SlideShare a Scribd company logo
Software CA
Presentation
Alix Rhodes N00112116
Children’s Gaming and Learning App
Introduction:
• A learning application for children through gaming, to be
used as homework, class work, to help children struggling in
certain topics, or even for them to play at home.
• Users:
Child: Can play games, learn, do homework, view high
scores, take tests, play games with their parents or friends.
Teacher: Can use it to help individual children in their
class, create a lesson in it for the whole class, resource
learning, keeping up with each child’s progress, set homework
on it.
Parent: Can keep up to date with their child’s class work, view
their progress in each topic, see what they might need a little
more assistance in, join in and play games with their child or
speak to the teacher through a private mailing.
Persona:
• Child: John smith, 6 years old, Second class.
• Is having it difficulty when it comes to reading, falling
slightly behind the other children. John is aware the
other children can read better than him and so
whenever he’s asked to read out in class he starts to
stutter out of nerves.
• Teacher: Ms. Jennings.
• Began her career as a resource teacher, moved on to
taking second class full time as well as resource teaching
the other classes during certain periods and individuals.
Loves to engage children and teach them to love
learning.
Persona
• Parent: Sandra
• Loves to get as involved as possible in the children’s
school lives and keeping them very active after
school as well as on weekends. She’s always been
interested in education and would do anything to
help and spend more time with her children.
Software development
process: My approach
(Methodology)
Followed prototyping process method:

Iterative approach: My version (Methodology)

Evaluation
and testing

Users

•

Define app

• Define users
• Requirements
gathering online
• Requirements
gathering
specification
• Define
functionality

•Use case diagrams
•User scenarios/stories
•Questionnaires
•Sketches (Low fidelity
prototype)
•Interface design
•User centered design
•Usability testing
•User experience
•User acceptance testing
•User centered design
Requirements
gathering

Implementation

• Testing
• Prototype
• Maintenance
Development Process
(Methodology)

• Iterative as, you need to test the ideas with users at
all stages in the design process.
• Key elements of the design should emerge from the
requirements analysis – User centered design, user
stories and scenarios emerge.
• The need to define the users is very important as
Designers are not always typical users, also they’re
too expert and can fail to empathize with the
needs of first time users
• (Laurel, 1990).
User Centered Design

(Methodology)

• Software design is the portion of the development
process that is responsible for determining how the
program will achieve the user’s goals(Cooper, 1995).
• Focusing on: Needs of users (support their
goals), Limitations of end users, Preferences of end
users, Business objectives
• Importance: Satisfy the user with a more efficient and
user-friendly experience, Increase loyalty and return
visits, Establish a more relevant and valuable
website, Create websites that supports rather than
frustrates the user. (User acceptance testing &
compatibility with user experience – feedback –UCD
repeats: iterative process).
Requirements analysis:
• “How will the software be used? Who will use it? How
frequently? For how long? What feature are they
using? What is usually a source of frustration?”
Cooper, 1995).
• User Stories and scenarios were based on the online
and specification requirements gathering.
• Helping define the functional (To be able to
login/out, go forward&back, checks off sections are
you go through..ect.) and non-functional requirements
(Home button, stating the score after each
game, keeping the user up-to-date with what they’ve
done.)
Interface design
• Pressman’s Principles, User in control
(accessing, back & forward), Keep interface
consistent, Demands on memory.
• Nielsen (1994). Heuristic approach: Minimalistic, real
world, Recover from error.
• Understand users goals. Properly labelled
interface, intuitive icons, Jones (2011). USD. Users
scan a page not read – Stand out, instant
gratification.
• Strive for simplicity. No manual needed.
• Responsiveness, targets, (Navigation and user
input). First impressions. Stark (2012).
Interface Design
Testing
• Questionnaire
• Low fidelity prototype (sketches) – Feedback
• Prototype draft, Usability testing & user experience testing:
“Would you be able to navigate this without my help? Are
the icons intuitive? What is your general opinion on the
overall look and feel of this scenario? , Did this app follow
the standard style of other apps, therefore making it easy
for first time users of this app but not apps in general?” –
Feedback
• Finished prototype, expanding the already incorporated
user centered design based on feedback.
• Robertson (1994) suggests testing procedures for
educational software to create a quasi-user-centered
design approach for educational software development.
Multidisciplinary design teams, each with individual
needs, and including children on testing teams.
Testing: SKETCHES
Testing: BEFORE &
AFTER
Testing: BEFORE &
AFTER
Testing: BEFORE &
AFTER
Testing: BEFORE &
AFTER
Testing: BEFORE &
AFTER
Axure demo
• PLAY CAMTASIA VIDEO.
Refernces
• Cooper, A. (1995). About face: The essentials of user
interface design. CA: IDG Books, Worldwide, Inc.
• Laurel, B. (1990). The art of human-computer interface
design. (pp. 8-10). USA: Apple Computer, Inc.
• Robertson, J. W. (1994). Usability and children's software:
A user-centered design methodology. Journal of
Computing in Childhood Education, 5(3-4), 257-271.
• http://mobile.smashingmagazine.com/2011/05/02/auser-centered-approach-to-mobile-design/
• http://www.usability.gov/basics/ucd/index.html
• Jones (2011) http://designfestival.com/5-principles-ofuser-centered-interface-design/
• Stark (2012) http://www.netmagazine.com/features/10principles-mobile-interface-design

More Related Content

Similar to Software CA presentation

User Experience Design: an Overview
User Experience Design: an OverviewUser Experience Design: an Overview
User Experience Design: an Overview
Julie Grundy
 
Learning design toolkit v0.2
Learning design toolkit v0.2Learning design toolkit v0.2
Learning design toolkit v0.2
lcallion
 
Designing and deploying mobile user studies in the wild: a practical guide
Designing and deploying mobile user studies in the wild: a practical guideDesigning and deploying mobile user studies in the wild: a practical guide
Designing and deploying mobile user studies in the wild: a practical guide
Karen Church
 
What I learned at Cooper U about Design Research
What I learned at Cooper U about Design ResearchWhat I learned at Cooper U about Design Research
What I learned at Cooper U about Design Research
SolutionStream
 
Usability Testing
Usability TestingUsability Testing
Usability Testing
Jan Moons
 
Usability Workshop, 11-8-2012
Usability Workshop, 11-8-2012Usability Workshop, 11-8-2012
Usability Workshop, 11-8-2012
Samantha Bailey
 
UXD - A quick overview on what you need to work with your UX team
UXD - A quick overview on what you need to work with your UX team UXD - A quick overview on what you need to work with your UX team
UXD - A quick overview on what you need to work with your UX team
Guilherme Rodrigues
 
Basic Principles of Interface design
Basic Principles of Interface designBasic Principles of Interface design
Basic Principles of Interface design
Zdeněk Lanc
 
UX Workshop at Startit@KBC
UX Workshop at Startit@KBCUX Workshop at Startit@KBC
UX Workshop at Startit@KBC
UXprobe
 
UX Evolution Mindset & Methods
UX Evolution Mindset & MethodsUX Evolution Mindset & Methods
UX Evolution Mindset & Methods
Danforth
 
NehaKulkarni_Portfolio_UX
NehaKulkarni_Portfolio_UXNehaKulkarni_Portfolio_UX
NehaKulkarni_Portfolio_UXNeha Kulkarni
 
Usability Techniques for Startups
Usability Techniques for StartupsUsability Techniques for Startups
Usability Techniques for Startups
Perfetti Media
 
What is Interaction Design?
What is Interaction Design?What is Interaction Design?
What is Interaction Design?
Ghazanfar Latif (Gabe)
 
DIY Usability
DIY UsabilityDIY Usability
DIY Usability
Jan Moons
 
Week 4 - tablet app design
Week 4 - tablet app designWeek 4 - tablet app design
Week 4 - tablet app design
Katherine McCurdy-Lapierre, R.G.D.
 
IxD Works Miniworkshop: Introduction
IxD Works Miniworkshop: IntroductionIxD Works Miniworkshop: Introduction
IxD Works Miniworkshop: Introduction
InteractionDesign
 
Human Factors and User Interface Design
Human Factors and User Interface DesignHuman Factors and User Interface Design
Human Factors and User Interface Design
SaggitariusArrow
 
Human Computer Interaction: Lecture 2: Interaction Design
Human Computer Interaction: Lecture 2: Interaction DesignHuman Computer Interaction: Lecture 2: Interaction Design
Human Computer Interaction: Lecture 2: Interaction Design
SazzadHossain764310
 
Visual Usability: principles & practices for designing great web and mobile a...
Visual Usability: principles & practices for designing great web and mobile a...Visual Usability: principles & practices for designing great web and mobile a...
Visual Usability: principles & practices for designing great web and mobile a...
Tania Schlatter
 
User research independent study
User research independent studyUser research independent study
User research independent studyDr. V Vorvoreanu
 

Similar to Software CA presentation (20)

User Experience Design: an Overview
User Experience Design: an OverviewUser Experience Design: an Overview
User Experience Design: an Overview
 
Learning design toolkit v0.2
Learning design toolkit v0.2Learning design toolkit v0.2
Learning design toolkit v0.2
 
Designing and deploying mobile user studies in the wild: a practical guide
Designing and deploying mobile user studies in the wild: a practical guideDesigning and deploying mobile user studies in the wild: a practical guide
Designing and deploying mobile user studies in the wild: a practical guide
 
What I learned at Cooper U about Design Research
What I learned at Cooper U about Design ResearchWhat I learned at Cooper U about Design Research
What I learned at Cooper U about Design Research
 
Usability Testing
Usability TestingUsability Testing
Usability Testing
 
Usability Workshop, 11-8-2012
Usability Workshop, 11-8-2012Usability Workshop, 11-8-2012
Usability Workshop, 11-8-2012
 
UXD - A quick overview on what you need to work with your UX team
UXD - A quick overview on what you need to work with your UX team UXD - A quick overview on what you need to work with your UX team
UXD - A quick overview on what you need to work with your UX team
 
Basic Principles of Interface design
Basic Principles of Interface designBasic Principles of Interface design
Basic Principles of Interface design
 
UX Workshop at Startit@KBC
UX Workshop at Startit@KBCUX Workshop at Startit@KBC
UX Workshop at Startit@KBC
 
UX Evolution Mindset & Methods
UX Evolution Mindset & MethodsUX Evolution Mindset & Methods
UX Evolution Mindset & Methods
 
NehaKulkarni_Portfolio_UX
NehaKulkarni_Portfolio_UXNehaKulkarni_Portfolio_UX
NehaKulkarni_Portfolio_UX
 
Usability Techniques for Startups
Usability Techniques for StartupsUsability Techniques for Startups
Usability Techniques for Startups
 
What is Interaction Design?
What is Interaction Design?What is Interaction Design?
What is Interaction Design?
 
DIY Usability
DIY UsabilityDIY Usability
DIY Usability
 
Week 4 - tablet app design
Week 4 - tablet app designWeek 4 - tablet app design
Week 4 - tablet app design
 
IxD Works Miniworkshop: Introduction
IxD Works Miniworkshop: IntroductionIxD Works Miniworkshop: Introduction
IxD Works Miniworkshop: Introduction
 
Human Factors and User Interface Design
Human Factors and User Interface DesignHuman Factors and User Interface Design
Human Factors and User Interface Design
 
Human Computer Interaction: Lecture 2: Interaction Design
Human Computer Interaction: Lecture 2: Interaction DesignHuman Computer Interaction: Lecture 2: Interaction Design
Human Computer Interaction: Lecture 2: Interaction Design
 
Visual Usability: principles & practices for designing great web and mobile a...
Visual Usability: principles & practices for designing great web and mobile a...Visual Usability: principles & practices for designing great web and mobile a...
Visual Usability: principles & practices for designing great web and mobile a...
 
User research independent study
User research independent studyUser research independent study
User research independent study
 

Recently uploaded

Supporting (UKRI) OA monographs at Salford.pptx
Supporting (UKRI) OA monographs at Salford.pptxSupporting (UKRI) OA monographs at Salford.pptx
Supporting (UKRI) OA monographs at Salford.pptx
Jisc
 
TESDA TM1 REVIEWER FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...
TESDA TM1 REVIEWER  FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...TESDA TM1 REVIEWER  FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...
TESDA TM1 REVIEWER FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...
EugeneSaldivar
 
Lapbook sobre os Regimes Totalitários.pdf
Lapbook sobre os Regimes Totalitários.pdfLapbook sobre os Regimes Totalitários.pdf
Lapbook sobre os Regimes Totalitários.pdf
Jean Carlos Nunes Paixão
 
South African Journal of Science: Writing with integrity workshop (2024)
South African Journal of Science: Writing with integrity workshop (2024)South African Journal of Science: Writing with integrity workshop (2024)
South African Journal of Science: Writing with integrity workshop (2024)
Academy of Science of South Africa
 
Natural birth techniques - Mrs.Akanksha Trivedi Rama University
Natural birth techniques - Mrs.Akanksha Trivedi Rama UniversityNatural birth techniques - Mrs.Akanksha Trivedi Rama University
Natural birth techniques - Mrs.Akanksha Trivedi Rama University
Akanksha trivedi rama nursing college kanpur.
 
The Diamond Necklace by Guy De Maupassant.pptx
The Diamond Necklace by Guy De Maupassant.pptxThe Diamond Necklace by Guy De Maupassant.pptx
The Diamond Necklace by Guy De Maupassant.pptx
DhatriParmar
 
Normal Labour/ Stages of Labour/ Mechanism of Labour
Normal Labour/ Stages of Labour/ Mechanism of LabourNormal Labour/ Stages of Labour/ Mechanism of Labour
Normal Labour/ Stages of Labour/ Mechanism of Labour
Wasim Ak
 
Synthetic Fiber Construction in lab .pptx
Synthetic Fiber Construction in lab .pptxSynthetic Fiber Construction in lab .pptx
Synthetic Fiber Construction in lab .pptx
Pavel ( NSTU)
 
Overview on Edible Vaccine: Pros & Cons with Mechanism
Overview on Edible Vaccine: Pros & Cons with MechanismOverview on Edible Vaccine: Pros & Cons with Mechanism
Overview on Edible Vaccine: Pros & Cons with Mechanism
DeeptiGupta154
 
Thesis Statement for students diagnonsed withADHD.ppt
Thesis Statement for students diagnonsed withADHD.pptThesis Statement for students diagnonsed withADHD.ppt
Thesis Statement for students diagnonsed withADHD.ppt
EverAndrsGuerraGuerr
 
Chapter 4 - Islamic Financial Institutions in Malaysia.pptx
Chapter 4 - Islamic Financial Institutions in Malaysia.pptxChapter 4 - Islamic Financial Institutions in Malaysia.pptx
Chapter 4 - Islamic Financial Institutions in Malaysia.pptx
Mohd Adib Abd Muin, Senior Lecturer at Universiti Utara Malaysia
 
1.4 modern child centered education - mahatma gandhi-2.pptx
1.4 modern child centered education - mahatma gandhi-2.pptx1.4 modern child centered education - mahatma gandhi-2.pptx
1.4 modern child centered education - mahatma gandhi-2.pptx
JosvitaDsouza2
 
Biological Screening of Herbal Drugs in detailed.
Biological Screening of Herbal Drugs in detailed.Biological Screening of Herbal Drugs in detailed.
Biological Screening of Herbal Drugs in detailed.
Ashokrao Mane college of Pharmacy Peth-Vadgaon
 
STRAND 3 HYGIENIC PRACTICES.pptx GRADE 7 CBC
STRAND 3 HYGIENIC PRACTICES.pptx GRADE 7 CBCSTRAND 3 HYGIENIC PRACTICES.pptx GRADE 7 CBC
STRAND 3 HYGIENIC PRACTICES.pptx GRADE 7 CBC
kimdan468
 
Acetabularia Information For Class 9 .docx
Acetabularia Information For Class 9  .docxAcetabularia Information For Class 9  .docx
Acetabularia Information For Class 9 .docx
vaibhavrinwa19
 
CACJapan - GROUP Presentation 1- Wk 4.pdf
CACJapan - GROUP Presentation 1- Wk 4.pdfCACJapan - GROUP Presentation 1- Wk 4.pdf
CACJapan - GROUP Presentation 1- Wk 4.pdf
camakaiclarkmusic
 
"Protectable subject matters, Protection in biotechnology, Protection of othe...
"Protectable subject matters, Protection in biotechnology, Protection of othe..."Protectable subject matters, Protection in biotechnology, Protection of othe...
"Protectable subject matters, Protection in biotechnology, Protection of othe...
SACHIN R KONDAGURI
 
2024.06.01 Introducing a competency framework for languag learning materials ...
2024.06.01 Introducing a competency framework for languag learning materials ...2024.06.01 Introducing a competency framework for languag learning materials ...
2024.06.01 Introducing a competency framework for languag learning materials ...
Sandy Millin
 
A Strategic Approach: GenAI in Education
A Strategic Approach: GenAI in EducationA Strategic Approach: GenAI in Education
A Strategic Approach: GenAI in Education
Peter Windle
 
JEE1_This_section_contains_FOUR_ questions
JEE1_This_section_contains_FOUR_ questionsJEE1_This_section_contains_FOUR_ questions
JEE1_This_section_contains_FOUR_ questions
ShivajiThube2
 

Recently uploaded (20)

Supporting (UKRI) OA monographs at Salford.pptx
Supporting (UKRI) OA monographs at Salford.pptxSupporting (UKRI) OA monographs at Salford.pptx
Supporting (UKRI) OA monographs at Salford.pptx
 
TESDA TM1 REVIEWER FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...
TESDA TM1 REVIEWER  FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...TESDA TM1 REVIEWER  FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...
TESDA TM1 REVIEWER FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...
 
Lapbook sobre os Regimes Totalitários.pdf
Lapbook sobre os Regimes Totalitários.pdfLapbook sobre os Regimes Totalitários.pdf
Lapbook sobre os Regimes Totalitários.pdf
 
South African Journal of Science: Writing with integrity workshop (2024)
South African Journal of Science: Writing with integrity workshop (2024)South African Journal of Science: Writing with integrity workshop (2024)
South African Journal of Science: Writing with integrity workshop (2024)
 
Natural birth techniques - Mrs.Akanksha Trivedi Rama University
Natural birth techniques - Mrs.Akanksha Trivedi Rama UniversityNatural birth techniques - Mrs.Akanksha Trivedi Rama University
Natural birth techniques - Mrs.Akanksha Trivedi Rama University
 
The Diamond Necklace by Guy De Maupassant.pptx
The Diamond Necklace by Guy De Maupassant.pptxThe Diamond Necklace by Guy De Maupassant.pptx
The Diamond Necklace by Guy De Maupassant.pptx
 
Normal Labour/ Stages of Labour/ Mechanism of Labour
Normal Labour/ Stages of Labour/ Mechanism of LabourNormal Labour/ Stages of Labour/ Mechanism of Labour
Normal Labour/ Stages of Labour/ Mechanism of Labour
 
Synthetic Fiber Construction in lab .pptx
Synthetic Fiber Construction in lab .pptxSynthetic Fiber Construction in lab .pptx
Synthetic Fiber Construction in lab .pptx
 
Overview on Edible Vaccine: Pros & Cons with Mechanism
Overview on Edible Vaccine: Pros & Cons with MechanismOverview on Edible Vaccine: Pros & Cons with Mechanism
Overview on Edible Vaccine: Pros & Cons with Mechanism
 
Thesis Statement for students diagnonsed withADHD.ppt
Thesis Statement for students diagnonsed withADHD.pptThesis Statement for students diagnonsed withADHD.ppt
Thesis Statement for students diagnonsed withADHD.ppt
 
Chapter 4 - Islamic Financial Institutions in Malaysia.pptx
Chapter 4 - Islamic Financial Institutions in Malaysia.pptxChapter 4 - Islamic Financial Institutions in Malaysia.pptx
Chapter 4 - Islamic Financial Institutions in Malaysia.pptx
 
1.4 modern child centered education - mahatma gandhi-2.pptx
1.4 modern child centered education - mahatma gandhi-2.pptx1.4 modern child centered education - mahatma gandhi-2.pptx
1.4 modern child centered education - mahatma gandhi-2.pptx
 
Biological Screening of Herbal Drugs in detailed.
Biological Screening of Herbal Drugs in detailed.Biological Screening of Herbal Drugs in detailed.
Biological Screening of Herbal Drugs in detailed.
 
STRAND 3 HYGIENIC PRACTICES.pptx GRADE 7 CBC
STRAND 3 HYGIENIC PRACTICES.pptx GRADE 7 CBCSTRAND 3 HYGIENIC PRACTICES.pptx GRADE 7 CBC
STRAND 3 HYGIENIC PRACTICES.pptx GRADE 7 CBC
 
Acetabularia Information For Class 9 .docx
Acetabularia Information For Class 9  .docxAcetabularia Information For Class 9  .docx
Acetabularia Information For Class 9 .docx
 
CACJapan - GROUP Presentation 1- Wk 4.pdf
CACJapan - GROUP Presentation 1- Wk 4.pdfCACJapan - GROUP Presentation 1- Wk 4.pdf
CACJapan - GROUP Presentation 1- Wk 4.pdf
 
"Protectable subject matters, Protection in biotechnology, Protection of othe...
"Protectable subject matters, Protection in biotechnology, Protection of othe..."Protectable subject matters, Protection in biotechnology, Protection of othe...
"Protectable subject matters, Protection in biotechnology, Protection of othe...
 
2024.06.01 Introducing a competency framework for languag learning materials ...
2024.06.01 Introducing a competency framework for languag learning materials ...2024.06.01 Introducing a competency framework for languag learning materials ...
2024.06.01 Introducing a competency framework for languag learning materials ...
 
A Strategic Approach: GenAI in Education
A Strategic Approach: GenAI in EducationA Strategic Approach: GenAI in Education
A Strategic Approach: GenAI in Education
 
JEE1_This_section_contains_FOUR_ questions
JEE1_This_section_contains_FOUR_ questionsJEE1_This_section_contains_FOUR_ questions
JEE1_This_section_contains_FOUR_ questions
 

Software CA presentation

  • 1. Software CA Presentation Alix Rhodes N00112116 Children’s Gaming and Learning App
  • 2. Introduction: • A learning application for children through gaming, to be used as homework, class work, to help children struggling in certain topics, or even for them to play at home. • Users: Child: Can play games, learn, do homework, view high scores, take tests, play games with their parents or friends. Teacher: Can use it to help individual children in their class, create a lesson in it for the whole class, resource learning, keeping up with each child’s progress, set homework on it. Parent: Can keep up to date with their child’s class work, view their progress in each topic, see what they might need a little more assistance in, join in and play games with their child or speak to the teacher through a private mailing.
  • 3. Persona: • Child: John smith, 6 years old, Second class. • Is having it difficulty when it comes to reading, falling slightly behind the other children. John is aware the other children can read better than him and so whenever he’s asked to read out in class he starts to stutter out of nerves. • Teacher: Ms. Jennings. • Began her career as a resource teacher, moved on to taking second class full time as well as resource teaching the other classes during certain periods and individuals. Loves to engage children and teach them to love learning.
  • 4. Persona • Parent: Sandra • Loves to get as involved as possible in the children’s school lives and keeping them very active after school as well as on weekends. She’s always been interested in education and would do anything to help and spend more time with her children.
  • 5. Software development process: My approach (Methodology)
  • 6. Followed prototyping process method: Iterative approach: My version (Methodology) Evaluation and testing Users • Define app • Define users • Requirements gathering online • Requirements gathering specification • Define functionality •Use case diagrams •User scenarios/stories •Questionnaires •Sketches (Low fidelity prototype) •Interface design •User centered design •Usability testing •User experience •User acceptance testing •User centered design Requirements gathering Implementation • Testing • Prototype • Maintenance
  • 7. Development Process (Methodology) • Iterative as, you need to test the ideas with users at all stages in the design process. • Key elements of the design should emerge from the requirements analysis – User centered design, user stories and scenarios emerge. • The need to define the users is very important as Designers are not always typical users, also they’re too expert and can fail to empathize with the needs of first time users • (Laurel, 1990).
  • 8. User Centered Design (Methodology) • Software design is the portion of the development process that is responsible for determining how the program will achieve the user’s goals(Cooper, 1995). • Focusing on: Needs of users (support their goals), Limitations of end users, Preferences of end users, Business objectives • Importance: Satisfy the user with a more efficient and user-friendly experience, Increase loyalty and return visits, Establish a more relevant and valuable website, Create websites that supports rather than frustrates the user. (User acceptance testing & compatibility with user experience – feedback –UCD repeats: iterative process).
  • 9. Requirements analysis: • “How will the software be used? Who will use it? How frequently? For how long? What feature are they using? What is usually a source of frustration?” Cooper, 1995). • User Stories and scenarios were based on the online and specification requirements gathering. • Helping define the functional (To be able to login/out, go forward&back, checks off sections are you go through..ect.) and non-functional requirements (Home button, stating the score after each game, keeping the user up-to-date with what they’ve done.)
  • 10.
  • 11. Interface design • Pressman’s Principles, User in control (accessing, back & forward), Keep interface consistent, Demands on memory. • Nielsen (1994). Heuristic approach: Minimalistic, real world, Recover from error. • Understand users goals. Properly labelled interface, intuitive icons, Jones (2011). USD. Users scan a page not read – Stand out, instant gratification. • Strive for simplicity. No manual needed. • Responsiveness, targets, (Navigation and user input). First impressions. Stark (2012).
  • 13. Testing • Questionnaire • Low fidelity prototype (sketches) – Feedback • Prototype draft, Usability testing & user experience testing: “Would you be able to navigate this without my help? Are the icons intuitive? What is your general opinion on the overall look and feel of this scenario? , Did this app follow the standard style of other apps, therefore making it easy for first time users of this app but not apps in general?” – Feedback • Finished prototype, expanding the already incorporated user centered design based on feedback. • Robertson (1994) suggests testing procedures for educational software to create a quasi-user-centered design approach for educational software development. Multidisciplinary design teams, each with individual needs, and including children on testing teams.
  • 20. Axure demo • PLAY CAMTASIA VIDEO.
  • 21. Refernces • Cooper, A. (1995). About face: The essentials of user interface design. CA: IDG Books, Worldwide, Inc. • Laurel, B. (1990). The art of human-computer interface design. (pp. 8-10). USA: Apple Computer, Inc. • Robertson, J. W. (1994). Usability and children's software: A user-centered design methodology. Journal of Computing in Childhood Education, 5(3-4), 257-271. • http://mobile.smashingmagazine.com/2011/05/02/auser-centered-approach-to-mobile-design/ • http://www.usability.gov/basics/ucd/index.html • Jones (2011) http://designfestival.com/5-principles-ofuser-centered-interface-design/ • Stark (2012) http://www.netmagazine.com/features/10principles-mobile-interface-design

Editor's Notes

  1. Child account screen. Feedback: Icons were collectively thought to be intuitive however needed “Jazzing up” A childrens learning app should be colourful and fun, no grey buttons. Keep writing on buttons but make them colourful more like icons, make the pictures bigger make it all about the playing not the learning
  2. End of child’s reading game.
  3. Teachers account screen. Make it consistently colourful with the children’s app. What about previously created lessons? And chat to parents option should be a lot more visible on teachers account too.
  4. Teachers “Add students to lesson” screen. Feedback: Select all children button? Either change check box option or make names and selectable area larger as finger size might be bigger than check box and accidentally select other choices.
  5. Parent’s “view child’s progress” screen. Feedback:If going to make the child account colourful also make the teacher and parents account colour to keep consistancy