This document provides an orientation to Second Life for nursing students in a clinical foundations course. It introduces Second Life, explains how the UT Arlington College of Nursing uses it for simulations and meetings, and outlines the steps students need to take to set up an account, log in, and complete an assignment involving a medication administration simulation on the UTACON island. It emphasizes that no travel is required and discusses benefits like global access and a shared 3D experience.
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For comments, feedback please write to koer@karnatakaeducation.org.in
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Ssa Telengana TOER Workshop Resource Book March 3, 2015KarnatakaOER
This resource book has been prepared by It for Change as a resource handout for the Telengana Open Educational Resources workshop.
For comments, feedback please write to koer@karnatakaeducation.org.in
Content is available under Creative Commons Attribution Non-Commercial Share Alike 3.0
March 2015
A virtual world for immersive language learning. Provides task-based ESL courses with roleplay situations and games set in the present, the past, the future, and the magical. Asynchronous individual tasks and synchronous, collaborative work move English language learners from around the globe to high levels of English competency. For more information, visit SLESL.net. SLESL is an acronym for Start Living English as a Second Language.
We were pleased to welcome Dr Peter Miller (University of Liverpool) to the Centre to conduct a seminar relating to virtual worlds and the open source platform OpenSim. This talk looked at the benefits and current limitations of the platform. It outlined ways in which OpenSim can be deployed and showed some of the education-oriented and more generic content already available or under development. Finally, the potential role of the Hypergrid, the system for linking OpenSim regions, was considered in terms of establishing educational communities and disseminating good practice.
A presentation introducing the healthcare context and potential of Second Life, by Patricia F. Anderson (Perplexity Peccable) to the University of Michigan School of Pharmacy on April 11, 2008.
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Part 2 in our series of Research in Second Life workshops presents examples from education and scientific research in a virtual world. CTU doctoral class projects and Ramapo\'s Suffern Middle School class activities are also highlighted. The research links are included from current and past research presentations.
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A presentation introducing the healthcare context and potential of Second Life, by Patricia F. Anderson (Perplexity Peccable) to the University of Michigan School of Pharmacy on April 11, 2008.
Discusses having RN nursing students use Second Life to apply theory, work with support groups, and assess/treat an avatar patient, from a conference at the from a conference at the Best Practices, Allied Health, May 7, 2008 in Renton, WA, USA.
Part 2 in our series of Research in Second Life workshops presents examples from education and scientific research in a virtual world. CTU doctoral class projects and Ramapo\'s Suffern Middle School class activities are also highlighted. The research links are included from current and past research presentations.
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The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
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SL Webinar-N3632-2013-02-03
1. Second Life Orientation:
What is SL and why should you care?
N3632 Clinical Nursing Foundations AP-BSN
UT Arlington College of Nursing
February 3, 2013
Sarah Jones, UT Arlington Library
2. Second Life Orientation
Who am I?
Sarah Jones, Librarian in Digital Library Services at UT Arlington
Second Life support for the UTA College of Nursing
How did I get here?
September 2009 - UT Arlington entered Second Life
Dr. Joy Don Baker in the UTA College of Nursing - the first on campus to
incorporate Second Life in learning activities
UTACON uses SL for online training simulations, conferences, and meetings
3. What is Second Life?
Online, 3D, real-time interactive environment
You are represented as an avatar
All other avatars you encounter are real people typing at their computers
somewhere in the world
The environments you visit were created by other real people, just like
yourselves
It’s not a “video game”
Secondlife.com
5. Why Should You Care?
Travel time and cost
If you had to travel to this
orientation session, would you be
attending right now?
Global access to speakers,
discussion groups, networking
with colleagues
3D, real-time, shared experience
designed to visually, aurally, and
“physically” support the purpose
and goals of the activity
7. Activities?
Meetings, discussions, presentations, Birds of a Feather gatherings
UT Arlington College of Nursing Genomics Journal Club &
Continuing Nursing Education
Discussions with targeted groups – Virtual Ability Island community members
Training – Health and safety education, virtual rehab environment
Patient and caregiver support
Department of Veteran Affairs – military amputee support
Alzheimer’s caregiver support
ShockProof and Dreams – Stroke/TIA, Asperger/autism, pregnancy & infant loss,
BrainTalk.org communities
8. More Activities - Simulations
Simulations
UT Medical School Emergency
Department – hands-on simulation
for emergency medical teams
Virtual Hallucinations (UC Davis) –
demonstration of the experience of
hallucinations of patients with
schizophrenia – video
Univ of Wisconsin-Oshkosh
College of Nursing –
discussions, office hours, roleplay of crisis situation response
9. More Activities - Simulations
The Testis Tour (Ohio State
University) – an “up-close and
personal” multi-sensory tour of the
male reproductive system – video
Virtual Birthing Unit (Second Life
Education New Zealand project) –
hands-on simulation for midwifery
and other birth team students
10. More Activities – Patient Education
HealthInfo Island – created with
librarians to offer health and
wellness information
T2 Virtual PTSD Experience – an
immersive, interactive learning
experience designed to educate
visitors about combat-related
post-traumatic stress disorder
(Dept. of Defense National Center
for Telehealth & Technology)
11. More Activities – Research
UT Arlington Smart Hospital –
Clinical Simulations in the Physical and Virtual Worlds
Collaborating with a researcher at
Coventry University in the UK
Comparing the simulation
experience in the physical Smart
Hospital and a re-creation of a
Smart Hospital room in Second
Life
Phase I – pediatric exam
simulation
Phase II – medication
administration simulation (your
assignment)
12. Benefits
No travel $$ or time
Co-presence: Sense of Self, Sense of Place, Sense of Presence
Embodiment - as you adjust to seeing yourself as an avatar, you start to feel
embodied in that avatar .. not scary! You find that what you experience as an
avatar becomes part of your entire personal experience (same mind! just one
body made of molecules, with the other made of pixels) – visualization/guided
imagery, mirror therapy for amputees
Co-presence – the other people/avatars share your experience: visually,
aurally, mentally (through the conversations you share)
As a result, you “feel” that you are all together, even though physically you are
distant.
More engaging than a videoconference, webinar, or Skype meeting
14. What do you need for the assignment?
Information web page for N3632 for Second Life:
http://www.uta.edu/secondlife/resources/nurs3632.html
Tech Check!
Fast internet connection (DSL or cable)
Computer system requirements:
http://secondlife.com/support/system-requirements/
Not sure? Contact me for help: sjones@uta.edu
Time – Allow an hour to create your Second Life account/avatar. Allow
another hour to complete the orientation steps. Allow about ½ hour to do
the meds administration simulation. It may take you less time!
16. Assignment Steps: Part One
1. Tech check -
http://www.uta.edu/secondlife/getstarted/techcheck.html
2. Create your avatar - http://www.uta.edu/secondlife/getstarted/
1. Create your avatar at the Second Life website –
http://join.secondlife.com/
2. Download and install Second Life viewer software
3. Login to Second Life using the SOFTWARE (not website) with your
SL name and password (NOT NetID)
1. Look for the Second Life icon on your computer desktop – and
use that to open the software to log in.
17. Assignment Steps: Part One (cont.)
When you first log in – What to expect:
1. Can’t see your avatar? Don’t worry! It’s normal for the first
login.
2. Are you in a crowded area? Are people acting strangely or
inappropriately? Again, don’t worry! Ignore them! And go
immediately to the UTACON island. Here’s how (see next
slide)
18. Assignment Steps: Part One (cont.)
Here’s how to teleport to the UTACON island:
1. Stay logged in to Second Life
2. Switch to your web browser and go to the resource page for your
class: http://www.uta.edu/secondlife/resources/nurs3632.html
3. Click the link called “Teleport to UTACON island in Second Life”
4. You will see a web page with a map image with the UTACON
island marked. Click the “teleport now” button.
1. In Chrome: if you see a popup, click “Launch this location”
2. In Firefox: if you see a popup, highlight Second Life (it should
already be highlighted) and click OK
3. In IE: if nothing happens when you click, use Firefox or
Chrome instead
5. Switch back to your Second Life window. You will see a “Places
Profile” for UTA. Click the Teleport button at the bottom.
6. Your avatar will be teleported to the UTACON island.
19. Assignment Steps: Part Two
At the UTACON island:
1. There are tutorial stations to teach you the basics you will
need for the assignment. You can preview those – see
“Tutorials for NURS 3632” on the class resource web page
(http://www.uta.edu/secondlife/resources/nurs3632.html)
1. How to walk
2. How to chat
3. How to see things better
4. Clicking on things to interact with them
20. Assignment Steps: Part Two (cont.)
At the UTACON island:
2. REQUIRED!!! …. Attendance, show you were here!
1. Step One: CLICK THE SIGN labeled “N3632-REQUIRED
ATTENDANCE … Show you were here!”
2. Step Two: SEND EMAIL to Ms. Washington – in the email give
your Second Life name AND your real life name.
21. Assignment Steps: Part Three
Follow the arrows to walk to the Medication Administration
Simulation
1. Follow the instructions to complete the simulation
And that completes your SL activity.
BUT there are OTHER WRITTEN ASSIGNMENTS for this! Ms.
Washington will provide this information!
22. Second Life Demonstration
I will provide you with a link to a video that shows you the process of
creating your avatar, logging in to Second Life, and doing activities
at the UTACON island.
I’ll post the link in the Blackboard Announcement board and also in
the Facebook group.
23. Getting Help!
Do not hesitate to ask for help!
Contact me:
• Email: sjones@uta.edu
• Post to the class Facebook page:
https://www.facebook.com/groups/173591786114635/
Troubleshooting tips on the N3632 resource web page:
http://www.uta.edu/secondlife/resources/nurs3632.html
25. Thank you!
Sarah Jones - sjones@uta.edu
University of Texas at Arlington Library, Digital Library Services
www.uta.edu/secondlife
In SL: Razitra Artizar (Raz)
This presentation: www.slideshare.net/razitra