2. The Storyline
Start
Level 1 Level 2
The war of How gamification
engagement unleash total
engagement
3. 3 Implications of
Disengagement
(Higher) Absenteeism
(Lower) Productivity
(Lower) Creativity
Disengaged people hurt organisation
4. Yearly Cost of Disengagement
United States
Germany
$ 350b
$ 175.5b
Singapore
$ 6b
Source: Gallup study
5. Engagement Talent
“talent is cheaper than table salt. What separates
the talented individual from the successful one is a lot
of hard work”
Stephen King
“far and away the best prize life has to offer is
the chance to work hard at work worth doing”
Theodore Roosevelt
Every engaged people is talented, but not every talented people is engaged.
7. The War for talent is over
of Engagement
Motivation max
creativity max
Motivation max
creativity max
8. The war of engagement is about making work meaningful. It turns work into play.
9. The Storyline
Start
Level 1 Level 2
The war of How gamification
engagement unleash total
engagement
10. 3 Elements of Fun
Autonomy
2 Complexity
A connection
between effort and
reward
11. Sustained Fun
Sustained fun means
making progress
visible
12. Reality is Broken
gamification
Gamification is the use of game design techniques and mechanics to solve problems and to engage
audiences
13. Game
mechanics
Autonomy complexity A link between effort
and reward
Defeat the enemy You develop skills
in any way possible just-in-time to You get level-ups, points,
defeat the enemy. artifacts, and other virtual
goods after you defeat the
enemy.
14. Game
mechanics
progress is visible
* inculcate self-belief
You can clearly see There is someone who
progress toward guide you or believe that
character development you can fulfill your destiny
and the end-game.