Taken from Future of Web Design (#FOWD), London 2015 Conference. http://futureofwebdesign.com/london-2015
Reports are in from Twitter, Medium, and the like; we can’t make full comps, use Photoshop, or even utter the phrase 'visual design' anymore. What’s a designer to do? Has our role evaporated? Fear not! Dan Mall will help redefine the tasks of the modern day designer in light of the multi -device world that snuck up on us.
Slides for a few events i was lucky to give a talk this year. From my experiences of building a design system for the product team. Figma and storybook js are introduced.
A design system is a framework of practices that bring designers and products together. It is a platform to identify, and document what to share, whether a visual style, design patterns, front-end UI components, and practices like accessibility, research, content strategy.
The role of design with enterprise organizations is expanding, spreading across product teams and influencing decision-making at higher and higher levels. This scale, paired with the array of devices, browsers, screen sizes, locales, and environments, makes it increasingly challenging to align designers and developers to deliver cohesive user experiences.
In this talk, I’ll discuss the lessons learned, the challenges faced, and best practices for creating and maintaining an effective interface design system.
Design systems: accounting for quality and scalabilityuxpin
You'll learn:
How Forumone builds and implements design systems for their clients
How to plan, create, sell, and implement a design system
How to use common design tools to build a design system developers will use
In this talk we’ll uncover our journey in creating a Design System for Skyscanner and share our learnings on how we sold it to the business by proving its worth. We’ll talk through some of the design and tech considerations we’ve made and share the tools and techniques which have helped us along the way.
Slides for a few events i was lucky to give a talk this year. From my experiences of building a design system for the product team. Figma and storybook js are introduced.
A design system is a framework of practices that bring designers and products together. It is a platform to identify, and document what to share, whether a visual style, design patterns, front-end UI components, and practices like accessibility, research, content strategy.
The role of design with enterprise organizations is expanding, spreading across product teams and influencing decision-making at higher and higher levels. This scale, paired with the array of devices, browsers, screen sizes, locales, and environments, makes it increasingly challenging to align designers and developers to deliver cohesive user experiences.
In this talk, I’ll discuss the lessons learned, the challenges faced, and best practices for creating and maintaining an effective interface design system.
Design systems: accounting for quality and scalabilityuxpin
You'll learn:
How Forumone builds and implements design systems for their clients
How to plan, create, sell, and implement a design system
How to use common design tools to build a design system developers will use
In this talk we’ll uncover our journey in creating a Design System for Skyscanner and share our learnings on how we sold it to the business by proving its worth. We’ll talk through some of the design and tech considerations we’ve made and share the tools and techniques which have helped us along the way.
The Design System is an essential part of today's UX world which provides agility and performance in the longer term. Atomic Design is a part of Design System for designers and developers to build the parts of a complete design.
A design system can vastly improve your team's productivity, but most of all, it leads to better products! The challenge lies in creating a mature system and leading its adoption across the company successfully. Let's talk about how we learned to meet the needs of different designers and developers on different products, on different tech stacks, on different platforms. Attendees will go home with tips they can use to improve design systems of any stage.
Implementing a Design System in a Small Team by SnapTravelProduct School
This session will provide a blueprint for how a team of 2 Designers and 3 Frontend engineers can work together, in a lean way, to build and implement a design system within 6 months while still working on other important company initiatives/features.
Design System as a Product - Maria Elena Duenias, Esther Butcher
Design systems are a great example where web development and design meet. You can find innumerable resources on the internet, books and conferences on how to build them, and how they are exactly what your organization needs. But, building one requires a lot more than following a recipe. In this talk we are going to discuss how to build a design system as an internal product, and how it evolves to become what the users need.
Building compelling business cases for Design SystemsLaura Van Doore
This talk was originally presented at Web Directions Summit 2018 in sunny Sydney.
Design Systems have reached peak popularity. It’s no secret that the topic of Design Systems have been an outrageously popular topic over the past few years. Every design team has either built one, is building one, or wants to build one. But it’s not designers who we have to convince when it comes to investing in the build of a design system. Especially if we aren’t lucky enough to be in an organisation where design has a ‘seat at the table’. How can we sell the benefits of a design system with more focus on appealing to upper management, who may not see the same benefits we do?
This talk is aimed primarily at designers, but may also interest product managers, front end developers & other roles core to a product team. It will be of most benefit to those who are either looking to introduce a design system into their organisation, or to bolster their case to increase the business investment in an existing design system. The aim of the session is to equip the audience with the right tools & mindset to effectively sell a design system project to higher levels of business function within their organisation.
A design system can vastly improve your team's productivity, but most of all, it leads to better products! The challenge lies in creating a mature system and leading its adoption across the company successfully. Let's talk about how we learned to meet the needs of different designers and developers on different products, on different tech stacks. Attendees will go home with tips they can use to improve design systems of any stage.
Let's talk about Design Systems and how they could help you build better products in terms of efficiency, consistency, UX, code quality and accessibility.
Summary:
1. About me
2. Why have one?
3. Design system (fundamentals)
4. How to build a design system (process)
5. Cost and value
6. Inspiration
7. Q&A
Evolving your Design System: People, Product, and Processuxpin
You'll learn:
How to create and maintain a design system over several years
How people, process, and product change alongside a design system
Lessons learned from growing the Linkedin design system
The SlideShare presentation consists of the summary of the Design System 101 Workshop, as presented by UX Gorilla with Mayank Dhawan.
Link of the event: https://bit.ly/2RwN4RF
The workshop took place on December 01, 2018 at 91springboard, Jhandewalan Extension, New Delhi.
This event was for designers, developers or members of the product team to help them with a clear understanding and give them useful ideas to make better decisions, help their teams to save time so that they can do things they would enjoy.
Building a Design System: A Practitioner's Case Studyuxpin
- How to build a design system from scratch
- How to audit your product for design consistency
- How to structure and communicate a design system to an Agile team
During this Morgenbooster, we will dive into the understanding of digital design systems, and why they have become increasingly popular.
What are they? How do they work? What will you gain from building one? And last, but not least we will take you through a couple of tangible experiences and journeys of building such a system.
Throughout the talk we will be sharing experiences from both a design and development perspective.
And hopefully we will all have the feeling of getting one step closer to a design system, which meets all the requirements in modern digital design. A system where all services, assets and communications are designed from one central place to evoke both emotions in a coherent brand experience and support the functional necessities of today’s dynamic business strategies.
Creating and Scaling an Enterprise Design Systemuxpin
You'll learn:
- How to create a unified design language for a complex organization.
- How to use the most efficient processes and tools for maintaining the design system.
- How to scale code and interaction patterns across platforms and products.
UI design becomes increasingly important for products and services. Influencing their users' expierence. UX itself determines the value of digital offerings and is their key differentiator. But "historically grown" incoherent interfaces deteriorate value and brand of products and services.
This talk is about design systems, that help to avoid (or overcome) design dept and to enable scaling UX across platforms, products and devices. Modularity and standardisation of repeatedly used aspects helps speeding up processes and increasing business value. Design systems help making user experience tangible to teams and brand values actionable.
Measuring & Evaluating Your DesignOps PracticeDave Malouf
This premiere version of this talk was given at WAQ in Quebec City on April 10, 2019.
It has a brief introduction to DesignOps and then goes into how to measure and understand value of designOps to the team and business.
More than Media Queries: Reframing Responsive UX - SXSW 2016Matt Gibson
My slides from my presentation at SXSW, Austin, Texas on 12/03/16 about going beyond the media query to deliver truly responsive experiences for people regardless of the device they're using.
The Design System is an essential part of today's UX world which provides agility and performance in the longer term. Atomic Design is a part of Design System for designers and developers to build the parts of a complete design.
A design system can vastly improve your team's productivity, but most of all, it leads to better products! The challenge lies in creating a mature system and leading its adoption across the company successfully. Let's talk about how we learned to meet the needs of different designers and developers on different products, on different tech stacks, on different platforms. Attendees will go home with tips they can use to improve design systems of any stage.
Implementing a Design System in a Small Team by SnapTravelProduct School
This session will provide a blueprint for how a team of 2 Designers and 3 Frontend engineers can work together, in a lean way, to build and implement a design system within 6 months while still working on other important company initiatives/features.
Design System as a Product - Maria Elena Duenias, Esther Butcher
Design systems are a great example where web development and design meet. You can find innumerable resources on the internet, books and conferences on how to build them, and how they are exactly what your organization needs. But, building one requires a lot more than following a recipe. In this talk we are going to discuss how to build a design system as an internal product, and how it evolves to become what the users need.
Building compelling business cases for Design SystemsLaura Van Doore
This talk was originally presented at Web Directions Summit 2018 in sunny Sydney.
Design Systems have reached peak popularity. It’s no secret that the topic of Design Systems have been an outrageously popular topic over the past few years. Every design team has either built one, is building one, or wants to build one. But it’s not designers who we have to convince when it comes to investing in the build of a design system. Especially if we aren’t lucky enough to be in an organisation where design has a ‘seat at the table’. How can we sell the benefits of a design system with more focus on appealing to upper management, who may not see the same benefits we do?
This talk is aimed primarily at designers, but may also interest product managers, front end developers & other roles core to a product team. It will be of most benefit to those who are either looking to introduce a design system into their organisation, or to bolster their case to increase the business investment in an existing design system. The aim of the session is to equip the audience with the right tools & mindset to effectively sell a design system project to higher levels of business function within their organisation.
A design system can vastly improve your team's productivity, but most of all, it leads to better products! The challenge lies in creating a mature system and leading its adoption across the company successfully. Let's talk about how we learned to meet the needs of different designers and developers on different products, on different tech stacks. Attendees will go home with tips they can use to improve design systems of any stage.
Let's talk about Design Systems and how they could help you build better products in terms of efficiency, consistency, UX, code quality and accessibility.
Summary:
1. About me
2. Why have one?
3. Design system (fundamentals)
4. How to build a design system (process)
5. Cost and value
6. Inspiration
7. Q&A
Evolving your Design System: People, Product, and Processuxpin
You'll learn:
How to create and maintain a design system over several years
How people, process, and product change alongside a design system
Lessons learned from growing the Linkedin design system
The SlideShare presentation consists of the summary of the Design System 101 Workshop, as presented by UX Gorilla with Mayank Dhawan.
Link of the event: https://bit.ly/2RwN4RF
The workshop took place on December 01, 2018 at 91springboard, Jhandewalan Extension, New Delhi.
This event was for designers, developers or members of the product team to help them with a clear understanding and give them useful ideas to make better decisions, help their teams to save time so that they can do things they would enjoy.
Building a Design System: A Practitioner's Case Studyuxpin
- How to build a design system from scratch
- How to audit your product for design consistency
- How to structure and communicate a design system to an Agile team
During this Morgenbooster, we will dive into the understanding of digital design systems, and why they have become increasingly popular.
What are they? How do they work? What will you gain from building one? And last, but not least we will take you through a couple of tangible experiences and journeys of building such a system.
Throughout the talk we will be sharing experiences from both a design and development perspective.
And hopefully we will all have the feeling of getting one step closer to a design system, which meets all the requirements in modern digital design. A system where all services, assets and communications are designed from one central place to evoke both emotions in a coherent brand experience and support the functional necessities of today’s dynamic business strategies.
Creating and Scaling an Enterprise Design Systemuxpin
You'll learn:
- How to create a unified design language for a complex organization.
- How to use the most efficient processes and tools for maintaining the design system.
- How to scale code and interaction patterns across platforms and products.
UI design becomes increasingly important for products and services. Influencing their users' expierence. UX itself determines the value of digital offerings and is their key differentiator. But "historically grown" incoherent interfaces deteriorate value and brand of products and services.
This talk is about design systems, that help to avoid (or overcome) design dept and to enable scaling UX across platforms, products and devices. Modularity and standardisation of repeatedly used aspects helps speeding up processes and increasing business value. Design systems help making user experience tangible to teams and brand values actionable.
Measuring & Evaluating Your DesignOps PracticeDave Malouf
This premiere version of this talk was given at WAQ in Quebec City on April 10, 2019.
It has a brief introduction to DesignOps and then goes into how to measure and understand value of designOps to the team and business.
More than Media Queries: Reframing Responsive UX - SXSW 2016Matt Gibson
My slides from my presentation at SXSW, Austin, Texas on 12/03/16 about going beyond the media query to deliver truly responsive experiences for people regardless of the device they're using.
In the ideal world of user experience we always put our customer first, our teams are all on the same page, and we strive to delight customers above all else. But what happens when you are the lone customer advocate in a sea of data driven, results-focused, back end engineers? A small UX team trying to drive change across hundreds of engineers and re-focus their years of legacy work to be customer-backed seemed an impossible feat. However, with support from leadership, and some out of the box techniques that allowed us to bring a scalable customer empathy program to the organization, we’ve started to see amazing results.
We’ll take you through our journey to transform all members of our large technology organization into customer advocates. We’ll share our strategy for creating a culture of empathy, the successes and failures, and tips for how to adapt it to your own organization.
Redesigning how we work - UX Alive 2016Matt Gibson
Slides from my presentation at UX Alive on 11th May 2016, about how we can foster better empathy, trust and communication with our client, through our design approach.
As we all know, there are more confounding alarm clocks than elegant iPods in the world. Despite our knowledge of design, companies continue to churn out bad products. How can we improve our chances of creating great products? I think it requires designers to understand a little about finance and strategy, and managers to know a little about design. It requires using design skills to communicate, selling your ideas, and patience.
During this event I'll introduce a few specific techniques for thinking about the business situation. Then when you're tired of listening to me we can do an exercise to create a product that fits a particular strategy, then talk about how this approach applies to your everyday work. Hopefully it'll be both useful and fun.
There’s a dirty secret in the turf war between agile, lean, and waterfall: they each use the same product development process. What’s different isn’t their process, but how they apply design activities in different ways to eke out different design value.
So how can you alter the design process? Even better, how can you customize the process to provide more value for the way your organization works? How should you change the design process from sprint to sprint to get the most value out of your design activities?
How do you hack user experience?
A lot of what we know about user experience comes from the fields of cognitive science, psychology, and neuroscience. However, often this information ends up coming over as pop psychology, instead of through actual research. Here I discuss 5 myths that I've heard a lot in the UX community, and how they stand up to science.
In this deck I explore how design can improve products and industrial processes showing how starting from a radical change in the approach to business, any company could improve not only their own products, but can literally create new needs in their customers and, at the end, new markets and new business potential.
UX in Agile: How one team is making it workWill Sansbury
At Daxko, specialized knowledge doesn’t mean specialized work. It means responsibility to coach the entire team to execute well within the specialist’s area of expertise. That’s how we approach user experience (UX) design—our embedded designers on each team have a responsibility to coax good design out of the team through a variety of methods and techniques, but they’re not solely responsible for generating the design.
In this combination presentation and panel discussion for PMI Atlanta's Agile Interest Group meeting, we shared how we work at Daxko, how we account for UX in project planning, and how we practice design as a team sport. We also fielded audience questions and gave an honest and transparent view into what we’ve done that works as well as some of the failed experiments we’ve undertaken.
Taller de experiencia de usuario en el Congreso de Periodismo Digital de FOPE...Emiliano Cosenza
A veces construimos productos periodísticos técnicamente novedosos, pero la audiencia no los adopta. En general, esto se debe a que la experiencia de uso es mala, porque los usuarios no los consideran útiles y fáciles de usar.
¿Podemos definir cómo será la experiencia de nuestros usuarios? ¡Por supuesto! El primer paso es tomar la decisión de diseñarla desde cero y poner mucho foco en las personas.
En el taller vimos algunas técnicas rápidas para salir de la caja y pensar soluciones poniéndonos en sus zapatos. No sólo para que les resulte fácil de usar, sino también para que disfruten hacerlo. Y se enamoren de nuestro producto.
The Kenya Ushahidi Evaluation Project was 9-month Ushahidi evaluation project in partnership with the Harvard Humanitarian Initiative supported by the Knight Foundation. Jennifer Chan and Melissa Tully conducted research which lead to the creation of case studies and toolboxes. (2011) This is Toolbox #1: Assessment.
Diseño de la experiencia de usuario para emprendedores tecnológicos - Proyec...Emiliano Cosenza
Qué aspectos podemos tener en cuenta para lograr que nuestro producto digital no sólo sea fácil de usar, sino también que las personas disfruten hacerlo.
Nos enfocaremos en cómo somos como usuarios y en cómo podemos diseñar con ellos y alrededor de ellos, hasta lograr que tengan la mejor experiencia.
It has been argued that UX standards are just a seductive fantasy. No matter what we do, our carefully-crafted libraries and templates seem inevitably doomed, sacrificed to one-off solutions pushed live in the name of "Agile." Yet we, as designers, continue to find ourselves spending countless hours re-explaining basic interactions and citing best practices. Inevitably, someone will suggest the development of site-wide standards…
And the process begins again.
This session will present Style Frameworks, a new standards format designed to break this cycle. Style Frameworks consolidate visual and coding standards from marketing, user experience and engineering into a single, unified source supported by the entire company. This step-by-step walkthrough will cover everything required to create and effectively maintain a Style Framework. In the end, attendees will be provided a link to download a sample Style Framework they can freely modify and implement right away.
Rapid Prototyping with Sass, Compass and Middleman by Bermon PainterCodemotion
This talk will cover some of the benefits of building a rapid prototyping framework with Sass & Compass along with the static site generator, Nanoc. you’ll discover how to rapid prototype pages, widgets and interactions that can be used for usability testing and to help concept ideas. Since it’s all built on Ruby it’s easy to migrate over to the real application later or toss away
FFWD.PRO - It's not you, It's me (or how to avoid being coupled with a Javasc...Marco Cedaro
General purpose Javascript frameworks are the ones that made the language popular in the past, but right now it is a risk to think about our application development and architecture just in relation to our favorite framework.
This talk highlights risks and suggest some techniques (from design patterns to snippet of code) to avoid being coupled to a specific framework
My talk at the @media Ajax conference in London in November 2007 about the non-technical steps you can take to make JavaScript and Ajax work for larger teams.
Everything You Know is Not Quite Right Anymore: Rethinking Best Practices to ...Dave Olsen
We’re entering a new era where an increasing number of devices with wildly divergent features -- including phones, tablets, game consoles, and TVs -- are connected to the Internet. As the way people access the Internet changes, there is an urgent need to rethink how we use the web to communicate. This doesn't mean creating separate solutions for each device but rather preparing our existing content to meet this increasingly unpredictable future. Dave Olsen and Doug Gapinski will share and examine examples that show how responsive design will help institutions rethink and adjust for the future-friendly web.
Primary topics that are covered are: understanding the reality of web development today, example RWD design patterns, and understanding how to test and optimize the performance of your RWD website.
Everything You Know is Not Quite Right Anymore: Rethinking Best Web Practices...Doug Gapinski
We’ve entered a new era where an increasing number of devices with wildly divergent features— including phones, tablets, game consoles, and TVs—are connected to the Internet. As the way people access the Internet changes, there is an urgent need to rethink how we use the web to communicate.
This doesn't mean creating separate solutions for each device but rather preparing our existing content to meet an unpredictable future. Responsive web design means changing how we plan and evaluate performance. Dave Olsen and Doug Gapinski share and examine examples to help institutions rethink and adjust for the future-friendly web.
Presenters
Dave Olsen
Professional Technologist, West Virginia University
Doug Gapinski
Strategist, mStoner
Measuring Web Performance - HighEdWeb EditionDave Olsen
Today, a Web page can be delivered to desktop computers, televisions, or handheld devices like tablets or phones. While a technique like responsive design helps ensure that our websites look good across that spectrum of devices we may forget that we need to make sure that our websites also perform well across that same spectrum. More and more of our users are shifting their Internet usage to these more varied platforms and connection speeds with some moving entirely to mobile Internet. In this session, we’ll look at the tools that can help you understand, measure and improve the performance of your websites and applications. The talk will also discuss how new server-side techniques might help us optimize our front-end performance. Finally, since the best way to test is to have devices in your hand, we’ll discuss some tips for getting your hands on them cheaply. This presentation builds upon Dave Olsen’s “Optimization for Mobile” chapter in Smashing Magazine’s “The Mobile Book.”
WEBASSEMBLY - What's the right thing to write? -Shin Yoshida
https://github.com/wbcchsyn/slide-WEBASSEMBLY-whats-the-right-thing-to-write.git
What is WebAssembly?
According to webassembly.org,
WebAssembly (abbreviated Wasm) is a binary instruction format for a stack-based virtual machine.
I think that it is a standard to make the programming logic abstract.
“standard to make the programming logic abstract.”
What does it mean?
What is the advantage?
Let’s talk about WebAssembly while looking back on the computer history.
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with one Invariant Sections: “Shin Yoshida wrote this document with the goal of contributing to a fair and safe world. Funai Soken Digital Incorporated agrees with the vision and compensated him for his work.” no Front-Cover Texts, and no Back-Cover Text. A copy of the license is included in the section entitled “GNU Free Documentation License”.
https://github.com/wbcchsyn/slide-WEBASSEMBLY-whats-the-right-thing-to-write.git
Many developers used to believe that class-free, lean markup and descendant selectors were the answer. Many developers still build websites for a single resolution, or a small range of devices. However, these practices are now being questioned. Where do we stand? What is best practice web development today? Russ Weakley will explore these topics and more... or possibly less...
JsDay - It's not you, It's me (or how to avoid being coupled with a Javascrip...Marco Cedaro
General purpose Javascript frameworks are the ones that made the language popular in the past, but right now it is a risk to think about our application development and architecture just in relation to our favorite framework.
This talk highlights risks and suggest some techniques (from design patterns to snippet of code) to avoid being coupled to a specific framework
The Superhero’s Method of Modern HTML5 Development by RapidValue SolutionsRapidValue
There was a time, when we used to spend hours and hours, trying to fix the browser compatibility issues in our UI. If problems persisted, we ended up cursing the Internet Explorer at least once in a day. We were unable to learn anything new, because nothing “new” could give a better browser support. Today, a few years after the arrival of CSS3 & HTML5 things have changed for good. All the major browsers are stable and have started supporting all the essential properties of CSS3 & HTML5.
A new era has started and with each passing day, the front-end developers are getting more and more enlightened. Yes, the developers are portrayed as the 'superheroes'.
The whitepaper explains about various tools, plugins and automations in HTML5.
1. CSS Preprocessors
2. Emmet
3. Grunt
4. Bower
6. LiveReload
7. Yeoman generators
We are no longer completely dependent on the legacy browsers. We are taking initiatives to stretch further and develop everything that is possible with regards to the browser. By doing a lot of automation, you can avoid repeated mistakes, write in a clean and concise manner, and it becomes pretty easy to architect, maintain and extend the modular code. The life of an HTML5 developer is made pretty easy.
Dans cette présentation, Chris Heilmann nous parlera des problèmes liés à l'adoption de standards du web récents, et décrira des façons de contourner ces difficultés. Un exemple simple est le manque de prise en charge native de l'audio et de la vidéo, et les problèmes des implémentations actuelles.
La session illustrera concrètement comment régler des problèmes a priori sans solution en les attaquant sous un autre angle. Il s'agit essentiellement de trouver une façon pragmatique de vendre, implémenter et utiliser les standards plutôt que d'attendre que le marché adopte des technologies dont l'utilisation devrait être d'une évidence complète.
Présentation originale : http://www.slideshare.net/cheilmann/working-in-the-now-presentation/
A Universal Theory of Everything, Christopher MurphyFuture Insights
Taken from the Future of Web Design, New York 2015 Conference. https://futureofwebdesign.com/nyc-2015/
Drawing on over two decades of experience designing and developing digital products, Christopher will walk you through everything he's learned along the way. He'll break apart the creative process, exploring how an understanding of that process, leads you to become a better designer. In this session, he'll explore how the best designers: firstly 'prime the brain' by ensuring it is constantly nourished with new material; then explore that material from multiple perspectives to gain a deep understanding of it; before, finally, putting those pieces back together again to create exciting new ideas that stand the test of time. In short, he'll ensure you leave the session fully creativity-hardened and never short of ideas again.
Horizon Interactive Awards, Mike Sauce & Jeff JahnFuture Insights
Taken from the Future of Web Design, San Francisco 2015 Conference. https://futureofwebdesign.com/san-francisco-2015/
Mike Sauce, Founder and President of the Horizon Interactive Awards will present an award to the Most Awarded Developer in the 13th annual competition to DynamiX Web Design. Jeff Jahn, owner and founder of DynamiX, will discuss design trends, processes and technologies that led his company to achieve such a high honor in the Horizon Interactive Awards competition.
Reading Your Users’ Minds: Empiricism, Design, and Human Behavior, Shane F. B...Future Insights
Taken from the Future of Web Design, New York 2015 Conference. https://futureofwebdesign.com/nyc-2015/
How do you decide what your users really need? The difficult truth is that the best web design comes from finding out for yourself. Luckily for anyone passionate about improving web-based human interaction, the field of psychology can shed light on common motivations, needs, and biases that are powerful influences on human behavior. In this session, you’ll learn about how these psychological forces—such as prospect theory, metacognitive fluency, and the introspection illusion—can shed light on UX, design, and conversion.
Structuring Data from Unstructured Things. Sean LorenzFuture Insights
From FOWA Boston 2015
Structuring Data from Unstructured Things. Sean Lorenz
Data coming from Internet of Things (IoT) product sensors can be hard to manage or know what to do with. In this talk Sean will discuss ways to tame IoT data sources by organizing and pruning that information effectively. He will also discuss the importance of time series when culminating sensor, metadata and other data sources together, making it vastly easier to query or perform analytics on your newly structured data.
Taken from the Future of Web Design, New York 2015 Conference. https://futureofwebdesign.com/nyc-2015/
The process behind making a blockbuster film is similar to creating a meaningful website or app. Through the lens of cinema, we’ll walk through practical ways that UX design teams can work together to deliver an award-winning final product. Whether you’re making a low-budget indie for a non-profit or the next summer smash for a Fortune 500, we can learn a thing or two from film.
Taken from the Future of Web Design, San Francisco 2015 Conference. https://futureofwebdesign.com/san-francisco-2015/
In the last few years, we’ve seen an emergence of a modular way of thinking about code and design. We’ve seen the rise of SMACSS, BEM, and Atomic Design. This talk will look at those modular concepts and how they can streamline development for large and long-running projects. We’ll also look at how these approaches can ease responsive design and development. Lastly, we will look at where the modular approach is going in the future as Web Components slowly make their way into browsers and application frameworks.
Designing an Enterprise CSS Framework is Hard, Stephanie RewisFuture Insights
Taken from the Future of Web Design, San Francisco 2015 Conference. https://futureofwebdesign.com/san-francisco-2015/
It seems that not a week goes by without a shiny new framework of some type — be it CSS or JS. But no matter how awesome they are, each have shortcomings and idiosyncrasies that invariably make you ask, 'Why?' Now imagine someone gave you the ability to start from scratch to create your own framework. No strings. No preconceptions — well, except that it has to be enterprise scale, platform agnostic, and work in a whole host of disparate situations. In this session, Stephanie will talk about some of the challenges, hurdles, tradeoffs, and unique decisions Salesforce UX made on the way to building an enterprise framework.
Accessibility Is More Than What Lies In The Code, Jennison AsuncionFuture Insights
Taken from the Future of Web Design, San Francisco 2015 Conference. https://futureofwebdesign.com/san-francisco-2015/
Many associate making a digital product accessible with the guidelines and specifications that address themselves at the code-level. In short, the developers/engineers will take care of it. While the thoughtful implementation of accessible code during the development phase is unquestionable, the truth is accessibility depends heavily on choices made by designers and others involved in determining the user experience, and typically before development begins. Join Jennison as he illustrates this by identifying some of the user interactions and design-related decisions that can pose accessibility challenges. He will also share practical advice for those seeking to scale accessibility and make it a shared responsibility.
Sunny with a Chance of Innovation: A How-To for Product Managers and Designer...Future Insights
Taken from the Future of Web Design, San Francisco 2015 Conference. https://futureofwebdesign.com/san-francisco-2015/
Growth stage companies need to continue to be as innovative as they were as smaller startups - but how do you actually do it? How can product leaders and designers de-risk valuable new ideas and get the support required to actually execute? From the perspective of a product owner and a designer respectively, Audrey and Alexa will walk through how they ran an innovation team on a recent project. They'll discuss how they rallied a broader group of stakeholders around big and risky ideas, testing the limits of experimentation, and turning small-scale experimental code into real life features. Thinking big and executing in layers is the future of innovation. You will walk away with some easy methods to start launching experiments at your company, regardless of whether you come from a three-person startup or a huge corporation.
Taken from the Future of Web Design, New York 2015 Conference. https://futureofwebdesign.com/nyc-2015/
The future must be universally approachable. In this talk, Andrew looks at designing for dyslexic users. Learn how to create designs that are more universal; designs that not only better fit dyslexics, but are a better fit for everyone regardless of race, religion, national origin, language or ability.
Taken from the Future of Web Design, San Francisco 2015 Conference. https://futureofwebdesign.com/san-francisco-2015/
Site analytics. The quantified self. Big data. Human activity is creating more and more measurable data. But is more data really helping designers make better decisions? Human problems often require illogical approaches. In order to meet real human needs, we need to approach the data we collect with empathy and find the story in the facts.
Taken from the Future of Web Design, San Francisco 2015 Conference. https://futureofwebdesign.com/san-francisco-2015/
We need to create processes that get us away from nice looking design files to actually shipping our projects into the real world.
FOWA London 2015
In recent years there have been incredible advances in artificial intelligence and deep learning. As a result, powerful technology which used to be rare and expensive has very quickly become easily available and cheap. This will have both positive and negative consequences for web developers. In this talk I will look at how AI will change the development field, and provide techniques that will help designers and developers to work with AI to improve their skills and make better sites and applications for end users.
Digital Manuscripts Toolkit, using IIIF and JavaScript. Monica Messaggi KayaFuture Insights
FOWA London 2015
Monica is part of the DMT project at the Bodleian Libraries (University of Oxford) that aims to create a toolkit using IIIF standard (http://iiif.io) for images, a server solution (to store images of manuscripts and metadata), and a client solution using JavaScript to build an authoring tool that allows editing the manuscript manifest and its metadata. Working specifically on the authoring tool, and on the challenges that different types of manifests presents for the developer. You will have a glimpse of the whole picture and then she taps into the libraries used, choices made, collaboration experiences and lessons learned so far.
Expert Accessory Dwelling Unit (ADU) Drafting ServicesResDraft
Whether you’re looking to create a guest house, a rental unit, or a private retreat, our experienced team will design a space that complements your existing home and maximizes your investment. We provide personalized, comprehensive expert accessory dwelling unit (ADU)drafting solutions tailored to your needs, ensuring a seamless process from concept to completion.
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
Dive into the innovative world of smart garages with our insightful presentation, "Exploring the Future of Smart Garages." This comprehensive guide covers the latest advancements in garage technology, including automated systems, smart security features, energy efficiency solutions, and seamless integration with smart home ecosystems. Learn how these technologies are transforming traditional garages into high-tech, efficient spaces that enhance convenience, safety, and sustainability.
Ideal for homeowners, tech enthusiasts, and industry professionals, this presentation provides valuable insights into the trends, benefits, and future developments in smart garage technology. Stay ahead of the curve with our expert analysis and practical tips on implementing smart garage solutions.
9. GOALS FOR NEW TOOLS AND OUTPUTS
Highest fidelity in shortest amount of time
Remove abstractions wherever possible
All deliverables come with conversation
21. Manifestos contain creative direction.
Manifestos contain a point of view.
Manifestos say what you’re going to do,
and, more importantly, what you’re
not going to do.
23. Home The Magic
of Love
Harry, Ron,
Hermione &
more
Seven Movies &
Eight Books
J.K. Rowling
24. WHAT THE MANIFESTO MUST HAVE SAID
The Harry Potter series is one of most
popular and best-selling stories of all
time. Let’s put front and center what
makes it special: a unique approach to
deep themes like love and death, as
well as the talented crew that brings it
to life in the books and movies. The
website should reflect that unmatched
allure from every angle.
70. Language was invented to ask
questions. Answers may be given by
grunts and gestures, but questions
must be spoken. Humanness came of
age when man asked the first question.”
—Eric Hoffer, American moral & social philosopher
“
71. Is showing the app on a shiny laptop
the best way to sell it?
Can their brand pull off a minimalist
design approach?
Should the copy be more playful?
72.
73.
74.
75. How playful and whimsical should
the new site be? The GoGo squeeZ
site is full of smiles and kitchy
illustrations that make you grin as
you explore the site.
gogosqueez.com/go-playfully
76. How playful and whimsical should
the new site be? The GoGo squeeZ
site is full of smiles and kitchy
illustrations that make you grin as
you explore the site.
gogosqueez.com/go-playfully
130. JAMIE’S GUIDELINES FOR PROTOTYPING
Each prototype must take less than
1 hour to make
The first prototype should be
something that anyone can build
Build ugly
176. Special thanks to
The Noun Project for
use of these icons:
Microphone by Edward Boatman
Gauge by Scott Kember
Light Bulb by Matt Brooks
Audit by Miroslav Kosa
Drawers by Pham Thi Dieu Linh
thenounproject.com