This document contains code for a Tetris game implementation. It includes functions for:
- Drawing the game grid and pieces
- Detecting collisions and removing full rows
- Tracking the score, level, and current/next pieces
- Handling game events like pausing, restarting, and detecting a game over state
The core game logic involves randomly generating and moving falling pieces, removing full rows to increase the score, and checking for collisions to end the game.