Scrum is a project management method used in software development that focuses on delivering business value continuously. It uses short "sprints" of approximately one month where cross-functional teams work to complete specific tasks. Key aspects of Scrum include a product owner who prioritizes features, sprints to structure work into timeboxed periods, and daily stand-up meetings for teams to share updates and remove impediments. The goal of Scrum is to allow for rapid adaptation to changing requirements through its empirical and iterative process.
Engineering Talent Development Thru ProjectsRoy Mark
A method of ientifying and developing senior and/or junior engineers and managers through the completion of compressed projects using the SCRUM methodology
The document provides an overview of the Scrum model for agile software development. Scrum divides projects into short sprints of 2-4 weeks to focus development. It utilizes daily stand-up meetings, sprint planning and reviews, and retrospectives. Key roles include the product owner who prioritizes the backlog, the scrum master who facilitates the process, and the cross-functional development team. Scrum aims to provide structure while allowing for flexibility, feedback and adapting to changes.
This document provides an overview of Scrum, an agile framework for project management. It describes key Scrum roles like the Product Owner, Development Team, and Scrum Master. It also outlines Scrum artifacts such as the Product Backlog, which is a prioritized list of features and requirements. Sprints are short, timed iterations where a cross-functional team selects Product Backlog items to complete. Daily stand-ups, Sprint planning, reviews and retrospectives are meetings that occur within the Scrum process. The document emphasizes inspecting and adapting work through these meetings to maximize value delivery.
Scrum is an efficient framework within which you can develop software with teamwork. It is based on agile principles.
This presentation will help you understand agile development in general and Scrum in specific. You will get familiar with its associated terminology along with appropriate examples.
This document provides an overview of Scrum, an agile framework for project management. It describes the key Scrum roles of Product Owner, Development Team, and Scrum Master. The Product Owner prioritizes features in the Product Backlog and maximizes return on investment. The cross-functional Development Team works to deliver increments each sprint. The Scrum Master helps the team apply Scrum and removes impediments. Sprints are short, time-boxed iterations where the team selects backlog items to deliver a working product increment. Daily stand-ups, sprint planning and reviews, and retrospectives support inspection and adaptation of the process.
The SCRUM approach - higher quality and on-schedule solutionsThe Digital Group
SCRUM is an agile framework for managing product development projects that enables teams to be flexible and responsive to change. It involves short development cycles called sprints where teams work to complete prioritized features. Key roles include the Product Owner who prioritizes features, the Scrum Master who facilitates the process, and the self-organizing team. Daily stand-up meetings are held to track progress. At the end of each sprint, completed features are demoed and the process improves continuously. SCRUM aims to deliver high quality, on-schedule solutions through iterative development and prioritized backlogs.
This document provides an overview of Scrum, an agile project management framework. Some key points:
- Scrum uses iterative "Sprints" typically lasting 2-4 weeks to develop software in short cycles. A product backlog is prioritized and tasks are broken down for each Sprint.
- Self-organizing Scrum teams of 5-9 people work to complete the Sprint goals. Daily stand-up meetings provide status updates and help remove impediments.
- At the end of each Sprint, working software is demonstrated and the product owner evaluates progress before prioritizing tasks for the next Sprint.
- Scrum aims to improve productivity, adaptability and creativity compared to
this is the document in PDF format used as documentation for technical seminar on Scrum called as Proffesional Scrum Master which is a certificate on Agile Software development process.
Engineering Talent Development Thru ProjectsRoy Mark
A method of ientifying and developing senior and/or junior engineers and managers through the completion of compressed projects using the SCRUM methodology
The document provides an overview of the Scrum model for agile software development. Scrum divides projects into short sprints of 2-4 weeks to focus development. It utilizes daily stand-up meetings, sprint planning and reviews, and retrospectives. Key roles include the product owner who prioritizes the backlog, the scrum master who facilitates the process, and the cross-functional development team. Scrum aims to provide structure while allowing for flexibility, feedback and adapting to changes.
This document provides an overview of Scrum, an agile framework for project management. It describes key Scrum roles like the Product Owner, Development Team, and Scrum Master. It also outlines Scrum artifacts such as the Product Backlog, which is a prioritized list of features and requirements. Sprints are short, timed iterations where a cross-functional team selects Product Backlog items to complete. Daily stand-ups, Sprint planning, reviews and retrospectives are meetings that occur within the Scrum process. The document emphasizes inspecting and adapting work through these meetings to maximize value delivery.
Scrum is an efficient framework within which you can develop software with teamwork. It is based on agile principles.
This presentation will help you understand agile development in general and Scrum in specific. You will get familiar with its associated terminology along with appropriate examples.
This document provides an overview of Scrum, an agile framework for project management. It describes the key Scrum roles of Product Owner, Development Team, and Scrum Master. The Product Owner prioritizes features in the Product Backlog and maximizes return on investment. The cross-functional Development Team works to deliver increments each sprint. The Scrum Master helps the team apply Scrum and removes impediments. Sprints are short, time-boxed iterations where the team selects backlog items to deliver a working product increment. Daily stand-ups, sprint planning and reviews, and retrospectives support inspection and adaptation of the process.
The SCRUM approach - higher quality and on-schedule solutionsThe Digital Group
SCRUM is an agile framework for managing product development projects that enables teams to be flexible and responsive to change. It involves short development cycles called sprints where teams work to complete prioritized features. Key roles include the Product Owner who prioritizes features, the Scrum Master who facilitates the process, and the self-organizing team. Daily stand-up meetings are held to track progress. At the end of each sprint, completed features are demoed and the process improves continuously. SCRUM aims to deliver high quality, on-schedule solutions through iterative development and prioritized backlogs.
This document provides an overview of Scrum, an agile project management framework. Some key points:
- Scrum uses iterative "Sprints" typically lasting 2-4 weeks to develop software in short cycles. A product backlog is prioritized and tasks are broken down for each Sprint.
- Self-organizing Scrum teams of 5-9 people work to complete the Sprint goals. Daily stand-up meetings provide status updates and help remove impediments.
- At the end of each Sprint, working software is demonstrated and the product owner evaluates progress before prioritizing tasks for the next Sprint.
- Scrum aims to improve productivity, adaptability and creativity compared to
this is the document in PDF format used as documentation for technical seminar on Scrum called as Proffesional Scrum Master which is a certificate on Agile Software development process.
The document discusses Scrum, an agile framework for managing product development. It describes key Scrum concepts like sprints, daily stand-ups, product and sprint backlogs, and roles like the Scrum Master and Product Owner. Scrum uses short development cycles called sprints to incrementally deliver working software. Teams self-organize during sprints to progress features on the product backlog.
This document presents on Agile and Scrum methodologies. It defines Agile as iterative and incremental software development approaches. Scrum is described as a framework that uses short cycles ("sprints") to incrementally develop products. Key Scrum roles of the self-organizing team, Scrum Master, and Product Owner are outlined along with advantages like adaptability and disadvantages like inflexibility.
The document discusses Scrum, an agile method for managing iterative software development. It describes the three phases of Scrum - planning, sprint cycles, and project closure. Key Scrum roles include the development team, product owner, and Scrum master. Sprints involve selecting features from the product backlog to develop over a fixed timeframe, usually 2-4 weeks. Daily Scrums allow the team to share updates. Benefits of Scrum include delivering working software increments frequently and establishing trust between customers and developers.
Scrum is a popular agile project management framework that uses short iterative cycles called sprints to complete work. It involves three main roles: a scrum master who coaches the team, a product owner who prioritizes requirements, and a self-organizing development team. Scrum provides structure and processes that help teams work collaboratively to deliver high quality products and satisfy customers.
Educaterer India is an unique combination of passion driven into a hobby which makes an awesome profession. We carve the lives of enthusiastic candidates to a perfect professional who can impress upon the mindsets of the industry, while following the established traditions, can dare to set new standards to follow. We don't want you to be the part of the crowd, rather we like to make you the reason of the crowd.
Today's Effort For A Better Tomorrow
Pam, a project manager, initially dislikes the CMMI processes her company introduces but eventually wants to understand them better. However, her first experiences with process development, deployment, and appraisals are frustrating and negatively impact her project. The document outlines common reasons why project managers dislike the CMMI, such as unrealistic process requirements and evidence collection taking too much time. It advocates applying CMMI principles like ensuring processes are useful and appraisals don't hinder projects. Pam eventually realizes her struggles were just a dream and is able to apply CMMI in a practical way that improves her work.
This document provides an overview and definition of Scrum, an agile framework for managing complex product development projects. Key points include:
- Scrum uses empirical process control with transparency, inspection, and adaptation to optimize predictability and control risk.
- The Scrum Team consists of a Product Owner, Development Team, and Scrum Master. Teams are self-organizing and cross-functional.
- The Product Owner is responsible for maximizing product value and managing the Product Backlog. The Development Team does the work, while the Scrum Master ensures Scrum process is followed.
- Scrum uses short Sprints, daily Scrums, Sprint Planning, Reviews, and Retrospectives as
Top success factors for successful agile deliveryWipro
The key factors for successful Agile project delivery according to survey respondents are:
1. Experience and training in Agile methods for all roles, along with proper coaching for new practitioners.
2. A Product Owner who fulfills requirements like prioritizing the backlog, making decisions, and being available to the team.
3. Commitment from senior stakeholders and customers, who understand Agile and provide support.
Additional important factors include having a self-organizing team, co-locating the team in a project space, an empowering Scrum Master, and involving customers in reviews and testing. Factors that can lead to failure include vague requirements, changing stories during a sprint, and
Scrum is a framework for managing complex product development that uses self-organizing cross-functional teams, short development iterations called sprints, and regular inspection and adaptation. Key roles include the Product Owner who manages the product backlog, the Scrum Master who facilitates the process, and the Scrum Team who does the work. Sprints involve planning, daily stand-ups, reviews, and retrospectives to continuously improve. The product backlog, sprint backlog, and burn down charts are used to track progress.
This document provides an overview of several agile frameworks and methodologies including Scrum, Extreme Programming (XP), Dynamic Systems Development Method (DSDM), Feature Driven Development (FDD), Crystal family of methodologies, Adaptive Software Development (ASD), Pragmatic Programming, Kanban, Scaled Agile Framework (SAFe), Disciplined Agile Delivery (DAD), Large-Scale Scrum (LESS), and Pattern Languages of Programs (PLoP). It describes the key concepts, principles, roles, and practices of each agile methodology at a high level.
Scrum is an agile framework for managing projects developed by Jeff Sutherland in 1993 based on earlier work. It uses short "sprints" to iteratively develop work items prioritized in a backlog. Key roles include the Product Owner who prioritizes the backlog, the Scrum Master who facilitates the process, and the cross-functional Scrum Team. Each sprint involves planning, daily stand-ups, development, review, and retrospective. The process is intended to be flexible and transparent compared to traditional sequential models like waterfall.
Scrum is an agile framework for managing complex work. It utilizes short development cycles called sprints, daily stand-up meetings, and defined roles like Product Owner and Scrum Master. The framework includes events like sprint planning and retrospectives and artifacts like the product backlog and sprint backlog to facilitate transparency and process improvement. Adopting scrum requires changes to traditional roles and processes and can be disruptive to organizations, but aims to increase productivity through self-organizing teams and rapid feedback.
1. Scrum is an agile framework that uses short development iterations called sprints to incrementally deliver working software.
2. Key Scrum roles include the Product Owner who manages priorities and requirements, the Scrum Master who facilitates the process, and the Development Team who does the work.
3. Scrum uses artifacts like the Product Backlog to track requirements, Sprints to structure work into timeboxes, and Daily Scrums for the team to synchronize.
Scrum is an agile framework for managing product development that emphasizes transparency, inspection, and adaptation. It defines roles of Product Owner, Development Team, and Scrum Master. The Product Owner represents stakeholders and prioritizes items in the Product Backlog. The cross-functional Development Team works to deliver increments each sprint. The Scrum Master removes impediments and ensures the team follows Scrum practices.
The document provides an overview of the Scrum process framework. Key points include:
- Scrum is an agile framework for managing complex projects that emphasizes transparency, inspection, and adaptation.
- The Scrum team consists of a Product Owner, Development Team, and Scrum Master. Sprints are time-boxed iterations used to incrementally develop a product.
- Scrum events include Sprint Planning, Daily Scrums, Sprint Review, and Retrospective. Sprint Planning involves setting a Sprint Goal and selecting work for the upcoming Sprint. Daily Scrums are 15-minute check-ins for the Development Team.
Scrum is an agile project management framework that divides work into short cycles called sprints to iteratively deliver working software. It involves self-organizing cross-functional teams, daily stand-up meetings, and sprint reviews and retrospectives. The document provides an overview of scrum roles like product owner and scrum master, the product and sprint backlogs used to plan and track work, and how scrum enables teams to adapt quickly to changes through its iterative process.
Introduction to Scrum presentation which outlines common issues in software development, what is Scrum, and an introduction to the Scrum framework. This presentation has been used for training and presentations to both technology and business audiences.
The document discusses the changing landscape of reproductive choices and family structures over time, moving from a historical lack of choices for women to greater acceptance of different options today. It notes both the challenges and rewards of parenting children, as well as important considerations around conceiving, bearing, adopting or fostering a child. Overall, the document suggests there are valid reasons both for and against having children, so the right time is different for every individual or couple.
FL is a high-tech company that believes in minimalist design and provides unique, lightweight, and flexible products for homes, including intelligent appliances. They target upper middle and upper class individuals ages 25 to 45 in major cities who enjoy luxurious lifestyles and appreciate limited-edition, innovative designs. FL's slogan is "FLAT me please!" and their products range in price from $3,000 to $5,000, advertising through magazines, movies, billboards, and their website.
The document discusses Scrum, an agile framework for managing product development. It describes key Scrum concepts like sprints, daily stand-ups, product and sprint backlogs, and roles like the Scrum Master and Product Owner. Scrum uses short development cycles called sprints to incrementally deliver working software. Teams self-organize during sprints to progress features on the product backlog.
This document presents on Agile and Scrum methodologies. It defines Agile as iterative and incremental software development approaches. Scrum is described as a framework that uses short cycles ("sprints") to incrementally develop products. Key Scrum roles of the self-organizing team, Scrum Master, and Product Owner are outlined along with advantages like adaptability and disadvantages like inflexibility.
The document discusses Scrum, an agile method for managing iterative software development. It describes the three phases of Scrum - planning, sprint cycles, and project closure. Key Scrum roles include the development team, product owner, and Scrum master. Sprints involve selecting features from the product backlog to develop over a fixed timeframe, usually 2-4 weeks. Daily Scrums allow the team to share updates. Benefits of Scrum include delivering working software increments frequently and establishing trust between customers and developers.
Scrum is a popular agile project management framework that uses short iterative cycles called sprints to complete work. It involves three main roles: a scrum master who coaches the team, a product owner who prioritizes requirements, and a self-organizing development team. Scrum provides structure and processes that help teams work collaboratively to deliver high quality products and satisfy customers.
Educaterer India is an unique combination of passion driven into a hobby which makes an awesome profession. We carve the lives of enthusiastic candidates to a perfect professional who can impress upon the mindsets of the industry, while following the established traditions, can dare to set new standards to follow. We don't want you to be the part of the crowd, rather we like to make you the reason of the crowd.
Today's Effort For A Better Tomorrow
Pam, a project manager, initially dislikes the CMMI processes her company introduces but eventually wants to understand them better. However, her first experiences with process development, deployment, and appraisals are frustrating and negatively impact her project. The document outlines common reasons why project managers dislike the CMMI, such as unrealistic process requirements and evidence collection taking too much time. It advocates applying CMMI principles like ensuring processes are useful and appraisals don't hinder projects. Pam eventually realizes her struggles were just a dream and is able to apply CMMI in a practical way that improves her work.
This document provides an overview and definition of Scrum, an agile framework for managing complex product development projects. Key points include:
- Scrum uses empirical process control with transparency, inspection, and adaptation to optimize predictability and control risk.
- The Scrum Team consists of a Product Owner, Development Team, and Scrum Master. Teams are self-organizing and cross-functional.
- The Product Owner is responsible for maximizing product value and managing the Product Backlog. The Development Team does the work, while the Scrum Master ensures Scrum process is followed.
- Scrum uses short Sprints, daily Scrums, Sprint Planning, Reviews, and Retrospectives as
Top success factors for successful agile deliveryWipro
The key factors for successful Agile project delivery according to survey respondents are:
1. Experience and training in Agile methods for all roles, along with proper coaching for new practitioners.
2. A Product Owner who fulfills requirements like prioritizing the backlog, making decisions, and being available to the team.
3. Commitment from senior stakeholders and customers, who understand Agile and provide support.
Additional important factors include having a self-organizing team, co-locating the team in a project space, an empowering Scrum Master, and involving customers in reviews and testing. Factors that can lead to failure include vague requirements, changing stories during a sprint, and
Scrum is a framework for managing complex product development that uses self-organizing cross-functional teams, short development iterations called sprints, and regular inspection and adaptation. Key roles include the Product Owner who manages the product backlog, the Scrum Master who facilitates the process, and the Scrum Team who does the work. Sprints involve planning, daily stand-ups, reviews, and retrospectives to continuously improve. The product backlog, sprint backlog, and burn down charts are used to track progress.
This document provides an overview of several agile frameworks and methodologies including Scrum, Extreme Programming (XP), Dynamic Systems Development Method (DSDM), Feature Driven Development (FDD), Crystal family of methodologies, Adaptive Software Development (ASD), Pragmatic Programming, Kanban, Scaled Agile Framework (SAFe), Disciplined Agile Delivery (DAD), Large-Scale Scrum (LESS), and Pattern Languages of Programs (PLoP). It describes the key concepts, principles, roles, and practices of each agile methodology at a high level.
Scrum is an agile framework for managing projects developed by Jeff Sutherland in 1993 based on earlier work. It uses short "sprints" to iteratively develop work items prioritized in a backlog. Key roles include the Product Owner who prioritizes the backlog, the Scrum Master who facilitates the process, and the cross-functional Scrum Team. Each sprint involves planning, daily stand-ups, development, review, and retrospective. The process is intended to be flexible and transparent compared to traditional sequential models like waterfall.
Scrum is an agile framework for managing complex work. It utilizes short development cycles called sprints, daily stand-up meetings, and defined roles like Product Owner and Scrum Master. The framework includes events like sprint planning and retrospectives and artifacts like the product backlog and sprint backlog to facilitate transparency and process improvement. Adopting scrum requires changes to traditional roles and processes and can be disruptive to organizations, but aims to increase productivity through self-organizing teams and rapid feedback.
1. Scrum is an agile framework that uses short development iterations called sprints to incrementally deliver working software.
2. Key Scrum roles include the Product Owner who manages priorities and requirements, the Scrum Master who facilitates the process, and the Development Team who does the work.
3. Scrum uses artifacts like the Product Backlog to track requirements, Sprints to structure work into timeboxes, and Daily Scrums for the team to synchronize.
Scrum is an agile framework for managing product development that emphasizes transparency, inspection, and adaptation. It defines roles of Product Owner, Development Team, and Scrum Master. The Product Owner represents stakeholders and prioritizes items in the Product Backlog. The cross-functional Development Team works to deliver increments each sprint. The Scrum Master removes impediments and ensures the team follows Scrum practices.
The document provides an overview of the Scrum process framework. Key points include:
- Scrum is an agile framework for managing complex projects that emphasizes transparency, inspection, and adaptation.
- The Scrum team consists of a Product Owner, Development Team, and Scrum Master. Sprints are time-boxed iterations used to incrementally develop a product.
- Scrum events include Sprint Planning, Daily Scrums, Sprint Review, and Retrospective. Sprint Planning involves setting a Sprint Goal and selecting work for the upcoming Sprint. Daily Scrums are 15-minute check-ins for the Development Team.
Scrum is an agile project management framework that divides work into short cycles called sprints to iteratively deliver working software. It involves self-organizing cross-functional teams, daily stand-up meetings, and sprint reviews and retrospectives. The document provides an overview of scrum roles like product owner and scrum master, the product and sprint backlogs used to plan and track work, and how scrum enables teams to adapt quickly to changes through its iterative process.
Introduction to Scrum presentation which outlines common issues in software development, what is Scrum, and an introduction to the Scrum framework. This presentation has been used for training and presentations to both technology and business audiences.
The document discusses the changing landscape of reproductive choices and family structures over time, moving from a historical lack of choices for women to greater acceptance of different options today. It notes both the challenges and rewards of parenting children, as well as important considerations around conceiving, bearing, adopting or fostering a child. Overall, the document suggests there are valid reasons both for and against having children, so the right time is different for every individual or couple.
FL is a high-tech company that believes in minimalist design and provides unique, lightweight, and flexible products for homes, including intelligent appliances. They target upper middle and upper class individuals ages 25 to 45 in major cities who enjoy luxurious lifestyles and appreciate limited-edition, innovative designs. FL's slogan is "FLAT me please!" and their products range in price from $3,000 to $5,000, advertising through magazines, movies, billboards, and their website.
This magazine uses large colorful images and bold text to catch readers' attention, with the main images standing out on each page and highlighting what content can be found inside. While most pages feature person images, one uses a non-person image along with large bold text to advertise its contents differently.
"Casi todo lo que ocurre, ocurre en algun lugar"
Los Sistemas de Información Geográfica (SIG) permiten dar respuesta a la necesidad de entender mejor las relaciones entre las personas y el territorio. En el contexto educativo, los SIG permiten trabajar al profesorado y alumnado de forma conjunta en la construcción e interpretación individual del mundo
1) The study aimed to determine if using motion probes to graph physical motions in real-time improved students' understanding of position-time graphs compared to traditional teaching methods.
2) Students who used motion probes found the activity engaging but results showed no significant difference in understanding between these students and those who did not use motion probes.
3) Observations of students using motion probes revealed misconceptions like thinking graphs represented pictures rather than relationships that could inform teaching, even if graphs skills were not significantly improved.
Olert_HackShanghai hardware hack 3rd place!Poseidon Ho
OlertBrooch is a wearable device and mobile application that provides personal safety. When in danger, the user throws the wearable device to trigger an alert message to contacts with the user's last location. Even if the user is unconscious, the loss of connection between devices will trigger the alert. It addresses concerns about accidental or forced cancellation of alerts to still ensure contact notification. A base station maintains a connection with the user's phone to trigger an alert if the phone is switched off or destroyed. The system allows users to add contacts to protect each other.
The miswãk, an aspect of dental care in islamYounis I Munshi
This document discusses the miswak, a toothbrush made from the Salvadora persica tree, which has a long history of dental care use in Islam. It provides key details:
- The miswak is mentioned in hadith as something the Prophet Muhammad used regularly and encouraged others to use.
- While not obligatory, Muslim scholars viewed miswak use as desirable based on the Prophet's example.
- Various Islamic texts from the 9th-10th centuries CE describe the miswak and recommend its use, citing health benefits.
- The miswak tree, called siwak or arak, was widely used across Africa and Asia for oral hygiene.
After the Jump > Deroy Peraza: Meaningful design for the common good.Sullivan
Whether it’s education, health, poverty relief, access to clean water, climate change, human rights or social justice, organizations in these fields tackle some of the most complex problems of our time. Their stories are not only compelling, they are often critical. Many social enterprises, such as these, also diligently stockpile a treasure trove of valuable data that can potentially be extremely useful to the general public or can shed light on the impact of their work.
However, the data is often locked away in spreadsheets and is usually not made accessible to the public, or at least not in a useful way. Consequently change-makers such as these need help bringing clarity to their stories and educating the public about social issues whenever possible. Whether in print or online, this data needs to be structured and edited into powerful, visually stunning narratives. And typography plays a major role in establishing clear information hierarchies and striking an engaging tone for each audience. After all, data is just data unless it both informs and inspires.
Deroy Peraza is a founding partner and creative director at Hyperakt. Deroy works at the crossroads of social entrepreneurship and design and relentlessly searches for meaningful challenges. He loves juggling vastly different projects such as data visualizations, brand identities, website interfaces and inventing products such as ChampsRing.com and LetsSwap.it. http://www.hyperakt.com
This is an assigment for Design Thinking ActionLab @ Coursera (Stanford) here's the link to my assigment where I show a process that takes into account users. https://novoed.com/designthinking/reports/117061
This document discusses the history and key aspects of Merb, an open-source web framework for Ruby. It provides an overview of Merb's origins and releases. It compares Merb to Rails, noting their similarities like using Ruby and MVC patterns, but also differences like Merb being more modular and focusing on performance. Merb uses a plugin architecture with slices of standalone applications that can be included. While still relatively new, Merb aims to merge with Rails 3 in 2009 to incorporate all of Merb's features.
EXARC and archaeological open-air museums in Europe - OpenArch Conference, F...EXARC
EXARC is a community that brings together people involved in archaeological open-air museums in Europe. It supports a wider community by making links with other specialisms. The number of members has grown significantly over the past decade. However, archaeological open-air museums are facing challenges and EXARC can help by raising standards and becoming more recognized as a discipline that is relevant to policy makers.
Scrum is an agile project management framework that divides work into short cycles called sprints to optimize flexibility and productivity. It involves self-organizing cross-functional teams, daily stand-ups, and sprint reviews to frequently deliver working software. The document discusses scrum roles like product owner and scrum master, and how scrum uses techniques like backlogs, sprints, and burn-down charts to adapt to changing requirements while continuously delivering value.
Scrum is a simple project management framework for complex projects that focuses on delivering business value continuously through short development cycles called sprints. It aims to improve efficiency, boost motivation, and enhance communication between customers and teams. Scrum involves self-organizing cross-functional teams, daily stand-ups, product backlogs prioritized by a product owner, and sprints that result in working software delivered every 2-4 weeks.
Scrum is a simple project management framework for complex projects that focuses on delivering business value continuously through short development cycles called sprints. It aims to improve efficiency, boost motivation, and enhance communication between customers and teams. Scrum involves self-organizing cross-functional teams, daily stand-ups, product backlogs prioritized by a product owner, and sprints that result in working software delivered every 2-4 weeks.
Scrum is an agile project management framework that divides work into short iterations called sprints to adapt quickly to changes. It emphasizes self-organizing cross-functional teams, prioritized backlogs reviewed in daily stand-up meetings, and demonstrations of working software at the end of each sprint. The document provides an overview of scrum roles like product owner and scrum master, the sprint process, and compares scrum to traditional predictive project management approaches. It also addresses common questions about scaling scrum to larger projects and integrating it with other methodologies.
This document provides an introduction to Agile development and Scrum methodology. It discusses that Agile focuses on iterative development with collaboration between cross-functional teams. Scrum is an Agile methodology that uses sprints, daily stand-ups, backlogs and emphasizes self-organizing teams. A Scrum team works in sprints to develop working software increments based on prioritized backlog items.
Scrum is an agile framework for managing product development that uses short cycles of work called sprints to iteratively deliver value. It consists of artifacts like product and sprint backlogs to maximize transparency. Events like daily scrums, sprint reviews and retrospectives systematize the process. Roles include the product owner, scrum master and self-organizing cross-functional development team. Rules around transparency, inspection and adaptation ensure continuous improvement. The framework aims to deliver working software frequently using principles from the agile manifesto.
EHS Conducted SCRUM Overview Session for a Corporate Company in Lahore covering Basics i.e. What is Agile & Scrum, Why to use Scrum, Benefits, Values, Artifacts, Events, Scrum Teams & Roles...
This document provides an introduction to Agile SCRUM methodology. It defines Agile as an iterative approach to software delivery that builds incrementally from the start. SCRUM is described as the most commonly used Agile framework. The core components of SCRUM include roles like Product Owner and Scrum Master, ceremonies such as Sprint Planning and Daily Scrum, and artifacts like the Product Backlog and Sprint Backlog. The document outlines the SCRUM process, which involves prioritizing work, committing to sprints, and delivering working software incrementally in short cycles with daily stand-ups and sprint reviews.
The document discusses key concepts in Agile and Scrum project management frameworks. It outlines some common misconceptions about Agile, describes Scrum roles and ceremonies like sprint planning and review meetings, and emphasizes that adopting Scrum requires changes to team dynamics, skills, and work habits.
This document provides an overview of Agile and the Scrum framework. It describes the origins of the Agile Manifesto and how Scrum aligns with Agile values. The key aspects of Scrum covered include the framework, theory, values, artifacts, events, roles and scaling. Scrum is presented as an iterative approach using short cycles (sprints) to manage complex work with feedback to continually improve the product.
The document discusses Agile software development methodologies, with a focus on Scrum. It defines Agile as iterative development methods that promote adaptation over planning. Scrum is described as the most commonly used Agile framework, involving short development cycles called sprints, daily stand-up meetings, and product backlogs to track work. The key roles in Scrum include the Product Owner, Development Team, and Scrum Master.
This document provides a summary of key concepts from Chapter 4 of the book "Essential Scrum". It describes the Scrum framework, roles, artifacts, and events. The Scrum roles include the Product Owner, Scrum Master, and Development Team. Key artifacts are the Product Backlog and Sprint Backlog. Main events are Sprint Planning, Daily Scrum, Sprint Review, and Sprint Retrospective. The goal is to help teams self-organize to deliver working software in short cycles through transparency, inspection, and adaptation.
The document provides an overview of Agile development and Scrum methodology. It discusses key Agile concepts like the Agile Manifesto, Scrum roles and artifacts, timeboxing, and metrics like velocity and burndowns. It also addresses adopting Agile, working with requirements and QA, and challenges of offshore development in an Agile model.
This document provides an overview of Scrum, an agile framework for project management. It describes Scrum roles like the Product Owner, Development Team, and Scrum Master. It explains Scrum artifacts like the Product Backlog, which is a prioritized list of features and requirements. It also outlines Scrum events like Sprint Planning, Daily Scrums, Sprint Reviews, and Retrospectives. The document emphasizes that Scrum is meant to provide structure for iterative development, emphasize working software over documentation, and allow for inspection and adaptation through its events and time-boxed Sprints.
Is There Room For Project Managers In An Agile Like Environment Such As Scrum1alexnasiri
Agile methodologies like Scrum use iterative development between self-organizing cross-functional teams. Scrum consists of roles, ceremonies, and artifacts to facilitate incremental product development by teams of 6-7 people. While Scrum does not require project managers, it allows room for project managers by training them in Scrum practices and having them serve as Scrum masters to coordinate teams. Project managers can benefit Agile teams by learning Scrum and applying its principles without trying to change the framework.
The document outlines the core concepts of the Scrum framework, including the roles of the Product Owner, ScrumMaster, and Development Team. It also describes the Scrum activities and artifacts like the Product Backlog, Sprints, Sprint Planning, Daily Scrums, Sprint Reviews, and Sprint Retrospectives. The Product Owner is responsible for the product vision and prioritizing the backlog. The ScrumMaster helps the team use Scrum and removes impediments. The Development Team works in sprints to complete items from the backlog.
Scrum is an agile framework that focuses on rapid delivery of working software in short cycles called sprints. It consists of self-organizing cross-functional teams, regular sprints with daily stand-ups, and artifacts like a product backlog, sprint backlog, and burn-down charts. The process involves sprint planning, daily scrums, sprint reviews, and retrospectives. Scrum roles include the product owner who prioritizes the backlog, the scrum master who facilitates the process, and the development team.
Scrum is an agile software development framework that focuses on self-organizing cross-functional teams, sprints of work lasting 2-4 weeks, daily stand-up meetings, and empirical process control. The key roles are the Product Owner who prioritizes features, the Scrum Master who facilitates the process, and the self-organizing Development Team. Scrum uses sprints, daily scrums, sprint planning meetings, sprint reviews, and retrospectives to deliver working software frequently in an iterative and incremental fashion.
Scrum is an agile software development framework that focuses on self-organizing cross-functional teams, sprints of work lasting 2-4 weeks, daily stand-up meetings, and artifacts like a product backlog, sprint backlog, and burndown chart. The process involves sprints where teams work through a prioritized backlog, daily scrums for status updates, and sprint reviews and retrospectives at the end of each iteration to inspect work and improve processes.
Scrum is an agile framework that focuses on rapid delivery of working software in short cycles called sprints. It consists of self-organizing cross-functional teams, regular sprints with daily stand-ups, and artifacts like a product backlog, sprint backlog, and burn-down charts. The product owner prioritizes the backlog, the scrum master facilitates the process, and teams work to complete items in sprints usually 2-4 weeks long. Scrum enables rapid, flexible response to change through inspection and adaptation at the end of each sprint.
2. Scrum and agile methods
are hot topics these days
“A simple method
for the management of
complex projects ...”
“Older methods focus on staying on
track; Scrum is aimed at delivering
business value all the time …”
“The market is changing more
rapidly, external factors are becoming
increasingly more complex – and Scrum
makes it possible to adapt…”
“It has been documented to
dramatically improve productivity
in teams previously paralyzed by
heavier methodologies …”
“Scrum is steered
toward the people in
the project, not the
technology…”
“Embrace change,
release creativity,
increase productivity”
“A smart combination of tried-and-tested methods
– that’s Scrum in a nutshell!”
“… a hyper-
productivity
tool!”
3. Askyourself the
following questions
1Do you want to handle changing requirements more
efficiently,boost your designers’ motivation and im-
prove communication between customer and project?
2Are you ready to introduce a new leadership culture
that means altered roles and a new way of working as
well as transferring some of the responsibility from the
managers to the project team?
3Are you willing to follow in the footsteps of compa-
nies like IBM,Microsoft and Xerox,and successfully
address the failings of your software development
process?
Ifyou answer “yes”you
should definitely keep
reading!
4. Scrum
– an introduction
Scrum is based on what is called a Sprint – a focused effort for
a 30-day period toward fixed goals.
2–4 weeks
S
P
R
I N
T
24 hours
Product
Backlog SprintBacklog
5. Deliverable
A Product Owner compiles all the changes planned for the
product and prioritizes the possible functionalities.
The result of the Product Owner’s work is a Product
Backlog – a to-do list that is constantly reprioritized. Before
each Sprint, the highest prioritized goals are transferred to a
Sprint Backlog.
Together with a user, the project members form a Scrum
Team consisting of 5–9 people. During discussions with the
Product Owner, the goal of the Sprint is determined and the
prioritized functionality is broken down into detailed tasks.
The team is self-organized and the members have a joint
responsibility for the results.
The Scrum Master coaches the development team, removes
any possible impediments and constantly works to ensure that
the team has the best possible circumstances for realizing the
goals fixed for the Sprint.
Each Sprint enhances the product’s market value and adds
new functions and improvements that can be delivered to the
customer.
6. ROLES
The Scrumteam
… performs the actual work of problem solvers and designers.
The team normally consists of 5-9 people – a group size that
experience and research has shown to be best for this type of
work.
The team members decide how the work is arranged and
how assignments are distributed.There are no set project roles
– everyone should be able to swap tasks with another member.
Naturally,this does not prevent individual members from being
experts in a field.
7. Product owner
…represents the voice of the customer and
ensures that the ScrumTeam works with the
right things from a business perspective.The
Product Owner administers a Product Back-
log – a current to-do list where all the speci-
fications for a product are listed according to
how profitable they are deemed to be.The
document is visible to the entire organization
so that everyone is aware of what to expect in
future releases of the product.
The Product Owner is often a customer,
but can also be part of the internal organiza-
tion.The task requires comprehensive knowl-
edge about engineering,marketing and busi-
ness processes.
Scrum master
…is a combination of coach,fixer and gate-
keeper.The Scrum Master meets with the
team every day in brief meetings, Daily Scrums.
When someone outside the project has an
important issue to discuss with the team,the
Scrum Master tries to ensure that the design-
ers are disturbed as little as possible in their
work.
The Scrum Master always adopts a here-
and-now perspective to the work.The focus
is always on providing the team with the best
possible circumstances for realizing the goals
fixed for the Sprint.
After each Sprint,the Scrum Master holds
an Evaluation Meeting with the Scrum team
– a Sprint Retrospective – during which ex-
periences and conclusions are reviewed.The
purpose is to elevate the team’s level of knowl-
edge and heighten motivation prior to the
next Sprint.
8. PROCESS
Creating a backlog
The Product Owner compiles all the requests and specifications
that are the basis of the changes of the product,such as new
functions and bug fixes.After the goals have been defined,the en-
tirety is broken down into segments.Each such segment should
in part create business value and in part be sub-deliverable.
A prioritized list is made at the same time – the Product
Owner personally makes the decisions at this point.In what or-
der should the changes be made and delivered?The result is a to-
do list arranged according to how the market’s demands and cus-
tomer’s requests change over time.When it is time to start a new
Sprint,the Product Owner“freezes” the foremost items on the
to-do list and summons the ScrumTeam to a meeting.
The sprint phase
Of the Sprint’s 30 calendar days,the first are set aside to create
a Sprint Backlog.When the tasks and required time has been de-
termined,the Product Owner lets go.
As of now the ScrumTeam works under its own responsibil-
ity.If the group has been properly composed,the work will be
self organizing.
Daily Scrum
Every day,at the same time,the Scrum Master and the Scrum
Team have a brief meeting.The purpose is to eliminate all speed
impediments for the group.Each of the participants should in
some way answer three questions:
• What have you done since the last meeting?
• What will you do between now and the next meeting?
• Is there anything preventing you from doing what you have
planned?
The first two questions give the meeting participants full in-
sight into how the project is progressing.The third question
provides a basis for problem solving – ranging from a new com-
puter mouse to organizational changes at the company.
9. Anyone may attend and listen at the meeting,but only the
Scrum Master and the team members may speak.
Demonstration and evaluation
Each Sprint finishes with a demonstration during which func-
tioning software is run before a larger group consisting of,be-
sides the Product Owner,users and representatives for corpo-
rate management,for example.This is the basis for an Evaluation
Meeting that in turn is the starting block for the next Sprint.
A burn-down chart is used to mark day-by-day how much remains
of the scheduled work.The diagram clearly illustrates the rate the re-
maining hours of a Sprint are“burned down”.
B u r n d o w n C h a r t - C 5
0
1 0 0
2 0 0
3 0 0
4 0 0
5 0 0
6 0 0
7 0 0
1 3 5 7 9 1 1 1 3 1 5 1 7 1 9 2 1 2 3 2 5 2 7 2 9 3 1
S p r in t D a y
ManHours
B u d g e t
E s t. E ffo r t
10. Agile development
methods
Scrum is classed as what is called agile development
– a set of work methods and tool boxes aimed at
• improving the ability to respond quickly to needs
and requests from the market
• cutting down waste and waiting periods
• reducing employee stress while simultaneously in-
creasing productivity.
Those who adhere to the agile methods in their work are
highly enthusiastic. It is no exaggeration to say that the entire
global IT industry is experiencing an agile wave.The philosophy
is summarized in the following table:
Important More important
• processes and tools • individuals and interaction
• detailed documentation • functioning software
• contract negotiations • collaboration with the
• following a plan customer
• adapting to changes
(Source: Manifesto for Agile Software Development http://agilemanifesto.org/)
The agile methods are a reaction to the processes that look
good in theory but that do not hold up in practice.The agile
methods are therefore described as empirical – they are based
entirely on practical experiences and work methods that are
proven to work.
A central concept for agile methods is adaptation to chang-
ing external factors.Where older methods are predictive and
attempt to foresee future needs,the agile methods are adaptive
and quickly adapt to new demands,adhering to the“Embrace
change!” motto.The only measurement of success is functioning
products.
11. Another important principle is simplicity and lean thinking.
According to the agile thinking concept,large-scale projects for
example are not in themselves desirable. Instead,it is more pref-
erable to maximize the amount of work that does not need to
be done.This includes for instance not spending time writing
unnecessary documentation – the project form creates good
conditions for fast mouth-to-mouth communication.
Other agile methods
Extreme Programming (XP) is the most known agile method
alongside Scrum. XP has a different approach - it is more a
method that deals with how to work in the project.The basis
consists of twelve practices, where pair programming and test
case production before coding are two examples.
Another agile method is Lean Development,which stems
from the manufacturing industry’s Just-In-Time and Lean Pro-
duction concepts. Lean Development deals more with how to
organize the entire company’s development activities at man-
agement level.
These agile methods can therefore be considered comple-
mentary,where
• Lean Development deals with which comprehensive
principles should apply for the entire development
organization
• Scrum deals with how the project is organized and planned
• XP deals with how to work with programming.
12. Common questions about
Scrum and agile
Isn’t there a significant risk that Scrum runs wild with
everyone doing as they like?
Experience from a multitude of various projects shows that this
does not happen.The reason is that the principles are easy to
understand and the team has visible deliveries every 30 days.
The shared responsibility for all parts of the code also makes
the ScrumTeam’s members more motivated to adhere to set
routines and rules.
Can Scrum only be used for smaller projects?
No,the method can be up-scaled by putting together sev-
eral smaller projects to form one larger.A so-called Scrum of
Scrums can include hundred of programmers,organized in doz-
ens of ScrumTeams.
How do you start?
A common way of starting is to send one or more people on
a course to become a certified Scrum Master.Many companies
offer these types of courses nowadays.
Another alternative is to start a pilot project and let someone
with experience from a previous Scrum project serve as mentor
for theTeam,Scrum Master and Product Owner.
What happens if you don’t finish on time?
Scrum does not allow a delivery date to be altered! If you are
behind,you delete items in the ScrumTeam’s Sprint Backlog and
if you are ahead you can ask the Product Owner for more tasks.
Does a Sprint have to be 30 days?
Not necessarily,but it should be the same length throughout the
entire project.Plus,experience shows that 30 days (about 1,000
effective hours for an experienced group) is a good compromise
between a comfortable work pace and adaptability.
13. What’s happened to the project manager?
Scrum has no role with that title.A project manager that leans
toward administration is commonly found in the role of Prod-
uct Owner.Those best suited to coaching will probably be more
comfortable as a Scrum Master.
How does Scrum and CM mix?
Well functioning CM routines are needed in a Scrum project,
but normally there is no dedicated CM role.The operative CM
process is handled by the self-organized development team.
To slim the CM process,continuous integration and automatic
tests are used to automate as much as possible.
Is Scrum a method just for software development?
Not at all!The method can be adapted for all different types of
projects – for instance newspaper production or medical engi-
neering development.
Where does the word Scrum come from?
Scrum is a rugby term for the close-knit shoulder-to-shoulder
formation a rugby team forms to jointly move the ball forward.
The word was first used byTakeuchi and Nonaka in a famous
article published in the Harvard Business Review in which they
described the most successful product development projects in
Japan.
14. Glossary
Adaptive, adjustable – in this context, that project goals or
schedules are adjusted in line with how the external factors
change.
Burn-down Chart, a diagram that monitors how much
work remains to implement a segment of the software being
developed during a Sprint.
Daily Scrum, brief, daily meetings (about 15 min) between
the Scrum Master and the Scrum Team.The purpose is to keep
work flowing smoothly and eliminate any impediments.
Empirical, based on experience.
Agile development, a methodology for software
development which emphasizes, among other things,
adaptability, short paths between ideas and implementation, and
simplified forms of collaboration. Examples of agile methods
include Extreme Programming (XP) and Scrum.
Sprint Retrospective, meeting (about 3 hours) held after
each Sprint.The Scrum Master and the Scrum Team review
both what went well and what should be improved in the next
Sprint.
Predictive, foresighted – in this context, project goals and
schedules based on a prognosis of external factors made at the
beginning of the project.
Product Backlog, current “to-do list” that contains the
project’s goals and priorities. Managed by the Product Owner.
Product Owner, the person responsible for the product’s
Product Backlog and that the project is working with the right
things from a business perspective.
Release Backlog, the same as a Product Backlog, but restricted
to a release of the product.
Scrum Master, “the team leader” for the Scrum Team.
15. ScrumTeam, ”the work force” – in this case, software
designers – in a Scrum project. Organizes its work itself and
lacks a formal group manager.
Sprint, the iteration comprised (normally) of thirty days during
which the Scrum Team concentrates on realizing the goals
defined by the project’s current Sprint Backlog.
Sprint Backlog, a to-do list for a Sprint. Consists of the
assignments that the Product Owner has defined as having the
highest priority. Is given its final structure during the Sprint’s
first day at a meeting between the Product Owner and the
Scrum Team.
Sprint Review, an informal meeting (about 4 hours) at
the end of a Sprint during which the team presents (and
demonstrates, if relevant) for management, customers and the
Product Owner what has been created during the Sprint.
Timebox, a period during which something is to be carried
out.A Sprint is a result of timebox thinking. Deadlines may not
be exceeded – parts of the assignment are deleted instead.
16. SCRUM – smarter
project
management
Scrum is a method for project management
that is becoming increasingly more common
in the software industry.Small teams con-
sisting of a maximum 6-8 people divide their
work into“mini projects” that have a duration
of about one month during which a limited
number of detailed tasks are solved.
Where traditional methods focus on staying on
track,Scrum is aimed at – like other agile meth-
ods - delivering business value.
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