F F ˆ F F
F
Enhance Knowledge Sharing and Simulating Conference
Experience by Using Virtual World
F
ˆ
F F F
F ˆ
F F ˆ F F F ˆ F F
F F F F
F F F F F
F F
F F ˈ F F F F
F ˈ Tacit Knowledge F F ˈ Explicit
Knowledge
F ˆ F F F
F
F F F F F
Social Constructivist Vygotskys F F
F F
F (Anita, 2007) F
Social Constructivist F
F F
F (Ruey, 2010) ˈ F F
ˈ F F
F F F
F ?
Social Constructivist F F
F F F F F F
F F F F Social
Constructivist F F F F Knowles (1984) F
F F 5 F Zielke, Roome, &
Krueger (2009) F F F F
1. F F F F
F F F
2. F F F
F
F ˆ F F F
3. F ˈ F ˂ F ˈ F
˂
F ˈ
4. F ˈ F F F
ʽ F F F F F F
ˈ
5. F F F F F
F F F F ˆ
5 F F
F F F F F F
F F F
F F F ˈ F
F F Edgar Dale (1969) F F
F F F F F F F F F F
F F F
F F F ˆ ˈ F F
F F F F
F ˆ F
Social Constructivist
Huang (2002) F F
Social Constructivist F F F 6 F
F F
1. F F F (Interactive Learning) F
F F F F F Hirumi (2002) F
F (2550) F F F
F F 3 F F 1) F
2) F F F F F
3) F F F
2. F F (Collaborative Learning) F F
F F F F
F F (2549) F F F
F F F F Social
Constructivist F F F
3. F (Facilitating Learning) F
ˈ F F F F ˆ F
Murphy et al (2005) F F F F
F 3 F F 1) F F F F
2) ˂ F
F F 3) F
F F
F F F F ˈ Facilitator F F F F
4. F (Authentic Learning) F
F F
F
F F F
F
5. F F ˈ F (Student-Centered Learning)
F F F F F F F
F F F ˈ F F
F
6. F (High Quality Learning) F F
ˈ F ˈ
F
F Huang F
F 4
( F F , 2548) F F 1) F F F F F
2) F F F F F ˆ 3)
F F F 4) F
F F F F F
F F F
F F
Stephen Lieb (1991) F ˆ F
F F F F
1. F (Motivation) F F F F F
F F F F F F
F F F F
a. F F F
F F Theme
F F F F F F
F F F
b. F F
F
F F F
F
F F F
c. F F F F F
F F F
Theme F
F F
2. (Reinforcement) ˈ F Facilitator F F
F F F F F F
F F
F F ˈ
3. F (Retention)
F F F F
F F F F
F F
F F
4. F F (Transference) F F
F F F F
ˈ Tacit Knowledge F F
ˈ Explicit Knowledge F ˈ ˈ
F F Electronic Portfolio F F
F F F F F F
F
1. Open Simulator F
F F
2. Client Software F F Imprudence (Mac),
Hippo (PC) Grid Client (Mobile) F F F
Multi Platform
3. Social Network Facebook F
F F
4. Electronic Portfolio Mahara F
F F F
F F F
F F
Stephen Lieb (1991) F F F F
F DEPTH
Framework Frank Bank, et al. (2004) F F
F F ˈ F
F 3 F F F Subject Knowledge, School
Knowledge Pedagogical Knowledge
F F
F
Stephen Lieb
Depth Framework
Subject Pedagogical School
1. Motivation F F F F 1. F
F F F
2. F F
F
3. F F
F
1. Page F F
Facebook
2. F
Open Simulator
3. F F
Opensim
4. F F F
F
F 1-2
F F F F
F
F F
2. Motivation
Reinforcement
F F
Social Constructivist
1. F
2. F
F F
3. ˂
1. F Auditorium
2. F F
F
3. Hall
F
4. F F F
F F 1-2
F 1
F
Stephen Lieb
Depth Framework
Subject Pedagogical School
3. Retention F F
F
1. F
2.
F
3. F
F
1. F F
1
2. F F
F
F
3. F
F F
4. Transference F F
Social Constructivist
1. F F
F F
2. F
F ˂
F
3.
F
ˈ
Explicit Knowledge
1. Electronic Portfolio
F F F
F ˂
2. Electronic Portfolio
F Blog
F
F
3. Electronic Portfolio
F F
F
F Virtual
World Conference F F (Navigational
Agent) F F F F F F Fahad
Shah, Philip Bell, and Gita Sukthankar (2009) F
F F F
F F F F F F
F ˂ F F F F F
F F F F F F
Roadmap F
F F
F
Anita, W. (2007). Educational Psychology . 10th edition. Pearson education.
Huang, H. M. (2002). Toward constructivism for adult learners in online learning environments . British Journal of Educational Technology,
33(1), 27 37.
Fahad Shah, Philip Bell, and Gita Sukthankar. (2009). Agent-Assisted Navigation for Virtual Worlds . Lecture Notes in Computer Science.
Volume 5773, Intelligent Virtual Agents, Pages 543-544.
Frank Banks, David Barlex, Esa-Matti Jarvinen, Gary O'Sullivan and Gwyneth Owen-Jackson. (2004). DEPTH Developing Professional Thinking for
Technology Teachers: An International Study . International Journal of Technology and Design Education, Volume 14, Number 2,
Pages 141-157.
Knowles, M.S. (1984). Andragogy in Action . Applying modern principles of adult education. Jossey Bass, San Francisco.
Murphy, K. L., Mahoney, S. E., Chen, C. Y., Mendoza-Diaz, N. V. and Yang, X. (2005). A constructivist model of mentoring, coaching, and
facilitating online discussion . Distance Education, 26(3), 341 366.
Ruey, S. (2010). A case study of constructivist instructional strategies for adult online learning . British Journal of Educational Technology.
41 (5), 706-720.
Stephen Lieb. (1991). Principle of Adult Learning . Arizona Department of Health Services. United State.
Zielke, M.A., Roome, T.C., Krueger, A.B. (2009). A Composite Adult Learning Model for Virtual World Residents with Disabilities: A Case Study of
the Virtual Ability Second Life Island . Journal of Virtual Worlds Research 2, http://jvwresearch.org/ (retrieved April 17, 2009)
F . (2550). E-Instructional Design F . F F
F .
F F. (2549). F F F F
. F. F .
F F . (2548). . F F F .

ส่งเสริมการแบ่งปันความรู้และจำลองประสบการณ์ประชุมวิชาการ

  • 1.
    F F ˆF F F Enhance Knowledge Sharing and Simulating Conference Experience by Using Virtual World F ˆ F F F F ˆ F F ˆ F F F ˆ F F F F F F F F F F F F F F F ˈ F F F F F ˈ Tacit Knowledge F F ˈ Explicit Knowledge F ˆ F F F F F F F F F Social Constructivist Vygotskys F F F F F (Anita, 2007) F Social Constructivist F F F F (Ruey, 2010) ˈ F F ˈ F F F F F
  • 2.
    F ? Social ConstructivistF F F F F F F F F F F F Social Constructivist F F F F Knowles (1984) F F F 5 F Zielke, Roome, & Krueger (2009) F F F F 1. F F F F F F F 2. F F F F F ˆ F F F 3. F ˈ F ˂ F ˈ F ˂ F ˈ 4. F ˈ F F F ʽ F F F F F F ˈ 5. F F F F F F F F F ˆ 5 F F F F F F F F F F F F F F ˈ F F F Edgar Dale (1969) F F F F F F F F F F F F F F F F F F ˆ ˈ F F F F F F F ˆ F
  • 3.
    Social Constructivist Huang (2002)F F Social Constructivist F F F 6 F F F 1. F F F (Interactive Learning) F F F F F F Hirumi (2002) F F (2550) F F F F F 3 F F 1) F 2) F F F F F 3) F F F 2. F F (Collaborative Learning) F F F F F F F F (2549) F F F F F F F Social Constructivist F F F 3. F (Facilitating Learning) F ˈ F F F F ˆ F Murphy et al (2005) F F F F F 3 F F 1) F F F F 2) ˂ F F F 3) F F F F F F F ˈ Facilitator F F F F 4. F (Authentic Learning) F F F F F F F F 5. F F ˈ F (Student-Centered Learning) F F F F F F F
  • 4.
    F F Fˈ F F F 6. F (High Quality Learning) F F ˈ F ˈ F F Huang F F 4 ( F F , 2548) F F 1) F F F F F 2) F F F F F ˆ 3) F F F 4) F F F F F F F F F F F Stephen Lieb (1991) F ˆ F F F F F 1. F (Motivation) F F F F F F F F F F F F F F F a. F F F F F Theme F F F F F F F F F b. F F F F F F F F F F c. F F F F F F F F Theme F F F 2. (Reinforcement) ˈ F Facilitator F F F F F F F F
  • 5.
    F F F Fˈ 3. F (Retention) F F F F F F F F F F F F 4. F F (Transference) F F F F F F ˈ Tacit Knowledge F F ˈ Explicit Knowledge F ˈ ˈ F F Electronic Portfolio F F F F F F F F F 1. Open Simulator F F F 2. Client Software F F Imprudence (Mac), Hippo (PC) Grid Client (Mobile) F F F Multi Platform 3. Social Network Facebook F F F 4. Electronic Portfolio Mahara F F F F F F F F F Stephen Lieb (1991) F F F F F DEPTH Framework Frank Bank, et al. (2004) F F F F ˈ F F 3 F F F Subject Knowledge, School Knowledge Pedagogical Knowledge F F
  • 6.
    F Stephen Lieb Depth Framework SubjectPedagogical School 1. Motivation F F F F 1. F F F F 2. F F F 3. F F F 1. Page F F Facebook 2. F Open Simulator 3. F F Opensim 4. F F F F F 1-2 F F F F F F F 2. Motivation Reinforcement F F Social Constructivist 1. F 2. F F F 3. ˂ 1. F Auditorium 2. F F F 3. Hall F 4. F F F F F 1-2 F 1
  • 7.
    F Stephen Lieb Depth Framework SubjectPedagogical School 3. Retention F F F 1. F 2. F 3. F F 1. F F 1 2. F F F F 3. F F F 4. Transference F F Social Constructivist 1. F F F F 2. F F ˂ F 3. F ˈ Explicit Knowledge 1. Electronic Portfolio F F F F ˂ 2. Electronic Portfolio F Blog F F 3. Electronic Portfolio F F F
  • 8.
    F Virtual World ConferenceF F (Navigational Agent) F F F F F F Fahad Shah, Philip Bell, and Gita Sukthankar (2009) F F F F F F F F F F F ˂ F F F F F F F F F F F Roadmap F F F
  • 9.
    F Anita, W. (2007).Educational Psychology . 10th edition. Pearson education. Huang, H. M. (2002). Toward constructivism for adult learners in online learning environments . British Journal of Educational Technology, 33(1), 27 37. Fahad Shah, Philip Bell, and Gita Sukthankar. (2009). Agent-Assisted Navigation for Virtual Worlds . Lecture Notes in Computer Science. Volume 5773, Intelligent Virtual Agents, Pages 543-544. Frank Banks, David Barlex, Esa-Matti Jarvinen, Gary O'Sullivan and Gwyneth Owen-Jackson. (2004). DEPTH Developing Professional Thinking for Technology Teachers: An International Study . International Journal of Technology and Design Education, Volume 14, Number 2, Pages 141-157. Knowles, M.S. (1984). Andragogy in Action . Applying modern principles of adult education. Jossey Bass, San Francisco. Murphy, K. L., Mahoney, S. E., Chen, C. Y., Mendoza-Diaz, N. V. and Yang, X. (2005). A constructivist model of mentoring, coaching, and facilitating online discussion . Distance Education, 26(3), 341 366. Ruey, S. (2010). A case study of constructivist instructional strategies for adult online learning . British Journal of Educational Technology. 41 (5), 706-720. Stephen Lieb. (1991). Principle of Adult Learning . Arizona Department of Health Services. United State. Zielke, M.A., Roome, T.C., Krueger, A.B. (2009). A Composite Adult Learning Model for Virtual World Residents with Disabilities: A Case Study of the Virtual Ability Second Life Island . Journal of Virtual Worlds Research 2, http://jvwresearch.org/ (retrieved April 17, 2009) F . (2550). E-Instructional Design F . F F F . F F. (2549). F F F F . F. F . F F . (2548). . F F F .