Events.com wants to revamp its website to become the go-to online resource for people wanting to attend or promote events across the United States. The presentation covers conducting user research through focus groups and surveys, performing a competitive review of similar websites, creating personas based on user research findings, and using card sorting to help organize content and define site navigation. The information architecture process involves defining page types, sketching designs, creating site maps and wireframes, and testing prototypes with users.
Introduction to Information Architecture & Design - 2/13/16Robert Stribley
Introduction to Information Architecture & Design - Workshop as presented by Robert Stribley at SVA's School of Continuing Education, February 13th, 2016
Introduction to Information Architecture & Design - 2/13/16Robert Stribley
Introduction to Information Architecture & Design - Workshop as presented by Robert Stribley at SVA's School of Continuing Education, February 13th, 2016
Redesigning the Open Access Institutional RepositoryEdward Luca
This lecture presents a redesign project of UTS's institutional repository, OPUS. It explains some of the challenges faced by libraries in ensuring eRepository participation, and investigates three user groups - academics, librarians, and information seekers. User experience principles are used to address issues around navigation, terminology, and visual identity.
Presented as a guest lecture to Designing for the Web (Spring 2016) students.
Best Practices for Simplifying User ExperiencesRobert Stribley
Presentation on 5 select best practices to consider for simplifying user experiences. Adapted from a longer presentation for brief talk given 9/11/23 in New York, NY.
Designing for Privacy in an Increasingly Public World — Speed TalkRobert Stribley
Lightning talk version of my Designing for Privacy in an Increasingly Public World presentation for Design Museum Week, presented Wednesday, April 27, 2022
I gave this version of my Design for Privacy presentation to the NY Experience Group of Publicis Sapient on Monday, 4 October 2021. It includes examples of privacy and security issues, our role in designing for privacy as design professionals, as well as best practices for privacy to keep in mind.
No Transit: The Criminal Treatment of Transgender Asylum Seekers in the Unite...Robert Stribley
No Transit: The Criminal Treatment of Transgender Asylum Seekers in the United States
Prepared for the Professor Raymond Smith's Gender in International Affairs class at NYU, November 2020
Presented by Robert Stribley
For the Global Affairs Certificate Program
Birds, Bats & Wind Turbines, a presentation by Robert Stribley for Professor Kara Allen's class Energy & the Environment for NYU's Global Affairs Certificate program. As presented April 26, 2021.
Free Flow: The Economic Imperative for Restoring Immigration and Labor MovementRobert Stribley
Free Flow: The economic imperative for restoring immigration and labor movement. Presentation for the NYU class, International Political Economy by Robert Stribley, 2 December 2020
2. Today’s presentation will be available on
SlideShare following the workshop:
www.slideshare.net/stribs
3. Butterfly on the New York City Highline
Pattern
Recognition:
In cognitive
psychology, the
ability to identify
familiar forms
within a complex
arrangement of
sensory stimuli
5. Intro
Robert Stribley
@stribs
• I’m an Associate Experience
Director at Razorfish
• I like literature, cinema, music,
photography, cycling
• I drink coffee
Introduction
My clients have included:
• Bank of America, PNC, Wachovia
• JPMorgan, Morgan Stanley,
Oppenheimer Funds, PNC, Prudential,
Smith Barney, T. Rowe Price
• Boston Scientific, Nasonex
• Choice Hotels, RCI,
Reaology/Sotheby’s International
• Computer Associates, EMC
• Ford, Lincoln
• FreshDirect
• AT&T, Nextel
• Day One, Red Cross
• Pearson, Travel Channel, Women’s
Wear Daily
6. Intro
About You
•What’s your name?
•What do you do for work?
•What do you do for fun?
•Coffee, tea or bottled water?
Introduction
7. Intro
Goals of this workshop
•Understand the basic concepts of
information architecture
•Experience the general process and
techniques used on a design project
•Review the basic deliverables an
information architect develops within a
project
Introduction
12. Background: History
A Brief History of IA
1975
• Richard Saul Wurman coined the term
“information architecture” to describe the field now
more often described as “information design”
1994
• Argus Associates founded in Ann Arbor, MI, the
first firm devoted to IA
1998
• First edition of Peter Morville and Lou Rosenfeld’s
Information Architecture for the World Wide Web,
affectionately known as “The Polar Bear” book
2000
• First IA Summit, Boston, MA – Defining
Information Architecture
13. Partially adapted from: “A brief history of information architecture” by Peter Morville and Information Architecture:
Designing information environments for purpose, edited by Alan Gilchrist and Barry Mahon
A Brief History of IA
2002
• Boxes & Arrows, online journal for information
architects goes live
• 3 new books on IA published, including Jesse James
Garrett’s The Elements of User Experience
2014
• Capital One purchases Garrett’s UX-consulting firm
Adaptive Path
2015
• 15th Annual IA Summit held in Minneapolis, MN, April
22-26
Background: History
14. Background
in•for•ma•tion ar•chi•tec•ture n.
Background: Defining IA
• The combination of organization,
labeling, and navigation schemes within
an information system.
• The structural design of an information
space to facilitate task completion and
intuitive access to content.
• The art and science of structuring and
classifying web sites and intranets to help
people find and manage information.
• An emerging discipline and community of
practice focused on bringing principles of
design and architecture to the digital
landscape.
Information Architecture for the World Wide Web (1st Edition), p. 4, Rosenfeld and Morville
Navigation
Interaction
Art/Science
Discipline/
Community
15. Background
“It's hard to say who really is an information architect. In some
sense, we all are.”
— Alex Wright, Glut
Background: Defining IA
22. Design Process
Discovery Definition Design Development
• Stakeholder Interviews
• Business Requirements
• Competitive/Comparative Audit
• User Research
• Site Inventory
• Site Map
Design Process
23. Design Process
Discovery Definition Design Development
• Personas
• Content Audit
• Card Sorts
• Use Cases
• Sketching
• Site Map
• User Journeys
• Conceptual Wires/Design
• Creative Brief
• UX Brief
Design Process
24. Design Process
Discovery Definition Design Development
• Site Map
• Content Matrix
• Task Flows
• Sketching
• Wireframes
• Stakeholder Reviews
• Visual Design
• Prototype
• Usability Testing
• Functional Specifications
Design Process
25. Design Process
Discovery Definition Design Development
• Site Development
• User Acceptance
Testing (UAT)
• Quality Assurance (QA)
• Usability Testing
Design Process
28. Our Project
Events.com wants to revamp its website to
become the go-to online resource for people
wanting to attend or promote events across
the United States.
Our Project
31. User Research
“Through research, we aim to learn
enough about the business goals,
the users, and the information
ecology to develop a solid strategy.”
– Louis Rosenfeld & Peter Morville
Discovery: User Research
32. User Research
Goals
• Identify patterns and trends in user behavior,
tasks, preferences, obstacles.
Methodology
• Focus Groups
• Surveys
• Interviews
Discovery: User Research
33. User Research
Class Exercise: Survey Questions
• How do you learn about events in NYC?
• What type of events are you interested in?
• What’s more important to you:
– Price
– Type of Event
– Location
– Date
• Do you ever need to promote an event?
• Do you ever invite people to an event?
Discovery: User Research
35. Discovery: Competitive Audit
“This type of assessment helps set an
industry ‘marker’ by looking at what the
competition is up to, what features and
functionalities are standard, and how others
have solved the same problems you might
be tasked with.”
– Dorelle Rabinowitz
Discovery: Competitive Review
36. Competitive Review
Heuristic Evaluation
… involves evaluators examining the
interface and judging its compliance
with recognized usability principles
(the ‘heuristics’)
- Wikipedia
Discovery: Competitive Review
Self Study
For a more detailed explanation of heuristic evaluation, see Jakob Nielsen’s Ten Usability Heuristics.
37. Competitive Review
Sample Usability Criteria
These examples aren’t comprehensive. Appropriate criteria will depend on the project to be completed.
Home Page
• Elements are appropriately weighted and distributed
• Information is clustered in meaningful ways
Navigation
• Navigation structure is concise and consistent
• Paths to important information are intuitive and unobstructed
Content
• Content is content chunked appropriately
• Headings and titles are scannable
• Content is current. There are visible indications of content freshness.
• Content is properly adapted for the Web. Tone of voice is consistent throughout.
Design
• Colors are appropriate for the Web. White space is used appropriately. Text is readable.
Search
• Search results are relevant and cleanly presented
Functionality
• Functionality and forms are efficiently designed
Messaging
• Errors messages are presented in clear language. Help readily available contextually to users
• Appropriate channels are provided for user feedback
Discovery: Competitive Review
38. Competitive Review
Methodology
•Review and analyze competitor sites
according to particular criteria
•Draw key findings, which can influence
and guide IA through the design phase
•Include a scorecard for high-level
comparison of points across all sites
Also: Comparative Reviews
Discovery: Competitive Review
40. Competitive Review
Key Findings
• Search is fairly prominent on each site
• Filtering on events is valuable, but not always easily available
• Calendars are helpful, but not always prominent
• Profiles and social features common, but handled with varying
degrees of detail
• Free events are often highlighted
• Event detail pages may have maps, RSVP, sharing, rating,
commenting functionality
• Displaying other venues and restaurants adds utility
• Option to add or promote an event isn’t always prominent
Discovery: Competitive Review
41. Competitive Review
What else have we learned?
• Who are the audiences of these sites?
• What are the strengths of these sites?
• What are their weaknesses?
• How might another event site differentiate
itself from these sites?
Discovery: Competitive Review
43. Personas
Created at personas.media.mit.edu
Personas is a component of the Metropath(ologies) exhibit, recently on
display at the MIT Museum by the Sociable Media Group from the MIT
Media Lab. It uses sophisticated natural language processing and the
Internet to create a data portrait of one's aggregated online identity. In
short, Personas shows you how the Internet sees you.
44. Personas
“Personas summarize user research findings
and bring that research to life in such a way
that everyone can make decisions based on
these personas, not based on themselves.”
– Steve Mulder, The User Is Always Right
Definition: Personas
45. Personas
Methodology
• Cluster Analysis
Goals
• Create a narrative
based on real data to
illustrate user
behavior, motivations,
goals
Definition: Personas
Small Budget
Big Budget
PlannerPromoter
46. Personas
Characteristics of Effective Personas
• Varied and distinct
• Detailed
• Not weighed down with minutiae
• Tied into business-specific goals
• Backed by data
Definition: Personas
48. Sabrina, 27
The party planner
Location:
Gramercy Park
Attitude:
Organized, outgoing
Financial Perspective:
Generous, bit of spendthrift
Online Habits:
Avid user of social networking sites,
Twitter, Facebook, etc
Events:
Wine tastings, gallery openings
Quote:
“I love getting bunches of friends
together to attend all these NYC
events. There’s so much great stuff to
do in this city!”
Small Budget
Big Budget
PlannerPromoter
PersonasDefinition: Personas
49. Jerry, 44
The out-of-towner
Location:
Cincinnati, OH
Attitude:
Casual, yet adventurous
Financial Perspective:
Moderate spender
Online Habits:
Utilitarian use of the Web to
research trips, read about the arts
and pay bills
Events:
Museums, visiting landmarks, tours
Quote:
“I’m visiting the Big Apple with my
wife and we want to check out
some art-related events.”
Small Budget
Big Budget
PlannerPromoter
Definition: Personas
50. Personas
Donny, 38
The local comedian
Location:
East Village
Attitude:
Laidback, loosely organized
Financial Perspective:
Frugal, paycheck to paycheck
Online Habits:
Spends time networking, promoting his
act online, haunts comedy sites
Events:
Comedy slams, variety shows
Quote:
“I land a few comedy gigs around the
city and I want to promote them better.” Small Budget
Big Budget
PlannedPromoter
Definition: Personas
51. Jenny, 33
The professional promoter
Location:
Williamsburg
Attitude:
Busy, disciplined, professional
Financial Perspective:
Healthy budget for promotions and
advertising
Online Habits:
Heavy use of social networking sites both
professionally and personally, shops online
Events:
Small gigs, big concerts, DJ sets
Quote:
“I manage a few bands and DJs and I
have to ensure they’re listed in the right,
targeted places.”
Personas
Small Budget
Big Budget
PlannedPromoter
Definition: Personas
52. Class Exercise: Personas
Definition: Personas
• What tasks might each persona attempt to complete on Events.com?
• What features can you imagine each persona might like on such a site?
• What obstacles or pain points might they encounter?
SabrinaJenny DonnyJerry
Self Study
”Personas and the Role of Design Documentation" by Andrew Hinton, Boxes and Arrows, 2008/02/27
56. Card Sorting
“There are often better ways to organize
data than the traditional ones that first
occur to us. Each organization of the
same set of data expresses different
attributes and messages. It is also
important to experiment, reflect, and
choose which organization best
communicates our messages.”
– Nathan Shedroff, Experience Strategist
Definition: Card Sorting
57. Methodology
• Grouping and labeling with index cards, post it notes
• Two types:
Open – Participants sort cards with no pre-established categories.
Useful for new architectures
Closed – Participants sort cards into predetermined, provided
groups. Useful for fitting content into existing architectures
• Online card sorts
–WebSort, OptimalSort, Socratic
Goals
• Organize content more efficiently
• Find names for categories based on users’ perspectives
Definition: Card Sorting
Self Study
"Card sorting: a definitive guide" by Donna Spencer and Todd Warfel, Boxes and Arrows, 2004/04/07
58. Case Studies:
• Wachovia Wealth Management Group
• American Red Cross
• Mercedes Benz
Definition: Card Sorting
59. Class Exercise:
As individuals:
• Take 5 minutes to think of all the events a
person could attend
• Write each event you come up with on a Post-
It note
Definition: Card Sorting
60. Class Exercise:
Now, as a group:
• Take a few minutes to organize your events
into categories (group & label them)
• Then we’ll share some categories
Definition: Card Sorting
61. Characteristics & Findings:
• Looking for redundancies
• Lumping and splitting
• Outliers and miscellaneous items
• Placing items in multiple categories
• Categories versus filters
–E.g. Free, Family, Outdoors
• Unique but intuitive labels
–E.g. Geeks
Definition: Card Sorting
62. Next Steps:
With the results of a card sort we then can:
• Build consensus
• Refine terminology
• Create a site map
• Help define navigation
Definition: Card Sorting
63. Post-It Plus
This new app from 3M
allows you to scan your
Post-It Notes, organize
and share them.
InfoDefinition: Card Sort Tools
66. Conceptual DesignDesign: Site Maps
“A site map is a high level
diagram showing the hierarchy
of a system. Site maps reflect
the information structure, but
are not necessarily indicative of
the navigation structure.”
- Step Two Designs
73. Grids
Types of Navigation
• Site Structure – major nav
• Hierarchical – product families
• Function – sitemap privacy
• Direct – banner ad/shortcut
• Reference – related links
• Dynamic – search results
• Breadcrumb – location
• Step Navigation – sequence through forms/results
• Faceted Navigation – filters results
Design: Navigation
Self Study
Adapted from Atsushi Hasegagwa’s The 7 Navigation Types of Web Sites
74. GridsDesign: Navigation
Areas of Navigation
• Global – universal header/footer
• Local – left nav/right nav
• Local content – text links, buttons
Styles of Navigation
• Rollover
• Dropdown
• Flyout
• Tabs
• Accordion
Self Study
Adapted from Atsushi Hasegagwa’s The 7 Navigation Types of Web Sites
79. “twttr sketch” Twitter.com
Sketching
Twitter
[This sketch] has very special significance – it's hanging in the office somewhere with one other page.
Whenever I'm thinking about something, I really like to take out the yellow notepad and get it down.
– Jack Dorsey, Twitter
Design: Sketching
80. Sketching
“There are techniques
and processes whereby
we can put experience
front and center in design.
My belief is that the basis
for doing so lies in
extending the traditional
practice of sketching. ”
- Bill Buxton
Design: Sketching
Bill Buxton
Sketching User
Experiences
81. Bill Buxton
Sketching User
Experiences
Sketching
Attributes of a Sketch
•Quick
•Timely
•Inexpensive
•Disposable
•Plentiful
•Clear vocabulary
•Distinct gesture
•Minimal detail
•Appropriate degree of refinement
•Suggest & explore rather than confirm
•Ambiguity
Design: Sketching
82. Sketching
Goals
• To communicate your ideas effectively by
visualizing them
• To benefit from the participation of your
colleagues
• To quickly generate ideas and refine through
iterations
Design: Sketching
84. • Discuss the purpose of the experience you’re
sketching
• What’s its purpose?
• What features are necessary?
• How would you prioritize them?
• Who’s the audience?
• You’re not discussing layout or design
• Just the problem you’re trying to solve
• You’re not sketching yet
Design: Sketching
Discuss
86. Sketch
• Sketch silently
• Limit your time – 5,10 minutes
• Sketch as much as possible, as many different
ideas as possible
• Don’t worry about mistakes or style
• Emphasis is on the quantity of ideas, not the
quality of the sketches
Design: Sketching
88. Share
• Review your work with your team
• Keep it short – 60 seconds each
• You offer your feedback to others
• What you like
• Questions about what didn’t work for you
• You’re not grilling your colleagues and this
isn’t a competition
Design: Sketching
89. Iterate
• Now sketch again if you need to
• Or collaborate on a high-level wireframe (e.g.
via whiteboard)
• Then begin your wireframe with a more
informed view, with more and better ideas
• Iterate on your design
Design: Sketching
90. Design: Sketching
Class Exercise: Collaborative Sketching
In teams, sketch your ideas.
Event Detail Page
1. Take 15 minutes first to discuss what features
belong here
Design: Sketching
91. Design: Sketching
Class Exercise: Collaborative Sketching
In teams, sketch your ideas.
Event Detail Page
1. Take 15 minutes first to discuss what features
belong here
2. Time for silent sketching
Design: Sketching
92. Design: Sketching
Class Exercise: Collaborative Sketching
In teams, sketch your ideas.
Event Detail Page
1. Take 15 minutes first to discuss what features
belong here
2. Time for silent sketching
3. Time for sharing your sketches
Design: Sketching
93. Sketching Tools:
The following apps are
all for the iPad:
• Adobe Ideas (Free)
• Bamboo Paper (Free)
• Muji Notebook ($3.99)
• Penultimate (Free)
• SketchBook (Free)
• Paper (Free)
• Adonit Forge (Free)
InfoDesign: Sketching Tools
95. Wireframes
“Web site wireframes are blue prints
that define a Web page’s content and
functionality. They do not convey
design – e.g. colors, graphics, or
fonts.”
- FatPurple
Design: Wireframes
102. Design: Sketching
Responsive Web Design
“Rather than tailoring disconnected designs to each of an ever-
increasing number of web devices, we can treat them as
facets of the same experience. We can design for an optimal
viewing experience, but embed standards-based technologies
into our designs to make them not only more flexible, but more
adaptive to the media that renders them. In short, we need to
practice responsive web design.”
– Ethan Marcotte, Responsive Web Design, A List Apart
Design: Responsive Design
Self Study
Ethan Marcotte: Responsive Web Design
105. Design: Sketching
Responsive Design Characteristics
• Think “mobile first”
• The goal: Maintain content and features across devices
• Responsive designs adjust at different “break points”
corresponding to the dimensions of various devices, typically
desktop, tablet and mobile
• Navigation may be repositioned
• Modules may be repositioned but hierarchies are maintained
• Images scale down in size or may be cropped
• Text size is maintained where possible, though headings may be
reduced in size
• Filters may be moved into a dropdown
• Occasionally, content or features are dropped to save screen real
estate or if they’re not device appropriate
Design: Responsive Design
106. Design: Sketching
Design a Responsive Home Page
In your teams, create your final deliverable, a responsive home page for
Events.com
1) Discuss features needed for a homepage
2) Sketch your ideas for a homepage individually
3) Discuss your sketches again with your team
Design: Final Exercise
107. Design: Final Exercise
Home Page Collaboration
In your teams, create your final deliverable, a responsive home page for
Events.com
1) Collaborate as a team on a final responsive
version of the home page
2) Include a high-level sketch of how the mobile
version would display
109. Additional Resources
Books:
• Information Architecture for the World Wide Web –
Louis Rosenfeld, Peter Morville
• Information Architecture: Blueprints for the Web –
Christina Wodtke, Austin Govella
• The Elements of User Experience – Jesse James
Garrett
• Designing Web Navigation: Optimizing the User
Experience – James Kalbach, Aaron Gustafson
• Design of Everyday Things – Donald Norman
• Responsive Web Design – Ethan Marcotte
Local Events:
• IA Meetup
• Brooklyn UX
• Content Strategy Meetup
Web Sites:
• Alertbox
• A List Apart
• Boxes & Arrows
• wireframes.tumblr.com
Organizations:
• Human Computer Interactions (HCI)
• Interaction Designers Association (IxDA)
• Usability Professionals Association (UPA)
Further Studies:
• School of Visual Arts
• Continuing Ed classes
• MFA in Interaction Design
• Pratt – Course in Information Design
• Rosenfeld Media
• General Assembly
• Skillshare
• Adaptive Path
• The Information Architecture Institute
• The IA Summit
• Nielsen Norman Group
• User Interface Engineering
Video:
The Right Way to Wireframe by Russ Unger (YouTube)
Introduction to Information Architecture & DesignSchool of Visual Arts | Spring 2015
Robert Stribley
Photo by JR - Instagram
Preliminaries
Butterfly on the New York City Highline
Photo: Flickr.com/stribs
And we label them down to the species and sub-species level.
Butterflies at the American Museum of Natural History’s Butterfly Conservatory.
Photo: Flickr.com/stribs
Introductions
Introductions
Workshop goals
Partially adapted from: “A brief history of information architecture” by Peter Morville
Information Architecture: Designing information environments for purpose, edited by Alan Gilchrist and Barry Mahon
4. Development
Functional Specifications, Quality Assurance Testing, Site development
Photo: Flickr.com/stribs
User Research in Copenhagen’s Elderly Homes - http://www.localhiddenvariable.com/ciid/user-research-in-copenhagens-elderly-homes/
Value of Research
Goals & Methodology
Class Exercise: Survey Questions
Competitive Review
Discovery: Competitive Review – or Audit
We review each of these sites live during class
Created at Personas: http://personas.media.mit.edu
Defining Personas
Wikipedia: Cluster analysis or clustering is the assignment of a set of observations into subsets (called clusters) so that observations in the same cluster are similar in some sense
Goals and data from focus groups, stakeholder interviews, etc – including user behaviors and opinions
Our Personas
Personas: Sabrina, 27
Personas: Jerry, 44
Personas: Donny, 38
Personas: Jenny, 33
Class Exercise: Personas
Photo: stribs- Tasty & Sons, Portland, OR
http://www.flickr.com/photos/cannedtuna/
Nathan Shedroff is Program Director of the MBA in Design Strategy program at the California College of the Arts. His books include Experience Design 1, Making Meaning, and contributing to Richard Saul Wurman's Information Anxiety 2. Advisor for Rosenfeld Media