GDC 2017 Education Soapbox: Game Academia's "Art Problem" Christopher Totten
In this soapbox presentation for the GDC 2017 Education Summit, I describe game academia's problems dealing with the arts and how this manifests in an over-emphasis on software teaching and game mechanic design-centric research. It also includes some general suggestions for steps to remedy this problem.
GDC 2017 Education Soapbox: Game Academia's "Art Problem" Christopher Totten
In this soapbox presentation for the GDC 2017 Education Summit, I describe game academia's problems dealing with the arts and how this manifests in an over-emphasis on software teaching and game mechanic design-centric research. It also includes some general suggestions for steps to remedy this problem.
this is a presentation about research i've been doing on using contemporary toys as a topic for investigation in the art classroom. topics for discussion, as well as activities, and a background on the moment is included. PLEASE DO NOT COPY WITHOUT PERMISSION.
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with permission of the author
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This infographics book contains fundamental and relevant theories and concepts in Economics. It is designed to offer learners a reliable and interesting introduction to the world of economics, ideal for those with no or little background in economics, including undergraduate students taking degree courses in economics, business administration, and social sciences.
this is a presentation about research i've been doing on using contemporary toys as a topic for investigation in the art classroom. topics for discussion, as well as activities, and a background on the moment is included. PLEASE DO NOT COPY WITHOUT PERMISSION.
Presentation given by Dr. Robert Root-Bernstein - Keynote Address @ AENJ Fall Conference 2011 The Hyatt Regency, New Brunswick, NJ
October 4, 2011
with permission of the author
Tatava is a very unique festival which is covering so many domains like ARTS, CRAFTS, SCIENCE, TECHNOLOGY, CULTURE, DANCE, MUSIC, THEATER, in which the ICONS in their respective fields are coming to conduct workshop.
This festival has a very wide domain as there is something or the other of every individual's interest
This infographics book contains fundamental and relevant theories and concepts in Economics. It is designed to offer learners a reliable and interesting introduction to the world of economics, ideal for those with no or little background in economics, including undergraduate students taking degree courses in economics, business administration, and social sciences.
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Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
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1. JAMESON N. ESTRADA
Game Developer
Pangasinan State University
LINGAYEN CAMPUS
Lingayen, Pangasinan
2. C O N T E N T S
THE S.I.N.I.N.G GAMEBOARD
MATRIX OF ARTWORK SPACES
MATRIX OF NON-ARTWORK SPACES
DICE COMPOSITION
PAPER APPRECIATION BILLS
ART CARDS
ARTWORK CARDS
GAME PREPARATION
ART CRITIC FUNCTIONS
DESCRIPTION OF THE GAME
GAME OBJECTIVE
GAME EQUIPMENT AND MATERIALS
PSU VISION, MISSION AND INSTITUTIONAL GOALS
HOW TO PLAY?
SAMPLE ART QUESTIONS
6
11
14
15
17
21
24
24
24
27
4
5
3
4
4
2
3. U N I V E R S I T Y V I S I O N
To become an ASEAN Premier State University by 2020
U N I V E R S I T Y M I S S I O N
The Pangasinan State University, through instruction, research, extension and production,
commits to develop highly principled, morally upright , innovative and globally competent
individuals capable of meeting the needs of industry, public service and civil society.
G U I D I N G P H I L O S O P H Y
The Pangasinan State University’s leadership adheres to the Filipino educational philosophy that
education is geared towards better citizenship and livelihood and the United Nation’s declaration
that education is for all giving access to quality education.
S T R A T E G I C G O A L S
■ Excellent student learning and career development
■ Strong research culture and technology transfer
■ Good governance
■ Sustainable social responsibilities
■ Quality human resources management and development
■ Efficient management of assets and finances
■ Responsive to globalization and diversity
■ Customer-focused
I N S T I T U T I O N A L O U T C O M E S AND C O R E V A L U E S
The Pangasinan State University Institutional Learning Outcomes (PSU ILO) are the qualities that
PSUnians must possess. These outcomes are anchored on the following core values: Accountability and
Transparency, Credibility and Integrity, Competence and Commitment to Achieve, Excellence in Service
Delivery, Social and Environmental Responsiveness, and Spirituality – (ACCESS). Anchored on these core
values, the PSU graduates are able to
1. Demonstrate through institutional mechanisms, systems, policies, and processes which are reflective
of transparency, equity, participatory decision making, and accountability.
2. Engage in relevant, comprehensive and sustainable development initiatives through multiple perspec-
tives in decisions and actions that build personal and professional credibility and integrity.
3. Set challenging goals and tasks with determination and sense of urgency which provide continuous
improvement and producing quality outputs leading to inclusive growth.
4. Exhibit life-long learning and global competency proficiency in communication skills,
inter/interpersonal skills, entrepreneurial skills, innovative mindset, research and production initia-
tives and capability in meeting the industry requirements of local, ASEAN and international human
capital market through relevant and comprehensive programs.
5. Display, socially and environmentally responsive organizational culture, which ensures higher produc-
tivity among the university constituents and elevate the welfare of the multi-sectoral communities.
6. Practice spiritual values and morally upright behavior which promote and inspire greater harmony to
project a credible public image.
PSU VISION, MISSION AND INSTITUTIONAL GOALS
3
4. 11Arts Appreciation Game
PANGASINAN STATE UNIVERSITY www.psuecon.com
DESCRIPTION OF THE GAME
Art Appreciation is the knowledge and understanding of the universal and timeless qualities that
identify the beauty or aesthetics of all great artworks. As students understand and appreciate
more the art of different eras, movements, artists, styles and methods, the better they can
develop, evaluate and improve their own artwork.
To help the students build a higher plane of awareness to understand all kinds of art and deepen
their appreciation & enjoyment of art and aesthetic experience, the game S.I.N.I.N.G (Simulang
Isipin at Naising Ipakita ang Natatanging Galing) is developed. This game is an arts appreciation
game which is in-depth, fun, strategic and challenging that is used as instructional tool in the
subject Hum 101. It is created to provide students a way of enhancing their developing
art appreciation skills and values and developing their analytical and logical thinking skills
as the game requires negotiation, strategy and resource management, counting and
probability, and decision making.
By landing on various artworks including visual, performance and literary arts and non-artworks
such as artistic move, art auction, art freeze, art knowledge, beauty and ugliness and taking into
accounts art cards like art gallery, art exploration, artwork donation, aesthetics, safeguard and
fortuity, elements and principles of arts, the goal is to dominate the play through strategic
acquisition of artworks as many and high as possible guided by the luck from the dice and cards.
PLAYER COMPOSITION AND PLAYING TIME
This game can be played by 2 to 6 players. Ideally the game is played by 4 players. Set-up time
ranges from 5 – 10 minutes. The playing time is about 1 – 2 hours.
OBJECTIVE OF THE GAME
The goal of the game is to become the most effective in arts appreciation in the artwork board
at the end. This is achieved by strategically acquiring artworks as many and high as possible
supported by some luck from the dice and the playing cards.
GAME EQUIPMENT
The S.I.N.I.N.G. art appreciation game consists of one (1) board, two (2) dice, four (4) artwork
pieces or tokens, one (1) deck of 70 playing cards, 45 art cards, 1 bundle of paper appreciation
points, one (1) Art critic’s tray and one (1) transaction pad.
Board Game. The board contains 70 spaces. These spaces house 45 artworks broken down into
visual arts (25), performance arts (10) and literary arts (10); and 25 art concepts such as artistic
move (6), art auction (4), art freeze (4), art knowledge (3), beauty (4) and ugliness (4).
Dice. The dice compose of two. The dice are used by the players to indicate the direction of the
token/pieces to move and land on a particular board space.
4
5. 12Arts Appreciation Game
PANGASINAN STATE UNIVERSITY www.psuecon.com
SPOLARIUM THE ODYSSEY
3 50 4 55
ANNIE THE MUSICAL
5
UGLINESS BANAAG AT SIKAT ARTISTIC MOVE LES MISERABLES PLAY THE PERSISTENCE OF MEMORY ART FREEZE
STOCK ART KNOWLEDGE
RICE PLANTING
MICHAEL JACKSON
NOLI ME TANGERE
MOBY DICK
MONA LISA
ARTISTIC MOVE
THE KISS
PRIDE AND PREJUDICE
UGLINESS
ARTISTIC MOVE
GIRL WITH A PEARL EARRING
ART FREEZE
THE LAST SUPPER
CELINE DION
THE NIGHT WATCH
ART FREEZE
TANGO
SARAH GERONIMO
LA PARISIENNE
ART AUCTION
THE DIVINE COMEDY THE BIRTH OF VENUS
FLORANTE AT LAURASTARRY NIGHT THE SCREAM STOCK ART KNOWLEDGE WHISTLER'S MOTHER
BEAUTY DAVID UGLINESS THE SKETCHTHE THREE MUSICIANS
ARTISTIC MOVE
THE ENDLESS COLUMN HAMLET BEAUTY TRANSFIGURATION ART FREEZE ARTISTIC MOVE MADONNA OF THE SLUMS TINIKLING FISH HARVEST AT DAWN
U.P OBLATION
ALADDIN MUSICAL PLAY
BEAUTY
APOLLO AND DAHPNE
THE CRUCIFIXION
ARTISTIC MOVE
STOCK ART KNOWLEDGE
DON QUIXOTE
UGLINESS
6 60 8 35 9 10 85 11 75 12
14
19 25
20 60
35 75
36 65
51 200
52
57 45
15 55
18
21 80
29 40
42
50
53 90
56
69 30 68 80 67 66 35
28 4527 1502625 4524
22
23 70
48
49 65
54 55
55 25
16
17
2 70
30 31 80 32 33 50 34 20
37 353839 954041 13043 304445 11046 4047 80
65 6263 61 60 25 59 35
BEAUTY
1 7 13 120
58 6064 140100
ART AUCTION PIETA
WAR AND PEACEMISS SAIGON THE LAST SUPPER
IBONG ADARNA PLAY
10 Spaces Forward
5 Spaces Backward
5 Spaces Forward
10 Spaces Backward
15 Spaces Forward
15 Spaces Backward
70
Average (100)
Average (100)
Low (50)
High (150)
Low (50)
High (150)
Average (100)
Average (100)
Lose 1 Turn
Lose 1 Turn
Lose 1 Turn
Lose 1 Turn
Highest Bidder
Highest Bidder
Highest Bidder
Highest Bidder
50
ART AUCTION
ART AUCTION
70 Average (200)
Low (100)
High (300)
PANGASINAN STATE UNIVERSITYInstructional Gam e
Hum 101 - Arts Appreciation & Aesthetics
S.I.N.I.N.G(Simulang Isipin at Naising Ipakita ang Natatanging Galing
Developed by JNE
Region’s Prem ier State University
Tokens. These are gamepieces used by players to represent themselves as they move around
the artboard. Each player will get a distinctly designed art token/piece to symbolize themselves
as they travel around the board.
Deck of cards. There is one deck of cards containing 70 art cards and special cards.
Paper Appreciation Bills. These are appreciation bills intended to be used as a medium of
exchange for all the financial transactions made by players in the art board game.
Art Critic’s Tray. This is used by the Art Critic to keep and organize appreciation bills, playing
cards and other materials used in the game.
Transaction Pad. This is used by the Art Critic to list or write all the trading and financial
transactions made by players in art board game.
THE S.I.N.I.N.G GAME BOARD
The board game consists of 70 spaces. Forty-five (45) of these spaces are artworks which are
designated with a corresponding name, listed appreciation value and color type broken down
into visual arts (25), performance arts (10) and literary arts (10). Twenty-five (25) of these
spaces are non-artworks consisting of artistic move (6), art auction (4), art freeze (4), art
knowledge (3), beauty (4) and ugliness (4).
5
6. 13Arts Appreciation Game
PANGASINAN STATE UNIVERSITY www.psuecon.com
The Board Matrix Artwork Spaces is shown below.
ARTWORK CATEGORY
BOARD
SPACE
NUMBER
COLOR
TYPE APPRECIATION
VALUE
PICTURE
MONA LISA Visual Art 51 Blue 200
STARRY NIGHT Visual Art 27 Blue 150
LAST SUPPER Visual Art 64 Blue 140
THREE MUSICIANS Visual Art 41 Blue 130
THE SCREAM Visual Art 31
Blue
80
THE PERSISTENCE
OF MEMORY
Visual Art 11 Blue 75
GIRL WITH A
PEARL EARRING
Visual Art 23 Blue 70
WHISTLER'S
MOTHER
Visual Art 33 Blue 50
6
7. 14Arts Appreciation Game
PANGASINAN STATE UNIVERSITY www.psuecon.com
THE KISS
Visual Art 57 Blue 45
THE BIRTH OF
VENUS
Visual Art 43 Blue 30
THE NIGHTWATCH Visual Art 55 Blue 25
SPOLIARIUM Visual Art 2 Blue 70
RICE PLANTING Visual Art 19 Blue 55
MADONNA OF THE
SLUMS
Visual Art 62 Blue 150
LA PARISIENNE Visual Art 46 Blue 40
CRUCIFIXION Visual Art 29 Blue 40
0.8
THE SKETCH Visual Art 37 Blue 35
7
8. 15Arts Appreciation Game
PANGASINAN STATE UNIVERSITY www.psuecon.com
FISH HARVEST AT
DAWN
Visual Art 59 Blue 35
PIETA Visual Art 13 Blue 120
DAVID Visual Art 39 Blue 95
APOLLO AND
DAPHNE
Visual Art 21 Blue 80
THE THINKER Visual Art 49 Blue 65
THE ENDLESS
COLUMN
Visual Art 69 Blue 30
U.P OBLATION Visual Art 6 Blue 60
TRANSFIGURATION Visual Art 66 Blue 30
8
9. 16Arts Appreciation Game
PANGASINAN STATE UNIVERSITY www.psuecon.com
10 85
LES MISERABLES PLAY
MISS SAIGON Performance
Art
70 Red 100
LES MISERABLES Performance
Art
10 Red 85
TANGO
Performance
Art
47 Red 80
MICHAEL
JACKSON
Performance
Art
20 Red 60
CELINE DION Performance
Art
54 Red 55
ANNIE’S MUSICAL
PLAY
Performance
Art
4 Red 55
ALADIN Performance
Art
15 Red 55
SARAH GERONIMO Performance
Art
25 Red 45
TINIKLING Performance
Art
60 Red 25
IBONG ADARNA
PLAY
Performance
Art
34 Red 20
9
10. 17Arts Appreciation Game
PANGASINAN STATE UNIVERSITY www.psuecon.com
THE DIVINE
COMEDY
Literary Art 45 Yellow 110
DON QUIXOTE Literary Art 53 Yellow 90
HAMLET Literary Art 68 Yellow 80
PRIDE AND
PREJUDICE
Literary Art 16 Yellow 70
MOBY DICK Literary Art 36 Yellow 65
WAR AND PEACE Literary Art 58 Yellow 60
THE ODYSSEY Literary Art 3 Yellow 50
NOLI ME TANGERE Literary Art 35 Yellow 75
FLORANTE AT
LAURA
Literary Art 28 Yellow 45
BANAAG AT SIKAT Literary Art 8 Yellow 35
10
11. 18Arts Appreciation Game
PANGASINAN STATE UNIVERSITY www.psuecon.com
Board Matrix of Non- Artwork Spaces consists of the following:
NON-ARTWORK
SPACES
NATURE OF
SPACE
BOARD
SPACE
NUMBER
COLOR
TYPE PICTURE
FUNCTION
ARTISTIC MOVE (5
SPACES FORWARD)
Literary Art 30 Green
The player moves 5
spaces forward on the
board
ARTISTIC MOVE (10
SPACES FORWARD) Advantage 9 Green
The player moves 10
spaces forward on the
board
ARTISTIC MOVE (15
SPACES FORWARD Disadvantage 52 Green
The player moves 15
spaces forward on the
board
ARTISTIC MOVE (5
SPACES BACKWARD) Advantage 22 Green
The player moves 5
spaces backward on the
board
ARTISTIC MOVE (10
SPACES BACKWARD) Disadvantage 42 Green
The player moves 10
spaces backward on the
board
ARTISTIC MOVE (15
SPACES BACKWARD) Disadvantage 63 Green
The player moves 15
spaces backward on the
board
STOCK ART
KNOWLEDGE (100
pts)
Advantage/
Disadvantage
32 Violet
The player answers an
art question. He receives
100 pts. if the question
is answered correctly,
otherwise, he gives 100
pts.
STOCK ART
KNOWLEDGE (200
pts.)
Advantage/
Disadvantage
14 Violet
The player answers an
art question. He receives
100 pts. if the question
is answered correctly,
otherwise, he gives 200
pts.
.
11
12. 19Arts Appreciation Game
PANGASINAN STATE UNIVERSITY www.psuecon.com
STOCK ART
KNOWLEDGE (300
pts.)
Advantage/
Disadvantage
0 Violet
The player answers an
art question. He receives
100 pts. if the question
is answered correctly,
otherwise, he gives 300
pts.
ART AUCTION Advantage/
Disadvantage
7 Brown
The player who lands
on this space
engages in art auction.
The Art Critic will bid the
artwork chosen by the
player.
The highest bidder
will acquire artwork
ART AUCTION Advantage/
Disadvantage
7 Brown
ART AUCTION Advantage/
Disadvantage
7 Brown
ART AUCTION Advantage/
Disadvantage
7 Brown
ART FREEZE Disadvantage 12 Orange
The player pays a fine of
100 points and loses 1
turn
ART FREEZE Disadvantage 24 Orange
The player pays a fine of
100 points and loses 1
turn
ART FREEZE Disadvantage 48 Orange
The player pays a fine of
100 points and loses 1
turn
ART FREEZE Disadvantage 65 Orange
The player pays a fine of
100 points and loses 1
turn
12
13. 110Arts Appreciation Game
PANGASINAN STATE UNIVERSITY www.psuecon.com
BEAUTY (LOW) Advantage 1 Pink
The player receives 50
appreciation points
BEAUTY (AVERAGE
1)
Advantage 18 Pink
The player receives 100
appreciation points
BEAUTY (AVERAGE 2) Disadvantage 40 Pink
The player receives 100
appreciation points
BEAUTY (HIGH) Disadvantage 67 Pink
The player receives 150
appreciation points
UGLINESS (LOW) Disadvantage 5 Grey The player gives 50
appreciation points
UGLINESS
(AVERAGE)
Disadvantage 17 Grey The player gives 100
appreciation points
UGLINESS
(AVERAGE)
Disadvantage 38 Grey The player gives 100
appreciation points
UGLINESS (HIGH) Disadvantage 56 Grey The player gives 150
appreciation points
13
14. 111Arts Appreciation Game
PANGASINAN STATE UNIVERSITY www.psuecon.com
DICE COMPOSITION
DIE NUMBER. This provides a randomly determined integer from 1 – 6 which is used by the
player to indicate the direction of the token to move and land in a particular space on the
artboard.
Die Number 1 Die Number 2 Die Number 3
The player moves one space if
the first face or 1 integer
appears when the dice is thrown.
The player moves one space if
the 2nd
face or 2 integer appears
when the dice is thrown.
The player moves one space if
the 3rd
face or 3 integer appears
when the dice is thrown.
Die Number 4 Die Number 5 Die Number 6
The player moves one space if
the 4th
face or 4 integer appears
when the dice is thrown.
The player moves one space if
the 5th
face or 5 integer appears
when the dice is thrown.
The player moves one space if
the 6th
face or 6 integer appears
when the dice is thrown.
ART GENRE. This dice is used to determine what genre of art or what kind of artwork do players
appreciate and acquire in each move or turn. Art genres include Visual Art, Performance Art,
Literary Art.
VISUAL ART
( 1St
& 2nd
Face)
PERFORMANCE ART
(3rd
face )
LITERARY ART
(4th
face)
ART
(5th
& 6th
face)
This die is used to acqu
ire any visual art when t
he player lands on row
or column space.
This die is used to
acquire any performa
nce artworks when the
player lands on row or
column space.
This die is used to
acquire any literary
artworks when the
player lands on row or
column space.
This die is used to
acquire any forms or
genras of artworks when
the player lands on row
or column space
14
15. 112Arts Appreciation Game
PANGASINAN STATE UNIVERSITY www.psuecon.com
PAPER APPRECIATION BILLS
The appreciation point bills are intended to be used as a medium of exchange for all the financial
transactions made by players in the art board game. The appreciation bills are as follows:
BILL DENOMINATION ILLUSTRATION QUANTITY VALUE POINTS
20 20 400
50 20 1,000
100 20 2,000
200 6 1,200
500 3 1,500
1,000 1 1,000
TOTAL 70 7,000
15
16. 113Arts Appreciation Game
PANGASINAN STATE UNIVERSITY www.psuecon.com
PLAYING CARDS COMPOSITION
The deck of playing cards consists of 70 art cards and special cards. Playing cards are used by
players earn appreciation points to pay for artworks, get extra appreciation points, receive
bonuses and incur fines. The front cover of the logic card is depicted below.
ART CARDS. These are cards use by players to earn appreciation points as payment for artworks
and get extra appreciation value points. There are 36 art cards composed of the elements of arts
including color, line, shape, form, space and texture and principles of design such as harmony,
emphasis, balance, rhythm, pattern and proportion.
SPECIAL CARDS. These are cards that provide fines or bonuses to the players. There are have
34 special cards consisting of art exploration (6), art gallery (5), aesthetics (5), artwork donation
(4), safeguard (4), fortuity (4), less appreciation (3) and high appreciation (3).
Art Cards Quantity Nature of Card
Color 1 Very High Advantage
Line 2 High Advantage
Shape 3 High Advantage
Form 4 Moderate Advantage
Space 4 Low Advantage
Texture 4 Very Low Advantage
Harmony 3 High Advantage
Emphasis 3 High Advantage
Pattern 3 Moderate Advantage
Rhythm 3 Moderate Advantage
Balance 3 Low Advantage
Proportion 3 Low Advantage
Special Cards Quantity Nature of Card
Art Exploration 6 High Advantage
Art Gallery 5 Moderate Advantage
Aesthetics 5 High Advantage
Artwork donation 4 Very High Disadvantage
Safeguard 4 Moderate Advantage
Fortuity 4 Very High Advantage
Less Appreciation 3 High, Moderate, Low Disadvantage
High Appreciation 3 High, Moderate, Low Advantage
TOTAL 70 cards
16
17. 114Arts Appreciation Game
PANGASINAN STATE UNIVERSITY www.psuecon.com
ART CARDS ILLUSTRATION AND FUNCTION
COLOR LINE SHAPE
The player uses this card to earn
one thousand (1,000)
appreciation points to pay for
the artworks to be acquired. The
Art Critic provides the a
The player uses this card to
earn one thousand (500)
appreciation points to pay for
the artworks to be acquired.
The Art Critic provides the a
The player uses this card to earn
one thousand (300)
appreciation points to pay for the
artworks to be acquired. The Art
Critic provides the a
FORM SPACE TEXTURE
The player uses this card to earn
one thousand (200)
appreciation points to pay for
the artworks to be acquired. The
Art Critic provides the a
The player uses this card to
earn one thousand (100)
appreciation points to pay for
the artworks to be acquired.
The Art Critic provides the a
The player uses this card to earn
one thousand (50) appreciation
points to pay for the artworks to
be acquired. The Art Critic
provides the a
17
18. 115Arts Appreciation Game
PANGASINAN STATE UNIVERSITY www.psuecon.com
HARMONY EMPHASIS RHYTHM
The player uses this card to earn
50 appreciation points which
can be added to increase
artwork acquired.
The player uses this card to
earn 40 appreciation points
which can be added to increase
artwork acquired.
The player uses this card to earn
35 appreciation points which
can be added to increase
artwork acquired.
RHYTHM BALANCE PROPORTION
The player uses this card to earn
30 appreciation points which
can be added to increase
artwork acquired.
The player uses this card to
earn 25 appreciation points
which can be added to increase
artwork acquired.
The player uses this card to earn
20 appreciation points which
can be added to increase
artwork acquired.
18
19. 116Arts Appreciation Game
PANGASINAN STATE UNIVERSITY www.psuecon.com
ART GALLERY ART EXPLORATION ART GALLERY
The player can use this card to
acquire any artwork by paying the
corresponding appreciation value
The player can move freely on the
board horizontally or vertically at
evert turn
The player gives up an acquired
artwork by donating it to the charity
at any rate. When the player fails to
use this card at the end of the game,
the player sacrifices the artwork
with the highest appreciation value.
AESTHETICS SAFEGUARD FORTUITY
The player uses this card whenever
he lands on an acquired artwork.
The player has the chance to
capture and acquire the artwork at a
half-price of its appreciation value.
The player does not incur
admiration points
This player uses this card to secure
any artworks acquired.
If an artwork is safeguarded, the
former cannot be stole by a
player who uses Aesthetics card.
This also increases the art
admiration points 100 points.
The player becomes lucky with this
card as this gives the chance to
acquire an artwork without
necessary paying the appreciation
value. If the player lands on a space,
he can acquire any artwork within
the column or row space.
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HIGH APPRECIATION (25%) HIGH APPRECIATION (50%) HIGH APPRECIATION (100%)
The player can use this card to
reduce the appreciation value of
artwork to be acquired by 25%
The player can use this card to
reduce the appreciation value of
artwork to be acquired by 50%
The player can use this card to
reduce the appreciation value of
artwork to be acquired by 100%
LOW APPRECIATION (25%) LOW APPRECIATION (50%) LOW APPRECIATION (100%)
The player can use this card to
increase the appreciation value of
artwork to be acquired by 25%
The player can use this card to
increase the appreciation value of
artwork to be acquired by 50%
The player can use this card to
increase the appreciation value of
artwork to be acquired by 100%
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ARTWORK CARDS
Artwork cards are given to a player to signify their acquisition on each artwork present in the artboard. The artwork
cards consist of the following.
MONA
LISA
STARRY
NIGHT
LAST
SUPPER
THREE
MUSICIANS
THE
SCREAM
THE PERSISTENCE
OF MEMORY
GIRL WITH A PEARL
EARRING
WHISTLER’S
MOTHER
THE KISS THE BIRTH OF
VENUS
THE NIGHT WATCH SPOLIARIUM RICE PLANTING MADONNA OF THE
SLUMS
LA PARISIENNE
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CRUCIFIXION THE
SKETCH
FISH HARVEST
AT DAWN
PIETA DAVID
APOLLO AND
DAPHNE
THE
THINKER
ENDLESS
COLUMN
U.P OBLATION TRANSFIGURATION
MISS
SAIGON
LES
MISERABLES
TANGO MICHAEL
JACKSON
CELINE
DION
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ANNIE’S MUSICAL
PLAY
ALADDIN’S
MUSICAL PAY
SARAH
GERONIMO
TINIKLING IBONG ADARNA
PLAY
THE DIVINE
COMEDY
DON QUIXOTE HAMLET PRIDE AND
PREJUDICE
MOBY DICK
WAR AND
PEACE
THE
ODYSSEY
NOLI ME
TANGERE
FLORANTE AT
LAURA
BANAAG AT
SIKAT
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GAME PREPARATION
1. Place the board preferably on a table and put the playing cards on their allotted spaces
on the board.
2. Each player chooses one token to represent him while traveling around the board.
3. Each player is given 1,000 appreciation points divided as follows: 6 each of 100 points
and 8 each of 40 points.
4. Select an Art Critic who will hold all of the money and playing cards and will handle and
record all the transactions during the game.
.
ART CRITIC
One is designated as the Art Critic in every play. The Art Critic assists the players as they move,
appreciate or acquire artworks and perform decision makings in the art gameboard. Specifically,
the functions of the Art Critic are as follows:
:
1. Provides and allocates a supply of appreciation point bills to each player atthe beginning
of the game.
2. Receives and holds the art cards and special cards once they are utilized by the players
and expedites the exchange of appreciation point bills in trading and acquiring any
artworks.
3. Offers the corresponding art card to a player upon acquisition of an artwork to signify
ownership.
4. Facilitates an art auction by bidding the artwork chosen by the player when the latter
lands on an Art Auction space.
5. Gives each player the necessary bonus points when lands on an advantage space and
uses an advantage card.
6. Imposes and collects fines when a player lands on a disadvantage space and uses a
disadvantage card.
7. Monitors closely the moves and decision makings of players for the smooth overall
operations and transactions in the Art board.
8. Records all transactions made by each player on the board such as acquisition of
artwork, value of points, amount of appreciation bills used, etc. using the art pad.
9. Calculates the accumulated total value of all the artworks acquired by each player at the
end of the game.
10. Declares who will be the winner.
GAMEPLAY
1. Players will get a piece or token to represent themselves as they move around the board.
2. Each player starts with 1 Million points on hand to be given y Arts Critic.
3. Players will roll a die to determine who moves first. The player who gets the highest point
will go first, the second highest pointer goes next, and so on and so forth.
4. Every turn consists of three steps: (1) roll the dice and place the token on the landed space;
(2) acquire an artwork or do other things and (3) draw a card from the deck of card and decide
what art or special card will be used.
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5. A player rolls two dice when it is his turn to play. The first dice indicates the direction of the
token or to know how many spaces he moves on his turn. The player moves one space if the
first face or integer 1 appears when the dice is thrown, two spaces for integer 2, and so on
and so forth. The second dice is used to determine what genre of art or what kind of artwork
do a player appreciates and acquires in each move or turn including visual art, performance
art and literary art.
6. The spaces on the board typically correspond to various artworks including 25 visual arts,
10 performance arts and 10 literary arts that a player may acquire. There are also non-
artwork spaces where a player gets bonus or incurs fine consisting 25 25 art concepts such
as artistic move, art auction, art freeze, art knowledge, beauty and ugliness.
7. The player moves his token to the number of spaces. When he lands on an ARTWORK space,
he has the chance to acquire an artwork depending on the face of the dice shown. A visual
art face of the dice can acquire any visual artworks, a performance face can acquire ay
performance artworks, a literary art face can acquire literary artworks ad art space can
acquire ay form of artworks.
8. When the player lands on ARTISTIC MOVE space, he should move 5, 10 and 15 spaces
forward and backward.
9. When a player lands on a STOCK ART KNOWLEDGE space, the player answers an art
question. He receives a reward if the question is answered correctly, otherwise, he incurs
fine. The Art Critic will be the one to ask the art question. Refer to the last of page of the guide
for the sample questions.
10. If a player lands on a ART AUCTION space, the player calls for an art auction. Here, the Art
Critic will bid the artwork chosen by the player. All the players may bid a desired appreciation
value for the auctioned artwork. Eventually, the highest bidder will acquire the artwork.
11. If a player lands on an ART FREEZE space, he incurs a fine of 100 points and loses 1 turn.
12. If a player lands on a BEAUTY space, he receives a bonus amounting to 50 (low) points, 100
(average) points or 150 (high) points from Art Critic.
13. If a player lands on a UGLINESS space, he pays a fine amounting to 50 (low) points, 100
(average) points or 150 (high) points to the Art Critic.
14. A player draws one card form deck of cards in every turn. The deck of playing cards consists
of 70 art cards and special cards. Playing cards are used by players earn appreciation points
to pay for artworks, get extra appreciation points, receive bonuses and incur fines.
15. When a player draws one of the elements of art cards, he uses these cards to earn
appreciation points as payment for artworks to be acquired. The COLOR card offers the
player 1,000 points. The LINE card offers the player 500 points. The SHAPE card offers the
player 300 points. The FORM card offers the player 200 points. The SPACE card offers the
player 100 points. The TEXTURE card offers the player 50 points.
16. When a player draws one of the principles of design cards, he uses these to get extra
appreciation value points to be added to the artwork acquired. The HARMONY card adds 50
points to the artwork acquired. The EMPHASIS card adds 40 points. The PATTERN card adds
35 points. The RHYTHM card adds 30 points. The BALANCE card adds 25 points. The
PROPORTION card adds 20 points
17. In case of insufficiency of appreciation points, the player may sell his special cards (only
advantage cards) at 50 appreciation points or his artwork acquired at its listed appreciation
value.
18. When a player draws an ART EXPLORATION card, he can move freely either horizontally or
vertically on the art board.
19. When a player draws an ART GALLERY, he can buy and acquire any artwork at its listed
appreciation value.
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20. When a player draws a FORTUITY card, he gets the chance to acquire any artwork without
paying it. The player chooses any artwork within the vertical or column spaces of the landed
artwork space to acquire.
21. When a player draws an ARTWORK DONATION card, he is required to forego an acquired
artwork by donating it to the charity at any rate. When the player fails to use this card at the
end of the game, the player sacrifices the artwork with the highest appreciation value.
22. If a player draws a SAFEGUARD card, he can use this to secure any artwork acquired. If an
artwork is safeguarded, the former cannot be acquired by a player who uses aesthetics card.
This also increases the art admiration points to 100 points.
23. If a player draws an AESTHETICS card, he gets the opportunity to capture and buy the artwork
at its half appreciation value. This card is only used when the player lands on an acquired
artwork. In addition, the player does not incur admiration points.
24. When a player draws a HIGH APPRECIATION card, the player can use this to reduce the
appreciation value of artwork by 25%, 50% or 100% every time he will acquire an artwork.
25. When a player draws a LOW APPRECIATION card, the player gets a fine as this increases the
appreciation value by 25%, 50% or 100% every time he will acquire an artwork. This card is
required to use by the player before the play ends, otherwise, the Art Critic will capture the
highest-valued artwork at the end of the game.
26. Every time the player acquires an artwork, the Art Critic gives him an artwork card to signify
his acquisition and ownership. These artwork cars include Mona Lisa, Starry Night, Last
Supper, Three Musicians, The Scream, The Persistence Of Memory, Girl With A Pearl Earring,
Whistler's Mother, The Kiss, The Birth of Venus, The Nightwatch, Spoliarium, Rice Planting,
Madonna of The Slums, La Parisienne, Crucifixion, The Sketch, Fish Harvest at Dawn, Pieta,
David, Apollo and Daphne, The Thinker, The Endless Column , U.P Oblation, Transfiguration,
Miss Saigon, Les Miserables, Tango, Michael Jackson, Celine Dion, Annie’s Musical Play,
Aladdin, Sarah Geronimo, Tinikling, Ibong Adarna Play, The Divine Comedy, Don Quixote,
Hamlet, Pride and Prejudice, Moby Dick, War and Peace, The Odyssey, Noli Me Tangere and
Florante at Laura.
27. If a player lands on an artwork which is already appreciated or acquired by another player,
he must pay the owner a corresponding admiration payment by 50 points.
28. If the player reaches and passes the last space (70th
space), he will go back to the 1st
space
and continue to advance his token ascendingly. The player who lands on or passes the last
space can obtain 100 additional value points.
29. The player receives extra appreciation value points if he is able to collect 7 visual artworks
(50 points), 12 visual artworks (100 points), 4 performance and literary arts (50 points) 7
performance and literary arts (100 points)
30. For the standard game, if the stock of cards runs out, the play stops. For a short game, player
may set a time limit for the game, say 1 hour. After the set play time, the game ends.
31. The Art Critic will calculate the accumulated total value of all the artworks acquired by each
player including extra points earned. The amount of remaining appreciation points on hand
from each player will not be counted or credited. He will also calculate the necessary point
deductions for unused disadvantage cards.
32. The winner would be the player with the highest combined value of artworks acquired and
extra appreciation points earned.
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SAMPLE ART QUESTIONS WITH ANSWER
No. QUESTIONS ANSWER
1 Aesthetics is the branch of philosophy that is devoted to the study of
beauty.
Aesthetics
2 According to ___________, “Art is the whole spirit of man. Plato
2 Art is the medium by which an artist communicates himself to his
fellows. This definition about art is stated by ____________.
Charleston Noyes
3 For Yeng Constantino, song composition serves as an avenue for her to
express her feeling, emotions, motivations and ideas. What function of
art is described?
Personal function
4 Mona Lisa” of Leonardo da Vince creates an artistic merit that provides
continuing fascination from audience and art critics around the world.
This is an example that manifests ______________ of art.
Aesthetic function
5 What are the six elements of art? Color, line, shape, form,
space and texture
6 Enumerate the five principles of design? Harmony, Emphasis,
Balance, Rhythm, Pattern
and Proportion
7 Giving importance or special identity to one or more things in the whole Emphasis
8 It refers to the feel or tactile quality of a surface of an object. Texture
9 A kind of line which shows or manifests action, movement or direction. Diagonal line
10 The principle of equilibrium art is called ____________. Balance
11 Square, circle and triangle are called organic shapes. True or false? False
12 What is the color that suggests peace and masculinity? Blue
13 The color that has been associated with sacrifice, danger and courage. Red
14 Blue-violet is what category of color? Intermediate color
15 What are the three secondary colors? GOV (Green, Orange and
Violet)
16 What does the horizontal line suggest or symbolize? Relaxation, calmness, at
peace, laziness
17 The color orange is associated with what? Sexual urge, Food
18 The empty space between the shapes or forms is called ____________. Negative space
19
20 Which does not belong to the group? Iliad and Odyssey, Moby Dick,
Hamlet, The Last Supper, El Filibusterismo
The Last Supper
21 It is the application of colored pigments to a flat surface to present an
art subject.
Painting
22 It refers to the means by which an artist communicates his idea. Medium
23 Pencil is usually a drawing medium while oil paint is a painting medium True
24 This medium of painting involves the application of powdered pigments
mixed with egg yolk to a panel.
Tempera
25 Give five examples of performing arts. Dance, Ballet, music,
play, opera, puppetry,
mime, magic, concert,
etc.
26 What is the main subject used by Prehistoric men? Animal
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27 A subject of art depicting the natural outdoor scenery, such as
mountains, rivers, fields, or forests.
Landscape
28 The view of the city is the subject of this painting. Cityscape
29 The method of subject presentation used by Salvador Dali in his painting
“The Persistence of Memory”?
Distortion
30 This method of subject presentation is also called “beyond realism”
because the thought of the artist belongs to their dreams and fantasy.
Surrealism
31 The method of presenting a subject in elongated form. Elongation
32 Give four forms of medium used in painting. Watercolor, acrylic, oil
paint, fresco, tempera,
poster paint, enamel, etc.
33 In ____________, an artist uses bright colors to their subject that suggests
comfort, joy and pleasure.
Fauvism
34 The method of subject representation with the use of cube shape or
other geometric figures.
Cubism
35 What is the method used if the art subject presented is mutilated, cut or
hacked?
Mangling
36 Painting, drawing, or sculpture or other work of art showing the artist
himself.
Self-portrait
37 A knifelike instrument with a flat flexible blade used to spread plaster or
colors in a canvass.
Spatula
38 The cave in France that contains the earliest known and best preserved
figurative cave paintings in the world.
Chauvet Cave
39 Enumerate two notable artworks of Juan Luna. Spoliarium, The Death of
Cleopatra, España y
Filipinas”, Parisian Life
40 A Spanish painter who is regarded as one of most influential artists of
the 20th century and is known for co-founding the Cubist movement.
Pablo Picasso
41 Name the three great Renaissance painters. Leonardo Da Vinci,
Michaelangelo and
Raphael.
42 The Starry Night is an oil on canvas by the Dutch post-impressionist
painter ___________.
Vincent van Gogh.
43 A sculpture that is placed in the lower surface of the structure. Low relief
44 In the additive process of sculpture, the artist keeps adding material to
build up the whole shape.
True
45 Two processes of sculpture Subtractive process and
additive process
46 Four methods/techniques of executing sculptural works Carving, Modeling,
Casting and
Construction
47 The “Pieta” and “David” are masterpieces of _____________. Michelangelo
48 The most popular metal for cast metal sculptures Bronze
49 Who sculpted “The Thinker” Auguste Rodin
50 It is the art of designing building and other physical structures. Architecture
28
29. JAMESON N. ESTRADA
Game Developer
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