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Task 11 programming sounds into my game

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BenCom1

programming sounds into my game

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Programming soundsinto my game
Player Projectile
FirstI have to openGameMaker.Go to sounds,rightclickand pressCreate sound.
Thisthenopensthe soundpropertieswindow.ThenIhave toclickloadsound.
Thisthenopensmydocumentswhere Ican selecta sound.Thenclickopen.
i
I thenclickedonobjectsonthe side tab bar and rightclickedonplayerprojectileandthisopensthe
objectpropertieswindow.
Thenclickon movementandsound code underactionwhichopens the eventwindow.Iinputthe
code audio_play_sound(arcade_gun,1,false);.
Enemy projectile
FirstI have to openGameMaker.Go to sounds,rightclickand pressCreate sound.
Thisthenopensthe sound propertieswindow.ThenIhave toclickloadsound.
Thisthenopensmydocumentswhere Ican selecta sound.Thenclickopen.
I thenclickedonobjectsonthe side tab bar and rightclickedonenemyprojectile andthisopensthe
objectpropertieswindow.
Thenclickon move towardplayercode underactionwhichopensthe eventwindow.Iinputthe
code audio_play_sound(gunshot,1,false);.
Background Music
FirstI have to openGameMaker.Go to sounds,rightclickand pressCreate sound.
Thisthenopensthe soundpropertieswindow.ThenIhave toclickloadsound.

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Task 11 programming sounds into my game

  • 1. Programming soundsinto my game Player Projectile FirstI have to openGameMaker.Go to sounds,rightclickand pressCreate sound. Thisthenopensthe soundpropertieswindow.ThenIhave toclickloadsound.
  • 2. Thisthenopensmydocumentswhere Ican selecta sound.Thenclickopen. i I thenclickedonobjectsonthe side tab bar and rightclickedonplayerprojectileandthisopensthe objectpropertieswindow.
  • 3. Thenclickon movementandsound code underactionwhichopens the eventwindow.Iinputthe code audio_play_sound(arcade_gun,1,false);. Enemy projectile FirstI have to openGameMaker.Go to sounds,rightclickand pressCreate sound.
  • 4. Thisthenopensthe sound propertieswindow.ThenIhave toclickloadsound. Thisthenopensmydocumentswhere Ican selecta sound.Thenclickopen.
  • 5. I thenclickedonobjectsonthe side tab bar and rightclickedonenemyprojectile andthisopensthe objectpropertieswindow. Thenclickon move towardplayercode underactionwhichopensthe eventwindow.Iinputthe code audio_play_sound(gunshot,1,false);.
  • 6. Background Music FirstI have to openGameMaker.Go to sounds,rightclickand pressCreate sound. Thisthenopensthe soundpropertieswindow.ThenIhave toclickloadsound.
  • 7. Thisthenopensmydocumentswhere Ican selecta sound.Thenclickopen. I thenwentto the objectstaband selectedsystem.Thisopenedthe objectpropertieswindow where Iclickedonplaymusic.
  • 8. Thenclickon playmusiccode underaction whichopensthe eventwindow.Iinputthe code audio_play_sound(music,1,true);. To stop the backgroundmusicrepeatingIclickedontothe stepeventtheninactionsclickedon destroyed. ThenIaddedthe code audio_stop_all.