The document outlines a framework for designing health services. It begins with pre-discovery to understand problems and create discovery briefs. Then moves to discovery research, building alpha concepts, beta testing, and live launch. It also outlines six key principles for service design: accessibility, agency, confidentiality, continuity, trust, and being welcoming. Finally, it proposes three areas for improvement: better service integration, prevention focus through partnerships, and co-designing with the community.
Micro Feedback – Maximum Insights? UX Camp Europe 2015, Berlin, #uxce15Julius Dietz
Talk and discussion at uxcamp Europe ux (un)conference in Berlin. Looking at examples of Microfeedback such as micro surveys around the web and a little case study from our own webapp: Brandwatch Analytics.
A presentation on the reasons and techniques for creating prototypes of interactive projects. From the Media Design Practices MFA at Art Center College of Design.
Updated September 2, 2017
Micro Feedback – Maximum Insights? UX Camp Europe 2015, Berlin, #uxce15Julius Dietz
Talk and discussion at uxcamp Europe ux (un)conference in Berlin. Looking at examples of Microfeedback such as micro surveys around the web and a little case study from our own webapp: Brandwatch Analytics.
A presentation on the reasons and techniques for creating prototypes of interactive projects. From the Media Design Practices MFA at Art Center College of Design.
Updated September 2, 2017
Prototyping is a system development method(SDM) in which a prototype is built, tested and then reworked as necessary until an acceptable prototype is finally achieved, from which the complete system can be developed.
Prototype Model
*Definition
*steps of prototype model
*Advantage and disadvantage
*Spiral model vs Prototype model vs RAD model
*When to use Prototype model
Thank you
Learn about Propotype Model and how to use it. This was made during our 3rd Year in Eastern Visayas State University - Main Campus, Tacloban City, Leyte
Created by:
Acejo, Rhealyn
Udtohan, Noemi
Webinar - Design Thinking for Platform EngineeringOpenCredo
Design Thinking is revolutionising the delivery of next-level digital services with best-of-breed product design and user interface principles ensuring close alignment with users and making services a joy to use.
While much of this success has been in the delivery of customer-facing services, there is untapped potential when it comes to delivering frictionless experiences for the internal users of your infrastructure services – promising business value through increased productivity and reduced frustration in your development and operations teams.
Check out the slides from our webinar on approaching platform engineering with a design thinking mindset.
Discussion Post 1A software process model is a streamlined port.docxmadlynplamondon
Discussion Post 1:
A software process model is a streamlined portrayal of a product procedure. Each model speaks to a procedure from a particular point of view. The straightforward reason for these methods is to offer an altered programming advancement according to the prerequisites. Now and then they are otherwise called software improvement life cycle (SDLC) approaches. There are different sorts of models:
1. Waterfall model: When we have an organized procedure and when our necessities are clear as in basic frameworks that need itemized, exact, and precise archives to portray the framework to be delivered. It isn't acceptable when prerequisites are not satisfactory and on the off chance that they continually change and not defenseless for client communication. The periods of the cascade model are: Requirements, Design, Implementation, Testing, and Maintenance.
2. Prototype model: This model is utilized for the advancement of an early example, or the arrival of an item worked to test an idea. This is helpful when prerequisites aren't clear. In spite of the fact that it needs great apparatuses, brisk turn of events, and significant expenses. The periods of a model are: Establish goals, Define model usefulness, Develop the model, Evaluate the model.
3. Incremental and Iterative: They are appropriate for huge tasks and are more affordable to the difference in prerequisites since they bolster client associations with every addition. They don't fit into little ventures or very much organized tasks. The periods of iterative advancement are Inception, Elaboration, Construction, Transition.
4. Spiral: It is useful for highly hazardous or enormous ventures where the necessities are questionable. The venture's prosperity is exceptionally reliant on the hazard examination stage. It doesn't function admirably for littler ventures. Each circle in the winding speaks to a stage. Each circle is part of four areas: Objective setting, Risk appraisal, and decrease, Development, and approval, Planning.
5. Agile: It suits little medium size undertaking, with quick changes in the necessities as a client is included during each stage. Exceptionally constrained arranging is required to begin with the undertaking. There are a few distinctive dexterous techniques accessible, for example, Scrum, Crystal, Agile Modeling (AM), Extreme Programming (XP), and so on.
Discussion Post -2
Rapid Prototyping Model
It follows an iterative model of software development. This model is certainly found to be focusing on implementing the simple and initial phase but finds it difficult and complex when setting the broader feature when it is completed. Reduction of cost and time wastage along with improvement of model user-friendliness serves as its major strengths while inadequate analysis and high cost of prototype implementation give its limitation (Scacchi, W. 2002).
Advantages:
- Absolutely unacceptable for ...
There are more workflow template apps out there than you can throw a stick at. Most of them come with big promises, too. A lot of them even keep those promises. But not every workflow template app suits every situation. So how do you decide which is the best one for your business? You ask the experts. By which I mean us. At Process Street, our clients run workflows for everything from audits to onboarding – and we’ve got the templates to prove it. With such a varied client base, we’re pretty familiar with what different users need from their workflow templates. We’ve collected some of our favorite apps – and even some of our competitors – to make sure you choose the right app for you.
Radical Roadmapping - Creating Synchronized Agile Product and Technology Road...Matt Roberts
This session will discuss why a company would create and maintain three major artifacts - Innovation Roadmap, Infrastructure/ Platform Roadmap, and Operations/DevOps Roadmap - as well as the process to do so. Further, it will cover how to synchronize them in order to move away from making "OR" decisions to making "AND" decisions that will please all stakeholders. It will also discuss key cultural changes that must be present in order to achieve maximum benefit from this approach and challenges experienced along the way to making this a reality at Socialware, a SaaS product company. Finally, this session will include real world examples of the evolution of these roadmaps over 18 months that participants can take away and use as guidelines for their own situations.
This was presented at the Keep Austin Agile 2016 conference, the #AgileAustin Product SIG and Product Camp Austin 2016 (#PCATX17)
Process models are not perfect, but provide road map for software engineering work. Software models provide stability, control, and organization to a process that if not managed can easily get out of control
Software process models are adapted to meet the needs of software engineers and managers for a specific project.
Integrating User Centered Design with Agile DevelopmentJulia Borkenhagen
The Agile Manifesto emphasizes the importance of individuals and interactions over processes and tools, and that's precisely where the User Centered Design approach comes in. UCD always focuses on the users first, keeps them involved during the entire project and emphasizes the need for iterations and team collaboration.
Make It Fast: Delivering UX Research to Agile TeamsUXPA Boston
One of the biggest challenges facing UX designers working with agile teams is providing user research in a quick, effective way. Design sprints take less time than in the past and development makes it difficult to slip user feedback into the mix. Traditional research takes time to design, set up, recruit for, run and analyze. Since that could span several sprints, “traditional” research simply doesn’t work in today’s rapid pace development, and the user experience suffers. Many organizations are tackling this challenge.
We’ve brought together 4 panelists who are using methods to address the issue of rapid UX research. Panelists come from both in-house teams and agencies. We’ll share our approaches and offer practical advice about how to do it, why it works and what could be improved. We’ll cover both unmoderated tests and more traditional moderated tests. You’ll learn some new approaches and get a chance to ask questions or share your own experiences.
Prototyping is a system development method(SDM) in which a prototype is built, tested and then reworked as necessary until an acceptable prototype is finally achieved, from which the complete system can be developed.
Prototype Model
*Definition
*steps of prototype model
*Advantage and disadvantage
*Spiral model vs Prototype model vs RAD model
*When to use Prototype model
Thank you
Learn about Propotype Model and how to use it. This was made during our 3rd Year in Eastern Visayas State University - Main Campus, Tacloban City, Leyte
Created by:
Acejo, Rhealyn
Udtohan, Noemi
Webinar - Design Thinking for Platform EngineeringOpenCredo
Design Thinking is revolutionising the delivery of next-level digital services with best-of-breed product design and user interface principles ensuring close alignment with users and making services a joy to use.
While much of this success has been in the delivery of customer-facing services, there is untapped potential when it comes to delivering frictionless experiences for the internal users of your infrastructure services – promising business value through increased productivity and reduced frustration in your development and operations teams.
Check out the slides from our webinar on approaching platform engineering with a design thinking mindset.
Discussion Post 1A software process model is a streamlined port.docxmadlynplamondon
Discussion Post 1:
A software process model is a streamlined portrayal of a product procedure. Each model speaks to a procedure from a particular point of view. The straightforward reason for these methods is to offer an altered programming advancement according to the prerequisites. Now and then they are otherwise called software improvement life cycle (SDLC) approaches. There are different sorts of models:
1. Waterfall model: When we have an organized procedure and when our necessities are clear as in basic frameworks that need itemized, exact, and precise archives to portray the framework to be delivered. It isn't acceptable when prerequisites are not satisfactory and on the off chance that they continually change and not defenseless for client communication. The periods of the cascade model are: Requirements, Design, Implementation, Testing, and Maintenance.
2. Prototype model: This model is utilized for the advancement of an early example, or the arrival of an item worked to test an idea. This is helpful when prerequisites aren't clear. In spite of the fact that it needs great apparatuses, brisk turn of events, and significant expenses. The periods of a model are: Establish goals, Define model usefulness, Develop the model, Evaluate the model.
3. Incremental and Iterative: They are appropriate for huge tasks and are more affordable to the difference in prerequisites since they bolster client associations with every addition. They don't fit into little ventures or very much organized tasks. The periods of iterative advancement are Inception, Elaboration, Construction, Transition.
4. Spiral: It is useful for highly hazardous or enormous ventures where the necessities are questionable. The venture's prosperity is exceptionally reliant on the hazard examination stage. It doesn't function admirably for littler ventures. Each circle in the winding speaks to a stage. Each circle is part of four areas: Objective setting, Risk appraisal, and decrease, Development, and approval, Planning.
5. Agile: It suits little medium size undertaking, with quick changes in the necessities as a client is included during each stage. Exceptionally constrained arranging is required to begin with the undertaking. There are a few distinctive dexterous techniques accessible, for example, Scrum, Crystal, Agile Modeling (AM), Extreme Programming (XP), and so on.
Discussion Post -2
Rapid Prototyping Model
It follows an iterative model of software development. This model is certainly found to be focusing on implementing the simple and initial phase but finds it difficult and complex when setting the broader feature when it is completed. Reduction of cost and time wastage along with improvement of model user-friendliness serves as its major strengths while inadequate analysis and high cost of prototype implementation give its limitation (Scacchi, W. 2002).
Advantages:
- Absolutely unacceptable for ...
There are more workflow template apps out there than you can throw a stick at. Most of them come with big promises, too. A lot of them even keep those promises. But not every workflow template app suits every situation. So how do you decide which is the best one for your business? You ask the experts. By which I mean us. At Process Street, our clients run workflows for everything from audits to onboarding – and we’ve got the templates to prove it. With such a varied client base, we’re pretty familiar with what different users need from their workflow templates. We’ve collected some of our favorite apps – and even some of our competitors – to make sure you choose the right app for you.
Radical Roadmapping - Creating Synchronized Agile Product and Technology Road...Matt Roberts
This session will discuss why a company would create and maintain three major artifacts - Innovation Roadmap, Infrastructure/ Platform Roadmap, and Operations/DevOps Roadmap - as well as the process to do so. Further, it will cover how to synchronize them in order to move away from making "OR" decisions to making "AND" decisions that will please all stakeholders. It will also discuss key cultural changes that must be present in order to achieve maximum benefit from this approach and challenges experienced along the way to making this a reality at Socialware, a SaaS product company. Finally, this session will include real world examples of the evolution of these roadmaps over 18 months that participants can take away and use as guidelines for their own situations.
This was presented at the Keep Austin Agile 2016 conference, the #AgileAustin Product SIG and Product Camp Austin 2016 (#PCATX17)
Process models are not perfect, but provide road map for software engineering work. Software models provide stability, control, and organization to a process that if not managed can easily get out of control
Software process models are adapted to meet the needs of software engineers and managers for a specific project.
Integrating User Centered Design with Agile DevelopmentJulia Borkenhagen
The Agile Manifesto emphasizes the importance of individuals and interactions over processes and tools, and that's precisely where the User Centered Design approach comes in. UCD always focuses on the users first, keeps them involved during the entire project and emphasizes the need for iterations and team collaboration.
Make It Fast: Delivering UX Research to Agile TeamsUXPA Boston
One of the biggest challenges facing UX designers working with agile teams is providing user research in a quick, effective way. Design sprints take less time than in the past and development makes it difficult to slip user feedback into the mix. Traditional research takes time to design, set up, recruit for, run and analyze. Since that could span several sprints, “traditional” research simply doesn’t work in today’s rapid pace development, and the user experience suffers. Many organizations are tackling this challenge.
We’ve brought together 4 panelists who are using methods to address the issue of rapid UX research. Panelists come from both in-house teams and agencies. We’ll share our approaches and offer practical advice about how to do it, why it works and what could be improved. We’ll cover both unmoderated tests and more traditional moderated tests. You’ll learn some new approaches and get a chance to ask questions or share your own experiences.
Software Engineering in a Quick and Easy way - v1.pdfKAJAL MANDAL
The Most Common must know Software Development life cycle Models. As we discussed in our earlier article on Software Engineering, we have learned about the aspects of Software Engineering and the qualities that it should possess. Now let us move ahead and learn about the models of the software development life cycle. What is a software development life cycle? A software development life cycle, sometimes also called the SDLC life cycle, represents and describes the various activities that are to be performed to build a software product. These activities are grouped into several phases and sequentially linked in order. Hence we can also say, that a software development life cycle is a structured list of activities that are followed to develop software, from the inception to the delivery of the final product. During any phase of the life cycle of development, one or more activities might have to be carried out to start or finish that phase. For example, in the inception phase of actual coding, it is expected that the architectural designing phase is completed. Why software development life cycle model is required? In every model of SDLC, every phase may have its own child life cycle, for every team of a specific skill set. So in an environment of complicated projects and a variety of skill-based teams, it is vital to follow a pre-defined structured process. This creates discipline and maintains decorum in the working culture. All team members are interdependent. Failure of any one team will affect the deliverables of other teams. And all together it might lead to project failures. SDLC also defines entry and exit criteria for every phase. For example, say, if a team member starts coding, assuming that pro-activeness will help finish the project much earlier. This would be the perfect recipe for disaster and project failure. Why? Because, after putting down a month of effort they might realize that the project needs a roving vehicle on Mars to collect data. Unfortunately, the team doesn’t have that with them. So they can not proceed further. That means a feasibility study was not performed before the team started working on deliverables. Which in technical terms, is a breach of SDLC, and hence the loss of effort, or project failure. The team should have done a feasibility study before jumping straight into deliverables. Then they would have realized that the project is not doable, many days in advance. As so, they could have saved some unnecessary effort. Hence it is strongly suggested to follow a methodology, or process while working on complex and team-based projects. It becomes easier for the entire team to work together, support each other, manage, and track the progress of the development. Regardless of the model you follow, SDLC models always ensure smooth delivery, reporting, and chaos-free delivery of the project. Classic Waterfall Model. Prototyping Model. Iterative Waterfall Model. Rapid Action Development. Spiral Model.
Anne Dhir - Put on your own oxygen mask before helping othersSnook
Anne Dhir speaking on dealing with mental health within the workplace and how it is important to be in the correct mental health state before helping other people.
Sarah Drummond's Keynote at Doers Conference - BudapestSnook
Sarah talked about the need to recognise that every design decision we make as individuals has an impact on the user experience. We have to learn how to consciously design together as a system to make services work universally for people where they are, for their needs.
DOTI North - Data and Design; Prof Matthew ChalmersSnook
Matthew is a professor in the School of Computing Science at the University of Glasgow. His work focuses on data visualisation and analytics, data ethics and ethical systems design, and mobile and ubiquitous computing.
Matthew worked in industrial research labs, including Xerox PARC in Palo Alto, California, before returning to Scotland in 2000. Since then he’s been an academic at University of Glasgow, leading projects exploring topics such as mobile computing for health and fitness, user experience design that bridges digital and analogue media, using commercial app stores for user trials, and large scale data analytics and visualisation. Today he’ll be talking about an approach to the design of complex systems that could perhaps be better known outside of the world of research: ’seamful design’, that started at PARC in the 1980s, and which he and his research group have advanced over the past years.
Peter is the Chief Information Officer for North Lanarkshire Council. He is responsible for delivering transformation through information, technology and business processes aligned with the strategic ambitions of the Council.
Recently, the Canadian government heard about the work that North Lanarkshire are doing on the master citizen record. They called the council and had a conversation. They liked what they heard so a few days later, they sent a representative from Canada to Motherwell to find out more. They were so impressed by what the council told them that they have said they would take the same approach. Peter is going to share with us what he told them.
We begin by exploring what is meant by cognitive impairment, and some of the difficulties and challenges faced by people with varying levels of cognitive impairment, including specifics issues related to adaptation and abstraction. We consider how designers (who can also be viewed as ‘outsiders’) can act as enablers, supporting people with cognitive impairments to contribute their insights and ideas to design services that work for them. We emphasise the importance of mindset and methodological framework, and, in the spirit of sharing and collaborating, use examples from practice to illustrate the iterative development of a range of methods and tools to create a safe and supportive co-design environment.
You could be a professional graphic designer and still make mistakes. There is always the possibility of human error. On the other hand if you’re not a designer, the chances of making some common graphic design mistakes are even higher. Because you don’t know what you don’t know. That’s where this blog comes in. To make your job easier and help you create better designs, we have put together a list of common graphic design mistakes that you need to avoid.
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
Expert Accessory Dwelling Unit (ADU) Drafting ServicesResDraft
Whether you’re looking to create a guest house, a rental unit, or a private retreat, our experienced team will design a space that complements your existing home and maximizes your investment. We provide personalized, comprehensive expert accessory dwelling unit (ADU)drafting solutions tailored to your needs, ensuring a seamless process from concept to completion.
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
Top Israeli Products and Brands - Plan it israel.pdf
Snook presentation
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28. Pre-discovery
Understand
what the
problems are to
create focused
discovery
brief(s)
Discovery
Research to
find out what
people need,
context, current
process
Alpha
Build ideas that
respond to
needs and test
concepts
iteratively
Beta
Public or
closed testing
at scale
preparing for
live launch
Live
Launching fully
and ensuring
performance
review in place
to continuously
improve
93. ‘Principles’. These are high-level values that should
considered in every service, across all journey stages and
delivery channels. We created six of them;
Patterns are overall guidelines for building service
touchpoints. They can be exemplified at multiple stages
across a user journey.
Product features were the most useful. These are
illustrations of how a pattern can be applied to design specific
product features. They are non exhaustive and should not be
viewed as inhibitive, rather a starting point and platform for
further consideration.
94. Accessibility: Users need access to suitable care regardless of
their physical, emotional, or cognitive abilities; their age; or their
immigration status.
Agency: Users need to be able to make informed choices about
the beginning, end, and experience of care.
Confidentiality: Users need to know that they can seek care (or
just information) without anyone else finding out.
Continuity: Users need a steady set of providers, with thoughtful
hand-offs during care, and limited requests to re-tell their story.
Trust: Users need to feel confident that providers are reliable
and able to care for them well.
Welcoming: Users need validation, kindness, encouragement,
and respect from providers.
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111. Improvement to service integration
Focus on partnerships for prevention
A platform for co-design with community