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Dead space 3 jake sound design in computer games analysis work sheet

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Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Game Title DeadSpace 3 (start 3:45 stop 9:22)
https://www.youtube.com/watch?v=nUgrIBqFHY4
Provide detailed descriptions from chosen examples of
sounds that establish…
Clearly state what production
technique(s) you think have been
used to create specific soundtrack
elements
Setting Firstpart soundslike itisout side ona crunchingground.Maybe snow,coldgrass.
You can alsohear a strong gustof wind.
The secondpart of the cut scene soundslike itis inside abuildingbecause youcan’t
hearany nature soundsyoucan justhearwhat soundslike paperbeingpushedabout
and shouting.
The soundsthat have beenused forthisscene
have beenmade mainlyby Foley artistrytomake
the soundsfor the windandthe crunchingnoises.
Voice overhasalsobeenusedforthe actors that
are talking.
Mood It seemslike the moodwouldbe natural outsideenvironmentjustwithaquite mood.
You can hear the windgusts.
In the secondpart isfeelslike thereisanadrenaline rushaboutwiththe shouting
and angeras he ispushingstuff about.Youcan alsohear the angerin hisvoice when
he is shouting.The musicthatisbeingplayedalsogivesitthe soundthatputsyou on
edge forthe adrenaline.
The soundsin the cut scene give ita scence of
confusionwhichisfromsoundsmade ina studio
calledFoley artistry.
Game genre From the soundof the cut scene itsoundslike itwouldbe Sci-fi becausethe soundof
the pause menuand the movementonthe page.
It alsogivesa horror vibe atthe start whenhe is walkingaroundandyoucan hear a
crunchingsound.The musicalsohelpswiththe genre choice.
The genre is basicallyexposedbythe soundsthat
are usedto make the cut scene if youjustlistento
it the orchestramusicgivesawaythe horror sidto
it andalso the crunchingsounds.
Narrative You can hear lotsof shoutingwhichwill be fromvoice overactorswhenthe game
was beingmade.There isfoleyartistrywhichismade fromnatural causesbutmade
ina studioasa secondarysound.Thiswill alsobe usedforbangsthatare used.The
soundof windwill be made bysomeone probablymakingablowingnoise.The music
that isbeingplayedoverthe backof the cut scene ismade froma musical orchestra.
The narrativeis all created by the actors which do voice
overs for the characters which help the with the
sounds.There is also a group of foley artistry which
helps them with the sounds that couldn’tbe made it
the making so itis made naturally in a studio.The music
in the cut scenes is made by a band of orchestras with
instruments which arethen recorded for the scene.

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Dead space 3 jake sound design in computer games analysis work sheet

  • 1. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title DeadSpace 3 (start 3:45 stop 9:22) https://www.youtube.com/watch?v=nUgrIBqFHY4 Provide detailed descriptions from chosen examples of sounds that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting Firstpart soundslike itisout side ona crunchingground.Maybe snow,coldgrass. You can alsohear a strong gustof wind. The secondpart of the cut scene soundslike itis inside abuildingbecause youcan’t hearany nature soundsyoucan justhearwhat soundslike paperbeingpushedabout and shouting. The soundsthat have beenused forthisscene have beenmade mainlyby Foley artistrytomake the soundsfor the windandthe crunchingnoises. Voice overhasalsobeenusedforthe actors that are talking. Mood It seemslike the moodwouldbe natural outsideenvironmentjustwithaquite mood. You can hear the windgusts. In the secondpart isfeelslike thereisanadrenaline rushaboutwiththe shouting and angeras he ispushingstuff about.Youcan alsohear the angerin hisvoice when he is shouting.The musicthatisbeingplayedalsogivesitthe soundthatputsyou on edge forthe adrenaline. The soundsin the cut scene give ita scence of confusionwhichisfromsoundsmade ina studio calledFoley artistry. Game genre From the soundof the cut scene itsoundslike itwouldbe Sci-fi becausethe soundof the pause menuand the movementonthe page. It alsogivesa horror vibe atthe start whenhe is walkingaroundandyoucan hear a crunchingsound.The musicalsohelpswiththe genre choice. The genre is basicallyexposedbythe soundsthat are usedto make the cut scene if youjustlistento it the orchestramusicgivesawaythe horror sidto it andalso the crunchingsounds. Narrative You can hear lotsof shoutingwhichwill be fromvoice overactorswhenthe game was beingmade.There isfoleyartistrywhichismade fromnatural causesbutmade ina studioasa secondarysound.Thiswill alsobe usedforbangsthatare used.The soundof windwill be made bysomeone probablymakingablowingnoise.The music that isbeingplayedoverthe backof the cut scene ismade froma musical orchestra. The narrativeis all created by the actors which do voice overs for the characters which help the with the sounds.There is also a group of foley artistry which helps them with the sounds that couldn’tbe made it the making so itis made naturally in a studio.The music in the cut scenes is made by a band of orchestras with instruments which arethen recorded for the scene.