The document provides an overview of Agile concepts including roles, artifacts, meetings, and practices. It describes Scrum roles like the Scrum Team, Product Owner, and Scrum Master. It outlines artifacts like the Product Backlog, Sprint Backlog, and Burndown Chart. It explains meetings in Scrum like Sprint Planning, Daily Scrum, Sprint Review, and Retrospective. Finally, it touches on practices like estimating with story points, assigning business value, and tracking velocity.
The document provides an overview of roles, artifacts, meetings, and processes in Scrum. It defines the key roles of the Scrum Team, Product Owner, and Scrum Master. It describes the main artifacts like the Product Backlog, Sprint Backlog, and Burndown Chart. It outlines the core Scrum events of Sprint Planning, Daily Scrum, Sprint Review, and Sprint Retrospective. Finally, it addresses common questions and concepts like estimating, prioritization by business value, and self-managing teams.
This simple and crisp quick reference card is for Agile and Scrum basics. It is a simple way to glance through all the concepts and use it as a tool for revision, even before an interview.
Scrum is a framework for managing product development that divides work into sprints. Key roles include the Product Owner who manages the product backlog, the Development Team who does the work, and the Scrum Master who facilitates the process. The team holds regular stand-up meetings, sprint planning meetings, sprint reviews, and retrospectives. They track progress using artifacts like the product backlog, sprint backlog, and burndown charts. The framework aims to be transparent, inspect progress frequently, and adapt as needed.
This document provides an introduction to Agile Scrum methodology. It defines Agile and Scrum, outlines the history and principles of Scrum, and describes the core components and processes in Scrum including roles, ceremonies, artifacts, and sprints. The document explains that Scrum is an iterative Agile framework used for managing complex projects, with self-organizing cross-functional teams working in short sprints to deliver working software increments based on prioritized backlogs.
This document provides an overview of Scrum training. It introduces the trainer, Deniz Gungor, and their background. It then outlines the agenda, which will cover Scrum fundamentals, a Scrum simulation game, and the Scrum framework. Key aspects of Scrum are defined, including self-organizing Scrum teams, iterative delivery, the Product Owner, Scrum Master, Development Team, events like the Daily Scrum and Sprint Review, and artifacts like the Product Backlog and Sprint Backlog. The training will help participants understand and apply the Scrum framework to projects.
The document provides an overview of Agile methodology and Scrum framework. It describes that Agile is an alternative project management approach that uses short iterative cycles called sprints to incrementally deliver working software. Scrum is the most commonly used Agile framework and involves roles of Product Owner, Scrum Master, and team. It uses artifacts like Product Backlog and Sprint Backlog and events like Sprint Planning, Daily Scrum, and Sprint Review.
Scrum is an agile framework for managing product development that focuses on continuous delivery of working software in short cycles called sprints, typically two weeks or less. Scrum emphasizes self-organizing cross-functional teams and accountability, iterative development and progress transparency through regular inspection of working increments. Key Scrum practices include sprint planning, daily stand-up meetings, sprint reviews, and retrospectives. Scrum can scale to large, complex projects through techniques like Scrum of Scrums.
The "2017 Scrum by Picture" is something you can call Scrum Guide illustrated. It is based on the newest version of "Scrum Guide".
You will find the theory, scrum values, scrum team, scrum events including sprint, sprint planning, daily scrum, review and retrospective as well as scrum artifacts. All of those is explained in easy to follow, illustrated nicely presentation, which can assist you to catch the idea behind Scrum.
Feel free to share "2017 Scrum by Picture" with your Scrum friends.
The document provides an overview of roles, artifacts, meetings, and processes in Scrum. It defines the key roles of the Scrum Team, Product Owner, and Scrum Master. It describes the main artifacts like the Product Backlog, Sprint Backlog, and Burndown Chart. It outlines the core Scrum events of Sprint Planning, Daily Scrum, Sprint Review, and Sprint Retrospective. Finally, it addresses common questions and concepts like estimating, prioritization by business value, and self-managing teams.
This simple and crisp quick reference card is for Agile and Scrum basics. It is a simple way to glance through all the concepts and use it as a tool for revision, even before an interview.
Scrum is a framework for managing product development that divides work into sprints. Key roles include the Product Owner who manages the product backlog, the Development Team who does the work, and the Scrum Master who facilitates the process. The team holds regular stand-up meetings, sprint planning meetings, sprint reviews, and retrospectives. They track progress using artifacts like the product backlog, sprint backlog, and burndown charts. The framework aims to be transparent, inspect progress frequently, and adapt as needed.
This document provides an introduction to Agile Scrum methodology. It defines Agile and Scrum, outlines the history and principles of Scrum, and describes the core components and processes in Scrum including roles, ceremonies, artifacts, and sprints. The document explains that Scrum is an iterative Agile framework used for managing complex projects, with self-organizing cross-functional teams working in short sprints to deliver working software increments based on prioritized backlogs.
This document provides an overview of Scrum training. It introduces the trainer, Deniz Gungor, and their background. It then outlines the agenda, which will cover Scrum fundamentals, a Scrum simulation game, and the Scrum framework. Key aspects of Scrum are defined, including self-organizing Scrum teams, iterative delivery, the Product Owner, Scrum Master, Development Team, events like the Daily Scrum and Sprint Review, and artifacts like the Product Backlog and Sprint Backlog. The training will help participants understand and apply the Scrum framework to projects.
The document provides an overview of Agile methodology and Scrum framework. It describes that Agile is an alternative project management approach that uses short iterative cycles called sprints to incrementally deliver working software. Scrum is the most commonly used Agile framework and involves roles of Product Owner, Scrum Master, and team. It uses artifacts like Product Backlog and Sprint Backlog and events like Sprint Planning, Daily Scrum, and Sprint Review.
Scrum is an agile framework for managing product development that focuses on continuous delivery of working software in short cycles called sprints, typically two weeks or less. Scrum emphasizes self-organizing cross-functional teams and accountability, iterative development and progress transparency through regular inspection of working increments. Key Scrum practices include sprint planning, daily stand-up meetings, sprint reviews, and retrospectives. Scrum can scale to large, complex projects through techniques like Scrum of Scrums.
The "2017 Scrum by Picture" is something you can call Scrum Guide illustrated. It is based on the newest version of "Scrum Guide".
You will find the theory, scrum values, scrum team, scrum events including sprint, sprint planning, daily scrum, review and retrospective as well as scrum artifacts. All of those is explained in easy to follow, illustrated nicely presentation, which can assist you to catch the idea behind Scrum.
Feel free to share "2017 Scrum by Picture" with your Scrum friends.
The document discusses Scrum, an agile framework for managing product development. It describes Scrum roles like Product Owner and Scrum Master. Key Scrum events are also outlined such as sprint planning, daily standups, sprint demos and retrospectives. Benefits of Scrum mentioned are rapid development, transparency and embracing change.
This document provides an overview of scrum, an agile project management framework. It defines key scrum roles like the product owner, scrum master, and scrum team. It also outlines the scrum process which involves sprint planning meetings, daily stand-up meetings, and working in 2-4 week sprints to develop incremental deliverables. The document notes major companies that use scrum and the advantages of increased flexibility, quality, and clear project status, while also acknowledging potential disadvantages like lack of a final plan and challenges in change management.
The document provides an overview of the Agile Scrum process. It describes traditional waterfall methodologies and how Agile and Scrum differ by being more iterative, collaborative with stakeholders, and able to adapt to changes. The Scrum framework involves three main roles - Product Owner, Scrum Master, and Team. It also describes the four main Scrum ceremonies - Sprint Planning Meeting, Daily Standup, Sprint Review, and Sprint Retrospective - as well as the typical artifacts like Product Backlog and Sprint Backlog.
Introduction to the scrum framework: roles, activities and artifacts.
Scrum is an agile methodology for project management, to create a high quality product.
www.nieldeckx.be
Scrum is an agile framework for managing complex projects. It emphasizes transparency, inspection, and adaptation. Key aspects of Scrum include short sprints with fixed durations, daily stand-ups, sprint planning and reviews, and retrospectives. The product owner prioritizes features in the backlog and the cross-functional team works to complete them in sprints. Applying Scrum principles like frequent delivery, transparency, and process improvement can help manage uncertainty, deliver value faster, improve quality, and eliminate waste.
This document provides an introduction to Scrum, an agile framework for project management. It discusses the principles of agile development and Scrum, including self-organizing cross-functional teams, short sprint cycles, daily stand-ups, product backlogs and user stories, estimation techniques, and retrospectives for continuous improvement. The Scrum framework emphasizes empiricism, adaptation, transparency, inspection, and frequent delivery of working software.
Scrum is an agile framework for managing software development projects that focuses on iterative delivery through short cycles called sprints. It utilizes roles like the product owner, development team, and scrum master. Key artifacts include the product backlog to track features and the sprint backlog to plan work for each iteration. Regular meetings like daily stand-ups, sprint reviews, and retrospectives promote transparency and process improvement. While long-term estimates are challenging, scrum values transparency and frequent delivery to build trust with stakeholders.
This document provides an overview of Scrum and its key concepts. It introduces Scrum as an Agile methodology used to manage product development. The document outlines the Scrum process including sprints, daily stand-ups, sprint planning and reviews. It describes Scrum roles like Product Owner and Scrum Master and artifacts like the product and sprint backlogs. Charts are presented to track work like burndowns and velocity. The document aims to explain how Scrum can help teams adapt to change and deliver working software frequently.
Scrum is an agile framework for managing projects that uses short cycles of work called sprints to incrementally deliver working software. There are three main roles in Scrum - the Product Owner prioritizes features in the Product Backlog, the Scrum Master facilitates the process, and the self-organizing Team works to complete the highest priority items each sprint. Key Scrum artifacts include the Product Backlog, Sprint Backlog, and Burn Down Chart. The main Scrum ceremonies are Sprint Planning, Daily Scrum, Sprint Review, and Sprint Retrospective meetings.
When I needed to do presentations of Scrum to executives and students, I started to look for existing ones. Most presentations I found were very good for detailed presentations or training. But what I was looking for was a presentation I could give in less than 15 minutes (or more if I wanted). Most of them also contained out dated content. For example, the latest changes in the Scrum framework were not present and what has been removed was still there.
Scrum is an agile framework for managing software delivery that uses iterative sprints to frequently deliver working software. Sprints are short, timed iterations where teams select backlog items to complete. There are ceremonies like sprint planning, daily scrums, sprint reviews, and retrospectives. Roles include the product owner who manages requirements and priorities, the scrum master who removes impediments, and the cross-functional scrum team which self-organizes to deliver working software every sprint.
This document describes one team's transition from Scrum to Kanban or "Scrumban". It outlines their typical Scrum process, including daily standups and weekly planning and retrospectives. It then discusses how they experimented with different work in progress limits on their Kanban board and the problems they encountered, such as bottlenecks. Finally, it notes how their process evolved more naturally over time with continuous improvement and that they retained stakeholder demos and retrospectives as needed rather than having fixed weekly meetings.
The document discusses the Agile Scrum methodology. It describes the key principles of Scrum which value individuals and interaction, working software, customer collaboration, and responding to change over processes, documentation, contracts, and plans. It then explains the main roles in Scrum including the Product Owner, Scrum Master, and self-organizing cross-functional Team. It outlines the core Scrum events like the Sprint, Daily Stand-up, Sprint Review, and Retrospective.
Scrum is a framework for managing complex product development that uses self-organizing cross-functional teams, short development iterations called sprints, and regular inspection and adaptation. Key roles include the Product Owner who manages the product backlog, the Scrum Master who facilitates the process, and the Scrum Team who does the work. Sprints involve planning, daily stand-ups, reviews, and retrospectives to continuously improve. The product backlog, sprint backlog, and burn down charts are used to track progress.
This document summarizes key aspects of product backlogs in Scrum projects. It discusses the importance of the product backlog, characteristics of a good backlog, and grooming activities. It also addresses questions around which and how many backlogs should exist for different project structures involving multiple teams or products. Specifically:
1. The product backlog is a prioritized list of desired functionality that provides a shared understanding of what to build. It consists of product backlog items like user stories.
2. A good backlog is detailed appropriately, emergent, estimated, and prioritized. Grooming involves refining, estimating, and prioritizing items through collaboration.
3. Backlog structures can be
YouTube Link: https://youtu.be/X95kqqaI9Fg
** Certified Scrum Master Training: https://www.edureka.co/certified-scrum-master-certification-training **
This Edureka PPT on "Scrum Master Roles and Responsibilities" will help you understand who scrum master exactly is and what role does he play in scrum product development.
Introduction to Scrum
Who is a Scrum Master?
Role of a Scrum Master
Responsibilities of a Scrum Master
Qualities of a Good Scrum Master
Follow us to never miss an update in the future.
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Scrum 101 Learning Objectives:
1. Waterfall project methodology basics - what is waterfall and where did it come from?
2. Agile umbrella practices and frameworks - what is agile? what isn't agile? Where does Scrum fit in?
3. Scrum empirical theory - emperical vs. theoretical
4. Parts of the Scrum framework - roles, events / ceremonies, artifacts and rules
5. Features of cultures that use Scrum
The document provides an overview of roles, artifacts, meetings, and processes in Scrum. The Scrum team is cross-functional and self-organizing. Artifacts include the Product Backlog, Sprint Backlog, and Burndown Chart. Meetings include Sprint Planning, Daily Scrum, Sprint Review, and Retrospective. The Product Owner prioritizes the Product Backlog and Scrum Master facilitates the process.
This document discusses Agile project management tools and methodologies. It covers JIRA Agile for tracking work in an Agile workflow, the Scrum framework, and its events and artifacts like sprints, product backlogs, and burn down charts. It also mentions the Agile manifesto and its values of prioritizing working software and customer collaboration over documentation and contracts.
The document provides an overview of roles, artifacts, meetings, and processes in Scrum. The Scrum team is cross-functional and self-organizing. Artifacts include the Product Backlog, Sprint Backlog, and Burndown Chart. Meetings include Sprint Planning, Daily Scrum, Sprint Review, and Retrospective. The Product Owner prioritizes the Product Backlog and Scrum Master facilitates the team.
The document discusses Scrum, an agile framework for managing product development. It describes Scrum roles like Product Owner and Scrum Master. Key Scrum events are also outlined such as sprint planning, daily standups, sprint demos and retrospectives. Benefits of Scrum mentioned are rapid development, transparency and embracing change.
This document provides an overview of scrum, an agile project management framework. It defines key scrum roles like the product owner, scrum master, and scrum team. It also outlines the scrum process which involves sprint planning meetings, daily stand-up meetings, and working in 2-4 week sprints to develop incremental deliverables. The document notes major companies that use scrum and the advantages of increased flexibility, quality, and clear project status, while also acknowledging potential disadvantages like lack of a final plan and challenges in change management.
The document provides an overview of the Agile Scrum process. It describes traditional waterfall methodologies and how Agile and Scrum differ by being more iterative, collaborative with stakeholders, and able to adapt to changes. The Scrum framework involves three main roles - Product Owner, Scrum Master, and Team. It also describes the four main Scrum ceremonies - Sprint Planning Meeting, Daily Standup, Sprint Review, and Sprint Retrospective - as well as the typical artifacts like Product Backlog and Sprint Backlog.
Introduction to the scrum framework: roles, activities and artifacts.
Scrum is an agile methodology for project management, to create a high quality product.
www.nieldeckx.be
Scrum is an agile framework for managing complex projects. It emphasizes transparency, inspection, and adaptation. Key aspects of Scrum include short sprints with fixed durations, daily stand-ups, sprint planning and reviews, and retrospectives. The product owner prioritizes features in the backlog and the cross-functional team works to complete them in sprints. Applying Scrum principles like frequent delivery, transparency, and process improvement can help manage uncertainty, deliver value faster, improve quality, and eliminate waste.
This document provides an introduction to Scrum, an agile framework for project management. It discusses the principles of agile development and Scrum, including self-organizing cross-functional teams, short sprint cycles, daily stand-ups, product backlogs and user stories, estimation techniques, and retrospectives for continuous improvement. The Scrum framework emphasizes empiricism, adaptation, transparency, inspection, and frequent delivery of working software.
Scrum is an agile framework for managing software development projects that focuses on iterative delivery through short cycles called sprints. It utilizes roles like the product owner, development team, and scrum master. Key artifacts include the product backlog to track features and the sprint backlog to plan work for each iteration. Regular meetings like daily stand-ups, sprint reviews, and retrospectives promote transparency and process improvement. While long-term estimates are challenging, scrum values transparency and frequent delivery to build trust with stakeholders.
This document provides an overview of Scrum and its key concepts. It introduces Scrum as an Agile methodology used to manage product development. The document outlines the Scrum process including sprints, daily stand-ups, sprint planning and reviews. It describes Scrum roles like Product Owner and Scrum Master and artifacts like the product and sprint backlogs. Charts are presented to track work like burndowns and velocity. The document aims to explain how Scrum can help teams adapt to change and deliver working software frequently.
Scrum is an agile framework for managing projects that uses short cycles of work called sprints to incrementally deliver working software. There are three main roles in Scrum - the Product Owner prioritizes features in the Product Backlog, the Scrum Master facilitates the process, and the self-organizing Team works to complete the highest priority items each sprint. Key Scrum artifacts include the Product Backlog, Sprint Backlog, and Burn Down Chart. The main Scrum ceremonies are Sprint Planning, Daily Scrum, Sprint Review, and Sprint Retrospective meetings.
When I needed to do presentations of Scrum to executives and students, I started to look for existing ones. Most presentations I found were very good for detailed presentations or training. But what I was looking for was a presentation I could give in less than 15 minutes (or more if I wanted). Most of them also contained out dated content. For example, the latest changes in the Scrum framework were not present and what has been removed was still there.
Scrum is an agile framework for managing software delivery that uses iterative sprints to frequently deliver working software. Sprints are short, timed iterations where teams select backlog items to complete. There are ceremonies like sprint planning, daily scrums, sprint reviews, and retrospectives. Roles include the product owner who manages requirements and priorities, the scrum master who removes impediments, and the cross-functional scrum team which self-organizes to deliver working software every sprint.
This document describes one team's transition from Scrum to Kanban or "Scrumban". It outlines their typical Scrum process, including daily standups and weekly planning and retrospectives. It then discusses how they experimented with different work in progress limits on their Kanban board and the problems they encountered, such as bottlenecks. Finally, it notes how their process evolved more naturally over time with continuous improvement and that they retained stakeholder demos and retrospectives as needed rather than having fixed weekly meetings.
The document discusses the Agile Scrum methodology. It describes the key principles of Scrum which value individuals and interaction, working software, customer collaboration, and responding to change over processes, documentation, contracts, and plans. It then explains the main roles in Scrum including the Product Owner, Scrum Master, and self-organizing cross-functional Team. It outlines the core Scrum events like the Sprint, Daily Stand-up, Sprint Review, and Retrospective.
Scrum is a framework for managing complex product development that uses self-organizing cross-functional teams, short development iterations called sprints, and regular inspection and adaptation. Key roles include the Product Owner who manages the product backlog, the Scrum Master who facilitates the process, and the Scrum Team who does the work. Sprints involve planning, daily stand-ups, reviews, and retrospectives to continuously improve. The product backlog, sprint backlog, and burn down charts are used to track progress.
This document summarizes key aspects of product backlogs in Scrum projects. It discusses the importance of the product backlog, characteristics of a good backlog, and grooming activities. It also addresses questions around which and how many backlogs should exist for different project structures involving multiple teams or products. Specifically:
1. The product backlog is a prioritized list of desired functionality that provides a shared understanding of what to build. It consists of product backlog items like user stories.
2. A good backlog is detailed appropriately, emergent, estimated, and prioritized. Grooming involves refining, estimating, and prioritizing items through collaboration.
3. Backlog structures can be
YouTube Link: https://youtu.be/X95kqqaI9Fg
** Certified Scrum Master Training: https://www.edureka.co/certified-scrum-master-certification-training **
This Edureka PPT on "Scrum Master Roles and Responsibilities" will help you understand who scrum master exactly is and what role does he play in scrum product development.
Introduction to Scrum
Who is a Scrum Master?
Role of a Scrum Master
Responsibilities of a Scrum Master
Qualities of a Good Scrum Master
Follow us to never miss an update in the future.
YouTube: https://www.youtube.com/user/edurekaIN
Instagram: https://www.instagram.com/edureka_learning/
Facebook: https://www.facebook.com/edurekaIN/
Twitter: https://twitter.com/edurekain
LinkedIn: https://www.linkedin.com/company/edureka
Castbox: https://castbox.fm/networks/505?country=in
Scrum 101 Learning Objectives:
1. Waterfall project methodology basics - what is waterfall and where did it come from?
2. Agile umbrella practices and frameworks - what is agile? what isn't agile? Where does Scrum fit in?
3. Scrum empirical theory - emperical vs. theoretical
4. Parts of the Scrum framework - roles, events / ceremonies, artifacts and rules
5. Features of cultures that use Scrum
The document provides an overview of roles, artifacts, meetings, and processes in Scrum. The Scrum team is cross-functional and self-organizing. Artifacts include the Product Backlog, Sprint Backlog, and Burndown Chart. Meetings include Sprint Planning, Daily Scrum, Sprint Review, and Retrospective. The Product Owner prioritizes the Product Backlog and Scrum Master facilitates the process.
This document discusses Agile project management tools and methodologies. It covers JIRA Agile for tracking work in an Agile workflow, the Scrum framework, and its events and artifacts like sprints, product backlogs, and burn down charts. It also mentions the Agile manifesto and its values of prioritizing working software and customer collaboration over documentation and contracts.
The document provides an overview of roles, artifacts, meetings, and processes in Scrum. The Scrum team is cross-functional and self-organizing. Artifacts include the Product Backlog, Sprint Backlog, and Burndown Chart. Meetings include Sprint Planning, Daily Scrum, Sprint Review, and Retrospective. The Product Owner prioritizes the Product Backlog and Scrum Master facilitates the team.
The document outlines key roles and events in Scrum methodology:
The Product Owner represents stakeholders and manages the Product Backlog of requirements. The Scrum Master ensures the team follows Scrum process and removes impediments. The team works through Sprint cycles to deliver working software. Key events include Sprint Planning to commit to work, Daily Scrums for progress updates, and Retrospectives for process improvement.
Nick Gardner has created a 90-day plan to achieve success in his new role at Salesforce. The plan involves 3 stages: Days 1-30 focus on learning about Salesforce's products, industry, and sales processes. Days 30-60 focus on developing sales skills like qualifying leads and disqualifying prospects. Days 60-90 focus on continued development through activities like shadowing sales calls. Key to staying on track are setting goals, reviewing metrics with his manager, and completing a monthly V2MOM (Vision, Values, Methods, Obstacles, Measures) worksheet. The plan aims to make Nick the top performing SDR in his class by the end of three months.
The document discusses eXtreme Programming (XP) and Scrum practices for agile software development. It explains that software is a craft rather than something that can be purely engineered. It outlines the XP values of communication, feedback, simplicity, courage, and respect. It then describes a typical XP project structure with a 1 year project broken into 3 month releases, 2 week iterations, 1 day sprints, and 15 minute test-code-refactor cycles. Stories are the fundamental unit of work in XP and the document outlines how stories evolve from initial to release to iteration lists.
Project Management and Project Lifecycle cheatsheetmtomada
The document outlines the typical project lifecycle which includes project initiation, planning, execution, and closure. It then provides more detailed breakdowns of the lifecycle for internal web development projects, agency projects, and product development projects. The lifecycles differ in their requirements gathering, design, development, testing, and handoff processes for each type of project.
The document provides a template for conducting a Sprint Review, Retrospective, and Planning meeting. It includes sections for demoing completed work, reviewing work accepted in the previous Sprint, discussing key performance metrics and action items from the prior Retrospective, setting the Sprint goal, and estimating work for the upcoming Sprint.
The document provides an overview of the Project Management Institute's (PMI) project life cycle, which consists of five stages: initiation, planning, execution, monitoring and control, and closing. It explains that each stage involves certain management processes and can be considered an independent project itself. The document also distinguishes the project life cycle from the project management life cycle and discusses how the stages and processes are structured in PMI's Project Management Body of Knowledge (PMBOK) guide.
This document discusses 10 mudras from Hinduism and Buddhism that provide health benefits. Mudras are hand gestures that can impact the endocrine system and balance elements in the body like water, air, and heat. Each mudra is described by method of formation, benefits like increased memory and concentration, regulating conditions like diabetes and heart issues, and recommended duration of practice. The presentation encourages sharing the health benefits of mudras with others.
The document discusses different project life cycle models from the Asian Development Bank and World Bank. It also discusses the various phases of a typical project, including pre-investment, investment, operations, and evaluation. Project risk management is also covered, noting it is important to identify, analyze, prioritize, mitigate, plan for emergencies regarding, and measure/control risks to ensure proper management.
The document discusses the role of business analysts and requirements management. It covers topics like why projects fail, the cost of poor requirements, business analysis skills, requirements practices, and techniques like use cases and swim lanes. The goal is to explain the business analyst role and how to effectively manage requirements to improve project success.
Need to try and remember the Process Groups and Knowledge Areas of PMBOK, try the mind map approach with this PDF version, you just may be surprise yourself. For all us old hands it also doesn't hurt to refresh yourself every now and again.
Sorry links don't work on slideshare uploaded version, but if you think it may be useful pop over to www.pm250.com and download your own copy.
The document outlines key roles, meetings, estimating techniques, and foundations of Scrum. It describes the Scrum Team which consists of 5-9 cross-functional members with no set roles. Meetings include Sprint Planning, Daily Scrum, Sprint Review and Retrospective. User stories are used for estimating with story points assigned based on difficulty. The Product Backlog prioritizes features by value for the Sprint Backlog.
Scrum - A different approach to project managementAndres Vargas
Scrum is an iterative and incremental agile product development method for managing software projects and product or application development. Scrum has not only reinforced the interest in project management, but also challenged the conventional ideas about such management. Scrum focuses on project management institutions where it is difficult to plan ahead. Mechanisms of empirical process control, where feedback loops that constitute the core management technique are used as opposed to traditional command-and-control oriented management. It represents a radically new approach for planning and managing projects, bringing decision-making authority to the level of operation properties and certainties.
The document provides an introduction and overview of Agile Scrum methodology. It describes Scrum as an agile process that focuses on delivering high business value in short iterations through working software. Key Scrum roles include the Product Owner who prioritizes features, the Scrum Master who removes impediments, and cross-functional self-organizing teams. Ceremonies like Sprints, Daily Stand-ups, Sprint Reviews and Retrospectives support iterative development. Product and Sprint Backlogs track work in progress.
The document discusses key principles of Scrum, including valuing individuals and interactions over processes, working software over documentation, and responding to change over following a plan. It describes Scrum goals of delivering working software frequently through iterations, favoring customer collaboration, and responding to changing requirements. Scrum uses self-organizing cross-functional teams, daily stand-ups, sprints, and retrospectives to deliver working increments iteratively.
3 patterns to scale scrum in large organizations. Specifically looking at how UX professionals can support and scale the role of the product owner. Presented at the Big Design Week 2011 in Dallas, TX
This document summarizes scaling Scrum with UX. It discusses various approaches to scaling Scrum to support multiple teams, including Scrum of Scrums, a Coordination Team, and a Product Owner Team. Scrum of Scrums is a reactive approach where representatives from each team meet to remove cross-team impediments. A Coordination Team proactively aligns backlog priorities across teams. A Product Owner Team supports multiple Scrum teams with a single product vision through story writing and backlog grooming. The document cautions that while Scrum can scale, its principles of self-organization and empiricism should not be lost.
The document discusses how Agile Scrum practices can help teams achieve high performance. It defines characteristics of high performing teams, compares traditional and iterative software development processes, and outlines the key practices of Scrum methodology. Scrum utilizes cross-functional, self-organizing teams who work in short iterations to deliver working software. Daily stand-ups, sprint planning and reviews, and retrospectives help teams adapt and improve over time.
Scrum is a framework for developing new products that allows teams to create their own lightweight process. It emphasizes empiricism, self-organization, collaboration, prioritization, and rhythm. Scrum works best for complex problems like new product development and knowledge work. Teams of 3-7 people work in short cycles called sprints to deliver working software. They plan, execute, and reflect at the end of each sprint to continuously improve.
I decided to publish a non-branded version of the keynote I hold about Scrum.
These few slides aim at describing the core concepts of Scrum in a lightweight way.
The document introduces Scrum and its roles, artifacts, and activities. It discusses the Scrum process including sprint planning, daily standups, sprint demos, and retrospectives. It emphasizes that teams should strictly follow Scrum practices like having a product backlog, sprint backlog, and definition of done to achieve the benefits of an agile framework. Failing to properly implement Scrum can undermine its effectiveness.
Introduction to Agile software testing - The 5th seminar in public seminar series from KMS Technology which have been delivering from 2011 in every two months
This document discusses using Scrum and Visual Studio 2010 for agile software development. It provides an overview of how to plan a Scrum project using Visual Studio templates, including organizing product backlogs, sprints, daily scrums, and sprint reviews. It also lists common agile practices like test-driven development, continuous integration, and refactoring that can be applied.
Scrum is an agile framework for managing product development that uses iterative sprints to incrementally build a product based on continuous feedback. It consists of roles like the Product Owner, Scrum Master, and Development Team as well as events like the Sprint Planning Meeting, Daily Scrum, Sprint Review and Sprint Retrospective that help structure the process. The goal is to deliver working functionality regularly in short cycles while continuously improving through transparency and adaptation.
This document discusses best practices for successful agile adoption and transformation in an enterprise setting. It outlines five key habits: 1) be explicit about agile goals, 2) understand dimensions of scaling agile, 3) use metrics to govern behavior, 4) consider the impact on people, and 5) grow adoption incrementally with a clear plan. The document emphasizes that agile transformation requires changes to both processes and organizational culture to fully realize the benefits of agile practices at scale within an enterprise.
This document discusses customizing the Scrum process for a startup company. It describes the author's experience being assigned the Product Owner and Scrum Master roles without previous Scrum experience. The author learned Scrum and implemented it in their own way for their company. The document then provides an overview of key Scrum concepts like sprints, product backlogs, daily standups, sprint reviews, and retrospectives. It also discusses tools that can be used to support the Scrum process.
The document provides an overview of Scrum, describing its roles like Product Owner and Scrum Master, meetings like the Daily Scrum and Sprint Review, and artifacts like the Product Backlog and Sprint Backlog; it explains that Scrum is a framework for incremental product development using cross-functional, self-organizing teams who work in sprints to develop working software increments; and it notes some challenges with "faking" Scrum by modifying parts that require overcoming organizational impediments.
Scrum is an agile project management framework that allows teams to deliver projects in the shortest time through self-organizing teams. It involves short sprints of work where requirements are captured in a product backlog and prioritized. Teams pull items from the backlog for each sprint and work through daily stand-up meetings, sprint planning, reviews, and retrospectives. The roles include the product owner who prioritizes the backlog, the scrum master who facilitates the process, and the cross-functional team.
Scrum is a framework for managing product development using cross-functional self-organizing teams. It uses short iterations called sprints, typically 2 weeks, to incrementally build a shippable product. Scrum provides roles, meetings, artifacts, and rules to structure development. The product owner prioritizes features and accepts completed work. Teams self-organize their work during daily scrums and plan/review sprints. Scrum exposes issues to continuously improve the product and process.
Scrum is about Teams producing Results in an agile way. Scrum Teams achieve results anyway they can by using a simple set of rules to guide effort. We will describe scrum as a simple applied model so that a central understanding of scrum can be built. This talk will conclude with a Quick Summary of Scrum.
1. Roles Artifacts Meetings AGILE CHEAT SHEET *
Scrum Team Product Backlog - (PB) Sprint Planning - Day 1 / First Half Estimating
Scrum teams are self organizing. Maintained by the Product Owner Product backlog prepared prior to meeting User Stories
Team is cross-functional and consists of 5-9 List can contain bugs, and non-functional items First half - Team selects items committing to complete
people Product Owner responsible for prioritizing Additional discussion of PB occurs during actual High level definition of user requirements
There are no set project roles within the team Items can be added by anyone at anytime Sprint that serves as a starting point for discussion.
Team defines tasks and assignments Each item should have a business value assigned Building blocks that can be assigned priorities,
Usually Dev : QA ratio is 3:1. Team develops the List of all desired product features Sprint Planning - Day 1 / Second Half estimates, completion status.
product as per sprint backlog Product backlog can be organized as a prioritized list Large user stories (Epics) that take longer than a
Occurs after half done - PO available for questions sprint to build are broken into smaller user stories.
Ensures team works on highest valued features of user stories in order of “high-risk, high-value”, “low- Team solely responsible for deciding how to build
risk, high-value”, “low-risk, low-value” User stories are NOT dependent on other stories
Tasks created / assigned - Sprint Backlog produced Story Template: “As a <User> I want <function>
Product Owner - (PO) Daily Scrum So that <desired result>
Sprint Backlog - (SB) Story Example: As a user, I want to print a recipe
Accountable for product success
Held every day during a Sprint so that I can cook it.
Defines all product features To-do list (also known as Backlog item) for the Sprint
Lasts 15 minutes
Responsible for prioritizing product features Created by the Scrum Team
Team members report to each other not to Scrum Story Points
Maintains the Product Backlog Product Owner has defined as highest priority
Master Story points indicate relative degree of difficulty
Ensures team works on highest valued features
Answers 3 questions during meeting
One full time product owner for every scrum team Burndown Chart - (BC) and they follow the Fibonacci series because it
“What have you done since last daily scrum?” represents a set of numbers that we can intuitively
Chart showing how much work remaining in a Sprint “What will you do before the next daily scrum?” distinguish between them as different magnitudes
“What obstacles are impeding your work?”
Scrum Master - (SM) Calculated in hours remaining Example: ”Send to a Friend” Story Points = 2
Maintained by the Scrum Master daily Opportunity for team members to synchronize their “Shopping Cart” Story Points = 8
Holds daily 15 minutes team meeting (Daily Scrum) Maintain seperate account of work remaining out of the work “Advanced Search” Story Points = 13
Removes road blocks “Original RB” and “New Features” added during the Having daily scrum over a conference call in
Facilitates planning and estimation release distributed teams is not advisable. Business Value
Maintains the Sprint Burndown Chart Distributed teams are advised to break in multiple
Each User Story in the Product Backlog should have
Conducts Sprint Retrospective at the end of every Release Backlog - (RB) colocated teams.
a corresponding business value assigned.
Sprint
Typically assign (L, M, H) Low, Medium, High
Maintains team spirit Same as the Product Backlog. May involve one or Sprint Review PO prioritizes Backlog items by the highest value
Typically one scrum master can handle two scrum more sprints dependent on determined Release date
User Stories can be classified as “Must have”,
teams Team presents “done” code to PO and stackeholders
“Should have”, “Could Have”, “Good to have”
“DONE”= Potentially Shippable! Functinality not “done” is not shown
TDD = Refactoring + TFD Feedback generated - RB may be reprioritized. Planning Poker
FAQ Scrum Master sets next Sprint Review
Refactor code 3a Testing via xUnit Framework Cards bearing Fibonacci numbers
[tests unbroken] are distributed to all team menbers. Story is
Who decides when a Release happens? At the end Sprint Retrospective
of any given Sprint the PO can initiate a Release. discussed and team members put down the card
3b Refactor code
Refactor code
[Test(s) broken]
[tests Who is responsible for managing the teams? The Attendees - SM, PO and Team. estimating the points for each the story. Cards are
All Tests One or more Questions - What went well and what can be opened and the highest and the lowest bidder
Pass teams are responsible for managing themselves.
Tests fail debate to support their estimate.
What is the length of a task? Tasks should take no improved?
2 Fix Functional code
4
longer than 16 hours. If longer then the task should be SM helps team in discovery - does not provide It is repeated till team converges on the estimate.
Can’t think
broken down further. answers
of any 1 Write a test Velocity
more Who manages obstacles? Primarary responsibility is
tests on the Scrum Master. However, teams must learn to
Visibility + Flexibility = Scrum The rate (Story Points per Sprint) at which team
resolve their own issues. If not able then escalated to converts items to “DONE”.
Kanban After a few iterations velocity becomes stable
SM.
XP Practices What are two of the biggest challenges in Scrum? Applies to any process that has sequence of steps and predictable
Teams not self-managing, Scrum Master manging WIP-Limit - maximum WIP allowed at any step is
XP - Extreme Programming Testing and Automation
not facilitating. fixed. WIP-Limit can be quantified in Story Points.
TDD - Test Driven Development, Routine Refactoring
How to add new User Stories to SB in the middle of Typical steps - Requirement clarification, Manual QA and Dev are co-located, and in 1:3 ratio,
BDD - Behaviour Driven Development
sprint? Its not advisable. Sprint should be short development, integration, testing, deployment, UAT for new products. Automation QA team is separate.
TFD - Test First Development
enough to allow new user stories to wait till the next Add or move resorces to wherever the bottleneck is Continuous testing using automation for early defect
CI - Continuous Integration
sprint starts. In exceptional cases a new user story observed. Of course, the bottleneck may keep detection.
CD - Continuous Deployment
can be added by removing one or more stories to moving. Automation lags by a sprint to allow recent test
UAT - User Acceptance Testing
keep the total of story points constant. Works well for ongoing support/maintenance work. cases to stabilize.
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* Inspired by ScrumLogic
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