SunPower, designer and manufacturer of high-efficiency solar panels and arrays has found a way to combine social networking and gaming to attract lots of people to learn more about solar power online.
Akili case study - Gamification in healthcare - Manu Melwin Joymanumelwin
Akili has designed a game called Evo to help detect Alzheimer's disease. Evo tests cognitive interference and distraction, which is important for daily functioning. Players steer an alien down a river on their phone or tablet while tapping the screen in response to distractions. Performance data is collected and compared to standardized data from normal and Alzheimer's patients to potentially provide a more cost-effective diagnosis than a PET scan. Evo aims to provide an assessment similar to Cog Cubed's game for detecting cognitive impairment.
Interactive Business Intelligence for Big Data in Life SciencesPerficient, Inc.
Visual. Dynamic. Flexible. The ability to make intelligent business and clinical decisions faster is what life sciences companies want from business intelligence (BI) solutions. That's why pharmaceuticals, medical device companies, and CROs use data visualization technologies that work with a multitude of data sources across various organizational departments.
In our webinar, Perficient’s Andre Serafini, Senior Solutions Architect, discussed how you, too, can leverage analytics and reporting applications to support your BI needs. He used a cutting edge BI tool to perform several live demonstrations of real-life applications in the life sciences industry.
See how interactive, real-time BI and analytics on Big Data can be a valuable asset for your organization’s clinical, pharmacovigilance, and sales operations.
Tilt World - Green Gamification - Manu Melwin Joymanumelwin
Instead of building a game from scratch, charities should look to a corporate partner to co-create the solution. One example is mobile game developer XEOPlay who created Tilt World, a game that helps to reforest Madagascar.
Trash tycoon - Green Gamification - Manu Melwin Joymanumelwin
Trash Tycoon was a social network game developed in 2011 that applied gameplay to environmental issues like waste, water, and being green. In the game, players cleaned up a trash-covered town by collecting litter, recycling it, and constructing recycled products and decorations. The game partnered with real organizations focused on sustainability like TerraCycle and Carbonfund.org. It allowed players to collaborate with neighbors in real-time to clean the virtual city while chatting.
Rock the bulb - Green Gamification - Manu Melwin Joymanumelwin
Rock the Bulb, by Washington State’s Puget Sound Energy (PSE), was a multi-event campaign that ran from July through October of 2009 (Puget Sound Energy 2009).
Simple energy - Green Gamification - Manu Melwin Joymanumelwin
Horizon Utilities Corporation, in partnership with Simple Energy, delivered an online conservation and demand management pilot program that rewards residential customers with AIR MILES® reward miles for reducing their household energy use.
Recyclepix - Green Gamification - Manu Melwin Joymanumelwin
RecyclePix By Greenopolis, a free new app for the iPhone, iPad and Android, encourages users to take pictures of themselves recycling waste; they can then post it directly on their Facebook or Twitter accounts and earn points with Greenopolis.
Ayoga - Gamification in healthcare - Manu Melwin Joymanumelwin
Patients with chronic conditions must be proactive about maintaining and improving their health and overall wellness. There are limits to what doctors and caregivers can accomplish on their own.
Akili case study - Gamification in healthcare - Manu Melwin Joymanumelwin
Akili has designed a game called Evo to help detect Alzheimer's disease. Evo tests cognitive interference and distraction, which is important for daily functioning. Players steer an alien down a river on their phone or tablet while tapping the screen in response to distractions. Performance data is collected and compared to standardized data from normal and Alzheimer's patients to potentially provide a more cost-effective diagnosis than a PET scan. Evo aims to provide an assessment similar to Cog Cubed's game for detecting cognitive impairment.
Interactive Business Intelligence for Big Data in Life SciencesPerficient, Inc.
Visual. Dynamic. Flexible. The ability to make intelligent business and clinical decisions faster is what life sciences companies want from business intelligence (BI) solutions. That's why pharmaceuticals, medical device companies, and CROs use data visualization technologies that work with a multitude of data sources across various organizational departments.
In our webinar, Perficient’s Andre Serafini, Senior Solutions Architect, discussed how you, too, can leverage analytics and reporting applications to support your BI needs. He used a cutting edge BI tool to perform several live demonstrations of real-life applications in the life sciences industry.
See how interactive, real-time BI and analytics on Big Data can be a valuable asset for your organization’s clinical, pharmacovigilance, and sales operations.
Tilt World - Green Gamification - Manu Melwin Joymanumelwin
Instead of building a game from scratch, charities should look to a corporate partner to co-create the solution. One example is mobile game developer XEOPlay who created Tilt World, a game that helps to reforest Madagascar.
Trash tycoon - Green Gamification - Manu Melwin Joymanumelwin
Trash Tycoon was a social network game developed in 2011 that applied gameplay to environmental issues like waste, water, and being green. In the game, players cleaned up a trash-covered town by collecting litter, recycling it, and constructing recycled products and decorations. The game partnered with real organizations focused on sustainability like TerraCycle and Carbonfund.org. It allowed players to collaborate with neighbors in real-time to clean the virtual city while chatting.
Rock the bulb - Green Gamification - Manu Melwin Joymanumelwin
Rock the Bulb, by Washington State’s Puget Sound Energy (PSE), was a multi-event campaign that ran from July through October of 2009 (Puget Sound Energy 2009).
Simple energy - Green Gamification - Manu Melwin Joymanumelwin
Horizon Utilities Corporation, in partnership with Simple Energy, delivered an online conservation and demand management pilot program that rewards residential customers with AIR MILES® reward miles for reducing their household energy use.
Recyclepix - Green Gamification - Manu Melwin Joymanumelwin
RecyclePix By Greenopolis, a free new app for the iPhone, iPad and Android, encourages users to take pictures of themselves recycling waste; they can then post it directly on their Facebook or Twitter accounts and earn points with Greenopolis.
Ayoga - Gamification in healthcare - Manu Melwin Joymanumelwin
Patients with chronic conditions must be proactive about maintaining and improving their health and overall wellness. There are limits to what doctors and caregivers can accomplish on their own.
Deutsche EuroShop is Germany's only public company that invests solely in shopping centers. It owns 20 shopping centers located primarily in Germany as well as one center each in Austria, Hungary, and Poland. The company focuses on high-quality shopping centers located in prime locations that have occupancy rates around 99% and visitation of over 100 million people annually. Deutsche EuroShop aims to provide long-term growth and stable dividends through its "buy and hold" strategy of acquiring and expanding shopping centers, with a current dividend yield of 3.7%.
This document provides information on mergers and acquisitions (M&A) that took place between January 2015 and September 2016. It lists the purchaser, purchased company, transaction value and date for numerous M&A deals. Key details include Teva acquiring Actavis for $40.5B, Berkshire Hathaway acquiring Precision Castparts for $37.2B, and Softbank acquiring ARM Holdings for $32B. The document also categorizes different types of M&A and provides a monthly breakdown of numerous other acquisition deals.
Practically green - Green Gamification - Manu Melwin Joymanumelwin
Practically Green is a mobile and web platform which allows users to measure and track their choices and how they contribute to environmental and healthy living.
Titan is the largest watch company in India and fifth largest globally. It manufactures over 90 million watches sold across 30 countries. Titan was established in 1984 as a joint venture between the Tata Group and Tamil Nadu Industrial Development Corporation. Titan's core products include watches under various brands like Fastrack, Sonata, and Raga, as well as jewelry under Tanishq and eyewear under Titan Eye+.
The document discusses principles of retail organization, furniture, and fixtures. It begins by outlining how a retailer analyzes their building stock or finds a suitable site after establishing their brand. The interior layout can be broken into four areas: the entrance, main circulation, pace, and sales areas like displays and checkouts. Great care is taken with shopfront and window design to attract customers and communicate the brand's essence through materials, graphics, and merchandise displays. Both traditional and contemporary examples are provided. Key considerations for shopfront elements include location, neighboring stores, signage, windows, and entrance design.
Titan Watches provides a marketing plan for its watch and jewelry brands. It aims to be a world-class, innovative organization and build India's most desirable brands. Titan has the largest market share in India's watch and jewelry industry. It segments customers by demographics like age and income, and psychographics like lifestyle and personality. Titan markets multiple brands like Titan, Fastrack, Sonata, and Tanishq to different customer segments. It employs advertising, promotions, and specialized retail stores to market its products.
Este documento discute el rezago educativo en México. Explica que el analfabetismo, la deserción escolar, las deficiencias en el sistema educativo y factores como el género, la edad y los embarazos en adolescentes contribuyen al rezago. También analiza las causas del bajo rendimiento de México en las pruebas PISA y ofrece sugerencias para mejorar los resultados, como talleres previos y mayor participación de los padres. Además, identifica problemas económicos, la región, la religión, los maestros y
1) Titan entered the Indian watch market in 1984 as a joint venture between TIDCO and Tatas.
2) Titan popularized quartz watches in India and developed various sub-brands to target different market segments.
3) By 2010, Titan had achieved over 35% annual sales growth and over 60% market share in the organized sector of the Indian watch market.
Dabur India Limited is a 120-year old Indian FMCG company with a turnover of over Rs. 2,233 crores. It operates through three subsidiaries across healthcare, personal care, home care, and foods segments. The company is family owned but professionally managed. It maintains a strong brand equity through strategic interventions to adapt to business environments over the years.
Gamification in recruitment and selection - Gamification in HR - Manu Melwin Joymanumelwin
This document discusses gamification in recruitment and selection. It identifies problems with current recruitment processes and interviews. Gamification can be integrated through quizzes and simulations to assess skills like problem solving. When applied to recruitment, gamification personalizes the process and provides insights into candidate aptitude. Examples of recruitment games from companies like Siemens and Marriott are provided. The document also discusses best practices for incorporating gamification, such as engaging candidates, assessing skills, and addressing security issues. Overall, gamification is predicted to transform recruitment by making it more interesting and informative.
Sim, ria andriani, hapzi ali, sistem pengambilan keputusan, universitas mercu...Ria Andriani
Sistem informasi manajemen membantu pengambilan keputusan manajerial dengan menyediakan informasi akurat dan tepat waktu. Pengambilan keputusan efektif melibatkan analisis masalah, rencana solusi alternatif, dan pemilihan opsi terbaik.
Apple bee case study - Gamification in employee engagement - Manu Melwin Joymanumelwin
With an employee turnover rate of 135%, the restaurant industry must invest significant sums to cover the cost of repeat employee recruiting and onboarding.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help boost feelings of calmness and well-being.
The document describes a mobile app called Sunworks PowerPay that allows users to refer friends and family to Sunworks solar installations. Through the app, referral partners can track referrals, see their status, and get paid commission when referrals complete solar projects. The app provides tools to easily share referral links on social media and via text/email. It also offers resources like marketing materials and a way for referral partners to donate commission to non-profits. The goal is to make the solar referral process mobile, easy to track, and rewarding for everyone involved through the Sunworks PowerPay app.
Gamification in customer engagement 10 compelling case studies - Manu Melw...manumelwin
The document discusses 10 case studies of companies that used gamification in customer engagement. It describes how Autodesk redesigned their 3D modeling software trial as an interactive game called "The Apocalypse Trigger" which increased trial time by 40% and conversions by 15%. It also discusses how Dropbox gamified additional cloud storage by rewarding users for inviting friends and completing tasks, and how FourSquare turned location check-ins into a game using points, badges and mayor status to drive engagement.
Gamification in customer engagement - 20 compelling case studies - Manu Me...manumelwin
Autodesk redesigned their 3D modeling software trial as an online game called "The Apocalypse Trigger" to increase engagement. Users had to complete missions around the world to learn the software and find gems. This increased trial time by 40% and conversions to licensed users by 15%. Dropbox gamified data storage by giving users more free storage for actions like inviting friends. This encouraged users to market Dropbox themselves at low cost.
1) The document outlines 5 easy steps to installing solar panels: do solar homework using free online tools, scout potential solar panel locations, find a credible solar company, make the solar decision, and complete the solar installation.
2) Step 1 involves using free online tools to assess electricity needs and design potential solar solutions. Step 2 is finding suitable locations for solar panels on rooftops or grounds.
3) Step 3 is selecting a reputable solar company to provide a site assessment and proposal. Step 4 is making the final solar decision and obtaining necessary approvals. Step 5 is overseeing the solar installation and commissioning.
This document discusses integrating technology into a middle school probability curriculum. It recommends that students use online tools, games, videos and interactive websites to learn about probability concepts in an engaging way. Specific websites are recommended that provide tutorials, lessons, activities and practice problems related to probability. The document also discusses using online rubrics and wikis to assess students' understanding of probability.
The bar is rapidly lifting when it comes to creating a compelling and engaging mobile app. Consumers have hundreds of thousands of native apps to choose from in the native app ecosystems, and attracting and sustaining user engagement is quite a challenge. Some app developers are adding game-like features to apps (gamification) and integrating with popular social media platforms in an attempt to encourage engagement. In this talk we will discuss gamification in general, and take a look at how it is being used in mobile apps. In particular, we will share some of the experiences we've had incorporating game and social features into apps that our lab has deployed.
Webinar - Storymakers 4: Using Photos to Tell Your Organization's Story - 201...TechSoup
Visit http://www.techsoup.org for donated technology products for nonprofits and libraries!
If your nonprofit or library is thinking about jumping into storytelling through photo, this is the place to start! Watch the last webinar in our four-part Storymakers 2016 series to hear tips on taking great photos to help tell your organization's story!
Where do you begin when picking up a camera, collecting images from supporters and staff, or curating those images into a compelling narrative to support your organization's work? In this hour-long webinar, you'll learn about:
-- Considering a photo story concept
-- Composing photos to get the best shots for your story
-- Selecting the right photos
-- Get tips on editing photos and which tools to use
-- Adding captions or text to photos
-- And more.
While this webinar is licensed Creative Commons, the images on the slides are All Rights Reserved to the respective photographer.
Volkswagen Hidden Advert - Gamification in Recruitment - Dr. Manu Melwin Joymanumelwin
For more interesting case studies and updates about Gamification, visit my website
https://www.youtube.com/channel/UCm_r2ZYJJBwGJ2rAaRNTNBA/videos
Volkswagen was in need of skilled mechanics. So clearly, they should just jumped on the web and started advertising for open positions, right? Wrong. The best candidates may already be working somewhere else. Volkswagen chose a no less unusual place for their vacancy ads.
Swedish Armed Force - Who Cares? - Gamification in Recruitment - Dr. Manu Mel...manumelwin
For more interesting case studies and updates about Gamification, visit my website
https://www.youtube.com/channel/UCm_r2ZYJJBwGJ2rAaRNTNBA/videos
The Swedish Armed Forces are recruiting. They need young men and women for an occupation that in many ways is about giving up your own safety in order to help others. They wanted to activate the target group while simultaneously raising the question. Would people sacrifice their own freedom for someone they have no relation to? Are people prepared to show that they care in ways that don’t include sharing something on Facebook or tweeting a specific hash-tag?
Deutsche EuroShop is Germany's only public company that invests solely in shopping centers. It owns 20 shopping centers located primarily in Germany as well as one center each in Austria, Hungary, and Poland. The company focuses on high-quality shopping centers located in prime locations that have occupancy rates around 99% and visitation of over 100 million people annually. Deutsche EuroShop aims to provide long-term growth and stable dividends through its "buy and hold" strategy of acquiring and expanding shopping centers, with a current dividend yield of 3.7%.
This document provides information on mergers and acquisitions (M&A) that took place between January 2015 and September 2016. It lists the purchaser, purchased company, transaction value and date for numerous M&A deals. Key details include Teva acquiring Actavis for $40.5B, Berkshire Hathaway acquiring Precision Castparts for $37.2B, and Softbank acquiring ARM Holdings for $32B. The document also categorizes different types of M&A and provides a monthly breakdown of numerous other acquisition deals.
Practically green - Green Gamification - Manu Melwin Joymanumelwin
Practically Green is a mobile and web platform which allows users to measure and track their choices and how they contribute to environmental and healthy living.
Titan is the largest watch company in India and fifth largest globally. It manufactures over 90 million watches sold across 30 countries. Titan was established in 1984 as a joint venture between the Tata Group and Tamil Nadu Industrial Development Corporation. Titan's core products include watches under various brands like Fastrack, Sonata, and Raga, as well as jewelry under Tanishq and eyewear under Titan Eye+.
The document discusses principles of retail organization, furniture, and fixtures. It begins by outlining how a retailer analyzes their building stock or finds a suitable site after establishing their brand. The interior layout can be broken into four areas: the entrance, main circulation, pace, and sales areas like displays and checkouts. Great care is taken with shopfront and window design to attract customers and communicate the brand's essence through materials, graphics, and merchandise displays. Both traditional and contemporary examples are provided. Key considerations for shopfront elements include location, neighboring stores, signage, windows, and entrance design.
Titan Watches provides a marketing plan for its watch and jewelry brands. It aims to be a world-class, innovative organization and build India's most desirable brands. Titan has the largest market share in India's watch and jewelry industry. It segments customers by demographics like age and income, and psychographics like lifestyle and personality. Titan markets multiple brands like Titan, Fastrack, Sonata, and Tanishq to different customer segments. It employs advertising, promotions, and specialized retail stores to market its products.
Este documento discute el rezago educativo en México. Explica que el analfabetismo, la deserción escolar, las deficiencias en el sistema educativo y factores como el género, la edad y los embarazos en adolescentes contribuyen al rezago. También analiza las causas del bajo rendimiento de México en las pruebas PISA y ofrece sugerencias para mejorar los resultados, como talleres previos y mayor participación de los padres. Además, identifica problemas económicos, la región, la religión, los maestros y
1) Titan entered the Indian watch market in 1984 as a joint venture between TIDCO and Tatas.
2) Titan popularized quartz watches in India and developed various sub-brands to target different market segments.
3) By 2010, Titan had achieved over 35% annual sales growth and over 60% market share in the organized sector of the Indian watch market.
Dabur India Limited is a 120-year old Indian FMCG company with a turnover of over Rs. 2,233 crores. It operates through three subsidiaries across healthcare, personal care, home care, and foods segments. The company is family owned but professionally managed. It maintains a strong brand equity through strategic interventions to adapt to business environments over the years.
Gamification in recruitment and selection - Gamification in HR - Manu Melwin Joymanumelwin
This document discusses gamification in recruitment and selection. It identifies problems with current recruitment processes and interviews. Gamification can be integrated through quizzes and simulations to assess skills like problem solving. When applied to recruitment, gamification personalizes the process and provides insights into candidate aptitude. Examples of recruitment games from companies like Siemens and Marriott are provided. The document also discusses best practices for incorporating gamification, such as engaging candidates, assessing skills, and addressing security issues. Overall, gamification is predicted to transform recruitment by making it more interesting and informative.
Sim, ria andriani, hapzi ali, sistem pengambilan keputusan, universitas mercu...Ria Andriani
Sistem informasi manajemen membantu pengambilan keputusan manajerial dengan menyediakan informasi akurat dan tepat waktu. Pengambilan keputusan efektif melibatkan analisis masalah, rencana solusi alternatif, dan pemilihan opsi terbaik.
Apple bee case study - Gamification in employee engagement - Manu Melwin Joymanumelwin
With an employee turnover rate of 135%, the restaurant industry must invest significant sums to cover the cost of repeat employee recruiting and onboarding.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help boost feelings of calmness and well-being.
The document describes a mobile app called Sunworks PowerPay that allows users to refer friends and family to Sunworks solar installations. Through the app, referral partners can track referrals, see their status, and get paid commission when referrals complete solar projects. The app provides tools to easily share referral links on social media and via text/email. It also offers resources like marketing materials and a way for referral partners to donate commission to non-profits. The goal is to make the solar referral process mobile, easy to track, and rewarding for everyone involved through the Sunworks PowerPay app.
Gamification in customer engagement 10 compelling case studies - Manu Melw...manumelwin
The document discusses 10 case studies of companies that used gamification in customer engagement. It describes how Autodesk redesigned their 3D modeling software trial as an interactive game called "The Apocalypse Trigger" which increased trial time by 40% and conversions by 15%. It also discusses how Dropbox gamified additional cloud storage by rewarding users for inviting friends and completing tasks, and how FourSquare turned location check-ins into a game using points, badges and mayor status to drive engagement.
Gamification in customer engagement - 20 compelling case studies - Manu Me...manumelwin
Autodesk redesigned their 3D modeling software trial as an online game called "The Apocalypse Trigger" to increase engagement. Users had to complete missions around the world to learn the software and find gems. This increased trial time by 40% and conversions to licensed users by 15%. Dropbox gamified data storage by giving users more free storage for actions like inviting friends. This encouraged users to market Dropbox themselves at low cost.
1) The document outlines 5 easy steps to installing solar panels: do solar homework using free online tools, scout potential solar panel locations, find a credible solar company, make the solar decision, and complete the solar installation.
2) Step 1 involves using free online tools to assess electricity needs and design potential solar solutions. Step 2 is finding suitable locations for solar panels on rooftops or grounds.
3) Step 3 is selecting a reputable solar company to provide a site assessment and proposal. Step 4 is making the final solar decision and obtaining necessary approvals. Step 5 is overseeing the solar installation and commissioning.
This document discusses integrating technology into a middle school probability curriculum. It recommends that students use online tools, games, videos and interactive websites to learn about probability concepts in an engaging way. Specific websites are recommended that provide tutorials, lessons, activities and practice problems related to probability. The document also discusses using online rubrics and wikis to assess students' understanding of probability.
The bar is rapidly lifting when it comes to creating a compelling and engaging mobile app. Consumers have hundreds of thousands of native apps to choose from in the native app ecosystems, and attracting and sustaining user engagement is quite a challenge. Some app developers are adding game-like features to apps (gamification) and integrating with popular social media platforms in an attempt to encourage engagement. In this talk we will discuss gamification in general, and take a look at how it is being used in mobile apps. In particular, we will share some of the experiences we've had incorporating game and social features into apps that our lab has deployed.
Webinar - Storymakers 4: Using Photos to Tell Your Organization's Story - 201...TechSoup
Visit http://www.techsoup.org for donated technology products for nonprofits and libraries!
If your nonprofit or library is thinking about jumping into storytelling through photo, this is the place to start! Watch the last webinar in our four-part Storymakers 2016 series to hear tips on taking great photos to help tell your organization's story!
Where do you begin when picking up a camera, collecting images from supporters and staff, or curating those images into a compelling narrative to support your organization's work? In this hour-long webinar, you'll learn about:
-- Considering a photo story concept
-- Composing photos to get the best shots for your story
-- Selecting the right photos
-- Get tips on editing photos and which tools to use
-- Adding captions or text to photos
-- And more.
While this webinar is licensed Creative Commons, the images on the slides are All Rights Reserved to the respective photographer.
Similar to Sun Power - Green Gamification - Manu Melwin Joy (7)
Volkswagen Hidden Advert - Gamification in Recruitment - Dr. Manu Melwin Joymanumelwin
For more interesting case studies and updates about Gamification, visit my website
https://www.youtube.com/channel/UCm_r2ZYJJBwGJ2rAaRNTNBA/videos
Volkswagen was in need of skilled mechanics. So clearly, they should just jumped on the web and started advertising for open positions, right? Wrong. The best candidates may already be working somewhere else. Volkswagen chose a no less unusual place for their vacancy ads.
Swedish Armed Force - Who Cares? - Gamification in Recruitment - Dr. Manu Mel...manumelwin
For more interesting case studies and updates about Gamification, visit my website
https://www.youtube.com/channel/UCm_r2ZYJJBwGJ2rAaRNTNBA/videos
The Swedish Armed Forces are recruiting. They need young men and women for an occupation that in many ways is about giving up your own safety in order to help others. They wanted to activate the target group while simultaneously raising the question. Would people sacrifice their own freedom for someone they have no relation to? Are people prepared to show that they care in ways that don’t include sharing something on Facebook or tweeting a specific hash-tag?
IKEA - Assemble your career - Gamification in Recruitment - Dr. Manu Melwin Joymanumelwin
For more interesting case studies and updates about Gamification, visit my website
https://www.youtube.com/channel/UCm_r2ZYJJBwGJ2rAaRNTNBA/videos
In an attempt to recruit a large number of workers for their new megastore in Australia, IKEA amusingly decided to include what they called ‘Career Instructions’ into each of their flat packs. Based on their traditional furniture instructions, all customers took home the witty application forms without realising. The clever initiative not only minimised the costs on advertising, but it also ensured IKEA fans were targeted.
Bletchley Park’s crossword - Gamification in Recruitment - Dr. Manu Melwin Joymanumelwin
For more interesting case studies and updates about Gamification, visit my website
https://www.youtube.com/channel/UCm_r2ZYJJBwGJ2rAaRNTNBA/videos
One great historical example of gamification is the Daily Telegraph’s crossword, which British Intelligence agents created along with Alan Turing, to help them recruit new code breakers from the public.
Yates’ algorithm for 2n factorial experiment - Dr. Manu Melwin Joy - School o...manumelwin
In statistics, a Yates analysis is an approach to analyzing data obtained from a designed experiment, where a factorial design has been used. This algorithm was named after the English statistician Frank Yates and is called Yates' algorithm.
Factorial design - Dr. Manu Melwin Joy - School of Management Studies, Cochin...manumelwin
In statistics, a full factorial experiment is an experiment whose design consists of two or more factors, each with discrete possible values or "levels", and whose experimental units take on all possible combinations of these levels across all such factors.
Ducan’s multiple range test - - Dr. Manu Melwin Joy - School of Management St...manumelwin
This document provides an overview of Duncan's multiple range test, a statistical method used to compare all pairs of means and group means that are not significantly different. It explains the steps to perform Duncan's test, including calculating ranked means, finding critical values using tables, and comparing means to determine grouping. An example using data from a plant study demonstrates how to apply Duncan's test to analyze differences between varietal means.
Latin square design- Dr. Manu Melwin Joy - School of Management Studies, Coch...manumelwin
The Latin square design is used where the researcher desires to control the variation in an experiment that is related to rows and columns in the field.
Randomized complete block design - Dr. Manu Melwin Joy - School of Management...manumelwin
A completely randomized design (CRD) is one where the treatments are assigned completely at random so that each experimental unit has the same chance of receiving any one treatment.
For the CRD, any difference among experimental units receiving the same treatment is considered as experimental error.
ANOVA - Dr. Manu Melwin Joy - School of Management Studies, Cochin University...manumelwin
Analysis of Variance technique is used to test whether the mean of several samples differ significantly. An agronomist may like to know whether yield per acre will be the same if four different varieties of wheat are sown in different identical plots. A diary farm may like to test whether there is significant difference between the quality and quantity of milk obtained from different classes of cattle. A business manager may like to find out whether there is any difference in the average sales by four salesmen.
Design of experiments - Dr. Manu Melwin Joy - School of Management Studies, C...manumelwin
Planning an experiment to obtain appropriate data and drawing inference out of the data with respect to any problem under investigation is known as design and analysis of experiments.
This might range anywhere from the formulations of the objectives of the experiment in clear terms to the final stage of the drafting reports incorporating the important findings of the enquiry
How information system is transforming business - - Dr. Manu Melwin Joy - Sch...manumelwin
In 2010, American businesses will spend over $562 billion on information systems hardware, software, and telecommunications equipment. In addition, they will spend another $800 billion on business and management consulting and services—much of which involves redesigning firms’ business operations to take advantage of these new technologies.
Internet revolution - Dr. Manu Melwin Joy - School of Management Studies, Coc...manumelwin
The computer networking revolution began in the early 1960s and has led us to today s technology. The Internet was first invented for military purposes, and then expanded to the purpose of communication among scientists. The invention also came about in part by the increasing need for computers in the 1960s. The Internet is bringing a revolution along with it. Access to information combined with global supply and demand is reshaping established conventions and destroying old world definitions.
Smart phone revolution - Dr. Manu Melwin Joy - School of Management Studies, ...manumelwin
A smartphone is a handheld personal computer with a mobile operating system and an integrated mobile broadband cellular network connection for voice, SMS, and Internet data communication; most if not all smartphones also support Wi-Fi. Smartphones are typically pocket-sized, as opposed to tablets, which are much larger.Smartphones became widespread in the late 2000s. In the third quarter of 2012, one billion smartphones were in use worldwide. Global smartphone sales surpassed the sales figures for feature phones in early 2013.
Definition of information system - Dr. Manu Melwin Joy - School of Management...manumelwin
An information system has six main components: hardware, software, data, procedures, people, and communication. Hardware includes devices like CPUs, input/output devices, and storage devices. Software includes computer programs and supporting manuals. Data are the facts used by programs to produce useful information. Procedures are the policies governing computer system operation. People include users, operators, maintainers, and network support. Communication allows interaction between computers and users.
PESTEL Analysis - Manu Melwin Joy - School of Management Studies, Cochin Univ...manumelwin
Image result for pestel analysis
A PESTEL analysis is a framework or tool used by marketers to analyse and monitor the macro-environmental (external marketing environment) factors that have an impact on an organisation. The result of which is used to identify threats and weaknesses which is used in a SWOT analysis.
Oxytocin and Trust - Neuro Human Resource Management (NHRM) - Manu Melwin Joymanumelwin
Neuro human resource management is a new field of human resource management which uses medical technologies such as functional Magnetic Resonance Imaging (fMRI) to study the brain's responses to enhance employee experience. The term Neuro Human Resource Management (NHRM) was coined by noted HR expert Dr. Manu Melwin Joy in April 2017.
Industrial marketing (B2B) is the marketing of goods and services by one business to another. Industrial goods are those an industry uses to produce an end product from one or more raw materials.
Industrial marketing, also known as business-to-business (B2B) marketing, involves the sale of goods and services between businesses. It focuses on marketing industrial goods, which are materials and components used by industries in the production of end products. Industrial marketing is characterized by one-to-one relationships between sellers and buyers, complex multi-stage buying processes that require approval from several decision makers, and long selling cycles that involve prospecting, qualifying leads, presentations, contract negotiations and more.
Green marketing is the of products that are presumed to be environmentally safe. It incorporates a broad range of activities, including product modification, changes to the production process, sustainable packaging, as well as modifying advertising.
How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
In this slide, we'll explore how to set up warehouses and locations in Odoo 17 Inventory. This will help us manage our stock effectively, track inventory levels, and streamline warehouse operations.
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the body’s response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
This presentation was provided by Racquel Jemison, Ph.D., Christina MacLaughlin, Ph.D., and Paulomi Majumder. Ph.D., all of the American Chemical Society, for the second session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session Two: 'Expanding Pathways to Publishing Careers,' was held June 13, 2024.
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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2. Prepared By
Manu Melwin Joy
Assistant Professor
SCMS School of Technology and Management
Kerala, India.
Phone – 9744551114
Mail – manu_melwinjoy@yahoo.com
Kindly restrict the use of slides for personal purpose.
Please seek permission to reproduce the same in public forms and presentations.
3. SunPower
• SunPower, designer and
manufacturer of high-
efficiency solar panels and
arrays has found a way to
combine social networking
and gaming to attract lots of
people to learn more about
solar power online.
4.
5. SunPower
• The company, which will be
providing high-efficiency panels
to the 250MW California Valley
Solar Ranch launched a
Facebook-based Solar Discovery
Game (registration required to
play) designed to educate
participants about solar energy.
6. SunPower
• They plan to entertain them and
provide an opportunity to win
prizes including a $25,000 solar
installation for your home plus
more than 60 randomly drawn
prizes from SunPower’s partners
and affiliates including airline
tickets and electronics.
7. SunPower
• Contestants win points and
virtual “badges” by
answering a series of
questions. If you don’t
know the answer you can
follow a link that will take
you to it.
8.
9. SunPower
• Most, if not all of the
answers can be found on
the company’s website,
though they might be
hidden in a blog or even a
video documentary.
10. SunPower
• This gets users clicking
through to various pages on
the extensive site, and in
the process of hunting for
answers, learning quite a
bit about solar panels.
11. SunPower
• Some of these answers
dispel myths, like, for
example, that solar panels
are easily damaged, or that
solar power is only viable in
sunny locations.
12. SunPower
• The questions are
informative and somewhat
detail oriented and some of
them can be quite tricky–
like the one that includes
photosynthesis as a type of
solar collector.
13. SunPower
• According to Belis Aksoy,
SunPower’s New Media
Marketing Manager, “It is
basically a way for us to engage
with our audience in a fun and
meaningful way.” Using Facebook
as the platform for the game
makes it easy for people to share
the experience with their friends.