1. F F ˆ F F
F
Enhance Knowledge Sharing and Simulating Conference
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F
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F F F
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F F F F F
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F ˈ Tacit Knowledge F F ˈ Explicit
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F ˆ F F F
F
F F F F F
Social Constructivist Vygotskys F F
F F
F (Anita, 2007) F
Social Constructivist F
F F
F (Ruey, 2010) ˈ F F
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F F F
2. F ?
Social Constructivist F F
F F F F F F
F F F F Social
Constructivist F F F F Knowles (1984) F
F F 5 F Zielke, Roome, &
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1. F F F F
F F F
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F F F F F F F F F F
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F F F ˆ ˈ F F
F F F F
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Huang (2002) F F
Social Constructivist F F F 6 F
F F
1. F F F (Interactive Learning) F
F F F F F Hirumi (2002) F
F (2550) F F F
F F 3 F F 1) F
2) F F F F F
3) F F F
2. F F (Collaborative Learning) F F
F F F F
F F (2549) F F F
F F F F Social
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3. F (Facilitating Learning) F
ˈ F F F F ˆ F
Murphy et al (2005) F F F F
F 3 F F 1) F F F F
2) ˂ F
F F 3) F
F F
F F F F ˈ Facilitator F F F F
4. F (Authentic Learning) F
F F
F
F F F
F
5. F F ˈ F (Student-Centered Learning)
F F F F F F F
4. F F F ˈ F F
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6. F (High Quality Learning) F F
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F
F Huang F
F 4
( F F , 2548) F F 1) F F F F F
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Stephen Lieb (1991) F ˆ F
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1. F (Motivation) F F F F F
F F F F F F
F F F F
a. F F F
F F Theme
F F F F F F
F F F
b. F F
F
F F F
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F F F
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F F
2. (Reinforcement) ˈ F Facilitator F F
F F F F F F
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F F ˈ
3. F (Retention)
F F F F
F F F F
F F
F F
4. F F (Transference) F F
F F F F
ˈ Tacit Knowledge F F
ˈ Explicit Knowledge F ˈ ˈ
F F Electronic Portfolio F F
F F F F F F
F
1. Open Simulator F
F F
2. Client Software F F Imprudence (Mac),
Hippo (PC) Grid Client (Mobile) F F F
Multi Platform
3. Social Network Facebook F
F F
4. Electronic Portfolio Mahara F
F F F
F F F
F F
Stephen Lieb (1991) F F F F
F DEPTH
Framework Frank Bank, et al. (2004) F F
F F ˈ F
F 3 F F F Subject Knowledge, School
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F F
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Stephen Lieb
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Subject Pedagogical School
1. Motivation F F F F 1. F
F F F
2. F F
F
3. F F
F
1. Page F F
Facebook
2. F
Open Simulator
3. F F
Opensim
4. F F F
F
F 1-2
F F F F
F
F F
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Reinforcement
F F
Social Constructivist
1. F
2. F
F F
3. ˂
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2. F F
F
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4. F F F
F F 1-2
F 1
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Stephen Lieb
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F
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2.
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F
1. F F
1
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F F
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F F
2. F
F ˂
F
3.
F
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F F F
F ˂
2. Electronic Portfolio
F Blog
F
F
3. Electronic Portfolio
F F
F
8. F Virtual
World Conference F F (Navigational
Agent) F F F F F F Fahad
Shah, Philip Bell, and Gita Sukthankar (2009) F
F F F
F F F F F F
F ˂ F F F F F
F F F F F F
Roadmap F
F F
9. F
Anita, W. (2007). Educational Psychology . 10th edition. Pearson education.
Huang, H. M. (2002). Toward constructivism for adult learners in online learning environments . British Journal of Educational Technology,
33(1), 27 37.
Fahad Shah, Philip Bell, and Gita Sukthankar. (2009). Agent-Assisted Navigation for Virtual Worlds . Lecture Notes in Computer Science.
Volume 5773, Intelligent Virtual Agents, Pages 543-544.
Frank Banks, David Barlex, Esa-Matti Jarvinen, Gary O'Sullivan and Gwyneth Owen-Jackson. (2004). DEPTH Developing Professional Thinking for
Technology Teachers: An International Study . International Journal of Technology and Design Education, Volume 14, Number 2,
Pages 141-157.
Knowles, M.S. (1984). Andragogy in Action . Applying modern principles of adult education. Jossey Bass, San Francisco.
Murphy, K. L., Mahoney, S. E., Chen, C. Y., Mendoza-Diaz, N. V. and Yang, X. (2005). A constructivist model of mentoring, coaching, and
facilitating online discussion . Distance Education, 26(3), 341 366.
Ruey, S. (2010). A case study of constructivist instructional strategies for adult online learning . British Journal of Educational Technology.
41 (5), 706-720.
Stephen Lieb. (1991). Principle of Adult Learning . Arizona Department of Health Services. United State.
Zielke, M.A., Roome, T.C., Krueger, A.B. (2009). A Composite Adult Learning Model for Virtual World Residents with Disabilities: A Case Study of
the Virtual Ability Second Life Island . Journal of Virtual Worlds Research 2, http://jvwresearch.org/ (retrieved April 17, 2009)
F . (2550). E-Instructional Design F . F F
F .
F F. (2549). F F F F
. F. F .
F F . (2548). . F F F .