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Simulation and Teaching in Second Life


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Discusses having RN nursing students use Second Life to apply theory, work with support groups, and assess/treat an avatar patient, from a conference at the from a conference at the Best Practices, Allied Health, May 7, 2008 in Renton, WA, USA.

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Simulation and Teaching in Second Life

  1. 1. Simulation and Teaching in Second Life Sue Ford RN, MN, nursing faculty John Miller RN, MN, nursing faculty Tacoma Community College Best Practices in Allied Health/Health Sciences Renton Technical Community College Wednesday, May 7, 2008
  2. 2. Goal of this presentation… <ul><li>Introduce you to the virtual world of Second Life </li></ul><ul><li>Give rationale for the use of virtual reality in health education </li></ul><ul><li>Demonstrate the use of virtual reality in the instruction of advanced medical-surgical nursing concepts </li></ul><ul><li>Visit students in action in real time </li></ul>
  3. 3. What is Second Life? <ul><li>A virtual community named Second life was created by Linden Laboratory from the San Francisco Bay area. </li></ul><ul><li>It has no real purpose other than to provide a cyberspace venue for commerce, communication and camaraderie. </li></ul><ul><li>I am able to visit this cyber-world as an avatar which is the representation of a person one creates for a computer simulation or internet communication. </li></ul><ul><li>Second Life gives me –the nurse educator - the opportunity to extend simulation into the virtual world. </li></ul>
  4. 4. How John got started <ul><li>Virtual collaboration with a lot of avatars, who were educators, scripters, builders, instructional designers, medical professionals. </li></ul><ul><li>Grants </li></ul><ul><li>Boise State U course, Teaching in Second Life, EDTECH 597 </li></ul><ul><li>SLED (SL Educators), other groups in Second Life </li></ul>
  5. 5. Let’s go there now! <ul><li> </li></ul>
  6. 6. Grants <ul><ul><li>Faculty Best Practices Innovation Grant </li></ul></ul><ul><ul><li>eLearning Committee of the State Board of Technical & Community Colleges </li></ul></ul>
  7. 7. Nursing course structure for this project <ul><ul><li>4th quarter of a six quarter RN, ADN program </li></ul></ul><ul><ul><li>50% online theory course </li></ul></ul><ul><ul><li>Concurrent clinical in hospital for most </li></ul></ul><ul><ul><li>Computerized lab mannequin simulations </li></ul></ul><ul><ul><li>MicroSim software </li></ul></ul><ul><ul><li>Classroom with computers for all students </li></ul></ul><ul><ul><li>Blackboard with Articulate and other games </li></ul></ul>
  8. 8. School issues to be concerned about <ul><ul><li>Accounts: NMC is best for joining - </li></ul></ul><ul><ul><li>Orientation of students </li></ul></ul><ul><ul><li>Computer requirements </li></ul></ul><ul><ul><ul><li>Processor speed </li></ul></ul></ul><ul><ul><ul><li>Video cards </li></ul></ul></ul><ul><ul><li>Classroom/Lab requirements </li></ul></ul><ul><ul><ul><li>Bandwidth </li></ul></ul></ul>
  9. 9. Bringing students into SL quickly <ul><ul><li>Bring to classroom area without having students go through entire orientation. </li></ul></ul><ul><ul><li>The Shelter provided students with help. </li></ul></ul><ul><ul><li>Teleport boards, big signs </li></ul></ul><ul><ul><li>YouTube tutorials on camera use and movement/building. </li></ul></ul><ul><ul><li>Have students go into SL in a face to face classroom at first </li></ul></ul><ul><ul><li>NMC account link </li></ul></ul><ul><ul><li>Linden lab authorize multiple accounts </li></ul></ul>
  10. 10. Student outcomes in SL <ul><ul><li>Increase interaction and collaboration with students in the class. </li></ul></ul><ul><ul><li>Increase collaboration with other health care professionals. </li></ul></ul><ul><ul><li>Increase awareness of other cultures, nationalities, and languages. </li></ul></ul><ul><ul><li>Appreciate perspectives of people having acute or chronic health problems. </li></ul></ul><ul><ul><li>Apply knowledge in the forms of 3D objects, through visualization, interaction, and creation. </li></ul></ul><ul><ul><li>Make real time decisions about patient problems in their assessment and treatment. </li></ul></ul>
  11. 11. Theory content in SL <ul><li>Apply theory concepts by interacting with and creating 3D objects.  </li></ul><ul><ul><li>Graphics are .jpg uploaded onto a primitive shape. Objects are a combination of simple shapes created in SL and some .jpg graphics from web. </li></ul></ul><ul><ul><li>Answer questions with URL provided with answers. </li></ul></ul><ul><ul><li>Move objects and create objects using the knowledge acquired. </li></ul></ul>
  12. 12. Support groups in Second Life <ul><ul><li>Cancer Survivors </li></ul></ul><ul><ul><li>Depression Support Group </li></ul></ul><ul><ul><li>Diabetes </li></ul></ul><ul><ul><li>GimpGirl </li></ul></ul><ul><ul><li>Heron Sanctuary </li></ul></ul><ul><ul><li>Health Support Coalition </li></ul></ul><ul><ul><li>Multiple Sclerosis Help and Support </li></ul></ul><ul><ul><li>Support for Healing </li></ul></ul><ul><ul><li>Survivors of TBI (traumatic brain injury) </li></ul></ul><ul><ul><li>Wheelies </li></ul></ul><ul><li>and many more </li></ul>
  13. 13. Next step - clinical simulation <ul><li>For a fraction of the cost of a human patient simulator - students can practice skills in the virtual setting before entering the live clinical setting. </li></ul>
  14. 14. Simulations in SL <ul><ul><li>Vesim (Nesim) emergency dept simulator area (Cousins Pau Island) </li></ul></ul><ul><ul><li>Apply learned concepts with a patient avatar. </li></ul></ul><ul><ul><li>Promote critical thinking and decision making. </li></ul></ul><ul><ul><li>Encourage team collaboration. </li></ul></ul><ul><ul><li>Real time simulations </li></ul></ul><ul><ul><li>Practice in groups </li></ul></ul>
  15. 15. Results of teaching <ul><ul><li>Test question performance </li></ul></ul><ul><ul><li>Computerize mannequins simulation performance </li></ul></ul><ul><ul><li>? Measurement of clinical performance </li></ul></ul>
  16. 16. Future Development <ul><ul><li>Clinic for the State of WA </li></ul></ul><ul><ul><li>Open-source learning objects </li></ul></ul><ul><ul><li>Training materials for other institutions </li></ul></ul><ul><ul><li>Interface with 1st Life hospitals </li></ul></ul><ul><ul><li>Virtual internships </li></ul></ul><ul><ul><li>Linked classes </li></ul></ul><ul><ul><li>Taking lessons learned into other disciplines </li></ul></ul>
  17. 17. Second Life Instruction for the novice avatar instructor <ul><li>Use what others have created for no $L at all! </li></ul><ul><li>Student field trips </li></ul><ul><li>Specific projects </li></ul><ul><ul><li>Genetics </li></ul></ul><ul><ul><li>Virtual Hallucinations </li></ul></ul><ul><li>Guest Speakers </li></ul>
  18. 18. Contact Information <ul><ul><li>Sue Ford -  </li></ul></ul><ul><ul><li>TCC email: </li></ul></ul><ul><ul><li>Second Life avatar: cutey Alderson </li></ul></ul><ul><ul><li>Clinical Simulation Blog page: </li></ul></ul><ul><ul><li>John Miller – </li></ul></ul><ul><ul><li>TCC email: </li></ul></ul><ul><ul><li>Second Life avatar: JS Vavoom </li></ul></ul><ul><ul><li>Blog page:                           </li></ul></ul><ul><ul><li>Skype and  jsvavoom; </li></ul></ul><ul><ul><li>Phone: 253.820.7115 </li></ul></ul>
  19. 19. Links <ul><ul><li>Second Life Accounts </li></ul></ul><ul><ul><ul><li> (preferred) (New Media Consortium) </li></ul></ul></ul><ul><ul><ul><li> </li></ul></ul></ul><ul><li>Presentation slides </li></ul><ul><li>Video links </li></ul><ul><li> </li></ul>