SlideShare a Scribd company logo
“I don’t fit into a single type”:
A Trait Model and Scale of
Game Playing Preferences
Gustavo F. Tondello, Karina Arrambide,
Giovanni Ribeiro, Andrew Cen, Lennart E. Nacke
INTERACT 2019, 6 September 2019
Goals
Describe the five player traits
Social Orientation
Aesthetic Orientation
Narrative Orientation
Challenge Orientation
Goal Orientation
Present the measurement scale
Describe the relationship with other models
Describe applications of the player traits
2
Bartle’s Player Types (1996)
3
Bartle, R.: Hearts, Clubs, Diamonds, Spades: Players who suit MUDs. Journal of MUD Research 1(1) (1996)
Image source: https://www.interaction-design.org/literature/article/bartle-s-player-types-for-gamification
Seeker
Survivor Socialiser
Daredevil Conqueror
Mastermind Achiever
BrainHex (2014)
4
Nacke, L.E., Bateman, C., Mandryk, R.L.: BrainHex: A Neurobiological Gamer Typology Survey. Entertainment Computing 5(1) (2014)
Image source: https://blog.brainhex.com/
Issues with Player Types
Players do not enjoy only one type of
experience
Lack of validated scale or unreliable scale
Solution
Player Traits recognize that people's
preferences are composed of a sum of
different characteristics
5
Player Traits Model
6
Image source: http://hcigames.com/player-traits/
Copyright 2019 by the HCI Games Group (CC BY-NC-ND 4.0) using icons from game-icons.net (CC BY 3.0).
Social Orientation
Players who score high prefer to
play together with others, enjoy
multiplayer games and
competitive gaming communities
Players who score low prefer to
play alone
7
Aesthetic Orientation
Players who score high enjoy
aesthetic experiences in games:
exploring the world, enjoying the
scenery, appreciating the
graphics, sound, and art style, etc.
Players who score low focus
more on gameplay than the
aesthetics of the game
8
Narrative Orientation
Players who score high enjoy
complex narratives and stories
within games
Players who score low prefer
games with less story and
might skip the story or
cutscenes when those get in
the way of gameplay
9
Challenge Orientation
Players who score high prefer
difficult games and hard
challenges
Players who score low prefer
easier or casual games
10
Goal Orientation
Players who score high enjoy
completing game goals and like
to complete games 100%, explore
all the options, and complete all
the collections
Players who score low might
leave optional quests or
achievements unfinished
11
Measurement Scale
We created a measurement scale with 25 Likert items
(5 items per trait)
Validated with exploratory (N = 175) and confirmatory (N = 157)
factor analysis, and test-retest reliability (N = 70)
Model Fit Indices (from CFA)
CFI = .927 (good if ≥ .90)
RMSEA = .058 (good if < .08)
SRMR = .067 (good if < .08)
12
Mean Scores and Reliability
Player Traits Mean
Std.
Deviation
Consistency
(α)
Test-retest
reliability (r)
Social orientation 51.4% 24.7 .914 .906
Aesthetic orientation 80.1% 14.8 .753 .763
Narrative orientation 77.7% 18.6 .843 .768
Challenge orientation 64.8% 18.6 .854 .813
Goal orientation 58.2% 19.9 .819 .844
13
(with N = 332) (from EFA; N = 175) (with N = 70)
Correlation with Personality Traits
Player Traits Extrav. Agree. Consc. Neurot. Open.
Social orientation .254 .149 - -.129 -
Aesthetic orientation - - - - .248
Narrative orientation -.169 - - - .127
Challenge orientation - - - -.175 -
Goal orientation - - .141 .118 -
14
Included coefficients (Pearson’s r) are significant at p < .05.
Correlation with Game Elements
Player Traits
Strat. Res.
Manag.
Puzzle
Artistic
Movement
Sports &
Cards
Social orientation .205 - .154 .199
Aesthetic orientation - .163 - -.130
Narrative orientation - - -.113 -.224
Challenge orientation .202 .234 - .130
Goal orientation .131 .180 - -
15
Included coefficients (Pearson’s r) are significant at p < .05.
Correlation with Game Elements
Player Traits
Role-
playing
Virtual
Goods
Simulation Action
Social orientation - .229 - .241
Aesthetic orientation .479 .305 .521 .311
Narrative orientation .492 - .396 -
Challenge orientation .111 - - .403
Goal orientation .210 .248 .133 -
16
Included coefficients (Pearson’s r) are significant at p < .05.
Correlation with Playing Styles
Player Traits Multipl.
Abstract
Interac.
Solo
Play
Comp.
Comm.
Casual
Play
Social orientation .818 - -.115 .460 .115
Aesthetic orientation - - .363 - -
Narrative orientation -.166 - .256 -.133 -
Challenge orientation .263 .145 .238 .271 -.173
Goal orientation - - - - -
17
Included coefficients (Pearson’s r) are significant at p < .05.
Takeaways
We introduced a new player traits model that
solves the issues identified in previous work
We created and validated a 25-item
measurement scale
We showed that player traits are somewhat
correlated, but different than personality
traits
We showed that player traits are correlated to
preferred game elements and playing styles
18
Applications
To select participants for game tests
To better understand game tests
according to participant’s gaming
preferences
To give designers and game studios
more accurate insights about their
audience
To target market campaigns to the
right audience
19
Future Work
Continue validating the
scale with larger samples
Continue studying
correlations with other
models
Compare participants’ self-
reported preferences with
their actual behaviour in
games
20
Thank you!
A Trait Model and Scale of Game Playing Preferences
http://hcigames.com/player-traits
CONTACT
Gustavo F. Tondello
gustavo@tondello.com
@GustavoTondello
Acknowledgments: This work was supported by the CNPq Brazil, SSHRC (IMMERSe),
NSERC Discovery, NSERC CREATE SWaGUR, and CFI, and presented at INTERACT 2019.
21
Take the test!

More Related Content

What's hot

Anatomy of a Modern Game design Document - Ralf Adam, Vera Frisch - 4C:Kyiv
Anatomy of a Modern Game design Document - Ralf Adam, Vera Frisch - 4C:KyivAnatomy of a Modern Game design Document - Ralf Adam, Vera Frisch - 4C:Kyiv
Anatomy of a Modern Game design Document - Ralf Adam, Vera Frisch - 4C:Kyiv
Ralf C. Adam
 
Introduction to Game Design
Introduction to Game DesignIntroduction to Game Design
Introduction to Game Design
Christian Chomiak
 
LAFS Game Design 1 - Structural Elements
LAFS Game Design 1 - Structural ElementsLAFS Game Design 1 - Structural Elements
LAFS Game Design 1 - Structural Elements
David Mullich
 
Epic Fails in LiveOps
Epic Fails in LiveOpsEpic Fails in LiveOps
Epic Fails in LiveOps
James Gwertzman
 
06. Game Architecture
06. Game Architecture06. Game Architecture
06. Game Architecture
Amin Babadi
 
Game Balancing
Game BalancingGame Balancing
Game Balancing
Martin Sillaots
 
LAFS Game Design 6 - Conceptualization
LAFS Game Design 6 - ConceptualizationLAFS Game Design 6 - Conceptualization
LAFS Game Design 6 - Conceptualization
David Mullich
 
Making a Game Design Document
Making a Game Design DocumentMaking a Game Design Document
Making a Game Design Document
Equal Experts
 
10 page pitch for game design
10 page pitch for game design10 page pitch for game design
10 page pitch for game designTom Carter
 
GDC 2018 Deconstructor of Fun: Breaking down Top Mobile Games
GDC 2018 Deconstructor of Fun: Breaking down Top Mobile GamesGDC 2018 Deconstructor of Fun: Breaking down Top Mobile Games
GDC 2018 Deconstructor of Fun: Breaking down Top Mobile Games
Adam Telfer
 
2-Game Design (Game Design and Development)
2-Game Design (Game Design and Development)2-Game Design (Game Design and Development)
2-Game Design (Game Design and Development)
Hafiz Ammar Siddiqui
 
Game Design Process
Game Design ProcessGame Design Process
Game Design Process
Martin Sillaots
 
Course Presentation: Games design
Course Presentation: Games designCourse Presentation: Games design
Course Presentation: Games designBrunel University
 
LAFS Game Design 1 - Foundational Elements
LAFS Game Design 1 - Foundational ElementsLAFS Game Design 1 - Foundational Elements
LAFS Game Design 1 - Foundational Elements
David Mullich
 
Game Design Principle
Game Design PrincipleGame Design Principle
Game Design Principle
Naquiah Daud
 
Game development
Game developmentGame development
Game development
RareCoders
 
First-person Shooters
First-person ShootersFirst-person Shooters
First-person Shooters
Minh Múi Mít
 
Game development pipeline
Game development pipelineGame development pipeline
Game development pipeline
GAME Studios
 
Game Balance 3: Player Equality and Fairness
Game Balance 3: Player Equality and FairnessGame Balance 3: Player Equality and Fairness
Game Balance 3: Player Equality and Fairness
Marc Miquel
 

What's hot (20)

Anatomy of a Modern Game design Document - Ralf Adam, Vera Frisch - 4C:Kyiv
Anatomy of a Modern Game design Document - Ralf Adam, Vera Frisch - 4C:KyivAnatomy of a Modern Game design Document - Ralf Adam, Vera Frisch - 4C:Kyiv
Anatomy of a Modern Game design Document - Ralf Adam, Vera Frisch - 4C:Kyiv
 
Introduction to Game Design
Introduction to Game DesignIntroduction to Game Design
Introduction to Game Design
 
LAFS Game Design 1 - Structural Elements
LAFS Game Design 1 - Structural ElementsLAFS Game Design 1 - Structural Elements
LAFS Game Design 1 - Structural Elements
 
Epic Fails in LiveOps
Epic Fails in LiveOpsEpic Fails in LiveOps
Epic Fails in LiveOps
 
06. Game Architecture
06. Game Architecture06. Game Architecture
06. Game Architecture
 
Game Balancing
Game BalancingGame Balancing
Game Balancing
 
LAFS Game Design 6 - Conceptualization
LAFS Game Design 6 - ConceptualizationLAFS Game Design 6 - Conceptualization
LAFS Game Design 6 - Conceptualization
 
Making a Game Design Document
Making a Game Design DocumentMaking a Game Design Document
Making a Game Design Document
 
10 page pitch for game design
10 page pitch for game design10 page pitch for game design
10 page pitch for game design
 
GDC 2018 Deconstructor of Fun: Breaking down Top Mobile Games
GDC 2018 Deconstructor of Fun: Breaking down Top Mobile GamesGDC 2018 Deconstructor of Fun: Breaking down Top Mobile Games
GDC 2018 Deconstructor of Fun: Breaking down Top Mobile Games
 
Game design doc template
Game design doc   templateGame design doc   template
Game design doc template
 
2-Game Design (Game Design and Development)
2-Game Design (Game Design and Development)2-Game Design (Game Design and Development)
2-Game Design (Game Design and Development)
 
Game Design Process
Game Design ProcessGame Design Process
Game Design Process
 
Course Presentation: Games design
Course Presentation: Games designCourse Presentation: Games design
Course Presentation: Games design
 
LAFS Game Design 1 - Foundational Elements
LAFS Game Design 1 - Foundational ElementsLAFS Game Design 1 - Foundational Elements
LAFS Game Design 1 - Foundational Elements
 
Game Design Principle
Game Design PrincipleGame Design Principle
Game Design Principle
 
Game development
Game developmentGame development
Game development
 
First-person Shooters
First-person ShootersFirst-person Shooters
First-person Shooters
 
Game development pipeline
Game development pipelineGame development pipeline
Game development pipeline
 
Game Balance 3: Player Equality and Fairness
Game Balance 3: Player Equality and FairnessGame Balance 3: Player Equality and Fairness
Game Balance 3: Player Equality and Fairness
 

Similar to "I don't fit into a single type": A Trait Model and Scale of Game Playing Preferences

[Pandora 22] Boosting Game Design with Analytics - Nikola Vasiljevic
[Pandora 22] Boosting Game Design with Analytics - Nikola Vasiljevic[Pandora 22] Boosting Game Design with Analytics - Nikola Vasiljevic
[Pandora 22] Boosting Game Design with Analytics - Nikola Vasiljevic
DataScienceConferenc1
 
Deconstructing Exergames
Deconstructing ExergamesDeconstructing Exergames
Deconstructing ExergamesErnesto Ramirez
 
An empirical analysis of ‘challenge’ as a motivational factor for educational...
An empirical analysis of ‘challenge’ as a motivational factor for educational...An empirical analysis of ‘challenge’ as a motivational factor for educational...
An empirical analysis of ‘challenge’ as a motivational factor for educational...Lincoln Social Computing Research Centre
 
Game Design Workshop @ Naresuan University
Game Design Workshop @ Naresuan UniversityGame Design Workshop @ Naresuan University
Game Design Workshop @ Naresuan University
Carolina Islas Sedano
 
Workshop södertörn jan 2014 intermittent version
Workshop södertörn jan 2014 intermittent versionWorkshop södertörn jan 2014 intermittent version
Workshop södertörn jan 2014 intermittent versionStaffan Björk
 
Game Balance 1: What is Game Balance
Game Balance 1: What is Game BalanceGame Balance 1: What is Game Balance
Game Balance 1: What is Game Balance
Marc Miquel
 
Gameplay
GameplayGameplay
Gameplay
Victory Media
 
Learning Game Design Team Communication
Learning Game Design Team CommunicationLearning Game Design Team Communication
Learning Game Design Team Communication
susanidsi
 
Four lenses for designing morally engaging games
Four lenses for designing morally engaging gamesFour lenses for designing morally engaging games
Four lenses for designing morally engaging games
School of Computing, Macquarie University
 
Founder-Game Director Workshop (Session 2)
Founder-Game Director Workshop (Session 2)Founder-Game Director Workshop (Session 2)
Founder-Game Director Workshop (Session 2)
Amir H. Fassihi
 
Learning to Reason in Round-based Games: Multi-task Sequence Generation for P...
Learning to Reason in Round-based Games: Multi-task Sequence Generation for P...Learning to Reason in Round-based Games: Multi-task Sequence Generation for P...
Learning to Reason in Round-based Games: Multi-task Sequence Generation for P...
Deren Lei
 
LAFS Game Design 1 - Dynamic Elements
LAFS Game Design 1 - Dynamic ElementsLAFS Game Design 1 - Dynamic Elements
LAFS Game Design 1 - Dynamic Elements
David Mullich
 
Serious gaming in employees’ selection process
Serious gaming in employees’ selection processSerious gaming in employees’ selection process
Serious gaming in employees’ selection process
Ioannis Nikolaou
 
Nature of Game
Nature of GameNature of Game
Nature of Game
Muhammad Sajid
 

Similar to "I don't fit into a single type": A Trait Model and Scale of Game Playing Preferences (14)

[Pandora 22] Boosting Game Design with Analytics - Nikola Vasiljevic
[Pandora 22] Boosting Game Design with Analytics - Nikola Vasiljevic[Pandora 22] Boosting Game Design with Analytics - Nikola Vasiljevic
[Pandora 22] Boosting Game Design with Analytics - Nikola Vasiljevic
 
Deconstructing Exergames
Deconstructing ExergamesDeconstructing Exergames
Deconstructing Exergames
 
An empirical analysis of ‘challenge’ as a motivational factor for educational...
An empirical analysis of ‘challenge’ as a motivational factor for educational...An empirical analysis of ‘challenge’ as a motivational factor for educational...
An empirical analysis of ‘challenge’ as a motivational factor for educational...
 
Game Design Workshop @ Naresuan University
Game Design Workshop @ Naresuan UniversityGame Design Workshop @ Naresuan University
Game Design Workshop @ Naresuan University
 
Workshop södertörn jan 2014 intermittent version
Workshop södertörn jan 2014 intermittent versionWorkshop södertörn jan 2014 intermittent version
Workshop södertörn jan 2014 intermittent version
 
Game Balance 1: What is Game Balance
Game Balance 1: What is Game BalanceGame Balance 1: What is Game Balance
Game Balance 1: What is Game Balance
 
Gameplay
GameplayGameplay
Gameplay
 
Learning Game Design Team Communication
Learning Game Design Team CommunicationLearning Game Design Team Communication
Learning Game Design Team Communication
 
Four lenses for designing morally engaging games
Four lenses for designing morally engaging gamesFour lenses for designing morally engaging games
Four lenses for designing morally engaging games
 
Founder-Game Director Workshop (Session 2)
Founder-Game Director Workshop (Session 2)Founder-Game Director Workshop (Session 2)
Founder-Game Director Workshop (Session 2)
 
Learning to Reason in Round-based Games: Multi-task Sequence Generation for P...
Learning to Reason in Round-based Games: Multi-task Sequence Generation for P...Learning to Reason in Round-based Games: Multi-task Sequence Generation for P...
Learning to Reason in Round-based Games: Multi-task Sequence Generation for P...
 
LAFS Game Design 1 - Dynamic Elements
LAFS Game Design 1 - Dynamic ElementsLAFS Game Design 1 - Dynamic Elements
LAFS Game Design 1 - Dynamic Elements
 
Serious gaming in employees’ selection process
Serious gaming in employees’ selection processSerious gaming in employees’ selection process
Serious gaming in employees’ selection process
 
Nature of Game
Nature of GameNature of Game
Nature of Game
 

More from Gustavo Tondello

Personalized Gameful Design
Personalized Gameful DesignPersonalized Gameful Design
Personalized Gameful Design
Gustavo Tondello
 
Dynamic Personalization of Gameful Interactive Systems
Dynamic Personalization of Gameful Interactive SystemsDynamic Personalization of Gameful Interactive Systems
Dynamic Personalization of Gameful Interactive Systems
Gustavo Tondello
 
A Theory of Gamification Principles Through Goal-Setting Theory
A Theory of Gamification Principles Through Goal-Setting TheoryA Theory of Gamification Principles Through Goal-Setting Theory
A Theory of Gamification Principles Through Goal-Setting Theory
Gustavo Tondello
 
A Framework and Taxonomy of Videogame Playing Preferences (CHI PLAY 17)
A Framework and Taxonomy of Videogame Playing Preferences (CHI PLAY 17)A Framework and Taxonomy of Videogame Playing Preferences (CHI PLAY 17)
A Framework and Taxonomy of Videogame Playing Preferences (CHI PLAY 17)
Gustavo Tondello
 
Introduction to Gameful Design Heuristics (CHI 2017)
Introduction to Gameful Design Heuristics (CHI 2017)Introduction to Gameful Design Heuristics (CHI 2017)
Introduction to Gameful Design Heuristics (CHI 2017)
Gustavo Tondello
 
The 12 Dimensions of Motivational Affordances
The 12 Dimensions of Motivational AffordancesThe 12 Dimensions of Motivational Affordances
The 12 Dimensions of Motivational Affordances
Gustavo Tondello
 
Personality-targeted Gamification
Personality-targeted GamificationPersonality-targeted Gamification
Personality-targeted Gamification
Gustavo Tondello
 
Gamification: An Introduction
Gamification: An IntroductionGamification: An Introduction
Gamification: An Introduction
Gustavo Tondello
 

More from Gustavo Tondello (8)

Personalized Gameful Design
Personalized Gameful DesignPersonalized Gameful Design
Personalized Gameful Design
 
Dynamic Personalization of Gameful Interactive Systems
Dynamic Personalization of Gameful Interactive SystemsDynamic Personalization of Gameful Interactive Systems
Dynamic Personalization of Gameful Interactive Systems
 
A Theory of Gamification Principles Through Goal-Setting Theory
A Theory of Gamification Principles Through Goal-Setting TheoryA Theory of Gamification Principles Through Goal-Setting Theory
A Theory of Gamification Principles Through Goal-Setting Theory
 
A Framework and Taxonomy of Videogame Playing Preferences (CHI PLAY 17)
A Framework and Taxonomy of Videogame Playing Preferences (CHI PLAY 17)A Framework and Taxonomy of Videogame Playing Preferences (CHI PLAY 17)
A Framework and Taxonomy of Videogame Playing Preferences (CHI PLAY 17)
 
Introduction to Gameful Design Heuristics (CHI 2017)
Introduction to Gameful Design Heuristics (CHI 2017)Introduction to Gameful Design Heuristics (CHI 2017)
Introduction to Gameful Design Heuristics (CHI 2017)
 
The 12 Dimensions of Motivational Affordances
The 12 Dimensions of Motivational AffordancesThe 12 Dimensions of Motivational Affordances
The 12 Dimensions of Motivational Affordances
 
Personality-targeted Gamification
Personality-targeted GamificationPersonality-targeted Gamification
Personality-targeted Gamification
 
Gamification: An Introduction
Gamification: An IntroductionGamification: An Introduction
Gamification: An Introduction
 

Recently uploaded

insect morphology and physiology of insect
insect morphology and physiology of insectinsect morphology and physiology of insect
insect morphology and physiology of insect
anitaento25
 
Cancer cell metabolism: special Reference to Lactate Pathway
Cancer cell metabolism: special Reference to Lactate PathwayCancer cell metabolism: special Reference to Lactate Pathway
Cancer cell metabolism: special Reference to Lactate Pathway
AADYARAJPANDEY1
 
Citrus Greening Disease and its Management
Citrus Greening Disease and its ManagementCitrus Greening Disease and its Management
Citrus Greening Disease and its Management
subedisuryaofficial
 
EY - Supply Chain Services 2018_template.pptx
EY - Supply Chain Services 2018_template.pptxEY - Supply Chain Services 2018_template.pptx
EY - Supply Chain Services 2018_template.pptx
AlguinaldoKong
 
Anemia_ different types_causes_ conditions
Anemia_ different types_causes_ conditionsAnemia_ different types_causes_ conditions
Anemia_ different types_causes_ conditions
muralinath2
 
Viksit bharat till 2047 India@2047.pptx
Viksit bharat till 2047  India@2047.pptxViksit bharat till 2047  India@2047.pptx
Viksit bharat till 2047 India@2047.pptx
rakeshsharma20142015
 
Unveiling the Energy Potential of Marshmallow Deposits.pdf
Unveiling the Energy Potential of Marshmallow Deposits.pdfUnveiling the Energy Potential of Marshmallow Deposits.pdf
Unveiling the Energy Potential of Marshmallow Deposits.pdf
Erdal Coalmaker
 
Hemoglobin metabolism_pathophysiology.pptx
Hemoglobin metabolism_pathophysiology.pptxHemoglobin metabolism_pathophysiology.pptx
Hemoglobin metabolism_pathophysiology.pptx
muralinath2
 
Multi-source connectivity as the driver of solar wind variability in the heli...
Multi-source connectivity as the driver of solar wind variability in the heli...Multi-source connectivity as the driver of solar wind variability in the heli...
Multi-source connectivity as the driver of solar wind variability in the heli...
Sérgio Sacani
 
filosofia boliviana introducción jsjdjd.pptx
filosofia boliviana introducción jsjdjd.pptxfilosofia boliviana introducción jsjdjd.pptx
filosofia boliviana introducción jsjdjd.pptx
IvanMallco1
 
Seminar of U.V. Spectroscopy by SAMIR PANDA
 Seminar of U.V. Spectroscopy by SAMIR PANDA Seminar of U.V. Spectroscopy by SAMIR PANDA
Seminar of U.V. Spectroscopy by SAMIR PANDA
SAMIR PANDA
 
Lateral Ventricles.pdf very easy good diagrams comprehensive
Lateral Ventricles.pdf very easy good diagrams comprehensiveLateral Ventricles.pdf very easy good diagrams comprehensive
Lateral Ventricles.pdf very easy good diagrams comprehensive
silvermistyshot
 
Orion Air Quality Monitoring Systems - CWS
Orion Air Quality Monitoring Systems - CWSOrion Air Quality Monitoring Systems - CWS
Orion Air Quality Monitoring Systems - CWS
Columbia Weather Systems
 
justice-and-fairness-ethics with example
justice-and-fairness-ethics with examplejustice-and-fairness-ethics with example
justice-and-fairness-ethics with example
azzyixes
 
Observation of Io’s Resurfacing via Plume Deposition Using Ground-based Adapt...
Observation of Io’s Resurfacing via Plume Deposition Using Ground-based Adapt...Observation of Io’s Resurfacing via Plume Deposition Using Ground-based Adapt...
Observation of Io’s Resurfacing via Plume Deposition Using Ground-based Adapt...
Sérgio Sacani
 
PRESENTATION ABOUT PRINCIPLE OF COSMATIC EVALUATION
PRESENTATION ABOUT PRINCIPLE OF COSMATIC EVALUATIONPRESENTATION ABOUT PRINCIPLE OF COSMATIC EVALUATION
PRESENTATION ABOUT PRINCIPLE OF COSMATIC EVALUATION
ChetanK57
 
Lab report on liquid viscosity of glycerin
Lab report on liquid viscosity of glycerinLab report on liquid viscosity of glycerin
Lab report on liquid viscosity of glycerin
ossaicprecious19
 
Comparative structure of adrenal gland in vertebrates
Comparative structure of adrenal gland in vertebratesComparative structure of adrenal gland in vertebrates
Comparative structure of adrenal gland in vertebrates
sachin783648
 
(May 29th, 2024) Advancements in Intravital Microscopy- Insights for Preclini...
(May 29th, 2024) Advancements in Intravital Microscopy- Insights for Preclini...(May 29th, 2024) Advancements in Intravital Microscopy- Insights for Preclini...
(May 29th, 2024) Advancements in Intravital Microscopy- Insights for Preclini...
Scintica Instrumentation
 
Earliest Galaxies in the JADES Origins Field: Luminosity Function and Cosmic ...
Earliest Galaxies in the JADES Origins Field: Luminosity Function and Cosmic ...Earliest Galaxies in the JADES Origins Field: Luminosity Function and Cosmic ...
Earliest Galaxies in the JADES Origins Field: Luminosity Function and Cosmic ...
Sérgio Sacani
 

Recently uploaded (20)

insect morphology and physiology of insect
insect morphology and physiology of insectinsect morphology and physiology of insect
insect morphology and physiology of insect
 
Cancer cell metabolism: special Reference to Lactate Pathway
Cancer cell metabolism: special Reference to Lactate PathwayCancer cell metabolism: special Reference to Lactate Pathway
Cancer cell metabolism: special Reference to Lactate Pathway
 
Citrus Greening Disease and its Management
Citrus Greening Disease and its ManagementCitrus Greening Disease and its Management
Citrus Greening Disease and its Management
 
EY - Supply Chain Services 2018_template.pptx
EY - Supply Chain Services 2018_template.pptxEY - Supply Chain Services 2018_template.pptx
EY - Supply Chain Services 2018_template.pptx
 
Anemia_ different types_causes_ conditions
Anemia_ different types_causes_ conditionsAnemia_ different types_causes_ conditions
Anemia_ different types_causes_ conditions
 
Viksit bharat till 2047 India@2047.pptx
Viksit bharat till 2047  India@2047.pptxViksit bharat till 2047  India@2047.pptx
Viksit bharat till 2047 India@2047.pptx
 
Unveiling the Energy Potential of Marshmallow Deposits.pdf
Unveiling the Energy Potential of Marshmallow Deposits.pdfUnveiling the Energy Potential of Marshmallow Deposits.pdf
Unveiling the Energy Potential of Marshmallow Deposits.pdf
 
Hemoglobin metabolism_pathophysiology.pptx
Hemoglobin metabolism_pathophysiology.pptxHemoglobin metabolism_pathophysiology.pptx
Hemoglobin metabolism_pathophysiology.pptx
 
Multi-source connectivity as the driver of solar wind variability in the heli...
Multi-source connectivity as the driver of solar wind variability in the heli...Multi-source connectivity as the driver of solar wind variability in the heli...
Multi-source connectivity as the driver of solar wind variability in the heli...
 
filosofia boliviana introducción jsjdjd.pptx
filosofia boliviana introducción jsjdjd.pptxfilosofia boliviana introducción jsjdjd.pptx
filosofia boliviana introducción jsjdjd.pptx
 
Seminar of U.V. Spectroscopy by SAMIR PANDA
 Seminar of U.V. Spectroscopy by SAMIR PANDA Seminar of U.V. Spectroscopy by SAMIR PANDA
Seminar of U.V. Spectroscopy by SAMIR PANDA
 
Lateral Ventricles.pdf very easy good diagrams comprehensive
Lateral Ventricles.pdf very easy good diagrams comprehensiveLateral Ventricles.pdf very easy good diagrams comprehensive
Lateral Ventricles.pdf very easy good diagrams comprehensive
 
Orion Air Quality Monitoring Systems - CWS
Orion Air Quality Monitoring Systems - CWSOrion Air Quality Monitoring Systems - CWS
Orion Air Quality Monitoring Systems - CWS
 
justice-and-fairness-ethics with example
justice-and-fairness-ethics with examplejustice-and-fairness-ethics with example
justice-and-fairness-ethics with example
 
Observation of Io’s Resurfacing via Plume Deposition Using Ground-based Adapt...
Observation of Io’s Resurfacing via Plume Deposition Using Ground-based Adapt...Observation of Io’s Resurfacing via Plume Deposition Using Ground-based Adapt...
Observation of Io’s Resurfacing via Plume Deposition Using Ground-based Adapt...
 
PRESENTATION ABOUT PRINCIPLE OF COSMATIC EVALUATION
PRESENTATION ABOUT PRINCIPLE OF COSMATIC EVALUATIONPRESENTATION ABOUT PRINCIPLE OF COSMATIC EVALUATION
PRESENTATION ABOUT PRINCIPLE OF COSMATIC EVALUATION
 
Lab report on liquid viscosity of glycerin
Lab report on liquid viscosity of glycerinLab report on liquid viscosity of glycerin
Lab report on liquid viscosity of glycerin
 
Comparative structure of adrenal gland in vertebrates
Comparative structure of adrenal gland in vertebratesComparative structure of adrenal gland in vertebrates
Comparative structure of adrenal gland in vertebrates
 
(May 29th, 2024) Advancements in Intravital Microscopy- Insights for Preclini...
(May 29th, 2024) Advancements in Intravital Microscopy- Insights for Preclini...(May 29th, 2024) Advancements in Intravital Microscopy- Insights for Preclini...
(May 29th, 2024) Advancements in Intravital Microscopy- Insights for Preclini...
 
Earliest Galaxies in the JADES Origins Field: Luminosity Function and Cosmic ...
Earliest Galaxies in the JADES Origins Field: Luminosity Function and Cosmic ...Earliest Galaxies in the JADES Origins Field: Luminosity Function and Cosmic ...
Earliest Galaxies in the JADES Origins Field: Luminosity Function and Cosmic ...
 

"I don't fit into a single type": A Trait Model and Scale of Game Playing Preferences

  • 1. “I don’t fit into a single type”: A Trait Model and Scale of Game Playing Preferences Gustavo F. Tondello, Karina Arrambide, Giovanni Ribeiro, Andrew Cen, Lennart E. Nacke INTERACT 2019, 6 September 2019
  • 2. Goals Describe the five player traits Social Orientation Aesthetic Orientation Narrative Orientation Challenge Orientation Goal Orientation Present the measurement scale Describe the relationship with other models Describe applications of the player traits 2
  • 3. Bartle’s Player Types (1996) 3 Bartle, R.: Hearts, Clubs, Diamonds, Spades: Players who suit MUDs. Journal of MUD Research 1(1) (1996) Image source: https://www.interaction-design.org/literature/article/bartle-s-player-types-for-gamification
  • 4. Seeker Survivor Socialiser Daredevil Conqueror Mastermind Achiever BrainHex (2014) 4 Nacke, L.E., Bateman, C., Mandryk, R.L.: BrainHex: A Neurobiological Gamer Typology Survey. Entertainment Computing 5(1) (2014) Image source: https://blog.brainhex.com/
  • 5. Issues with Player Types Players do not enjoy only one type of experience Lack of validated scale or unreliable scale Solution Player Traits recognize that people's preferences are composed of a sum of different characteristics 5
  • 6. Player Traits Model 6 Image source: http://hcigames.com/player-traits/ Copyright 2019 by the HCI Games Group (CC BY-NC-ND 4.0) using icons from game-icons.net (CC BY 3.0).
  • 7. Social Orientation Players who score high prefer to play together with others, enjoy multiplayer games and competitive gaming communities Players who score low prefer to play alone 7
  • 8. Aesthetic Orientation Players who score high enjoy aesthetic experiences in games: exploring the world, enjoying the scenery, appreciating the graphics, sound, and art style, etc. Players who score low focus more on gameplay than the aesthetics of the game 8
  • 9. Narrative Orientation Players who score high enjoy complex narratives and stories within games Players who score low prefer games with less story and might skip the story or cutscenes when those get in the way of gameplay 9
  • 10. Challenge Orientation Players who score high prefer difficult games and hard challenges Players who score low prefer easier or casual games 10
  • 11. Goal Orientation Players who score high enjoy completing game goals and like to complete games 100%, explore all the options, and complete all the collections Players who score low might leave optional quests or achievements unfinished 11
  • 12. Measurement Scale We created a measurement scale with 25 Likert items (5 items per trait) Validated with exploratory (N = 175) and confirmatory (N = 157) factor analysis, and test-retest reliability (N = 70) Model Fit Indices (from CFA) CFI = .927 (good if ≥ .90) RMSEA = .058 (good if < .08) SRMR = .067 (good if < .08) 12
  • 13. Mean Scores and Reliability Player Traits Mean Std. Deviation Consistency (α) Test-retest reliability (r) Social orientation 51.4% 24.7 .914 .906 Aesthetic orientation 80.1% 14.8 .753 .763 Narrative orientation 77.7% 18.6 .843 .768 Challenge orientation 64.8% 18.6 .854 .813 Goal orientation 58.2% 19.9 .819 .844 13 (with N = 332) (from EFA; N = 175) (with N = 70)
  • 14. Correlation with Personality Traits Player Traits Extrav. Agree. Consc. Neurot. Open. Social orientation .254 .149 - -.129 - Aesthetic orientation - - - - .248 Narrative orientation -.169 - - - .127 Challenge orientation - - - -.175 - Goal orientation - - .141 .118 - 14 Included coefficients (Pearson’s r) are significant at p < .05.
  • 15. Correlation with Game Elements Player Traits Strat. Res. Manag. Puzzle Artistic Movement Sports & Cards Social orientation .205 - .154 .199 Aesthetic orientation - .163 - -.130 Narrative orientation - - -.113 -.224 Challenge orientation .202 .234 - .130 Goal orientation .131 .180 - - 15 Included coefficients (Pearson’s r) are significant at p < .05.
  • 16. Correlation with Game Elements Player Traits Role- playing Virtual Goods Simulation Action Social orientation - .229 - .241 Aesthetic orientation .479 .305 .521 .311 Narrative orientation .492 - .396 - Challenge orientation .111 - - .403 Goal orientation .210 .248 .133 - 16 Included coefficients (Pearson’s r) are significant at p < .05.
  • 17. Correlation with Playing Styles Player Traits Multipl. Abstract Interac. Solo Play Comp. Comm. Casual Play Social orientation .818 - -.115 .460 .115 Aesthetic orientation - - .363 - - Narrative orientation -.166 - .256 -.133 - Challenge orientation .263 .145 .238 .271 -.173 Goal orientation - - - - - 17 Included coefficients (Pearson’s r) are significant at p < .05.
  • 18. Takeaways We introduced a new player traits model that solves the issues identified in previous work We created and validated a 25-item measurement scale We showed that player traits are somewhat correlated, but different than personality traits We showed that player traits are correlated to preferred game elements and playing styles 18
  • 19. Applications To select participants for game tests To better understand game tests according to participant’s gaming preferences To give designers and game studios more accurate insights about their audience To target market campaigns to the right audience 19
  • 20. Future Work Continue validating the scale with larger samples Continue studying correlations with other models Compare participants’ self- reported preferences with their actual behaviour in games 20
  • 21. Thank you! A Trait Model and Scale of Game Playing Preferences http://hcigames.com/player-traits CONTACT Gustavo F. Tondello gustavo@tondello.com @GustavoTondello Acknowledgments: This work was supported by the CNPq Brazil, SSHRC (IMMERSe), NSERC Discovery, NSERC CREATE SWaGUR, and CFI, and presented at INTERACT 2019. 21 Take the test!