This Project has been Developed by the Student of Dezyne E'cole College Doing Her Interior Design Studies Bachelor Degree Programme + 2Yr Residential & Commercial Design Diploma Programme www.dezyneecole.com
Dezyne E’cole Product Design Case Study: School Library Reference Table
1.
2. Project Report
Product Design
At
Dezyne E’cole Collage, Ajmer
Submitted To
Dezyne E’cole Collage
To The Partial Fulfillment
Of The
Bachelor Of Science
Interior Design
By
Dezyne E’cole Collage
Dezyne E’cole Collage
106/10,civil Lines, Ajmer, Raj
Www.Dezyeccole.Com
3. I, Srishti Sharma student of Dezyne E’cole college. I am grateful to
each and every individual who has contributed in successful
competition of my project.
I express my gratitude towards Dezyne E’cole for their guidance
and constant supervision as well as for providing the necessary
information and support regarding the completion of the project.
Thank You
Acknowledgement
4. This project has been created based on case study given by the
college to design a library reference table for school library. This
project has been created under the guidance of Ms. Divya Sharma.
I am very thankful to Dezyne E’cole college.
Synopsis
5. I am an interior designing student from Beawar and currently
studying at Dezyne E’cole college, Ajmer. I have a great interest in
design.
After school I started my study of Interior design at Dezyne E’cole
college and complete my degree in 2018. Although I learn a lot
and liked what I did. As a designer I like to work visual: sketching,
abstract art, models and making 3D rendering. I am not only
interested in visual work, but my interest is in challenge base
working and complete design process.
I work on case study given by the college. This is my product
design case study in which I design a library reference table for
school library.
Beside my interest in designing field I also like art, games,
travelling, sketching.
About Me
6. My Vision On Design
I believe that the visual aspect of design is an important
factor, because it can help to attract people and let them
be attached to the product. The form can help the user
operating the product, so I agree with the statement form
follows function. The visual language of a product can
show the identity and vision of the designer and/or
company which can be related to a certain experience.
It is important that products are designed with the user
central during the design process. A user should have a
positive mood when using a product, which can be
achieved when the user can easily operate a product
without errors. The design should adjust itself to the
users. The design should be functional and comfortable.
The design is more user-focused but still available to
different kinds of users.
Sustainability is an important aspect these days. It is
important to be eco-effective during the whole design
process. I really like the idea behind cradle-to-cradle
where a product, parts or materials can be reused after
usage without down cycling them.
7. Content
Introduction of Commercial Design
Introduction of Product Design
History of Furniture Design
Requirement of Furniture
Requirement of School Furniture
Case Study
Concept Board
Research Board
Material Board
My Design
Brainstorming
Detail Drawing
8. You interact with commercial interiors everyday, stopping at a fast-
food restaurant for a quick lunch or studying for a test at the
library. Perhaps you visit a textile showrooms to pick up samples
for project or join a friend at an athletic club to work out. May be
you pick up your child at a day-care centers. All these facilities and
may others represent the kind of interior spaces created by the
division of the interior design profession commonly called
commercial interior design.
Designing commercial interiors involves designing the interior of
any facility that serves business purpose. Facilities that fall under
the category of commercial interior design include businesses that
invite public in such as those mentioned above. Other restrict
public access but are business enterprises such as corporate
offices or manufacturing facilities. Commercial interiors are also
part of publicly owned facilities such as libraries, court houses,
government offices and airport terminals, to name a few.
Common specialties and career options in commercial design:
1 Corporate and executive offices
• Professional offices
• Financial institutions
• Law firms
• Stock brokerage and investment brokerage companies
• Accounting firms
• Real estate firms
• Travel agencies
• Many other types of business offices
• Restoration and renovation of office spaces
Introduction of Commercial Design
9. 2 Healthcare facilities
• Hospitals
• Survey centers
• Psychiatric facilities
• Special care facilities
• Medical and dental office suites
• Assisted and senior living facilities
• Rehabilitation facilities
• Medical labs
• Veterinary clinics
3 Hospitality and entertainment facilities
• Hotels, motels and resorts
• Restaurants
• Health clubs and spas
4 Retail/Merchandising facilities
• Department stores
• Malls and shopping centers
• Showrooms
5 Institutional facilities
• Government offices
• Prisons
6 Transportation facilities/methods
• Airports
• Tour ships
7 Other career options
• Teaching
• Set design
• Color consultant
• Textile design
10. Introduction of Product Design
Product design is to create a new product to be sold by business to
its customers. It is essentially the efficient and effective generation
and development of ideas through a process that leads to a new
products.
Product design as a noun- the set of properties of an artifact,
consisting of the discrete properties of the form and the function
together with the holistic properties of the integrated form and
function.
Product design process- the set of strategic and tactical activities,
from idea generation to commercialization, used to create a
product design. In a systematic approach, product designers
conceptualize and evaluate ideas, turning them into tangible
inventions and products. The product designer’s role is to combine
art, science, and technology to create new products that people
can use. Their evolving role has been facilitated by digital tools
that now allow designers to communicate, visualize, analyze and
actually produce tangible ideas in a way that would have taken
greater manpower in the past.
Product design is sometimes confused with industrial design, and
has recently become a broad term inclusive of service, software,
and physical product design. Industrial design id concerned with
bringing artistic form and usability, usually associated with craft
design and ergonomics, together in order to mass- produced
goods. Other aspects of product design include engineering
design, particularly when matters of functionality or utility are at
issue, through such boundaries are not always clear.
11. Product design and development
Product development, also called new product management, is a
series of steps that include the conceptualization, design,
development and marketing of newly created or newly rebranded
goods and services. The objective of product development is to
cultivate, maintain and increase a company’s market share by
satisfying a consumer demand. Not every product will appeal to
every customer or client base, so defining the target market for a
product is a critical component that must take place early in the
product development process.
Product development frame work
Although product development is creative, the discipline requires
systematic approach to guide the processes that are required to
get new product to market. Organizations such as the product
development and management association [PDMA] and the
product development institute [PDI] PROVIDE guidance about
selecting the best development frame work for a new product and
service. A framework helps structure that actual product
development.
Identification of design criteria involves brainstorming possible
new products. Once an idea has been identified as a prospective
product, a more formal product development strategy can be
applied.
Idea analysis involves a clo9ser evolution of the product concept.
Market research and concept studies are undertaken to determine
if the idea is feasible or within a relevant business context to the
company or to the customer.
Concept genesis involves turning an identified product
opportunity into a tangible concept.
12. Prototyping involves creating a rapid prototype for a product
concept that has been determined to have business relevance and
value. Prototyping in this front-end context means a ‘’quick-and-
dirty’’ model is created, rather than the refined product model
that will be tested and marketed later on.
Product development involves ensuring the concept has passed
muster and has been determined to make business sense and have
business value.
13. At the dawn of human civilization, when the concept of furniture
was not yet known, man driven only by the need to make life
easier, in a natural way used various objects made spontaneously
by nature. Over the years, as a result of the creative activity of
humans, artefacts began to be made which replaced the
spontaneously made objects. Over the centuries, due to the
preferences of societies that lived in a given age, their dorms
changed. New types of furniture were created that fulfilled specific
functions: to sit, lie down, for work, for dining, storage and others.
The remaining furniture constructions from the first dynasty of
ancient Egypt are accepted as the beginning of the history of
furniture. There is much evidence to suggest that furniture was
manufactured and used by humans in the late Paleolithic and early
Neolithic period.
The most commonly used material for manufacturing furniture
was wood. Archaeological finds, however, indicate that steppe and
permafrost terrains, stone, metal and animal bones, especially
mammoth bones, were also used. Lifestyle was conducive to the
creation of innovations, which preceded the civilization
achievements of the first sedentary farmers and breeders.
The art of making furniture in the ancient times, is the Neolithic
village of Skara Brae located on the western coast of Orkney in
Great Britain, from 3200 B.C. in the reconstructed rooms of the old
one-room households one can find; wardrobe, beds and
cupboards made of stone. The use of furniture in the Neolithic Era
is also shown by the stone figurines of sleeping or seated figures of
women.
History of Furniture Design
14. Furniture is objects of applied arts intended for mobile and
permanent furnishing of residential interiors. Among other things,
it serves for storage, work, eating, sitting, lying down, sleeping and
relaxing. Furniture can be used individually, in suites or sets.
A furniture suite is a collection of articles, often of different
features, but with a similar purposes, having identical or very
similar aesthetic form. They are made through the implementation
of a specifically determined design work, in which goal might be,
furniture for school: classrooms, library, computer lab, staff room
etc.
A furniture set can contain both individual furniture pieces and
furniture suites. Furniture constituting a set, unlike furniture
included in suites, may have a different purposes and different
aesthetic and structural forms.
The furniture can be grouped together in sufficiently harmonious
collections. A characteristic feature of a set is that the individual
furniture pieces or suites were created independently of each
other and were not the product of a coherent idea of one designer
or team of designer.
Classification of furniture
Furniture belong to the group of objects of applied arts, and many
of them have similar structural, technological, functional,
operational and aesthetics features. For these reasons, making a
distinctive and obvious division of furniture is difficult and to large
extent depends on the experience and intuition of the author of
such a division. The main difficulties which may arise in the future,
when creating new divisions of furniture, result primarily from:
Requirement of Furniture
15. • The development of new technologies of production and use
of new materials.
• The use of identical furniture in various places and in different
conditions of exploitation.
• Coincidence, i.e., that various furniture pieces have similar
functions in similar places of use.
• Blurring of boundaries of clear criteria for the division of
furniture.
Classification is the arrangement of objects, including furniture,
depending on the classes, sorts, types, forms and general features.
By building a useful classification of furniture, it can be divided
according to the following criteria:
• Purpose- according to the place of use.
• Functionality- according to the nature of human activity
associated with this or other type of furniture piece.
• Form and construction- defining the form and technical
solutions of the furniture piece, their mutual influence on each
other and on the surrounding environment.
• Technology- determining the type of material used, type of
treatment, the methods of manufacture of the product and
the methods of finishing the surface.
• Quality- characterizing the most important requirements in
the processes of design, construction, manufacture and
exploitation of the furniture.
16. Dimensional Requirements
In school children, there is a conflict between the natural tendency
to unrestricted physical movement and the need to maintain a
seated position for a longer period of time. Headache, knee pain,
back pain and attention deficit are among the most common
adverse effects of prolonged sitting. In order to reduce these
negative effects, education programs in schools contain many
forms of physical activation for students. The actions undertaken
in this areas only minimize the effects of erroneous furniture
designs. In order to completely solve problems connected with the
functionality of school furniture, more efforts should be put into
creating innovative rules of furniture design.
Requirements for Safety of Use
The fulfilment of ergonomics requirements by school furniture still
does not entitle them to be placed in a classroom. It is important
that the product meets the expected usable requirements, which
the specifics of schoolrooms and the nature of the pupil
environment are presented with. Therefore, during the design
process, it need to be made sure that the surface of worktops of
table are finished with materials of high resistance to high
temperatures, abrasion, scratches, impacts and discoloration and
also that they do not give off light reflections and enable easy
maintenance of hygiene. It is also recommended to pay attention
to mobility, the possibility of compiling and storing furniture in
heaps even in small spaces. In order to ensure pleasant contact of
the pupil with school furniture, the use of cold materials should be
avoided, which lower the temperature of the human body locally.
It is also recommended to use wood and wood-based materials, in
particular MDFs, chipboards, natural veneers and plywood.
Requirement of School Furniture
17.
18.
19. I have given a case study of designing the library reference table
for school library. The requirements of client is table is storage
facility, full overlay drawers, electric switch board for laptop,
suitable work space for table watch, calendar and secondary
storage for newspapers along with this the client require a book
shelf in which he/she use to put new collection of books.
Case Study
20.
21.
22.
23.
24. I have design a library reference table for school library. The
requirement of the client is to design a table in such a way that it
create an impression of concentration in library. As the library is
the place of silence and concentration I use contemporary style as
my concept which I think suitable for library because it consist of
simple and sleek lines and do not create movement.
As per the requirement of client I give storage facility for files and
documents and secondary storage for newspapers, suitable work
space on table with space for laptop with electric switch board,
table watch , calendar and book shelf for new books.
My Design