Museums and libraries were established as repositories of memory, initially as rarity-cabinets and archives by rich collectors in the 16th century. These resulted in the museum and library archives as public institutions of the 18th century with a mission to educate their visitors (Dilevko 2004). During the 19th century the past was defined as the product of “intellectual enactment and study” (Benett, 2004, p.2). Today, the use of Virtual Reality (VR) applications in Archaeology and Museology and the ever-increasing development of interactive software and new technological platforms have provided museum and library archives and historical collections with a new space of contact to their users. In other words, Museums, libraries and institutions of memory have been challenged to find new forms of dialogue with their users and have turned to VR technology to entertain and inform their audience.
Presentation by Zbyněk Sviták
(European Research Centre for Book and Paper Conservation-Restoration, University for Continuing Education Krems, AT) given within the international workshop "Archive material in the Middle East between menace and solidarity" on 24 November 2015 at the ICARUS-Meeting #16 in St. Pölten (AT).
The original version of this presentation has been presented in Italian at the ArtFilmFestival 2011 in Asolo (Italy), on 23 August 2011, together with the paper "Musei Domani - Lo spettro della memoria" - posted as well here on SlideShare.
Focus of this presentation (and of the related document) is: what are we going to do with our fading (digital) documentation of museums' (or libraries', or archives') collections?
Presentation by Zbyněk Sviták
(European Research Centre for Book and Paper Conservation-Restoration, University for Continuing Education Krems, AT) given within the international workshop "Archive material in the Middle East between menace and solidarity" on 24 November 2015 at the ICARUS-Meeting #16 in St. Pölten (AT).
The original version of this presentation has been presented in Italian at the ArtFilmFestival 2011 in Asolo (Italy), on 23 August 2011, together with the paper "Musei Domani - Lo spettro della memoria" - posted as well here on SlideShare.
Focus of this presentation (and of the related document) is: what are we going to do with our fading (digital) documentation of museums' (or libraries', or archives') collections?
2014 EVA/Minerva Jerusalem International Conference on Digitisation of Cultural Heritage
http://2014.minervaisrael.org.il
http://www.digital-heritage.org.il
This text is my contribution to the book, 'Once upon a time Lynn Margulis. A portrait by colleagues and friends (2013) In: Chica C (compiler). Ed. Septimus, Barcelona, 190 pp
Linking Europe to the Nile: connecting sites, monuments, museums and historic...CARARE
In this presentation Tamborrino and Wendrich suggest that Europeana can enable cultural links and intersections across boundaries and cultures, and provide information for lost archaeological sites outside Europe. Set in the context of digital technologies for the humanities, the authors describe the links between the Nile and Europe, and the series of campaigns which have 'discovered' Egyptian monuments dating back to Napolean. A case study looks at the Nubian temples south of the Aswan dam, remains of which can today can be found in various museums around Europe, the US, Egypt and the Sudan. As well as the tangible heritage there is intangible heritage - with associations between Nubia and famous photographers and conservationists. An international campaign lead by UNESCO in from the 1960s when the Aswan dam was constructed lead to the involvement of large numbers of archaeologists from Europe and worldwide in recording monuments such as the temples at Philae, Gerf Hussein, Dendur and Abu Simbel. Various physical and digital archives are available. The authors proposed that Europeana could be instrumental in creating links and re-contextualising the digital content/ digital heritage of the Nile.
Research quality, bibliometrics and the republic of scienceMichael Peters
Ideologies of Knowledge & Knowledge Cultures
English Renaissance: Forbidden Knowledge – Marlow’s Dr Faustus
French Enlightenment – Encyclopedic Knowledge – Diderot’s L'Encyclopédie
Postmodern Knowledge Economy - Thomson’s ‘total information solution’
2. Byblos, Bibliographies & Bibliometrics
Journals, Journology & The Origins of Peer Review
Bibliometrics and the Architecture of Global Science
Research Quality and the Development of National Systems
3. Peer Review, Bibliometrics & the Governance of Science
Quality Assurance Replaces ‘Truth’ as Core Commitment of Post-normal Science & the Case for ‘Extended Peer Review’
The Centrality of Peer Review to the Republic of Science and the Shift to Bibliometrics
The Limitations of Citation Analysis
The Nature of Illumination: Cultural Heritage and the Technology of Culture.Martin Kalfatovic
The Nature of Illumination: Cultural Heritage and the Technology of Culture. Martin R. Kalfatovic.Cultural Heritage Information Management Forum. The Catholic University of America. Washington, DC. 5 June 2015
A Natural History of Unicorns: Smithsonian Collaborations in the World of Lib...Martin Kalfatovic
A Natural History of Unicorns: Smithsonian Collaborations in the World of Library, Archives, and Museums. Martin R. Kalfatovic. 2009 TELDAP International Conference. February 25, 2009. Taipei, Taiwan.
Mediating Media Art. Digital Visual Archives as Mediation-Toolsfwiencek
Slides of the presentation "Mediating Media Art. Digital Visual Archives as Mediation-Tools" at the conference "The Arts of Mediation" – Panel "Meaning(s) and Mediation", 17.-19. Mar 2010, Lisbon
The story of Paul Otlet's Mundaneum: an expansive bibliographic project that demonstrates the difficulties of building an intellectual ideal in the face of real-world politics.
JABES 2015 - Digital curation and exploration : learning the lessons (of the...ABES
Les deux dernières décennies ont vu la réalisation d’un grand nombre de projets de
numérisation qui n’ont toutefois pas débouché sur la création de plateformes collaboratives
et intégrées susceptibles de constituer un support durable, que ce soit pour une recherche de
qualité, pour l’enseignement, ou pour des initiatives de toute nature.
Chercher à modéliser la diversité des ressources culturelles et des histoires collectives qui
leurs sont associées, et cela sous différents points de vue, demeure un défi de taille.
En dépit d’un investissement considérable, l’usage de la technologie pour une modélisation
du patrimoine culturel en est resté à un stade expérimental et parcellaire.
Cette communication cherche à établir en quoi la modélisation de la connaissance du
«monde réel » contribue à dresser une image fidèle et attrayante du patrimoine culturel, à
l’intérieur et au-delà des frontières nationales.
2014 EVA/Minerva Jerusalem International Conference on Digitisation of Cultural Heritage
http://2014.minervaisrael.org.il
http://www.digital-heritage.org.il
This text is my contribution to the book, 'Once upon a time Lynn Margulis. A portrait by colleagues and friends (2013) In: Chica C (compiler). Ed. Septimus, Barcelona, 190 pp
Linking Europe to the Nile: connecting sites, monuments, museums and historic...CARARE
In this presentation Tamborrino and Wendrich suggest that Europeana can enable cultural links and intersections across boundaries and cultures, and provide information for lost archaeological sites outside Europe. Set in the context of digital technologies for the humanities, the authors describe the links between the Nile and Europe, and the series of campaigns which have 'discovered' Egyptian monuments dating back to Napolean. A case study looks at the Nubian temples south of the Aswan dam, remains of which can today can be found in various museums around Europe, the US, Egypt and the Sudan. As well as the tangible heritage there is intangible heritage - with associations between Nubia and famous photographers and conservationists. An international campaign lead by UNESCO in from the 1960s when the Aswan dam was constructed lead to the involvement of large numbers of archaeologists from Europe and worldwide in recording monuments such as the temples at Philae, Gerf Hussein, Dendur and Abu Simbel. Various physical and digital archives are available. The authors proposed that Europeana could be instrumental in creating links and re-contextualising the digital content/ digital heritage of the Nile.
Research quality, bibliometrics and the republic of scienceMichael Peters
Ideologies of Knowledge & Knowledge Cultures
English Renaissance: Forbidden Knowledge – Marlow’s Dr Faustus
French Enlightenment – Encyclopedic Knowledge – Diderot’s L'Encyclopédie
Postmodern Knowledge Economy - Thomson’s ‘total information solution’
2. Byblos, Bibliographies & Bibliometrics
Journals, Journology & The Origins of Peer Review
Bibliometrics and the Architecture of Global Science
Research Quality and the Development of National Systems
3. Peer Review, Bibliometrics & the Governance of Science
Quality Assurance Replaces ‘Truth’ as Core Commitment of Post-normal Science & the Case for ‘Extended Peer Review’
The Centrality of Peer Review to the Republic of Science and the Shift to Bibliometrics
The Limitations of Citation Analysis
The Nature of Illumination: Cultural Heritage and the Technology of Culture.Martin Kalfatovic
The Nature of Illumination: Cultural Heritage and the Technology of Culture. Martin R. Kalfatovic.Cultural Heritage Information Management Forum. The Catholic University of America. Washington, DC. 5 June 2015
A Natural History of Unicorns: Smithsonian Collaborations in the World of Lib...Martin Kalfatovic
A Natural History of Unicorns: Smithsonian Collaborations in the World of Library, Archives, and Museums. Martin R. Kalfatovic. 2009 TELDAP International Conference. February 25, 2009. Taipei, Taiwan.
Mediating Media Art. Digital Visual Archives as Mediation-Toolsfwiencek
Slides of the presentation "Mediating Media Art. Digital Visual Archives as Mediation-Tools" at the conference "The Arts of Mediation" – Panel "Meaning(s) and Mediation", 17.-19. Mar 2010, Lisbon
The story of Paul Otlet's Mundaneum: an expansive bibliographic project that demonstrates the difficulties of building an intellectual ideal in the face of real-world politics.
JABES 2015 - Digital curation and exploration : learning the lessons (of the...ABES
Les deux dernières décennies ont vu la réalisation d’un grand nombre de projets de
numérisation qui n’ont toutefois pas débouché sur la création de plateformes collaboratives
et intégrées susceptibles de constituer un support durable, que ce soit pour une recherche de
qualité, pour l’enseignement, ou pour des initiatives de toute nature.
Chercher à modéliser la diversité des ressources culturelles et des histoires collectives qui
leurs sont associées, et cela sous différents points de vue, demeure un défi de taille.
En dépit d’un investissement considérable, l’usage de la technologie pour une modélisation
du patrimoine culturel en est resté à un stade expérimental et parcellaire.
Cette communication cherche à établir en quoi la modélisation de la connaissance du
«monde réel » contribue à dresser une image fidèle et attrayante du patrimoine culturel, à
l’intérieur et au-delà des frontières nationales.
Cultural Heritage and the Technology of Culture: Finding the Nature of Illumi...Martin Kalfatovic
Cultural Heritage and the Technology of Culture: Finding the Nature of Illumination in Libraries and Museums. Martin R. Kalfatovic. 9th Shanghai International Library Forum. Shanghai, China. 19 October 2018.
Converging on the Universal Library: From Memex to Googolplex. Martin R. Kalfatovic, Smithsonian Institution Libraries. South Carolina Digital Collections 2006. August 30, 2006. Columbia, SC.
Some critics may have you believe that computer game studies lack theoretical rigor, that games cannot afford meaningful experiences. I agree with them, sometimes, but I also believe that a richer understanding of computer games is possible, and that this understanding can shed some light on related issues in the wider field of Digital Humanities.
My main area of research has been designing and evaluating how contextually appropriate interaction can aid the understanding of cultures distant in time, space, and in understanding to our own. This field is sometimes called Virtual Heritage. In Virtual Heritage, tools of choice are typically virtual reality environments, and the projects are very large in scale, complexity, and cost, while my projects are often prototypes and experimental designs. I have many challenges, for example, morphing technological constraints into cultural affordances, and avoiding possible confusion between artistic artifice and historical accuracy, all the while evaluating intangible concepts in a systematic way without disturbing the participants’ sense of immersion. To help me judge the success or failure of these projects I have shaped some working definitions of games, culture, cultural understanding, cultural inhabitation, and place. However, these concepts and definitions are not enough. I also have to now tackle the issues of simulated violence, artificial “other” people, the temptation of entertainment masquerading as education, and the difficulties inherent in virtually evoking a sense of ritual.
My lecture, then, is a discussion into how game-based learning, and the study of culture, heritage and history, might meaningfully intersect.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
This is a presentation by Dada Robert in a Your Skill Boost masterclass organised by the Excellence Foundation for South Sudan (EFSS) on Saturday, the 25th and Sunday, the 26th of May 2024.
He discussed the concept of quality improvement, emphasizing its applicability to various aspects of life, including personal, project, and program improvements. He defined quality as doing the right thing at the right time in the right way to achieve the best possible results and discussed the concept of the "gap" between what we know and what we do, and how this gap represents the areas we need to improve. He explained the scientific approach to quality improvement, which involves systematic performance analysis, testing and learning, and implementing change ideas. He also highlighted the importance of client focus and a team approach to quality improvement.
Ethnobotany and Ethnopharmacology:
Ethnobotany in herbal drug evaluation,
Impact of Ethnobotany in traditional medicine,
New development in herbals,
Bio-prospecting tools for drug discovery,
Role of Ethnopharmacology in drug evaluation,
Reverse Pharmacology.
Students, digital devices and success - Andreas Schleicher - 27 May 2024..pptxEduSkills OECD
Andreas Schleicher presents at the OECD webinar ‘Digital devices in schools: detrimental distraction or secret to success?’ on 27 May 2024. The presentation was based on findings from PISA 2022 results and the webinar helped launch the PISA in Focus ‘Managing screen time: How to protect and equip students against distraction’ https://www.oecd-ilibrary.org/education/managing-screen-time_7c225af4-en and the OECD Education Policy Perspective ‘Students, digital devices and success’ can be found here - https://oe.cd/il/5yV
How to Create Map Views in the Odoo 17 ERPCeline George
The map views are useful for providing a geographical representation of data. They allow users to visualize and analyze the data in a more intuitive manner.
Scholarly knowledge about the past through archives, repositories and collections.
1. Scholarly knowledge about the
past through archives,
repositories and collections.
•How was it established?
•How does it reach the public?
•How will it be curated in the future?
•Alexandra Angeletaki NTNU
University library.
3. The Gunnerus library
in Kalvskinnet!
A memory institution of regional
national and international value!
4. The expert, the message and the audience!
Material things present themselves in relation to human beings
( Hooper-Greenhill 1992)
The communication between an object and a visitor ..starts with a visit and
continues in the mind and imagination of the visitor. ( Miles1994)
What motivates the public into seeking knowledge? Museum studies,
archaeology, history, humanities.
5. OLD BOOKS AS OBJECTS OF THE PAST
PHYSICAL OBJECTS
HERITAGE OBJECTS
RESULT OF CRAFTMANSHIP
SOURCES OF KNOWLEDGE
DIGITAL OBJECTS
...........
6. The library as a cultural agent
Content analysis and accessibility:
From the oldest to the newest: Parchments,
Fragments, Illuminations, Typography,
Digitilization.
Cataloguing, systems, corpuses,seminars, cources
solutions to support research and spread
knowledge.
.
32. Wikipedia (cit.):
“Lara, A Tale is a
rhymed, tragic
narrative poem by
Lord Byron; first
published in 1814.
The first work
composed after
Byron abandoned the
idea of giving up
writing and buying
back his copyrights, it
is regarded by critics
as a continuation of
the autobiographical
work begun in The
Corsair.[1] Unlike The
Corsair, it was
published
anonymously, in
conjunction with
Samuel Rogers'
Jacqueline”
37. Digital literacy
•Digital libraries provide an
environment in which its users
can access and interact directly
with a variety of online
resources.
•Users interact with libraries and
information in new ways
•Facilitates the communication
between users and publishers
•Open Access possibilities
created
•New opportunities for scholarly
communication
Source: Exploring the Digital Library by Kay Johnson, 2005
38. How is it done?
•Others sources by the library
•Proquest
•Gale 18th century books
•Fagets blogg
42. Digital
Humanities
A new research area established. An interdisciplinary
field of study located at the intersection of
humanities scholarship and computational
technologies.
Its key purpose is to investigate how digital
methodologoies can be used to enhance and
transform research in the Arts and Social Sciences.
Its also employs traditional humanistic skills to
analyse modern digital artefacts and scrutinize
contemporary digital culture.
How do we curate those?
43. Transmedia approach of
documentation/preservation/interpretation of objects of
the past.
Expand the public dissemination of knowledge
Being part of a DH community gives you the strong
sense of the benefits of crossing the traditional academic
boundaries! (Deegan 2010)
52. Augmented book
Immersive exploration of a digital copy of the real manuscript placed in a three-dimensional
context
Outside-in immersive exploration
53. Virtual Laboratory
The user plays the role of an apprentice of an ancient alchemy laboratory
immersive exploration
54. The game storyboard
Goal: creation of a specific drug using the instruments available in an alchemy laboratory of XVI century.
Tre drug formula is obtain from the Lonicer’s
Kreuterbuch
55.
56. Can the introduction of virtual
and immersive technologies in
disseminating the contents of a
library-archive collection enrich
the contemporary perception
about libraries?
57. Hammer´s book collection: Adam Lonitzers Kreuterbuch (1569?),
frontispiece
https://www.youtube.com/watch?v=MzPav9ZhU-g
73. Dissemination and future developments
All applications are contributing to promote Gunnerus Library contexts
through public events.
Extend the application to other experiments.