The document introduces a software tool for problem solving and design called the STEM Gamification Cycle. It is based on the Problem-Plan-Do-Review (PPDR) problem solving heuristic cycle. The PPDR cycle is visualized using playing cards to guide users through the four stages of problem solving: problem, plan, do, and review. The software aims to radically improve organizational performance by teaching the problem solving methods used by scientists, technologists, engineers, and mathematicians.