The document describes the process of creating a game sprite and programming its movement in a game engine. Screenshots with red arrows or boxes are used to illustrate each step, such as choosing the sprite name, designing its shape, adding colors, setting properties for movement and collision, testing movement limits, and programming enemy sprites and their behavior. The goal was to create a playable game with a moving player sprite, scrolling backgrounds, enemy sprites that spawn and move, and jets that can be shot.
4. BenComley-excell
In thisprintscreenI am seenhere choosingthe coloursandaddingdetail tomysprite.
The red arrowsshowthe toolsthatI usedto add colourto my sprite.
17. BenComley-excell
In thisprintscreenI am seenaddinganotherpiece of code tosetthe limitsof how the sprite can
move aroundthe screenand to stopthe sprite frommovingoff the screen.Thisisshownbythe red
square.
20. BenComley-excell
In thisprintscreenI am seenhere creatingthe staticbackgroundformy game,whichwill stayinthe
backgroundand also adjustingthe backgroundpropertiesthisisshownbythe redsquare.
22. BenComley-excell
In thisprintscreenI am seenhere creating myotherscrollingbackgroundwhichwill goatthe front
of the screeninmy game.Thisisshownby the redbox.
27. BenComley-excell
In thisprintscreenI am seenhere creating one of myenemyspriteswhichIwill shootatinmygame
and the enemywill tryanddestroymysprite.Thisisshownbythe red box.
31. BenComley-excell
In thisprintscreenI am seenhere creating apiece of code whichwill make the enemyspriteleave
the room whenithas gone off the screen.Thisisshownbythe redbox.