Presented by Detlef Happel, Director Innovation Consulting, Dialego
and Katrin Bock, Project Manager, Dialego
at Qualitative360 Asia 2013
19-21 November 2013, Singapore
This event is proudly organised by Merlien Institute
Check out our upcoming events by visiting http://qual360.com/
Improving Innovation. With Clever Co-Creation - DialegoMerlien Institute
Presented by Detlef Happel, Director Innovation Consulting, Dialego
and Katrin Bock, Project Manager, Dialego
at Qualitative360 Asia 2013
19-21 November 2013, Singapore
This event is proudly organised by Merlien Institute
Check out our upcoming events by visiting http://qual360.com/
APPLE & AMAZON'S SECRET: “Start with an Awesome WHY. Then, Work Backwards to ...Rod King, Ph.D.
Apple and Amazon are two of the world's biggest and most successful companies. What's their secret?
Apple and Amazon may have more similarities than differences. A careful study of the business practices of Apple and Amazon reveals that they share a secret that is enshrined in the paradigm and methodology of "Working Backwards." A generic way of expressing that paradigm is as follows: "Start with an Awesome WHY. Then, work backwards to a HOW." This paradigm was expressed by the late Steve Jobs when he said, "Start with the customer and work backwards (to the technology)." Jobs was fond of saying that Apple's goal is to deliver an "insanely great (customer) experience." Jeff Bezos, the Founder and CEO of Amazon constantly advises, "Start with the customer and work backwards."
In this presentation, visual tools are presented for facilitating application of the Working Backwards (WB) Stack as well as Gamification Methodology. The toolkit of the WB Gamification Methodology consists of tools including the template of the Ideal Press Release (IPR) Story and Ideal Product Press Release (IPPR) Story as well as the Business Model Engine (BME). An example on applying these tools is presented.
Experiment (XP) Gameboard: How Great Organizations Rapidly Solve Problems, Le...Rod King, Ph.D.
This presentation features the Experiment or "XP" Gameboard, the function of which is to help organizations rapidly solve problems, learn, and get (risky) projects done. Two formats of the XP gameboard are presented: circular and tabular formats.
The XP Gameboard is shown to be a visual platform that seamlessly integrates several tool for solving problems as well as documenting, organizing, managing, and planning projects. Use of the XP Gameboard is demonstrated with examples of projects in Sierra Leone as well as the USA.
Leverage Collaboration for Innovation - Omaha SharePoint Saturday 2014Kerry Dirks MCPS MS
This document discusses leveraging collaboration for innovation. It begins by noting that innovation and collaboration are top strategic priorities for CEOs and CIOs. It then discusses that innovation is about problem solving, working together across roles and organizations, and focusing on customers. The document provides examples of incremental and disruptive innovation. It emphasizes that innovation is not just the job of certain roles, but should involve management, employees, partners and experts collaborating together. The rest of the document provides tips and best practices for hacking innovations through considering the whole ecosystem, finding blind spots, focusing, getting diverse perspectives, and learning from innovation success stories.
The document introduces a software tool for problem solving and design called the STEM Gamification Cycle. It is based on the Problem-Plan-Do-Review (PPDR) problem solving heuristic cycle. The PPDR cycle is visualized using playing cards to guide users through the four stages of problem solving: problem, plan, do, and review. The software aims to radically improve organizational performance by teaching the problem solving methods used by scientists, technologists, engineers, and mathematicians.
A Guide to Farming Miracles (for UX teams in tough environments)Austin Govella
Designers don't really design anything. Organizations design everything. So, what if your organization sucks? Seriously. What do you do then? And then -- while you're at it -- do it "agile". Do it "lean".
Organizations face seven barriers when trying to design create better products and services: value, focus, time, memory, quality, understanding, and improvement.
We'll look at seven approaches you'll be able to use on Monday to help your company overcome these seven barriers. Instead of changing what you do, you'll learn to change how you do it. It's changing the how that enables better design. You'll be able to build better, more balanced teams, better interfaces, and better experiences.
Presented at the Big Design conference in Dallas, TX on Friday, July 15th, 2011 at 1:00pm.
This document discusses ways to reduce food waste by making trash bins more transparent. It notes that currently people throw away unfinished food and water without realizing it or feeling responsible. To address this, the document proposes making trash bins transparent so that people can see what others are throwing out and be more aware of their own actions, which could encourage less waste.
The document discusses a proposal for transparent trash bins to reduce food waste. It notes that currently, people often throw away unfinished food and water without realizing it. The proposal is that transparent trash bins would make people more aware of what they are throwing out by allowing others to see inside. The document also covers initial research on branding, including translating key words into different languages to explore name options and initial logo sketches.
Improving Innovation. With Clever Co-Creation - DialegoMerlien Institute
Presented by Detlef Happel, Director Innovation Consulting, Dialego
and Katrin Bock, Project Manager, Dialego
at Qualitative360 Asia 2013
19-21 November 2013, Singapore
This event is proudly organised by Merlien Institute
Check out our upcoming events by visiting http://qual360.com/
APPLE & AMAZON'S SECRET: “Start with an Awesome WHY. Then, Work Backwards to ...Rod King, Ph.D.
Apple and Amazon are two of the world's biggest and most successful companies. What's their secret?
Apple and Amazon may have more similarities than differences. A careful study of the business practices of Apple and Amazon reveals that they share a secret that is enshrined in the paradigm and methodology of "Working Backwards." A generic way of expressing that paradigm is as follows: "Start with an Awesome WHY. Then, work backwards to a HOW." This paradigm was expressed by the late Steve Jobs when he said, "Start with the customer and work backwards (to the technology)." Jobs was fond of saying that Apple's goal is to deliver an "insanely great (customer) experience." Jeff Bezos, the Founder and CEO of Amazon constantly advises, "Start with the customer and work backwards."
In this presentation, visual tools are presented for facilitating application of the Working Backwards (WB) Stack as well as Gamification Methodology. The toolkit of the WB Gamification Methodology consists of tools including the template of the Ideal Press Release (IPR) Story and Ideal Product Press Release (IPPR) Story as well as the Business Model Engine (BME). An example on applying these tools is presented.
Experiment (XP) Gameboard: How Great Organizations Rapidly Solve Problems, Le...Rod King, Ph.D.
This presentation features the Experiment or "XP" Gameboard, the function of which is to help organizations rapidly solve problems, learn, and get (risky) projects done. Two formats of the XP gameboard are presented: circular and tabular formats.
The XP Gameboard is shown to be a visual platform that seamlessly integrates several tool for solving problems as well as documenting, organizing, managing, and planning projects. Use of the XP Gameboard is demonstrated with examples of projects in Sierra Leone as well as the USA.
Leverage Collaboration for Innovation - Omaha SharePoint Saturday 2014Kerry Dirks MCPS MS
This document discusses leveraging collaboration for innovation. It begins by noting that innovation and collaboration are top strategic priorities for CEOs and CIOs. It then discusses that innovation is about problem solving, working together across roles and organizations, and focusing on customers. The document provides examples of incremental and disruptive innovation. It emphasizes that innovation is not just the job of certain roles, but should involve management, employees, partners and experts collaborating together. The rest of the document provides tips and best practices for hacking innovations through considering the whole ecosystem, finding blind spots, focusing, getting diverse perspectives, and learning from innovation success stories.
The document introduces a software tool for problem solving and design called the STEM Gamification Cycle. It is based on the Problem-Plan-Do-Review (PPDR) problem solving heuristic cycle. The PPDR cycle is visualized using playing cards to guide users through the four stages of problem solving: problem, plan, do, and review. The software aims to radically improve organizational performance by teaching the problem solving methods used by scientists, technologists, engineers, and mathematicians.
A Guide to Farming Miracles (for UX teams in tough environments)Austin Govella
Designers don't really design anything. Organizations design everything. So, what if your organization sucks? Seriously. What do you do then? And then -- while you're at it -- do it "agile". Do it "lean".
Organizations face seven barriers when trying to design create better products and services: value, focus, time, memory, quality, understanding, and improvement.
We'll look at seven approaches you'll be able to use on Monday to help your company overcome these seven barriers. Instead of changing what you do, you'll learn to change how you do it. It's changing the how that enables better design. You'll be able to build better, more balanced teams, better interfaces, and better experiences.
Presented at the Big Design conference in Dallas, TX on Friday, July 15th, 2011 at 1:00pm.
This document discusses ways to reduce food waste by making trash bins more transparent. It notes that currently people throw away unfinished food and water without realizing it or feeling responsible. To address this, the document proposes making trash bins transparent so that people can see what others are throwing out and be more aware of their own actions, which could encourage less waste.
The document discusses a proposal for transparent trash bins to reduce food waste. It notes that currently, people often throw away unfinished food and water without realizing it. The proposal is that transparent trash bins would make people more aware of what they are throwing out by allowing others to see inside. The document also covers initial research on branding, including translating key words into different languages to explore name options and initial logo sketches.
The document discusses a proposal for transparent trash bins to reduce food waste. It notes that currently, people often throw away unfinished food and water without realizing it. The proposal is that transparent trash bins would make people more aware of what they are throwing out by allowing others to see inside. The document also covers initial research on logo design for a company called "InstinCan", including translations of relevant words and initial sketches.
The document discusses a proposal for transparent trash bins to reduce food waste. It notes that currently, people often throw away unfinished food and water without realizing it. The proposal is that transparent trash bins would make people more aware of what they are throwing out by allowing others to see inside. The document also covers initial research on logo design for a company called "InstinCan", including translations of relevant words and initial sketches.
The document discusses a proposal for transparent trash bins to reduce food waste. It notes that currently, people often throw away unfinished food and water without realizing it. The proposal is that transparent trash bins would make people more aware of what they are throwing out by allowing others to see inside. The document also covers initial research on logo design for a company called "InstinCan", including translations of relevant words and initial sketches.
Build a Culture for Rapidly Achieving BALANCED GREATNESS Everywhere: A Case S...Rod King, Ph.D.
This presentation features the methodology of Ambifragile Project Planning & Execution (APPEx) which aims to facilitate the building of a Balanced Greatness culture everywhere. A case study on APPEx is presented using information from the 2018 mayoral campaign in Freetown (Sierra Leone) of candidate Yvonne Aki-Sawyerr. This presentation illustrates how APPEx can be used not only in reframing and visually presenting the vision of any political campaign but also in translating into reality and through projects a candidate's vision, strategy, and conceptual plan for achieving Balanced Greatness. Also, the APPEx methodology offers brain-friendly tools and graphic organizers such as the 1-Page Vision-Strategy-Plan and 1-Page Ambifragile Project Plan that can be used to rapidly discover and solve pains in any domain as well as at personal, team, and societal levels. The approach of APPEx visually synthesizes the world's best tools for visually collecting, organizing, managing and evaluating information in projects at any level or scale.
PS: I'd like to note that although the presentation uses material from the campaign of mayoral candidate Yvonne Aki-Sawyerr, she neither ordered this presentation nor endorses it. This case study is purely academic and meant to illustrate how the APPEx methodology can be used to rapidly build a culture for achieving Balanced Greatness everywhere on the planet especially in Sierra Leone and starting from Freetown, her capital city.
Today, many growing organizations are ambidextrous: they have improvement projects as well as innovation projects. The common wisdom as espoused by proponents such as Steve Blank is that improvement projects require different tools from innovation projects. This author humbly disagrees. Both improvement and innovation projects have the same goal: Continuous Pain Solving & Learning (CPSL).
In improvement projects, CPSL deals with routine or "tame" pains. In innovation projects, deals with novel or "wicked" pains. A universal pain solving platform can therefore be used for discovering and managing both tame and wicked pains.
In this presentation, the XP Gameboard is presented as a visual platform that can be used for CPSL in both improvement and innovation projects. The XP Gameboard is driven by the pain solving and learning cycle of PPDR: Pain-Plan_Do-Review. Real-life case studies are presented on how to use the PPDR Cycle.
How can we help business improve their environmental performance from probl...Geovation
The document summarizes a GeoVation camp where 10 teams participated to develop ideas for helping businesses improve their environmental performance. Before the camp, a problem identification session identified 43 insights. At the camp, teams refined their ideas through activities focused on problems, solutions, and execution. Teams received support in areas like prototyping, pitching, and using Ordnance Survey data. Four teams won funding: Carbon Prophet, GeoCraft, Element Green Recycling, and Streetkleen Bio Project. Overall, participants found the camp an intense but valuable experience to develop their ideas.
In collaboration with the GoToMeeting team and Citrix, this is a presentation outlining our prototyping process to create concepts around Brainstorming.
A3 Thinking is a Lean concept intended to keep everyone in the process on the same page! At LeanCor, we use it in each department and across functions when we need a quick way to share what we're working on.
Everything I needed to know about marketing I learned playing Dungeons and Dr...Ian Lurie
No, seriously. There are great marketing lessons in the game of Dungeons & Dragons. This is a updated, annotated version of a presentation I've given three times now.
This document analyzes the author's past and present romantic relationships using a BCG matrix format. It summarizes that the author's current relationship ranks highly compared to other relationships but that awareness of the relationship is low. The physical characteristics between the author and his partner are described as strong, though a disconnect was found between what the partner needs from the relationship and what the author provides. The summary concludes that the current relationship appears to be weakening with long-term prospects diminishing, and that addressing roadblocks is important to maintain the relationship.
This document appears to be a presentation on visual management. It discusses the concepts of visual management and the 5S methodology for organizing the workplace. The 5S methodology involves sorting, stabilizing, shining, standardizing, and sustaining the work environment. Tools of visual management like displays and controls are highlighted to guide staff actions. Benefits of visual management include improved information sharing, worker autonomy, and continuous improvement. Checklists are provided to audit conformance to 5S principles and identify areas needing attention.
"We cannot solve our problems with the same thinking we used when we created them." -Albert Einstein
Train your brain to look at situations and problems differently, open your mind to new ideas, and use scientific reasoning on your problems.
What should be the role of design in working towards a more sustainable future?
Ben Reason, founding member of Livework expert in bringing a customer view to solve business challenges along with senior service designer Anna van der Togt expert in design for sustainable futures, hosted the workshop titles 'Design for Anthropocene' for Future London Academy's UX & product design week sharing Livework’s journey of better understanding design’s role & evolution in transitioning to a more sustainable future.
In this presentation discover:
-How we overcome consumers’ unwillingness/inability to pay more for a better product.
-Existential contemplations of “Can we ever truly move to a sustainable economy if companies are not willing to let go of profit?”
-Objects of redesign for sustainability.
-The product & UX design myths we need to bust.
-The characteristics of great digital products.
-Translating sustainability for our day-to-day work.
About Addictlab.com and our vision on creative industries and innovation.Jan Van Mol
Addictlab's mission is to discover, accelerate & marshal creative talent to generate innovation and create sustainable changes for 3th parties & society. This presentation should help you to understand the organisations full scope.
Design thinking in startups slideshare versionesegalico
This presentation discusses design thinking as a tool to help new businesses succeed. It notes that about 300 million people are trying to start 150 million new businesses each year, but about 120,000 businesses fail each day. Design thinking is proposed as a way to help more businesses survive because it is simple, creative, different, and appealing. The presentation describes different creative problem solving profiles and encourages finding these profiles within one's team and combining them. It promotes techniques like diverging and converging ideas, using post-its to capture ideas, and reviewing ideas with the team. The goal is to make the process team-oriented and fun in order to help more dreams succeed.
California Association of Museums Conference
March 7, 2014
Speakers:
Susan Spero, JFK University
Dana Mitroff Silvers, Design Thinking for Museums
Karen Kienzle, Palo Alto Art Center
Brianna Cutts, Sibbett Group
How To Write An Argumentative Essay ProposalLisa Young
The document provides instructions for how to request and receive help with an assignment from the website HelpWriting.net. It outlines a 5-step process: 1) Create an account with a password and email; 2) Complete a form with assignment details and attach a sample if wanting the writer to match your style; 3) Review bids from writers and choose one; 4) Review the completed paper and authorize payment if satisfied; 5) Request revisions until fully satisfied, and the website guarantees original work or a refund.
This document summarizes a panel discussion on alternative workspaces. The panelists discussed topics such as coworking spaces, virtual professionals, and trends in how work is changing. One panelist discussed how coworking spaces provide low individual overhead, opportunities for learning and collaboration, and a productive social environment. Another panelist talked about strategies for professionals transitioning to virtual work, including communication best practices. A third panelist shared observations from visiting New York City coworking spaces and how work is shifting towards a greater focus on collaboration, learning, and socializing outside of traditional office settings.
This document provides an overview of 27 creativity and innovation techniques organized into categories of diverging and converging techniques. It encourages the reader to try different techniques and share experiences. Techniques include brainwriting, challenging assumptions, Osborn's checklist, and biomimicry. The document emphasizes that the best way to learn techniques is through use and that passion and comfort with a technique are the real measures of its value.
Libraries are evolving from places that simply house collections to become makerspaces and solve spaces where community members can solve real-world problems. The workshop speakers will share their experiences in developing makerspaces and moving them toward becoming solve spaces that address sustainability goals and other community challenges. Attendees will learn tips for getting started with a makerspace and moving it to the next level by engaging partners and taking on initiatives that make a positive impact. Through discussion and sharing examples, the panel aims to inspire libraries to utilize their spaces and resources to educate communities and build solutions.
The document discusses a proposal for transparent trash bins to reduce food waste. It notes that currently, people often throw away unfinished food and water without realizing it. The proposal is that transparent trash bins would make people more aware of what they are throwing out by allowing others to see inside. The document also covers initial research on logo design for a company called "InstinCan", including translations of relevant words and initial sketches.
The document discusses a proposal for transparent trash bins to reduce food waste. It notes that currently, people often throw away unfinished food and water without realizing it. The proposal is that transparent trash bins would make people more aware of what they are throwing out by allowing others to see inside. The document also covers initial research on logo design for a company called "InstinCan", including translations of relevant words and initial sketches.
The document discusses a proposal for transparent trash bins to reduce food waste. It notes that currently, people often throw away unfinished food and water without realizing it. The proposal is that transparent trash bins would make people more aware of what they are throwing out by allowing others to see inside. The document also covers initial research on logo design for a company called "InstinCan", including translations of relevant words and initial sketches.
Build a Culture for Rapidly Achieving BALANCED GREATNESS Everywhere: A Case S...Rod King, Ph.D.
This presentation features the methodology of Ambifragile Project Planning & Execution (APPEx) which aims to facilitate the building of a Balanced Greatness culture everywhere. A case study on APPEx is presented using information from the 2018 mayoral campaign in Freetown (Sierra Leone) of candidate Yvonne Aki-Sawyerr. This presentation illustrates how APPEx can be used not only in reframing and visually presenting the vision of any political campaign but also in translating into reality and through projects a candidate's vision, strategy, and conceptual plan for achieving Balanced Greatness. Also, the APPEx methodology offers brain-friendly tools and graphic organizers such as the 1-Page Vision-Strategy-Plan and 1-Page Ambifragile Project Plan that can be used to rapidly discover and solve pains in any domain as well as at personal, team, and societal levels. The approach of APPEx visually synthesizes the world's best tools for visually collecting, organizing, managing and evaluating information in projects at any level or scale.
PS: I'd like to note that although the presentation uses material from the campaign of mayoral candidate Yvonne Aki-Sawyerr, she neither ordered this presentation nor endorses it. This case study is purely academic and meant to illustrate how the APPEx methodology can be used to rapidly build a culture for achieving Balanced Greatness everywhere on the planet especially in Sierra Leone and starting from Freetown, her capital city.
Today, many growing organizations are ambidextrous: they have improvement projects as well as innovation projects. The common wisdom as espoused by proponents such as Steve Blank is that improvement projects require different tools from innovation projects. This author humbly disagrees. Both improvement and innovation projects have the same goal: Continuous Pain Solving & Learning (CPSL).
In improvement projects, CPSL deals with routine or "tame" pains. In innovation projects, deals with novel or "wicked" pains. A universal pain solving platform can therefore be used for discovering and managing both tame and wicked pains.
In this presentation, the XP Gameboard is presented as a visual platform that can be used for CPSL in both improvement and innovation projects. The XP Gameboard is driven by the pain solving and learning cycle of PPDR: Pain-Plan_Do-Review. Real-life case studies are presented on how to use the PPDR Cycle.
How can we help business improve their environmental performance from probl...Geovation
The document summarizes a GeoVation camp where 10 teams participated to develop ideas for helping businesses improve their environmental performance. Before the camp, a problem identification session identified 43 insights. At the camp, teams refined their ideas through activities focused on problems, solutions, and execution. Teams received support in areas like prototyping, pitching, and using Ordnance Survey data. Four teams won funding: Carbon Prophet, GeoCraft, Element Green Recycling, and Streetkleen Bio Project. Overall, participants found the camp an intense but valuable experience to develop their ideas.
In collaboration with the GoToMeeting team and Citrix, this is a presentation outlining our prototyping process to create concepts around Brainstorming.
A3 Thinking is a Lean concept intended to keep everyone in the process on the same page! At LeanCor, we use it in each department and across functions when we need a quick way to share what we're working on.
Everything I needed to know about marketing I learned playing Dungeons and Dr...Ian Lurie
No, seriously. There are great marketing lessons in the game of Dungeons & Dragons. This is a updated, annotated version of a presentation I've given three times now.
This document analyzes the author's past and present romantic relationships using a BCG matrix format. It summarizes that the author's current relationship ranks highly compared to other relationships but that awareness of the relationship is low. The physical characteristics between the author and his partner are described as strong, though a disconnect was found between what the partner needs from the relationship and what the author provides. The summary concludes that the current relationship appears to be weakening with long-term prospects diminishing, and that addressing roadblocks is important to maintain the relationship.
This document appears to be a presentation on visual management. It discusses the concepts of visual management and the 5S methodology for organizing the workplace. The 5S methodology involves sorting, stabilizing, shining, standardizing, and sustaining the work environment. Tools of visual management like displays and controls are highlighted to guide staff actions. Benefits of visual management include improved information sharing, worker autonomy, and continuous improvement. Checklists are provided to audit conformance to 5S principles and identify areas needing attention.
"We cannot solve our problems with the same thinking we used when we created them." -Albert Einstein
Train your brain to look at situations and problems differently, open your mind to new ideas, and use scientific reasoning on your problems.
What should be the role of design in working towards a more sustainable future?
Ben Reason, founding member of Livework expert in bringing a customer view to solve business challenges along with senior service designer Anna van der Togt expert in design for sustainable futures, hosted the workshop titles 'Design for Anthropocene' for Future London Academy's UX & product design week sharing Livework’s journey of better understanding design’s role & evolution in transitioning to a more sustainable future.
In this presentation discover:
-How we overcome consumers’ unwillingness/inability to pay more for a better product.
-Existential contemplations of “Can we ever truly move to a sustainable economy if companies are not willing to let go of profit?”
-Objects of redesign for sustainability.
-The product & UX design myths we need to bust.
-The characteristics of great digital products.
-Translating sustainability for our day-to-day work.
About Addictlab.com and our vision on creative industries and innovation.Jan Van Mol
Addictlab's mission is to discover, accelerate & marshal creative talent to generate innovation and create sustainable changes for 3th parties & society. This presentation should help you to understand the organisations full scope.
Design thinking in startups slideshare versionesegalico
This presentation discusses design thinking as a tool to help new businesses succeed. It notes that about 300 million people are trying to start 150 million new businesses each year, but about 120,000 businesses fail each day. Design thinking is proposed as a way to help more businesses survive because it is simple, creative, different, and appealing. The presentation describes different creative problem solving profiles and encourages finding these profiles within one's team and combining them. It promotes techniques like diverging and converging ideas, using post-its to capture ideas, and reviewing ideas with the team. The goal is to make the process team-oriented and fun in order to help more dreams succeed.
California Association of Museums Conference
March 7, 2014
Speakers:
Susan Spero, JFK University
Dana Mitroff Silvers, Design Thinking for Museums
Karen Kienzle, Palo Alto Art Center
Brianna Cutts, Sibbett Group
How To Write An Argumentative Essay ProposalLisa Young
The document provides instructions for how to request and receive help with an assignment from the website HelpWriting.net. It outlines a 5-step process: 1) Create an account with a password and email; 2) Complete a form with assignment details and attach a sample if wanting the writer to match your style; 3) Review bids from writers and choose one; 4) Review the completed paper and authorize payment if satisfied; 5) Request revisions until fully satisfied, and the website guarantees original work or a refund.
This document summarizes a panel discussion on alternative workspaces. The panelists discussed topics such as coworking spaces, virtual professionals, and trends in how work is changing. One panelist discussed how coworking spaces provide low individual overhead, opportunities for learning and collaboration, and a productive social environment. Another panelist talked about strategies for professionals transitioning to virtual work, including communication best practices. A third panelist shared observations from visiting New York City coworking spaces and how work is shifting towards a greater focus on collaboration, learning, and socializing outside of traditional office settings.
This document provides an overview of 27 creativity and innovation techniques organized into categories of diverging and converging techniques. It encourages the reader to try different techniques and share experiences. Techniques include brainwriting, challenging assumptions, Osborn's checklist, and biomimicry. The document emphasizes that the best way to learn techniques is through use and that passion and comfort with a technique are the real measures of its value.
Libraries are evolving from places that simply house collections to become makerspaces and solve spaces where community members can solve real-world problems. The workshop speakers will share their experiences in developing makerspaces and moving them toward becoming solve spaces that address sustainability goals and other community challenges. Attendees will learn tips for getting started with a makerspace and moving it to the next level by engaging partners and taking on initiatives that make a positive impact. Through discussion and sharing examples, the panel aims to inspire libraries to utilize their spaces and resources to educate communities and build solutions.
Material from our after work event with Gofore.
Change is evident, fast and driven by technology. Digitalization is no longer only an IT project but asks for new ways of working, thinking, leadership and capabilities. It is for sure creating new challenges but we believe also even more new opportunities.
What does the future ask from us individuals and from organizations? How does the future of work look like? The only certain thing is that nobody knows for sure. In a complex world the most valuable thing is ability to change.
Lift Urban Entrepreneurs Seoul Ideation Workshop, Nov 12, 2016University of Geneva
Lift Urban Entrepreneurs is designed to create an urban transversal vision through a series of events bringing together
entrepreneurs, designers, developers, academics and corporates to explore new solutions to address these urban
challenges. The mission is to foster new ideas in order to co-create, prototype and produce solutions for a better urban future.
This is the storyboard of the Seoul Workshop held on Nov. 12, 2016 at Google Campus Seoul.
http://www.urbanentrepreneurs.io
Presenter: Kaitlyn Witman, Rainfactory, Cofounder & Director of Product Marketing
Crowdfunding has exploded in the past few years as a way to quickly rally a community around a product. It's created a unique opportunity to pitch your story to millions of early adopters. Now, marketers at all levels are adapting this formula to launch all types of products large and small. The best campaigns come from a proven method, and all follow this unspoken format of storytelling. Dive in & dissect what makes each pitch successful. Crowdsource ideas and build a community. In this session, learn the art of crafting the perfect product pitch from a seasoned veteran of nearly 40 crowdfunding campaigns, 14 of which have raised over $1 million.
Utopia is an original brand and scenario planning tool devised by me as the Strategy lead at Clique CG. This framework helps agencies and brand teams in coming up with strategic brand ideas and creatives routes through collaborative group ideations.
For doing an Utopia session for your brand or to see an example of how this tool helps, please get in touch.
The document discusses lessons in leadership, entrepreneurship, and innovation from a conference on igniting change. It outlines 8 steps to ignite change: 1) create a burning platform, 2) find common ground, 3) break assumptions, 4) show a new way, 5) appeal to nobleness, 6) provide real-life examples, 7) challenge groups to work together, and 8) conclude by helping visualize a better future. The document also discusses case challenges around igniting change and bringing disparate groups together, and provides examples discussed at workshops during the conference.
Cultivating Lean Startup Teams When People Don't Know What Lean IsEmily Holmes
The document discusses simple Lean techniques that can be used to gradually shift a team's focus to users and cultivate a Lean approach when people are unfamiliar or hostile to Lean. It recommends getting out of the building to do quick user research, hosting persona and design studios to generate ideas and foster collaboration, and writing scenarios to humanize the software development process. The overall goal is to introduce Lean concepts in an interactive and relatable way to change perspectives.
Slides from the Confab Central 2017 content modeling workshop. Participants divided into teams and built a content model for a fictional web site, using artifacts and deliverables from design, marketing, and IT to iteratively improve their understanding of the content.
Used this minimal deck for a few lunch and learns at tech companies where I explained what is design thinking, how it's distinct from other fields, why it's useful, and where it can be improved.
Based on 4 years of research with over 400 companies - there are companies that succeed and companies that fail. The biggest difference between winners and losers is smart winners make good, even mediocre, ideas great over time.
This lecture introduces the ABCs of Innovation
A = Alignment
B = Build ideas
C = Communicate and Check
S = Learning Systems
And explains why a systematic application of these stages of development can help you build ideas faster while reducing the risks of failure.
Similar to Qual360 Asia Pacific Live Co-Creation_Results - Dialego (20)
Overcoming technical and infrastructure challenges for mobile research in Afr...Merlien Institute
The document summarizes a conference on overcoming technical and infrastructure challenges for mobile research in Africa. It discusses the opportunities for mobile research on the growing continent, but also outlines major challenges like inadequate broadband networks, low internet access, and urban-rural divides. It provides perspectives on bridging infrastructure gaps, optimal mobile research design for Africa, protecting research assets, and maintaining a trained technical workforce. The conclusion recognizes both the significant challenges and opportunities that mobile research in Africa presents.
Mobile Research – What’s the point - Millward BrownMerlien Institute
at Market Research in the Mobile World Africa 2014
November 5-6, 2014 Cape Town
This event is proudly organised by Merlien Institute
Check out our upcoming events by visiting http://mrmw.net/
Clustering by mobile usage and behaviour – the many faces of smartphone users...Merlien Institute
at Market Research in the Mobile World Africa 2014
November 5-6, 2014 Cape Town
This event is proudly organised by Merlien Institute
Check out our upcoming events by visiting http://mrmw.net/
Cracking the code…Insights for mobile from behavioral sciences - Pondering PandaMerlien Institute
The document provides details about the Marketing Research Management Workshop (MRMW) that took place on November 5-6, 2014 at the DoubleTree by Hilton Hotel in Cape Town, South Africa. It was organized by the Association and included sponsors and media partners. The workshop featured speakers on topics related to cognitive biases, mobile research applications, and using behavioral economics and psychology in marketing research.
Understanding respondent’s interaction with household electronics – using tab...Merlien Institute
at Market Research in the Mobile World Africa 2014
November 5-6, 2014 Cape Town
This event is proudly organised by Merlien Institute
Check out our upcoming events by visiting http://mrmw.net/
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The document summarizes a presentation on mobile marketing in South Africa given at the 2014 Mobile and Retail Marketing World conference. It discusses why mobile marketing is important given South Africa's high mobile penetration rates. It outlines different mobile marketing tactics like SMS, USSD, mobile ads and coupons. It provides case studies of successful mobile campaigns run by brands like Weetbix, KFC and Tastic showing how mobile can engage customers and drive sales. The key to success is starting with basic phones, offering rewards and measuring results.
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This event is proudly organised by Merlien Institute
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This event is proudly organised by Merlien Institute
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This event is proudly organised by Merlien Institute
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This event is proudly organised by Merlien Institute
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3. Improving Innovation.
With Clever Co-Creation.
!
!
!
Qualitative 360 Asia Pacific, Singapore 20th of Nov. 2013!
Detlef Happel & Katrin Bock, Hello!nnovation Dialego AG, Germany!
20.11.2013 | Qualitative 360 Asia Pacific | Live Co-Creation Session |
1
4. How to make
vacuum cleaning
a moment of joy
Results from a
previous online
co-creation!
20.11.2013 | Qualitative 360 Asia Pacific | Live Co-Creation Session |
2
6. New Vacuum Cleaner!
Live-Co-Creation Agenda!
Today
§ Our believe and method
§ Preliminary Results Online-Co Creation
§ Introduction Live Co-Creation
§ Live Co-Creation Session
§ Group presentations
05 min.
05 min.
05 min.
35 min.
10 min.
§ Analysis Live-Co-Creation
overnight (150 panelists)
Tomorrow
§ Introduction Idea Filter
§ Presentation results
§ Open discussion
05 min. 16:45 – 16:50
10 min. 16:50 – 17:00
10 min. 17:10 – 17:15
13:30 – 13:35
13:35 – 13:40
13:40 – 13:45
13:45 – 14:20
14:20 – 14:30
20.11.2013 | Qualitative 360 Asia Pacific | Live Co-Creation Session |
4
7. We believe in
people‘s ingenuity!
20.11.2013 | Qualitative 360 Asia Pacific | Live Co-Creation Session |
5
8. „The best way to
get a good idea is
to get a lot of ideas“
Linus Pauling, Nobel Price winner
for Chemistry (1954) and Peace (1963)!
20.11.2013 | Qualitative 360 Asia Pacific | Live Co-Creation Session |
6
11. Consequently our focus:
Crowdsourcing and Co-Creation.!
Searching for needs!
Open
Innovation!
Market
launch!
Realization
(„R&D“,
Product
delvelopment)!
„Ideation“!
Concept
Development!
More effectivity!
Doing the right
things!
More effiviciency!
Seaching for solutions!
CoCreation!
Doing the things
right!
Source: Prof. Frank Piller, RWTH Aachen!
20.11.2013 | Qualitative 360 Asia Pacific | Live Co-Creation Session |
9
12. Our approach:
turning the research principle around unveiling revolutionary
ideas at the tail.!
„Head“. Already known. !
Les innovative– Mainstream.!
Co-creation
„Belly“. More evolution.
Interesting for quantitative
& qualitative analysis!
„Tail“. Potential Revolution:
the one percenter
!
Ordinary!
Interesting!
Heartbeat!
LongTail
20.11.2013 | Qualitative 360 Asia Pacific | Live Co-Creation Session |
10
13. Idea Sources
Workshop idea starters
1.
Online
Forum
Discussions
2.
Online
Creative
Sessions
3.
Social
Media
Analysis
De Bono
20.11.2013 | Qualitative 360 Asia Pacific | Live Co-Creation Session |
11
14. The approach: !
Filtering theme
specific!
!
➜ Blogs +
Microblogs
(ca. 1 mio. pages) !
➜ News
(ca. 15 Tsd.)!
➜ Answer
Boards
(thousands)!
➜ other sources!
!
!
(open social web areas)!
20.11.2013 | Qualitative 360 Asia Pacific | Live Co-Creation Session |
12
15. Online idea generation and filtering
process over night!
Social Media
Analysis
!
!
!
!
!
!
!
!
N > 1 Mio.!
2000!
Idea
drops!
Semantic
Mining
!
Live
Co-Creation
Workshop
!
!
!
20
!
!
!
!
Idea!
!
Boards
!
(excerpt)!
n=80-100
!
!
9!
!
Concept-!
Boards!
Online
VCM
IdeaFilter
!
!
!
!
!
!
n=150
!
Winner
Concept
!
6, ... 2, ... 1 !
!
Concept-!
Boards!
1.000.000 entries ...
... 2.000 idea drops
20.11.2013 | Qualitative 360 Asia Pacific | Live Co-Creation Session |
13
16. !
Next!
Sorting
the haystack. !
In search of:!
20.11.2013 | Qualitative 360 Asia Pacific | Live Co-Creation Session |
14
17. Text diagnosis with semantic mining!
20.11.2013 | Qualitative 360 Asia Pacific | Live Co-Creation Session | |
15
18. Detailed diagnosis:
Frequency & Semantic
Carpet, woven of keywords linked to your query.
The higher the frequency, the bigger the word.
Offering a quick insight in what’s “hot”
Showing insights in word-relations,
building up a story
ContentCarpet
SemanticMap
Insights in main benefit Themens
across 9 categories
Skyline
Gaining a deeper insight in the Emotions
linked to the query
Emotion Radar
Clusters of the main Themes
InnovationMap
Daily stream of innovative ideas,
to be captured on the idea board
IdeaStream
19. The cluster analysis visualizes themes,
frequencies and keeps all entries
pump
shop
carpet
dry
best
cleaner
bag
new
car
pool
wet
20.11.2013 | Qualitative 360 Asia Pacific | Live Co-Creation Session |
17
20. Real innovation potential lies
at the end of the tail.
Evolutional
Revolutionary
Also mainstream topics contain idea potentials.
At the edges.
Evolutional
18.09.2013 | Hello!nnovation | Consulting Model | 18
22. The IdeaStream. Shows all 1%ter,
new rarities every single day
!
Thought starter for developing disruptive ideas:
most unusual terms in the“vacuum cleaning”context
20.11.2013 | Qualitative 360 Asia Pacific | Live Co-Creation Session |
20
23.
C hristmas
Idea Board (excerpt)!
!
Astronauts
Units
New space design
variant, any
functions we could
learn from space
shuttle technology
Fitness
Dirt Radar
Shoulder
Worko ut
while vacuum
cleaning
Floor mats
Strong but
gentle on
floor mats
Any seasons
ed ition for
C hris tmas,
perfectly cleans
needles under
C hris tmas tree
Different units
composing
vacuum-cleaner, Backpack
new composite
vacuum, new
design
straps to wear
over shoulder
Friends
Mattress
A modern
Cleaner should
have Social
Media Functions
Works also
well on dust
and
Room
mites
Sucker
Instant dirt
Dust Spy
Room
and dust
dirt level
cleaning of
diagnose I would love to the entire
have a vaccuum room
cleaner which
identifies and
eliminates
hidden dirt
Sonic
Dishes
Ideas, how
to clean
dishes
Customized
products
The my style
cleaner
Doggies
little helper
Scent
Cleaning
plus pleasant
fragrance
spray
Somebody
please invent
a dog shit
vacuum
cleaner !!!
Vacuum body
shining or
turning from
red to green
when done
Kids
Custom
Sonic
waves
helping
cleaning
Blue
A Disney
Style Vacuum
Cleaner
Music Box
Turning
noises into
music
Crystal
Crystal
clear case
20.11.2013 | Qualitative 360 Asia Pacific | Live Co-Creation Session | |
21
24. Build groups > select idea
!
> deep dive selected idea!
J J
Spy
I wo u
ld lo
v
have
a vac e to
cuum
clean
e
i dent r which
ifies
and
elimi
n
hi dde ates
n d ir
t
Sho u
ld
er
Bac
kp
vacu ack
u
s trap m, new
s to
ov
w
ea
er sh
o uld r
er
J J J
J J J
Du s t
J J
20.11.2013 | Qualitative 360 Asia Pacific | Live Co-Creation Session | |
22
25. !
Live-Co-Creation rules!
8-12 persons per table, one „host“ (M). 6-10 tables. Co-Creation of one
single issue theme route per table. Table change after 15 min. The host
stays and introduces new participants to already generated ideas.!
!
J J
J
J J
J
J J
J
J J
J
J J
J
J
J
J J
J J
J
20.11.2013 | Qualitative 360 Asia Pacific | Live Co-Creation Session |
J
J J
J J
J
J J
J J
J
J
J J
J J
J
J J
J J
J
J J
J J
J
J J
J J
J
J J
J
J J
J
J
J
J J
J J
23
26. Please bear in mind: some core
questions help to make ideas crisp!
Ø What‘s my benefit,
what’s the benefit for
others?
Ø How does the idea
feel?
Ø Why do I believe in the
idea?
Ø Why could it be
attractive and relevant
also for others?
J J J
J J
J J J
J J
20.11.2013 | Qualitative 360 Asia Pacific | Live Co-Creation Session |
24
27. Please transfer your best ideas into
testable concept boards !
Title
Idea Visualization/Sketch:
Idea Description
Key Benefit
20.11.2013 | Qualitative 360 Asia Pacific | Live Co-Creation Session |
25
31. Pure Freedom System
A vacuum cleaner is not necessary
anymore when your house is
equipped with the pure freedom
system.
It is integrated in your air-conditioning
system and sucks in all the dirt from
the air. At the same time the air gets
purified. The system is invisible, but
delivers holistic purification.
It works basically the same as an
air hockey table, just the other way
round.
20.11.2013 | Qualitative 360 Asia Pacific | Live Co-Creation Session |
29
32. Needle sucker
Christmas is around the corner and thus
also the trouble of getting rid of all the
Christmas tree needles.
The needle sucker solves that problem for
you. It is a stand alone “vacuum cleaner”
with great suction power. You just place it
next to the Christmas tree and it sucks in all
needles.
Of course it can also be used for other
material, like broken glass or flour that you
spilled in the kitchen. Due to its strong
suction power it is also ideal for hard to
reach areas.
It is effortless and due to its high cleaning
power benefits your health.
20.11.2013 | Qualitative 360 Asia Pacific | Live Co-Creation Session |
30
33. Disney cleaner
With the new Disney cleaner, vacuum
cleaning is much more fun, not only for
kids.
It comes in different styles (e.g. “cars”)
and features.
Depending on the character it can talk
or sing and motivates children to help in
the household. This way kids are happy
to take the responsibility of cleaning
their own room.
It is not only fun, but also efficient:
different pipes and brushes support
you in every cleaning job.
20.11.2013 | Qualitative 360 Asia Pacific | Live Co-Creation Session |
31
34. Stress sucker
The first self-operating vacuum cleaner that
assesses the cleaning requirements of
every room and cleans accordingly.
It has a built-in software that analyses the
dirt level for every part of the room and
selects the appropriate cleaning program.
It monitors the dirt level throughout the
cleaning process and only when the
analysis shows that there is no dirt left, the
job is completed and the vacuum cleaner
moves on.
You do not have to invest any time or effort
any more for a spotless apartment.
20.11.2013 | Qualitative 360 Asia Pacific | Live Co-Creation Session |
32
35. All-in-One Magneto Vacuum Cleaner
The “Magneto” cleaner can be used for
all kinds of dirt on all kinds of surfaces
in your house. You only need one
product for your whole house.
Depending on the type of dirt you can
use one of several engines. In addition
it is also equipped with different
cleaning parts for different kinds of
surfaces.
All parts are easily detached and
assembled using magnetic power.
So just select the parts you need for
the cleaning job at hand and enjoy the
great power of “Magneto”.
20.11.2013 | Qualitative 360 Asia Pacific | Live Co-Creation Session |
33
36. The „My style“ cleaner
My style cleaner offers a range of
features that can be customized in order
to fully meet your personal cleaning
needs.
You can e.g. pre-set different cleaning
programs (quick vs. extended), the type
of dirt or the type of surface.
In addition the “my style” cleaner
measures its performance and can
optionally send you a ‘cleaning report’
via e-mail or Facebook.
With its build-in voice recognition system
it is very convenient and easy to use.
20.11.2013 | Qualitative 360 Asia Pacific | Live Co-Creation Session |
34
37. Shoulder Backpack Vacuum Cleaner
The new Shoulder Backpack Vacuum
Cleaner revitalizes your body,
enhances your mood and gives you
more freedom.
- It massages & heats the back while
you are vacuuming.
- You want to carry it on your back
because it is wireless, fashionable
and it plays music instead of making
noise.
- Since it is a back pack cleaner you
have a hand free for doing other
things like doing phone calls.
- Plus if you want it allows you to carry
your baby on the back.
20.11.2013 | Qualitative 360 Asia Pacific | Live Co-Creation Session |
35
38. Dirt Radar + Hunter
The new “Dirt Radar and Hunter”
cleaner auto-detects floor structures,
identifies and measures the amount
of dirt and bacteria on floors and other
surfaces (e.g. Sink, air-condition
ventilator) and decently removes it all.
With these functions this new vacuum
cleaner delivers perfect floor and air
purity.
20.11.2013 | Qualitative 360 Asia Pacific | Live Co-Creation Session |
36
39. Cleantone
The cleantone vacuum cleaner is
equipped with Cross-trainer handles.
It enables you to do efficient bodyshaping workouts while vacuuming
carpets and floors.
With the handles you move the
cleaner towards the areas to be
cleaned.
A sound system is giving a „clean“
tone when the area is done.
20.11.2013 | Qualitative 360 Asia Pacific | Live Co-Creation Session |
37
40. New Vacuum Cleaner!
Live-Co-Creation Agenda!
Today
§ Our believe and method
§ Preliminary Results Online-Co Creation
§ Introduction Live Co-Creation
§ Live Co-Creation Session
§ Group presentations
05 min.
05 min.
05 min.
35 min.
10 min.
§ Analysis Live-Co-Creation
overnight (150 panelists)
Tomorrow
§ Introduction Idea Filter
§ Presentation results
§ Open discussion
05 min. 16:45 – 16:50
10 min. 16:50 – 17:00
10 min. 17:10 – 17:15
13:30 – 13:35
13:35 – 13:40
13:40 – 13:45
13:45 – 14:20
14:20 – 14:30
20.11.2013 | Qualitative 360 Asia Pacific | Live Co-Creation Session |
38
41. Improving Innovation.
With Clever Co-Creation.
Part II
!
!
!
Qualitative 360 Asia Pacific, Singapore 21st of Nov. 2013!
20.11.2013 | Qualitative 360 Asia Pacific | Live Co-Creation Session |
39
42. Yesterday we co-created nine testable
concepts
Online
Social Media
!
Analysis
!
!
!
!
!
!
!
!
N > 1 Mio.!
!
Semantic
analysis
!
2000!
Idea
drops!
Live
Co-Creation
Workshop
!
!
!
!
20
!
!
!
Idea!
!
Boards
(excerpt)!
!
n=80-100
!
!
9!
!
Concept-!
Boards!
Online
VCM
IdeaFilter
!
!
!
!
!
!
!
n=150
!
Winner
Concept
!
6, ... 2, ... 1 !
!
Concept-!
Boards!
20.11.2013 | Qualitative 360 Asia Pacific | Live Co-Creation Session |
40
43. Online idea generation and filtering
process over night
Online
Social Media
!
Analysis
!
!
!
!
!
!
!
!
N > 1 Mio.!
!
Semantic
analysis
!
2000!
Idea
drops!
Live
Co-Creation
Workshop
!
!
!
!
20
!
!
!
Idea!
!
Boards
(excerpt)!
!
n=80-100
!
!
9!
!
Concept-!
Boards!
Online
VCM
IdeaFilter
!
!
!
!
!
!
!
n=150
!
Winner
Concept
!
6, ... 2, ... 1 !
!
Concept-!
Boards!
20.11.2013 | Qualitative 360 Asia Pacific | Live Co-Creation Session |
41
44. Visual Concept Mapping, process
20.11.2013 | Qualitative 360 Asia Pacific | Live Co-Creation Session |
42
45. Heatmap example,
positive and negative marked areas
20.11.2013 | Qualitative 360 Asia Pacific | Live Co-Creation Session |
43
47. Winner Concept VCM overview
20.11.2013 | Qualitative 360 Asia Pacific | Live Co-Creation Session |
45
48. Winner Concept positive comments
20.11.2013 | Qualitative 360 Asia Pacific | Live Co-Creation Session |
46
49. Winner Concept negative comments
20.11.2013 | Qualitative 360 Asia Pacific | Live Co-Creation Session |
47
50. Second best, VCM overview
20.11.2013 | Qualitative 360 Asia Pacific | Live Co-Creation Session |
48
51. Second best positive comments
20.11.2013 | Qualitative 360 Asia Pacific | Live Co-Creation Session |
49
52. Second best negative comments
20.11.2013 | Qualitative 360 Asia Pacific | Live Co-Creation Session |
50
53. Lowest Concept VCM overview
20.11.2013 | Qualitative 360 Asia Pacific | Live Co-Creation Session |
51
54. Lowest Concept negative comments
20.11.2013 | Qualitative 360 Asia Pacific | Live Co-Creation Session |
52
55. Lowest Concept positive comments
20.11.2013 | Qualitative 360 Asia Pacific | Live Co-Creation Session |
53
56. Thank you very much
for co-creating, stay curious!
Detlef Happel
Director Innovation Consulting
Tel +49 241 97828 133
Fax +49 241 97828 118
detlef.happel@hello-innovation.com
Katrin Bock
Project Manager
Tel +49 241 97828 159
Fax +49 241 97828 118
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