A virtual world for immersive language learning. Provides task-based ESL courses with roleplay situations and games set in the present, the past, the future, and the magical. Asynchronous individual tasks and synchronous, collaborative work move English language learners from around the globe to high levels of English competency. For more information, visit SLESL.net. SLESL is an acronym for Start Living English as a Second Language.
A virtual world for immersive language learning. Provides task-based ESL courses with roleplay situations and games set in the present, the past, the future, and the magical. Asynchronous individual tasks and synchronous, collaborative work move English language learners from around the globe to high levels of English competency. For more information, visit SLESL.net. SLESL is an acronym for Start Living English as a Second Language.
Discusses having RN nursing students use Second Life to apply theory, work with support groups, and assess/treat an avatar patient, from a conference at the from a conference at the Best Practices, Allied Health, May 7, 2008 in Renton, WA, USA.
Psychology on Second Life?: Learning, Support and Research in 3D Online Multi...Simon Bignell
Bignell, S.J. (2009). Psychology on Second Life?: Learning, Support and Research in 3D Online Multi-user Virtual Environments. Keynote Lecture at McCord Museum. International Conference on the Use of the Internet in Mental Health, McGill University, Canada. May 2009.
The views expressed in this presentation are those of the individual Simon Bignell and not University of Derby.
Nursing Education in 3D-Leveraging Virtual Worlds and Immersive Learning, Gam...John Miller
Demonstrates using 3D virtual worlds to teach nursing students using interactive activities with robot patients, support group interactions, games, and building 3D objects to demonstrate learning.
A presentation introducing the healthcare context and potential of Second Life, by Patricia F. Anderson (Perplexity Peccable) to the University of Michigan School of Pharmacy on April 11, 2008.
This presentation attempts to place virtual worlds and immersive games within the larger metaverse, provide a look at the planning and pedagogy behind their use and then provides examples of pedagogy in action in virtual worlds. Let me know if you think it succeeded. If you plan to embed or use this at a presentation, please let me know in the comments.
OBJECTIVES: As our institutions engage in new online learning and community spaces, the roles of the medical librarian have shifted to encompass these new environments. In Second Life (SL) and other virtual worlds, while the fundamental goals of service, support, collection development, reference, and outreach remain the same, the scope of audience and delivery of health information in support of these goals takes on a vastly different form.
METHODS: An academic medical library collaborated with local health sciences schools and programs on developing a SL space. The librarians initiated training sessions on SL skills; organized a seminar series; developed resources and exhibits that bridged the virtual world and online environments; collaborated with local, national and international partners; and broadly served as community managers for the Second Life community and space.
RESULTS: Outcomes of the librarians' activities as community managers included professional presentations in SL, creation of tools to index health information in SL, engagement with patient support communities, and formation of an international SL health education community.
CONCLUSIONS: Second Life offers exceptional opportunities for health and medical librarians through flexible and innovative new roles.
Why Second Life Scott Merrick For VU CSOScott Merrick
This is the revised version, retooled for Slideshare (the original has some multiple image slides that covered text, sheesh), toward revising it here for a Slidecast. I have most of the audio from the presentation and I recorded about 4 minutes upfront to make a more or less complete slidecast:)
A short presentation for EastSide Virtual Reality Meet-up Group, to relay the importance of Empathy in our daily lives, relationships and, work/family and what is currently being used in the XR space and what does the future hold?
A presentation for Enriching Scholarship 2008 about trends in virtual worlds and applications of Second Life to academic and professional productivity.
Discusses having RN nursing students use Second Life to apply theory, work with support groups, and assess/treat an avatar patient, from a conference at the from a conference at the Best Practices, Allied Health, May 7, 2008 in Renton, WA, USA.
Psychology on Second Life?: Learning, Support and Research in 3D Online Multi...Simon Bignell
Bignell, S.J. (2009). Psychology on Second Life?: Learning, Support and Research in 3D Online Multi-user Virtual Environments. Keynote Lecture at McCord Museum. International Conference on the Use of the Internet in Mental Health, McGill University, Canada. May 2009.
The views expressed in this presentation are those of the individual Simon Bignell and not University of Derby.
Nursing Education in 3D-Leveraging Virtual Worlds and Immersive Learning, Gam...John Miller
Demonstrates using 3D virtual worlds to teach nursing students using interactive activities with robot patients, support group interactions, games, and building 3D objects to demonstrate learning.
A presentation introducing the healthcare context and potential of Second Life, by Patricia F. Anderson (Perplexity Peccable) to the University of Michigan School of Pharmacy on April 11, 2008.
This presentation attempts to place virtual worlds and immersive games within the larger metaverse, provide a look at the planning and pedagogy behind their use and then provides examples of pedagogy in action in virtual worlds. Let me know if you think it succeeded. If you plan to embed or use this at a presentation, please let me know in the comments.
OBJECTIVES: As our institutions engage in new online learning and community spaces, the roles of the medical librarian have shifted to encompass these new environments. In Second Life (SL) and other virtual worlds, while the fundamental goals of service, support, collection development, reference, and outreach remain the same, the scope of audience and delivery of health information in support of these goals takes on a vastly different form.
METHODS: An academic medical library collaborated with local health sciences schools and programs on developing a SL space. The librarians initiated training sessions on SL skills; organized a seminar series; developed resources and exhibits that bridged the virtual world and online environments; collaborated with local, national and international partners; and broadly served as community managers for the Second Life community and space.
RESULTS: Outcomes of the librarians' activities as community managers included professional presentations in SL, creation of tools to index health information in SL, engagement with patient support communities, and formation of an international SL health education community.
CONCLUSIONS: Second Life offers exceptional opportunities for health and medical librarians through flexible and innovative new roles.
Why Second Life Scott Merrick For VU CSOScott Merrick
This is the revised version, retooled for Slideshare (the original has some multiple image slides that covered text, sheesh), toward revising it here for a Slidecast. I have most of the audio from the presentation and I recorded about 4 minutes upfront to make a more or less complete slidecast:)
A short presentation for EastSide Virtual Reality Meet-up Group, to relay the importance of Empathy in our daily lives, relationships and, work/family and what is currently being used in the XR space and what does the future hold?
A presentation for Enriching Scholarship 2008 about trends in virtual worlds and applications of Second Life to academic and professional productivity.
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Interprofessional Education - Nursing and Social Work
1. Introduction to Second Life
Inter-Professional Education Day
College of Nursing/School of Social Work
University of Texas at Arlington
September 13, 2013
Sarah Jones, UT Arlington Libraries
2. Introduction to Second Life
Who am I?
Sarah Jones, Web Librarian in Digital Creation, UT Arlington Libraries
(sjones@uta.edu)
Coordinator and Support for Second Life at UT Arlington since Sept. 2009
3. What is Second Life?
Online, 3D, real-time interactive environment
You are represented as an avatar
All other avatars you encounter are real people typing at their computers
somewhere in the world
The environments you visit were created by other real people, just like
yourselves
It’s not a “game” although we can create environments and scenarios for
gaming, simulation, and role-playing
Secondlife.com
5. Why Should You Care?
3D, real-time, shared experience
designed to visually, aurally, and
“physically” support the purpose
and goals of the activity
Global access to speakers,
discussion groups, networking
with colleagues
Online platform eliminating travel
and attendant time and cost
7. Activities?
Meetings, discussions, presentations, Birds of a Feather gatherings
UT Arlington College of Nursing Genomics Journal Club
Discussions with targeted groups – Virtual Ability Island community members
Training – Idaho Bioterrorism Awareness and Preparedness Program
Patient/client and caregiver support
Department of Veteran Affairs – military amputee support
Alzheimer’s caregiver support
ShockProof and Dreams – Stroke/TIA, Asperger/autism, pregnancy & infant loss,
BrainTalk.org communities
8. More Activities - Simulations
Simulations
UT Medical School Emergency
Department – hands-on simulation
for emergency medical teams
Virtual Hallucinations (UC Davis) –
demonstration of the experience of
hallucinations of patients with
schizophrenia – video
Valdosta State University –
simulated social service agency for
students to practice counseling,
interviewing, and client evaluation
skills (A Second Life for Practice?,
2012)
9. More Activities – Patient/Client Education
HealthInfo Island – created with
librarians to offer health and
wellness information
T2 Virtual PTSD Experience – an
immersive, interactive learning
experience designed to educate
visitors about combat-related
post-traumatic stress disorder
10. More Activities – Research
Clinical Simulations in the
Physical and Virtual Worlds
Comparing the simulation
experience in the physical UTA
Smart Hospital and a re-creation of
a Smart Hospital room in Second
Life
University of Oregon – studying
the physical and psychological
effects of the use of virtual
environments for people
diagnosed with Parkinson’s
disease (info)
12. Benefits
No travel $$ or time
Sense of Self, Sense of Place, Sense of Presence
Embodiment - as you adjust to seeing yourself as an avatar, you start to feel
embodied in that avatar .. not scary! You find that what you experience as an
avatar becomes part of your entire personal experience (same mind! just one
body made of molecules, with the other made of pixels) – visualization/guided
imagery, mirror therapy for amputees
Co-presence – the other people/avatars share your experience: visually,
aurally, mentally (through the conversations you share)
As a result, you “feel” that you are all together, even though physically you are
distant.
More engaging than a videoconference, webinar, or Skype meeting
14. What do you need?
Technology
Fast internet connection (DSL or cable)
Computer system requirements: http://secondlife.com/support/system-
requirements/
Not sure? Contact me for help: sjones@uta.edu
Time and patience with yourself
Can take a while to adjust to “seeing” in a 3D, computer screen, environment
Can be an adjustment to “being” an avatar
BUT – you do not need to be a gamer or techie nerd
Mostly, what’s helpful is to have a flexible imagination
15. What do you need? (cont.)
Create your avatar at the Second Life website (http://join.secondlife.com)
Walk-through of this process: http://www.uta.edu/secondlife/getstarted/
Teleport your avatar to the UTACON island in Second Life
Detailed instructions - http://www.uta.edu/secondlife/resources/ipe.html
Coming up next:
Uses of Second Life at UT Arlington – the UTA College of Nursing
A show-and-tell demonstration of the process of creating your avatar and
entering Second Life
17. Thank you!
Sarah Jones - sjones@uta.edu
University of Texas Arlington Libraries, Digital Creation Department
www.uta.edu/secondlife
In SL: Razitra Artizar (Raz)
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