2. •One way to characterize change in a system is to
say that its object change their state in response
to events and to time .
• When you throw a stick a light changes its state
from off to on .
•When you click a remote control a television
changes its state from showing you one
channel to showing you another .
• After an appropriate amount of time , a
washing machine changes its state from Washing
to Rinsing .
3. •The uml state diagram captures
these kind of changes .It presents the
states an object can be in along with
the transitions between the states
and shows the starting point and
end point of a sequence of state
changes.
4.
5.
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7.
8. •Three frequently used activities are entry(what
happens when the system enters a state)
,exit(what happens when the system leaves the
state ) and what happens while the system is in the
state.
•You can add others as necessary.