2. TLE
Technology and livelihood education is one of the learning
areas of the Secondary Education Curriculum used in
Philippine Secondary Schools.
4 COMPONENT AREAS
ICT-Information and Communication Technology
HE-Home Economics
AFA-Agri-Fishery Arts
IA-Industrial Arts
3. Importance of TLE
Provides the students with the
necessary
experiences,valuable,knowledge,skills
and values. To give better output and
enhance the quality of education.
4. ICT
Information and Communication Technology
Mode of education that use ICT to
support,enhance,optimize the delivery of
information.
Includes:
Computer Hardware Servicing
Technical Drafting
Telecom Osp Installation
5. HE
Home Economics
Study of household group,its values,needs and
relationships
Also called FCS(Family and Consumer Sciences)
Household services
6. AFA
Agri-Fishery Arts
Provides students with adequate knowledge and
skills relating to agriculture and aquaculture
Includes:
Agriculture Crop Production
Animal Production
Aquaculture and Horticulture
7. IA
Industrial Arts
Educational program that features the fabrication
of objects in wood or metal using variety of
hand,power or machine tools
Reffered to as Technology Education
DIFFERENT SPECIALIZATION
Masonry
Plumbing
Carpentry
Shielded arc Welding
8. Automotive servicing
Driving
Electrical installation
Electronic repair
Drafting
Tile setting
Metal works
Pottery
Furniture making
Motorcycle and small engine servicing
9. ICT
Technology required for information processing, particularly
the use of electronic computers, communication devices and
software applications to convert,store,protect,process,transmit
and retrieve information
INFORMATION- knowledge obtained from reading,investigation,study
and research.
Tools to transmit info:
Telephone
Television
Radio
COMMUNICATION- act of transmitting,verbal or non-verbal
TECHNOLOGY- scientific knowledge,experience and
resources,vital/tool in communication
10. THE EVOLUTION OF COMPUTER
COMPUTER
Automatic,electronic,data processing system
Accepts data performs operations on data presents data and stores output as needed
process
User
Raw data Info.
11. COMPUTER CHANGE OVERTIME
ABACUS- invented in
1200 C.E. by
Chinese,add and
subtract and binary
counting.
NAPIER BONES-1617-
John Napier,multiply
and add
12. PASCALINE-1642-Blaise Pascal,operated
wheels,add and substract,also known as
arithmetic machine.
LEIBNIZ CALCULATOR-1694-Gottfried Leibniz,use
wheelsadd,substract,divide and multiply,also
called step reckoner.
14. DIFFERENCE ENGINE AND
ANALYTICAL ENGINE
DE-automatic mechanical
calculator designed to tabulate
polynomial functions. It was
designed in the 1820s, and was
first created by Charles
Babbage.
15. AE- a proposed mechanical
general-purpose computer
designed by English
mathematician and computer
pioneer Charles Babbage. It was
first described in 1837 as the
successor to Babbage's
difference engine, which was a
design for a simpler mechanical
calculator.
17. 1ST GEN COMPUTER-1942-
1956,used vacuum
tubes,big,expensive and
consumed a lot of electricity
Ex. UNIVAC-designed for
business by J. Presper Eckert and
John Mauchly
ENIAC-first
programmable and able to solve
large numerical problems-1945-
introduced Feb. 15,1946
18. 2ND GEN COMPUTER-
1956-1964-used
transistors and were
smaller,faster and
cheaper,less electricity
3RD GEN COMPUTER-
1964-1972-they used I.Cs
and
faster,cheaper,smaller
and reliable than the 1st
and 2nd.
19. 4TH GEN COMPUTER-intel
Pentium 4-1972
onward,microprocessor,smaller,por
table,reliable,cheaper and high
storage
5TH GEN COMPUTER-(robot)-
undergoing development,recognize
image,forecast weather
1st - 5th
Efficient and convenient,vacuum
tubes replaced by transistors,Ics and
microprocessors