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Michael Buttner
Principal Research Engineer
Unity Labs
The Future of
Character Animation in Unity:
High-Quality Motion Synthesis
→!
Unity: Kinematica

Precision
Responsiveness
Quality & Variation
Performance
Anticipation & Momentum
•  12 Principles of Animation
Ollie Johnston and Frank Thomas
The illusion of Life: Disney Animation [1981]
•  Anticipation is the preparation for the main action
Anticipation sells the body
mechanics of an action
Preserving
Inertia & Momentum
provides a sense of weight
Can you guess the next pose?
Can you guess the next pose?
Unity: Kinematica
calculates the next pose
given a desired trajectory
Motion database stores all poses in chronological order
Multi-objective
constraint optimization problem
•  Joint distance
•  Joint linear/angular speed
•  Joint direction
•  Only use joint subset
•  Threshold based on speed
Neural Networks
•  Motion Synthesis Networks
are an active research area
•  Similar poses tend to get averaged
•  Difficult to support specific animations
•  Long training times

•  Direct pose prediction will always
result in a loss of quality
•  But Neural networks can fill
gaps in the data
•  Constant runtime performance, no LOD
Machine Learning != Neural Networks
•  No loss of quality
•  Keep original data intact
•  Remove redundant data
•  Idle is not redundant
•  Support for specific animations
•  Perfect application for neural networks
•  Data reduction & categorization

•  Find the candidate poses in a scalable way
•  Nearest neighbor problem
•  Kd-Trees don’t work well in higher dimensions
•  Kd-Trees suffer from poor scalability
•  How about a near constant algorithm?
Convex combination of multiple motion streams
∑𝑖=0↑𝑛▒​ 𝑤↓𝑖 =1 !
𝑛=1
Kinematica

Editor Setup
Kinematica & Gameplay Code
•  Gameplay Code <-> Animation Runtime
•  Point is: Your game needs to decide what needs to happen
Locomotion Ability
Parkour Ability
Unity: Kinematica – What’s next?
•  More information & tutorials at SIGGRAPH and Unite LA
•  Melee combat
•  Climbing
•  Physically simulated characters
•  Full Body IK
•  Tools – Rewind & playback
Thank you!

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