Forget transmedia. Forget alternate and augmented realities. Forget multimedia magazines, tablets, phones and puzzling QR codes. Our challenge lies in figuring out the full-stack of entertainment, designed from the bottom right to the very top: for phones, physical objects—part of the Internet of things or otherwise—tablets and conventional computing devices, where art, code and design mesh together perfectly with directorial vision.
These teams producing our next generation of entertainment are right at the heart of Steve Jobs’ placing of Apple at the intersection of liberal arts and technology. Where did they come from, how are they evolving entertainment and how are they making storytelling, play, code and technology sing?
The Rise of the Machines: Understanding How Data Accelerates AIVolker Hirsch
These are my slides to a keynote I gave at the annual conference of the Association of Learned and Professional Society Publishers (ALPSP) in Noordwijk, Netherlands on 15 September 2017. They look at how data (and the increase of data sources we create) helps accelerate the power of AI.
They didn't shoot video but the audio is here: https://www.alpsp.org/write/MediaUploads/Conference/1709AIC/Audio/Plenary_5_-_Volker_Hirsch.mp3
With Terry Weatherbee & David Duke (STEAM Space Acadia University)
The recent and explosive growth in maker-culture combined with the emergence of 3D Printing in Fabrication Laboratories (or “FabLabs”) presents an opportunity for the province to prepare for the future by investing in economic and cultural change in rural Nova Scotia. Acting in concert with the Acadia Entrepreneurship Centre and the Centre for Rural Innovation, Acadia’s new STEAM Space is working toward the creation of a Maker Space/FabLab on the Acadia University campus. It will be based on the combination of Acadia’s knowledge in Science and Technology with expertise in business for the purposes of developing an Entrepreneurial culture of innovation for Artisanal Making. It is designed to turn disruption into opportunity for the local and regional community in which Acadia is embedded. David and Terry will talk about the potential of maker spaces, as well as provide some 3D printing show and tell.
Terry Weatherbee is a Professor in the Manning School of Business at Acadia University, and has a number of different research areas of interest including the negative impacts of technology use in organizations and the historiography of management thought. His most current research focuses on the disruptive impact of Maker Technology and its opportunities for economic development and academic/economic partnership.
David Duke is an Associate Professor in the Department of History and Classics and as Coordinator of the university's recently-established Environmental and Sustainability Studies program. His academic areas of expertise are the history of Russia and the USSR, the history of science, and environmental history, and he teaches in all these areas.
This presentation gives you eight simple tips on how to make your PowerPoint presentation slides more visually engaging, creative and fun. Try out these advice and you will make your best PowerPoint presentation ever.
This presentation was created by my powerpoint design agency Slides. We are based in Spain but have clients worldwide.
Drop me an email and we will discuss your project.
The Rise of the Machines: Understanding How Data Accelerates AIVolker Hirsch
These are my slides to a keynote I gave at the annual conference of the Association of Learned and Professional Society Publishers (ALPSP) in Noordwijk, Netherlands on 15 September 2017. They look at how data (and the increase of data sources we create) helps accelerate the power of AI.
They didn't shoot video but the audio is here: https://www.alpsp.org/write/MediaUploads/Conference/1709AIC/Audio/Plenary_5_-_Volker_Hirsch.mp3
With Terry Weatherbee & David Duke (STEAM Space Acadia University)
The recent and explosive growth in maker-culture combined with the emergence of 3D Printing in Fabrication Laboratories (or “FabLabs”) presents an opportunity for the province to prepare for the future by investing in economic and cultural change in rural Nova Scotia. Acting in concert with the Acadia Entrepreneurship Centre and the Centre for Rural Innovation, Acadia’s new STEAM Space is working toward the creation of a Maker Space/FabLab on the Acadia University campus. It will be based on the combination of Acadia’s knowledge in Science and Technology with expertise in business for the purposes of developing an Entrepreneurial culture of innovation for Artisanal Making. It is designed to turn disruption into opportunity for the local and regional community in which Acadia is embedded. David and Terry will talk about the potential of maker spaces, as well as provide some 3D printing show and tell.
Terry Weatherbee is a Professor in the Manning School of Business at Acadia University, and has a number of different research areas of interest including the negative impacts of technology use in organizations and the historiography of management thought. His most current research focuses on the disruptive impact of Maker Technology and its opportunities for economic development and academic/economic partnership.
David Duke is an Associate Professor in the Department of History and Classics and as Coordinator of the university's recently-established Environmental and Sustainability Studies program. His academic areas of expertise are the history of Russia and the USSR, the history of science, and environmental history, and he teaches in all these areas.
This presentation gives you eight simple tips on how to make your PowerPoint presentation slides more visually engaging, creative and fun. Try out these advice and you will make your best PowerPoint presentation ever.
This presentation was created by my powerpoint design agency Slides. We are based in Spain but have clients worldwide.
Drop me an email and we will discuss your project.
Text of Roger Kenner's personal observations on major paradigm shifts over the 25-year history of the CALL-IS Interest Section of TESOL, of which me as a founding member and former chair
My books- Hacking Digital Learning Strategies http://hackingdls.com & Learning to Go https://gum.co/learn2go
Resources at http://shellyterrell.com/LLI17
Mind the Gap: Designing the Space Between DevicesJosh Clark
There's untapped magic in the gaps between gadgets. Multi-screen design is a preoccupying problem as we try to fit our content into many different screens. But as devices multiply, the new opportunity is less about designing individual screens but designing interactions BETWEEN them—often without using a screen at all. Learn to create web and app experiences that share control among multiple devices, designing not only for screens but for sensors. The technology is already here in our pockets, handbags, and living rooms. Learn how to use it right now.
Presentation looks at the Apple brand over the last 2 and a half decades. These are the early mock-ups of the slides that my colleague Neil Perryman used in my Web Studies module. He gave me permission to upload them here. You can contact Neil here:
neil.perryman@sunderland.ac.uk
A presentation on the educational implications of the Web 2.0. It is the latest version, I believe better worked out and clean.
Redondo Beach edition. May 2009.
Text of Roger Kenner's personal observations on major paradigm shifts over the 25-year history of the CALL-IS Interest Section of TESOL, of which me as a founding member and former chair
My books- Hacking Digital Learning Strategies http://hackingdls.com & Learning to Go https://gum.co/learn2go
Resources at http://shellyterrell.com/LLI17
Mind the Gap: Designing the Space Between DevicesJosh Clark
There's untapped magic in the gaps between gadgets. Multi-screen design is a preoccupying problem as we try to fit our content into many different screens. But as devices multiply, the new opportunity is less about designing individual screens but designing interactions BETWEEN them—often without using a screen at all. Learn to create web and app experiences that share control among multiple devices, designing not only for screens but for sensors. The technology is already here in our pockets, handbags, and living rooms. Learn how to use it right now.
Presentation looks at the Apple brand over the last 2 and a half decades. These are the early mock-ups of the slides that my colleague Neil Perryman used in my Web Studies module. He gave me permission to upload them here. You can contact Neil here:
neil.perryman@sunderland.ac.uk
A presentation on the educational implications of the Web 2.0. It is the latest version, I believe better worked out and clean.
Redondo Beach edition. May 2009.
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
Visual Style and Aesthetics: Basics of Visual Design
Visual Design for Enterprise Applications
Range of Visual Styles.
Mobile Interfaces:
Challenges and Opportunities of Mobile Design
Approach to Mobile Design
Patterns
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page pmgdscunsri
Figma is a cloud-based design tool widely used by designers for prototyping, UI/UX design, and real-time collaboration. With features such as precision pen tools, grid system, and reusable components, Figma makes it easy for teams to work together on design projects. Its flexibility and accessibility make Figma a top choice in the digital age.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
Fonts play a crucial role in both User Interface (UI) and User Experience (UX) design. They affect readability, accessibility, aesthetics, and overall user perception.
25. “In the 1980’s the BBC not only broadcast
programming for kids about coding, but (in
partnership with Acorn) shipped over a
million BBC Micro computers into schools
and homes.”
Eric Schmidt, http://bit.ly/schmidtaggart
29. To make art with technology, one does not
use it as a tool; one must understand it as a
material. Technology is not always a tool, an
engineering substrate; it can be something
to mould, to shape, to sculpt with.
Tom Armitage, http://bit.ly/techmaterial
73. “These are like ships passing in the night.
One of the greatest achievements at Pixar
was that we brought these two cultures
together and got them working side by
side.”
Steve Jobs, http://dthin.gs/SJatD1
Forget transmedia. Forget alternate and augmented realities. Forget multimedia magazines, tablets, phones and puzzling QR codes. Our challenge lies in figuring out the full-stack of entertainment, designed from the bottom right to the very top: for phones, physical objects—part of the Internet of things or otherwise—tablets and conventional computing devices, where art, code and design mesh together perfectly with directorial vision.\n\nThese teams producing our next generation of entertainment are right at the heart of Steve Jobs’ placing of Apple at the intersection of liberal arts and technology. Where did they come from, how are they evolving entertainment and how are they making storytelling, play, code and technology sing?\n\nGoing to talk about Storytelling and Code and how play figures into that. This isn’t going to be a talk about playable media per se, more what play means in terms of figuring out the warp and the weft of a particular medium and its suitability for the story that you want to tell.\n\nSo when I say top-to-bottom, full stack, I mean: Steve Jobsian kind of way.\nThis is the hardware.\nThis is the software.\nThis is the experience.\nDirectorial.\n\nA bit rambley.\n
I’m Dan Hon. \n\nFirst, some context. I grew up a wannabe geek. I like to think I can talk to development people, that I have some inkling of what’s hard and what’s not. \n\nI’m an interactive creative director at Wieden + Kennedy, an advertising agency, based in the Portland office.\n
I played this game in 2001. One of the biggest things about it was that it was net-native storytelling. \n
So let’s look at how storytelling has been happening on the net, and I’ll pull out some personal examples. \n
ARGs are the hard way. Distributed. Fragmented. Frequently telling the wrong kind of story and stuck in a genre. But: exploded! But not linked. Evolved in realtime. Transitory. Not documented.\n
A.I. Artificial Intelligence. 2001. One of the best ones. Met my wife through this.\nBrian Aldiss by way of Kubrick, then Spielberg, then a chap called Jordan Weissman, then a chap called Elan Lee, and Neal Stephenson - then Sean Stewart.\n
Right there, in the credits was the name Jeanine Salla. Now, when you go through the credits in the trailer to a movie, you can pretty much figure out what means what. I know what Michael Kahn, the Film Editor, does. I know what John Williams, the composer, does. I know what Bob Ringwood, the Costume Designer, does. \n\nWhat I don’t know - and what’s like waving a red flag to a certain type of procrastinating proto internet geek like me back in 2001 - is what it is that a sentient machine therapist does. But whatever it is, I did what every procrastinating proto internet geek did back in 2001 - and Googled Jeanine Salla. \n
Now, back in 2010, you might be thinking this isn’t much of a big deal, but the problem was, was that Jeanine Salla existed. \n\nNot really existed as in occupying a certain volume in the meatspace world, but existed as in her digital, online footprint looked pretty much just like - well - every other person on the internet. She had a homepage. \n
She had a job, at Bangalore World University, New York. \n
And, naturally, she had her faculty page that listed her research and bio, as well. \n
And, well, the footprint of any good digital person includes an email address and a phone number. I tried calling the phone number. I did, indeed, get Dr. Salla’s voicemail. I tried emailing Dr. Salla and got - predictably - an out of office autoreply from her familiar. \n
It turned out that Dr. Salla was worried that there might have been something untoward to do with the death of her good friend, Evan Chan. Evan - as well - also had the digital footprint of someone who was, well, for all intents and purposes a real person. Or as real as you could be 2142, having fallen down a hole and suddenly accessible to proto internet geeks in 2001.\n\nThat was the rabbit hole. That was the start of what ended up being the rest of my life. You see, this whole thing - Jeanine, Evan, the currents and eddies of drama surrounding their tragic lives - was an elaborate narrative being told in the universe of the movie A.I., splintered across multiple media, in real places, all around the world. A fractured, mind-blowing narrative, beautifully written, expertly executed.\n
That was the hard way. Many pieces, loosely joined by a distributed narrative thread.\n\nNo delineating line. Amorphous. Spread everywhere. For a particular kind of audience.\n
Now let’s look at an easier way.\n\n\n
On February 22nd this year, Chicagoans went to the polls to choose their new mayor. But for some, the real story was the twitter account of @mayoremanuel - what the Atlantic would later call the best fake twitter account, ever.\n
Documentable only because of services like Storify. Annotated.\n2k tweets over 5 months. \n
Now, I want to call out play as a method for discovering what a medium can do.\n\n
The importance of play and pretending in figuring out a new medium. Where can you push, where does it push back?\n\nWhich also means experimenting to figure out what works and what doesn’t work.\n
Being Mark Zuckerberg. It’s interesting that when we look at platforms - especially web-based ones - there’s quite a lot of emphasis on the utility side. \n
Play in some places.\n
But not others.\nUtility.\nSharing platforms for telling stories.\n\n
The problem I have is that when we have creators who don’t play with the medium, when we have a divorce between the storytellers and the implementors, we get things like this:\n
and we don’t end up taking advantage of anywhere near the potential of the device.\n\nUltimately when it comes down to it, when everyone along your stack apart from a small group only doesn’t understand the medium, you end up with a manuscript on a magical device.\n\nThe question isn’t necessarily “let’s tell a story that uses location, orientation, accelerometers”. The question is “what’s the best story we can tell”?\n\nShareable.\n
\n
This is a quote from Eric Schmidt from last week’s Edinburgh TV Festival, bemoaning the lack of technical knowledge in the British education system. \n\nThe thing about Eric Schmidt though is that Google’s what you get when you stuff a company full of engineers. \n
So we all remember things like The Valiant Turtle.\n
And more up-to-date versions that help people discover what it means to code, like if this then that.\n
(even though this is really good)\n\nIf I’m not careful, there will be a hypercard reference in here.\n
I think tools like this are important. Because what I’m trying to get at is accessible technologies that people are able to play with, to understand what those technologies do as a medium. \n\nSpeaking as someone who has moved from startup land into advertising land, probably one of the hardest things is finding accomplished storytellers who also understand the media they’re working with. And this, I think, is one of the things that makes sense about what organisations like BERG do. \n\nHow much of a medium do you need to understand to be able to create effectively for it?\n\n
So I started off this talk by:\n\nForget transmedia. Forget alternate and augmented realities. Forget multimedia magazines, tablets, phones and puzzling QR codes. Our challenge lies in figuring out the full-stack of entertainment, designed from the bottom right to the very top: for phones, physical objects—part of the Internet of things or otherwise—tablets and conventional computing devices, where art, code and design mesh together perfectly with directorial vision.\n\nThese teams producing our next generation of entertainment are right at the heart of Steve Jobs’ placing of Apple at the intersection of liberal arts and technology. Where did they come from, how are they evolving entertainment and how are they making storytelling, play, code and technology sing?\n\n\nOne true stack, or many stacks? Trick question.\nWhich is interesting. Because we would shout at print designers for wanting to control things.\n\nDistinction between format shifting and new texts.\n
\n
Last year, Tom Coates gave a talk called Everything the Network Touches, about the transformative power of infrastructure. He talked about the web as transformative infrastructure, and what happens when the network starts to reach out to the real world, through spimes and then networked cities. \n\nI think the big deal here is what happened when the network touched storytelling. \n
Well, here’s the story so far. \n
Conventional film-based storytelling\nBut put in a new environment\nAnd aware of the environment that it’s in\nAnd because it’s in a networked environment, able to talk back\n
Swappu as AR/toys\nBut what makes Swappu better than Eyepets\n“TV” by BERG\n
The two mayors. Told in real-time. Over a course of months. Bitesize, with you wherever you are - because of the medium. No discovery issues. Things like YouTube “web series” would fall into this area. \n\nSingle platform. Annotatable. \n
\n
The Mongoliad\nNeal Stephenson and Greg Bear\n
ARG/and/album\nBiophilia, by Bjork\n
Worldbuilding\n
Well, here’s the story so far. \n
In some universes, I was promised this, but hopefully without quite so much spandex and preoccupation with Sherlock Holmes. \n
In other universes, I would be clutching my wirelessly-connected, nanotech engineered Young Lady’s Illustrated Primer. Again, from Neal Stephenson’s universe.\n\nInching toward Young Lady’s Illustrated primer.\nTop to bottom as an integrated stack. Networked.\n\nSo let’s take it back to these stacks.\n\n
Some of the examples I mentioned before have platforms that feel more right than others. And there are some platforms that are out there that are noticeable in their absence.\n\nStacks as places to tell stories where you can gather attention.\n
Some of these platforms feel better than others\n
Heello - as before\nYouTube - LG15, no identity management\nTwitter - Mad Men etc / Lesbian Iranian Blogger\ntumblr?\nBlogger/Wordpress/Livejournal - Lesbian Iranian Blogger\nThere’s a couple more examples as well.\n
Xtranormal\n
Heello - as before\nYouTube - LG15, no identity management\nTwitter - Mad Men etc / Lesbian Iranian Blogger\ntumblr?\nBlogger/Wordpress/Livejournal - Lesbian Iranian Blogger\nEach of these things is a medium in and of itself. \n
Fanfiction.net\nSharp point\n
Some of these platforms feel better than others\n
Reason for hardness is to do with business model and how far along the spectrum the platform is on selling user data. \n\nCould not tell stories easily on Google+/Facebook, because hard to pretend\nSometimes don’t have to pretend.\n\nWant to tell stories on these platforms because they have the attention, but only in streams.\n\nWhen am I playing and when am I talking?\n
Why? That sounds like you’re cheating. They’re what we might call platforms, but they’re not built for storytelling. They’re built for different purposes. \n\nBecause Microsoft Word is for manuscripts, Final Draft is for screenplays, FanFiction.net is for manuscripts...\n\nWhat’s going on? Where’s the stack that feels like it works together from bottom to top, that has emotional relevance and signifies a type of content?\n
Why? That sounds like you’re cheating. They’re what we might call platforms, but they’re not built for storytelling. They’re built for different purposes. \n\nBecause Microsoft Word is for manuscripts, Final Draft is for screenplays, FanFiction.net is for manuscripts...\n\nWhat’s going on? Where’s the stack that feels like it works together from bottom to top, that has emotional relevance and signifies a type of content?\n
Well, here’s the story so far. \n
When we built platforms, we built things that didn’t really care about the kind of content. None of them are supposed to be.\n\nWhich means everything looks the same. Sure, we have metadata, but every file looks like every other file. \n\nWe just lost the biggest signifier to what a thing is. And it’s going to be incredibly hard to reverse that, if reversing it is something we want to do.\n
\n
\n
\n
What does this do?\nMusic/Audio/data\n\n
What does this do?\nPresume it’s video\nBut could be audio\nAlso could be data\n
What does this do?\n
What do these do?\nAll browser windows\nVisual language used and experience\nApple taking away chrome, full screen experience\n\n
This is the possibility of an uncertain world. \nSimplicity through design. \nYour iPad could be anything.\nIt could be a book.\nIt could be a TV show. \nIt could be...\n\nNow we might get incredibly excited about this. But you can see how some people might be terrified.\n
This is a book. It’s about 255 pixels wide, between 150 and 195 pixels tall. \n
This is a TV show. It’s a rectangular window about 640 pixels wide.\n
\n
What is a “McSweeney’s”?\n\nStarted out as a: newsletter?\nThen website / internet tendency\nThen publishing house\nThen events\nThen “app”\nContent and context\n
How do we get across the thing-ness?\n
It’s telling that Apple keeps going back to skeuomorphic design. \n
Object-as-thing\n
\n
Okay to have confidence to put your own edges on it.\n
The big thing that I’m trying to get at here are respectful collaborations between those in technology industries and the content industries. \n\n\nWhat it means to create with emotion. \nGet them working side by side and respectfully. \n