This document discusses the postmortem of the mobile game Wind-Up Knight, which found unexpected success in Japan. The game was developed by a small 5-person studio in Silicon Valley and became popular in Japan despite having no marketing there. The document attributes the Japanese success to factors like localization into Japanese, an appealing character design, being available on Android as well as iOS, and gameplay reminiscent of retro console games.
This document discusses the postmortem of the mobile game Wind-Up Knight, which found unexpected success in Japan. The game was developed by a small 5-person studio in Silicon Valley and became popular in Japan despite having no marketing there. The document attributes the Japanese success to factors like localization into Japanese, an appealing character design, being available on Android as well as iOS, and gameplay reminiscent of retro console games.