The document provides guidance on assembling an effective team for a game jam project. It recommends having an experienced core team that is committed to completing the project, including at least one programmer and one artist. The core team members should want to make the game, enjoy working together, and be reliable. Additionally, it emphasizes the need for a product owner, clear vision and goals, prioritized product backlog, well-written user stories, and a ScrumMaster to facilitate the process and handle any obstacles. The team should aim to have a presentable first release by the end of the semester to demonstrate their progress.