- The document describes using reinforcement learning to model network security as a Markov game and learn security strategies through self-play.
- The network infrastructure is modeled as a graph and the interactions between an attacker and defender are framed as a partially observable, zero-sum Markov game.
- Reinforcement learning is used to approximate optimal policies for both players by representing their policies with neural networks and optimizing rewards over many episodes of self-play without human intervention.