Spatial Interaction
Design
Interaction
Tung Jen Tsai

Quanta Research Institute (QRI), Quanta Computers Inc.

Department of Industrial and Commercial Design, National Taiwan University of Science and Technology


2012.10.12
Prototyping
 Overview
         Architecture                   Cognitive Science


    Urban Studies
                                                 Action and Activity Theory


   Environment          Space     Interaction               Perception



                                                      Human-Computer
 Place and Placement                                     Interaction
                            Design                          (HCI)


                                         Appearance
Empirical                                                       Data
 study Form and Aesthetics              System

                            Interface
Basics of Interaction
Primitive Model



                            Action




                  Human                 Machine



                             Action


                          Environment
Basics of Interaction
Primitive Model



                            Action     Machine Language




                                 Interface

                  Human                            Machine



                          Expression          Processed Result



                                Environment
Basics of Interaction
Informative Gap in Primitive Model



                             Action       Machine Language




                                     Interface

                   Human                              Machine



                           Expression            Processed Result



                                 Environment
Basics of Interaction
      Informative Gap in Primitive Model

   • Natural mapping [Norman, 1998]




                                                                  Action                 Machine Language




                                                                             Interface



                                                        Human                                          Machine




                                                                Expression                      Processed Result

Norman, D., The design of everyday things2002: Basic books.
Basics of Interaction
      Informative Gap in Primitive Model

   • Natural mapping [Norman, 1998]




                                                                  Action                 Machine Language




                                                                             Interface



                                                        Human                                          Machine




                                                                Expression                      Processed Result

Norman, D., The design of everyday things2002: Basic books.
Basics of Interaction
      Informative Gap in Primitive Model

   •Natural mapping [Norman, 1998]
    •Human cognitive process
    •The idea of human-machine interface
    •Gestalt psychology for visual affordance

                                                                  Action                 Machine Language




                                                                             Interface



                                                        Human                                          Machine




                                                                Expression                      Processed Result




Norman, D., The design of everyday things2002: Basic books.
Basics of Interaction
Design aspect in interaction



          Action     Machine Language




               Interface                       UI approach

Human                            Machine



        Expression          Processed Result



              Environment
Basics of Interaction
Design aspect in interaction

                1950 Human-Machine          Control Panel
                     Interaction

                1960 Computer-Human         Artificial Intelligent (AI) 人工智慧
                     Interaction            Virtual Reality 虛擬實境
                                            Cybernetics 模控學

 UI approach    1970 Human-Computer         Cognition
                                            Perception
                     Interaction            Action and activity theory

                1980 Social Interaction     CSCW (電腦輔助協同工作)




                1990 Physical Interaction   Tangible and Embedded
                                            Interaction (可觸式與內建互動)
                                            Affective Haptic 情緒感覺
                                            Environmental Affordance
Basics of Interaction
Design aspect in interaction

                                                               Design Case


                                                            Douglas Engelbart
                                                            •The father of GUI
                                                              •Graphic User Interface (GUI)
                                                              •also the father of mouse
 UI approach




   Image Courtesy
   http://d.hatena.ne.jp/sumim/touch/searchdiary?word=*%5BGUI%5D&of=5


                                                                                                 Image Courtesy: http://www.maximumpc.com/
                                                              Susan Kare (http://www.kare.com)
                                                                                                 win30_0.png
Basics of Interaction
Design aspect in interaction

                   Design Case


                 Douglas Engelbart - the first mouse



 UI approach
Basics of Interaction
Design aspect in interaction

                   Design Case


                 Ivan Sutherland -Sketchpad



 UI approach
Basics of Interaction
Design aspect in interaction



                                  Action




                               Experience
                   Human                      Object



                                 Sensation


                                Environment
Context within Interaction
Context

  事實上的前後關係
  看得到的現象之後
  人的經驗-”為什麼會    樣?”
Context within Interaction
為什麼    子是四隻     ?
Context within Interaction
為什麼    子是四隻     ?

                     Context of Artifacts and Space
                     - no name designer
                     - daily life (specified noun)
                     - natural improvement
Basics of Interaction
Contextual Observation Workshop


1) Re-sketch on your experience
2) Point out what are the objects, spaces, and location
   elements
3) Context behind the scene
4) The fundamental object
Summary
•Primitive model of interaction
•Historical view on human-computer interaction
development
•User interface approach
•Sensational issue for interaction
•Context and contextual observation workshop

Spatial Interaction Design_Interaction

  • 2.
    Spatial Interaction Design Interaction Tung JenTsai Quanta Research Institute (QRI), Quanta Computers Inc. Department of Industrial and Commercial Design, National Taiwan University of Science and Technology 2012.10.12
  • 3.
    Prototyping Overview Architecture Cognitive Science Urban Studies Action and Activity Theory Environment Space Interaction Perception Human-Computer Place and Placement Interaction Design (HCI) Appearance Empirical Data study Form and Aesthetics System Interface
  • 4.
    Basics of Interaction PrimitiveModel Action Human Machine Action Environment
  • 5.
    Basics of Interaction PrimitiveModel Action Machine Language Interface Human Machine Expression Processed Result Environment
  • 6.
    Basics of Interaction InformativeGap in Primitive Model Action Machine Language Interface Human Machine Expression Processed Result Environment
  • 7.
    Basics of Interaction Informative Gap in Primitive Model • Natural mapping [Norman, 1998] Action Machine Language Interface Human Machine Expression Processed Result Norman, D., The design of everyday things2002: Basic books.
  • 8.
    Basics of Interaction Informative Gap in Primitive Model • Natural mapping [Norman, 1998] Action Machine Language Interface Human Machine Expression Processed Result Norman, D., The design of everyday things2002: Basic books.
  • 9.
    Basics of Interaction Informative Gap in Primitive Model •Natural mapping [Norman, 1998] •Human cognitive process •The idea of human-machine interface •Gestalt psychology for visual affordance Action Machine Language Interface Human Machine Expression Processed Result Norman, D., The design of everyday things2002: Basic books.
  • 10.
    Basics of Interaction Designaspect in interaction Action Machine Language Interface UI approach Human Machine Expression Processed Result Environment
  • 11.
    Basics of Interaction Designaspect in interaction 1950 Human-Machine Control Panel Interaction 1960 Computer-Human Artificial Intelligent (AI) 人工智慧 Interaction Virtual Reality 虛擬實境 Cybernetics 模控學 UI approach 1970 Human-Computer Cognition Perception Interaction Action and activity theory 1980 Social Interaction CSCW (電腦輔助協同工作) 1990 Physical Interaction Tangible and Embedded Interaction (可觸式與內建互動) Affective Haptic 情緒感覺 Environmental Affordance
  • 12.
    Basics of Interaction Designaspect in interaction Design Case Douglas Engelbart •The father of GUI •Graphic User Interface (GUI) •also the father of mouse UI approach Image Courtesy http://d.hatena.ne.jp/sumim/touch/searchdiary?word=*%5BGUI%5D&of=5 Image Courtesy: http://www.maximumpc.com/ Susan Kare (http://www.kare.com) win30_0.png
  • 13.
    Basics of Interaction Designaspect in interaction Design Case Douglas Engelbart - the first mouse UI approach
  • 14.
    Basics of Interaction Designaspect in interaction Design Case Ivan Sutherland -Sketchpad UI approach
  • 15.
    Basics of Interaction Designaspect in interaction Action Experience Human Object Sensation Environment
  • 16.
    Context within Interaction Context 事實上的前後關係 看得到的現象之後 人的經驗-”為什麼會 樣?”
  • 17.
  • 18.
    Context within Interaction 為什麼 子是四隻 ? Context of Artifacts and Space - no name designer - daily life (specified noun) - natural improvement
  • 19.
    Basics of Interaction ContextualObservation Workshop 1) Re-sketch on your experience 2) Point out what are the objects, spaces, and location elements 3) Context behind the scene 4) The fundamental object
  • 20.
    Summary •Primitive model ofinteraction •Historical view on human-computer interaction development •User interface approach •Sensational issue for interaction •Context and contextual observation workshop