The document discusses the various dangers that media and technology pose to children, including physical, mental, emotional, and social risks. Physically, excessive screen time can harm eyesight and posture, and prevent exercise and sleep. Mentally, it can reduce attention spans and promote hyperactivity. Emotionally, media can cause poor body image, low self-esteem from social comparisons, and depression from gaming addictions. Socially, it may inhibit communication skills and foster isolation, as well as expose children to scams, sexting, and inappropriate content. The document cites research and studies supporting these various risks.
E safety training for lewisham arts and education network (advance) by steph...Stephen Carrick-Davies
Vulnerable young people may experience amplified vulnerability online due to factors such as:
- Lack of supportive adults and more unsupervised internet access
- Low self-confidence and seeking identity/acceptance online
- Experience with abusive relationships offline which could continue online
- Being targeted by peers through "gifting" in exchange for favors, exposing them to risks
- Using new tools/services before regulation, increasing chances of encountering online threats
Amanda Lenhart delivered this presentation to the Year of the Child summit at the National Association of Attorneys General Year of the Child Conference, Philadelphia, PA, this talk surveys the current research on cyberbullying and online harassment, pulling in Pew Internet data as well as the work of the Crimes Against Children Research Center at the University of New Hampshire, Internet Solutions for Kids and other academics and scholars researching this topic. 5/13/09
The document discusses internet safety and cyberbullying. It defines cyberbullying as using communication technologies like email, phones, social media to repeatedly send cruel, harmful messages or images. It notes various forms cyberbullying can take, like flaming, harassment, impersonation, and outlines characteristics like its ability to happen 24/7 and isolate victims. The document also discusses New York's anti-bullying laws and gives statistics on relationship bullying and teen dating violence.
An updated look at the research and definitions around bullying and cyberbullying. Presented to the Youth Online Safety Working Group assembled by NCMEC, this talk unpacks both what current research can tell us about cyberbullying as well as where the gaps our understanding of this issue lie.
1) Bullying has traditionally involved aggressive behavior that persists over time and involves an imbalance of power, but now also occurs online through cyberbullying.
2) Both traditional bullying and cyberbullying can have severe consequences, including depression, suicide, and criminal behavior later in life.
3) Early intervention is important to address both the victims and perpetrators of bullying.
This document discusses the growing problem of "sexting", which is sending nude or semi-nude photos electronically. It provides statistics on why teens engage in this behavior, such as peer pressure or seeking attention. The images are often shared with boyfriends/girlfriends but sometimes strangers. Consequences of sexting include cyberbullying, reduced school attendance, and emotional harm. Incidents across the US are described where teens have faced legal trouble or suicide due to sexting images being distributed without consent. In the long run, sexting can negatively impact college and job opportunities.
Videos on
www.sharonnagyjohnson.com
“Governors safety initiative” Internet safety “train-the-trainer” training to give effective internet safety presentations to students and parents, as well as community groups. The Keynote created was using material provided by the NJ State Police and Ad Council’s public service advertisements, all of which is free to use
E safety training for lewisham arts and education network (advance) by steph...Stephen Carrick-Davies
Vulnerable young people may experience amplified vulnerability online due to factors such as:
- Lack of supportive adults and more unsupervised internet access
- Low self-confidence and seeking identity/acceptance online
- Experience with abusive relationships offline which could continue online
- Being targeted by peers through "gifting" in exchange for favors, exposing them to risks
- Using new tools/services before regulation, increasing chances of encountering online threats
Amanda Lenhart delivered this presentation to the Year of the Child summit at the National Association of Attorneys General Year of the Child Conference, Philadelphia, PA, this talk surveys the current research on cyberbullying and online harassment, pulling in Pew Internet data as well as the work of the Crimes Against Children Research Center at the University of New Hampshire, Internet Solutions for Kids and other academics and scholars researching this topic. 5/13/09
The document discusses internet safety and cyberbullying. It defines cyberbullying as using communication technologies like email, phones, social media to repeatedly send cruel, harmful messages or images. It notes various forms cyberbullying can take, like flaming, harassment, impersonation, and outlines characteristics like its ability to happen 24/7 and isolate victims. The document also discusses New York's anti-bullying laws and gives statistics on relationship bullying and teen dating violence.
An updated look at the research and definitions around bullying and cyberbullying. Presented to the Youth Online Safety Working Group assembled by NCMEC, this talk unpacks both what current research can tell us about cyberbullying as well as where the gaps our understanding of this issue lie.
1) Bullying has traditionally involved aggressive behavior that persists over time and involves an imbalance of power, but now also occurs online through cyberbullying.
2) Both traditional bullying and cyberbullying can have severe consequences, including depression, suicide, and criminal behavior later in life.
3) Early intervention is important to address both the victims and perpetrators of bullying.
This document discusses the growing problem of "sexting", which is sending nude or semi-nude photos electronically. It provides statistics on why teens engage in this behavior, such as peer pressure or seeking attention. The images are often shared with boyfriends/girlfriends but sometimes strangers. Consequences of sexting include cyberbullying, reduced school attendance, and emotional harm. Incidents across the US are described where teens have faced legal trouble or suicide due to sexting images being distributed without consent. In the long run, sexting can negatively impact college and job opportunities.
Videos on
www.sharonnagyjohnson.com
“Governors safety initiative” Internet safety “train-the-trainer” training to give effective internet safety presentations to students and parents, as well as community groups. The Keynote created was using material provided by the NJ State Police and Ad Council’s public service advertisements, all of which is free to use
This document provides a summary of research on digital health and safety issues, particularly regarding social media use and cyberbullying among teens. Some key points:
- Teens are consuming more online information than ever before. Critical thinking skills are important for evaluating online content.
- Employers often review applicants' online profiles, and inappropriate content can negatively impact career opportunities.
- Anonymity online may breed irresponsibility, as seen on sites like Chatroulette where users can encounter unwanted contact.
- Research shows nearly half of teens have experienced harassment online, such as private messages or photos being shared without consent. However, most teens believe bullying occurs more offline.
- While online harassment is prevalent, the majority
The document summarizes research on the topic of sexting among teenagers. It presents survey results that found around half of teenagers had sent or received sexually suggestive messages, but less than a third had sent nude or semi-nude images. The majority of teenagers reported sexting for fun rather than due to pressure. However, the document notes sexting can have legal and emotional consequences, as depicted in the book "Twisted". While some results differed from outside research, the conclusion is that sexting is a problem but may be okay in moderation for fun between consenting individuals.
The document discusses various online safety issues including cyberbullying, pornography, software piracy, and cyber predators. It provides statistics on teen internet use and risks they face online like unwanted exposure to sexual material, contact from strangers, and cyberbullying. It outlines strategies for responding to cyberbullying and provides information on how cyber predators operate by building trust and grooming victims over time in an effort to eventually meet in person.
Bullying and cyberbullying are serious issues. Bullying involves intentionally harming someone who feels helpless to respond through physical, verbal, or social aggression. Cyberbullying uses technology to bully others through means like harmful texts, photos, or messages. Cyberbullying is prevalent, with nearly half of kids experiencing it. It has serious effects on victims' mental health and can lead to suicidal thoughts. Schools and parents must work to detect and prevent both bullying and cyberbullying through monitoring technology use, educating students, and promoting empathy.
The document discusses ways to protect children from online risks. It outlines various devices and websites children use and risks they may face, such as cyberbullying, inappropriate content, online predators, and sexting. The document advocates teaching children internet safety rules and having age-appropriate conversations about risks tailored to their stage of development. It aims to help parents understand online predator myths and realities so they can properly educate children on avoiding manipulation.
Sexting, the act of sending sexually explicit messages or photos electronically, has become a problem among teens. While some teens view it as harmless flirting, it can have serious emotional consequences if the images are shared further, such as bullying, depression, and in some cases suicide. Current sexting laws punish offenders with felony charges and sex offender registry, but legislators are considering reducing charges to misdemeanors for teen sexting to avoid severe lifelong consequences. Educating teens on the risks and changing the laws are proposed as solutions.
DR DON GRANT - UNPLUG TO RECONNECT: HEALTHY DEVICE MANAGEMENT & THE PRACTICE ...iCAADEvents
Millennial technology pro ers previously unimaginable opportunities which have forever changed much of our daily lives. Conversely, technology and devices have also become the newest and most potentially dangerous “drugs of choice”. Those struggling with anxiety, depression and other mental, emotional or behavioural issues seem to be at an even greater risk for technology “addiction”. Recent research has indicated that it can lower relationship and life satisfaction in couples. Similarly, adolescents who struggled with device management had lower levels of self esteem and were more likely to manifest social anxiety disorders. Dr. Grant will explore this newest nemesis currently growing to seemingly pandemic global proportions, illustrating both the positive and potentially negative e ects of technology, and o er strategies and skills to help promote healthy device management and to practice good “Digital Citizenship.”
Digital abuse involves using technology like texting and social media to bully, harass or intimidate someone. It is a form of emotional abuse and control. The document discusses different types of digital abuse like stalking, emotional abuse, and financial abuse perpetrated through technology. It provides advice on how to identify signs of digital abuse by looking for changes in victim behavior, and red flags in abuser behavior. The document recommends how to help victims by believing them, focusing on behaviors not people, and creating safety plans. It stresses the importance of having open conversations with teens about digital abuse while addressing their concerns about privacy and blame.
The document summarizes research on teens' online behaviors and experiences. Some key findings include:
- 32% of online teens reported contact with a complete stranger, but only 7% found it disturbing. Girls and those who posted photos were more likely to experience contact.
- 32% experienced some form of online bullying, like rumors or embarrassing photos posted without permission. Social network users faced higher risks.
- Exposure to inappropriate content was reported by 24% of parents, though teens often encountered it accidentally.
- Monitoring and rules varied among families, but most teens were aware of parental oversight online.
Be aware of the evil traps surrounding your child! Some challenges faced by the youth and how mothers have to be aware to tackle and help children cope witht he challenges
This document discusses cyberbullying, including definitions, statistics, causes, effects, those affected, the role of technology, punishment, and how to prevent it. Cyberbullying is defined as bullying using electronic means. Nearly 43% of kids report being bullied online, and it most commonly occurs to ages 15-17 via cell phones. Cyberbullying can cause emotional and psychological harm, and even suicide. While Pakistan does not have the highest cyberbullying rates, it is growing as internet usage increases, especially targeting women. The document recommends blocking bullies, reporting incidents, and educating others to help prevent cyberbullying.
The document discusses the effects of violent media exposure on children and teenagers. It reports that the National Institute of Mental Health found that early exposure to violence can lead to desensitization. The average American child witnesses around 200,000 acts of violence on television by age 18. While violent media is one factor, other influences like family and peer relationships are also important. The document urges parents to monitor what media their children consume and debate the link between violent games/TV and real-life aggression.
The depiction of erotic behavior(as in picture or writing) intended to cause sexual excitement is known as pornography.Pornography has wide range of effects on mind, relationship, working areas, etc.
The document discusses the impact of social networking and technology on adolescents and parenting challenges. It notes that 9th graders feel more connected to technology than their parents, and parents struggle to relate to their technology-immersed children. The document also covers statistics on social networking site usage, risks of online pornography and sexual solicitation for teens, and the prevalence of cyberbullying among adolescents.
Cyberbullyng: Demystifying and Deescalating Cyber Bullyingsepulvedamd
This presentation is brought to you by Barbara Trolley, Ph.D. CRC, Connie Hanel, M.S.E.d & Linda Shields, M.S.E.d. There is excellent information on cyber bullying.
Erickson martinez cyber bullying and internet addiction slideshareErickson Martinez
The document discusses cyberbullying and internet addiction. It defines cyberbullying as using electronic means to deliberately harass or threaten others, and notes it can occur through various technologies. Internet addiction is defined as compulsive online behavior that interferes with normal life. The document provides statistics on cyberbullying from surveys and discusses approaches for limiting computer use to address internet addiction, such as setting time limits, using timers, and calling friends instead of messaging.
The document discusses the evolution of online safety approaches from the early focus on crime and adult content (1.0), to including peer harm (2.0), to the current need for a new approach (3.0) that empowers and protects youth. It outlines key aspects of youth online behavior and risks, noting that most experiences are positive and risks have decreased over time. The new 3.0 approach proposes comprehensive digital citizenship education and a whole-community response to issues like cyberbullying.
While youth internet use has increased, rates of child abuse and bullying have generally decreased over time. Research shows that online risks reflect real-life dynamics and are better predicted by a child's environment than any single technology. Effective online safety involves addressing the full social context rather than focusing only on rules or devices.
This document discusses the increasing role of technology in early childhood education. It notes that almost all preschools now have computers and that technology use can enhance learning when developmentally appropriate. However, it also raises concerns that young children on average spend over 7 hours per day interacting with technology unrelated to school. Excessive technology use may replace valuable learning experiences involving touch, smell, and social interaction. The document advocates ensuring technology does not become a distraction or overtake other important aspects of child development.
Children and Technology discusses both the risks and benefits of technology usage among children. While technology can weaken creativity and limit real-world interaction, developing important skills, it can also be used as an educational tool. The document provides tips for parents to limit screen time and encourage active play while also taking advantage of technology's learning benefits in moderation. Both overuse and lack of limits are warned against, suggesting a balanced approach is best for child development.
This document provides a summary of research on digital health and safety issues, particularly regarding social media use and cyberbullying among teens. Some key points:
- Teens are consuming more online information than ever before. Critical thinking skills are important for evaluating online content.
- Employers often review applicants' online profiles, and inappropriate content can negatively impact career opportunities.
- Anonymity online may breed irresponsibility, as seen on sites like Chatroulette where users can encounter unwanted contact.
- Research shows nearly half of teens have experienced harassment online, such as private messages or photos being shared without consent. However, most teens believe bullying occurs more offline.
- While online harassment is prevalent, the majority
The document summarizes research on the topic of sexting among teenagers. It presents survey results that found around half of teenagers had sent or received sexually suggestive messages, but less than a third had sent nude or semi-nude images. The majority of teenagers reported sexting for fun rather than due to pressure. However, the document notes sexting can have legal and emotional consequences, as depicted in the book "Twisted". While some results differed from outside research, the conclusion is that sexting is a problem but may be okay in moderation for fun between consenting individuals.
The document discusses various online safety issues including cyberbullying, pornography, software piracy, and cyber predators. It provides statistics on teen internet use and risks they face online like unwanted exposure to sexual material, contact from strangers, and cyberbullying. It outlines strategies for responding to cyberbullying and provides information on how cyber predators operate by building trust and grooming victims over time in an effort to eventually meet in person.
Bullying and cyberbullying are serious issues. Bullying involves intentionally harming someone who feels helpless to respond through physical, verbal, or social aggression. Cyberbullying uses technology to bully others through means like harmful texts, photos, or messages. Cyberbullying is prevalent, with nearly half of kids experiencing it. It has serious effects on victims' mental health and can lead to suicidal thoughts. Schools and parents must work to detect and prevent both bullying and cyberbullying through monitoring technology use, educating students, and promoting empathy.
The document discusses ways to protect children from online risks. It outlines various devices and websites children use and risks they may face, such as cyberbullying, inappropriate content, online predators, and sexting. The document advocates teaching children internet safety rules and having age-appropriate conversations about risks tailored to their stage of development. It aims to help parents understand online predator myths and realities so they can properly educate children on avoiding manipulation.
Sexting, the act of sending sexually explicit messages or photos electronically, has become a problem among teens. While some teens view it as harmless flirting, it can have serious emotional consequences if the images are shared further, such as bullying, depression, and in some cases suicide. Current sexting laws punish offenders with felony charges and sex offender registry, but legislators are considering reducing charges to misdemeanors for teen sexting to avoid severe lifelong consequences. Educating teens on the risks and changing the laws are proposed as solutions.
DR DON GRANT - UNPLUG TO RECONNECT: HEALTHY DEVICE MANAGEMENT & THE PRACTICE ...iCAADEvents
Millennial technology pro ers previously unimaginable opportunities which have forever changed much of our daily lives. Conversely, technology and devices have also become the newest and most potentially dangerous “drugs of choice”. Those struggling with anxiety, depression and other mental, emotional or behavioural issues seem to be at an even greater risk for technology “addiction”. Recent research has indicated that it can lower relationship and life satisfaction in couples. Similarly, adolescents who struggled with device management had lower levels of self esteem and were more likely to manifest social anxiety disorders. Dr. Grant will explore this newest nemesis currently growing to seemingly pandemic global proportions, illustrating both the positive and potentially negative e ects of technology, and o er strategies and skills to help promote healthy device management and to practice good “Digital Citizenship.”
Digital abuse involves using technology like texting and social media to bully, harass or intimidate someone. It is a form of emotional abuse and control. The document discusses different types of digital abuse like stalking, emotional abuse, and financial abuse perpetrated through technology. It provides advice on how to identify signs of digital abuse by looking for changes in victim behavior, and red flags in abuser behavior. The document recommends how to help victims by believing them, focusing on behaviors not people, and creating safety plans. It stresses the importance of having open conversations with teens about digital abuse while addressing their concerns about privacy and blame.
The document summarizes research on teens' online behaviors and experiences. Some key findings include:
- 32% of online teens reported contact with a complete stranger, but only 7% found it disturbing. Girls and those who posted photos were more likely to experience contact.
- 32% experienced some form of online bullying, like rumors or embarrassing photos posted without permission. Social network users faced higher risks.
- Exposure to inappropriate content was reported by 24% of parents, though teens often encountered it accidentally.
- Monitoring and rules varied among families, but most teens were aware of parental oversight online.
Be aware of the evil traps surrounding your child! Some challenges faced by the youth and how mothers have to be aware to tackle and help children cope witht he challenges
This document discusses cyberbullying, including definitions, statistics, causes, effects, those affected, the role of technology, punishment, and how to prevent it. Cyberbullying is defined as bullying using electronic means. Nearly 43% of kids report being bullied online, and it most commonly occurs to ages 15-17 via cell phones. Cyberbullying can cause emotional and psychological harm, and even suicide. While Pakistan does not have the highest cyberbullying rates, it is growing as internet usage increases, especially targeting women. The document recommends blocking bullies, reporting incidents, and educating others to help prevent cyberbullying.
The document discusses the effects of violent media exposure on children and teenagers. It reports that the National Institute of Mental Health found that early exposure to violence can lead to desensitization. The average American child witnesses around 200,000 acts of violence on television by age 18. While violent media is one factor, other influences like family and peer relationships are also important. The document urges parents to monitor what media their children consume and debate the link between violent games/TV and real-life aggression.
The depiction of erotic behavior(as in picture or writing) intended to cause sexual excitement is known as pornography.Pornography has wide range of effects on mind, relationship, working areas, etc.
The document discusses the impact of social networking and technology on adolescents and parenting challenges. It notes that 9th graders feel more connected to technology than their parents, and parents struggle to relate to their technology-immersed children. The document also covers statistics on social networking site usage, risks of online pornography and sexual solicitation for teens, and the prevalence of cyberbullying among adolescents.
Cyberbullyng: Demystifying and Deescalating Cyber Bullyingsepulvedamd
This presentation is brought to you by Barbara Trolley, Ph.D. CRC, Connie Hanel, M.S.E.d & Linda Shields, M.S.E.d. There is excellent information on cyber bullying.
Erickson martinez cyber bullying and internet addiction slideshareErickson Martinez
The document discusses cyberbullying and internet addiction. It defines cyberbullying as using electronic means to deliberately harass or threaten others, and notes it can occur through various technologies. Internet addiction is defined as compulsive online behavior that interferes with normal life. The document provides statistics on cyberbullying from surveys and discusses approaches for limiting computer use to address internet addiction, such as setting time limits, using timers, and calling friends instead of messaging.
The document discusses the evolution of online safety approaches from the early focus on crime and adult content (1.0), to including peer harm (2.0), to the current need for a new approach (3.0) that empowers and protects youth. It outlines key aspects of youth online behavior and risks, noting that most experiences are positive and risks have decreased over time. The new 3.0 approach proposes comprehensive digital citizenship education and a whole-community response to issues like cyberbullying.
While youth internet use has increased, rates of child abuse and bullying have generally decreased over time. Research shows that online risks reflect real-life dynamics and are better predicted by a child's environment than any single technology. Effective online safety involves addressing the full social context rather than focusing only on rules or devices.
This document discusses the increasing role of technology in early childhood education. It notes that almost all preschools now have computers and that technology use can enhance learning when developmentally appropriate. However, it also raises concerns that young children on average spend over 7 hours per day interacting with technology unrelated to school. Excessive technology use may replace valuable learning experiences involving touch, smell, and social interaction. The document advocates ensuring technology does not become a distraction or overtake other important aspects of child development.
Children and Technology discusses both the risks and benefits of technology usage among children. While technology can weaken creativity and limit real-world interaction, developing important skills, it can also be used as an educational tool. The document provides tips for parents to limit screen time and encourage active play while also taking advantage of technology's learning benefits in moderation. Both overuse and lack of limits are warned against, suggesting a balanced approach is best for child development.
Negative Effects Of Technology On Childrenguest2630606
The document discusses the types of technology children use, including computers, cell phones, and video game consoles. It then describes three negative effects technology can have on children's writing skills, social skills, and ability to focus in class. While technology may help writing through features like spellcheck, it prevents children from learning from their mistakes.
This document discusses research on the benefits and risks of technology use among young children. It finds that limited computer use of under 8 hours per week is associated with cognitive and academic benefits, while over 8 hours is linked to less physical activity and socializing. It also discusses studies showing that computer access can improve school readiness, especially for disadvantaged children, and that multimedia aids comprehension for deaf children compared to text alone. The document advocates for developmentally appropriate and guided technology use in early education.
Negative Effects of Technology on Young Childrenascarcello
The document discusses the negative effects of technology on young children's development. It notes that technology use is rising among young kids, with 90% of parents of children under 2 reporting media use by 2006. Excessive technology use can lead to communication deficits as kids spend less time interacting with others. It may also prevent children from forming normal social relationships and learning how to be alone. If used to constantly pacify kids, technology can render them unable to self-soothe or experience solitude. The overuse of engaging screens also risks developing addiction-like behaviors in young children. As technology becomes more prevalent in kids' lives, its effects must be carefully considered.
This document discusses using technology in early childhood classrooms. It lists different types of technology that can be used, such as computers, projectors, tablets, and digital cameras. It provides examples of how this technology can be incorporated, including creating interactive lessons, digital stories, engaging websites, and online resources. The goal is to power up preschool and get students engaged using these tools.
This document discusses appropriate uses of technology in early childhood classrooms from birth to age 5. It provides examples of developmentally appropriate activities using technology for infants, toddlers, and preschoolers that promote learning through interaction. Technology should be used as a tool to enhance learning in ways that are interactive and encourage social engagement. Examples given include reading e-books to infants, apps that allow toddlers to follow directions, and letter-writing games on tablets for preschoolers. Guiding questions for appropriate technology use ask if it is developmentally matched, interactive, fosters social interaction, and prepares young children for further learning.
Parents,Children, Educators, Technology working together Mary Loftus
This document discusses the role of parents, children, educators, and technology. It notes that teachers can teach and learn from students online without physical walls. It also mentions that people can work collaboratively online across distances to solve problems. The document then asks how we can guide children to thrive in this digital world. It notes that parents need to be involved in their children's technology use. Finally, it provides examples of projects where parents, teachers, and students are working together on technology and internet safety initiatives.
Using Technology and Innovation to your Advantage in Reducing Tenancy and Rig...Govnet Events
Using Technology and Innovation to your Advantage in Reducing Tenancy and Right To Buy Fraud Rates
Andrew Jeffries
Peabody Housing Association
Fraud & Error
The document outlines guidelines for an early childhood education basic program, including:
1. A curriculum writing team composed of secondary school, post-secondary, and industry representatives developed the new early childhood education curriculum.
2. The pathway must be deemed high-wage, high-demand, or high-skill to receive industry validation.
3. Schools must have an instructor for both the early childhood education high school classroom and the pre-k classroom. Many schools also have on-site lottery funded pre-k programs.
Classroom Management: Understanding Management and Discipline in the ClassroomMr. Ronald Quileste, PhD
This is a lecture titled Classroom Management: Understanding Management and Discipline in the Classroom. This is a preliminary lecture for the course PSEd 24 - Classroom Management in Early Childhood Education. This lecture discusses chapter one of the course: definition of classroom management, factors, types of behavior and the importance of a classroom management plan. Like, comment or follow for more presentations in the field of Education. Thank you. NAMASTE!
Incorportating Multimedia Technology In The Preschool ClassroomLady Dolandolan
This document summarizes a workshop on incorporating multimedia technology in the preschool classroom. The workshop covers research on the benefits of technology for child development, and demonstrates how to use PowerPoint presentations, digital cameras, and interactive whiteboards in early education. Participants will learn how to adapt books and create presentations using these tools to engage students and meet diverse learning needs.
This document discusses the appropriate use of technology in preschool classrooms. It asserts that technology should be used as one of many tools to engage and motivate young learners, and should incorporate play and learner-centered activities. Examples of appropriate technologies include interactive whiteboards, tablets, cameras, and computers. The goal of technology in early education is not to enhance computer skills or accelerate academic goals, but rather to support learning in a developmentally appropriate way that encourages social interaction. Special needs students in particular can benefit from strategic technology use.
The document discusses how technology can be effectively integrated into early childhood education in a developmentally appropriate way. It provides general guidelines that technology should supplement hands-on learning and engage multiple senses. When used interactively, technology can enhance language development by encouraging longer, more complex speech as children narrate their activities on screens. Technology also enhances literacy by allowing children to compose and revise text without motor challenges and helping them understand that print carries meaning. Specific programs are recommended that focus on phonemic awareness and writing skills.
Technology can be applied to solve problems through scientific knowledge. Industrial technology aims to make production more efficient through engineering and manufacturing methods. While technology provides many benefits, overuse and misuse can also cause harm if not developed and used prudently. Excessive screen time from computers, phones and other devices can negatively impact eyesight and brain development in both children and adults.
This slide show accompanies the learner guide NCV 2 Early Childhood Development Hands-On Training by Melanie Vermaak, published by Future Managers Pty Ltd. For more information visit our website www.futuremanagers.net
The document outlines several advantages and disadvantages of using technology. It lists advantages such as helping people communicate, aim for better living, gather information, access government services, download content, improve education, provide entertainment, online shopping, and stay updated on social media. Disadvantages mentioned include technology addiction, wasting money and time, eye strain, plagiarism, neglecting chores, lack of privacy, increased cybercrime, ruined lives, and virus spreading. Overall, the document presents a list of pros and cons of technology use.
The document discusses the use of technology in early childhood education. It argues that technology should be used alongside other learning experiences, and can be beneficial when used properly. When introducing technology, it is important to model its use and ensure children understand how to use it independently. Interactive games and software that provide feedback can help children learn skills and concepts. However, screen time should be limited and technology needs to be coupled with real-world experiences for learning to be fully meaningful. The optimal use of technology varies depending on children's ages and development.
The effect of technology on today's society pptoacore
The document discusses the effects of modern technology on today's society. It notes that while technology allows people to meet and communicate over long distances, it can also isolate people, change behaviors and attitudes, and in some cases harm people. The document includes several polls that show most people depend on technology to some degree but have mixed views on whether advances are necessary or if social networks are needed. It concludes with a quote about using technology advances to increase efficiency without being burdened by new processes.
The document is an essay arguing that media contributes to violence in society by examining music, video games, and websites. It discusses how violent rap music lyrics can promote hatred against women. It also argues that violent video games, even those rated M, are popular among teens and pre-teens and can influence them to think that committing crimes is acceptable. Finally, it states that since the internet was invented, children have had more exposure to violence online.
Cyberbullying involves the use of technology to deliberately harm others. It can take many forms such as mean messages, threats, rumors, or posts online or through texts. Cyberbullying is emotionally abusive and can be difficult to overcome, with some victims considering or committing suicide. Surveys of students found that over half had received unwanted sexual pictures, many had engaged in mean behavior online, and over 40% had been cyberbullied, showing cyberbullying to be a significant problem.
This document discusses various issues related to bullying, cyberbullying, internet safety, and sexting among youth. It provides statistics showing that bullying negatively impacts students' learning and mental health. Cyberbullying allows for anonymity and constant victimization. The document recommends that parents educate themselves, set rules for internet use, filter content, monitor children's online activities, and teach safe social media practices to help protect children from these risks.
The document discusses the effects of media violence exposure on children and their behavior later in life. It summarizes a longitudinal study that found men and women who were high TV violence viewers as children were more likely to engage in aggressive and criminal behaviors as adults. The study suggests that extensive exposure to violent media as a child can negatively impact behavioral development and increase risks for aggressive behavior, criminal convictions and traffic violations when those children become adults.
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The document discusses various aspects of youth safety on social networking sites and the internet. It notes that social networking allows teens to socialize, explore identity, and engage in content creation. However, it can also expose teens to risks like inappropriate solicitation, cyberbullying, and showing off behavior. The document emphasizes that internet safety is complex with no single solution, and that risks online often reflect ones in the real world. A collaborative long-term approach is needed to help teens harness benefits and address issues.
The document discusses various issues related to bullying, internet safety, and cyberbullying. It notes that bullying negatively impacts the learning environment and that bullies rely on intimidation and fear. Studies show that many students who bully go on to have criminal convictions. The document also discusses the prevalence of cyberbullying, how anonymity online enables new forms of bullying, and the tragic consequences this can lead to in some cases. It provides resources for parents and schools to help address these issues.
Similar to The Influence of Media and Technology on Our Children (7)
Cosa hanno in comune un mattoncino Lego e la backdoor XZ?Speck&Tech
ABSTRACT: A prima vista, un mattoncino Lego e la backdoor XZ potrebbero avere in comune il fatto di essere entrambi blocchi di costruzione, o dipendenze di progetti creativi e software. La realtà è che un mattoncino Lego e il caso della backdoor XZ hanno molto di più di tutto ciò in comune.
Partecipate alla presentazione per immergervi in una storia di interoperabilità, standard e formati aperti, per poi discutere del ruolo importante che i contributori hanno in una comunità open source sostenibile.
BIO: Sostenitrice del software libero e dei formati standard e aperti. È stata un membro attivo dei progetti Fedora e openSUSE e ha co-fondato l'Associazione LibreItalia dove è stata coinvolta in diversi eventi, migrazioni e formazione relativi a LibreOffice. In precedenza ha lavorato a migrazioni e corsi di formazione su LibreOffice per diverse amministrazioni pubbliche e privati. Da gennaio 2020 lavora in SUSE come Software Release Engineer per Uyuni e SUSE Manager e quando non segue la sua passione per i computer e per Geeko coltiva la sua curiosità per l'astronomia (da cui deriva il suo nickname deneb_alpha).
How to Get CNIC Information System with Paksim Ga.pptxdanishmna97
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The choice of an operating system plays a pivotal role in shaping our computing experience. For decades, Microsoft's Windows has dominated the market, offering a familiar and widely adopted platform for personal and professional use. However, as technological advancements continue to push the boundaries of innovation, alternative operating systems have emerged, challenging the status quo and offering users a fresh perspective on computing.
One such alternative that has garnered significant attention and acclaim is Nitrux Linux 3.5.0, a sleek, powerful, and user-friendly Linux distribution that promises to redefine the way we interact with our devices. With its focus on performance, security, and customization, Nitrux Linux presents a compelling case for those seeking to break free from the constraints of proprietary software and embrace the freedom and flexibility of open-source computing.
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We’ll kick things off by showcasing the most commonly used event-based triggers, introducing you to various automation workflows like manual triggers, schedules, directory watchers, and more. Plus, see how these elements play out in real scenarios.
Whether you’re tweaking your current setup or building from the ground up, this session will arm you with the tools and insights needed to transform your FME usage into a powerhouse of productivity. Join us to discover effective strategies that simplify complex processes, enhancing your productivity and transforming your data management practices with FME. Let’s turn complexity into clarity and make your workspaces work wonders!
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See how organizational priorities and strategic approaches to data security and privacy are evolving around the globe.
This webinar will review:
- The top 10 privacy insights from the fifth annual Global Privacy Benchmarks Survey
- The top challenges for privacy leaders, practitioners, and organizations in 2024
- Key themes to consider in developing and maintaining your privacy program
In his public lecture, Christian Timmerer provides insights into the fascinating history of video streaming, starting from its humble beginnings before YouTube to the groundbreaking technologies that now dominate platforms like Netflix and ORF ON. Timmerer also presents provocative contributions of his own that have significantly influenced the industry. He concludes by looking at future challenges and invites the audience to join in a discussion.
Threats to mobile devices are more prevalent and increasing in scope and complexity. Users of mobile devices desire to take full advantage of the features
available on those devices, but many of the features provide convenience and capability but sacrifice security. This best practices guide outlines steps the users can take to better protect personal devices and information.
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In this work, we equipped AFL, a popular fuzzer, with DIAR and examined two critical Linux libraries -- Libxml's xmllint, a tool for parsing xml documents, and Binutil's readelf, an essential debugging and security analysis command-line tool used to display detailed information about ELF (Executable and Linkable Format). Our preliminary results show that AFL+DIAR does not only discover new paths more quickly but also achieves higher coverage overall. This work thus showcases how starting with lean and optimized seeds can lead to faster, more comprehensive fuzzing campaigns -- and DIAR helps you find such seeds.
- These are slides of the talk given at IEEE International Conference on Software Testing Verification and Validation Workshop, ICSTW 2022.
“An Outlook of the Ongoing and Future Relationship between Blockchain Technologies and Process-aware Information Systems.” Invited talk at the joint workshop on Blockchain for Information Systems (BC4IS) and Blockchain for Trusted Data Sharing (B4TDS), co-located with with the 36th International Conference on Advanced Information Systems Engineering (CAiSE), 3 June 2024, Limassol, Cyprus.
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During the hour, we’ll take you through:
Guest Speaker Segment with Hannah Barrington: Dive into the world of dynamic real estate marketing with Hannah, the Marketing Manager at Workspace Group. Hear firsthand how their team generates engaging descriptions for thousands of office units by integrating diverse data sources—from PDF floorplans to web pages—using FME transformers, like OpenAIVisionConnector and AnthropicVisionConnector. This use case will show you how GenAI can streamline content creation for marketing across the board.
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We’ll wrap up with a live Q&A session where you can engage with our experts on your specific use cases, and learn more about optimizing your data workflows with AI.
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Dr. Sean Tan, Head of Data Science, Changi Airport Group
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Topics covered:
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End-to-end overview of CI/CD pipeline with Azure devops
Speaker:
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12. Many victims have physical and emotional
reactions such as:
•Changes in sleeping and/or eating patterns
•Experiencing nightmares
•Feeling anxious or helpless
•Fearing for one’s safety
Like offline stalking, cyberstalking is a form of
personal terrorism. Similarly, cyberstalking
may precede offline stalking, sexual assault,
physical violence, or even murder.
- from Rape, Abuse and Incest National Network (RAINN) website
15. Psychologists and paediatricians have
recently discovered evidence that time spent
viewing screen media increases the risk of
subsequent attention and hyperactivity
problems in children and adolescents.
…make use of powerful sensory and
emotional cues to grab and hold attention...
include violent and sexual content that draw
attention and can produce strong emotional
reactions… children may learn to depend on
these sensory and emotional cues to maintain
attention, and this may interfere with a child's
ability to concentrate on activities that lack
such cues, such as reading a book.
Screen Media and Attention/Hyperactivity Problems in Children and Adolescents –
from education.com
The increased attention and hyperactivity
problems associated with screen media
exposure are associated with the following:
•Increased aggression
•Worse grades in school
•Lower probability of graduating from college
•More aggressive behaviour and lower
educational achievement may be likely to
cause difficulties in adulthood
The increased attention and hyperactivity
problems associated with screen media
exposure are associated with the following:
•Increased aggression
•Worse grades in school
•Lower probability of graduating from college
•More aggressive behaviour and lower
educational achievement may be likely to
cause difficulties in adulthood
18. After Pepper
kills a bad guy
(for what would
seem like the
14th time), she
turns, horrified,
to Tony. "That
was really
violent!" she
says. And she's
right. In fact, the
whole movie is
really violent.
Iron Man 3 is
what you've come
to expect from a
standard
superhero movie,
then. It's chock-
full of glossy
graphics. It
boasts frivolous
(kiss kiss)
sensuality and
mounds of
discomforting
(bang bang)
violence.
- from pluggedin.com
19. Childhood Exposure to Media Violence Predicts
Young Adult Aggressive Behavior, According to
a New 15-Year Study
Children who identify with aggressive TV
characters and perceive the violence to be realistic
are most at risk for later aggression
"Violent scenes that children are most likely to
model their behavior after are ones in which they
identify with the perpetrator of the violence, the
perpetrator is rewarded for the violence and in
which children perceive the scene as telling about
life like it really is," according to the researchers.
- from American Psychological Association (APA) website
Research has shown that parental co-viewing
of and commenting on the programs seems to
reduce the effects of TV violence on children,
probably because it reduces the child's
identification with the person committing the
violent act, reduces the child's perception that
the violence is real and reduces the likelihood
that the child will act out the violent act in
fantasy or play immediately after seeing it on
TV.
Research has shown that parental co-viewing
of and commenting on the programs seems to
reduce the effects of TV violence on children,
probably because it reduces the child's
identification with the person committing the
violent act, reduces the child's perception that
the violence is real and reduces the likelihood
that the child will act out the violent act in
fantasy or play immediately after seeing it on
TV.
20. …the makers of Grand Theft Auto
IV have gathered together all the
possible social evils they could
come up with. Prostitution. Illegal
drugs. Drive-by-shootings. Cop-
killings. Carjackings. Political
corruption. Racism. Rampant
murder.
Like other city street games before
it, Mafia II pushes its tough-guy
protagonists into pursuing after-hours
sex. Women are shown in various
stages of undress that reveal quite a bit
of breast and backside. In one
"cathouse" scene the boys are drinking
heavily while near-naked women kiss
and caress them. One of their number
receives oral sex.
- from pluggedin.com
21. Triumph has been teasing the public with a
stream of semi-nude ads on OOH mediums
such as bus stops and on social media.
Strangely, the ad has received the green
light from advertising watchdog Advertising
Standards Authority of Singapore (ASAS). A
spokesperson told Marketing it has yet to
receive any complaints from the public and
the ASAS Council is also of the view that the
advertisement is not objectionable.
The Advertising Standards Authority
of Singapore has sent a reminder to
media owners such as JCDecaux,
MediaCorp and others after it
received various complaints of
lingerie and bikini ads near
schools.
- from marketing-interactive.com
22. A video of high school boys
laughing about watching the
rape of a "dead" drunk
teenage girl who "deserved to
be peed on" drew a horde of
reporters to a small Ohio town
for a trial Wednesday.
A video of high school boys
laughing about watching the
rape of a "dead" drunk
teenage girl who "deserved to
be peed on" drew a horde of
reporters to a small Ohio town
for a trial Wednesday.
A recent study by the Crimes
Against Children Research
Center estimated that police
investigated nearly 3,500 cases
of youth-produced sexual images
during 2008 and 2009.
A recent study by the Crimes
Against Children Research
Center estimated that police
investigated nearly 3,500 cases
of youth-produced sexual images
during 2008 and 2009.
- from insing.com
30. Social interaction was the second
most common cause of envy as
users could compare how many
birthday greetings they received to
those of their Facebook friends
and how many "likes" or comments
were made on photos and
postings.
Social interaction was the second
most common cause of envy as
users could compare how many
birthday greetings they received to
those of their Facebook friends
and how many "likes" or comments
were made on photos and
postings.
Vacation photos
were the biggest
cause of resentment
with more than half
of envy incidents
triggered by holiday
snaps on Facebook.
Vacation photos
were the biggest
cause of resentment
with more than half
of envy incidents
triggered by holiday
snaps on Facebook.
One in three people felt
worse after visiting the
site and more
dissatisfied with their
lives!
One in three people felt
worse after visiting the
site and more
dissatisfied with their
lives!
- from insing.com
32. The brain releases
endorphins after 2 hours’
continuous play, leading
to a sense of euphoria.
This can result in
addiction.
It can cause young
people to suffer from
depression and when
they play through the
night, it also worries
parents.
36. - from gamasutra.com
The Prefrontal Cortex is the slowest part of the
brain to develop...
This brain region gives an individual the capacity
to exercise “good judgment” when presented with
difficult life situations… brain development is not
complete until near the age of 25, specifically
the development of the prefrontal cortex.
…the capacity to make sound long term
judgments is not just a psychological state, but
a biological state that is age dependent.
…consider the design technique that Zynga describes
as “fun pain”, the idea is to inflict some very
uncomfortable situation on a player in their game, and
then offer to remove that situation in return for money.
While the vast majority of adults will make the
assessment that it is in their best interest to not spend
the money and to just exit the application that is
designed to hurt them, it is biologically harder to come
to this conclusion if the decision maker is a child.
38. 50 Sexting Codes (Warning!
Explicit language!)
http://www.wcnc.com/news/local/50-
Sexting-Codes.html
http://www.wcnc.com/home/Four-things-parents-should-know-teens-smartphones--
151417505.html
Hidden Text, Text Free and
Text Plus can all be used to
hide sexting, messages and
pictures from parents.
Their friends who have the
app will get the entire
message—the sext message
they don't want you to see.
39. “Parents should keep all
their children off the site
because it’s much too
dangerous for children.
It’s a predator’s paradise.
This is one of the worst
faces of the Internet that
I’ve seen. It’s
disconnecting human
relationships rather than
connecting them.”
Approximately
1 in 8 of feeds
from
Chatroulette
involved 'R-
rated' content.
If three users complain about
the same participant within five
minutes, the user is temporarily
banned from the service.
If three users complain about
the same participant within five
minutes, the user is temporarily
banned from the service.
41. • Over half of adolescents and teens
have been bullied online, and about
the same number have engaged in
cyber bullying.
• More than 1 in 3 young people
have experienced cyberthreats
online.
• Over 25 percent of adolescents and
teens have been bullied repeatedly
through their cell phones or the
Internet.
• Only 1 in 10 teens tells a parent if
they have been a cyber bully victim
• Fewer than 1 in 5 cyber bullying
incidents are reported to law
enforcement
• 1 in 10 adolescents or teens have had
embarrassing or damaging
pictures taken of themselves without
their permission, often using cell
phone cameras
• About 1 in 5 teens have posted or
sent sexually suggestive or nude
pictures of themselves to others
• Over 80 percent of teens use a cell
phone regularly, making it the most
popular form of technology and a
common medium for cyber bullying
• Mean, hurtful comments and
spreading rumors are the most
common type of cyber bullying
• Cyber bullying affects all races
• Cyber bullying victims are more
likely to have low self esteem and
to consider suicide
- from bullyingstatistics.org
Cyber BullyingCyber Bullying
43. …drugged her
parents in order to
get around a curfew
preventing the two
teenagers from going
online after hours.
…the two girls wanted
to use the Internet,
and they’d go to
whatever means they
had to.
…the two girls wanted
to use the Internet,
and they’d go to
whatever means they
had to.
- from redOrbit.com
44. - from news.asiaone.com
…children became
violent to family
members, mutilated
themselves, stole, or
threatened suicide
when they were
forbidden from playing
the games.
45. - from telegraph.co.uk
The
youngest
known
patient is a
four-year-old
girl
The
youngest
known
patient is a
four-year-old
girl
…young technology
addicts experienced the
same withdrawal
symptoms as alcoholics
or heroin addicts, when
the devices were taken
away.
…young technology
addicts experienced the
same withdrawal
symptoms as alcoholics
or heroin addicts, when
the devices were taken
away.
46. - from todayonline.com
…part of the
problem lies with
people…holding
their phones all
the time.
Online gambling is
always available,
easily accessible,
has no age-limit and
is hard to detect
Online gambling is
always available,
easily accessible,
has no age-limit and
is hard to detect
50. You make me feel like I'm living a teenage dream
The way you turn me on, I can't sleep
Let's runaway and don't ever look back
Don't ever look back
We drove to Cali and got drunk on the beach
Got a motel and built a fort out of sheets
Let's go all the way tonight
No regrets, just love
I'ma get your heart racing in my
skin-tight jeans
Be your teenage dream tonight
Let you put your hands on me
in my skin-tight jeans
Be your teenage dream tonight
TEENAGE DREAM – Katy PerryTEENAGE DREAM – Katy Perry
Katy is our daughter and
we love her but we
strongly disagree with
how she is conducting
herself at the moment.
Katy is our daughter and
we love her but we
strongly disagree with
how she is conducting
herself at the moment.Some [outifts] are too
revealing and her father has
had words with her about it.
Like any child she is going
through a period of rebellion.
Some [outifts] are too
revealing and her father has
had words with her about it.
Like any child she is going
through a period of rebellion.
51. Your head, waist, legs, calvesYour head, waist, legs, calves
Good! Feeling feeling? Good!Good! Feeling feeling? Good!
It's softIt's soft
I'll make you gasp and I'll makeI'll make you gasp and I'll make
you screamyou scream
What you wanna hear, whatWhat you wanna hear, what
you wanna do is meyou wanna do is me
Damn! Girl! You so freakin’Damn! Girl! You so freakin’
sexy!sexy!
GENTLEMAN - PSYGENTLEMAN - PSYGENTLEMAN - PSYGENTLEMAN - PSY
55. Our sons areOur sons are at risk of losingat risk of losing
their sense of responsibility intheir sense of responsibility in
the real worldthe real world as they find a falseas they find a false
sense of purpose in the malesense of purpose in the male
gaming culture…gaming culture…
……a boy with too much screen timea boy with too much screen time
can gain acan gain a false sense offalse sense of
purposepurpose……
It makes his male-craving-a-life-It makes his male-craving-a-life-
mission brain feel like it’smission brain feel like it’s
accomplished something. It hasn’t.accomplished something. It hasn’t.
In the real world he’sIn the real world he’s
accomplished almost nothingaccomplished almost nothing..
- from Six Ways to Keep the “Good” in Your Boy by Dannah Gresh
59. What can we do?
–Set the tone
•Start from young or ASAP and
keep at it
60. STAGES OF MORAL DEVELOPMENTSTAGES OF MORAL DEVELOPMENT
Copycat Phase Counselling
Phase
Coaching
Phase
Age 2 to 5 Age 6 to 11 Age 12 to adult
Consequential
copying
Considering
beliefs
Adjusting beliefs
- from Six Ways to Keep the “Good” in Your Boy by Dannah Gresh
61. What can we do?
–Set the tone
•Start from young or ASAP and
keep at it
•Set good example
62. ‘The Phone Stack’‘The Phone Stack’
“Basic
premise is to
just get
people open
to the idea
of staying
active and
attentive to
one
another.”
"Is that text
message
worth the
cost of
everyone
else’s
dinner?"
- from The Week website
63. What can we do?
–Set the tone
•Start from young or ASAP and
keep at it
•Set good example
•Only what is needed & when
needed
70. ……including your laptopincluding your laptop
……your handphone,your handphone,
……and all your passwordand all your password
What’s mine is mineWhat’s mine is mine
But what’s yours is mineBut what’s yours is mine
A MOTHER’S CREED
71. What can we do?
–Set the tone
•Work first then play
•Accountability & checking
•Withdraw privileges when abused
72. What can we do?
–Teach discernment
•Discuss implications & dangers
•Set boundaries together
73.
74. It is my job to raise you into a
well rounded, healthy young
man that can function in the
world and coexist with
technology, not be ruled by it.
It is my job to raise you into a
well rounded, healthy young
man that can function in the
world and coexist with
technology, not be ruled by it.
If it rings, answer it. It is a
phone. Say hello, use your
manners. Do not ever ignore a
phone call if the screen reads
"Mom" or "Dad." Not ever.
If it rings, answer it. It is a
phone. Say hello, use your
manners. Do not ever ignore a
phone call if the screen reads
"Mom" or "Dad." Not ever.It does not go to school with
you. Have a conversation with
the people you text in person.
It's a life skill.
It does not go to school with
you. Have a conversation with
the people you text in person.
It's a life skill.
Do not use this technology to
lie, fool, or deceive another
human being. Do not involve
yourself in conversations that
are hurtful to others.Do not text, email, or say
anything to someone that you
would not say out loud with
their parents in the room.
Censor yourself.
Do not text, email, or say
anything to someone that you
would not say out loud with
their parents in the room.
Censor yourself.
Turn it off, silence it, put it away in
public. Especially in a restaurant,
at the movies, or while speaking
with another human being. You
are not a rude person; do not
allow the iPhone to change that.
Turn it off, silence it, put it away in
public. Especially in a restaurant,
at the movies, or while speaking
with another human being. You
are not a rude person; do not
allow the iPhone to change that.Leave your phone home
sometimes and feel safe and
secure in that decision. It is
not alive or an extension of
you. Learn to live without it.
Leave your phone home
sometimes and feel safe and
secure in that decision. It is
not alive or an extension of
you. Learn to live without it.
You will mess up. I will take
away your phone. We will sit
down and talk about it. We will
start over again. You and I, we
are always learning. I am on
your team. We are in this
together.
- from huffingtonpost.com
75. Some other things
to consider:
• Attire/behaviour in
uploaded
photos/videos
• Choice and use of
language
• Personal/private
info
• Real-life friends vs
online ones
- from SST website
76. Cyber Wellness ResourcesCyber Wellness Resources
• Just 1 Click Away (stats/resources on porn)
just1clickaway.org
• Cyber Wellness @ SG
www.cyberwellness.org.sg
• PlanetCRuSH – TOUCH Cyber Wellness
www.planetcrush.org
• Entertainment Software Rating Board (ESRB)
www.esrb.org
• Media Development Authority
www.mda.gov.sg/Policies/MediaClassification/Pages/Vide
77. What can we do?
–Teach discernment
•Discuss implications & dangers
•Set boundaries together
•Preview movies, discuss age-
appropriate issues
103. What can we do?
–Build relationships, develop social
and other skills
•Family bonding activities
•Learn from them
•One-to-one activities
•Individual activities
104.
105.
106.
107.
108.
109.
110. Generations of Virtue Singapore (FB)
Anne Soh (FB)
anne.soh@live.com.sg
http://www.generationsofvirtue.org/