190412 (wr) v1 presentatie workshop elevate innovaties e learningWilfredRubens.com
Op 18 april 2019 heb ik een sessie verzorgd tijdens het Inspiration Event van Elevate (voor partners en relaties) over innovaties op het gebied van technology enhanced learning. Daarbij ben ik op verzoek vooral ingegaan op het gebruik van chatbots voor leren, opleiden en onderwijs.
Je kunt niet vroeg genoeg beginnen met Personal Branding en het opbouwen van je netwerk. LinkedIn is hierin een belangrijk middel. Zie hoe je in enkele stappen een goed profiel opbouwt
The document discusses persuasive design and techniques for persuading different personality types. It describes six principles of persuasion according to Robert Cialdini: reciprocity, commitment and consistency, social proof, liking, authority, and scarcity. It also discusses how people have different temperament preferences, such as being methodical, spontaneous, humanistic, or competitive. The key to persuasive communication is understanding these personality differences and addressing each type's unique needs and motivations.
190412 (wr) v1 presentatie workshop elevate innovaties e learningWilfredRubens.com
Op 18 april 2019 heb ik een sessie verzorgd tijdens het Inspiration Event van Elevate (voor partners en relaties) over innovaties op het gebied van technology enhanced learning. Daarbij ben ik op verzoek vooral ingegaan op het gebruik van chatbots voor leren, opleiden en onderwijs.
Je kunt niet vroeg genoeg beginnen met Personal Branding en het opbouwen van je netwerk. LinkedIn is hierin een belangrijk middel. Zie hoe je in enkele stappen een goed profiel opbouwt
The document discusses persuasive design and techniques for persuading different personality types. It describes six principles of persuasion according to Robert Cialdini: reciprocity, commitment and consistency, social proof, liking, authority, and scarcity. It also discusses how people have different temperament preferences, such as being methodical, spontaneous, humanistic, or competitive. The key to persuasive communication is understanding these personality differences and addressing each type's unique needs and motivations.
Universities are often not the most flexible type of organizations, but faced with an increasingly diverse and changing professional practice they have to develop a capacity for change and transform programs to ‘permanently-under-construction’. Faced with this challenge we set out to develop a flexible program. Starting September 2016 we implement an undergraduate semester for business students (communication major) in which we work together with students in agile client-driven, self-organized and self-learning teams. In this core conversation we would like to share our experiences with this new way of working and discuss with other educators their use of agile project methods.
This document discusses how data points from social media are transformed into metrics that make life experiences commensurable and comparable. It notes that digital platforms come with built-in "grammars of action" that standardize user actions into data points. While countable, these data points may not represent equivalent experiences. The document advocates for data point critique that re-embeds metrics to show what they do not capture and what motivates their design. It analyzes hashtag data from Twitter and finds metrics are "lively" and enacted not just by the metric but distributed human and non-human actors. Metrics make similar only through complex distributed processes of calculation.
The document discusses how personalization and dynamic content are becoming increasingly important on websites. It notes that 52% of marketers see content personalization as critical and 75% of consumers like it when brands personalize their content. However, personalization can create issues for search engine optimization as dynamic URLs and content are more difficult for search engines to index than static pages. The document provides tips for SEOs to help address these personalization and SEO challenges, such as using static URLs when possible and submitting accurate sitemaps.
Lightning Talk #9: How UX and Data Storytelling Can Shape Policy by Mika Aldabaux singapore
How can we take UX and Data Storytelling out of the tech context and use them to change the way government behaves?
Showcasing the truth is the highest goal of data storytelling. Because the design of a chart can affect the interpretation of data in a major way, one must wield visual tools with care and deliberation. Using quantitative facts to evoke an emotional response is best achieved with the combination of UX and data storytelling.
This document summarizes a study of CEO succession events among the largest 100 U.S. corporations between 2005-2015. The study analyzed executives who were passed over for the CEO role ("succession losers") and their subsequent careers. It found that 74% of passed over executives left their companies, with 30% eventually becoming CEOs elsewhere. However, companies led by succession losers saw average stock price declines of 13% over 3 years, compared to gains for companies whose CEO selections remained unchanged. The findings suggest that boards generally identify the most qualified CEO candidates, though differences between internal and external hires complicate comparisons.
Vanavond heb ik bij de Algemene Pensioen Groep een 'bijtanksessie' verzorgd over 'web 2.0'. Ik ben eerst ingegaan op wat web 2.0 is. Vervolgens heb ik een aantal voorbeelden laten zien van social software en heb ik web 2.0 gepositioneerd als een sociaal fenomeen. Vandaar uit hebben we een link gelegd met veranderende opvattingen over leren, en aangegeven hoe social software een rol kan spelen bij kenniscreatie en kennis delen. In het laatste deel van de sessie hebben wij stil gestaan bij de de vraag in hoeverre web 2.0 past bij de eigen organisatie.
Het gebruik van wiki's, ELO's en digitale didaktiekCindy De Smet
Presentatie geven naar aanleiding van de studiedag Inform@tica @tractief.
Meer papers en presentaties kunnen gedownload worden via:
http://hogent.academia.edu/CindyDeSmet
Instructional Design Variation matrix - work in progressInge de Waard
Een Nederlandstalige presentatie over het concept (met voorbeelden) van de Instructional Design Variation matrix die momenteel wordt geschreven. Gegeven tijdens een van de break-out sessies bij LearningTechDay in Gents.
Hoewel wiki’s binnen de meeste elektronische leeromgevingen standaard beschikbaar zijn voor elke leerkracht, lector of docent, wordt er vooralsnog weinig gebruik van gemaakt. Door de hoge beschikbaarheid en het lage gebruik kunnen we afleiden dat niet het technische aspect van de wiki de Vlaamse leerkracht ervan weerhoudt om wiki’s te gebruiken, maar eerder een gebrek aan informatie over het didactische gebruik van een wiki.
Meer papers en presentaties over wiki's kunnen gedownload worden via:
http://hogent.academia.edu/CindyDeSmet
Universities are often not the most flexible type of organizations, but faced with an increasingly diverse and changing professional practice they have to develop a capacity for change and transform programs to ‘permanently-under-construction’. Faced with this challenge we set out to develop a flexible program. Starting September 2016 we implement an undergraduate semester for business students (communication major) in which we work together with students in agile client-driven, self-organized and self-learning teams. In this core conversation we would like to share our experiences with this new way of working and discuss with other educators their use of agile project methods.
This document discusses how data points from social media are transformed into metrics that make life experiences commensurable and comparable. It notes that digital platforms come with built-in "grammars of action" that standardize user actions into data points. While countable, these data points may not represent equivalent experiences. The document advocates for data point critique that re-embeds metrics to show what they do not capture and what motivates their design. It analyzes hashtag data from Twitter and finds metrics are "lively" and enacted not just by the metric but distributed human and non-human actors. Metrics make similar only through complex distributed processes of calculation.
The document discusses how personalization and dynamic content are becoming increasingly important on websites. It notes that 52% of marketers see content personalization as critical and 75% of consumers like it when brands personalize their content. However, personalization can create issues for search engine optimization as dynamic URLs and content are more difficult for search engines to index than static pages. The document provides tips for SEOs to help address these personalization and SEO challenges, such as using static URLs when possible and submitting accurate sitemaps.
Lightning Talk #9: How UX and Data Storytelling Can Shape Policy by Mika Aldabaux singapore
How can we take UX and Data Storytelling out of the tech context and use them to change the way government behaves?
Showcasing the truth is the highest goal of data storytelling. Because the design of a chart can affect the interpretation of data in a major way, one must wield visual tools with care and deliberation. Using quantitative facts to evoke an emotional response is best achieved with the combination of UX and data storytelling.
This document summarizes a study of CEO succession events among the largest 100 U.S. corporations between 2005-2015. The study analyzed executives who were passed over for the CEO role ("succession losers") and their subsequent careers. It found that 74% of passed over executives left their companies, with 30% eventually becoming CEOs elsewhere. However, companies led by succession losers saw average stock price declines of 13% over 3 years, compared to gains for companies whose CEO selections remained unchanged. The findings suggest that boards generally identify the most qualified CEO candidates, though differences between internal and external hires complicate comparisons.
Vanavond heb ik bij de Algemene Pensioen Groep een 'bijtanksessie' verzorgd over 'web 2.0'. Ik ben eerst ingegaan op wat web 2.0 is. Vervolgens heb ik een aantal voorbeelden laten zien van social software en heb ik web 2.0 gepositioneerd als een sociaal fenomeen. Vandaar uit hebben we een link gelegd met veranderende opvattingen over leren, en aangegeven hoe social software een rol kan spelen bij kenniscreatie en kennis delen. In het laatste deel van de sessie hebben wij stil gestaan bij de de vraag in hoeverre web 2.0 past bij de eigen organisatie.
Het gebruik van wiki's, ELO's en digitale didaktiekCindy De Smet
Presentatie geven naar aanleiding van de studiedag Inform@tica @tractief.
Meer papers en presentaties kunnen gedownload worden via:
http://hogent.academia.edu/CindyDeSmet
Instructional Design Variation matrix - work in progressInge de Waard
Een Nederlandstalige presentatie over het concept (met voorbeelden) van de Instructional Design Variation matrix die momenteel wordt geschreven. Gegeven tijdens een van de break-out sessies bij LearningTechDay in Gents.
Hoewel wiki’s binnen de meeste elektronische leeromgevingen standaard beschikbaar zijn voor elke leerkracht, lector of docent, wordt er vooralsnog weinig gebruik van gemaakt. Door de hoge beschikbaarheid en het lage gebruik kunnen we afleiden dat niet het technische aspect van de wiki de Vlaamse leerkracht ervan weerhoudt om wiki’s te gebruiken, maar eerder een gebrek aan informatie over het didactische gebruik van een wiki.
Meer papers en presentaties over wiki's kunnen gedownload worden via:
http://hogent.academia.edu/CindyDeSmet
Web 2.0 maakt je onderwijs aantrekkelijkerWytze Koopal
Presentatie voor docenten SaxionNext (particuliere hogeschool) op 24 april 2009. Onderwerp: Web 2.0 en mogelijkheden voor de toepassing ervan in het onderwijs.
Zie ook http://www.koopaladvies.nl/web-20-voor-saxionnext/
The document discusses the steps for marketing an app in app stores, including choosing an app name and subtitle, designing an app icon, including previews, graphics, videos and screenshots, and selecting keywords and writing a description to help users find the app. It explains that getting an app in the app or play store requires providing this key information about the app.
The document discusses user playtesting for games. It recommends asking five questions before each playtest: Why is the test being conducted, who should be recruited as playtesters, where should testing take place, what is being looked for from the test, and how should the test be structured and data collected. Effective playtesting involves finding the right testers to evaluate specific aspects of a game, like whether different groups play differently or if certain levels are too long. The goals of each test and how the results will be gathered and analyzed should also be considered carefully to improve the game based on user feedback.
The document discusses various mobile monetization techniques for apps, including paid apps, freemium apps/in-app purchases, subscriptions, anonymous user statistics, and advertising. It provides an overview of each technique, including pros and cons. For advertising, it specifically examines display ads, interstitials, video ads, and native ads.
Teun Lucassen gives a presentation on serious games and gamification. He defines serious games as games designed for purposes other than entertainment, and gamification as using game design elements in non-game contexts. Lucassen discusses why people play games and the advantages games can provide for learning. He provides examples of serious games for healthcare, education, and other fields. Lucassen emphasizes that for serious games to be effective, they must first be good games and focus on integrating the serious message into gameplay.
The document discusses prototyping, including that its purpose is to give potential users or investors an impression of an idea or to investigate potential problems, rather than getting all the technology to work. It provides guidance on what to focus on in a prototype, such as the user interface and screen flow rather than exceptions or bug fixes. The document describes options for creating prototypes, such as using tools like Just in Mind or Balsamiq or implementing parts of the product in an IDE. It suggests prototyping should help answer questions about the highest risks to a concept. Rapid prototyping tips are provided such as forgetting quality and prioritizing prototypes.
The document discusses how to write scenarios to describe user interactions with products. It explains that scenarios should include specific users (personas), events, products, and environments. An example is provided of a scenario for a car locator app where a user named Peter uses the app upon returning to his parking lot from a business trip to locate his car. The document advises determining a specific situation and translating it into a scenario that shows how a concept or product could be used. The purpose is to provide a realistic example of use to help guide product development.
Summer school p2, persona's + requirementsLouis Klomp
The document discusses the process of concept and requirements development for a new product. It covers defining target personas, their needs and characteristics. It also discusses different types of requirements, including functional, contextual and usability requirements. Finally, it discusses determining the feasibility of a new product according to technical, economic, legal and operational factors.
This document provides tips and guidance for creating an effective LinkedIn profile. It discusses the importance of personal branding online and highlights key sections to focus on, including a compelling headline and summary, relevant work experience, skills, education, connections, groups, and optimizing profile settings. The document also provides advice on choosing a professional photo and keywords to help others find your profile.
2. Kenmerken SM mbt ‘het leren’
• Student is in control
• Student produceert
• Leren samen met anderen
• Laagdrempelig, eenvoudig
• En leren buiten de ‘school’
3. Relatie met pijlers digitale
didactiek
• Manieren waardoor ICT kan leiden tot betere
en/of vernieuwde manieren van het
vormgeven van leeractiviteiten
Simons, 2003
4. 7 pijlers digitale didactiek
• Relaties leggen (muren instituut doorbreken, samenwerkend leren,
leren in netwerken, grotere onderlinge binding)
• Creëren (o.a. nieuwe kennis ontwikkelen, gedachten opnieuw
structureren, betekenis construeren)
• Uitdragen, publiceren
• Transparant maken (o.a. leerprocessen inzichtelijk maken)
• Leren leren (o.a. reflecteren op leerproces, feedback)
• Competenties centraal stellen
• Flexibiliteit
7. Social Bookmarking
• Samen bookmarks op thema of onderwerp
ordenen
• Annotaties maken bij relevante websites,
annotaties van anderen zien en online
commentaar geven.
• Lerenden zoeken en verzamelen bronnen die
bepaalde theorieën bevestigen (of juist
bekritiseren).
http://www.pinterest.com/
8. Weblogs en leren
• Informatie raadplegen en vastleggen
(persoonlijk archief)
• Conversatie (op een blog reageren, via een
eigen blog reageren)
• Informatie, kennis en ervaringen met anderen
te delen
10. Wiki’s en leren
• Samen aan teksten schrijven (met
versiebeheer)
• Brainstormen (waar aan moeten we denken...)
• Samen een eigen encyclopedie maken
(opslagplaats)
• Elkaars fouten verbeteren
• Ontwikkeling schrijfproces volgen
11. Geleerde lessen wiki’s
• Wennen aan technologie
• Scheiding inhoud-proces dankzij discussietool
• Niet altijd overzichtelijke structuur
• Huiverig om in elkaars teksten te schrappen
http://www.wikispaces.com