The document discusses enhancing empathy and emotion in mental health training. It proposes using activities like role-playing exercises and real-life narratives to help trainees understand conditions like schizophrenia and mental health recovery from the patient's perspective. References are provided on topics like emotional intelligence, experiential learning, and building empathy through understanding other viewpoints. Barriers to developing empathy, like assumptions and fatigue, are also addressed.
The document discusses human values, beliefs, and kinds. It addresses what values are, where they come from, and that they are developed early in life. Values are described as central "shoulds" and "oughts" that come in two kinds - terminal values which are goals or ideals, and instrumental values which are behaviors that help achieve terminal values. The document also discusses "human kinds" which are roles or scripts that define who someone is or can be and allow prediction of behavior.
Confidence Level Explicitation in collaborative SGmusart
Presentation of the paper by Mireia Usart, Margarida Romero and Esteve Almirall included in the SGDA 2011 Lisbon conference on Serious Games proceedings.
Stauner, N., & Ozer, D. J. (2012). Matching goals to values: Correlations follow semantic similarities. Poster presented at the 92nd convention of the Western Psychological Association, San Francisco, CA.
Ольга Васкес Руано. Сессия: «Человеческий капитал и городская среда: социокул...Moscow Urban Forum
This document discusses the relationship between human capital, urban environments, and culture. It addresses how cultural profiling can be used to measure a business's culture and compare it to other cultures. It also explores how to attract the right businesses and retain human capital within a city's job market. Additionally, it examines how the sensory experience of a city can be enhanced and leveraged economically.
In the Game: Interactive Digital Media, Physical Activity, Health and WellbeingAlasdair Thin
The document discusses using interactive digital media like video games and mobile technologies to promote physical activity and wellness. It proposes strategies like expanding the definition of media for health interventions to include emerging technologies, and encouraging technology companies to develop products that track and promote physical activity. Overall, the document argues that interactive digital media could potentially support public health goals through persuasive experiences, immediate rewards for exercise, and by making exercise more accessible and socially inclusive.
This chapter defines affordances and discusses their use in describing technologies. It outlines Gibson's original definition of affordances as objective properties in the environment related to an actor's abilities. Norman later adapted the term for human-computer interaction to include perceived properties. The chapter discusses debates around affordances and proposes they are useful for understanding how technologies enable actions and should be designed to maximize both usefulness and usability.
This document discusses the reasons why people drink alcohol, the factors that influence the effects of alcohol on mental health, and some of the risks that drinking can pose for mental health conditions. It notes that alcohol is considered more harmful than drugs like heroin or crack according to research. The document also asks quiz questions and provides information on where to find local help and support for issues related to alcohol and mental health.
The document discusses human values, beliefs, and kinds. It addresses what values are, where they come from, and that they are developed early in life. Values are described as central "shoulds" and "oughts" that come in two kinds - terminal values which are goals or ideals, and instrumental values which are behaviors that help achieve terminal values. The document also discusses "human kinds" which are roles or scripts that define who someone is or can be and allow prediction of behavior.
Confidence Level Explicitation in collaborative SGmusart
Presentation of the paper by Mireia Usart, Margarida Romero and Esteve Almirall included in the SGDA 2011 Lisbon conference on Serious Games proceedings.
Stauner, N., & Ozer, D. J. (2012). Matching goals to values: Correlations follow semantic similarities. Poster presented at the 92nd convention of the Western Psychological Association, San Francisco, CA.
Ольга Васкес Руано. Сессия: «Человеческий капитал и городская среда: социокул...Moscow Urban Forum
This document discusses the relationship between human capital, urban environments, and culture. It addresses how cultural profiling can be used to measure a business's culture and compare it to other cultures. It also explores how to attract the right businesses and retain human capital within a city's job market. Additionally, it examines how the sensory experience of a city can be enhanced and leveraged economically.
In the Game: Interactive Digital Media, Physical Activity, Health and WellbeingAlasdair Thin
The document discusses using interactive digital media like video games and mobile technologies to promote physical activity and wellness. It proposes strategies like expanding the definition of media for health interventions to include emerging technologies, and encouraging technology companies to develop products that track and promote physical activity. Overall, the document argues that interactive digital media could potentially support public health goals through persuasive experiences, immediate rewards for exercise, and by making exercise more accessible and socially inclusive.
This chapter defines affordances and discusses their use in describing technologies. It outlines Gibson's original definition of affordances as objective properties in the environment related to an actor's abilities. Norman later adapted the term for human-computer interaction to include perceived properties. The chapter discusses debates around affordances and proposes they are useful for understanding how technologies enable actions and should be designed to maximize both usefulness and usability.
This document discusses the reasons why people drink alcohol, the factors that influence the effects of alcohol on mental health, and some of the risks that drinking can pose for mental health conditions. It notes that alcohol is considered more harmful than drugs like heroin or crack according to research. The document also asks quiz questions and provides information on where to find local help and support for issues related to alcohol and mental health.
We have the expertise and experience to build your brand, spread your message and make you look great. Need t-shirt, pens, bags, tote, corporate uniforms, awards or anything else you can print a logo on? We've got it!
Listening skills are important for credibility, support, exchanging information, and avoiding finding fault or criticizing. Active listening involves games, encouragement, clarity, enthusiasm, eye contact, and a good environment. Effective listening is as powerful a communication tool as speaking well.
This document discusses two main types of personal change: intrinsic change that comes from within an individual, such as changes in marital status, health, jobs or relocation, and extrinsic change that is imposed on an individual from outside factors like health issues, disasters or technological changes. It notes that extrinsic change can cause negative emotions like doubt, anxiety and resistance. The document provides strategies for managing change, such as developing a willingness and commitment to change, focusing on strengths over limitations, setting clear goals, and taking determined action through communication and goal setting.
This document discusses inclusive learning and reflections on personal and professional experiences with inclusion. It covers several key topics related to inclusion such as the Salamanca Statement, the Index for Inclusion, special educational needs, belongingness, teaching and learning transformations, community and courage. The document references many works and concludes that we need courage to promote inclusion.
The document discusses the concept of social reciprocity. It defines reciprocity as the mutual exchange of resources or feelings between individuals, groups, or organizations. It explores reciprocity through various academic lenses such as political science, economics, neurology, psychology, and philosophy. It also provides examples of how understanding reciprocity can help with fundraising, organizing, leadership, and advocacy. The overall message is that reciprocity serves both individual and social functions, and that it has the potential for positive social change when approached with an ideal of mutual benefit.
This document discusses customized, interactive software for early learners. It begins by explaining why this topic is applicable to early learners, noting decades of research showing technology supports learning in many areas. It then defines what customization and interactivity really mean, emphasizing how customization allows learners to progress based on their own abilities rather than predefined expectations. Finally, it outlines how interactivity and customization intersect in the learning process when guided by best practices for early learners.
This document summarizes Vicki Suter's presentation at the 2007 AERA Conference on learning and the sense of presence in the virtual world Second Life. The presentation defines presence as an action-based process and contextualized individual experience. It proposes using an ethnographic action-based approach and activity theory as a conceptual framework to study how the sense of presence develops for individuals engaged in collaborative learning activities in Second Life. The study aims to provide insights into design attributes that may contribute to developing a sense of presence to support collaborative learning in 3D virtual worlds.
Pamela Rutledge: Video games, Problem Solving and Self-EfficacyPamela Rutledge
1. Video games can improve problem solving skills and self-efficacy through mastery experiences as players conquer challenges within games.
2. Games impact self-efficacy in several ways such as expanding identity, generating learning communities, and encouraging intrinsic motivation.
3. Flow state, or being in the zone, can be achieved through games as the balance is struck between the difficulty of challenges and players' skills.
This document outlines a proposed study to examine how people reconstruct their identities following the loss of an important collective identity referent like their work organization or occupation. The study would investigate what identity resources people draw upon, like identifying with a new referent, developing a new possible self, or finding redemptive meaning in their experience. It is hypothesized that these identity resources will relate to better psychological well-being and career success following the loss. The proposed study involves interviews to understand what resources are used, then a survey of people who lost specific jobs to test the hypotheses. The findings could provide insights into identity construction after loss and outcomes of unemployment.
The document discusses a proposed research study examining how people reconstruct their identity after losing their job due to organizational or occupational loss. It hypothesizes that drawing on certain identity resources like identifying with extant groups, focusing on redemptive experiences, and emphasizing communal themes in one's life story can help support well-being and career success. The study would use interviews in a first phase to understand what identity resources people draw on, and then surveys in a second phase to test these hypotheses.
A collaboration is a collaboration is a collaborationJohn Thomas
The document discusses various aspects of collaboration through the lens of games and simulations. It covers potential components of collaboration, different situational factors that influence collaboration, and the need to define collaboration skills more precisely. The document also references different theories of intelligence and discusses how collaboration skills can be impacted by emotional intelligence. Team-building exercises are discussed along with their potential limitations in teaching collaboration skills.
This document discusses situated learning, which involves contextualized, problem-based scenarios set in authentic places. It emphasizes using cases, stories, and real-world settings to create genuine learning experiences. Situated learning aims to make learning mobile and augmented by placing it within actual contexts through documentary-style field research.
This document provides an introduction to key concepts in psychology. It discusses cognition, artificial intelligence, thinking, concepts, problem solving, reasoning, decision making, intelligence, language, and cognitive appraisal and stress. Specifically, it defines these terms and describes their importance in psychology, highlighting that cognition refers to how information is processed and manipulated in thinking and knowing, concepts allow for generalization and association, while problem solving involves finding solutions and rethinking problems over time.
The document outlines an organizing framework for a class on teaching, learning, and transformation. It discusses goals of understanding different types of knowledge, power dynamics, and making education more intentional and effective for social change work. Key aspects of the framework include assumptions about learning, resources, activities like discussion and reflection, and the impact of expanding awareness and ability to integrate education. Matrices on fields of understanding and relating different educational approaches to levels of control and creativity are also presented.
This document provides a literature review and methodology for a phenomenological study on listening in coaching. Some key points:
1) Despite its importance, there is little research on listening in coaching. The study aims to explore the interpretive nature of listening through coach-client experiences.
2) Literature suggests listening is key to the coaching relationship but provides little detail on the process. Cox's theory of "authentic listening" incorporates misunderstanding to examine perspectives.
3) The study uses interpretative phenomenological analysis to explore how challenges to client perspectives through values, assumptions and emotions shape experiences of being heard. The researcher takes a phenomenological hermeneutic approach to understand meanings in experiences.
This document discusses interpersonal communication and includes sections on defining interpersonal communication, overarching goals of better communication skills like listening and thinking before speaking, enlarging conversations by disclosing information and using behavioral blends, barriers like not listening attentively and one's own thoughts, and a plan of action to remember to listen effectively and avoid distractions.
1. The document discusses how collaborative game-based learning can be supported through knowledge group awareness. It proposes eliciting students' prior knowledge, knowledge constructed during tasks, and judgments of learning to increase awareness of group members' knowledge.
2. A serious game is described that elicits these three types of knowledge elicitation. Preliminary results show increased interactions but no significant effect on collaboration or performance. Further studies are planned.
3. The document recommends supporting collaborative processes through knowledge awareness widgets, creating intragroup collaboration against intergroup competition, and providing communication tools.
This document summarizes research on defining and analyzing culture through the lens of psychology. It discusses defining culture, using moderation and mediation analyses to unpack cultural elements, measures of individual-level self-representation like self-construal, the influence of culture on cognition, emotion, and motivation, and challenges in experimentally manipulating culture. The overall goal is to advance the scientific study of how culture operates at the individual level to influence social psychological outcomes.
Creativity and innovation can be learned through participation in authentic settings that provide constraints and opportunities for mastery. Education needs to bring design-mode thinking into the core curriculum by empowering learners as knowledge workers and changing contexts to generate new perspectives. Micro-case studies show how creativity emerges through a combination of mastery, openness to new ideas, and organizational structures that support double competencies.
We have the expertise and experience to build your brand, spread your message and make you look great. Need t-shirt, pens, bags, tote, corporate uniforms, awards or anything else you can print a logo on? We've got it!
Listening skills are important for credibility, support, exchanging information, and avoiding finding fault or criticizing. Active listening involves games, encouragement, clarity, enthusiasm, eye contact, and a good environment. Effective listening is as powerful a communication tool as speaking well.
This document discusses two main types of personal change: intrinsic change that comes from within an individual, such as changes in marital status, health, jobs or relocation, and extrinsic change that is imposed on an individual from outside factors like health issues, disasters or technological changes. It notes that extrinsic change can cause negative emotions like doubt, anxiety and resistance. The document provides strategies for managing change, such as developing a willingness and commitment to change, focusing on strengths over limitations, setting clear goals, and taking determined action through communication and goal setting.
This document discusses inclusive learning and reflections on personal and professional experiences with inclusion. It covers several key topics related to inclusion such as the Salamanca Statement, the Index for Inclusion, special educational needs, belongingness, teaching and learning transformations, community and courage. The document references many works and concludes that we need courage to promote inclusion.
The document discusses the concept of social reciprocity. It defines reciprocity as the mutual exchange of resources or feelings between individuals, groups, or organizations. It explores reciprocity through various academic lenses such as political science, economics, neurology, psychology, and philosophy. It also provides examples of how understanding reciprocity can help with fundraising, organizing, leadership, and advocacy. The overall message is that reciprocity serves both individual and social functions, and that it has the potential for positive social change when approached with an ideal of mutual benefit.
This document discusses customized, interactive software for early learners. It begins by explaining why this topic is applicable to early learners, noting decades of research showing technology supports learning in many areas. It then defines what customization and interactivity really mean, emphasizing how customization allows learners to progress based on their own abilities rather than predefined expectations. Finally, it outlines how interactivity and customization intersect in the learning process when guided by best practices for early learners.
This document summarizes Vicki Suter's presentation at the 2007 AERA Conference on learning and the sense of presence in the virtual world Second Life. The presentation defines presence as an action-based process and contextualized individual experience. It proposes using an ethnographic action-based approach and activity theory as a conceptual framework to study how the sense of presence develops for individuals engaged in collaborative learning activities in Second Life. The study aims to provide insights into design attributes that may contribute to developing a sense of presence to support collaborative learning in 3D virtual worlds.
Pamela Rutledge: Video games, Problem Solving and Self-EfficacyPamela Rutledge
1. Video games can improve problem solving skills and self-efficacy through mastery experiences as players conquer challenges within games.
2. Games impact self-efficacy in several ways such as expanding identity, generating learning communities, and encouraging intrinsic motivation.
3. Flow state, or being in the zone, can be achieved through games as the balance is struck between the difficulty of challenges and players' skills.
This document outlines a proposed study to examine how people reconstruct their identities following the loss of an important collective identity referent like their work organization or occupation. The study would investigate what identity resources people draw upon, like identifying with a new referent, developing a new possible self, or finding redemptive meaning in their experience. It is hypothesized that these identity resources will relate to better psychological well-being and career success following the loss. The proposed study involves interviews to understand what resources are used, then a survey of people who lost specific jobs to test the hypotheses. The findings could provide insights into identity construction after loss and outcomes of unemployment.
The document discusses a proposed research study examining how people reconstruct their identity after losing their job due to organizational or occupational loss. It hypothesizes that drawing on certain identity resources like identifying with extant groups, focusing on redemptive experiences, and emphasizing communal themes in one's life story can help support well-being and career success. The study would use interviews in a first phase to understand what identity resources people draw on, and then surveys in a second phase to test these hypotheses.
A collaboration is a collaboration is a collaborationJohn Thomas
The document discusses various aspects of collaboration through the lens of games and simulations. It covers potential components of collaboration, different situational factors that influence collaboration, and the need to define collaboration skills more precisely. The document also references different theories of intelligence and discusses how collaboration skills can be impacted by emotional intelligence. Team-building exercises are discussed along with their potential limitations in teaching collaboration skills.
This document discusses situated learning, which involves contextualized, problem-based scenarios set in authentic places. It emphasizes using cases, stories, and real-world settings to create genuine learning experiences. Situated learning aims to make learning mobile and augmented by placing it within actual contexts through documentary-style field research.
This document provides an introduction to key concepts in psychology. It discusses cognition, artificial intelligence, thinking, concepts, problem solving, reasoning, decision making, intelligence, language, and cognitive appraisal and stress. Specifically, it defines these terms and describes their importance in psychology, highlighting that cognition refers to how information is processed and manipulated in thinking and knowing, concepts allow for generalization and association, while problem solving involves finding solutions and rethinking problems over time.
The document outlines an organizing framework for a class on teaching, learning, and transformation. It discusses goals of understanding different types of knowledge, power dynamics, and making education more intentional and effective for social change work. Key aspects of the framework include assumptions about learning, resources, activities like discussion and reflection, and the impact of expanding awareness and ability to integrate education. Matrices on fields of understanding and relating different educational approaches to levels of control and creativity are also presented.
This document provides a literature review and methodology for a phenomenological study on listening in coaching. Some key points:
1) Despite its importance, there is little research on listening in coaching. The study aims to explore the interpretive nature of listening through coach-client experiences.
2) Literature suggests listening is key to the coaching relationship but provides little detail on the process. Cox's theory of "authentic listening" incorporates misunderstanding to examine perspectives.
3) The study uses interpretative phenomenological analysis to explore how challenges to client perspectives through values, assumptions and emotions shape experiences of being heard. The researcher takes a phenomenological hermeneutic approach to understand meanings in experiences.
This document discusses interpersonal communication and includes sections on defining interpersonal communication, overarching goals of better communication skills like listening and thinking before speaking, enlarging conversations by disclosing information and using behavioral blends, barriers like not listening attentively and one's own thoughts, and a plan of action to remember to listen effectively and avoid distractions.
1. The document discusses how collaborative game-based learning can be supported through knowledge group awareness. It proposes eliciting students' prior knowledge, knowledge constructed during tasks, and judgments of learning to increase awareness of group members' knowledge.
2. A serious game is described that elicits these three types of knowledge elicitation. Preliminary results show increased interactions but no significant effect on collaboration or performance. Further studies are planned.
3. The document recommends supporting collaborative processes through knowledge awareness widgets, creating intragroup collaboration against intergroup competition, and providing communication tools.
This document summarizes research on defining and analyzing culture through the lens of psychology. It discusses defining culture, using moderation and mediation analyses to unpack cultural elements, measures of individual-level self-representation like self-construal, the influence of culture on cognition, emotion, and motivation, and challenges in experimentally manipulating culture. The overall goal is to advance the scientific study of how culture operates at the individual level to influence social psychological outcomes.
Creativity and innovation can be learned through participation in authentic settings that provide constraints and opportunities for mastery. Education needs to bring design-mode thinking into the core curriculum by empowering learners as knowledge workers and changing contexts to generate new perspectives. Micro-case studies show how creativity emerges through a combination of mastery, openness to new ideas, and organizational structures that support double competencies.
Relationships : An Evidence Based Approachebbnflow
What is the future of relationships in work and how does this impact on organisational change?
Are the psychological contracts in the modern workplace significantly different from those of the past and how does this impact on we manage Organisational Change?
Are potentially leading to lower supervision, increasing intensity of social exchanges, fewer face to face interactions etc
In this session I will be deep diving into the importance of relationships in Organisational Change and how they might be changing.
Designing Improved learning through ReflectionWSSU CETL
The document discusses the importance of reflection for deep learning. Reflection involves critically considering one's own learning process and experiences. It can lead to changes in cognitive structures and deeper understanding. The document provides guidelines for reflection activities and characteristics of reflective learners. It also gives examples of techniques to encourage reflection like learning portfolios, journals, and discussion forums.
New Methods And New Research Questions For Studying Virtual EnvironmentsUniversity of Hawaii
Second Life, World of Warcraft, and Facebook are where digital natives dwell. However, research methods and data analysis tools lag behind development of these virtual communities. In this paper, we will situate Transana video/audio analytic tool in the analysis of language learner virtual (inter)actions in Second Life.
This document debunks several myths and assumptions about agile practices. It questions the validity of claims made in agile books and frameworks by pointing to a lack of empirical evidence. It also challenges the concepts of self-organization and values in agile teams, arguing that factors like culture, context and life conditions influence group dynamics in complex ways. The document advocates for an experimental mindset to explore agile concepts through informed experiments and verification rather than accepting claims at face value. It concludes by encouraging readers to question assumptions and explore ideas for themselves.
This document discusses work-life balance, including its definition, importance, and implications. It examines statistics showing that many employees work long hours and experience negative health effects. Unhealthy work-life balance can cause unhappiness, exhaustion, and poor relationships. Achieving better balance provides benefits like increased productivity, commitment, and individual well-being. Employers can help through family-friendly policies, training, and flexibility. Laws also support practices like parental leave, flexible hours, and time off for care responsibilities.
This document provides an overview of anorexia, including defining it, examining statistics and prevalence, identifying signs and symptoms, exploring causes and effects, and describing treatment options. It aims to help learners understand this mental health difficulty. Key points covered include that anorexia primarily affects females aged 14-18, involves an intense fear of gaining weight and distorted body image, and has biological, psychological, and socio-cultural causes.
This document provides an overview of psychosis, including what it is, common symptoms, potential causes, and treatment options. It defines psychosis as a change in mental state involving hallucinations and delusions. Main symptoms are identified as hallucinations, delusions, thought disturbances, and lack of insight. Potential causes discussed include physical, substance-induced, medication-related, inherited vulnerability, traumatic experiences, and imbalances in neurotransmitters like dopamine and serotonin. First episode psychosis and first aid approaches are also summarized.
The document discusses a training session on the relationship between mental health and exercise, activity, and sport. It covers topics like defining different types of physical activity, the benefits of exercise for both mental and physical health, common barriers to exercise, and developing an action plan. The session aims to help participants recognize how physical activity can be used as a coping strategy for mental health issues and provide tips for establishing a regular routine.
This document provides an overview of understanding learning disabilities. It introduces the topic for day one of a training program. The objectives are to define learning disability, identify facts about it, examine early signs, identify common signs and symptoms, discuss how it is diagnosed, describe different types, discuss associated conditions, and consider issues related to learning disability, mental health, ethnicity and age. [/SUMMARY]
This document discusses recognizing and responding to mental health crises. It defines a crisis as a brief psychological response to severe stress that confronts a person with circumstances outside their control. Crises can be developmental, situational, or complex. The typical phases of a crisis are impact, aftermath, and recovery. When supporting someone in crisis, it is important to assess for suicide or self-harm, provide reassurance and information, and encourage self-support. Professional support services that may help those experiencing a crisis include GPs, crisis resolution teams, A&E departments, crisis lines, and online resources.
This document discusses insomnia, including its definition, types, symptoms, causes, and treatment options. It aims to help participants understand insomnia by recognizing the importance of sleep, identifying insomnia symptoms, examining statistics on insomnia prevalence, describing causes like stress or medications, discussing types such as chronic or transient, and identifying strategies to improve sleep quality like maintaining good sleep hygiene and lifestyle habits. The presentation provides an overview of insomnia for educational purposes.
Children, Young People and Mental HealthSimon Muir
This document discusses children and young people's mental health. It aims to look at the prevalence of mental health problems, common signs of distress, risk factors, types of problems, and support services. Some key points covered include that around 1 in 10 children have a diagnosable mental disorder, risk factors can be genetic, psychological or social, and the most common types of problems are anxiety, depression, ADHD, conduct disorder, eating disorders and bipolar disorder. Support services discussed include GPs, child and adolescent mental health services, counseling, and organizations like MIND and Young Minds.
The document discusses the constructivist theory of learning. It defines constructivism as a philosophy that individuals construct their own understanding through experiences and reflection. Key aspects of constructivism include: (1) knowledge is actively constructed rather than passed on, (2) learning requires meaningful engagement and interaction, (3) prior knowledge influences new learning. The document contrasts traditional and constructivist classrooms, noting constructivism emphasizes interactive, student-centered learning over repetition. It provides examples of applying constructivism such as encouraging student questions and critical thinking.
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
Philippine Edukasyong Pantahanan at Pangkabuhayan (EPP) CurriculumMJDuyan
(𝐓𝐋𝐄 𝟏𝟎𝟎) (𝐋𝐞𝐬𝐬𝐨𝐧 𝟏)-𝐏𝐫𝐞𝐥𝐢𝐦𝐬
𝐃𝐢𝐬𝐜𝐮𝐬𝐬 𝐭𝐡𝐞 𝐄𝐏𝐏 𝐂𝐮𝐫𝐫𝐢𝐜𝐮𝐥𝐮𝐦 𝐢𝐧 𝐭𝐡𝐞 𝐏𝐡𝐢𝐥𝐢𝐩𝐩𝐢𝐧𝐞𝐬:
- Understand the goals and objectives of the Edukasyong Pantahanan at Pangkabuhayan (EPP) curriculum, recognizing its importance in fostering practical life skills and values among students. Students will also be able to identify the key components and subjects covered, such as agriculture, home economics, industrial arts, and information and communication technology.
𝐄𝐱𝐩𝐥𝐚𝐢𝐧 𝐭𝐡𝐞 𝐍𝐚𝐭𝐮𝐫𝐞 𝐚𝐧𝐝 𝐒𝐜𝐨𝐩𝐞 𝐨𝐟 𝐚𝐧 𝐄𝐧𝐭𝐫𝐞𝐩𝐫𝐞𝐧𝐞𝐮𝐫:
-Define entrepreneurship, distinguishing it from general business activities by emphasizing its focus on innovation, risk-taking, and value creation. Students will describe the characteristics and traits of successful entrepreneurs, including their roles and responsibilities, and discuss the broader economic and social impacts of entrepreneurial activities on both local and global scales.
The chapter Lifelines of National Economy in Class 10 Geography focuses on the various modes of transportation and communication that play a vital role in the economic development of a country. These lifelines are crucial for the movement of goods, services, and people, thereby connecting different regions and promoting economic activities.
Gender and Mental Health - Counselling and Family Therapy Applications and In...PsychoTech Services
A proprietary approach developed by bringing together the best of learning theories from Psychology, design principles from the world of visualization, and pedagogical methods from over a decade of training experience, that enables you to: Learn better, faster!
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
2. Setting the Scene
Mental Health Training and
Education
Variety of Topics and
Subjects
Who are the learners?
What do they do?
3. The Positive
Case studies
Quizzes and self tests
Video and audio clips
Group discussion / debate
Writing and explaining tasks
Problem solving in small
groups Employing the critical lenses
Brookfield (1995)
4. Why is this important?
Steiner (1999), Achieving Emotional Literacy
5. ‘You never really
understand a person
until you consider
things from his point
of view....until you
climb into his skin
and walk around in it’
(To Kill A Mockingbird, 1962)
6. ‘Emotional factors
are much more important
than qualifications’
‘They are the essential
lubricant in the establishment
of empathy and rapport’
(Kite and Kay, 2012, p 82)
7. So, What Am I Going To do?
• Activity 1: Role Play
Exercise on Voice
Hearing (Understanding
Schizophrenia)
• Activity 2: Real Life
Narrative
(Understanding
Recovery in Mental
Health)
8. Ferris, 2009
Role Play
Probing the Theories
Zucherro,
1998 Emotional Empathic Learning
Client Intelligence
(Gair, 2008, Hodges
Experiences (Goleman, 1995) and Klein, 2001)
Experiential Learning Co-operative Learning
(Kolb, 1984) (Slavin, 1995)
Action Learning
Multiple Intelligence
Empathy (McGill and
(Gardner, 1993)
Brockbank, 2003)
9. Potential Barriers
Can real empathy be Many people have assumptions
taught? ( and prejudices hampering
Martinuzzi, 2006) awareness ( Kite and Kay, 2012)
‘creeping cynicism’
(Haslam, 2007, p
36)
Some people more Associated with
adept (Hodges and ‘compassion fatigue’
Klein, 2001) (Haslam, 2007, p 36)
We all have capacity, learning can Can be built on, becomes
engender ‘empathic arousal’ stronger as we try
(Hourdequin, 2011, p 405) (Martinuzzi, 2006)
10.
11. References
Baron – Cohen, S (2012, p 130) Zero degrees of empathy: a new theory of human cruelty. London: Penguin
Brookfield, SD (1995) Becoming a Critically Reflective Teacher. New York: Jossey Bass
Ferris, WP (2009) ‘Demonstrating the challenge of behaving with emotional intelligence in a team setting: an on line / on ground
experiential experience’ Organization Management Journal, 6(1) : pp 23 - 38
Gair, S (2008) ‘Walking a mile in another person’s shoes: contemplating limitations and learning on the road to accurate empathy’
Advances in Social Work and Welfare, 10 (1): pp 19 – 29
Gardner, D (1993) Frames of Mind: Theory of Multiple Intelligences. New York: Basic Books
Goleman, D (1995) Working with Emotional Intelligence. London: Bloomsbury
Haslam, N (2007, p 36) Introduction to Personality and Intelligence. London: Sage Publications
Hordequin, M (2011) ‘Empathy, shared intentionality and motivation by moral reasons’ Ethic Theory Moral Practice, 15 (not defined) : pp
403 - 419
Hodges, SD and Klein, KJK (2001) ‘Regulating the costs of empathy: the price of being human’ Journal of Social Economics, 30 (not
defined) : pp 437- 452
Kite, N and Kay, F (2012, p 82) Understanding Emotional Intelligence: Strategies for boosting your EQ and using it in the work place.
London: Kogan Page
Kolb , DA (1984) Experiential Learning: experience as the source of learning and development. New Jersey: Prentice Hall
12. References (continued)
Martinuzzi, B( 2006) Empathy and Leadership. [ONLINE] Available at:
http://www.mindtools.com/pages/article/newLdr_75.htm. [Accessed 21 September 2012].
McGill, I and Brockbank, A (2003) The Action Learning Handbook, Powerful Techniques for Education Professionals,
Development and Training. London: Routledge Farmer
Slavin, RE (1995) Cooperative Learning: Theory, Research and Practice. Boston: Allyn and Bacon
Steiner, C (1999) Achieving Emotional Literacy, A Personal Program to Increase Emotional Intelligence. London: Bloomsbury
To Kill A Mockingbird (1962) Film. Directed by Robert Mulligan. USA: Universal Pictures
Zucherro, RA (1998) ‘A unique model of Training Mental Health Professionals to work with Older Adults’ Educational
Gerontology, 24(3) : pp 265 - 278
13. References (pictures)
Accelerateme (2012), barriers to personal growth [ONLINE]. Available at: http://accelerateme.net/wp-content/uploads/2012/01/barriers-to-
personal-growth.jpg [Accessed 22 September 2012]
Basic Digital Photography (2012), A Guide to Various Camera Modes [ONLINE]. Available at: http://www.basic-digital-
photography.com/a-guide-to-camera-modes.html [Accessed 21 September 2012]
Doctormacro (2011), Peck, Gregory (To Kill a Mockingbird) [ONLINE]. Available at:
http://www.doctormacro.com/Images/Peck,%20Gregory/Annex/Annex%20-
%20Peck,%20Gregory%20%28To%20Kill%20a%20Mockingbird%29_01.jpg [Accessed 22 September 2012]
Photographyblogger (2010), Question Mark 2 [ONLINE]. Available at: http://www.photographyblogger.net/wp-
content/uploads/2010/07/question-mark2.jpg [Accessed 22 September 2012]
Profiting with Public Relations (2007), bridge the gap 2 [ONLINE]. Available at: http://profitingwithpublicrelations.com/wp-
content/uploads/2012/07/bridge-the-gap2.jpg [Accessed 22 September 2012]
123rf (2012), Caucasian man ok sign agreement portrait isolated studio on black background [ONLINE]. Available at:
http://us.cdn2.123rf.com/168nwm/ostill/ostill1112/ostill111200122/11635320-studio-portrait-on-black-background-of-a-funny-
expressive-caucasian-man.jpg [Accessed 22 September 2012]
University for Peace (2012), Empathy [ONLINE]. Available at: http://www.monitor.upeace.org/images/empathy.jpg [Accessed 22
September 2012]
Unknown (2011), Unknown [ONLINE]. Available at: http://ukokkasperstap.blogspot.co.uk/2011/05/detective-warns-over-twitter-
rumours.html [Accessed 21 September 2012]
Editor's Notes
Here is a synopsis of activities already embedded in my teaching and learning: case studies, quizzes and self tests, video and audio clips, group discussion / debate, writing and explaining tasks, problem solving in small groups.These activities are aimed at actively engaging learners in understanding mental health ill and improving mental well being.They have engendered debate, enhanced cooperative learning and problem solving. They are mainly cognitive based and in delivery and focus they are very humanistic, they are person centred. Employing the critical lenses (Brookfield, 1995).To date, such activities have met with a largely positive response. (Note: Highlight some responses)From my own self reflective, autobiographical positionthis work requires building on for the future. It is my belief that these activities, though positive, requires individuals to experience empathy and empathic understanding within their learning. My intention is not to reinvent what I do but simply enhance what exists by shifting the focus of attention to a more desirable affective learning process.
Why is this important?, why bother?To recognise, understand and identify with another person’s feelings. To be able to tune in and interact with people much more effectively. In essence, for me, this is central to helping and developing people to support people more effectively, it is hoped.
Perhaps this is best summed up in the film, To Kill A Mockingbird (1962). The film features Gregory Peck as Atticus Finch defending a black man falsely accused of rape in this court room drama. Perhaps, lets go be much bolder.
What am I going to do in an attempt to improve teaching and learning?Activity 1 and Activity 2 described.
Empathic Learning This is not a stand alone theory. It is embedded and inherent in many of these processes. Gair (2008) discusses the merits ofempathic listening, communication processes and achieving accurate empathy. Hodges and Klein (2001) conversely discuss empathy in terms of using our cognitive ability in a helping role as well as the impact of personality and self experience. Emotional Intelligence We always associate Goleman with Emotional Intelligence. Clearly, there are others, the aforementioned, Kite and Kay (2012). The Godfather, Goleman describes the importance of empathy at the heart of his Emotional Intelligence theory. Key features include, developing self awareness, relationship building and altruism. Multiple Intelligence Gardner is the chief protagonist of this theory. The poignant intelligence emerging within this theory is interpersonal intelligence. The linkage to empathy is clear, Gardner describes interpersonal intelligence as understanding other people and their feelings. Also relevant here is Intrapersonal, this is framed as understanding one self in a social and communicative process, self regulation and self awareness. How do we manage the thoughts and feelings that occur in our interactions? Experiential Learning From a process point of view, my activities very much mirror the four stage cycle which Kolb documents as, concrete experience, reflection, abstract concepts and active experimentation. But lets look beyond Kolb. Ferris (2009) focuses on developing social and self awareness leading to emotional intelligence through role play, blending in the analytical, respect for diversity and difference. Zucherro(1998) adopts a morecognitive based approach (mental health) providing a real life experience of another and creating activities to increase knowledge and sensitivity. This is seen to be indispensible in the therapeutic relationship. Action LearningIn brief, this is an adult learning area which focuses on learners working in small groups who develop knowledge by dealing with real issues with reflection and proposed action. It is McGill and Brockbank’s work that I have instantly seen as valuable, they describe empathy as a skill ‘sometimes rare in social interaction’ and focus on the power of emotion, differing empathy types, and again, self awareness in relation to action learning. Co-operative learning Again, this involves small groups working on differing activities, improving their understanding of the subject or topic / task whilst helping each other to learn to achieve that understanding. A number of theorists touch on the interpersonal Slavin (1995), for example. There is a focus here on problem solving, re-thinking concepts and ideas, joint communication, dealing with the conflicts that arise out of difference of opinion within the group.
In understanding
To end, in revisiting the importance of proposing this topic and theme in teaching and learning.