This document discusses game development methodology, specifically focusing on the pre-production phase. Some key points made:
1. Pre-production is for experimenting with prototypes and designing the game at a macro level before full production begins. This includes defining core gameplay and the first "publishable" playable build.
2. Many common beliefs around milestones, technology development, and design documentation are debunked. Instead, the document advocates for minimal documentation, parallel technology and gameplay development, and canceling projects if the first playable is unsatisfactory.
3. Production properly begins after pre-production delivers a "publishable" first playable build and macro design document defining the overall game structure at a high level in 5