community (PFC) Map. Although the strategy of "Put People First" is intuitive, startups and established organizations experience great difficulties in translating into reality the strategy of "Put People First." The visual tool of the People First Community (PFC) Map starts with "WHO" while mapping all stakeholders in a community. A PCF Map can be prepared for past, present, and future communities while managing as well as designing a strategy of "Put People First."
Similar to FROM TRADITIONAL ACCOUNTING TO BUSINESS MODEL IMPROVEMENT & INNOVATION ACCOUNTING (BMIIA): A Visual Toolkit (20)
FRACTAL GRIDDING: A Visual Technique for Managing Personal, Enterprise, and N...Rod King, Ph.D.
This presentation introduces the WHY, WHAT, and HOW of the Fractal Gridding Technique, which is an invention of Dr. Rod King. Fractal Gridding and in particular, the 3x3 Fractal Grid, can be used for effectively and efficiently organizing, managing, and tracking ideas everywhere: at School, Home, Outdoors, and Work (SHOW). The goal of daily using Fractal Gridding is to rapidly become a lifelong EPIC Learner. "EPIC" is an acronym for "Exponential Productivity, Innovation, and Creativity."
Way to go lifelong EPIC Learner!
And good long in your journey.
Build a Culture for Rapidly Achieving BALANCED GREATNESS Everywhere: A Case S...Rod King, Ph.D.
This presentation features the methodology of Ambifragile Project Planning & Execution (APPEx) which aims to facilitate the building of a Balanced Greatness culture everywhere. A case study on APPEx is presented using information from the 2018 mayoral campaign in Freetown (Sierra Leone) of candidate Yvonne Aki-Sawyerr. This presentation illustrates how APPEx can be used not only in reframing and visually presenting the vision of any political campaign but also in translating into reality and through projects a candidate's vision, strategy, and conceptual plan for achieving Balanced Greatness. Also, the APPEx methodology offers brain-friendly tools and graphic organizers such as the 1-Page Vision-Strategy-Plan and 1-Page Ambifragile Project Plan that can be used to rapidly discover and solve pains in any domain as well as at personal, team, and societal levels. The approach of APPEx visually synthesizes the world's best tools for visually collecting, organizing, managing and evaluating information in projects at any level or scale.
PS: I'd like to note that although the presentation uses material from the campaign of mayoral candidate Yvonne Aki-Sawyerr, she neither ordered this presentation nor endorses it. This case study is purely academic and meant to illustrate how the APPEx methodology can be used to rapidly build a culture for achieving Balanced Greatness everywhere on the planet especially in Sierra Leone and starting from Freetown, her capital city.
APEx Meta-Platform: Rapidly Document, Organize, Manage, and Solve NATIONAL SE...Rod King, Ph.D.
Nowadays, business is suffering from what I call the "Tower of Babel (TB)" phenomenon: there are too many disparate or fragmented business tools. Each business tool appears to have a language of its own so that communication between users of different tools is fraught with great difficulties. This situation is reminiscent of the Tower of Babel event which is described in the Bible.
But, how can one eliminate the Tower of Babel phenomenon regarding business tools and their uses? Conceptually, the ideal solution involves use of an "operating system" or a platform that permits application of every tool while eliminating their trade-offs. An ideal solution is the Adaptive Planning & Execution (APEx) platform which is featured in this presentation. The APEx Platform can be used to rapidly organize, manage, and present problems as well as solutions for greater national security and prosperity.
SUPPLY CHAIN CANVAS: Deliver “10x Faster, Better, and Cheaper Solutions” for ...Rod King, Ph.D.
The guaranteed survival of any organization today depends on its ability to deliver "exponential solutions" and in particular, "10x Faster, Better, and Cheaper Solutions" than traditional ones. This Ideal Value Proposition is highly desirable by many organizations. However, the big question is: "How does one create and deliver "10x Faster, Better, and Cheaper Solutions" for stakeholders?
This presentation introduces the tool of the Supply Chain Canvas. Building on the concept of the classic supply chain which involves four categories of stakeholders (Supplier; Provider; Customer; Consumer), the Supply Chain Canvas uses the concept and tool of the Business Model Strip to link the stakeholders to form a fractal supply chain. The resulting diagram, which is called a "Supply Chain Canvas," can be used to rapidly map, analyze, improve, design, and manage supply chains as well as business models. Included in this presentation are examples of how the Supply Chain Canvas is applied to the non-governmental sector as well as private sector.
Can BUSINESS MODEL HACKING Instantly Save the National Defense & Intelligence...Rod King, Ph.D.
"Business Model Hacking (BMH)" refers to a multilevel mapping methodology that uses the unit of analysis of a business model to rapidly discover and eliminate pain in the lifecycle of any system, project, and/or business model. The approach of Business Model Hacking can be applied to projects in the public and private sectors as well as non-governmental organizations and society in general. The current program of "Hacking for Defense (H4D)," which is pioneered at Stanford University can be regarded as a basic instance of Business Model Hacking that uses the Mission Model Canvas (Business Model Canvas) and Value Proposition Canvas within the framework of the Lean Launchpad Methodology. However, given the "12 Handicaps" of the Mission Model Canvas (Business Model Canvas), Rod King uses a different toolkit for Business Model Hacking. Details of King's toolkit can be found in his groundbreaking book, "Business Model Canvas: A Good Tool with Bad Instructions?" This book is available at Amazon.com.
This presentation focuses on King's two tools for Business Model Hacking: Problem Solving Theater (PST) and Value Engine Map (VEM). These tools are applied to proposed projects in the National Defense and Intelligence Communities. When properly applied, tools of Business Model Hacking can help organizations to effectively and efficiently achieve their goals, vision, and mission. In particular, Business Model Hacking can help the National Defense and Intelligence Communities to rapidly save thousands of lives as well as millions of dollars.
STUDENTSOURCING:A Mini-Case Study on “Hacking for X (H4X)” Programat Stanfo...Rod King, Ph.D.
You may be wondering about the question, "What is StudentSourcing?" Well, here are three things you quickly need to know about "StudentSourcing."
1) StudentSourcing is a term independently coined by Rod King to describe the emerging phenomenon and multisided business model where tough national, regional, and/or local problems in the public sector and private sectors as well as community are “outsourced” or “crowdsourced” to student teams in primary, secondary, and/or tertiary education who provide validated and scalable solutions (prototypes)
2) The most prominent example of StudentSourcing or a StudentSourcing business model involves the “Hacking for X (H4X)” and in particular, “Hacking for Defense (H4D)” program, which was created at the Stanford University and is currently spreading worldwide
3) For public sector and community projects, StudentSourcing can be regarded as a de facto “National Development Service program” for students
This presentation focuses on three Global Pain Solving (GPS) tools that can be used to facilitate StudentSourcing including the Hacking for Defense (H4D) program at Stanford University. The GPS tools complement the Lean LaunchPad Methodology that is used in the H4D program.
2x2 Value Engine Map: Instantly Revolutionize Product Pitching, Business Stra...Rod King, Ph.D.
THIS ONE MAP REVOLUTIONIZES PRODUCT POSITIONING, BUSINESS STRATEGY, AND INNOVATION ACCOUNTING: The 2x2 Value Engine Map
Not many people know or would like to admit it: There are many popular but misleading ideas in business especially from established and emerging business “gurus.” A popular but misleading idea is the maxim of “One tool does not fit all.”
The cliche of “One tool does not fit all” stems from the last century when “pipes” or single-sided business models were dominant. In this century, “platforms” or multisided business models are increasingly disrupting traditional pipe business models. Whereas a pipe business model tries to resolve a single trade-off, a platform or multisided business model is designed to resolve two or more trade-offs. An excellent example of the transition from a pipe to a platform business model can be seen in the evolution of the business model of Apple’s iPod which finally morphed into a platform for the iPhone.
In the graphic below, I present a tool of and for BUSINESS CONSILIENCE: a 2x2 Value Engine Map. This Value Engine Map can be used to facilitate product pitching, business planning, business strategy, and business model design as well as the process of innovation accounting in the Lean Startup Methodology.
So, what do you think?
BUSINESS MODEL CANVAS: A Good Tool With Bad Instructions? Get Free Preview of...Rod King, Ph.D.
Originally conceived by Alexander Osterwalder, the Business Model Canvas is widely used by entrepreneurs to document the status of their business models. In principle, the Business Model Canvas can be used as a versatile tool for discovering and solving any type of pain on the planet. However, the Business Model Canvas is sub-optimally used. The Business Model Canvas has 12 "handicaps" that constrain it as a versatile tool for Open & Multilevel Pain Solving. This book critically and deeply explores the Business Model Canvas with a view to identifying as well as fixing its handicaps. Complementary tools such as the Business Model Strip, POKER Scorecard, and POKER Canvas are suggested to be used so that the full potential of the Business Model Canvas can be realized.
Silicon Valley’s Tools for Translating Startup Ideas into Billion Dollar Comp...Rod King, Ph.D.
This presentation features the POKER-Scorecard which is a shared language and platform for presenting and applying any business tool especially those used in Silicon Valley.
12 Disruption Vulnerabilities of the Business Model Canvas: BUSINESS MODEL CA...Rod King, Ph.D.
This presentation presents 12 "Disruption Vulnerabilities" or Achilles's Heels of the Business Model Canvas. Although the Business Model Canvas serves as a good tool for visually documenting a business model, it is limited in many respects especially with documenting, analyzing, and designing two/multisided markets (platforms). The tool of the Business Model Strip is presented as an alternative that eliminates the Disruption Vulnerabilities of the Business Model Canvas.
The Business Model Strip is designed with a multilevel paradigm so that it can be presented at various levels and in different visual formats. This presentation features the Business Model Strip in "canvas" (tessellation) format with 5 blocks (meso-level) as well as 9/11 blocks (micro-level). Finally, a visual template and checklist for an Exponential Business Canvas are presented.
Universal Business Modeling Template & Language for Venture Capitalists, Scal...Rod King, Ph.D.
This presentation features the Business Model Strip, which is a universal business modeling template. The Business Model Strip provides a common visual language for mapping the topics of every business model template on the planet. Consequently, using the Business Model Strip facilitates conversations on business model innovation and improvement between users of differing templates such as the Community Happiness Canvas, Business Model Canvas, Lean Canvas, and Business Model Matrix.
Integrate One Line Business Modeling & Customer-First Process Improvement: Th...Rod King, Ph.D.
Of late, there seems to be one tool for every business goal or objective. Such proliferation of tools leads to a lot of waste in terms of money, energy, and time that are required to learn and master business tools. The Business Model Strip is a "revolutionary approach" that introduces a master (platform) tool that relates to all business tools. Here, the Business Model Strip or "One Line Business Model (OLBM)" is presented from the perspective of the SIPOC tool.
Two Steps for Rapidly Eliminating Pain in Every Business, Non-Profit Organiza...Rod King, Ph.D.
This presentation features an approach for Standard Pain Solving (SPS) in any domain. The Standard Pain Solving Methodology involves two steps: 1) Ask a Pain Solving Question (PSQ) in the format of "How Might We Eliminate Pain (HMWEP) of X?" 2) Use the Business Model Strip to Iteratively Answer the Pain Solving Question.
Business Model Strip SCORECARD FOR RADICALLY IMPROVING THE PERFORMANCE OF BUS...Rod King, Ph.D.
This presentation features the Business Model Strip SCORECARD, which is a template for radically improving the performance of business models for startups as well as as established companies. The Business Model Strip Scorecard seamless integrates ideas from the Balanced Scorecard, Strategy Map, and Business Model Canvas as well as over 10 other business tools. Consequently, the Business Model Strip Scorecard offers the most comprehensive tool for managing the performance of business models.
Flourishing Business Canvas vs. Total Happiness Canvas: Similarities and Diff...Rod King, Ph.D.
I recently came across the Flourishing Business Canvas and I'm struck by its conceptual rigor which is similar to that of the Total Happiness Canvas that I developed. The Flourishing Business Canvas was developed by Antony Upward.
Rod King's Total Happiness Canvas involves an application to business modeling of Albert Einstein's idea of a SpaceTime continuum. SpaceTime is defined by two question-tags: When (Time) and Where (Space or System). The four question-tags of Who, What, How, and Why define a system including its impacts or value (negative and positive).
Integrated with the Total Happiness Canvas is a heuristic for universal pain (problem) solving and learning, that is, the Pain-Plan-Do-Review (PPDR) Cycle. This heuristic draws upon the learning cycle of Plan-Do-Review as well as Deming's Plan-Do-Check-Act (PDCA) cycle for continuous improvement. Addition of a "Pain" dimension to the latter cycle expands the aforementioned heuristics to a cycle for pain (problem) solving.
In this presentation, I present side-by-side topics of the Flourishing Business Canvas and the Total Happiness Canvas. In this way, similarities and differences between the two canvases can be quickly seen.
There are two major differences between topics of each tool. First, the topics of the Total Happiness Canvas are driven by a question-and-answer framework. In particular, the Total Happiness Canvas is driven by a Pain Solving Question (PSQ) that must first be formulated. The basic format of the PSQ is: "How Might We Eliminate Pain (HMWEP) of 'X'?' It's important to note that 'X' can be any theme, topic, or issue. The PSQ is then iteratively answered by going through the Pain-Plan-Do-Review (PPDR) Cycle. Tools like the Business Model Canvas, Lean Canvas, and Flourishing Business Canvas serve as 'scoreboards' while iteratively answering the PSQ.
The second main difference is that the Total Happiness Canvas is a visual "plug-and-play" platform that provides a Universal Pain Solving & Project Management (UPSPM) process for achieving goals in any domain. All business tools can be used in conjunction with the Total Happiness Canvas. Consequently, the Total Happiness Canvas can be used for "playing" the tool of the Flourishing Business Canvas. While using the process of the Total Happiness Canvas, the Flourishing Business Canvas acts as a visual information manager or 'scorecard' for organizing and managing ideas on each topic within the framework of UPSPM.
Finally, when used with the Total Happiness Canvas, many tools such as in Design Thinking, Six Sigma Methodology, Lean Startup Method, and Theory can be seamlessly applied using the Flourishing Business Canvas. The framework of the Total Happiness Canvas allows many and varied pain (problem) solving tools to be mixed and matched.
Rapid Organizational Improvement (ROI): Instantly Xray Every For-Profit and N...Rod King, Ph.D.
Business modeling tools such as the Business Model Canvas and Lean Canvas are complex, expensive, and time-consuming to learn especially when modeling platforms (two/multisided markets). Consequently, such modeling tools are ill-suited for Non-Profit Organizations which are inherently platforms.
This presentation introduces the COPS Diamond ("Xray") technique which can be used to instantly model For-Profit Organizations as well as Non-Profit Organizations. Using the COPS Diamond saves organizations money, energy, and time especially in change management projects.
Total Design Thinking (TDT) Platform … for Exponential Learning Entrepreneurs...Rod King, Ph.D.
Ignorance is perhaps the biggest obstacle towards achieving insanely great goals, dreams, and visions. We like to think that we know how to achieve our insanely great goals, dreams, and visions. However, judging by the dismal failure rate of goal achievement (at least, 90% of goals are not achieved every year), the large majority of people still lack the knowledge for achieving their goals. And self-help books with their platitudes and cliches are not of much help either. So, what are we to do?
The high level or conceptual solution is to eliminate ignorance especially regarding the obstacle that prevents someone from achieving his or her goal. A more concrete solution is to take action to remove the obstacles of ignorance. But how?
For over 20 years, I've been studying how "Exponential Learners" remove the obstacles of ignorance. It's amazing that "Exponential Learners" use and master a simple process that can fit in and on one's hand. The process is called "Exponential Learning" and it differs from the conventional process of "Linear Learning." While Linear Learners use "pipes" or sequential learning, Exponential Learners use "platform" or networked (integrated) learning.
The process of "Exponential Learning" consists of two parts. The first part deals with a Pain Solving Question (PSQ) and the second part deals with the Pain-Plan-Do-Review (PPDR) Cycle. The elements of the PPDR Cycle are allocated to the fingers of a hand as follows: Pain (Index finger); Plan (Middle finger); Do (Ring finger); Review (Little finger). The thumb is associated with the Pain Solving Question (PSQ). In principle, that's all you need to continuously eliminate ignorance in any domain. And there you have it ... the five blocks of the Total Design Thinking (TDT) Platform ... also known as Community Happiness Canvas or Hand Mapping ... fitting on one hand.
This presentation introduces the Total Design Thinking Platform and its five building blocks, which constitute the Total Design Thinking Cycle or Total Happiness Canvas. Examples are presented on how to use the Total Happiness Canvas, Hand Map, or Total Design Thinking Cycle.
Case Study on Applying the COMMUNITY Happiness Canvas to a Real-life Innovati...Rod King, Ph.D.
This presentation contains a simple case study on how to apply the Total Happiness Canvas and in particular, the COMMUNITY Happiness Canvas in a project. Here, the main use of the COMMUNITY Happiness Canvas is to visually collect, organize, and process ideas using the Pain-Plan-Do-Review (PPDR) Cycle which is illustrated on the COMMUNITY Happiness Canvas.
1-Page Adaptive Planning & Execution (APEX) for RAPIDLY WINNING MILITARY & BU...Rod King, Ph.D.
Today, Nearly every environment in business, war, and life can be described as exhibiting VUCA. Originated after the Cold War by the US Army War College, VUCA is an acronym that refers to Volatility; Uncertainty; Complexity; Ambiguity. On the basis of VUCA, the US military is transforming its paradigm of Strategic Planning. It now adopts the paradigm of Adaptive Planning & Execution (APEX). Presented in this document is a 1-Page Visual Template for facilitating APEX in war as well as in business and life.
BUSINESS MODEL ENGINE Culture vs. BUSINESS PLAN Culture: Who Will Win this Cl...Rod King, Ph.D.
Today, there is a growing dichotomy in organizational culture regarding the planning, organization, and management of new business projects. Established companies have a "Business Plan" culture where improvement projects are approved and implemented based on a business plan. Established companies focus on business model improvement and scaling. In contrast, startups are eschewing the traditional business plan and focusing on visually presenting and managing emerging, innovative (yet-to-be-discovered but potentially highly profitable and disruptive) business models or "business model engines." Below, I present the two apparently conflicting cultures. Who Will Win In this Clash of Cultures Especially in Your Organization?
At Techbox Square, in Singapore, we're not just creative web designers and developers, we're the driving force behind your brand identity. Contact us today.
B2B payments are rapidly changing. Find out the 5 key questions you need to be asking yourself to be sure you are mastering B2B payments today. Learn more at www.BlueSnap.com.
Discover the innovative and creative projects that highlight my journey throu...dylandmeas
Discover the innovative and creative projects that highlight my journey through Full Sail University. Below, you’ll find a collection of my work showcasing my skills and expertise in digital marketing, event planning, and media production.
Implicitly or explicitly all competing businesses employ a strategy to select a mix
of marketing resources. Formulating such competitive strategies fundamentally
involves recognizing relationships between elements of the marketing mix (e.g.,
price and product quality), as well as assessing competitive and market conditions
(i.e., industry structure in the language of economics).
Improving profitability for small businessBen Wann
In this comprehensive presentation, we will explore strategies and practical tips for enhancing profitability in small businesses. Tailored to meet the unique challenges faced by small enterprises, this session covers various aspects that directly impact the bottom line. Attendees will learn how to optimize operational efficiency, manage expenses, and increase revenue through innovative marketing and customer engagement techniques.
Putting the SPARK into Virtual Training.pptxCynthia Clay
This 60-minute webinar, sponsored by Adobe, was delivered for the Training Mag Network. It explored the five elements of SPARK: Storytelling, Purpose, Action, Relationships, and Kudos. Knowing how to tell a well-structured story is key to building long-term memory. Stating a clear purpose that doesn't take away from the discovery learning process is critical. Ensuring that people move from theory to practical application is imperative. Creating strong social learning is the key to commitment and engagement. Validating and affirming participants' comments is the way to create a positive learning environment.
Company Valuation webinar series - Tuesday, 4 June 2024FelixPerez547899
This session provided an update as to the latest valuation data in the UK and then delved into a discussion on the upcoming election and the impacts on valuation. We finished, as always with a Q&A
Recruiting in the Digital Age: A Social Media MasterclassLuanWise
In this masterclass, presented at the Global HR Summit on 5th June 2024, Luan Wise explored the essential features of social media platforms that support talent acquisition, including LinkedIn, Facebook, Instagram, X (formerly Twitter) and TikTok.
Cracking the Workplace Discipline Code Main.pptxWorkforce Group
Cultivating and maintaining discipline within teams is a critical differentiator for successful organisations.
Forward-thinking leaders and business managers understand the impact that discipline has on organisational success. A disciplined workforce operates with clarity, focus, and a shared understanding of expectations, ultimately driving better results, optimising productivity, and facilitating seamless collaboration.
Although discipline is not a one-size-fits-all approach, it can help create a work environment that encourages personal growth and accountability rather than solely relying on punitive measures.
In this deck, you will learn the significance of workplace discipline for organisational success. You’ll also learn
• Four (4) workplace discipline methods you should consider
• The best and most practical approach to implementing workplace discipline.
• Three (3) key tips to maintain a disciplined workplace.
11. BUSINESS MODEL SCORECARD (BMS)
Visualize How Every S.C.O.P.E.S. (Scene; Community; Organiza?on; Project; Enterprise; Supply Chain) Works
q FUTURE (To Do) q PRESENT (Doing) q PAST (Done)
Problem/Job To Get Done (JTGD): .............................................. Pain/Delight (-/+): ….....
WHERE (Context/Environment): .................................................................................................
VISION (End): ......................................... STRATEGY (Ways): ..................................
DESIGN THINKING CYCLE (Means)
E: Empathize; D: Define; I: Ideate;
P: Prototype; T: Test; R: Review
PROBLEM
Space
SOLUTION
Space
FRACTAL PROBLEM
SOLVING (FPS) CYCLE
12. BUSINESS MODEL SCORECARD (BMS)
Visualize How Every S.C.O.P.E.S. (Scene; Community; Organiza?on; Project; Enterprise; Supply Chain) Works
q FUTURE (To Do) q PRESENT (Doing) q PAST (Done)
Problem/Job To Get Done (JTGD): .............................................. Pain/Delight (-/+): ….....
WHERE (Context/Environment): .................................................................................................
VISION (End): ......................................... STRATEGY (Ways): ..................................
DESIGN THINKING CYCLE (Means)
E: Empathize; D: Define; I: Ideate;
P: Prototype; T: Test; R: Review
PROBLEM
Space
SOLUTION
Space
FRACTAL PROBLEM
SOLVING (FPS) CYCLE
13. BUSINESS MODEL SCORECARD (BMS)
Visualize How Every S.C.O.P.E.S. (Scene; Community; Organiza?on; Project; Enterprise; Supply Chain) Works
q FUTURE (To Do) q PRESENT (Doing) q PAST (Done)
Problem/Job To Get Done (JTGD): .............................................. Pain/Delight (-/+): ….....
WHERE (Context/Environment): .................................................................................................
VISION (End): ......................................... STRATEGY (Ways): ..................................
DESIGN THINKING CYCLE (Means)
E: Empathize; D: Define; I: Ideate;
P: Prototype; T: Test; R: Review
P.E.W.M. Pyramid for Business Model InnovaIon AccounIng
PROBLEM
Space
SOLUTION
Space
FRACTAL PROBLEM
SOLVING (FPS) CYCLE
14. BUSINESS MODEL SCORECARD (BMS)
Visualize How Every S.C.O.P.E.S. (Scene; Community; Organiza?on; Project; Enterprise; Supply Chain) Works
q FUTURE (To Do) q PRESENT (Doing) q PAST (Done)
Problem/Job To Get Done (JTGD): .............................................. Pain/Delight (-/+): ….....
WHERE (Context/Environment): .................................................................................................
VISION (End): ......................................... STRATEGY (Ways): ..................................
DESIGN THINKING CYCLE (Means)
E: Empathize; D: Define; I: Ideate;
P: Prototype; T: Test; R: Review
P.E.W.M. Pyramid for Business Model InnovaIon AccounIng
P: Problem (Job To Get Done)
E: End
W: Ways
M: Means
PROBLEM
Space
SOLUTION
Space
FRACTAL PROBLEM
SOLVING (FPS) CYCLE
46. WHERE (Context/Environment): .................................................................................................
Problem/Job To Get Done (JTGD): .............................................. Pain/Delight (-/+): ….....
BMD-BUSINESS MODEL SCORECARD (BMS)
Visualize How Every S.C.O.P.E.S. (Scene; Community; Organiza?on; Project; Enterprise; Supply Chain) Works
q FUTURE (To Do) q PRESENT (Doing) q PAST (Done)
VISION (End): ......................................... STRATEGY (Ways): ..................................
HOW WHAT WHO
Business Model Macro-Canvas
(Theater; House; Grid; Jigsaw; Brain)
Business Model Network
(Molecule; Diamond; Pyramid;
Periodic Table; Neural Brain)
Business Model Chain (List; Stack)
Business Model Tree
(Mind Map; Hub; Fractal Brain)
HOW
WHAT
WHO
WHY
WHY
OrganizaIon
1
3
4
2
Engines
Elements
OPERATIONS
HOW
PRODUCTION
WHAT
MARKETING
WHO
FINANCE
WHY
K SUPPLIER/
PROVIDER
OUTPUT/TOOL
(SOLUTION)
CUSTOMERS/
STAKEHOLDERS
VALUE (HAPPINESS)
Q INPUT/RESOURCES PRODUCT CHANNELS DELIGHT (Revenue)
J PROCESSING SERVICE PROBLEM PAIN (Cost; Waste)
A Key Ac?vi?es Value Prop. Customers/Stakeholders Cost (Structure)
2 Key Metrics Solu?on/
Product/Price
Sales/Marke?ng/
Rela?onship
Revenue (Streams)
3 Key Resources Channels
4 Unfair/Compe?-
?ve Advantage
Problem/Defect/
Trade-off
5
6
7
8
9
10
OrganizaIon
BUSINESS MODEL DECK (BMD):
Generic Topics BUSINESS MODEL ENGINE:
Business Model Deck-Topics
Feasibility Sustainability Viability Desirability
WHAT IS A BUSINESS MODEL? A business model (engine/
project) is a system of 4 “engines” that sustainably creates,
delivers, and captures/shares value or happiness.
47. WHERE (Context/Environment): .................................................................................................
Problem/Job To Get Done (JTGD): .............................................. Pain/Delight (-/+): ….....
BMD-BUSINESS MODEL SCORECARD (BMS)
Visualize How Every S.C.O.P.E.S. (Scene; Community; Organiza?on; Project; Enterprise; Supply Chain) Works
q FUTURE (To Do) q PRESENT (Doing) q PAST (Done)
VISION (End): ......................................... STRATEGY (Ways): ..................................
HOW WHAT WHO
Business Model Macro-Canvas
(Theater; House; Grid; Jigsaw; Brain)
Business Model Network
(Molecule; Diamond; Pyramid;
Periodic Table; Neural Brain)
Business Model Chain (List; Stack)
Business Model Tree
(Mind Map; Hub; Fractal Brain)
HOW
WHAT
WHO
WHY
WHY
OrganizaIon
1
3
4
2
Engines
Elements
OPERATIONS
HOW
PRODUCTION
WHAT
MARKETING
WHO
FINANCE
WHY
K SUPPLIER/
PROVIDER
OUTPUT/TOOL
(SOLUTION)
CUSTOMERS/
STAKEHOLDERS
VALUE (HAPPINESS)
Q INPUT/RESOURCES PRODUCT CHANNELS DELIGHT (Revenue)
J PROCESSING SERVICE PROBLEM PAIN (Cost; Waste)
A Key Ac?vi?es Value Prop. Customers/Stakeholders Cost (Structure)
2 Key Metrics Solu?on/
Product/Price
Sales/Marke?ng/
Rela?onship
Revenue (Streams)
3 Key Resources Channels
4 Unfair/Compe?-
?ve Advantage
Problem/Defect/
Trade-off
5
6
7
8
9
10
OrganizaIon
TOTAL BUSINESS MODEL (TBM):
Generic Topics BUSINESS MODEL ENGINE:
Total Business Model-Topics
Feasibility Metrics Sustainability Metrics Viability Metrics Desirability Metrics
WHAT IS A BUSINESS MODEL? A business model (engine/
project) is a system of 4 “engines” that sustainably creates,
delivers, and captures/shares value or happiness.
49. WHERE (Context/Environment): .................................................................................................
Problem/Job To Get Done (JTGD): .............................................. Pain/Delight (-/+): ….....
BUSINESS MODEL SCORECARD (BMS)
Visualize How Every S.C.O.P.E.S. (Scene; Community; Organiza?on; Project; Enterprise; Supply Chain) Works
q FUTURE (To Do) q PRESENT (Doing) q PAST (Done)
VISION (End): ......................................... STRATEGY (Ways): ..................................
HOW WHAT WHO
Business Model Macro-Canvas
(Theater; House; Grid; Jigsaw; Brain)
Business Model Network
(Molecule; Diamond; Pyramid;
Periodic Table; Neural Brain)
Business Model Chain (List; Stack)
Business Model Tree
(Mind Map; Hub; Fractal Brain)
HOW
WHAT
WHO
WHY
WHY
OrganizaIon
1
3
4
2
Engines
Elements
OPERATIONS
HOW
PRODUCTION
WHAT
MARKETING
WHO
FINANCE
WHY
K SUPPLIER/
PROVIDER
OUTPUT/TOOL
(SOLUTION)
CUSTOMERS/
STAKEHOLDERS
VALUE (HAPPINESS)
Q INPUT/RESOURCES PRODUCT CHANNELS DELIGHT (Revenue)
J PROCESSING SERVICE PROBLEM PAIN (Cost; Waste)
A Agriculture Whole product 1-sided market/need Asset sale; Pre-order
2 Mining Part(s) of product 2-sided market/needs Usage fee; Licensing
3 Manufacturing
(Processing)
FuncIonality
(Un/Bundled)
MulE-sided market/needs
(Plaorm); Community
SubscripEon; Installment
Payment; Lump Sum
4 Service/Experience Quality/Perf. Luxury (High end) market Leasing/RenEng; Broker
5 Values/Culture Novelty/Beauty Mass (Low end) market Crowdsource/fund: Prize
6 Physical InteracIvity; Fun Niche; Non-customers Ad; AucEon; Subsidy
7 Intellectual Cost; Price; Size High touch; Self-service Brokerage; Royalty Fee
8 EmoEonal/Social Simplicity Online/Automated/Direct Shared infrastructure
9 Spiritual Accessibility Partners/Collaborators Open InnovaEon; Barter
10 Zero Time (Cycle);
Zero Space (Infra)
Time/Speed;
Convenience
Complementors/Affiliates;
Shareholders; Members
Flat/Fixed Price; Tiered
Pricing (Free/Premium)
OrganizaIon
BUSINESS MODEL ENGINE
(“States”)
Feasibility Sustainability Viability Desirability
WHAT IS A BUSINESS MODEL? A business model (engine/
project) is a system of 4 “engines” that sustainably creates,
delivers, and captures/shares value or happiness.
51. Engines
Elements
OPERATIONS
HOW
PRODUCTION
WHAT
MARKETING
WHO
FINANCE
WHY
K SUPPLIER/
PROVIDER
OUTPUT/TOOL
(SOLUTION)
CUSTOMERS/
STAKEHOLDERS
VALUE (HAPPINESS)
Q INPUT/RESOURCES PRODUCT CHANNELS DELIGHT (Revenue)
J PROCESSING SERVICE PROBLEM PAIN (Cost; Waste)
A Plan of AcQon/
AcQviQes
Proposed
SoluQon
Customers/
Stakeholders
Problem MoQvaQon/
Benefit
2 Resources
Needed
Other SoluQons Problem/
Challenge
Budget/
Cost
3
4
5
6
7
8
9
10
HOW WHAT WHO
Business Model Macro-Canvas
(Theater; House; Grid; Jigsaw; Brain)
Business Model Network
(Molecule; Diamond; Pyramid;
Periodic Table; Neural Brain)
Business Model Tree
(Mind Map; Hub; Fractal Brain)
HOW
WHAT
OrganizaIon
1
3
4
2
WHO
WHY
Business Model Chain (List; Stack)
OrganizaIon
WHY
WHERE (Context/Environment): .................................................................................................
Problem/Job To Get Done (JTGD): .............................................. Pain/Delight (-/+): ….....
LIST BUSINESS MODEL SCORECARD (BMS)
Visualize How Every S.C.O.P.E.S. (Scene; Community; Organiza?on; Project; Enterprise; Supply Chain) Works
q FUTURE (To Do) q PRESENT (Doing) q PAST (Done)
VISION (End): ......................................... STRATEGY (Ways): ..................................
List of Innovate Salone Topics (LIST):
8 Topics
Feasibility Sustainability Viability Desirability
BUSINESS MODEL ENGINE
(LIST: List of Innovate Salone Topics)
WHAT IS A BUSINESS MODEL? A business model (engine/
project) is a system of 4 “engines” that sustainably creates,
delivers, and captures/shares value or happiness.
52. Engines
Elements
OPERATIONS
HOW
PRODUCTION
WHAT
MARKETING
WHO
FINANCE
WHY
K SUPPLIER/
PROVIDER
OUTPUT/TOOL
(SOLUTION)
CUSTOMERS/
STAKEHOLDERS
VALUE (HAPPINESS)
Q INPUT/RESOURCES PRODUCT CHANNELS DELIGHT (Revenue)
J PROCESSING SERVICE PROBLEM PAIN (Cost; Waste)
A Plan of AcQon/
AcQviQes
Proposed
SoluQon
Customers/
Stakeholders
Problem MoQvaQon/
Benefit
2 Resources
Needed
Other SoluQons Problem/
Challenge
Budget/
Cost
3
4
5
6
7
8
9
10
HOW WHAT WHO
Business Model Macro-Canvas
(Theater; House; Grid; Jigsaw; Brain)
Business Model Network
(Molecule; Diamond; Pyramid;
Periodic Table; Neural Brain)
Business Model Tree
(Mind Map; Hub; Fractal Brain)
HOW
WHAT
OrganizaIon
1
3
4
2
WHO
WHY
Business Model Chain (List; Stack)
OrganizaIon
WHY
WHERE (Context/Environment): .................................................................................................
Problem/Job To Get Done (JTGD): .............................................. Pain/Delight (-/+): ….....
LIST BUSINESS MODEL SCORECARD (BMS)
Visualize How Every S.C.O.P.E.S. (Scene; Community; Organiza?on; Project; Enterprise; Supply Chain) Works
q FUTURE (To Do) q PRESENT (Doing) q PAST (Done)
VISION (End): ......................................... STRATEGY (Ways): ..................................
Feasibility Sustainability Viability Desirability
BUSINESS MODEL ENGINE
(LIST: List of Innovate Salone Topics)
WHAT IS A BUSINESS MODEL? A business model (engine/
project) is a system of 4 “engines” that sustainably creates,
delivers, and captures/shares value or happiness.
53. Engines
Elements
OPERATIONS
HOW
PRODUCTION
WHAT
MARKETING
WHO
FINANCE
WHY
K SUPPLIER/
PROVIDER
OUTPUT/TOOL
(SOLUTION)
CUSTOMERS/
STAKEHOLDERS
VALUE (HAPPINESS)
Q INPUT/RESOURCES PRODUCT CHANNELS DELIGHT (Revenue)
J PROCESSING SERVICE PROBLEM PAIN (Cost; Waste)
A
2
Feasibility Sustainability Viability Desirability
WHERE (Context/Environment): .................................................................................................
Problem/Job To Get Done (JTGD): .............................................. Pain/Delight (-/+): ….....
LIST BUSINESS MODEL SCORECARD (BMS)
Visualize How Every S.C.O.P.E.S. (Scene; Community; Organiza?on; Project; Enterprise; Supply Chain) Works
q FUTURE (To Do) q PRESENT (Doing) q PAST (Done)
VISION (End): ......................................... STRATEGY (Ways): ..................................
SOLUTION SPACE TRADE-OFF SPACE
BUSINESS MODEL ENGINE
(LIST: List of Innovate Salone Topics)
DESIGN THINKING CYCLE (Means)
E: Empathize; D: Define; I: Ideate;
P: Prototype; T: Test; R: Review
54. Engines
Elements
OPERATIONS
HOW
PRODUCTION
WHAT
MARKETING
WHO
FINANCE
WHY
K SUPPLIER/
PROVIDER
OUTPUT/TOOL
(SOLUTION)
CUSTOMERS/
STAKEHOLDERS
VALUE (HAPPINESS)
Q INPUT/RESOURCES PRODUCT CHANNELS DELIGHT (Revenue)
J PROCESSING SERVICE PROBLEM PAIN (Cost; Waste)
A
2
Feasibility Sustainability Viability Desirability
WHERE (Context/Environment): .................................................................................................
Problem/Job To Get Done (JTGD): .............................................. Pain/Delight (-/+): ….....
LIST BUSINESS MODEL SCORECARD (BMS)
Visualize How Every S.C.O.P.E.S. (Scene; Community; Organiza?on; Project; Enterprise; Supply Chain) Works
q FUTURE (To Do) q PRESENT (Doing) q PAST (Done)
VISION (End): ......................................... STRATEGY (Ways): ..................................
BUSINESS MODEL ENGINE
(LIST: List of Innovate Salone Topics)
DESIGN THINKING CYCLE (Means)
E: Empathize; D: Define; I: Ideate;
P: Prototype; T: Test; R: Review
55. Engines
Elements
OPERATIONS
HOW
PRODUCTION
WHAT
MARKETING
WHO
FINANCE
WHY
K SUPPLIER/
PROVIDER
OUTPUT/TOOL
(SOLUTION)
CUSTOMERS/
STAKEHOLDERS
VALUE (HAPPINESS)
Q INPUT/RESOURCES PRODUCT CHANNELS DELIGHT (Revenue)
J PROCESSING SERVICE PROBLEM PAIN (Cost; Waste)
A Plan of AcQon/
AcQviQes
Proposed
SoluQon
Customers/
Stakeholders
Problem MoQvaQon/
Benefit
2 Resources
Needed:
Other
SoluQons
Problem/Challenge Detailed Budget/Cost
Feasibility Sustainability Viability Desirability
WHERE (Context/Environment): .................................................................................................
Problem/Job To Get Done (JTGD): .............................................. Pain/Delight (-/+): ….....
LIST BUSINESS MODEL SCORECARD (BMS)
Visualize How Every S.C.O.P.E.S. (Scene; Community; Organiza?on; Project; Enterprise; Supply Chain) Works
q FUTURE (To Do) q PRESENT (Doing) q PAST (Done)
VISION (End): ......................................... STRATEGY (Ways): ..................................
BUSINESS MODEL ENGINE
(LIST: List of Innovate Salone Topics)
DESIGN THINKING CYCLE (Means)
E: Empathize; D: Define; I: Ideate;
P: Prototype; T: Test; R: Review
56. Engines
Elements
OPERATIONS
HOW
PRODUCTION
WHAT
MARKETING
WHO
FINANCE
WHY
K SUPPLIER/
PROVIDER
OUTPUT/TOOL
(SOLUTION)
CUSTOMERS/
STAKEHOLDERS
VALUE (HAPPINESS)
Q INPUT/RESOURCES PRODUCT CHANNELS DELIGHT (Revenue)
J PROCESSING SERVICE PROBLEM PAIN (Cost; Waste)
A Plan of AcQon/
AcQviQes:
What steps are
you planning on
taking to make
this project a
reality?
Proposed
SoluQon:
How are you
planning on
fixing this
problem?
Customers/
Stakeholders:
Who are most important
customers/stakeholders?
Problem MoQvaQon/
Benefit:
Why is this problem
important to you?
2 Resources
Needed:
What are
resources needed
for solving
problem?
Other
SoluQons:
What other
solu?ons exist
for solving the
problem?
Problem/Challenge:
What is problem that
you are trying to solve?
Detailed Budget/Cost:
What would the costs
be for comple?ng your
project?
Feasibility Sustainability Viability Desirability
WHERE (Context/Environment): .................................................................................................
Problem/Job To Get Done (JTGD): .............................................. Pain/Delight (-/+): ….....
LIST BUSINESS MODEL SCORECARD (BMS)
Visualize How Every S.C.O.P.E.S. (Scene; Community; Organiza?on; Project; Enterprise; Supply Chain) Works
q FUTURE (To Do) q PRESENT (Doing) q PAST (Done)
VISION (End): ......................................... STRATEGY (Ways): ..................................
BUSINESS MODEL ENGINE
(LIST: List of Innovate Salone Topics)
DESIGN THINKING CYCLE (Means)
E: Empathize; D: Define; I: Ideate;
P: Prototype; T: Test; R: Review
57. Engines
Elements
OPERATIONS
HOW
PRODUCTION
WHAT
MARKETING
WHO
FINANCE
WHY
K SUPPLIER/
PROVIDER
OUTPUT/TOOL
(SOLUTION)
CUSTOMERS/
STAKEHOLDERS
VALUE (HAPPINESS)
Q INPUT/RESOURCES PRODUCT CHANNELS DELIGHT (Revenue)
J PROCESSING SERVICE PROBLEM PAIN (Cost; Waste)
A Plan of AcQon/
AcQviQes:
What steps are
you planning on
taking to make
this project a
reality?
Proposed
SoluQon:
How are you
planning on
fixing this
problem?
Customers/
Stakeholders:
Who are most important
customers/stakeholders?
Problem MoQvaQon/
Benefit:
Why is this problem
important to you?
2 Resources
Needed:
What are
resources needed
for solving
problem?
Other
SoluQons:
What other
solu?ons exist
for solving the
problem?
Problem/Challenge:
What is problem that
you are trying to solve?
Detailed Budget/Cost:
What would the costs
be for comple?ng your
project?
WHERE (Context/Environment): .................................................................................................
Problem/Job To Get Done (JTGD): .............................................. Pain/Delight (-/+): ….....
LIST BUSINESS MODEL SCORECARD (BMS)
Visualize How Every S.C.O.P.E.S. (Scene; Community; Organiza?on; Project; Enterprise; Supply Chain) Works
q FUTURE (To Do) q PRESENT (Doing) q PAST (Done)
VISION (End): ......................................... STRATEGY (Ways): ..................................
TEAM CREATIVITY IMPACT SCALABILITY
BUSINESS MODEL ENGINE
(LIST: List of Innovate Salone Topics)
DESIGN THINKING CYCLE (Means)
E: Empathize; D: Define; I: Ideate;
P: Prototype; T: Test; R: Review
58. Engines
Elements
OPERATIONS
HOW
PRODUCTION
WHAT
MARKETING
WHO
FINANCE
WHY
K SUPPLIER/
PROVIDER
OUTPUT/TOOL
(SOLUTION)
CUSTOMERS/
STAKEHOLDERS
VALUE (HAPPINESS)
Q INPUT/RESOURCES PRODUCT CHANNELS DELIGHT (Revenue)
J PROCESSING SERVICE PROBLEM PAIN (Cost; Waste)
A Plan of AcQon/
AcQviQes:
What steps are
you planning on
taking to make
this project a
reality?
Proposed
SoluQon:
How are you
planning on
fixing this
problem?
Customers/
Stakeholders:
Who are most important
customers/stakeholders?
Problem MoQvaQon/
Benefit:
Why is this problem
important to you?
2 Resources
Needed:
What are
resources needed
for solving
problem?
Other
SoluQons:
What other
solu?ons exist
for solving the
problem?
Problem/Challenge:
What is problem that
you are trying to solve?
Detailed Budget/Cost:
What would the costs
be for comple?ng your
project?
WHERE (Context/Environment): .................................................................................................
Problem/Job To Get Done (JTGD): .............................................. Pain/Delight (-/+): ….....
LIST BUSINESS MODEL SCORECARD (BMS)
Visualize How Every S.C.O.P.E.S. (Scene; Community; Organiza?on; Project; Enterprise; Supply Chain) Works
q FUTURE (To Do) q PRESENT (Doing) q PAST (Done)
VISION (End): ......................................... STRATEGY (Ways): ..................................
TEAM CREATIVITY IMPACT SCALABILITY
7
6
1
5
34
8 2
BUSINESS MODEL ENGINE
(LIST: List of Innovate Salone Topics)
DESIGN THINKING CYCLE (Means)
E: Empathize; D: Define; I: Ideate;
P: Prototype; T: Test; R: Review
59. Engines
Elements
OPERATIONS
HOW
PRODUCTION
WHAT
MARKETING
WHO
FINANCE
WHY
K SUPPLIER/
PROVIDER
OUTPUT/TOOL
(SOLUTION)
CUSTOMERS/
STAKEHOLDERS
VALUE (HAPPINESS)
Q INPUT/RESOURCES PRODUCT CHANNELS DELIGHT (Revenue)
J PROCESSING SERVICE PROBLEM PAIN (Cost; Waste)
A Plan of AcQon/
AcQviQes:
Proposed
SoluQon
Customers/
Stakeholders
Problem MoQvaQon/
Benefit
2 Resources
Needed
Other
SoluQons
Problem/Challenge Detailed Budget/Cost
WHERE (Context/Environment): .................................................................................................
Problem/Job To Get Done (JTGD): .............................................. Pain/Delight (-/+): ….....
LIST BUSINESS MODEL SCORECARD (BMS)
Visualize How Every S.C.O.P.E.S. (Scene; Community; Organiza?on; Project; Enterprise; Supply Chain) Works
q FUTURE (To Do) q PRESENT (Doing) q PAST (Done)
VISION (End): ......................................... STRATEGY (Ways): ..................................
TEAM CREATIVITY IMPACT SCALABILITY
7
6
1
5
34
8 2
BUSINESS MODEL ENGINE
(LIST: List of Innovate Salone Topics)
DESIGN THINKING CYCLE (Means)
E: Empathize; D: Define; I: Ideate;
P: Prototype; T: Test; R: Review
60. Engines
Elements
OPERATIONS
HOW
PRODUCTION
WHAT
MARKETING
WHO
FINANCE
WHY
K SUPPLIER/
PROVIDER
OUTPUT/TOOL
(SOLUTION)
CUSTOMERS/
STAKEHOLDERS
VALUE (HAPPINESS)
Q INPUT/RESOURCES PRODUCT CHANNELS DELIGHT (Revenue)
J PROCESSING SERVICE PROBLEM PAIN (Cost; Waste)
A Plan of AcQon/
AcQviQes:
Proposed
SoluQon
Customers/
Stakeholders
Problem MoQvaQon/
Benefit
2 Resources
Needed
Other
SoluQons
Problem/Challenge Detailed Budget/Cost
WHERE (Context/Environment): .................................................................................................
Problem/Job To Get Done (JTGD): .............................................. Pain/Delight (-/+): ….....
LIST BUSINESS MODEL SCORECARD (BMS)
Visualize How Every S.C.O.P.E.S. (Scene; Community; Organiza?on; Project; Enterprise; Supply Chain) Works
q FUTURE (To Do) q PRESENT (Doing) q PAST (Done)
VISION (End): ......................................... STRATEGY (Ways): ..................................
TEAM CREATIVITY IMPACT SCALABILITY
7
6
1
5
34
8 2
BUSINESS MODEL ENGINE
(LIST: List of Innovate Salone Topics)
5 Phases of a Business Model
InnovaQon AccounQng (BMIA)
Project: Business Model Lifecycle
i. Customer-Problem Fitness
ii. Problem-SoluIon Fitness
iii. Product-Market Fitness
iv. Business Model Scaling
v. Business Model Renewal
DESIGN THINKING CYCLE (Means)
E: Empathize; D: Define; I: Ideate;
P: Prototype; T: Test; R: Review
61. Engines
Elements
OPERATIONS
HOW
PRODUCTION
WHAT
MARKETING
WHO
FINANCE
WHY
K SUPPLIER/
PROVIDER
OUTPUT/TOOL
(SOLUTION)
CUSTOMERS/
STAKEHOLDERS
VALUE (HAPPINESS)
Q INPUT/RESOURCES PRODUCT CHANNELS DELIGHT (Revenue)
J PROCESSING SERVICE PROBLEM PAIN (Cost; Waste)
A Plan of AcQon/
AcQviQes:
Proposed
SoluQon
Customers/
Stakeholders
Problem MoQvaQon/
Benefit
2 Resources
Needed
Other
SoluQons
Problem/Challenge Detailed Budget/Cost
WHERE (Context/Environment): .................................................................................................
Problem/Job To Get Done (JTGD): .............................................. Pain/Delight (-/+): ….....
LIST BUSINESS MODEL SCORECARD (BMS)
Visualize How Every S.C.O.P.E.S. (Scene; Community; Organiza?on; Project; Enterprise; Supply Chain) Works
q FUTURE (To Do) q PRESENT (Doing) q PAST (Done)
VISION (End): ......................................... STRATEGY (Ways): ..................................
TEAM CREATIVITY IMPACT SCALABILITY
7
6
1
5
34
8 2
5 Phases of a Business Model
InnovaQon AccounQng (BMIA)
Project: Business Model Lifecycle
i. Customer-Problem Fitness
ii. Problem-SoluIon Fitness
iii. Product-Market Fitness
iv. Business Model Scaling
v. Business Model Renewal i.
BUSINESS MODEL ENGINE
(LIST: List of Innovate Salone Topics)
DESIGN THINKING CYCLE (Means)
E: Empathize; D: Define; I: Ideate;
P: Prototype; T: Test; R: Review
62. Engines
Elements
OPERATIONS
HOW
PRODUCTION
WHAT
MARKETING
WHO
FINANCE
WHY
K SUPPLIER/
PROVIDER
OUTPUT/TOOL
(SOLUTION)
CUSTOMERS/
STAKEHOLDERS
VALUE (HAPPINESS)
Q INPUT/RESOURCES PRODUCT CHANNELS DELIGHT (Revenue)
J PROCESSING SERVICE PROBLEM PAIN (Cost; Waste)
A Plan of AcQon/
AcQviQes
Proposed
SoluQon
Customers/
Stakeholders
Problem MoQvaQon/
Benefit
2 Resources
Needed
Other
SoluQons
Problem/Challenge Detailed Budget/Cost
WHERE (Context/Environment): .................................................................................................
Problem/Job To Get Done (JTGD): .............................................. Pain/Delight (-/+): ….....
LIST BUSINESS MODEL SCORECARD (BMS)
Visualize How Every S.C.O.P.E.S. (Scene; Community; Organiza?on; Project; Enterprise; Supply Chain) Works
q FUTURE (To Do) q PRESENT (Doing) q PAST (Done)
VISION (End): ......................................... STRATEGY (Ways): ..................................
TEAM CREATIVITY IMPACT SCALABILITY
7
6
1
5
34
8 2
5 Phases of a Business Model
InnovaQon AccounQng (BMIA)
Project: Business Model Lifecycle
i. Customer-Problem Fitness
ii. Problem-SoluQon Fitness
iii. Product-Market Fitness
iv. Business Model Scaling
v. Business Model Renewal i.
ii.
BUSINESS MODEL ENGINE
(LIST: List of Innovate Salone Topics)
DESIGN THINKING CYCLE (Means)
E: Empathize; D: Define; I: Ideate;
P: Prototype; T: Test; R: Review
63. Engines
Elements
OPERATIONS
HOW
PRODUCTION
WHAT
MARKETING
WHO
FINANCE
WHY
K SUPPLIER/
PROVIDER
OUTPUT/TOOL
(SOLUTION)
CUSTOMERS/
STAKEHOLDERS
VALUE (HAPPINESS)
Q INPUT/RESOURCES PRODUCT CHANNELS DELIGHT (Revenue)
J PROCESSING SERVICE PROBLEM PAIN (Cost; Waste)
A Plan of AcQon/
AcQviQes
Proposed
SoluQon
Customers/
Stakeholders
Problem MoQvaQon/
Benefit
2 Resources
Needed
Other
SoluQons
Problem/Challenge Detailed Budget/Cost
WHERE (Context/Environment): .................................................................................................
Problem/Job To Get Done (JTGD): .............................................. Pain/Delight (-/+): ….....
LIST BUSINESS MODEL SCORECARD (BMS)
Visualize How Every S.C.O.P.E.S. (Scene; Community; Organiza?on; Project; Enterprise; Supply Chain) Works
q FUTURE (To Do) q PRESENT (Doing) q PAST (Done)
VISION (End): ......................................... STRATEGY (Ways): ..................................
TEAM CREATIVITY IMPACT SCALABILITY
7
6
1
5
34
8 2
5 Phases of a Business Model
InnovaQon AccounQng (BMIA)
Project: Business Model Lifecycle
i. Customer-Problem Fitness
ii. Problem-SoluIon Fitness
iii. Product-Market Fitness
iv. Business Model Scaling
v. Business Model Renewal i.
ii.
iii.
BUSINESS MODEL ENGINE
(LIST: List of Innovate Salone Topics)
DESIGN THINKING CYCLE (Means)
E: Empathize; D: Define; I: Ideate;
P: Prototype; T: Test; R: Review
64. Engines
Elements
OPERATIONS
HOW
PRODUCTION
WHAT
MARKETING
WHO
FINANCE
WHY
K SUPPLIER/
PROVIDER
OUTPUT/TOOL
(SOLUTION)
CUSTOMERS/
STAKEHOLDERS
VALUE (HAPPINESS)
Q INPUT/RESOURCES PRODUCT CHANNELS DELIGHT (Revenue)
J PROCESSING SERVICE PROBLEM PAIN (Cost; Waste)
A Plan of AcQon/
AcQviQes
Proposed
SoluQon
Customers/
Stakeholders
Problem MoQvaQon/
Benefit
2 Resources
Needed
Other
SoluQons
Problem/Challenge Detailed Budget/Cost
WHERE (Context/Environment): .................................................................................................
Problem/Job To Get Done (JTGD): .............................................. Pain/Delight (-/+): ….....
LIST BUSINESS MODEL SCORECARD (BMS)
Visualize How Every S.C.O.P.E.S. (Scene; Community; Organiza?on; Project; Enterprise; Supply Chain) Works
q FUTURE (To Do) q PRESENT (Doing) q PAST (Done)
VISION (End): ......................................... STRATEGY (Ways): ..................................
TEAM CREATIVITY IMPACT SCALABILITY
7
6
1
5
34
8 2
5 Phases of a Business Model
InnovaQon AccounQng (BMIA)
Project: Business Model Lifecycle
i. Customer-Problem Fitness
ii. Problem-SoluIon Fitness
iii. Product-Market Fitness
iv. Business Model Scaling
v. Business Model Renewal i.
ii.
iii.
BUSINESS MODEL ENGINE
(LIST: List of Innovate Salone Topics)
DESIGN THINKING CYCLE (Means)
E: Empathize; D: Define; I: Ideate;
P: Prototype; T: Test; R: Review
65. Engines
Elements
OPERATIONS
HOW
PRODUCTION
WHAT
MARKETING
WHO
FINANCE
WHY
K SUPPLIER/
PROVIDER
OUTPUT/TOOL
(SOLUTION)
CUSTOMERS/
STAKEHOLDERS
VALUE (HAPPINESS)
Q INPUT/RESOURCES PRODUCT CHANNELS DELIGHT (Revenue)
J PROCESSING SERVICE PROBLEM PAIN (Cost; Waste)
A Plan of AcQon/
AcQviQes
Proposed
SoluQon
Customers/
Stakeholders
Problem MoQvaQon/
Benefit
2 Resources
Needed
Other
SoluQons
Problem/Challenge Detailed Budget/Cost
WHERE (Context/Environment): .................................................................................................
Problem/Job To Get Done (JTGD): .............................................. Pain/Delight (-/+): ….....
LIST BUSINESS MODEL SCORECARD (BMS)
Visualize How Every S.C.O.P.E.S. (Scene; Community; Organiza?on; Project; Enterprise; Supply Chain) Works
q FUTURE (To Do) q PRESENT (Doing) q PAST (Done)
VISION (End): ......................................... STRATEGY (Ways): ..................................
TEAM CREATIVITY IMPACT SCALABILITY
7
6
1
5
34
8 2
5 Phases of a Business Model
InnovaQon AccounQng (BMIA)
Project: Business Model Lifecycle
i. Customer-Problem Fitness
ii. Problem-SoluIon Fitness
iii. Product-Market Fitness
iv. Business Model Scaling
v. Business Model Renewal i.
ii.
iii.
BUSINESS MODEL ENGINE
(LIST: List of Innovate Salone Topics)
DESIGN THINKING CYCLE (Means)
E: Empathize; D: Define; I: Ideate;
P: Prototype; T: Test; R: Review
66. Engines
Elements
OPERATIONS
HOW
PRODUCTION
WHAT
MARKETING
WHO
FINANCE
WHY
K SUPPLIER/
PROVIDER
OUTPUT/TOOL
(SOLUTION)
CUSTOMERS/
STAKEHOLDERS
VALUE (HAPPINESS)
Q INPUT/RESOURCES PRODUCT CHANNELS DELIGHT (Revenue)
J PROCESSING SERVICE PROBLEM PAIN (Cost; Waste)
A Plan of AcQon/
AcQviQes
Proposed
SoluQon
Customers/
Stakeholders
Problem MoQvaQon/
Benefit
2 Resources
Needed
Other
SoluQons
Problem/Challenge Detailed Budget/Cost
BUSINESS MODEL ENGINE
(LIST: List of Innovate Salone Topics)
WHERE (Context/Environment): .................................................................................................
Problem/Job To Get Done (JTGD): .............................................. Pain/Delight (-/+): ….....
LIST BUSINESS MODEL SCORECARD (BMS)
Visualize How Every S.C.O.P.E.S. (Scene; Community; Organiza?on; Project; Enterprise; Supply Chain) Works
q FUTURE (To Do) q PRESENT (Doing) q PAST (Done)
VISION (End): ......................................... STRATEGY (Ways): ..................................
TEAM CREATIVITY IMPACT SCALABILITY
7
6
1
5
34
8 2
5 Phases of a Business Model
InnovaQon AccounQng (BMIA)
Project: Business Model Lifecycle
i. Customer-Problem Fitness
ii. Problem-SoluIon Fitness
iii. Product-Market Fitness
iv. Business Model Scaling
v. Business Model Renewal i.
ii.
iii.
T: Test
(Measure)
D: Define
P: Prototype
(Build/Do)
I: Ideate
(Plan)
E: Empathize
R: Review
(Learn)
DESIGN THINKING CYCLE (Means)
E: Empathize; D: Define; I: Ideate;
P: Prototype; T: Test; R: Review
67. Engines
Elements
OPERATIONS
HOW
PRODUCTION
WHAT
MARKETING
WHO
FINANCE
WHY
K SUPPLIER/
PROVIDER
OUTPUT/TOOL
(SOLUTION)
CUSTOMERS/
STAKEHOLDERS
VALUE (HAPPINESS)
Q INPUT/RESOURCES PRODUCT CHANNELS DELIGHT (Revenue)
J PROCESSING SERVICE PROBLEM PAIN (Cost; Waste)
A Plan of AcQon/
AcQviQes
Proposed
SoluQon
Customers/
Stakeholders
Problem MoQvaQon/
Benefit
2 Resources
Needed
Other
SoluQons
Problem/Challenge Detailed Budget/Cost
BUSINESS MODEL ENGINE
(LIST: List of Innovate Salone Topics)
WHERE (Context/Environment): .................................................................................................
Problem/Job To Get Done (JTGD): .............................................. Pain/Delight (-/+): ….....
LIST BUSINESS MODEL SCORECARD (BMS)
Visualize How Every S.C.O.P.E.S. (Scene; Community; Organiza?on; Project; Enterprise; Supply Chain) Works
q FUTURE (To Do) q PRESENT (Doing) q PAST (Done)
VISION (End): ......................................... STRATEGY (Ways): ..................................
7
6
1
5
34
8 2
5 Phases of a Business Model
InnovaQon AccounQng (BMIA)
Project: Business Model Lifecycle
i. Customer-Problem Fitness
ii. Problem-SoluIon Fitness
iii. Product-Market Fitness
iv. Business Model Scaling
v. Business Model Renewal
q R: Revenue q E: Engagement
q A: Acquisi?on
q A: Ac?va?on
q R: Reten?on
q R: Referral
TEAM CREATIVITY IMPACT SCALABILITY
cf. “Pirate Metrics”: AARRR
DESIGN THINKING CYCLE (Means)
E: Empathize; D: Define; I: Ideate;
P: Prototype; T: Test; R: Review
i. ii.
iii.
68. Engines
Elements
OPERATIONS
HOW
PRODUCTION
WHAT
MARKETING
WHO
FINANCE
WHY
K SUPPLIER/
PROVIDER
OUTPUT/TOOL
(SOLUTION)
CUSTOMERS/
STAKEHOLDERS
VALUE (HAPPINESS)
Q INPUT/RESOURCES PRODUCT CHANNELS DELIGHT (Revenue)
J PROCESSING SERVICE PROBLEM PAIN (Cost; Waste)
A Plan of AcQon/
AcQviQes
Proposed
SoluQon
Customers/
Stakeholders
Problem MoQvaQon/
Benefit
2 Resources
Needed
Other
SoluQons
Problem/Challenge Detailed Budget/Cost
BUSINESS MODEL ENGINE
(LIST: List of Innovate Salone Topics)
WHERE (Context/Environment): .................................................................................................
Problem/Job To Get Done (JTGD): .............................................. Pain/Delight (-/+): ….....
LIST BUSINESS MODEL SCORECARD (BMS)
Visualize How Every S.C.O.P.E.S. (Scene; Community; Organiza?on; Project; Enterprise; Supply Chain) Works
q FUTURE (To Do) q PRESENT (Doing) q PAST (Done)
VISION (End): ......................................... STRATEGY (Ways): ..................................
7
6
1
5
34
8 2
5 Phases of a Business Model
InnovaQon AccounQng (BMIA)
Project: Business Model Lifecycle
i. Customer-Problem Fitness
ii. Problem-SoluIon Fitness
iii. Product-Market Fitness
iv. Business Model Scaling
v. Business Model Renewal
q R: Revenue q E: Engagement
q A: Acquisi?on
q A: Ac?va?on
q R: Reten?on
q R: Referral
q C: Customer Acquisi?on
(Life?me) Cost
TEAM CREATIVITY IMPACT SCALABILITY
cf. “Pirate Metrics”: AARRR
DESIGN THINKING CYCLE (Means)
E: Empathize; D: Define; I: Ideate;
P: Prototype; T: Test; R: Review
i. ii.
iii.
69. Engines
Elements
OPERATIONS
HOW
PRODUCTION
WHAT
MARKETING
WHO
FINANCE
WHY
K SUPPLIER/
PROVIDER
OUTPUT/TOOL
(SOLUTION)
CUSTOMERS/
STAKEHOLDERS
VALUE (HAPPINESS)
Q INPUT/RESOURCES PRODUCT CHANNELS DELIGHT (Revenue)
J PROCESSING SERVICE PROBLEM PAIN (Cost; Waste)
A Plan of AcQon/
AcQviQes
Proposed
SoluQon
Customers/
Stakeholders
Problem MoQvaQon/
Benefit
2 Resources
Needed
Other
SoluQons
Problem/Challenge Detailed Budget/Cost
BUSINESS MODEL ENGINE
(LIST: List of Innovate Salone Topics)
WHERE (Context/Environment): .................................................................................................
Problem/Job To Get Done (JTGD): .............................................. Pain/Delight (-/+): ….....
LIST BUSINESS MODEL SCORECARD (BMS)
Visualize How Every S.C.O.P.E.S. (Scene; Community; Organiza?on; Project; Enterprise; Supply Chain) Works
q FUTURE (To Do) q PRESENT (Doing) q PAST (Done)
VISION (End): ......................................... STRATEGY (Ways): ..................................
7
6
1
5
34
8 2
5 Phases of a Business Model
InnovaQon AccounQng (BMIA)
Project: Business Model Lifecycle
i. Customer-Problem Fitness
ii. Problem-SoluIon Fitness
iii. Product-Market Fitness
iv. Business Model Scaling
v. Business Model Renewal
q R: Revenue q E: Engagement
q A: Acquisi?on
q A: Ac?va?on
q R: Reten?on
q R: Referral
q C: Customer Acquisi?on
(Life?me) Cost
~ 10 users/customers in X wks
~ 100 users/customers in Y mnths
~ 1000 users/customers in Z yrs
TEAM CREATIVITY IMPACT SCALABILITY
cf. “Pirate Metrics”: AARRR
DESIGN THINKING CYCLE (Means)
E: Empathize; D: Define; I: Ideate;
P: Prototype; T: Test; R: Review
i. ii.
iii.
70. Engines
Elements
OPERATIONS
HOW
PRODUCTION
WHAT
MARKETING
WHO
FINANCE
WHY
K SUPPLIER/
PROVIDER
OUTPUT/TOOL
(SOLUTION)
CUSTOMERS/
STAKEHOLDERS
VALUE (HAPPINESS)
Q INPUT/RESOURCES PRODUCT CHANNELS DELIGHT (Revenue)
J PROCESSING SERVICE PROBLEM PAIN (Cost; Waste)
A Plan of AcQon/
AcQviQes
Proposed
SoluQon
Customers/
Stakeholders
Problem MoQvaQon/
Benefit
2 Resources
Needed
Other
SoluQons
Problem/Challenge Detailed Budget/Cost
BUSINESS MODEL ENGINE
(LIST: List of Innovate Salone Topics)
WHERE (Context/Environment): .................................................................................................
Problem/Job To Get Done (JTGD): .............................................. Pain/Delight (-/+): ….....
LIST BUSINESS MODEL SCORECARD (BMS)
Visualize How Every S.C.O.P.E.S. (Scene; Community; Organiza?on; Project; Enterprise; Supply Chain) Works
q FUTURE (To Do) q PRESENT (Doing) q PAST (Done)
VISION (End): ......................................... STRATEGY (Ways): ..................................
7
6
1
5
34
8 2
i. ii.
iii.
q R: Revenue q E: Engagement
q A: Acquisi?on
q A: Ac?va?on
q R: Reten?on
q R: Referral
q C: Customer Acquisi?on
(Life?me) Cost
cf. “Pirate Metrics”: AARRR
DESIGN THINKING CYCLE (Means)
E: Empathize; D: Define; I: Ideate;
P: Prototype; T: Test; R: Review
T: Test; (Measure) D: Define
P: Prototype
(Build/Do)
I: Ideate
(Plan)
E: Empathize
R: Review
(Learn)
5 Phases of a Business Model
InnovaQon AccounQng (BMIA)
Project: Business Model Lifecycle
i. Customer-Problem Fitness
ii. Problem-SoluIon Fitness
iii. Product-Market Fitness
iv. Business Model Scaling
v. Business Model Renewal
~ 10 users/customers in X wks
~ 100 users/customers in Y mnths
~ 1000 users/customers in Z yrs
TEAM CREATIVITY IMPACT SCALABILITY
71. Engines
Elements
OPERATIONS
HOW
PRODUCTION
WHAT
MARKETING
WHO
FINANCE
WHY
K SUPPLIER/
PROVIDER
OUTPUT/TOOL
(SOLUTION)
CUSTOMERS/
STAKEHOLDERS
VALUE (HAPPINESS)
Q INPUT/RESOURCES PRODUCT CHANNELS DELIGHT (Revenue)
J PROCESSING SERVICE PROBLEM PAIN (Cost; Waste)
A Plan of AcQon/
AcQviQes:
What steps are
you planning on
taking to make
this project a
reality?
Proposed
SoluQon:
How are you
planning on
fixing this
problem?
Customers/
Stakeholders:
Who are most important
customers/stakeholders?
Problem MoQvaQon/
Benefit:
Why is this problem
important to you?
2 Resources
Needed:
What are
resources needed
for solving
problem?
Other
SoluQons:
What other
solu?ons exist
for solving the
problem?
Problem/Challenge:
What is problem that
you are trying to solve?
Detailed Budget/Cost:
What would the costs
be for comple?ng your
project?
WHERE (Context/Environment): .................................................................................................
Problem/Job To Get Done (JTGD): .............................................. Pain/Delight (-/+): ….....
LIST BUSINESS MODEL SCORECARD (BMS)
Visualize How Every S.C.O.P.E.S. (Scene; Community; Organiza?on; Project; Enterprise; Supply Chain) Works
q FUTURE (To Do) q PRESENT (Doing) q PAST (Done)
VISION (End): ......................................... STRATEGY (Ways): ..................................
TEAM CREATIVITY IMPACT SCALABILITY
7
6
1
5
34
8 2
BUSINESS MODEL ENGINE
(LIST: List of Innovate Salone Topics)
5 Phases of a Business Model
InnovaQon AccounQng (BMIA)
Project: Business Model Lifecycle
i. Customer-Problem Fitness
ii. Problem-SoluIon Fitness
iii. Product-Market Fitness
iv. Business Model Scaling
v. Business Model Renewal
DESIGN THINKING CYCLE (Means)
E: Empathize; D: Define; I: Ideate;
P: Prototype; T: Test; R: Review
72. Engines
Elements
OPERATIONS
HOW
PRODUCTION
WHAT
MARKETING
WHO
FINANCE
WHY
K SUPPLIER/
PROVIDER
OUTPUT/TOOL
(SOLUTION)
CUSTOMERS/
STAKEHOLDERS
VALUE (HAPPINESS)
Q INPUT/RESOURCES PRODUCT CHANNELS DELIGHT (Revenue)
J PROCESSING SERVICE PROBLEM PAIN (Cost; Waste)
A Plan of AcQon/
AcQviQes:
What steps are
you planning on
taking to make
this project a
reality?
Proposed
SoluQon:
How are you
planning on
fixing this
problem?
Customers/
Stakeholders:
Who are most important
customers/stakeholders?
Problem MoQvaQon/
Benefit:
Why is this problem
important to you?
2 Resources
Needed:
What are
resources needed
for solving
problem?
Other
SoluQons:
What other
solu?ons exist
for solving the
problem?
Problem/Challenge:
What is problem that
you are trying to solve?
Detailed Budget/Cost:
What would the costs
be for comple?ng your
project?
WHERE (Context/Environment): .................................................................................................
Problem/Job To Get Done (JTGD): .............................................. Pain/Delight (-/+): ….....
LIST BUSINESS MODEL SCORECARD (BMS)
Visualize How Every S.C.O.P.E.S. (Scene; Community; Organiza?on; Project; Enterprise; Supply Chain) Works
q FUTURE (To Do) q PRESENT (Doing) q PAST (Done)
VISION (End): ......................................... STRATEGY (Ways): ..................................
TEAM CREATIVITY IMPACT SCALABILITY
7
6
1
5
34
8 2
BUSINESS MODEL ENGINE
(LIST: List of Innovate Salone Topics)
5 Phases of a Business Model
InnovaQon AccounQng (BMIA)
Project: Business Model Lifecycle
i. Customer-Problem Fitness
ii. Problem-SoluIon Fitness
iii. Product-Market Fitness
iv. Business Model Scaling
v. Business Model Renewal
WHAT IS BUSINESS MODEL
INNOVATION ACCOUNTING?
Business Model InnovaEon
AccounEng (BMIA) refers to
real-Eme performance manage-
ment of a business model
(engine) in each of the 5 phases
of a business model lifecycle.
DESIGN THINKING CYCLE (Means)
E: Empathize; D: Define; I: Ideate;
P: Prototype; T: Test; R: Review
WHAT IS A BUSINESS MODEL? A business model (engine/
project) is a system of 4 “engines” that sustainably creates,
delivers, and captures/shares value or happiness.
74. LIST BUSINESS MODEL SCORECARD (BMS) for Electric Hoist Project
Visualize How Every S.C.O.P.E.S. (Scene; Community; Organiza?on; Project; Enterprise; Supply Chain) Works
ü FUTURE (To Do) – Short term q PRESENT (Doing) q PAST (Done)
Pain/Delight (-/+): …..... Problem/Job To Get Done (JTGD): Safely and cheaply get clean water: 24x7?
WHERE (Context/Environment): Water Well in Freetown, Sierra Leone; WATER & SANITATION
VISION (End): Instantly Get Potable Water 24x7 STRATEGY (Ways): Develop Electric Hoist
Engines
Elements
OPERATIONS
HOW
PRODUCTION
WHAT
MARKETING
WHO
FINANCE
WHY
K SUPPLIER/
PROVIDER
OUTPUT/TOOL
(SOLUTION)
CUSTOMERS/
STAKEHOLDERS
VALUE (HAPPINESS)
Q INPUT/RESOURCES PRODUCT CHANNELS DELIGHT (Revenue)
J PROCESSING SERVICE PROBLEM PAIN (Cost; Waste)
A Plan of AcQon/
AcQviQes
Proposed
SoluQon
Customers/
Stakeholders
Problem MoQvaQon/
Benefit
2 Resources
Needed
Other
SoluQons
Problem/Challenge Detailed Budget/Cost
BUSINESS MODEL ENGINE
(LIST: List of Innovate Salone Topics)
Feasibility Sustainability Viability Desirability
DESIGN THINKING CYCLE (Means)
E: Empathize; D: Define; I: Ideate;
P: Prototype; T: Test; R: Review
75. LIST BUSINESS MODEL SCORECARD (BMS) for Electric Hoist Project
Visualize How Every S.C.O.P.E.S. (Scene; Community; Organiza?on; Project; Enterprise; Supply Chain) Works
ü FUTURE (To Do) – Short term q PRESENT (Doing) q PAST (Done)
Pain/Delight (-/+): …..... Problem/Job To Get Done (JTGD): Safely and cheaply get clean water: 24x7?
WHERE (Context/Environment): Water Well in Freetown, Sierra Leone; WATER & SANITATION
VISION (End): Instantly Get Potable Water 24x7 STRATEGY (Ways): Develop Electric Hoist
Engines
Elements
OPERATIONS
HOW
PRODUCTION
WHAT
MARKETING
WHO
FINANCE
WHY
K SUPPLIER/
PROVIDER
OUTPUT/TOOL
(SOLUTION)
CUSTOMERS/
STAKEHOLDERS
VALUE (HAPPINESS)
Q INPUT/RESOURCES PRODUCT CHANNELS DELIGHT (Revenue)
J PROCESSING SERVICE PROBLEM PAIN (Cost; Waste)
A Plan of AcQon/
AcQviQes
Proposed
SoluQon
Customers/
Stakeholders
Problem MoQvaQon/
Benefit
2 Resources
Needed
Other
SoluQons
Problem/Challenge Detailed Budget/Cost
BUSINESS MODEL ENGINE
(LIST: List of Innovate Salone Topics)
TEAM CREATIVITY IMPACT SCALABILITY
DESIGN THINKING CYCLE (Means)
E: Empathize; D: Define; I: Ideate;
P: Prototype; T: Test; R: Review
76. LIST BUSINESS MODEL SCORECARD (BMS) for Electric Hoist Project
Visualize How Every S.C.O.P.E.S. (Scene; Community; Organiza?on; Project; Enterprise; Supply Chain) Works
ü FUTURE (To Do) – Short term q PRESENT (Doing) q PAST (Done)
Pain/Delight (-/+): …..... Problem/Job To Get Done (JTGD): Safely and cheaply get clean water: 24x7?
WHERE (Context/Environment): Water Well in Freetown, Sierra Leone; WATER & SANITATION
VISION (End): Instantly Get Potable Water 24x7 STRATEGY (Ways): Develop Electric Hoist
Engines
Elements
OPERATIONS
HOW
PRODUCTION
WHAT
MARKETING
WHO
FINANCE
WHY
K SUPPLIER/
PROVIDER
OUTPUT/TOOL
(SOLUTION)
CUSTOMERS/
STAKEHOLDERS
VALUE (HAPPINESS)
Q INPUT/RESOURCES PRODUCT CHANNELS DELIGHT (Revenue)
J PROCESSING SERVICE PROBLEM PAIN (Cost; Waste)
A Plan of AcQon/
AcQviQes
Proposed
SoluQon
Customers/
Stakeholders
Problem MoQvaQon/
Benefit
2 Resources
Needed
Other
SoluQons
Problem/Challenge Detailed Budget/Cost
BUSINESS MODEL ENGINE
(LIST: List of Innovate Salone Topics)
TEAM CREATIVITY IMPACT SCALABILITY
5 Phases of a Business Model
InnovaQon AccounQng (BMIA)
Project: Business Model Lifecycle
i. Customer-Problem Fitness
ii. Problem-SoluIon Fitness
iii. Product-Market Fitness
iv. Business Model Scaling
v. Business Model Renewal
DESIGN THINKING CYCLE (Means)
E: Empathize; D: Define; I: Ideate;
P: Prototype; T: Test; R: Review
77. LIST BUSINESS MODEL SCORECARD (BMS) for Electric Hoist Project
Visualize How Every S.C.O.P.E.S. (Scene; Community; Organiza?on; Project; Enterprise; Supply Chain) Works
ü FUTURE (To Do) – Short term q PRESENT (Doing) q PAST (Done)
Pain/Delight (-/+): …..... Problem/Job To Get Done (JTGD): Safely and cheaply get clean water: 24x7?
WHERE (Context/Environment): Water Well in Freetown, Sierra Leone; WATER & SANITATION
VISION (End): Instantly Get Potable Water 24x7 STRATEGY (Ways): Develop Electric Hoist
Engines
Elements
OPERATIONS
HOW
PRODUCTION
WHAT
MARKETING
WHO
FINANCE
WHY
K SUPPLIER/
PROVIDER
OUTPUT/TOOL
(SOLUTION)
CUSTOMERS/
STAKEHOLDERS
VALUE (HAPPINESS)
Q INPUT/RESOURCES PRODUCT CHANNELS DELIGHT (Revenue)
J PROCESSING SERVICE PROBLEM PAIN (Cost; Waste)
A Plan of AcQon/
AcQviQes
What steps are
you planning on
taking to make
this project a
reality?
Proposed
SoluQon:
How are you
planning on
fixing this
problem?
Customers/
Stakeholders:
Who are most important
customers/stakeholders?
Problem MoQvaQon/
Benefit:
Why is this problem
important to you?
2 Resources
Needed:
What are
resources needed
for solving
problem?
Other
SoluQons:
What other
solu?ons exist
for solving the
problem?
Problem/Challenge:
What is problem that
you are trying to solve?
Detailed Budget/Cost:
What would the costs
be for comple?ng your
project?
BUSINESS MODEL ENGINE
(LIST: List of Innovate Salone Topics)
TEAM CREATIVITY IMPACT SCALABILITY
5 Phases of a Business Model
InnovaQon AccounQng (BMIA)
Project: Business Model Lifecycle
i. Customer-Problem Fitness
ii. Problem-SoluIon Fitness
iii. Product-Market Fitness
iv. Business Model Scaling
v. Business Model Renewal
DESIGN THINKING CYCLE (Means)
E: Empathize; D: Define; I: Ideate;
P: Prototype; T: Test; R: Review
78. LIST BUSINESS MODEL SCORECARD (BMS) for Electric Hoist Project
Visualize How Every S.C.O.P.E.S. (Scene; Community; Organiza?on; Project; Enterprise; Supply Chain) Works
ü FUTURE (To Do) – Short term q PRESENT (Doing) q PAST (Done)
Pain/Delight (-/+): …..... Problem/Job To Get Done (JTGD): Safely and cheaply get clean water: 24x7?
WHERE (Context/Environment): Water Well in Freetown, Sierra Leone; WATER & SANITATION
VISION (End): Instantly Get Potable Water 24x7 STRATEGY (Ways): Develop Electric Hoist
Engines
Elements
OPERATIONS
HOW
PRODUCTION
WHAT
MARKETING
WHO
FINANCE
WHY
K SUPPLIER/
PROVIDER
OUTPUT/TOOL
(SOLUTION)
CUSTOMERS/
STAKEHOLDERS
VALUE (HAPPINESS)
Q INPUT/RESOURCES PRODUCT CHANNELS DELIGHT (Revenue)
J PROCESSING SERVICE PROBLEM PAIN (Cost; Waste)
A Plan of AcQon/
AcQviQes:
What steps are
you planning on
taking to make
this project a
reality?
Proposed
SoluQon:
How are you
planning on
fixing this
problem?
Customers/
Stakeholders:
Who are most important
customers/stakeholders?
Problem MoQvaQon/
Benefit:
Why is this problem
important to you?
2 Resources
Needed:
What are
resources needed
for solving
problem?
Other
SoluQons:
What other
solu?ons exist
for solving the
problem?
Problem/Challenge:
What is problem that
you are trying to solve?
Detailed Budget/Cost:
What would the costs
be for comple?ng your
project?
BUSINESS MODEL ENGINE
(LIST: List of Innovate Salone Topics)
TEAM CREATIVITY IMPACT SCALABILITY
7
6
1
5
3
2
4
8
5 Phases of a Business Model
InnovaQon AccounQng (BMIA)
Project: Business Model Lifecycle
i. Customer-Problem Fitness
ii. Problem-SoluIon Fitness
iii. Product-Market Fitness
iv. Business Model Scaling
v. Business Model Renewal
DESIGN THINKING CYCLE (Means)
E: Empathize; D: Define; I: Ideate;
P: Prototype; T: Test; R: Review
79. LIST BUSINESS MODEL SCORECARD (BMS) for Electric Hoist Project
Visualize How Every S.C.O.P.E.S. (Scene; Community; Organiza?on; Project; Enterprise; Supply Chain) Works
ü FUTURE (To Do) – Short term q PRESENT (Doing) q PAST (Done)
Pain/Delight (-/+): …..... Problem/Job To Get Done (JTGD): Safely and cheaply get clean water: 24x7?
WHERE (Context/Environment): Water Well in Freetown, Sierra Leone; WATER & SANITATION
VISION (End): Instantly Get Potable Water 24x7 STRATEGY (Ways): Develop Electric Hoist
Engines
Elements
OPERATIONS
HOW
PRODUCTION
WHAT
MARKETING
WHO
FINANCE
WHY
K SUPPLIER/
PROVIDER
OUTPUT/TOOL
(SOLUTION)
CUSTOMERS/
STAKEHOLDERS
VALUE (HAPPINESS)
Q INPUT/RESOURCES PRODUCT CHANNELS DELIGHT (Revenue)
J PROCESSING SERVICE PROBLEM PAIN (Cost; Waste)
A Plan of AcQon/
AcQviQes
Proposed
SoluQon
Customers/
Stakeholders
Problem MoQvaQon/
Benefit
2 Resources
Needed
Other
SoluQons
Problem/Challenge Detailed Budget/Cost
BUSINESS MODEL ENGINE
(LIST: List of Innovate Salone Topics)
TEAM CREATIVITY IMPACT SCALABILITY
7
6
1
5
3
2
4
8
5 Phases of a Business Model
InnovaQon AccounQng (BMIA)
Project: Business Model Lifecycle
i. Customer-Problem Fitness
ii. Problem-SoluIon Fitness
iii. Product-Market Fitness
iv. Business Model Scaling
v. Business Model Renewal
DESIGN THINKING CYCLE (Means)
E: Empathize; D: Define; I: Ideate;
P: Prototype; T: Test; R: Review
80. LIST BUSINESS MODEL SCORECARD (BMS) for Electric Hoist Project
Visualize How Every S.C.O.P.E.S. (Scene; Community; Organiza?on; Project; Enterprise; Supply Chain) Works
ü FUTURE (To Do) – Short term q PRESENT (Doing) q PAST (Done)
Pain/Delight (-/+): …..... Problem/Job To Get Done (JTGD): Safely and cheaply get clean water: 24x7?
WHERE (Context/Environment): Water Well in Freetown, Sierra Leone; WATER & SANITATION
VISION (End): Instantly Get Potable Water 24x7 STRATEGY (Ways): Develop Electric Hoist
Engines
Elements
OPERATIONS
HOW
PRODUCTION
WHAT
MARKETING
WHO
FINANCE
WHY
K SUPPLIER/
PROVIDER
OUTPUT/TOOL
(SOLUTION)
CUSTOMERS/
STAKEHOLDERS
VALUE (HAPPINESS)
Q INPUT/RESOURCES PRODUCT CHANNELS DELIGHT (Revenue)
J PROCESSING SERVICE PROBLEM PAIN (Cost; Waste)
A Plan of AcQon/
AcQviQes:
q Build electric
hoist system
(for lieing
buckets from
water well)
Proposed
SoluQon:
q Safely and
cheaply get
clean water:
Electric Hoist
System
Customers/
Stakeholders:
q Water-gefers/
bearers/carriers
(from water well)
Problem MoQvaQon/
Benefit:
q Accidents, high
cost, and pain of
lieing buckets
2 Resources
Needed:
q Khadija
Daramy
Other
SoluQons:
q Rope for
lieing bucket
from well
Problem/Challenge:
q Risky way of lieing
full bucket of water
from well
Detailed Budget/Cost:
q High cost
BUSINESS MODEL ENGINE
(LIST: List of Innovate Salone Topics)
TEAM CREATIVITY IMPACT SCALABILITY
7
6
1
5
3
2
4
8
5 Phases of a Business Model
InnovaQon AccounQng (BMIA)
Project: Business Model Lifecycle
i. Customer-Problem Fitness
ii. Problem-SoluIon Fitness
iii. Product-Market Fitness
iv. Business Model Scaling
v. Business Model Renewal
DESIGN THINKING CYCLE (Means)
E: Empathize; D: Define; I: Ideate;
P: Prototype; T: Test; R: Review