User experience service design innovation for real worldNTUST
This slide presents our user experience service design process for real world in DITLDESIGN. Three case studies from DITLDESIGN were adapted to illustrate our method, mindset, and results. There three projects won RedDot best of best, junior prize, and CHI SDC golden award.
This is the closing speech for 2015 UXPA UserFriendly conference. Prof. Tang talked about three design cases produced by DITLDESIGN to illustrate their trainings on design thinking, interaction design, and service design.
User experience service design innovation for real worldNTUST
This slide presents our user experience service design process for real world in DITLDESIGN. Three case studies from DITLDESIGN were adapted to illustrate our method, mindset, and results. There three projects won RedDot best of best, junior prize, and CHI SDC golden award.
This is the closing speech for 2015 UXPA UserFriendly conference. Prof. Tang talked about three design cases produced by DITLDESIGN to illustrate their trainings on design thinking, interaction design, and service design.
There are examples for running user experience service design processes. Cases are from 2015 UXSD workshop hosted by drhhtang. Here you can find how to present results of interviews and WAAD.
Implantable computer chips that records brain signals and transmits them to muscles. Brain chips can enhance memory of human beings, help paralyzed patients and are intended for military purposes.
Develop direct interface between brain and computers.
Innovation in Physical Therapy - 12 Inspiring StartupsBruno Rakotozafy
Almost everyone will experience a physical injury during his life, either light or heavy. Thanks to sensors, 3D-printing or digital solutions some innovators are changing the way physical rehabilitation are performed.
There are examples for running user experience service design processes. Cases are from 2015 UXSD workshop hosted by drhhtang. Here you can find how to present results of interviews and WAAD.
Implantable computer chips that records brain signals and transmits them to muscles. Brain chips can enhance memory of human beings, help paralyzed patients and are intended for military purposes.
Develop direct interface between brain and computers.
Innovation in Physical Therapy - 12 Inspiring StartupsBruno Rakotozafy
Almost everyone will experience a physical injury during his life, either light or heavy. Thanks to sensors, 3D-printing or digital solutions some innovators are changing the way physical rehabilitation are performed.
La presentazione della Dott.ssa Patrizia Cherubino esplora l’incontro tra marketing e neuroscienze nell’ambito delle ricerche di mercato. Tale connubio prende le mosse a partire da una duplice evidenza: l’incapacità delle persone di essere pienamente consapevoli delle proprie reazioni di fronte alle stimolazioni ambientali e la difficoltà delle ricerche di mercato tradizionali di individuare le motivazioni più profonde in grado di spiegare i comportamenti di consumo e di predirne le reazioni.
It is man that gave technology its present form but today its entering a phase where it will out with man in intelligence as we as efficiency.
Man has now to find a way in which he can keep in pace with technology, & one of the recent developments in this regard is the brain chips implants.
The use of robotics in elderly care #scichallenge2017 ElizabethS22
Robots are becoming more prevalent in the world, and one specific place they are becoming more common is in elderly care. What creations are out there? What can they do? Are they beneficial for elderly care? This presentation will provide you with the answers. #scichallenge2017
Title of Design
Memoir monopoly
The problem
Tools for the rehabilitation of the elderly living with dementia in Taiwan are imported from overseas or initially designed for children. Most of them are not appropriate for aged users. Most paper-made rehabilitation tools have the drawbacks of inflexible designs and of limited ability to stimulate the user. Because individual information could not be included easily, caregivers need a more customized, interactive tool which can meet the elderly and their needs, better reflecting their personal experience in the past.
Description of solution
We designed a highly flexible ‘reminiscing’ and touchable rehabilitation game on an all-in-one computer, with the user tokens on the surface for physical indications and game interactions. The platform can help to collect each individual’s personal photos and preferences at home, and then upload to the cloud. The individual contents were pulled together by the hosting occupational therapist, and then responsively create a unique monopoly map for the participants with proper level of difficulty to suit their personal experiences, increasing their interests and encouraging their recall of the past. Various cognitive stimuli, including watching movie clips, listening to favorite songs, and touching interactive games, help participants to experience a sense of accomplishment and satisfaction in the rehab process. The record of the game process will be send to the cloud, and then analyzed the relevance between the materials that have been played. The result provides caregivers with recommended sources for future use in reminiscence activities for different groups.
Description of design process
We adapted the research-through-design paradigm and user-experience innovative design process to conduct the Memoir monopoly project. The process is the followings: First, user experience research (UXR) of the current tools used by the elderly living with dementia in rehabilitation revealed the need for a more interactive reminiscing game.
Second, based on UXR findings, we co-work with a software engineer to build working prototypes rapidly. By discussing with caregivers and therapists, we learn feedbacks from the users and move on to refine our design to meet their needs. After the iterative design process, we designed a highly flexible ‘reminiscing’ rehabilitation game on an all-in-one computer, which allows users to collect personal photos and preferences, and also allows them to create a customize game map for the elderly group with proper materials according to their own experiences.
Third, we conduct user experience test to examine our prototype. Memoir Monopoly was successfully brought into group rehab event at day care centers twice for a field test. Based on the observations and interviews of the therapist and caregivers, we found the elderly living with dementia in the test were more actively willing to share their stories, using their own
What Can Brain Science Teach Us
About User Experience?
Presented by Marc Resnick from Bentley University on June 6, 2012 for the New York Technology Council. Event held at New York Institute of Technology.
Presentation of Roeland Dietvorst during the BAM Marketing Congress on 5 December 2019 in Brussels Expo.
Only a small proportion of advertising drives sales effectively. Why is it so difficult to get noticed? And when do your marketing efforts actually translate into value and motivation in the minds of people? Dr. Roeland Dietvorst is a neuroscientist and founder of Alpha.One. In a joined effort for some the worlds biggest consumer brands, he uses modern brain scanning techniques to uncover the neural building blocks of brand value and desire. During is talk he will share what he has learned after scanning the brains of thousands of individuals while they are processing TV commercials or packaging designs. You will learn how to become a better marketer by using insights and techniques adopted from neuroscience.
The master thesis focuses on how to improve the service quality of the world first AR sport competition. The contents include the design concepts and how they are evaluated. The project is done at National Taiwan University and supervised by Prof. Tang, Hsien-Hui.
2019 Service Plus 總結重點報告 Service+2019 summary outline 0418NTUST
Service Plus是DITLDESIGN團隊的服務設計案,試圖建立優良的服務設計知識服務。
3/23的大會總共有340人,會場票卷全部販賣完畢,工作團隊於志工沒有座位,大會貴票卷大約是25%,學生票大約是22%。3/24的五場工作坊總共114人。大會參與者有30%為管理階層,line總經理帶領公司成員全程參與,共計有100多家企業,包含不少國際級公司。
共有來自歐洲、大陸、台灣的12位講者,及邀請的12位嘉賓,都是服務設計的實務工作者,同時結合台灣主要的服務設計組織與公司,以及相關書店。
核心工作團隊為17位成員,除主辦人唐玄輝教授,全部是其指導學生及臺灣科技大學的學生。
線上線下活動規劃豐富,共20個服務模組。大會出席率達98%,閉幕時還有約95%以上的參與者。大會整體NPS達34,推薦者達1/3。
大會未申請任何政府補助,試圖用商業運作確認服務品質,最後收支平衡。
Service Plus conference is the service project executed by DITLDESIGN in an attempt to establish a high quality service design knowledge service.
There were 340 participants in the conference on 23rd of March. All tickets were sold out resulting in no seats for volunteers and organizers. 25% of the participants were VIP guests while 22% were students. There were 114 participants for the workshops on 24th of March.
30% of the participants were manager levels. One of them is the CEO of line Taiwan. They were from more than 100 companies, including some international companies.
The 12 speakers were from Europe, China, and Taiwan, and all of them are currently service design practitioners in big companies or design consultancies. We also invited local service design practitioners and publishers.
The core working team includes 17 members, being Prof. TANG and his supervised students.
There were various online and offline activities, including 20 service modules.
The attendance rate reached 98% while there were still 95% remained until the closing ceremony.
The overall NPS reaches 34. Promoters occupied 1/3 of the participants.
We did not apply any governmental support for the evnet because we intended to examine the service quality through financial results. In the end, we reached a break-even-point.
Appreciating the multifaceted F2E from user experience to service designNTUST
F2E originated from the professionals handling front-end coding of webs in the internet era. They play an important role in the presentation and interaction of webs, and are the frontline uses encounter. Good F2E can greatly improve the quality of user experience.
When entering the era of new service design, the touch points between users and service are getting diverse. Not only digital user interface, but also a physical user interface, voice user interface, and even human-to-human contacts are included in the trend of online-offline integration.
Facing new service system, we might redefine F2E as engineers who utilize service persons, physical environments, digital tools and environments to establish service systems. Therefore, the jobs of F2E are more diverse and splendid. This talk will share our near-future imagination for service F2E.
https://2018.fedc.tw/
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
Storytelling For The Web: Integrate Storytelling in your Design ProcessChiara Aliotta
In this slides I explain how I have used storytelling techniques to elevate websites and brands and create memorable user experiences. You can discover practical tips as I showcase the elements of good storytelling and its applied to some examples of diverse brands/projects..
Expert Accessory Dwelling Unit (ADU) Drafting ServicesResDraft
Whether you’re looking to create a guest house, a rental unit, or a private retreat, our experienced team will design a space that complements your existing home and maximizes your investment. We provide personalized, comprehensive expert accessory dwelling unit (ADU)drafting solutions tailored to your needs, ensuring a seamless process from concept to completion.
Connect Conference 2022: Passive House - Economic and Environmental Solution...TE Studio
Passive House: The Economic and Environmental Solution for Sustainable Real Estate. Lecture by Tim Eian of TE Studio Passive House Design in November 2022 in Minneapolis.
- The Built Environment
- Let's imagine the perfect building
- The Passive House standard
- Why Passive House targets
- Clean Energy Plans?!
- How does Passive House compare and fit in?
- The business case for Passive House real estate
- Tools to quantify the value of Passive House
- What can I do?
- Resources
1. Rehabilitation game platform for elderly living with dementia
Szu-Yang, Cho., Ya-Fang, Cheng., Hung-Chi, Lee., Hsien-Hui, Tang., Hung-Hsuin Ko
2. The elderly dementia sufferers in Taiwan increased rapidly with the trend of aging society, there
are 130,000 elderly living with dementia ,and more than 150 daycare centers established.
背景分析
Memoir Monopoly
6. 科技輔具案例
Memoir Monopoly
A new type of Book that uses the proven benefits of
reminiscence therapy. Create a life story using words, pictures,
music and film. Bring family, friends and carers together in
one place to show who a person was and who they are now.
7.
8. Memoir Monopoly
SingFit PRIME is a music-therapist-designed cognitive and physical
stimulation program for a fully engaging mind/body workout in group and
1:1 settings. An effective therapeutic music program, a powerful marketing
tool and a unique professional development opportunity – listen to what
staff, residents and families say about their SingFit PRIME experiences
科技輔具案例
12. Memoir Monopoly
Virtualware, in collaboration with Adembi, has developed
a multi-touch interactive table for EMLabs rehabilitation
center that allows multiple sclerosis patients develop
cognitive skills in an enjoyable and entertaining way.
科技輔具案例
13. Memoir Monopoly
Virtualware, in collaboration with Adembi, has developed
a multi-touch interactive table for EMLabs rehabilitation
center that allows multiple sclerosis patients develop
cognitive skills in an enjoyable and entertaining way.
科技輔具案例
16. Memoir Monopoly
Lumosity is an online brain training and neuroscience research
company based in San Francisco, California. Lumosity has a brain
training program consisting of games in the areas of memory,
attention, flexibility, speed of processing, and problem solving.
科技輔具案例
17. Memoir Monopoly
Lumosity is an online brain training and neuroscience research
company based in San Francisco, California. Lumosity has a brain
training program consisting of games in the areas of memory,
attention, flexibility, speed of processing, and problem solving.
科技輔具案例
18. Memoir Monopoly
BrainWars is a mental concentration battle game for players from
around the world. Players of all ages can participate in this
through simple brain teasers and compete with each other. Brain
Teasers do not require special knowledge so everyone can
improve their brain function through repetition and adaptation.
科技輔具案例
19. Memoir Monopoly
BrainWars is a mental concentration battle game for players from
around the world. Players of all ages can participate in this
through simple brain teasers and compete with each other. Brain
Teasers do not require special knowledge so everyone can
improve their brain function through repetition and adaptation.
科技輔具案例
20.
21. Memoir Monopoly
Elevate is a new type of cognitive training tool designed to build
communication and analytical skills. Members are provided with
a personalized game-based training program that adjusts over
time based on performance.
科技輔具案例
22. Memoir Monopoly
Elevate is a new type of cognitive training tool designed to build
communication and analytical skills. Members are provided with
a personalized game-based training program that adjusts over
time based on performance.
科技輔具案例
23. Memoir Monopoly
科技輔具案例
A stronger brain leads to a better life. With over 4 million members,
Memorado is the leading gym for the brain. You can improve your
memory, concentration and reaction with 19 games and 570 levels.
24. Memoir Monopoly
科技輔具案例
A stronger brain leads to a better life. With over 4 million members,
Memorado is the leading gym for the brain. You can improve your
memory, concentration and reaction with 19 games and 570 levels.
26. Memoir Monopoly
iTraq is a cellular tracking device - the world’s first global
location device that can be found anywhere. iTraq determines its
location using cellular towers allowing iTraq to be located
anywhere in the world where cellular service exists.
科技輔具案例
27.
28. Memoir Monopoly
The world's first wearable sensorthat detects wandering out of bed
and alerts caregivers at their mobile devices.
科技輔具案例
29. Memoir Monopoly
The world's first wearable sensorthat detects wandering out of bed
and alerts caregivers at their mobile devices.
科技輔具案例
30. Memoir Monopoly
A go anywhere, anytime personal emergency response service,
providing confidence for you and anyone who cares for you. By
wearing the wristband 24 hrs a day, providing it is within range of
the clip, help is always there at the touch of a button.
科技輔具案例
31.
32.
33. Memoir Monopoly
In real time and directly to their phones, the Backup Memory provides patients
with reminders of the identity of the person entering their field of intimacy, via
instant notifications. Patients can thus view their relationship status with that
person, as well as memories, photos or videos related to them. This is a non-
medical therapy that continuously exposes the patient to the past and greatly
improves the patient's memory.
科技輔具案例
34. Memoir Monopoly
In real time and directly to their phones, the Backup Memory provides patients
with reminders of the identity of the person entering their field of intimacy, via
instant notifications. Patients can thus view their relationship status with that
person, as well as memories, photos or videos related to them. This is a non-
medical therapy that continuously exposes the patient to the past and greatly
improves the patient's memory.
科技輔具案例
40. Memoir Monopoly
Integrated care is a way of coordinating health and social care
services to make sure they are based closely around people’s
needs. It is aimed particularly at those with complex and long-
term health problems.
科技輔具案例
41. Memoir Monopoly
科技輔具案例
Integrated care is a way of coordinating health and social care
services to make sure they are based closely around people’s
needs. It is aimed particularly at those with complex and long-
term health problems.
46. Memoir Monopoly
SmartThings is building an open platform for smart homes and the
consumer Internet of Things. SmartThings makes a hub (sometimes called
"gateway" or "home controller"), cloud platform, and client applications.
科技輔具案例
47. Memoir Monopoly
科技輔具案例
SmartThings is building an open platform for smart homes and the
consumer Internet of Things. SmartThings makes a hub (sometimes called
"gateway" or "home controller"), cloud platform, and client applications.