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How SGN Optimizes Ads to 
Maximize Revenue
SGN (Social Gaming Network) 
A top cross-platform developer and publisher of 
games on Facebook, iOS, and Android 
Over 500 million SGN games installed to date 
Based in Los Angeles, with studios in San Diego, 
Buenos Aires, and San Francisco 
Top games include Cookie Jam, Book of Life: 
Sugar Smash, and Panda Pop
How SGN Uses Social Ads 
SGN uses social advertising to gain new users 
who will actually spend money on in-app 
purchases for the games. 
Focused on the lifetime value (LTV) of users to 
show advertising value instead of instead of 
cost per install (CPI) or clicks (CPC). 
In the free-to-play market, under 5% of users 
will actually spend money, and under 5% of 
those payers driver a lion’s share of the 
revenue. 
SGN is focused on attracting more of those few 
profitable users.
Free-To-Play Market 
For every 
100,000 users 
who install a free-to- 
play game. . . 
<5,000 users 
spend money 
And <250 users 
provide a 
majority of the 
revenue 
<5% 
<5%
Tracking to Revenue 
SGN needs to acquire large quantities of users in order to find the small 
proportion which contribute a lion’s share of the revenue, and so always 
begins campaigns by focusing on app installs. 
However, SGN uses a mobile measurement partner (MMP) to report as much 
real revenue from users back into Social.com as possible and supplements 
the data with direct analysis of users in its customer database. 
This way, SGN knows which groups of users not only install the app, but 
make enough in-app purchases to justify the Facebook advertising spend.
“Using Social.com, I am able to quickly visualize 
the impact our creative has across different geos, 
age groups and genders. It’s an incredibly 
powerful tool to gain valuable insight into 
campaign performance.” 
– Scott Palmer, User Acquisition Manager, SGN
How SGN Targets for Cookie Jam 
1. Targets broadly segmented users, aiming to spend large budgets on user 
acquisition in Tier 1 Countries 
Goal is to acquire new users in volume, so broad targeting is effective 
2. Targets users interested in similar games by SGN or competitors, or in 
interest clusters which might respond to the game 
Players of other games are likely to also be interested in Cookie Jam 
3. SGN creates Facebook Lookalike Audiences using their own paying 
players as a starting point. 
Does not scale to the large volumes SGN needs, but can be effective
Example Targeting for Cookie Jam 
In one of SGN’s largest campaigns, they targeted: 
Woman 
Over age 25 
In Tier 1 English-speaking countries 
Who aren’t already users or fans of Cookie 
Jam 
Who are fans or users of either: 
• Other SGN games, such as Panda Pop 
• Top puzzle games from other companies
Optimizing Creative for Cookie Jam 
SGN realized that it must continually refresh its creative to draw in new users. Each piece of 
creative is iterated as less effective image variants are continually discarded. 
For example, the below single set of creative for Cookie Jam on iOS had ten distinct 
versions which were each effective enough to use in large user acquisition campaigns. SGN 
iterated from the first to the last, discarding creative that didn’t perform and finalizing on 
the last image.
“We rely heavily on detailed analytics to make 
decisions about our campaigns. Social.com makes 
it easy to understand the value of the users we are 
acquiring and making informed decisions on how 
to spend our marketing budget more effectively.” 
– Scott Palmer, User Acquisition Manager, SGN
The Effectiveness of Simple Images for Revenue 
In the previous example and others, SGN found that simpler, more abstract images drove 
better revenue per install than more complicated images. 
This image was used very extensively in early campaigns, and 
had a lot of clicks and installs. However, SGN’s mobile 
measurement partner showed that those installs contributed 
relatively little revenue, compared to later images. 
A simpler version of the same idea, without the play button or 
app store logo, had a worse click through rate (CTR) and a 
30% higher CTI, however it had almost exactly double the 
revenue per install, and so was overall more effective.
The Effectiveness of Simple Images for Revenue 
In the previous example and others, SGN found that simpler, more abstract images drove 
better revenue per install than more complicated images. 
Five additional iterations later, an almost abstract image, with no text at all, had an even 
lower CTR than the prior ads, and a still higher CTI. However, revenue per install doubled 
again, rendering the overall ad effective.
The Effectiveness of Simple Images for Revenue 
Another piece of creative evolved from the left-most image below to the right-most. 
As in the previous example, simplifying the graphics improved the overall revenue 
performance. 
Both the in-game iconography and background images were refined to a simpler form.
Why SGN Uses Social.com 
Ability to run campaigns at large scale, and 
quickly tweak and iterate on a large number of 
creative to multiple different audiences. 
Measure and visualize the success of ads for 
different audiences, on different platforms, and 
in different parts of Facebook (right-hand, 
desktop, and mobile). 
Understand campaigns both on the ad level 
and at the much higher campaign and product 
level views.
Lessons Learned: Continually Test and Evolve 
Don’t trust your intuition for what creative 
works; test, then test again 
Continually evolve your creative as you test 
Experiment with different ways of targeting – 
don’t just focus on custom audiences or 
lookalike audiences, but use interest clusters 
and broad targeting as well 
Make your metrics be as close to real business 
value as possible
What is Social.com? 
A true self-service platform, that’s powerful but easy-to-use and helps run efficient and effective social ad campaigns at scale. It powers the 
largest agencies and advertisers globally including the biggest social media advertisers in gaming, retail, CPG, finance and entertainment. We 
also provide premium, migration and support service options to help customers optimize, manage and scale their advertising teams and spend. 
Who uses the platform? 
Customer Campaigns Performance 
Agencies Manage thousands of clients at scale Direct Response, Reach, Collaboration 
Mobile Publishers Drive mobile app installs & engagement App Installs 
Gaming Drive app installs & revenue Direct Response, LTV 
Brand In-House Teams Magnify brand message & conversions Reach, Direct Response 
What is Active Audiences? 
Active Audiences helps marketers harness data from email, mobile, and social engagement along with the powerful automation and 
segmentation capabilities of ExactTarget to create targeted audiences for paid media campaigns that drive results. 
Why use it? 
Agencies and advertisers can build highly targeted campaigns quickly and easily, with sophisticated tools to optimize and automate every dollar 
invested. Teams can share and collaborate around campaign assets, to allow scalability across social ad buying and strategy.
Credits 
This case study was a collaboration between SGN and Social.com. 
It is intended to educate and inform readers of the best practices of a Facebook advertiser while using a best in 
class advertising platform. All results reported are not indicative of future results but reflect the learnings of SGN 
running their campaigns over a pre-defined period. 
Our thanks Scott Palmer, User Acqusition Manager at SGN and the rest of the SGN team for their openness and 
continued partnership with Social.com and the Salesforce ExactTarget Marketing Cloud. 
We also acknowledge the work of Randall Lloyd and Ben Jaderstrom at Social.com for their ongoing work with 
SGN in helping to create this report. 
The case study was co-authored by Zachary Reiss-Davis, Product Marketing Manager at Social.com and Scott 
Palmer at SGN. 
All information and data in this case study remains the property of SGN and Social.com and any usage in part or in 
its entirety of this document must receive the express written permission in advance from the content owners. 
Zachary Reiss-Davis 
Manager, Product Marketing (Advertising) 
Salesforce ExactTarget Marketing Cloud

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Social.com Case Study - SGN Cookie Jam

  • 1. +
  • 2. How SGN Optimizes Ads to Maximize Revenue
  • 3. SGN (Social Gaming Network) A top cross-platform developer and publisher of games on Facebook, iOS, and Android Over 500 million SGN games installed to date Based in Los Angeles, with studios in San Diego, Buenos Aires, and San Francisco Top games include Cookie Jam, Book of Life: Sugar Smash, and Panda Pop
  • 4. How SGN Uses Social Ads SGN uses social advertising to gain new users who will actually spend money on in-app purchases for the games. Focused on the lifetime value (LTV) of users to show advertising value instead of instead of cost per install (CPI) or clicks (CPC). In the free-to-play market, under 5% of users will actually spend money, and under 5% of those payers driver a lion’s share of the revenue. SGN is focused on attracting more of those few profitable users.
  • 5. Free-To-Play Market For every 100,000 users who install a free-to- play game. . . <5,000 users spend money And <250 users provide a majority of the revenue <5% <5%
  • 6. Tracking to Revenue SGN needs to acquire large quantities of users in order to find the small proportion which contribute a lion’s share of the revenue, and so always begins campaigns by focusing on app installs. However, SGN uses a mobile measurement partner (MMP) to report as much real revenue from users back into Social.com as possible and supplements the data with direct analysis of users in its customer database. This way, SGN knows which groups of users not only install the app, but make enough in-app purchases to justify the Facebook advertising spend.
  • 7. “Using Social.com, I am able to quickly visualize the impact our creative has across different geos, age groups and genders. It’s an incredibly powerful tool to gain valuable insight into campaign performance.” – Scott Palmer, User Acquisition Manager, SGN
  • 8. How SGN Targets for Cookie Jam 1. Targets broadly segmented users, aiming to spend large budgets on user acquisition in Tier 1 Countries Goal is to acquire new users in volume, so broad targeting is effective 2. Targets users interested in similar games by SGN or competitors, or in interest clusters which might respond to the game Players of other games are likely to also be interested in Cookie Jam 3. SGN creates Facebook Lookalike Audiences using their own paying players as a starting point. Does not scale to the large volumes SGN needs, but can be effective
  • 9. Example Targeting for Cookie Jam In one of SGN’s largest campaigns, they targeted: Woman Over age 25 In Tier 1 English-speaking countries Who aren’t already users or fans of Cookie Jam Who are fans or users of either: • Other SGN games, such as Panda Pop • Top puzzle games from other companies
  • 10. Optimizing Creative for Cookie Jam SGN realized that it must continually refresh its creative to draw in new users. Each piece of creative is iterated as less effective image variants are continually discarded. For example, the below single set of creative for Cookie Jam on iOS had ten distinct versions which were each effective enough to use in large user acquisition campaigns. SGN iterated from the first to the last, discarding creative that didn’t perform and finalizing on the last image.
  • 11. “We rely heavily on detailed analytics to make decisions about our campaigns. Social.com makes it easy to understand the value of the users we are acquiring and making informed decisions on how to spend our marketing budget more effectively.” – Scott Palmer, User Acquisition Manager, SGN
  • 12. The Effectiveness of Simple Images for Revenue In the previous example and others, SGN found that simpler, more abstract images drove better revenue per install than more complicated images. This image was used very extensively in early campaigns, and had a lot of clicks and installs. However, SGN’s mobile measurement partner showed that those installs contributed relatively little revenue, compared to later images. A simpler version of the same idea, without the play button or app store logo, had a worse click through rate (CTR) and a 30% higher CTI, however it had almost exactly double the revenue per install, and so was overall more effective.
  • 13. The Effectiveness of Simple Images for Revenue In the previous example and others, SGN found that simpler, more abstract images drove better revenue per install than more complicated images. Five additional iterations later, an almost abstract image, with no text at all, had an even lower CTR than the prior ads, and a still higher CTI. However, revenue per install doubled again, rendering the overall ad effective.
  • 14. The Effectiveness of Simple Images for Revenue Another piece of creative evolved from the left-most image below to the right-most. As in the previous example, simplifying the graphics improved the overall revenue performance. Both the in-game iconography and background images were refined to a simpler form.
  • 15. Why SGN Uses Social.com Ability to run campaigns at large scale, and quickly tweak and iterate on a large number of creative to multiple different audiences. Measure and visualize the success of ads for different audiences, on different platforms, and in different parts of Facebook (right-hand, desktop, and mobile). Understand campaigns both on the ad level and at the much higher campaign and product level views.
  • 16. Lessons Learned: Continually Test and Evolve Don’t trust your intuition for what creative works; test, then test again Continually evolve your creative as you test Experiment with different ways of targeting – don’t just focus on custom audiences or lookalike audiences, but use interest clusters and broad targeting as well Make your metrics be as close to real business value as possible
  • 17. What is Social.com? A true self-service platform, that’s powerful but easy-to-use and helps run efficient and effective social ad campaigns at scale. It powers the largest agencies and advertisers globally including the biggest social media advertisers in gaming, retail, CPG, finance and entertainment. We also provide premium, migration and support service options to help customers optimize, manage and scale their advertising teams and spend. Who uses the platform? Customer Campaigns Performance Agencies Manage thousands of clients at scale Direct Response, Reach, Collaboration Mobile Publishers Drive mobile app installs & engagement App Installs Gaming Drive app installs & revenue Direct Response, LTV Brand In-House Teams Magnify brand message & conversions Reach, Direct Response What is Active Audiences? Active Audiences helps marketers harness data from email, mobile, and social engagement along with the powerful automation and segmentation capabilities of ExactTarget to create targeted audiences for paid media campaigns that drive results. Why use it? Agencies and advertisers can build highly targeted campaigns quickly and easily, with sophisticated tools to optimize and automate every dollar invested. Teams can share and collaborate around campaign assets, to allow scalability across social ad buying and strategy.
  • 18. Credits This case study was a collaboration between SGN and Social.com. It is intended to educate and inform readers of the best practices of a Facebook advertiser while using a best in class advertising platform. All results reported are not indicative of future results but reflect the learnings of SGN running their campaigns over a pre-defined period. Our thanks Scott Palmer, User Acqusition Manager at SGN and the rest of the SGN team for their openness and continued partnership with Social.com and the Salesforce ExactTarget Marketing Cloud. We also acknowledge the work of Randall Lloyd and Ben Jaderstrom at Social.com for their ongoing work with SGN in helping to create this report. The case study was co-authored by Zachary Reiss-Davis, Product Marketing Manager at Social.com and Scott Palmer at SGN. All information and data in this case study remains the property of SGN and Social.com and any usage in part or in its entirety of this document must receive the express written permission in advance from the content owners. Zachary Reiss-Davis Manager, Product Marketing (Advertising) Salesforce ExactTarget Marketing Cloud