STEM	Gamifica,on	Tool	
“Each	One,	Teach	One”	
Problem	
Review	 PPDR	
Cycle	
Plan	
Do	
World’s	First	So>ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza=on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
Problem-Plan-Do-Review	(PPDR)	Cycle	
Is	
The	Problem	Solving	Heuris@c	or	Habit		
That	
The	World’s	Greatest	Scien,sts,	Technologists,	
Engineers,	and	Mathema,cians	
Use	to	Rapidly	and	Effec,vely	UNLEASH	THEIR	POTENTIAL.	
q  Collect	
q  Organize	
q  Process	(Schedule)
STEM	Gamifica,on	Tool	
“Each	One,	Teach	One”	
Problem	
Review	 PPDR	
Cycle	
Plan	
Do	
World’s	First	So>ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza=on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
Problem-Plan-Do-Review	(PPDR)	Cycle	
Is	
The	Problem	Solving	Heuris@c	or	Habit		
That	
The	World’s	Greatest	Scien,sts,	Technologists,	
Engineers,	and	Mathema,cians	
Use	to	Rapidly	and	Effec,vely	UNLEASH	THEIR	POTENTIAL.	
q  Collect	
q  Organize	
q  Process	(Schedule)
STEM	Gamifica,on	Tool	
“Each	One,	Teach	One”	
Problem	
Review	 PPDR	
Cycle	
Plan	
Do	
World’s	First	So>ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza=on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
Problem-Plan-Do-Review	(PPDR)	Cycle	
Is	
The	Problem	Solving	Heuris@c	or	Habit		
That	
The	World’s	Greatest	Scien,sts,	Technologists,	
Engineers,	and	Mathema,cians	
Use	to	Rapidly	and	Effec@vely	Get	Jobs	Done.	
q  Collect	
q  Organize	
q  Process	(Schedule)
STEM	Gamifica,on	Tool	
“Each	One,	Teach	One”	
Problem	
Review	 PPDR	
Cycle	
Plan	
Do	
World’s	First	So>ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza=on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
Problem-Plan-Do-Review	(PPDR)	Cycle	
Is	
The	Problem	Solving	Heuris@c	or	Habit		
That	
The	World’s	Greatest	Scien,sts,	Technologists,	
Engineers,	and	Mathema,cians	
Use	to	Rapidly	and	Effec@vely	Get	Jobs	Done.	
q  Collect	
q  Organize	
q  Process	(Schedule)
Problem	
(Who)	
Review	
(Why)	
PPDR	
Cycle	
Plan	
(How)	
Do	
(What)	
World’s	First	So>ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza=on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
STEM	Gamifica,on	Tool	
“Each	One,	Teach	One”	
Problem-Plan-Do-Review	(PPDR)	Cycle	
Is	
The	Problem	Solving	Heuris@c	or	Habit		
That	
The	World’s	Greatest	Scien,sts,	Technologists,	
Engineers,	and	Mathema,cians	
Use	to	Rapidly	and	Effec@vely	Get	Jobs	Done.	
q  Collect	
q  Organize	
q  Process	(Schedule)
Problem	
(Who)	
Review	
(End)	
PPDR	
Cycle	
Plan	
(Means)	
Do	
(Ways)	
World’s	First	So>ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza=on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
STEM	Gamifica,on	Tool	
“Each	One,	Teach	One”	
Problem-Plan-Do-Review	(PPDR)	Cycle	
Is	
The	Problem	Solving	Heuris@c	or	Habit		
That	
The	World’s	Greatest	Scien,sts,	Technologists,	
Engineers,	and	Mathema,cians	
Use	to	Rapidly	and	Effec@vely	Get	Jobs	Done.	
q  Collect	
q  Organize	
q  Process	(Schedule)
Problem	
(Cue)	
Review	
(Reward)	
PPDR	
Cycle	
Plan	
(Think)	
Do	
(Act)	
World’s	First	So>ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza=on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
STEM	Gamifica,on	Tool	
“Each	One,	Teach	One”	
Problem-Plan-Do-Review	(PPDR)	Cycle	
Is	
The	Problem	Solving	Heuris@c	or	Habit		
That	
The	World’s	Greatest	Scien,sts,	Technologists,	
Engineers,	and	Mathema,cians	
Use	to	Rapidly	and	Effec@vely	Get	Jobs	Done.	
q  Collect	
q  Organize	
q  Process	(Schedule)
Problem	
(Cue)	
Review	
(Reward)	
PPDR	
Cycle	
Plan	
(Think)	
Do	
(Act)	
World’s	First	So>ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza=on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
STEM	Gamifica,on	Tool	
“Each	One,	Teach	One”	
Problem-Plan-Do-Review	(PPDR)	Cycle	
Is	
The	Problem	Solving	Heuris@c	or	Habit		
That	
The	World’s	Greatest	Scien,sts,	Technologists,	
Engineers,	and	Mathema,cians	
Use	to	Rapidly	and	Effec@vely	Get	Jobs	Done.
How	Best	to	Visualize		
The	Problem-Plan-Do-Review	Cycle?
STEM	Gamifica,on	Cycle:	Problem-Plan-Do-Review	(PPDR)	
“All	STEM	(Science;	Technology;	Engineering;	Mathema=cs)	is	Learning	Through	Global	Problem	Solving”	
	
	
World’s	First	So>ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza=on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
P:	PROBLEM																																						
	
	
	
P:	PLAN	(TO	DO)	
	
	
D:	DO	(DOING)		
	
	
	
R:	REVIEW	(DONE)		
	
	
SOLUTION	
(Space)	
PROBLEM	
(Space)	
q  WHEN	(Time)	 q  WHERE	(Space)	 ENVIRONMENT	(Space)	
Domain/Project/Game/	
Job	To	Get	Done:	
…...................................	
	
	
Tool/Product/Service:	
…...................................	
STEM	Gamifica,on	Cycle:	4	Playing	Cards	for	Rapidly	Discovering	&	Solving	Stakeholder	Problems	
q  Collect	
q  Organize	
q  Process	(Schedule)
STEM	Gamifica,on	Cycle:	Problem-Plan-Do-Review	(PPDR)	
“All	STEM	(Science;	Technology;	Engineering;	Mathema=cs)	is	Learning	Through	Global	Problem	Solving”	
	
	
World’s	First	So>ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza=on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
P:	PROBLEM																																						
	
	
	
P:	PLAN	
	
	
D:	DO		
	
	
	
R:	REVIEW		
	
	
SOLUTION	
(Space)	
PROBLEM	
(Space)	
q  WHEN	(Time)	 q  WHERE	(Space)	 ENVIRONMENT	(Space)	
Domain/Project/Game/	
Job	To	Get	Done:	
…...................................	
	
	
Tool/Product/Service:	
…...................................	
STEM	Gamifica,on	Cycle:	4	Playing	Cards	for	Rapidly	Discovering	&	Solving	Stakeholder	Problems	
q  Collect	
q  Organize	
q  Process	(Schedule)
STEM	Gamifica,on	Cycle:	Problem-Plan-Do-Review	(PPDR)	
“All	STEM	(Science;	Technology;	Engineering;	Mathema=cs)	is	Learning	Through	Global	Problem	Solving”	
	
	
World’s	First	So>ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza=on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
P:	PROBLEM																																						
	
	
	
P:	PLAN	
	
	
D:	DO		
	
	
	
R:	REVIEW		
	
	
SOLUTION	
(Space)	
PROBLEM	
(Space)	
q  WHEN	(Time)	 q  WHERE	(Space)	 ENVIRONMENT	(Space)	
Domain/Project/Game/	
Job	To	Get	Done:	
…...................................	
	
	
Tool/Product/Service:	
…...................................	
STEM	Gamifica,on	Cycle:	4	Playing	Cards	for	Rapidly	Discovering	&	Solving	Stakeholder	Problems
STEM	Gamifica,on	Cycle:	Problem-Plan-Do-Review	(PPDR)	
“All	STEM	(Science;	Technology;	Engineering;	Mathema=cs)	is	Learning	Through	Global	Problem	Solving”	
	
	
World’s	First	So>ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza=on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
	
	
	
	
	
	
	
	
	
	
SOLUTION	
(Space)	
PROBLEM	
(Space)	
q  WHEN	(Time)	 q  WHERE	(Space)	 ENVIRONMENT	(Space)	
Domain/Project/Game/	
Job	To	Get	Done:	
…...................................	
	
	
Tool/Product/Service:	
…...................................	
STEM	Gamifica,on	Cycle:	4	Playing	Cards	for	Rapidly	Discovering	&	Solving	Stakeholder	Problems
STEM	Gamifica,on	Cycle:	Problem-Plan-Do-Review	(PPDR)	
“All	STEM	(Science;	Technology;	Engineering;	Mathema=cs)	is	Learning	Through	Global	Problem	Solving”	
	
	
World’s	First	So>ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza=on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
	
	
	
	
	
	
	
	
	
	
SOLUTION	
(Space)	
PROBLEM	
(Space)	
q  WHEN	(Time)	 q  WHERE	(Space)	 ENVIRONMENT	(Space)	
Domain/Project/Game/	
Job	To	Get	Done:	
…...................................	
	
	
Tool/Product/Service:	
…...................................	
STEM	Gamifica,on	Cycle:	4	Playing	Cards	for	Rapidly	Discovering	&	Solving	Stakeholder	Problems	
4
1
3
2
B
A
World’s	First	So>ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza=on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
q  WHEN	(Time)	
Problem-Plan-Do-Review	(PPDR)	Cycle	for	Global	Problem	Solving	(GPS)	Engine	
“All	STEM	(Science;	Technology;	Engineering;	Mathema=cs)	is	Learning	Through	Global	Problem	Solving”	
	
	q  WHEN	(Time)	 q  WHERE	(Space)	 ENVIRONMENT	(Space)	
GLOBAL	PROBLEM	
SOLVING	(GPS)	ENGINE:		
4	Parts/	
Global	Organizing	Ideas	
PROBLEM-PLAN-DO-REVIEW	(PPDR)	CYCLE:	Problem	Solving	Heuris=c	
PROBLEM	
PLAN	 DO	 REVIEW	
SYMBOL	OF	SUIT,	CARD	OR	PHASE	 	
	
Domain/Project/Game/Job	To	Get	Done:	…..................						Tool/Product/Service:	…..................
World’s	First	So>ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza=on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
q  WHEN	(Time)	
Problem-Plan-Do-Review	(PPDR)	Cycle	for	Global	Problem	Solving	(GPS)	Engine	
“All	STEM	(Science;	Technology;	Engineering;	Mathema=cs)	is	Learning	Through	Global	Problem	Solving”	
	
	q  WHEN	(Time)	 q  WHERE	(Space)	 ENVIRONMENT	(Space)	
GLOBAL	PROBLEM	
SOLVING	(GPS)	ENGINE:		
4	Parts/	
Global	Organizing	Ideas	
PROBLEM-PLAN-DO-REVIEW	(PPDR)	CYCLE:	Problem	Solving	Heuris=c	
PROBLEM	
PLAN	 DO	 REVIEW	
SYMBOL	OF	SUIT,	CARD	OR	PHASE	 	
	
Domain/Project/Game/Job	To	Get	Done:	…..................						Tool/Product/Service:	…..................
World’s	First	So>ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza=on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
q  WHEN	(Time)	
Problem-Plan-Do-Review	(PPDR)	Cycle	for	Global	Problem	Solving	(GPS)	Engine	
“All	STEM	(Science;	Technology;	Engineering;	Mathema=cs)	is	Learning	Through	Global	Problem	Solving”	
	
	q  WHEN	(Time)	 q  WHERE	(Space)	 ENVIRONMENT	(Space)	
GLOBAL	PROBLEM	
SOLVING	(GPS)	ENGINE:		
4	Parts/	
Global	Organizing	Ideas	
PROBLEM-PLAN-DO-REVIEW	(PPDR)	CYCLE:	Problem	Solving	Heuris=c	
PROBLEM	
PLAN	 DO	 REVIEW	
SYMBOL	OF	SUIT,	CARD	OR	PHASE	 	
	
Domain/Project/Game/Job	To	Get	Done:	…..................						Tool/Product/Service:	…..................
World’s	First	So>ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza=on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
q  WHEN	(Time)	
Problem-Plan-Do-Review	(PPDR)	Cycle	for	Global	Problem	Solving	(GPS)	Engine	
“All	STEM	(Science;	Technology;	Engineering;	Mathema=cs)	is	Learning	Through	Global	Problem	Solving”	
	
	q  WHEN	(Time)	 q  WHERE	(Space)	 ENVIRONMENT	(Space)	
GLOBAL	PROBLEM	
SOLVING	(GPS)	ENGINE:		
4	Parts/	
Global	Organizing	Ideas	
PROBLEM-PLAN-DO-REVIEW	(PPDR)	CYCLE:	Problem	Solving	Heuris=c	
PROBLEM	
PLAN	 DO	 REVIEW	
SYMBOL	OF	SUIT,	CARD	OR	PHASE	 	
	
QUESTIONS	NOUNS	VERBS	
Domain/Project/Game/Job	To	Get	Done:	…..................						Tool/Product/Service:	…..................
World’s	First	So>ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza=on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
q  WHEN	(Time)	
Problem-Plan-Do-Review	(PPDR)	Cycle	for	Global	Problem	Solving	(GPS)	Engine	
“All	STEM	(Science;	Technology;	Engineering;	Mathema=cs)	is	Learning	Through	Global	Problem	Solving”	
	
	q  WHEN	(Time)	 q  WHERE	(Space)	 ENVIRONMENT	(Space)	
GLOBAL	PROBLEM	
SOLVING	(GPS)	ENGINE:		
4	Parts/	
Global	Organizing	Ideas	
PROBLEM-PLAN-DO-REVIEW	(PPDR)	CYCLE:	Problem	Solving	Heuris=c	
PROBLEM	
PLAN	 DO	 REVIEW	
SYMBOL	OF	SUIT,	CARD	OR	PHASE	 	
	
QUESTIONS	
STORY/QUESTION	TAGS	
STORY/ROLE/PLANNING	
QUESTIONS	
NOUNS	VERBS	
Domain/Project/Game/Job	To	Get	Done:	…..................						Tool/Product/Service:	…..................
World’s	First	So>ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza=on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
q  WHEN	(Time)	
Problem-Plan-Do-Review	(PPDR)	Cycle	for	Global	Problem	Solving	(GPS)	Engine	
“All	STEM	(Science;	Technology;	Engineering;	Mathema=cs)	is	Learning	Through	Global	Problem	Solving”	
	
	q  WHEN	(Time)	 q  WHERE	(Space)	 ENVIRONMENT	(Space)	
GLOBAL	PROBLEM	
SOLVING	(GPS)	ENGINE:		
4	Parts/	
Global	Organizing	Ideas	
PROBLEM-PLAN-DO-REVIEW	(PPDR)	CYCLE:	Problem	Solving	Heuris=c	
PROBLEM	
PLAN	 DO	 REVIEW	
SYMBOL	OF	SUIT,	CARD	OR	PHASE	 	
	
QUESTIONS	
STORY/QUESTION	TAGS	 HOW	(Means)	 WHAT	(Ways)	 WHO	(Stakeholders)	 WHY	(End)	
STORY/ROLE/PLANNING	
QUESTIONS	
Planner	
Where	must	we	
go?	(Future)	
Doer	
How	are	we	ge`ng	
there?	(Present)	
Ques,oner	
Where	are	we?	
(Present)	
Reviewer	
How	do	we	know	we	
are	(not)	there?	(Past)	
NOUNS	VERBS	
Domain/Project/Game/Job	To	Get	Done:	…..................						Tool/Product/Service:	…..................
World’s	First	So>ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza=on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
q  WHEN	(Time)	
Problem-Plan-Do-Review	(PPDR)	Cycle	for	Global	Problem	Solving	(GPS)	Engine	
“All	STEM	(Science;	Technology;	Engineering;	Mathema=cs)	is	Learning	Through	Global	Problem	Solving”	
	
	q  WHEN	(Time)	 q  WHERE	(Space)	 ENVIRONMENT	(Space)	
GLOBAL	PROBLEM	
SOLVING	(GPS)	ENGINE:		
4	Parts/	
Global	Organizing	Ideas	
PROBLEM-PLAN-DO-REVIEW	(PPDR)	CYCLE:	Problem	Solving	Heuris=c	
PROBLEM	
PLAN	 DO	 REVIEW	
SYMBOL	OF	SUIT,	CARD	OR	PHASE	 	
	
QUESTIONS	
STORY/QUESTION	TAGS	 HOW	(Means)	 WHAT	(Ways)	 WHO	(Stakeholders)	 WHY	(End)	
STORY/ROLE/PLANNING	
QUESTIONS	
Planner	
Where	must	we	
go?	(Future)	
Doer	
How	are	we	ge`ng	
there?	(Present)	
Ques,oner	
Where	are	we?	
(Present)	
Reviewer	
How	do	we	know	we	
are	(not)	there?	(Past)	
NOUNS	
Extended	System/	
Supply	Chain	(SIPOC)	
Business	Model	Engine	
Organiza,onal	Unit/Division	
VERBS	
Domain/Project/Game/Job	To	Get	Done:	…..................						Tool/Product/Service:	…..................
World’s	First	So>ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza=on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
q  WHEN	(Time)	
Problem-Plan-Do-Review	(PPDR)	Cycle	for	Global	Problem	Solving	(GPS)	Engine	
“All	STEM	(Science;	Technology;	Engineering;	Mathema=cs)	is	Learning	Through	Global	Problem	Solving”	
	
	q  WHEN	(Time)	 q  WHERE	(Space)	 ENVIRONMENT	(Space)	
GLOBAL	PROBLEM	
SOLVING	(GPS)	ENGINE:		
4	Parts/	
Global	Organizing	Ideas	
PROBLEM-PLAN-DO-REVIEW	(PPDR)	CYCLE:	Problem	Solving	Heuris=c	
PROBLEM	
PLAN	 DO	 REVIEW	
SYMBOL	OF	SUIT,	CARD	OR	PHASE	 	
	
QUESTIONS	
STORY/QUESTION	TAGS	 HOW	(Means)	 WHAT	(Ways)	 WHO	(Stakeholders)	 WHY	(End)	
STORY/ROLE/PLANNING	
QUESTIONS	
Planner	
Where	must	we	
go?	(Future)	
Doer	
How	are	we	ge`ng	
there?	(Present)	
Ques,oner	
Where	are	we?	
(Present)	
Reviewer	
How	do	we	know	we	
are	(not)	there?	(Past)	
NOUNS	
Extended	System/	
Supply	Chain	(SIPOC)	
Supplier;	Input;	
Processing	
Output	 Customer	(Stakeholder)	 Impact	(Trade-off)	
Business	Model	Engine	 Supplier	 Offer	(Product/Service)	 Demander	 Value	(Profit	Margin)	
Organiza,onal	Unit/Division	 Opera@ons	 Produc@on	 Marke@ng	 Finance	
VERBS	
Domain/Project/Game/Job	To	Get	Done:	…..................						Tool/Product/Service:	…..................
World’s	First	So>ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza=on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
q  WHEN	(Time)	
Problem-Plan-Do-Review	(PPDR)	Cycle	for	Global	Problem	Solving	(GPS)	Engine	
“All	STEM	(Science;	Technology;	Engineering;	Mathema=cs)	is	Learning	Through	Global	Problem	Solving”	
	
	q  WHEN	(Time)	 q  WHERE	(Space)	 ENVIRONMENT	(Space)	
GLOBAL	PROBLEM	
SOLVING	(GPS)	ENGINE:		
4	Parts/	
Global	Organizing	Ideas	
PROBLEM-PLAN-DO-REVIEW	(PPDR)	CYCLE:	Problem	Solving	Heuris=c	
PROBLEM	
PLAN	 DO	 REVIEW	
SYMBOL	OF	SUIT,	CARD	OR	PHASE	 	
	
QUESTIONS	
STORY/QUESTION	TAGS	 HOW	(Means)	 WHAT	(Ways)	 WHO	(Stakeholders)	 WHY	(End)	
STORY/ROLE/PLANNING	
QUESTIONS	
Planner	
Where	must	we	
go?	(Future)	
Doer	
How	are	we	ge`ng	
there?	(Present)	
Ques,oner	
Where	are	we?	
(Present)	
Reviewer	
How	do	we	know	we	
are	(not)	there?	(Past)	
NOUNS	
Extended	System/	
Supply	Chain	(SIPOC)	
Supplier;	Input;	
Processing	
Output	 Customer	(Stakeholder)	 Impact	(Trade-off)	
Business	Model	Engine	 Supplier	 Offer	(Product/Service)	 Demander	 Value	(Profit	Margin)	
Organiza,onal	Unit/Division	 Opera@ons	 Produc@on	 Marke@ng	 Finance	
VERBS	
Business	Modeling	Loop	
Kanban	Board/Time	Loop	
OTHER	Loop:	OTHER	
Design	Thinking	Loop:	EDIPT	
Lean	Startup	Loop:	BML	
Six	Sigma	Loop:	DMAIC		
Habit	Loop:	CTAR	
Domain/Project/Game/Job	To	Get	Done:	…..................						Tool/Product/Service:	…..................
q  WHEN	(Time)	
Problem-Plan-Do-Review	(PPDR)	Cycle	for	Global	Problem	Solving	(GPS)	Engine	
“All	STEM	(Science;	Technology;	Engineering;	Mathema=cs)	is	Learning	Through	Global	Problem	Solving”	
	
	q  WHEN	(Time)	 q  WHERE	(Space)	 ENVIRONMENT	(Space)	
GLOBAL	PROBLEM	
SOLVING	(GPS)	ENGINE:		
4	Parts/	
Global	Organizing	Ideas	
PROBLEM-PLAN-DO-REVIEW	(PPDR)	CYCLE:	Problem	Solving	Heuris=c	
PROBLEM	
PLAN	 DO	 REVIEW	
SYMBOL	OF	SUIT,	CARD	OR	PHASE	 	
	
QUESTIONS	
STORY/QUESTION	TAGS	 HOW	(Means)	 WHAT	(Ways)	 WHO	(Stakeholders)	 WHY	(End)	
STORY/ROLE/PLANNING	
QUESTIONS	
Planner	
Where	must	we	
go?	(Future)	
Doer	
How	are	we	ge`ng	
there?	(Present)	
Ques,oner	
Where	are	we?	
(Present)	
Reviewer	
How	do	we	know	we	
are	(not)	there?	(Past)	
NOUNS	
Extended	System/	
Supply	Chain	(SIPOC)	
Supplier;	Input;	
Processing	
Output	 Customer	(Stakeholder)	 Impact	(Trade-off)	
Business	Model	Engine	 Supplier	 Offer	(Product/Service)	 Demander	 Value	(Profit	Margin)	
Organiza,onal	Unit/Division	 Opera@ons	 Produc@on	 Marke@ng	 Finance	
VERBS	
Business	Modeling	Loop	 Create	Value	1	 Create	Value	2	 Deliver	Value	 Capture/Share	Value	
Kanban	Board/Time	Loop	 To	Do	(Before)	 Doing	(During)	 (Stakeholders/Problem)	 Done	(APer)	
OTHER	Loop:	OTHER	 H:	Hypothesize	 E:	Experiment	 O:	Observe;	T:	Think	 R:	Reflect	
Design	Thinking	Loop:	EDIPT	 I:	Ideate	 P:	Prototype;		T:	Test	 E:	Empathize;	D:	Define	
Lean	Startup	Loop:	BML	 (Vision/Strategy)	 B:	Build	(Product)	 M:	Measure	(Data)	 L:	Learn	(Ideas)	
Six	Sigma	Loop:	DMAIC		 I:	Improve	
(Design)	
D:	Define	(Defect);		
M:	Measure;	A:	Analyze	
C:	Control	
Habit	Loop:	CTAR	 T:	Think	 A:	Act	 C:	Cue	 R:	Reward	
Domain/Project/Game/Job	To	Get	Done:	…..................						Tool/Product/Service:	…..................		
	
“Radically	Improve	the	Performance	of	Every	Organiza=on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing
What	is	the	best	way	for	kids		
(from	age	3)	to	learn	STEM:	
Science,	Technology,	Engineering,	
and	Mathema@cs?		
STEM	Gamifica,on	Challenge	
World’s	First	So>ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza=on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing
What	is	the	best	way	for	people	
(from	age	3)	to	acquire	skills	in	
Scien,fic	Problem	Solving	&	
Project	Management	(SPSPM)?	
STEM	Gamifica,on	Challenge	
World’s	First	So>ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza=on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing
Focus	on		
Experien@al	Learning	of		
STEM:	
Science;	Technology;	Engineering;	
Mathema@cs	
World’s	First	So>ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza=on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
STEM	Gamifica,on	Tool
Use	the	STEM	Gamifica,on	Cycle:	
Problem-Plan-Do-Review	(PPDR)		
World’s	First	So>ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza=on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
STEM	Gamifica,on	Tool
Problem-Plan-Do-Review	(PPDR)	Cycle	
Is	
The	Problem	Solving	Heuris,c	
of	
The	World’s	Greatest	Scien,sts,	Technologists,	
Engineers,	and	Mathema,cians	
STEM	Gamifica,on	Tool	
Problem	
Plan	 PPDR	
Cycle	
Review	
Do	
World’s	First	So>ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza=on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing
STEM	Gamifica,on	Circle	
“Each	One,	Teach	One”	
World’s	First	So>ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza=on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing
STEM		
Gamifica,on	Cycle	
World’s	First	So>ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza=on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
STEM	Gamifica,on	Circle	
“Each	One,	Teach	One”
STEM		
Gamifica,on	Cycle:	
Problem-Plan-Do-Review	
(PPDR)	
World’s	First	So>ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza=on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
STEM	Gamifica,on	Circle	
“Each	One,	Teach	One”
STEM	Gamifica,on	Cycle:	Problem-Plan-Do-Review	(PPDR)	
““All	STEM	(Science;	Technology;	Engineering;	Mathema=cs)	is	Learning	Through	Global	Problem	Solving”	
	
	
World’s	First	So>ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza=on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
P:	PROBLEM																																						
	
	
	
P:	PLAN	
	
	
D:	DO		
	
	
	
R:	REVIEW		
	
	
SOLUTION	
(Space)	
PROBLEM	
(Space)	
q  WHEN	(Time)	 q  WHERE	(Space)	 ENVIRONMENT	(Space)	
What	is	the	best	way	for	people	(from	age	3)	
to	acquire	skills	in	Scien,fic	Problem	Solving	&	
Project	Management	(SPSPM)?	
q Focus	on	Experien@al	Learning	of	STEM:	
Science;	Technology;	Engineering;	Math	
q Use	the	STEM	Gamifica,on	Cycle:	
Problem-Plan-Do-Review	(PPDR)		
Domain/Project/Game/	
Job	To	Get	Done:	
Scien@fic	Problem	Solving	&	
Project	Management	
(SPSPM)	
Tradi,onal	Tool/
Product/Service:	
Fragmented/Boring	STEM	
STEM	Gamifica,on	Cycle:	4	Playing	Cards	for	Rapidly	Discovering	&	Solving	Stakeholder	Problems
Systema@cally	Construc@ng	the		
STEM	Gamifica,on	Cycle
Problem-Plan-Do-Review		
(PPDR)	
Cycle
STEM	Gamifica,on	Cycle:	Problem-Plan-Do-Review	(PPDR)	
“All	STEM	(Science;	Technology;	Engineering;	Mathema=cs)	is	Learning	Through	Global	Problem	Solving”	
	
	
World’s	First	So>ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza=on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
																																						
	
	
	
	
	
	
	
	
	
	
q  WHEN	(Time)	 q  WHERE	(Space)	 ENVIRONMENT	(Space)	
Domain/Project/Game/	
Job	To	Get	Done:	
…...................................	
	
	
Tool/Product/Service:	
…...................................	
STEM	Gamifica,on	Cycle:	4	Playing	Cards	for	Rapidly	Discovering	&	Solving	Stakeholder	Problems
STEM	Gamifica,on	Cycle:	Problem-Plan-Do-Review	(PPDR)	
“All	STEM	(Science;	Technology;	Engineering;	Mathema=cs)	is	Learning	Through	Global	Problem	Solving”	
	
	
World’s	First	So>ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza=on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
																																						
	
	
	
	
	
	
	
	
	
	
PROBLEM	
(Space)	
q  WHEN	(Time)	 q  WHERE	(Space)	 ENVIRONMENT	(Space)	
Domain/Project/Game/	
Job	To	Get	Done:	
…...................................	
	
	
Tool/Product/Service:	
…...................................	
STEM	Gamifica,on	Cycle:	4	Playing	Cards	for	Rapidly	Discovering	&	Solving	Stakeholder	Problems
STEM	Gamifica,on	Cycle:	Problem-Plan-Do-Review	(PPDR)	
“All	STEM	(Science;	Technology;	Engineering;	Mathema=cs)	is	Learning	Through	Global	Problem	Solving”	
	
	
World’s	First	So>ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza=on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
P:	PROBLEM	(Challenge;	Trade-off)																																						
	
	
	
	
	
	
	
	
	
	
PROBLEM	
(Space)	
q  WHEN	(Time)	 q  WHERE	(Space)	 ENVIRONMENT	(Space)	
Domain/Project/Game/	
Job	To	Get	Done:	
…...................................	
	
	
Tool/Product/Service:	
…...................................	
STEM	Gamifica,on	Cycle:	4	Playing	Cards	for	Rapidly	Discovering	&	Solving	Stakeholder	Problems
STEM	Gamifica,on	Cycle:	Problem-Plan-Do-Review	(PPDR)	
“All	STEM	(Science;	Technology;	Engineering;	Mathema=cs)	is	Learning	Through	Global	Problem	Solving”	
	
	
World’s	First	So>ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza=on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
P:	PROBLEM	(Challenge;	Trade-off)																																						
	
	
	
	
	
	
	
	
	
	
PROBLEM	
(Space)	
q  WHEN	(Time)	 q  WHERE	(Space)	
SOLUTION	
(Space)	
ENVIRONMENT	(Space)	
Domain/Project/Game/	
Job	To	Get	Done:	
…...................................	
	
	
Tool/Product/Service:	
…...................................	
STEM	Gamifica,on	Cycle:	4	Playing	Cards	for	Rapidly	Discovering	&	Solving	Stakeholder	Problems
STEM	Gamifica,on	Cycle:	Problem-Plan-Do-Review	(PPDR)	
“All	STEM	(Science;	Technology;	Engineering;	Mathema=cs)	is	Learning	Through	Global	Problem	Solving”	
	
	
World’s	First	So>ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza=on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
P:	PROBLEM	(Challenge;	Trade-off)																																						
	
	
	
P:	PLAN	
	
	
	
	
	
	
	
SOLUTION	
(Space)	
PROBLEM	
(Space)	
q  WHEN	(Time)	 q  WHERE	(Space)	 ENVIRONMENT	(Space)	
Domain/Project/Game/	
Job	To	Get	Done:	
…...................................	
	
	
Tool/Product/Service:	
…...................................	
STEM	Gamifica,on	Cycle:	4	Playing	Cards	for	Rapidly	Discovering	&	Solving	Stakeholder	Problems
STEM	Gamifica,on	Cycle:	Problem-Plan-Do-Review	(PPDR)	
“All	STEM	(Science;	Technology;	Engineering;	Mathema=cs)	is	Learning	Through	Global	Problem	Solving”	
	
	
World’s	First	So>ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza=on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
P:	PROBLEM	(Challenge;	Trade-off)																																						
	
	
	
P:	PLAN	
	
	
D:	DO		
	
	
	
	
	
SOLUTION	
(Space)	
PROBLEM	
(Space)	
q  WHEN	(Time)	 q  WHERE	(Space)	 ENVIRONMENT	(Space)	
Domain/Project/Game/	
Job	To	Get	Done:	
…...................................	
	
	
Tool/Product/Service:	
…...................................	
STEM	Gamifica,on	Cycle:	4	Playing	Cards	for	Rapidly	Discovering	&	Solving	Stakeholder	Problems
STEM	Gamifica,on	Cycle:	Problem-Plan-Do-Review	(PPDR)	
“All	STEM	(Science;	Technology;	Engineering;	Mathema=cs)	is	Learning	Through	Global	Problem	Solving”	
	
	
World’s	First	So>ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza=on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
P:	PROBLEM	(Challenge;	Trade-off)																																						
	
	
	
P:	PLAN	
	
	
D:	DO		
	
	
	
R:	REVIEW		
	
	
SOLUTION	
(Space)	
PROBLEM	
(Space)	
q  WHEN	(Time)	 q  WHERE	(Space)	 ENVIRONMENT	(Space)	
Domain/Project/Game/	
Job	To	Get	Done:	
…...................................	
	
	
Tool/Product/Service:	
…...................................	
STEM	Gamifica,on	Cycle:	4	Playing	Cards	for	Rapidly	Discovering	&	Solving	Stakeholder	Problems
STEM	Gamifica,on	Cycle:	Problem-Plan-Do-Review	(PPDR)	
“All	STEM	(Science;	Technology;	Engineering;	Mathema=cs)	is	Learning	Through	Global	Problem	Solving”	
	
	
World’s	First	So>ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza=on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
P:	PROBLEM	(Challenge;	Trade-off)																																						
	
	
	
P:	PLAN	
	
	
D:	DO		
	
	
	
R:	REVIEW		
	
	
SOLUTION	
(Space)	
PROBLEM	
(Space)	
q  WHEN	(Time)	 q  WHERE	(Space)	 ENVIRONMENT	(Space)	
q  “Tame”	Problem	=	
Well-defined	(Rou@ne)	
Challenge/Ques@on	
Domain/Project/Game/	
Job	To	Get	Done:	
…...................................	
	
	
Tool/Product/Service:	
…...................................	
STEM	Gamifica,on	Cycle:	4	Playing	Cards	for	Rapidly	Discovering	&	Solving	Stakeholder	Problems
STEM	Gamifica,on	Cycle:	Problem-Plan-Do-Review	(PPDR)	
“All	STEM	(Science;	Technology;	Engineering;	Mathema=cs)	is	Learning	Through	Global	Problem	Solving”	
	
	
World’s	First	So>ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza=on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
P:	PROBLEM	(Challenge;	Trade-off)																																						
	
	
	
P:	PLAN	
	
	
D:	DO		
	
	
	
R:	REVIEW		
	
	
SOLUTION	
(Space)	
PROBLEM	
(Space)	
q  WHEN	(Time)	 q  WHERE	(Space)	 ENVIRONMENT	(Space)	
q  “Tame”	Problem	=	
Well-defined	(Rou@ne)	
Challenge/Ques@on	
q  “Wicked”	Problem	=			
Ill-defined	(Novel)	
Challenge/Ques@on	
Domain/Project/Game/	
Job	To	Get	Done:	
…...................................	
	
	
Tool/Product/Service:	
…...................................	
STEM	Gamifica,on	Cycle:	4	Playing	Cards	for	Rapidly	Discovering	&	Solving	Stakeholder	Problems
STEM	Gamifica,on	Cycle:	Problem-Plan-Do-Review	(PPDR)	
“All	STEM	(Science;	Technology;	Engineering;	Mathema=cs)	is	Learning	Through	Global	Problem	Solving”	
	
	
World’s	First	So>ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza=on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
P:	PROBLEM	(Challenge;	Trade-off)																																						
	
	
	
P:	PLAN	(To	Do)	
	
	
D:	DO		
	
	
	
R:	REVIEW		
	
	
SOLUTION	
(Space)	
PROBLEM	
(Space)	
q  WHEN	(Time)	 q  WHERE	(Space)	 ENVIRONMENT	(Space)	
q  “Tame”	Problem	=	
Well-defined	(Rou@ne)	
Challenge/Ques@on	
q  “Wicked”	Problem	=			
Ill-defined	(Novel)	
Challenge/Ques@on	
Domain/Project/Game/	
Job	To	Get	Done:	
…...................................	
	
	
Tool/Product/Service:	
…...................................	
STEM	Gamifica,on	Cycle:	4	Playing	Cards	for	Rapidly	Discovering	&	Solving	Stakeholder	Problems
STEM	Gamifica,on	Cycle:	Problem-Plan-Do-Review	(PPDR)	
“All	STEM	(Science;	Technology;	Engineering;	Mathema=cs)	is	Learning	Through	Global	Problem	Solving”	
	
	
World’s	First	So>ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza=on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
P:	PROBLEM	(Challenge;	Trade-off)																																						
	
	
	
P:	PLAN	(To	Do)	
	
	
D:	DO	(Doing)	
	
	
	
R:	REVIEW		
	
	
SOLUTION	
(Space)	
PROBLEM	
(Space)	
q  WHEN	(Time)	 q  WHERE	(Space)	 ENVIRONMENT	(Space)	
q  “Tame”	Problem	=	
Well-defined	(Rou@ne)	
Challenge/Ques@on	
q  “Wicked”	Problem	=			
Ill-defined	(Novel)	
Challenge/Ques@on	
Domain/Project/Game/	
Job	To	Get	Done:	
…...................................	
	
	
Tool/Product/Service:	
…...................................	
STEM	Gamifica,on	Cycle:	4	Playing	Cards	for	Rapidly	Discovering	&	Solving	Stakeholder	Problems
STEM	Gamifica,on	Cycle:	Problem-Plan-Do-Review	(PPDR)	
“All	STEM	(Science;	Technology;	Engineering;	Mathema=cs)	is	Learning	Through	Global	Problem	Solving”	
	
	
World’s	First	So>ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza=on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
P:	PROBLEM	(Challenge;	Trade-off)																																						
	
	
	
P:	PLAN	(To	Do)	
	
	
D:	DO	(Doing)	
	
	
	
R:	REVIEW	(Done)	
	
	
SOLUTION	
(Space)	
PROBLEM	
(Space)	
q  WHEN	(Time)	 q  WHERE	(Space)	 ENVIRONMENT	(Space)	
q  “Tame”	Problem	=	
Well-defined	(Rou@ne)	
Challenge/Ques@on	
q  “Wicked”	Problem	=			
Ill-defined	(Novel)	
Challenge/Ques@on	
Domain/Project/Game/	
Job	To	Get	Done:	
…...................................	
	
	
Tool/Product/Service:	
…...................................	
STEM	Gamifica,on	Cycle:	4	Playing	Cards	for	Rapidly	Discovering	&	Solving	Stakeholder	Problems
STEM	Gamifica,on	Cycle:	Problem-Plan-Do-Review	(PPDR)	
“All	STEM	(Science;	Technology;	Engineering;	Mathema=cs)	is	Learning	Through	Global	Problem	Solving”	
	
	
World’s	First	So>ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza=on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
P:	PROBLEM	(Challenge;	Trade-off)																																						
	
	
	
P:	PLAN	(To	Do)	
	
	
D:	DO	(Doing)	
	
	
	
R:	REVIEW	(Done)	
	
	
SOLUTION	
(Space)	
PROBLEM	
(Space)	
q  WHEN	(Time)	 q  WHERE	(Space)	 ENVIRONMENT	(Space)	
q  “Tame”	Problem	=	
Well-defined	(Rou@ne)	
Challenge/Ques@on	
q  “Wicked”	Problem	=			
Ill-defined	(Novel)	
Challenge/Ques@on	
WHO	
Domain/Project/Game/	
Job	To	Get	Done:	
…...................................	
	
	
Tool/Product/Service:	
…...................................	
STEM	Gamifica,on	Cycle:	4	Playing	Cards	for	Rapidly	Discovering	&	Solving	Stakeholder	Problems
STEM	Gamifica,on	Cycle:	Problem-Plan-Do-Review	(PPDR)	
“All	STEM	(Science;	Technology;	Engineering;	Mathema=cs)	is	Learning	Through	Global	Problem	Solving”	
	
	
World’s	First	So>ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza=on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
P:	PROBLEM	(Challenge;	Trade-off)																																						
	
	
	
P:	PLAN	(To	Do)	
	
	
D:	DO	(Doing)	
	
	
	
R:	REVIEW	(Done)	
	
	
WHAT		
HOW	WHY	
SOLUTION	
(Space)	
PROBLEM	
(Space)	
q  WHEN	(Time)	 q  WHERE	(Space)	 ENVIRONMENT	(Space)	
q  “Tame”	Problem	=	
Well-defined	(Rou@ne)	
Challenge/Ques@on	
q  “Wicked”	Problem	=			
Ill-defined	(Novel)	
Challenge/Ques@on	
WHO	
Domain/Project/Game/	
Job	To	Get	Done:	
…...................................	
	
	
Tool/Product/Service:	
…...................................	
STEM	Gamifica,on	Cycle:	4	Playing	Cards	for	Rapidly	Discovering	&	Solving	Stakeholder	Problems
STEM	Gamifica,on	Cycle:	Problem-Plan-Do-Review	(PPDR)	
“All	STEM	(Science;	Technology;	Engineering;	Mathema=cs)	is	Learning	Through	Global	Problem	Solving”	
	
	
World’s	First	So>ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza=on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
P:	PROBLEM	(Challenge;	Trade-off)																																						
	
	
	
P:	PLAN	(To	Do)	
	
	
D:	DO	(Doing)	
	
	
	
R:	REVIEW	(Done)	
	
	
WHAT		
HOW	WHY	
SOLUTION	
(Space)	
PROBLEM	
(Space)	
q  WHEN	(Time)	 q  WHERE	(Space)	 ENVIRONMENT	(Space)	
q  “Tame”	Problem	=	
Well-defined	(Rou@ne)	
Challenge/Ques@on	
q  “Wicked”	Problem	=			
Ill-defined	(Novel)	
Challenge/Ques@on	
WHO	
(Stakeholders)	
Domain/Project/Game/	
Job	To	Get	Done:	
…...................................	
	
	
Tool/Product/Service:	
…...................................	
STEM	Gamifica,on	Cycle:	4	Playing	Cards	for	Rapidly	Discovering	&	Solving	Stakeholder	Problems
STEM	Gamifica,on	Cycle:	Problem-Plan-Do-Review	(PPDR)	
“All	STEM	(Science;	Technology;	Engineering;	Mathema=cs)	is	Learning	Through	Global	Problem	Solving”	
	
	
World’s	First	So>ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza=on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
P:	PROBLEM	(Challenge;	Trade-off)																																						
	
	
	
P:	PLAN	(To	Do)	
	
	
D:	DO	(Doing)	
	
	
	
R:	REVIEW	(Done)	
	
	
WHAT	(Ways)		
HOW	(Means)	WHY	(End)	
SOLUTION	
(Space)	
PROBLEM	
(Space)	
q  WHEN	(Time)	 q  WHERE	(Space)	 ENVIRONMENT	(Space)	
q  “Tame”	Problem	=	
Well-defined	(Rou@ne)	
Challenge/Ques@on	
q  “Wicked”	Problem	=			
Ill-defined	(Novel)	
Challenge/Ques@on	
WHO	
(Stakeholders)	
Domain/Project/Game/	
Job	To	Get	Done:	
…...................................	
	
	
Tool/Product/Service:	
…...................................	
STEM	Gamifica,on	Cycle:	4	Playing	Cards	for	Rapidly	Discovering	&	Solving	Stakeholder	Problems
STEM	Gamifica,on	Cycle:	Problem-Plan-Do-Review	(PPDR)	
“All	STEM	(Science;	Technology;	Engineering;	Mathema=cs)	is	Learning	Through	Global	Problem	Solving”	
	
	
World’s	First	So>ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza=on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
P:	PROBLEM	(Challenge;	Trade-off)																																					
*	Observe																																																																									
-	Empathize	(Understand)																																																																					
*	Think																																																																														
-	Define	(Validate)	
P:	PLAN	(To	Do)	
	
	
D:	DO	(Doing)	
	
	
	
R:	REVIEW	(Done)	
	
	
WHAT	(Ways)		
HOW	(Means)	WHY	(End)	
SOLUTION	
(Space)	
PROBLEM	
(Space)	
q  WHEN	(Time)	 q  WHERE	(Space)	 ENVIRONMENT	(Space)	
q  “Tame”	Problem	=	
Well-defined	(Rou@ne)	
Challenge/Ques@on	
q  “Wicked”	Problem	=			
Ill-defined	(Novel)	
Challenge/Ques@on	
WHO	
(Stakeholders)	
Domain/Project/Game/	
Job	To	Get	Done:	
…...................................	
	
	
Tool/Product/Service:	
…...................................	
STEM	Gamifica,on	Cycle:	4	Playing	Cards	for	Rapidly	Discovering	&	Solving	Stakeholder	Problems
STEM	Gamifica,on	Cycle:	Problem-Plan-Do-Review	(PPDR)	
“All	STEM	(Science;	Technology;	Engineering;	Mathema=cs)	is	Learning	Through	Global	Problem	Solving”	
	
	
World’s	First	So>ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza=on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
P:	PROBLEM	(Challenge;	Trade-off)																																					
*	Observe																																																																									
-	Empathize	(Understand)																																																																					
*	Think																																																																														
-	Define	(Validate)	
P:	PLAN	(To	Do)	
*	Hypothesize																																					
-	Ideate	
D:	DO	(Doing)	
	
	
	
R:	REVIEW	(Done)	
	
	
WHAT	(Ways)		
HOW	(Means)	WHY	(End)	
SOLUTION	
(Space)	
PROBLEM	
(Space)	
q  WHEN	(Time)	 q  WHERE	(Space)	 ENVIRONMENT	(Space)	
q  “Tame”	Problem	=	
Well-defined	(Rou@ne)	
Challenge/Ques@on	
q  “Wicked”	Problem	=			
Ill-defined	(Novel)	
Challenge/Ques@on	
WHO	
(Stakeholders)	
Domain/Project/Game/	
Job	To	Get	Done:	
…...................................	
	
	
Tool/Product/Service:	
…...................................	
STEM	Gamifica,on	Cycle:	4	Playing	Cards	for	Rapidly	Discovering	&	Solving	Stakeholder	Problems
STEM	Gamifica,on	Cycle:	Problem-Plan-Do-Review	(PPDR)	
“All	STEM	(Science;	Technology;	Engineering;	Mathema=cs)	is	Learning	Through	Global	Problem	Solving”	
	
	
World’s	First	So>ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza=on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
P:	PROBLEM	(Challenge;	Trade-off)																																					
*	Observe																																																																									
-	Empathize	(Understand)																																																																					
*	Think																																																																														
-	Define	(Validate)	
P:	PLAN	(To	Do)	
*	Hypothesize																																					
-	Ideate	(Causes/Solu=ons/Impacts)	
D:	DO	(Doing)	
	
	
	
R:	REVIEW	(Done)	
	
	
WHAT	(Ways)		
HOW	(Means)	WHY	(End)	
SOLUTION	
(Space)	
PROBLEM	
(Space)	
q  WHEN	(Time)	 q  WHERE	(Space)	 ENVIRONMENT	(Space)	
q  “Tame”	Problem	=	
Well-defined	(Rou@ne)	
Challenge/Ques@on	
q  “Wicked”	Problem	=			
Ill-defined	(Novel)	
Challenge/Ques@on	
WHO	
(Stakeholders)	
Domain/Project/Game/	
Job	To	Get	Done:	
…...................................	
	
	
Tool/Product/Service:	
…...................................	
STEM	Gamifica,on	Cycle:	4	Playing	Cards	for	Rapidly	Discovering	&	Solving	Stakeholder	Problems
STEM	Gamifica,on	Cycle:	Problem-Plan-Do-Review	(PPDR)	
“All	STEM	(Science;	Technology;	Engineering;	Mathema=cs)	is	Learning	Through	Global	Problem	Solving”	
	
	
World’s	First	So>ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza=on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
P:	PROBLEM	(Challenge;	Trade-off)																																					
*	Observe																																																																									
-	Empathize	(Understand)																																																																					
*	Think																																																																														
-	Define	(Validate)	
P:	PLAN	(To	Do)	
*	Hypothesize																																					
-	Ideate	(Causes/Solu=ons/Impacts)	
D:	DO	(Doing)	
*	Experiment																																																
-	Prototype	(Build)																																						
-	Test	(Measure)	
R:	REVIEW	(Done)	
	
	
WHAT	(Ways)		
HOW	(Means)	WHY	(End)	
SOLUTION	
(Space)	
PROBLEM	
(Space)	
q  WHEN	(Time)	 q  WHERE	(Space)	 ENVIRONMENT	(Space)	
q  “Tame”	Problem	=	
Well-defined	(Rou@ne)	
Challenge/Ques@on	
q  “Wicked”	Problem	=			
Ill-defined	(Novel)	
Challenge/Ques@on	
WHO	
(Stakeholders)	
Domain/Project/Game/	
Job	To	Get	Done:	
…...................................	
	
	
Tool/Product/Service:	
…...................................	
STEM	Gamifica,on	Cycle:	4	Playing	Cards	for	Rapidly	Discovering	&	Solving	Stakeholder	Problems
STEM	Gamifica,on	Cycle:	Problem-Plan-Do-Review	(PPDR)	
“All	STEM	(Science;	Technology;	Engineering;	Mathema=cs)	is	Learning	Through	Global	Problem	Solving”	
	
	
World’s	First	So>ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza=on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
P:	PROBLEM	(Challenge;	Trade-off)																																					
*	Observe																																																																									
-	Empathize	(Understand)																																																																				
*	Think																																																																														
-	Define	(Validate)	
P:	PLAN	(To	Do)	
*	Hypothesize																																					
-	Ideate	(Causes/Solu=ons/Impacts)	
D:	DO	(Doing)	
*	Experiment																																																
-	Prototype	(Build)																																						
-	Test	(Measure)	
R:	REVIEW	(Done)	
*	Reflect																																																						
-	Check	(Learn)	
WHAT	(Ways)		
HOW	(Means)	WHY	(End)	
SOLUTION	
(Space)	
PROBLEM	
(Space)	
q  WHEN	(Time)	 q  WHERE	(Space)	 ENVIRONMENT	(Space)	
q  “Tame”	Problem	=	
Well-defined	(Rou@ne)	
Challenge/Ques@on	
q  “Wicked”	Problem	=			
Ill-defined	(Novel)	
Challenge/Ques@on	
WHO	
(Stakeholders)	
Domain/Project/Game/	
Job	To	Get	Done:	
…...................................	
	
	
Tool/Product/Service:	
…...................................	
STEM	Gamifica,on	Cycle:	4	Playing	Cards	for	Rapidly	Discovering	&	Solving	Stakeholder	Problems
STEM	Gamifica,on	Cycle:	Problem-Plan-Do-Review	(PPDR)	
“All	STEM	(Science;	Technology;	Engineering;	Mathema=cs)	is	Learning	Through	Global	Problem	Solving”	
	
	
World’s	First	So>ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza=on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
P:	PROBLEM	(Challenge;	Trade-off)																																					
*	Observe																																																																									
-	Empathize	(Understand)																																																																				
*	Think																																																																														
-	Define	(Validate)	
P:	PLAN	(To	Do)	
*	Hypothesize																																					
-	Ideate	(Causes/Solu=ons/Impacts)	
-	Strategize	
D:	DO	(Doing)	
*	Experiment																																																
-	Prototype	(Build)																																						
-	Test	(Measure)	
R:	REVIEW	(Done)	
*	Reflect																																																						
-	Check	(Learn)	
WHAT	(Ways)		
HOW	(Means)	WHY	(End)	
SOLUTION	
(Space)	
PROBLEM	
(Space)	
q  WHEN	(Time)	 q  WHERE	(Space)	 ENVIRONMENT	(Space)	
q  “Tame”	Problem	=	
Well-defined	(Rou@ne)	
Challenge/Ques@on	
q  “Wicked”	Problem	=			
Ill-defined	(Novel)	
Challenge/Ques@on	
WHO	
(Stakeholders)	
Domain/Project/Game/	
Job	To	Get	Done:	
…...................................	
	
	
Tool/Product/Service:	
…...................................	
STEM	Gamifica,on	Cycle:	4	Playing	Cards	for	Rapidly	Discovering	&	Solving	Stakeholder	Problems
World’s	First	So>ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza=on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
q  WHEN	(Time)	
Problem-Plan-Do-Review	(PPDR)	Cycle	for	Global	Problem	Solving	(GPS)	Engine	
“All	STEM	(Science;	Technology;	Engineering;	Mathema=cs)	is	Learning	Through	Global	Problem	Solving”	
	
	q  WHEN	(Time)	 q  WHERE	(Space)	 ENVIRONMENT	(Space)	
GLOBAL	PROBLEM	
SOLVING	(GPS)	ENGINE:		
4	Parts/	
Global	Organizing	Ideas	
PROBLEM-PLAN-DO-REVIEW	(PPDR)	CYCLE:	Problem	Solving	Heuris=c	
PROBLEM	
PLAN	 DO	 REVIEW	
SYMBOL	OF	SUIT,	CARD	OR	PHASE	 	
	
QUESTIONS	
STORY/QUESTION	TAGS	 HOW	(Means)	 WHAT	(Ways)	 WHO	(Stakeholders)	 WHY	(End)	
STORY/PLANNING	
QUESTIONS	
Where	must	we	
go?	
(Future)	
How	are	we	ge`ng	
there?	
(Present)	
Where	are	we?	
	
(Present)	
How	do	we	know	that	
we	have	(not)	got	
there?	(Past)	
NOUNS	
Extended	System/	
Supply	Chain	(SIPOC)	
Supplier;	Input;	
Processing	
Output	 Customer	(Stakeholder)	 Impact	(Trade-off)	
Business	Model	Engine	 Supplier	 Offer	(Product/Service)	 Demander	 Value	(Profit	Margin)	
Organiza,onal	Unit/Division	 Opera@ons	 Produc@on	 Marke@ng	 Finance	
VERBS	
Business	Modeling	Loop	 Create	Value	1	 Create	Value	2	 Deliver	Value	 Capture/Share	Value	
Kanban	Board/Time	Loop	 To	Do	(Before)	 Doing	(During)	 (Stakeholders/Problem)	 Done	(APer)	
OTHER	Loop:	OTHER	 H:	Hypothesize	 E:	Experiment	 O:	Observe;	T:	Think	 R:	Reflect	
Design	Thinking	Loop:	EDIPT	 I:	Ideate	 P:	Prototype;		T:	Test	 E:	Empathize;	D:	Define	
Lean	Startup	Loop:	BML	 (Vision/Strategy)	 B:	Build	(Product)	 M:	Measure	(Data)	 L:	Learn	(Ideas)	
Six	Sigma	Loop:	DMAIC		 I:	Improve	
(Predict)	
D:	Define;	M:	Measure;	
A:	Analyze	
C:	Control	
(Evaluate)	
Domain/Project/Game/Job	To	Get	Done:	…..................						Tool/Product/Service:	…..................
APPENDIX
STEM	Gamifica,on	Cycle:	Problem-Plan-Do-Review	(PPDR)	
“All	STEM	(Science;	Technology;	Engineering;	Mathema=cs)	is	Learning	Through	Global	Problem	Solving”	
	
	
World’s	First	So>ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza=on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
P:	PROBLEM	(Challenge;	Trade-off)																																					
*	Observe																																																																									
-	Empathize	(Understand)																																																																					
*	Think																																																																														
-	Define	(Validate)	
P:	PLAN	(To	Do)	
*	Hypothesize																																					
-	Ideate	(Causes/Solu=ons/Impacts)	
-	Strategize	
D:	DO	(Doing)	
*	Experiment																																																
-	Prototype	(Build)																																						
-	Test	(Measure)	
R:	REVIEW	(Done)	
*	Reflect																																																						
-	Check	(Learn)	
WHAT	(Ways)		
HOW	(Means)	WHY	(End)	
WHO	
(Stakeholders)	
SOLUTION	
(Space)	
PROBLEM	
(Space)	
q  WHEN	(Time)	 q  WHERE	(Space)	
q  “Tame”	Problem	=	
Well-defined	(Rou@ne)	
Challenge/Ques@on	
q  “Wicked”	Problem	=			
Ill-defined	(Novel)	
Challenge/Ques@on	
ENVIRONMENT	(Space)	
Domain/Project/Game/	
Job	To	Get	Done:	
…...................................	
	
	
Tool/Product/Service:	
…...................................	
PROJECT	OUTCOME	STORY	TREE	(POST)	 BUSINESS	MODEL	SCORECARD	
STEM	Gamifica,on	Cycle:	4	Playing	Cards	for	Rapidly	Discovering	&	Solving	Stakeholder	Problems
STEM	Gamifica,on	Cycle:	Problem-Plan-Do-Review	(PPDR)	
“All	STEM	(Science;	Technology;	Engineering;	Mathema=cs)	is	Learning	Through	Global	Problem	Solving”	
	
	
World’s	First	So>ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza=on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
P:	PROBLEM	(Challenge;	Trade-off)																																					
*	Observe																																																																									
-	Empathize	(Understand)																																																																					
*	Think																																																																														
-	Define	(Validate)	
P:	PLAN	(To	Do)	
*	Hypothesize																																					
-	Ideate	(Causes/Solu=ons/Impacts)	
-	Strategize	
D:	DO	(Doing)	
*	Experiment																																																
-	Prototype	(Build)																																						
-	Test	(Measure)	
R:	REVIEW	(Done)	
*	Reflect																																																						
-	Check	(Learn)	
WHAT	(Ways)		
HOW	(Means)	WHY	(End)	
WHO	
(Stakeholders)	
SOLUTION	
(Space)	
PROBLEM	
(Space)	
q  WHEN	(Time)	 q  WHERE	(Space)	
q  “Tame”	Problem	=	
Well-defined	(Rou@ne)	
Challenge/Ques@on	
q  “Wicked”	Problem	=			
Ill-defined	(Novel)	
Challenge/Ques@on	
ENVIRONMENT	(Space)	
Domain/Project/Game/	
Job	To	Get	Done:	
…...................................	
	
	
Tool/Product/Service:	
…...................................	
PROJECT	OUTCOME	STORY	TREE	(POST)	
STEM	Gamifica,on	Cycle:	4	Playing	Cards	for	Rapidly	Discovering	&	Solving	Stakeholder	Problems	
	
q 			Mission/Core	Purpose	
q  Vision	(Leap	of	Faith)	
q  Goals/Aspira@ons	
q  Objec@ves/Job	To	Get	Done	
q  Strategy/Profit	Margin	
q  Targets	(Metrics/Criteria)	
q  Business	Model	Engine	
q  Program/Projects/Products/
Services	
q  Tac@cs/Ac@vi@es	
q  Tasks/Ac@ons/Values	
BUSINESS	MODEL	SCORECARD	(BMS)
STEM	Gamifica,on	Cycle:	Problem-Plan-Do-Review	(PPDR)	
“All	STEM	(Science;	Technology;	Engineering;	Mathema=cs)	is	Learning	Through	Global	Problem	Solving”	
	
	
World’s	First	So>ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza=on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
P:	PROBLEM	(Challenge;	Trade-off)																																					
*	Observe																																																																									
-	Empathize	(Understand)																																																																					
*	Think																																																																														
-	Define	(Validate)	
P:	PLAN	(To	Do)	
*	Hypothesize																																					
-	Ideate	(Causes/Solu=ons/Impacts)	
-	Strategize	
D:	DO	(Doing)	
*	Experiment																																																
-	Prototype	(Build)																																						
-	Test	(Measure)	
R:	REVIEW	(Done)	
*	Reflect																																																						
-	Check	(Learn)	
WHAT	(Ways)		
HOW	(Means)	WHY	(End)	
WHO	
(Stakeholders)	
SOLUTION	
(Space)	
PROBLEM	
(Space)	
q  WHEN	(Time)	 q  WHERE	(Space)	
q  “Tame”	Problem	=	
Well-defined	(Rou@ne)	
Challenge/Ques@on	
q  “Wicked”	Problem	=			
Ill-defined	(Novel)	
Challenge/Ques@on	
ENVIRONMENT	(Space)	
Domain/Project/Game/	
Job	To	Get	Done:	
…...................................	
	
	
Tool/Product/Service:	
…...................................	
PROJECT	OUTCOME	STORY	TREE	(POST)	
q  Value	(Result;	Outcome)	
q  Awesome	Customer			
								(Stakeholder)	Experience?	
q  Innova@on	Accoun@ng	(Gap	
Performance	Management)	
q  Experimentally	Validated							
Learning	(Milestones	&																			
Key	Metrics)	
STEM	Gamifica,on	Cycle:	4	Playing	Cards	for	Rapidly	Discovering	&	Solving	Stakeholder	Problems	
	
q 			Mission/Core	Purpose	
q  Vision	(Leap	of	Faith)	
q  Goals/Aspira@ons	
q  Objec@ves/Job	To	Get	Done	
q  Strategy/Profit	Margin	
q  Targets	(Metrics/Criteria)	
q  Business	Model	Engine	
q  Program/Projects/Products/
Services	
q  Tac@cs/Ac@vi@es	
q  Tasks/Ac@ons/Values	
BUSINESS	MODEL	SCORECARD	(BMS)
STEM	Gamifica,on	Cycle:	Problem-Plan-Do-Review	(PPDR)	
“All	STEM	(Science;	Technology;	Engineering;	Mathema=cs)	is	Learning	Through	Global	Problem	Solving”	
	
	
World’s	First	So>ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza=on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
P:	PROBLEM	(Challenge;	Trade-off)																																					
*	Observe																																																																									
-	Empathize	(Understand)																																																																				
*	Think																																																																														
-	Define	(Validate)	
P:	PLAN	(To	Do)	
*	Hypothesize																																					
-	Ideate	(Causes/Solu=ons/Impacts)	
-	Strategize	
	
D:	DO	(Doing)	
*	Experiment																																																
-	Prototype	(Build)																																						
-	Test	(Measure)	
R:	REVIEW	(Done)	
*	Reflect																																																						
-	Check																																												
(Learn)	
WHAT	(Ways)		
HOW	(Means)	WHY	(End)	
SOLUTION	
(Space)	
PROBLEM	
(Space)	
q  WHEN	(Time)	 q  WHERE	(Space)	
q  “Tame”	Problem	=	
Well-defined	(Rou@ne)	
Challenge/Ques@on	
q  “Wicked”	Problem	=			
Ill-defined	(Novel)	
Challenge/Ques@on	
ENVIRONMENT	(Space)	
o  Where	currently	are	we?	
o  How	are	we	
geWng	there?	
o  How	do	we	know	that	we	
have	(not)	got	there?	
WHO	
(Stakeholders)	
Domain/Project/Game/	
Job	To	Get	Done:	
…...................................	
	
	
Tool/Product/Service:	
…...................................	
o  Where	must	we	go?	
PROJECT	OUTCOME	STORY	TREE	(POST)	
q  Value	(Result;	Outcome)	
q  Awesome	Customer			
								(Stakeholder)	Experience?	
q  Innova@on	Accoun@ng	(Gap	
Performance	Management)	
q  Experimentally	Validated							
Learning	(Milestones	&																			
Key	Metrics)	
STEM	Gamifica,on	Cycle:	4	Playing	Cards	for	Rapidly	Discovering	&	Solving	Stakeholder	Problems	
	
q 			Mission/Core	Purpose	
q  Vision	(Leap	of	Faith)	
q  Goals/Aspira@ons	
q  Objec@ves/Job	To	Get	Done	
q  Strategy/Profit	Margin	
q  Targets	(Metrics/Criteria)	
q  Business	Model	Engine	
q  Program/Projects/Products/
Services	
q  Tac@cs/Ac@vi@es	
q  Tasks/Ac@ons/Values	
BUSINESS	MODEL	SCORECARD	(BMS)
STEM	Gamifica,on	Cycle:	Problem-Plan-Do-Review	(PPDR)	
“All	STEM	(Science;	Technology;	Engineering;	Mathema=cs)	is	Learning	Through	Global	Problem	Solving”	
	
	
World’s	First	So>ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza=on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
P:	PROBLEM	(Challenge;	Trade-off)																																					
*	Observe																																																																									
-	Empathize	(Understand)																																																																				
*	Think																																																																														
-	Define	(Validate)	
P:	PLAN	(To	Do)	
*	Hypothesize																																					
-	Ideate	(Causes/Solu=ons/Impacts)	
-	Strategize	
	
D:	DO	(Doing)	
*	Experiment																																																
-	Prototype	(Build)																																						
-	Test	(Measure)	
R:	REVIEW	(Done)	
*	Reflect																																																						
-	Check																																												
(Learn)	
WHAT	(Ways)		
HOW	(Means)	WHY	(End)	
SOLUTION	
(Space)	
PROBLEM	
(Space)	
q  WHEN	(Time)	 q  WHERE	(Space)	
q  “Tame”	Problem	=	
Well-defined	(Rou@ne)	
Challenge/Ques@on	
q  “Wicked”	Problem	=			
Ill-defined	(Novel)	
Challenge/Ques@on	
ENVIRONMENT	(Space)	
o  Where	currently	are	we?	
o  Where	must	we	go?	
o  How	are	we	
geWng	there?	
o  How	do	we	know	that	we	
have	(not)	got	there?	
WHO	
(Stakeholders)	
Domain/Project/Game/	
Job	To	Get	Done:	
…...................................	
	
	
Tool/Product/Service:	
…...................................	
PROBLEM	
DISCOVERY	
SOLUTION	
DISCOVERY	
PROJECT	OUTCOME	STORY	TREE	(POST)	
q  Value	(Result;	Outcome)	
q  Awesome	Customer			
								(Stakeholder)	Experience?	
q  Innova@on	Accoun@ng	(Gap	
Performance	Management)	
q  Experimentally	Validated							
Learning	(Milestones	&																			
Key	Metrics)	
STEM	Gamifica,on	Cycle:	4	Playing	Cards	for	Rapidly	Discovering	&	Solving	Stakeholder	Problems	
	
q 			Mission/Core	Purpose	
q  Vision	(Leap	of	Faith)	
q  Goals/Aspira@ons	
q  Objec@ves/Job	To	Get	Done	
q  Strategy/Profit	Margin	
q  Targets	(Metrics/Criteria)	
q  Business	Model	Engine	
q  Program/Projects/Products/
Services	
q  Tac@cs/Ac@vi@es	
q  Tasks/Ac@ons/Values	
BUSINESS	MODEL	SCORECARD	(BMS)
STEM	Gamifica,on	Cycle:	Problem-Plan-Do-Review	(PPDR)	
“All	STEM	(Science;	Technology;	Engineering;	Mathema=cs)	is	Learning	Through	Global	Problem	Solving”	
	
	
World’s	First	So>ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza=on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
STEM	Gamifica,on	Cycle:	4	Playing	Cards	for	Rapidly	Discovering	&	Solving	Stakeholder	Problems	
P:	PROBLEM	(Challenge;	Trade-off)																																					
*	Observe																																																																									
-	Empathize	(Understand)																																																																				
*	Think																																																																														
-	Define	(Validate)	
P:	PLAN	(To	Do)	
*	Hypothesize																																					
-	Ideate	(Causes/Solu=ons/Impacts)	
-	Strategize	
	
D:	DO	(Doing)	
*	Experiment																																																
-	Prototype	(Build)																																						
-	Test	(Measure)	
R:	REVIEW	(Done)	
*	Reflect																																																						
-	Check																																												
(Learn)	
WHAT	(Ways)		
HOW	(Means)	WHY	(End)	
SOLUTION	
(Space)	
PROBLEM	
(Space)	
q  WHEN	(Time)	 q  WHERE	(Space)	
q  “Tame”	Problem	=	
Well-defined	(Rou@ne)	
Challenge/Ques@on	
q  “Wicked”	Problem	=			
Ill-defined	(Novel)	
Challenge/Ques@on	
ENVIRONMENT	(Space)	
o  Where	currently	are	we?	
o  Where	must	we	go?	
o  How	are	we	
geWng	there?	
o  How	do	we	know	that	we	
have	(not)	got	there?	
WHO	
(Stakeholders)	
PROJECT	OUTCOME	STORY	TREE	(POST)	
q  Value	(Result;	Outcome)	
q  Awesome	Customer			
								(Stakeholder)	Experience?	
q  Innova@on	Accoun@ng	(Gap	
Performance	Management)	
q  Experimentally	Validated							
Learning	(Milestones	&																			
Key	Metrics)	
Domain/Project/Game/	
Job	To	Get	Done:	
…...................................	
	
	
Tool/Product/Service:	
…...................................	
PROBLEM	
DISCOVERY	
SOLUTION	
DISCOVERY	
4
1
3
2
B
A
	
q 			Mission/Core	Purpose	
q  Vision	(Leap	of	Faith)	
q  Goals/Aspira@ons	
q  Objec@ves/Job	To	Get	Done	
q  Strategy/Profit	Margin	
q  Targets	(Metrics/Criteria)	
q  Business	Model	Engine	
q  Program/Projects/Products/
Services	
q  Tac@cs/Ac@vi@es	
q  Tasks/Ac@ons/Values	
BUSINESS	MODEL	SCORECARD	(BMS)
Models	Synthesized	in	the	STEM	Gamifica,on	Cycle	for	Facilita,ng	Problem	Solving,	Learning,	and	Presenta,on	
	
SYNTHESIZED	PROBLEM	SOLVING	TOOLS	&	THEMES	
o  		Plan-Do-Review	(PDR)	Cycle:	Plan-Do	Review;	Deming’s	PDCA	Cycle:	Plan-Do-Check-Act	
o  		Polya’s	How	to	Solve	It:	Understand	the	Problem-Devise	a	Plan-Do	Solu=on-Review	Solu=on/Ac=on/Plan	
o  		Fractal	Problem-Solu,on	Cycle	(Itera,on):	Problem	Space-Solu=on	Space	
o  		OTHER	Loop:	Observe-Think-Hypothesize-Experiment-Reflect;	Itera,on:	Single	Loop;	Double	Loop	(Pivot)	
o  		Design	Thinking	Cycle:	Empathize-Define-Ideate-Prototype-Test	(EDIPT)	
o  		Build-Measure-Learn	Loop:	Build-Measure-Learn	(BML)	
o  		Kanban	Learning	Cycle:	To	Do-Doing-Done;	Timeline:	Future-Present-Past	
o  		6	Honest	Serving	Men:	When-Where-Why-Who-What-How	
o  		4	Problem	Solving	Agents	(“Working	Backwards”):	Why-Who-What-How;	Start	with	Why:	Why-How-What	
o  		4	Ques,ons	of	Project	Planning	&	Management:	How-What-Who-Why	
o  		Business	Model	(Story/Engine)	Visualiza,on:	Why-Who-What-How	
	
APPLICATIONS	OF	STEM	GAMIFICATION	CYCLE	
o  		Lesson	Planning:	Science;	Technology;	Engineering;	Mathema@cs;	etc.	
o  		Lesson	Delivery	(Experien@al	Teaching):	Science;	Technology;	Engineering;	Mathema@cs;	etc.	
o  		Problem-based	Learning	
o  		Project-based	Learning	
o  		Crea,ve	Problem	Solving	
o  		Business	Planning;	Strategic	Planning	
o  		Con,nuous	Business	Model	Improvement	
o  		Con,nuous	Business	Model	Innova,on	
STEM	Gamifica,on	Cycle:	Problem-Plan-Do-Review	(PPDR)	
“All	STEM	(Science;	Technology;	Engineering;	Mathema=cs)	is	Learning	Through	Global	Problem	Solving”	
	
	q  WHEN	(Time)	 q  WHERE	(Space)	
World’s	First	So>ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza=on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing
World’s	First	So>ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza=on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
q  WHEN	(Time)	
STEM	Gamifica,on	Cycle:	Problem-Plan-Do-Review	(PPDR)	
“All	STEM	(Science;	Technology;	Engineering;	Mathema=cs)	is	Learning	Through	Global	Problem	Solving”	
	
	q  WHEN	(Time)	 q  WHERE	(Space)	 ENVIRONMENT	(Space)	
BUSINESS	MODEL	
ENGINE	(BME)	
PLAN	
(HOW)	
DO	
(WHAT)	
PROBLEM	
(WHO)	
REVIEW	
(WHY)	
	
	
	
	
	
	
	
	
Domain/Project/Game/Job	To	Get	Done:	…....................				Tool/Product/Service:	…....................
World’s	First	So>ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza=on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
q  WHEN	(Time)	
WHAT	IS	A	BUSINESS	MODEL	(ENGINE)?		
q BIG	PICTURE	(System	View):	A	business	model	engine	(project)	refers	to	any	story,	organizaJon,	or	living	system	in	=me	and	space.	
q DETAILS	(Sub-system	View):	A	business	model	engine	consists	of	4	“engines”	or	“problem	solving	agents”	that	sustainably	create,	
deliver,	and	capture/share	value	or	happiness:	HOW	(Means);	WHAT	(Ways);	WHO	(Problem);	WHY	(End)	
		
WHAT	
(Ways)	
HOW	
(Means)	
WHY	
(End)	
BUSINESS	MODEL	
ENGINE	
(Chain	format)	
WHO	
(Problem)	
Opera,ons	 Produc,on	 Marke,ng	 Finance	ORGANIZATION	
Value	Crea=on	1	 Value	Crea=on	2	 Value	Delivery	 Value	Capture	
STEM	Gamifica,on	Cycle:	Problem-Plan-Do-Review	(PPDR)	
“All	STEM	(Science;	Technology;	Engineering;	Mathema=cs)	is	Learning	Through	Global	Problem	Solving”	
	
	q  WHEN	(Time)	 q  WHERE	(Space)	 ENVIRONMENT	(Space)	
BUSINESS	MODEL	
ENGINE	(BME)	
PLAN	
(HOW)	
DO	
(WHAT)	
PROBLEM	
(WHO)	
REVIEW	
(WHY)	
	
	
	
	
	
	
	
	
Domain/Project/Game/Job	To	Get	Done:	…....................				Tool/Product/Service:	…....................
World’s	First	So>ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza=on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
q  WHEN	(Time)	
WHAT	IS	A	BUSINESS	MODEL	(ENGINE)?		
q BIG	PICTURE	(System	View):	A	business	model	engine	(project)	refers	to	any	story,	organizaJon,	or	living	system	in	=me	and	space.	
q DETAILS	(Sub-system	View):	A	business	model	engine	consists	of	4	“engines”	or	“problem	solving	agents”	that	sustainably	create,	
deliver,	and	capture/share	value	or	happiness:	HOW	(Means);	WHAT	(Ways);	WHO	(Problem);	WHY	(End)	
		
WHAT	
(Ways)	
HOW	
(Means)	
WHY	
(End)	
BUSINESS	MODEL	
ENGINE	
(Chain	format)	
WHO	
(Problem)	
Opera,ons	 Produc,on	 Marke,ng	 Finance	ORGANIZATION	
Value	Crea=on	1	 Value	Crea=on	2	 Value	Delivery	 Value	Capture	
STEM	Gamifica,on	Cycle:	Problem-Plan-Do-Review	(PPDR)	
“All	STEM	(Science;	Technology;	Engineering;	Mathema=cs)	is	Learning	Through	Global	Problem	Solving”	
	
	q  WHEN	(Time)	 q  WHERE	(Space)	 ENVIRONMENT	(Space)	
BUSINESS	MODEL	
ENGINE	(BME)	
PLAN	
(HOW)	
DO	
(WHAT)	
PROBLEM	
(WHO)	
REVIEW	
(WHY)	
	
	
Domain/Project/Game/Job	To	Get	Done:	…....................				Tool/Product/Service:	…....................
World’s	First	So>ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza=on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
q  WHEN	(Time)	
WHAT	IS	A	BUSINESS	MODEL	(ENGINE)?		
q BIG	PICTURE	(System	View):	A	business	model	engine	(project)	refers	to	any	story,	organizaJon,	or	living	system	in	=me	and	space.	
q DETAILS	(Sub-system	View):	A	business	model	engine	consists	of	4	“engines”	or	“problem	solving	agents”	that	sustainably	create,	
deliver,	and	capture/share	value	or	happiness:	HOW	(Means);	WHAT	(Ways);	WHO	(Problem);	WHY	(End)	
		
WHAT	
(Ways)	
HOW	
(Means)	
WHY	
(End)	
BUSINESS	MODEL	
ENGINE	
(Chain	format)	
WHO	
(Problem)	
Opera,ons	 Produc,on	 Marke,ng	 Finance	ORGANIZATION	
Value	Crea=on	1	 Value	Crea=on	2	 Value	Delivery	 Value	Capture	
STEM	Gamifica,on	Cycle:	Problem-Plan-Do-Review	(PPDR)	
“All	STEM	(Science;	Technology;	Engineering;	Mathema=cs)	is	Learning	Through	Global	Problem	Solving”	
	
	q  WHEN	(Time)	 q  WHERE	(Space)	 ENVIRONMENT	(Space)	
BUSINESS	MODEL	
ENGINE	(BME)	
PLAN	
(HOW)	
DO	
(WHAT)	
PROBLEM	
(WHO)	
REVIEW	
(WHY)	
	
	
	
	
Domain/Project/Game/Job	To	Get	Done:	…....................				Tool/Product/Service:	…....................
World’s	First	So>ware	for	Ideal	Community	Problem	Solving	&	Design	(CPSD)	
“Radically	Improve	the	Performance	of	Every	Organiza=on.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
q  WHEN	(Time)	
WHAT	IS	A	BUSINESS	MODEL	(ENGINE)?		
q BIG	PICTURE	(System	View):	A	business	model	engine	(project)	refers	to	any	story,	organizaJon,	or	living	system	in	=me	and	space.	
q DETAILS	(Sub-system	View):	A	business	model	engine	consists	of	4	“engines”	or	“problem	solving	agents”	that	sustainably	create,	
deliver,	and	capture/share	value	or	happiness:	HOW	(Means);	WHAT	(Ways);	WHO	(Problem);	WHY	(End)	
		
WHAT	
(Ways)	
HOW	
(Means)	
WHY	
(End)	
BUSINESS	MODEL	
ENGINE	
(Chain	format)	
WHO	
(Problem)	
Opera,ons	 Produc,on	 Marke,ng	 Finance	ORGANIZATION	
Value	Crea=on	1	 Value	Crea=on	2	 Value	Delivery	 Value	Capture	
STEM	Gamifica,on	Cycle:	Problem-Plan-Do-Review	(PPDR)	
“All	STEM	(Science;	Technology;	Engineering;	Mathema=cs)	is	Learning	Through	Global	Problem	Solving”	
	
	q  WHEN	(Time)	 q  WHERE	(Space)	 ENVIRONMENT	(Space)	
BUSINESS	MODEL	
ENGINE	(BME)	
PLAN	
(HOW)	
DO	
(WHAT)	
PROBLEM	
(WHO)	
REVIEW	
(WHY)	
	
	
Domain/Project/Game/Job	To	Get	Done:	…....................				Tool/Product/Service:	…....................
Join	the	Global	STEM	Gamifica@on	Movement	
And	
Create	a	Local	STEM	Gamifica,on	Circle.	
	
	
For	More	Informa@on,	
Contact	Dr.	Rod	King	
rodkuhnhking@gmail.com	&	@rodkuhnking		
STEM	Gamifica,on	Circle	
“Each	One,	Teach	One”	
“All	STEM	(Science;	Technology;	Engineering;	Mathema=cs)	is	Learning		
Through		
Global	Problem	Solving”

STEM Gamification Cycle: Facilitate Scientific Problem Solving & Project Management (SPSPM) for Everyone