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BenComley-excell
In thisprintscreenI am seenhere makingthe sprite formygame,andchoosingthe name and signs
of mysprite.
BenComley-excell
In thisprintscreenI am seenhere designingmysprite,andlotsof toolsandcolourstochoose from.
BenComley-excell
In thisprintscreenI am seenhere withthe firstshape formysprite.The redarrow showsthe tool I
usedto create the headof mysprite.
BenComley-excell
In thisprintscreenI am seenhere choosingthe coloursandaddingdetail tomysprite.
The red arrowsshowthe toolsthatI usedto add colourto my sprite.
BenComley-excell
In thisprintscreenI am seenhere withthe final designof mysprite addedabodyand more detail to
my sprite.
BenComley-excell
In thisprintscreenI am seenhere centringthe originof mysprite. Thisisshownbythe redarrow.
BenComley-excell
In thisprintscreenI am seenhere creatingthe collisionmask.Thisisshowninthe redsquare.
BenComley-excell
In thisprintscreenI am seenhere creatinganobjectformy sprite andadjustingthe object
propertiesthisisshownbythe redsquare.
BenComley-excell
In thisprintscreenI have selectedasprite formyobjectthisisshownbythe redarrow.
BenComley-excell
In thisprintscreenI am seenhere addingastepeventtomy objectpropertiesthisisshownbythe
redsquare.
BenComley-excell
In thisprintscreenI am seenhere addingapiece of code to the actionsthisis shownbythe red
square.
BenComley-excell
Thisis the piece of code that enablesthe sprite tobe able tomove thisisshownby the redsquare.
BenComley-excell
In thisprintscreenI am seenhere creatingthe roomformy game and adjustingthe roomproperties
thisisshownby the red square.
BenComley-excell
I have addedmysprite to the room and change the backgroundcolourthisisshownby the red
square.
BenComley-excell
In thisprintscreenI am seendoingthe firsttestof mygame thisisshownbythe redsquare.
BenComley-excell
In thisprintscreenI am seendoingthe firsttestof mygame thisisshownbythe redsquare.
BenComley-excell
In thisprintscreenI am seenaddinganotherpiece of code tosetthe limitsof how the sprite can
move aroundthe screenand to stopthe sprite frommovingoff the screen.Thisisshownbythe red
square.
BenComley-excell
In thisprintscreenI am testingthe limitsof how farmysprite can move aroundthe screenand to
see whetherthe sprite staysonthe screen.
BenComley-excell
In thisprintscreenI am testingthe limitsof how farmysprite can move aroundthe screenand to
see whetherthe sprite staysonthe screen.
BenComley-excell
In thisprintscreenI am seenhere creatingthe staticbackgroundformy game,whichwill stayinthe
backgroundand also adjustingthe backgroundpropertiesthisisshownbythe redsquare.
BenComley-excell
In thisprintscreenI am seenhere creating one of myscrollingbackgroundsandadjustingthe
backgroundpropertiesthisisshownbythe redbox.
BenComley-excell
In thisprintscreenI am seenhere creating myotherscrollingbackgroundwhichwill goatthe front
of the screeninmy game.Thisisshownby the redbox.
BenComley-excell
In thisprintscreenI am seenhere testingmygame andseeingthe final styleof mygame.Thisis
shownbythe redbox.
BenComley-excell
In thisprintscreenI am seenhere creating apiece of code to make my sprite lookasif it isflying.
Thisis shownbythe red box.
BenComley-excell
In thisprintscreenI am seenhere creating apiece of code whichwill create the jetobjects.Thisis
shownbythe redbox.
BenComley-excell
In thisprintscreenI am seenhere testingif the jetobjectworkswithinmygame.Thisisshownby
the red box.
BenComley-excell
In thisprintscreenI am seenhere creating one of myenemyspriteswhichIwill shootatinmygame
and the enemywill tryanddestroymysprite.Thisisshownbythe red box.
BenComley-excell
In thisprintscreenI am seenhere adjustingthe enemyspriteproperties.Thisisshownbythe red
box.
BenComley-excell
In thisprintscreenI am seenhere creating apiece of code whichisusedto decide whenthe enemy
sprite spawnsandto resetthe alarmto stop the enemyconstantlyspawning.Thisisshownbythe
redbox.
BenComley-excell
In thisprintscreenI am seenhere creating apiece of code to decide how the enemysprite will move
withinmygame.Thisisshownby the redbox.
BenComley-excell
In thisprintscreenI am seenhere creating apiece of code whichwill make the enemyspriteleave
the room whenithas gone off the screen.Thisisshownbythe redbox.

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Game maker work flow 181214